Ariel - The Crowned Lion 0 Posted 7 hours ago #1 Share Posted 7 hours ago (edited) The teleport gate’s glow died behind them. In its place, dusk stretched across Floor 1 like a half‑remembered dream. The forest encroached, branches draping overhead with the weight of years. Each footstep pressed into soil that had first met them on day one—players untested, hopeful, naive. Now, the same path felt charged, like a living thing that recognized them and whispered warnings. Ariel led the way, kimono clinging damp to her form, crimson cape darkened by mud and mist. Her weapon rested at her side, silent but alive—a promise settling beneath her ribs. Shadowflame’s faint warmth hummed through the hilt, impatient, curious. Not hungry, yet. Not until she gave the word. The trail opened to a wide clearing. Six stone pedestals rose from a carpet of moss. Each was blanketed with fungi caps and tangled roots, the growth so thick it almost blurred the shapes. Behind those sentinels lay the cavern mouth: a yawning arch carved in ancient granite, sealed by a door scored with six empty keyholes. No birdsong. No breeze. Even the spores drifting from the mushrooms seemed to pause, suspended in the shifting half‑light. Darius exhaled beside her, voice low. “Feels different, doesn’t it? Like stepping into a memory twisted by time.” Millicent hovered just beyond the pedestals, coat hem brushing phosphorescent spores. Her breath fogged her glasses. “Subsurface hum. Not static. More like a heartbeat that’s been buried. If we get too close, we might wake it.” Dracul knelt to grip his shield’s rim, toes sinking into damp earth. Holy steel gleamed even in the dim. He didn’t say much—never did—but his gaze swept every shadow. The tremor in his shoulders spoke louder than any boast. Ariel paused at the nearest pedestal. She kept her hand on the hilt, not the scabbard. The Mothra Key pulsed in her inventory—once, twice—a soft echo. She tilted her head, scanning the pedestals. Her eyes narrowed, but not in anger. In calculation. “This is it,” she said—her tone direct but not cold. “We set camp here. Get cleaned up. Rest up. Then we move on at first light.” Her voice carried a modern cadence: a casual edge that didn’t sacrifice command. No frills. No ancient posturing. Just clear intent. Millicent nodded, blinking once. “Right. We’ve earned it. Everyone needs a minute.” Darius crouched to gather kindling, as if obeying a long‑practiced routine. “I’ll keep watch. No surprises while we rest.” Dracul hefted his sword, saw to its edge with a small whetstone in one hand. Sparks flew. “I’ll keep the fire low. Don’t want to draw attention.” Ariel turned away from the pedestals and faced the cavern’s dark maw. Her breath caught. Guilt whispered in the back of her mind—quieter now after Taneuma’s end, but still there. A reminder that every victory had a cost, and every blade stroke left a stain. Her shoulders squared. She glanced at the keyholes, each empty slot waiting for the six keys they carried like fragile promises. “Camp here,” she repeated, softer. “We move before sunrise. No distractions.” She offered a faint smile—wry, almost rueful—before stepping back. The others set to work: gathering wood, laying tarps, unstrapping gear. Ariel lingered at the edge of the circle, eyes on the silent door, listening to the forest hold its breath. Ariel | HP: 1075/1075 | EN: 134/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 Spoiler Name: Ariel True Tier: 11 Level: 34 Paragon Level: 70 HP: 1075/1075 EN: 134/134 Stats: Damage: 29 Mitigation: 0 Accuracy: 6 Evasion: 2 Battle Healing: 24 Loot Die: 3 Stealth Rating: 5 AA PHASEHB: 47 REC: 8 RISK: 8 FLN: 16 Equipped Gear: Weapon/Armor/Trinket: - ≪Nihilim’s Wrath#187490≫ T4: AA / Phase / Fallen / Fallen Armor/Trinket: - ≪Leonidas' Strength#151568≫ T4: HB / HB / RSKY / RSKY Shield/Armor/Trinket: - ≪Kurokō no Tamashii (黒鋼の魂)#190961≫ T4: Acc. / Acc. / Rec. / Rec. Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - ST Shift Familiar Skill: - Custom Skill: - Kaiso no Waza: Meikyo Shisui Skills: - Battle Healing R2 - Charge - Cloth Armor R5 - Energist - Katana R5 Extra Skills: - Hiding R5 - Concentration - Survival - Forgotten King's Authority Inactive Extra Skills: Addons: - Ferocity - Precision - Stamina Mods: - Athletics - Surprise Attack: Assassin - Untraceable - Vanish Inactive Mods: Battle Ready Inventory: - "≪Chocolate Truffles# [Dessert]≫ VITALITY II (+12 EN) IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770 " x5 - "≪Crystal of the Blood Dragon Horde[Crystal]: Mass HP recovery 10% IDs# 223185-1 / 223185-2 / 223183 / 223183-1 / 223181" x5 - "≪Flash of Rejuvenation# [Crystal]≫ Mass HP recovery 10% IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770 " x5 - "≪popcorn. [Snack]≫ VITALITY II (+16 EN) IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770 " x5 - ≪Glowstone≫ x - ≪Teleport [Crystal]≫ x2 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Guild R5: Guild Rank 5: +5% Final Experience Gain, +5% Final Col Gain - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Tailoring[3696exp] R9 Gathering Profession: - Fishing[191exp] R3 Food Buffs: Filled* ≪ skewer roll. [Meal]≫ +3 DMG / -60 Mit ≪Titan's Strength[Potion]≫ +3 DMG ≪crème brûlée. [Dessert]≫ +2 ACC ≪smores. [Dessert]≫ +2 EVA ≪gelato. [Dessert]≫ +3 LD «Field Ration» +12%HP ≪mousse. [Snack]≫ +3 PROSP PT Skills: (240 SP Available / 179 Used / 61 PT Skills) 3x ► Biting (+2 Base DMG) Prerequisite Quests: [F22 - PP|PT] Calm before storm «SotW:SS» [F20 - PP|PT] Whispers in the Canopy «SotW:PP» [F19 - PP|PT] Weight of Stone «SotW:CS» [F16 - PP|PT] A worthy catch ≪SotW: FFish≫ [F10 - PP|PT] Descent into Echoes ≪SotW: LM≫ [F08 - PP|PT] Whispers of Giants ≪SotW: FFoe≫ [F01 - PP|PT] Getting stuff done ≪SotW: KoF≫ Edited 3 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 6 hours ago #2 Share Posted 6 hours ago I stand at the edge of the firelight, the glow casting sharp angles across my armor’s dark emerald trim. The cavern mouth yawns behind us, silent as a slumbering giant. My greatsword rests at my side—its weight familiar, grounding. In this moment of calm, I feel every rivet and plate pressing against my shoulders. Each breath draws in the forest’s damp chill, and I welcome it. It reminds me that I am alive. Ariel kneels by the stream, rinsing mud from her kimono. I watch her silhouette through the dancing sparks and think of the blade she wields. Shadowflame’s hunger still hums beneath her calm exterior. I want to speak comfort, but I hold my tongue. Actions matter more than words. Darius crouches beside the fire pit, arranging damp wood. The carrot‑orange trim on his coat gleams like embers. He glances at me, eyes steady. I nod. No need to say that I will keep watch. My Focused Howl must wait until the cavern demands it. Millicent hovers at the fringe of light, wiping her glasses with a rag that smears more than it cleans. She meets my gaze, hesitates, then allows the smallest of smiles. I think of her steel resolve—small frame housing a heart braver than most. I almost speak her name, but the moment slips away. Ariel rises and approaches, water dripping from her sleeves. She kneels, placing a gentle hand on the whetstone I hold. Sparks scatter as she draws the blade across its edge. “Keep it sharp,” she says, voice low but firm. “We will need every fraction of advantage.” Her modern cadence is a balm. It does not command; it includes. I crouch to stoke the embers. The heat warms my gauntlets. Fatigue coils at my spine, a reminder of Taneuma’s storm. Yet the flame’s pulse steadies me. I taste the echo of past failures—the mud of Suterusu, the crowd’s jeers. They linger like sour wine. But here, in this circle of light, I am not afraid. Ariel distributes soaked rations. We eat in near darkness, words hushed: “You rest well,” she tells Darius. “I keep watch,” I promise. When the fire dies, I stand sentinel. My shield braced at my side. Every rustle in the underbrush feels magnified—the forest’s breath inches from my helmet. I feel the weight of responsibility settle in my chest like a second heart. My aggro gauge roars within me: pride, duty, fear, and devotion all clashing like titans. Before I finally allow my eyes to slip closed, I press my palm to the hilt of Guardian’s Oath. I feel its rose‑etched steel pulse with holy light. I breathe deeply. Tomorrow, I will carry the storm’s wrath away from them. Tonight, I keep watch.Dracul | HP: 740/740 | EN: 86/86 | DMG: 1 | MIT:127 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA Spoiler Name: Dracul True Tier: 4 Level: 34 Paragon Level: 0 HP: 740/740 EN: 86/86 Stats: Damage: 1 Mitigation: 127 Accuracy: 1 Battle Healing: 41 Stealth Rating: -5 TAUNT REC: 4 HLY: 6 PARA Equipped Gear: Weapon/Armor/Trinket: - ≪Guardian's Oath#134013≫ T3: Holy | Paralyze | ACC Armor/Trinket: - ≪Azure Chevalier Armor#58994≫ T1: Mitigation | Thorns | Thorns Shield/Armor/Trinket: - ≪Memory Fragment#134713-2≫ T2: Recovery | Recovery | Taunt Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - Familiar Skill: - Custom Skill: - Skills: - Battle Healing R5 - Heavy Armor R5 - Howl Extra Skills: - Parry - Survival Inactive Extra Skills: Addons: - Focused Howl - Iron Skin Mods: - Justified Riposte - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - ≪Glowstone≫ x1 - ≪Teleport [Crystal]≫ x2 Housing Buffs: Guild Hall Buffs: - Guild R5: +5% Final Experience Gain, +5% Final Col Gain - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Alchemist[857exp] R7 Gathering Profession: - Forager[exp] R1 PT Skills: (185 SP Available / 115 Used / 70 PT Skills) 7x Reflective (Enemies take +7*Tier Thorns Damage on successful non-critical attacks made against you.) Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 6 hours ago Author #3 Share Posted 6 hours ago (edited) First light fractured through moss‑draped stalactites as Ariel led them back to the pedestals. Dawn’s pale glow painted the cave mouth in muted greens and golds. Six keys hung at her side—tender trophies from distant trials. Each pulsed faintly, as if eager to join the door. Millicent moved beside Ariel, matching her pace. The obsidian daggers at her hips gleamed with promise. Neither spoke. Words felt unnecessary when the world held its breath. Dracul and Darius brought up the rear, shoulders squared. Their armor and coats still bore last night’s damp. Yet both carried themselves with renewed purpose. Ariel noted the steadiness in Darius’s gait—no jitter of nerves today. And Dracul’s shield arm no longer trembled. They paused before the six stone pedestals. Each slab was carved with a faint key glyph, now overgrown with moss. Ariel stepped forward, guiding Millicent into a shallow alcove veiled by hanging vines. “Stay with me,” Ariel whispered, voice low but clear. “We go dark.” She pressed a finger to her temple—an unspoken signal. Millicent nodded, breath steady. Shadowflame stirred behind Ariel’s eyes. She reached for Millicent’s gloved hand. Together, they slipped into stealth—a wash of darkness cloaking their forms. From shadowed vantage, Ariel watched Dracul walk to the massive door in the cavern. He inserted the first key with a click. The glyph glowed. Darius followed, placing the second key. The rest fit like a glove, as it returning to their rightful place. The cavern door heaved, ancient gears grinding beneath stone. Dust motes danced upward as a hidden hinge freed. The threshold yawned, revealing the inner sanctum: cavern walls alive with bioluminescent fungi, veins of quartz reflecting phantom light. The air pulsed, heavy with the scent of earth and decay. Ariel’s breath caught. Beneath the glow, root‑like shadows writhed across the walls. Something watched from deeper within—patient, unmoved. She pressed back against Millicent, eyes on Dracul. He rose, shoulder squared, shield at the ready. Light caught the emerald trim on his coat like a challenge banner. He turned to the corridor beyond, the ground humming under his boots. “Go on,” Ariel whispered... gentle but firm. “Lead. We’ll cover.” Dracul let out a nod his head and stepped forward into the creeping glow. Each footfall pressed moss into the stone floor. Darius followed close behind, fists raised. Ariel slipped a hand to her hilt. Nihilim’s whisper grew faintly hotter, as if excited. Millicent melted beside her, daggers at the ready. Neither moved from the alcove. The corridor swallowed Dracul’s form. The air thrummed louder, like distant thunder in a seashell. Ariel exhaled, steadying the knot in her chest. “In position,” she whispered. “When he howls, hold until we move.” Millicent placed a finger to her lips. Their silhouettes blended into the cave’s living darkness. Ahead, Dracul paused under an overhang of glowing moss. He drew a breath. The world slowed to his heartbeat. Ariel watched, waiting for the spark. Rec. ID# XXXX | CD: X | +0 EN | +0 EN Post Action: Stealth ✔️ | ID# 247750 | LD: 13+5+1 > 9 Free action: N/A Edited 6 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 6 hours ago #4 Share Posted 6 hours ago (edited) A voice echoes through the cavern’s depths—layered like wind through reed beds and stone grinding against root. It presses against my eardrums, ancient and unyielding: “You have my keys. You have come for my bounty. Prove you deserve it.” I raise my shield. Every fiber of my being tightens. The echo of that voice shudders through the stalagmites. I taste iron on my tongue. This is no apparition. This is a trial. Ariel and Millicent slip from the shadows at my sides—silent wraiths of promise and peril. Darius stands close, fists unclenched but ready. I inhale. Holy light pools around Guardian’s Oath. The rose‑etched steel hums, as if reading my vow. My chest swells. My Focused Howl wells up—a roar of emerald dawn, a wall of defiance. I plant my boots, bracing shield at the ready. Then I unleash it: “STAND FIRM! LET YOUR WRATH BEND BEFORE MY LIGHT!” The sound crashes through the chamber, fracturing silence. My breath jams in my lungs. The runes on my shield flare, painting the walls in living green. The cavern trembles. Every root and vine seems to shudder. From the bioluminescent gloom, she emerges: Mother Nature in her primeval form. Her limbs are woven of bark and creeping ivy, moss‑braided hair dotted with mushrooms that pulse like lanterns. Amber eyes glow with root‑fissures, observing us with immortal patience. Her robe of living vines unfurls—petals blooming and wilting in a breath’s time. I feel the cavern floor pulse beneath my boots, a heartbeat awakened. My heart hammers. I taste both awe and arrogance. This is beyond any blade‑tested foe. Yet I stand immovable. My shield arm trembles like a struck anvil, but I will not yield. My aggro gauge roars again, tethering her wrath to me so that Ariel and the others can strike. Millicent’s daggers gleam at my flank. Darius shifts beside me, steady as a bastion. Ariel’s silhouette rests just behind the edge of my view—her blade sheathed, dark flames whispering against the scabbard. I know her role: to seize the opening I create. Mother Nature’s voice rolls like an earthquake in bloom. “Endure,” she intones. “And prove your worth.” I tighten my grip on the shield. Each pulse of holy light feels like a second life. My pride, once simple arrogance, has transformed into sacrifice. I bare myself to her storm so that my friends may endure. The chamber holds its breath. I hold mine longer. And in that silence, I sense the first strike forming—a flicker of shadow and steel that will rend nature’s indifference. I command the space between us with every fiber of conviction: “Show your fury. I'll take it all.” And in that challenge, I stand ready. Rec. ID# XXXXX | CD:0 | +0 EN | +0 EN Post Action: Focused Howl > «Mother Nature» -(4) EN Focused Howl 4/4 CD [5]Dracul | HP: 740/740 | EN: 82/86 | DMG: 1 | MIT:127 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA [0]Ariel | HP: 1075/1075 | EN: 134/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 «Mother Nature» | HP: 1550/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Spoiler Nature’s Strangle | Throughout the fight, players will have to deal with vine and roots attempting to pin them down. Whenever the player rolls below CD 3 on their attack they are rooted in place after their attack, Their next Post Action must be sacrificed to break free. Nature’s Resilience | Mother Nature is resistant to all debuffs and disabling effects, including stun. Status effect durations are halved (rounded down to a minimum of 0 turns). Damage from damage-over-time ailments are also halved, as well as lasting half as long (round down). The Burn enhancement, however, deals double damage and lasts twice the normal duration. Rage Rooted | When Mother Nature is inflicted with Burn, she will gain phase. Blighted Poison | On MD 9-10, Mother Nature will inflict the players with a mixture of poison and decay. Players will suffer from T2 Blight for two turns. Edited 5 hours ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 6 hours ago Author #5 Share Posted 6 hours ago (edited) Ariel paused a dozen paces from Mother Nature’s form, silver eyes drinking in every detail. Bark‑woven limbs arched like ancient pillars. Moss‑braided hair tossed spores into the bioluminescent gloom. Roots writhed across the chamber floor as if alive. Her breath stilled. She watched the subtle swell in the vine‑woven chest—the slow rise of a living statue preparing to move. Millicent slipped beside her, fingers brushing Ariel’s shoulder. No words. Just a steady nudge toward a battered section of bark‑flesh where the amber eyes offered a glimpse into something softer, almost human. Ariel’s gaze flicked to the spot: a slender seam where the woven vines knotted over living tissue. A perfect opening. Ariel nodded once. Her hand rose between them, palm flat. Five fingers extended, then closed one by one in a silent countdown—five, four, three, two, one. Millicent mirrored her, tense as coiled steel. At zero, the shadows moved. Two dark silhouettes acted as one. Millicent exploded forward first—fluid vanish‑recall steps that left afterimages fanning like black petals. Her obsidian daggers bloomed in twin arcs, unerring and precise. The first dagger pierced the seam of vines; the second buried itself deep in pulsing bark as pale as bone. A crack echoed. Millicent withdrew, blades reappearing at her hips. Ariel followed in a single, measured breath. She advanced through darkness, each step silent as moonlight on still water. Shadowflame whispered at her blade, eager. She drew the katana in one fluid motion—niheitō* drawn from calm. A silver arc traced through the phosphorescent air, slicing the vine seam with impossible thinness. The strike scored the boss’s core, sending a shard of living bark tumbling to the floor. Two figures vanished as one back into the black. Silence settled, heavy as wet earth. For a heartbeat, nothing stirred. Then Mother Nature’s form trembled—amber eyes snapping wide. Anger bloomed like fungal spores in a tempest. She reared her arms, vines lashing out in every direction. A muted roar shook the cavern. A shockwave pulsed outward, a spiraling vortex of root and moss. It slammed into Ariel and the others, not with sharp shards but with a creeping force that burrowed into flesh and spirit. The world tilted. Armor did not hold it back. Instead, each member felt a slow drain—HP slivered away beyond any shield or thorn‑lash. No pain, only the cold weight of blight settling in their veins. Even Ariel, half‑hidden in shadow, felt tendrils creep along her boots, sinuous roots curling and clinging to her ankles. She halted, boots rooted to the silt. Panic fluttered before she forced it down—she would not be prey here. Mother Nature’s amber gaze fixed on the nearest form: Dracul. Vines shot forth, striking at him with surprising speed. The impact drove him back but left only a pale bruise on his armor. He staggered, insignificant damage marking his chestplate. Ariel’s breath came hard in her chest. The shadows around her flickered with the afterglow of her strike—and with the ever‑refreshing sting of blight. She coiled, mind racing. This was the gauntlet. And it had only just begun. tl. note: "niheitō*" - synonym for "nihontō". 'drawn with the grace and precision of samurai tradition'. The phrasing merges technical realism (Iaijutsu mechanics) with symbolic depth (the sword as an extension of the warrior's mind). Rec. ID# xxxx | CD: X | +0 EN | +0 EN Post Action: [SIN]ST-I > «Mother Nature» Free action: Vanish ✔️ | ID# 247752 | LD: 14+5+1 > 9 ID# 247751 | BD: 6 (2 +6-2, Hit!) | CD: 2 | [x12+3] (35+4) = 585 -(100) MIT =485 DMG > «Mother Nature» ST-II available! -(14 -2-1) EN | WELL-RESTED: 2/3 Vanish 3/3 CD Nature’s Strangle | Next Post Action must be sacrificed to break free. ID# 247753 | BD: 4+2 (Hit!) MD: 9 | «Mother Nature» | 140 -(127) MIT = 13 DMG > Dracul 16/2 [-20 MIT] Blight proc > Dracul & Ariel -214 HP | Thorns [5]Dracul | HP: 727/740 | EN: 82/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 2/2 [Blighted] [1]Ariel | HP: 1075/1075 | EN: 123/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | [Strangled] | 2/2 [Blighted] «Mother Nature» | HP: 851/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 5 hours ago #6 Share Posted 5 hours ago (edited) I pivot on my heel as the tendrils writhe beneath my boots—born of living earth and hunger. My shield arm reflexively sweeps a thick root aside, its surface flaring emerald as holy light ripples across the rose‑etched steel. The vine snaps back, recoiling under the force. I taste the rush of victory—even as the blight’s slow poison coils in my veins. A low growl rumbles in the cavern’s heart. Mother Nature shifts stalk‑like forward, bark plating creaking with each step. I grit my teeth. My gauntlets rasp against my greatsword’s hilt. This moment must be ours. She launches toward me, limbs unfurling like living spears. I brace my shield, planting heels into the silt. Impact shudders up my arm, but the barrier holds. Thorns flare across my pauldrons—yet the attack penetrates too deep for them to lash back. Still, my armor stands. Steel meets root in my counterstrike. I sweep the greatsword in a wide arc, cutting through foliage and earth—each slash a declaration. The blade sings through muscle‑like moss, leaving ragged rents in her verdant hide. Bark chips spatter like rain. A shock of green light spills across the chamber. Pain thuds in my chest as a vine whip cracks against my pauldron—minor, but a reminder that this fight spares none. My HP dips, but I feel the warmth of passive healing bloom in my marrow. The blight’s sting eases, replaced by the holy pulse that heals as I stand. I let the surge strengthen me. My focus narrows to the arch of my blade, the halo of light around my shield. A thunderous roar echoes in my skull. Rage and faith braid into resolve. I lift the greatsword high. Then I strike. The arc is direct, weight behind it—a divine judgment. The blade bites into its core, cleaving through layering vines and lichen with holy force. The world twists, and I sense its life‑force ebb like sap from a split trunk. My strike lands deeper than mine before, a testament to the burden I bear for my allies. In that instant, the cavern’s glow bathes me in emerald light. My aggro gauge coils tighter—she is mine to hold. I do not relent. I press forward, shield leading, sword following in a storm of steel and faith. Mother Nature recoils, wounded beyond what two strikes alone could do. Her form quivers, shards of bone‑white bark drifting away. I taste iron and earth. This is our charge. I stand immovable—a bastion between her fury and my friends. Rec. ID# XXXXX | CD:X | +0 EN | +4 EN Post Action: RAW-A > «Mother Nature» Free Action: N/A ID# 247754 | BD: 10 (10, Crit!) | [x2] (214 +2 +6) = 444 -(100) MIT =344 DMG > «Mother Nature» +13 HP | BH -(10) EN -16 HP | 1/2 [Blighted] Focused Howl 3/4 CD +3 Hate | Crit! + TAUNT [8]Dracul | HP: 724/740 | EN: 76/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1075/1075 | EN: 123/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | [Strangled] | 2/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 5 hours ago Author #7 Share Posted 5 hours ago (edited) A chilling creep slid over Ariel’s boots. In a pulse, fibrous roots snaked up her ankles, winding upward like living shackles. She twisted to free herself, but each movement only drew tighter coils. The vine’s grip was insidious—silent in its swallowing of her steps into the sodden soil. She tasted the tang of damp earth on her tongue, felt the echo of blight’s burn in her veins. Her heartbeat fluttered, caught between lingering guilt and raw exhilaration. Her crimson cape’s Risky enhancement flared, tingling against her spine with spartan resolve, yet the moment was tainted by strangulation. From the gloom, Millicent’s twin daggers flashed. She traded strikes with snarling roots, the obsidian blades whittling away green tendrils before they could constrict further. Her glasses caught bioluminescent sparks as she darted free—no word spoken, only the metallic whisper of steel. Across the chamber, Dracul braced his shield against a crashing vine lash. The impact rattled his armor more fiercely than any blow before. Ariel saw his chestplate flex—a shallow dent where a root had struck. He remained steady, thanks to passive healing, even as the blight’s sting renewed. Ariel focused on each strand at her heels. She did not draw her katana—patience tempered by Risky’s fire. Instead, she leaned back, weaving her posture into the shadows. Inch by inch, she eased every joint, channeling calm through every sinew. The vine hesitated, uncertainty rippling through its organic pattern. It recoiled toward Mother Nature as if obeying an unseen command. Ariel seized the moment, her lips parting in a silent breath of intent. Without warning, she vanished into darkness. Risky’s embers surged, fueling her silent hunt. No telegraphed flourish—only precise motion. She slipped through the gloom, each step as silent as a fall of ash. At the cavern’s edge, she found Dracul pinned by a knot of roots across his shield. His eyes widened in surprise. She emerged on his flank, borrowed obsidian daggers sliding free in a ghost‑ripple. With calm precision, she plunged them into the root‑node binding him. The vines splintered, shattering under the obsidian points. Dracul gave a low growl of thanks, then unleashed a thunderous challenge—his aggro beacon blazing. Ariel melted back into shadow as the Risky spark faded to embers. Blight’s curse reasserted itself, its slow drain brushing across the entire party. Darius staggered as roots crept at his ankles. Yet Ariel remained poised—watching, waiting, ready for the next opening. Rec. ID# 247759 | CD: 12 | +8 EN | +4 EN Post Action: Break free from [Nature's Strangle] Free action: N/A ID# N/A | BD: X (2 +6-2, Hit!) | CD: X | [x12+3] (35+4) = 0 -(100) MIT =0 DMG > «Mother Nature» ST-I available! -16 HP | 1/2 [Blighted] RISK proc! | +8 DMG next successful attack Vanish 2/3 CD ID# 247760 | BD: 9+3 (Crit!) MD: 9 | «Mother Nature» | 141 -(107) MIT = 34 DMG > Dracul 16/2 [-20 MIT] Blight proc > Dracul & Ariel | Refreshed [8]Dracul | HP: 690/740 | EN: 76/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 2/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 134/134 | DMG: 35 +8 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 2/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 5 hours ago #8 Share Posted 5 hours ago (edited) My boot slips as a slender vine lashes for my shin. Instinct drives me skyward, shield raised to intercept the strike. The root snaps like brittle wood against steel, showering fragments into the air. I twist on my heel, lunging forward as holy light surges from my sword’s rose‑etched edge. I taste the afterburn of healed pain—blight’s poison chased away by passive mending. Yet the memory of blood‑tang lingers. I will not let this be my undoing. The cavern’s air thrums with her heartbeat. Mother Nature darts aside—nimble despite her bark‑armoured bulk. I bring my blade swinging in a two‑handed arc, eyes locked on her shifting form. The strike cleaves air. She dissolves into a tangle of vines, then reforms to my left. Desperation flares. I press the advantage: shield roaring forward, sword following in a downward thrust. The blade rends a deep groove in living bark. Green sap glitters as it drips. The earth trembles under her wounded cry. My lungs burn. Each breath a reminder of mortal limits. Yet I steel myself, recalling every jeer from Suterusu, every moment my strikes fell short. Not again. Not today. She lashes back—a whip of thorn‑covered vines that crack against my helm. The force jolts me, but my shield holds. My shield’s glow steadies me—like my own heartbeat made visible. I counterstrike with a vocal roar, blade igniting in holy light as it connects. The impact reverberates through my arms. Bark splinters. She staggers, wounded deeper than before. Aggro coils around me like living iron. I sense Ariel’s shadowflame flicker behind me—ready. Darius presses in, fists striking vines as I plant my shield. Together, we are the wall she cannot break. Pain bows at my will. I stand unyielding—bastion and spear—ready for the next wave. Rec. ID# 247765 | CD:3 | +0 EN | +4 EN Post Action: RAW-A > «Mother Nature» Free Action: N/A ID# 247770 | BD: 2 (Miss!) CD: 3 | [x2] (0) = 0 -(100) MIT =0 DMG > «Mother Nature» +41 HP | BH -(2) EN -16 HP | 1/2 [Blighted] Focused Howl 2/4 CD [8]Dracul | HP: 715/740 | EN: 78/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 134/134 | DMG: 35 +8 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 2/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 1 hour ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 4 hours ago Author #9 Share Posted 4 hours ago (edited) Ariel exhaled sharply as vines coiled around her wrists, binding them before she could react. Her katana shifted at her hip, a promise thwarted. Shadows danced with afterimages of her planned strike, lost in the tangle of writhing roots. The blight’s slow poison threaded through her veins again—HP slipping away in silent puncture. She tasted iron and moss. Her crimson cape’s Risky enhancement flared, igniting a brief surge of adrenaline in her chest. It amplified her desire to tear then apart, but she could not strike through these bonds. Couldn't risk a bad move now. In the distance, Dracul’s shield rang against a vine lash. His deep shout of defiance echoed off the cavern walls. Ariel let his steadfast roar anchor her. If he could stand, so could she. Millicent darted past, slicing at coils with quick obsidian arcs. Each blade edge freed a sliver of light—a tiny spark of hope in the bioluminescent gloom. Ariel coalesced that spark in her mind and pushed outward. Her katana hummed in its saya, the action was intensifying, giving her a chance to slip free. She thrust one arm free, then the other. Inch by inch, the bonds snapped. She fell into a crouch as the last tendril snapped free, boots splashing in wet silt. Her cape slid back into place, damp and heavy. Mother Nature’s form quivered as Ariel reemerged. The boss raised a vine‑wreathed arm in response. Ariel inhaled slow and deep—calm. The blade slid free: a single whisper of steel. Dark flame curled along the edge's purple shine. She stepped forward, cape swirling behind her. The boss shifted—nimble despite her bulk—and Ariel’s swing cleaved only empty air. Frustration flared like a struck ember across her spine. The blight pulsed anew. Ariel staggered but righted herself, drawing on internal reserve to steady her heart. She sheathed her blade—no more wasted arcs. A shout rang out: Dracul’s voice heralding the boss’s HP waning fast under his blows. Two‑thirds gone, his words had said. Ariel slipped back into shadow but this time is was superficial, no more game perks, all senses primed for the final strike. Rec. ID# 247771 | CD: 10 | +8 EN | +4 EN Post Action: [SIN] ST-I > «Mother Nature» Free action: N/A ID# 247772 | BD: 5 (2 +6-3, Miss!) | CD: 12 | [x12+3] (35+4) = 0 -(100) MIT =0 DMG > «Mother Nature» ST-B available! -(2-1) EN | WELL-RESTED: 1/3 +16 HP | BH + HB -16 HP | 1/2 [Blighted] RISK proc! | +8 DMG next successful attack Vanish 1/3 CD ID# 247773 | BD: 1+3 (Miss!) MD: 5 | «Mother Nature» | 0 -(107) MIT = 0 DMG > Dracul [8]Dracul | HP: 715/740 | EN: 78/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 133/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 1/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 1 hour ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 4 hours ago #10 Share Posted 4 hours ago (edited) A sinewy root coils around my left ankle, yanking me off balance. I stumble, toes scrabbling in the wet silt. The cavern walls loom like judges in black plate. Damp echoes dribble from glowing fungi above. I taste damp earth on my tongue and feel the weight of centuries bearing down on me. I wrench my foot free, every muscle burning with effort. The root snaps back into the dirt with a hollow thwack. My gauntlets ring as I tighten my grip on my weapon. Holy light pools along its rose‑etched edge, steadying my pulse. Blight’s slow poison still coils in my veins, but passive healing warms my bones. Mother Nature’s form shifts nearby—vines writhing, bark plating hissing. She surges like a living tempest. I pivot on my freed foot, shield first. A lash of thorn‑covered ivy snaps past where my chest stood moments before. I feel the displaced air, taste its ozone tang. My shield arm shudders, but the barrier holds. I do not flinch. My counterstrike is born of both pride and penance. I step forward with military precision, planting my shield to one side and bringing the greatsword down in a thunderous arc. The blade hacks through thick vines and splinters bone‑hard bark. Green sap spatters like broken emeralds. A hollow crack echoes—proof that steel can reshape living matter. My chest heaves. Every breath draws in humid cave air, rich with spores and moss. I recall the mud of Suterusu—and the jeers that followed each missed strike. Not today. Here, under living stone, I am both judge and shield. I taste the sting of Blight again, sharper now. My HP dips—but I feel the passive warmth bloom, knitting minor tears in digital flesh and soul alike. The ivy’s coil retreats, recoiling at my defiance. Light from my shield paints fractured patterns across the damp walls. Ariel’s figure drifts at the chamber’s edge—silent promise of the next strike. Darius pounding fists at snarling roots to my flank. Millicent’s daggers whisper in the air as she hurls them with pinpoint precision. I am the anchor that binds their storm. Roots lash again—this time aiming at my knees. I brace, feet planted wide, shield raised. The blow slams against steel. My shield shudders, a groan of metal under pressure. I taste triumph and fear braided together. The barrier holds. I grit my teeth and roar. “Come. Test my resolve.” The words echo. My aggro still holds—a living chain tethering her fury to my stance. I will not break. I will not fail. Rec. ID# 247774 | CD:6 | +0 EN | +4 EN Post Action: RAW-A > «Mother Nature» Free Action: N/A ID# 247775 | BD: 2 (7+1-3,Miss!) CD: 2 | [x2] (0) = 0 -(100) MIT =0 DMG > «Mother Nature» +41 HP | BH -(2) EN -16 HP | 1/2 [Blighted] Focused Howl 1/4 CD [8]Dracul | HP: 724/740 | EN: 80/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | [Strangled] [1]Ariel | HP: 1056/1075 | EN: 133/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 1/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 1 hour ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 4 hours ago Author #11 Share Posted 4 hours ago (edited) A hush falls over the chamber as Dracul’s roar echoes into silence. Roots recoil, vines droop. Mother Nature staggers—bark plates cracking, fungal blooms shivering. Ariel inhales the cavern’s charged air, mouth tasting moss and lightning’s ghost. Shadowflame stirs beneath her ribs—an ancient hunger now tempered by cold resolve. Millicent’s daggers gleam at her side, but Ariel needs no secondary strike. She steps from the alcove into fractured light—slivers of dawn filtered through cavern faults. Quartz veins refract scattered beams onto wet rock. Each refracted shard burns like a promise. Her breath slows. Thoughts narrow. She hears only the whisper of steel against leather and the low hum of her own resolve. No guilt now, only purpose. Her hand drifts to the hilt of her contained weapon. The scabbard hums in answer—a subtle tremor. Ariel draws—no flourish, no war cry, just the blade freed in a single, fluid motion. Moonlight and shadow fuse along the edge. The world pauses in anticipation. Shiiinnng— A silver line slices through living bark and bleeding sap. Fallen enhancement ignites black‑purple flame along the blade’s length. Living root and bone‑white lichen part like curtains. Steam hisses from the wound. The cavern shudders—brittle fragments of bark rain down. Mother Nature crumples onto one knee. Amber eyes flicker—first with rage, then recognition. The living statue’s bark blossoms turn to ash. Her form dissolves into soil, tendrils retreating into fertile dust. The air smells of fresh earth exhaled after a storm. Ariel sheathes the blade with a hush. “I see. You are worthy of my boon. Do with it as you please.” Millicent appears at her elbow, breath whisper‑soft. “We did it,” she murmurs. No doubt in her tone—only awe. Dracul approaches, shield resting on one pauldron. Greatsword’s pommel shines with residual glow. He takes a seat on the ground beside Ariel. “Is it over now?” he asks with an exhausted sigh. Darius and Millicent gather around. Ariel lets out a smug smile followed by a nod. Around them, the chamber’s bioluminescence dims, the living walls settling into peace. The final challenge is done. In the aftermath, the cavern floor shakes one last time. Six Totems materialize upon the pedestals—each a silent monument to a fallen Guardian. Warm breezes, dank dread, ocean surge, plains wind, ruin bloom, and forest hush swirl through the air. The party approaches in reverent silence. Ariel steps forward first, silver eyes reflecting the deep‑wood grain of the Kumatetsu Totem. She places a palm on the carved bear’s muzzle. The aroma of damp pine, moss‑covered logs, and fresh rain fills her lungs. Distant river murmurs beckon calm. She closes her eyes, letting the forest’s heartbeat steady her own. Dracul advances, bearing scars like proud trophies. He grips the eight‑headed serpent totem, steel fingers pressing each rune. A musty dread washes over him—air thick with entrapment, cold fear of unseen watchers. His chest tightens, but he draws that dread into his heart as armor. Millicent reaches out timidly to the ocean‑lipped idol. Salt breeze and crashing surf swirl around her. Warm sunlight brushes her cheek. She exhales, tension spilling from her shoulders as distant waves wash away her anxieties. Darius pauses before the plains totem. He breathes in the low, rolling wind—vast openness and the scent of distant mountains. The wind whispers freedom across his ears, sharpening his endurance. He straightens, shoulders relaxed yet ready. They each clutch their Totems, feeling a small but potent boon ripple through bone and spirit. Strength, caution, clarity, freedom, romance, and harmony infuse the items. Together, they turn toward the cavern exit. With six boons in hand, they step into the dawning light of Floor 1— some changed for the better but all more bonded by the Sanctum’s trials. Rec. ID# xxxxxx | CD: x | +0 EN | +4 EN Post Action: ST-B > «Mother Nature» Free action: N/A ID# 247776 | BD: 6 (3 +6-3, Miss!) | CD: 7 | [x20+3] (35+8) = 999 -(100) MIT =899 DMG > «Mother Nature» ST-B available! -(2-1) EN | WELL-RESTED: 1/3 +16 HP | BH + HB -16 HP | 1/2 [Blighted] RISK proc! | +8 DMG next successful attack Vanish 1/3 CD [8]Dracul | HP: 715/740 | EN: 78/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 133/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 1/2 [Blighted] «Mother Nature» | HP: -492/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Loot ID# 247777 | CD: 4 LD: 4+4 TOTAL COL: 1500*(3 +2CD +2LD +3prosp+1multipurpose) +5%(guild) T4 Consumable | [247777a] Final rewards: Ariel EXP: 16691 [Total]| 4953/5 *11 +5000 (Quest) +5% (Firm Anima R5) Col: 20819 [Total]| 16500 (Loot) +825 (Guild Treasury) +10000 (Quest) +2503 (para lv. 5) +5% (Firm Anima R5) 2x Guild Token [Total] | 1 transferred from Dracul 1 Mon Unlock use of the Scents of the Wild Totems Uncommon T4 Consumable | [247777a] Dracul EXP: 9410 [Total]| 4953/5 *4 +5000 (Quest) +5% (Firm Anima R5) Col: 0 [Total]| 1 Mon Unlock use of the Scents of the Wild Totems Spoiler Totem Rules and Usage: The Totems' stat effects cannot be used until a Player has PERSONALLY gathered all 6 trophies. You cannot, for example, gather three and another Player get three and put them together. Totems are non-tradeable, they are bound to the character that obtained them. Totems do not count as a consumable, and can therefore stack on top of whatever consumables are being used in any given thread. You can only have one Totem effect activated at a time in a thread (i.e. You can't have both +1 Damage and +50 Overhealth active in the same thread, only one or the other, etc.). Totems cannot be changed once set, for the duration of the thread. If you do not declare use of a totem on your first post, no totem may be used in that thread. Totems' cosmetic effects can be used anywhere, but only one can be used in a certain area at a time. Totems: Kumatetsu Totem: +1 base DMG. When touched, it can give off the smell of the deep forest, the moss-covered logs and the smell of the morning rain. The distant sound of the three rivers can be heard, giving a soothing and seemingly peaceful area where one can rest. Yamata no Orochi Totem: +1 LD. When touched, it can give off the smell of the musty, re-used air, the heaviness of the floor's feeling of being trapped with no escape. It also gives off the feeling of dread, being watched from every angle, and unseen creatures waiting in the shadows. Mōretsuna Totem: +50 Overhealth. When touched, it can give off the smell of the ocean from the beaches surrounding the islands. The sound of waves crashing along the shore and the scent of the sea air carried from far off lands, and the warm feeling of the sun against a person's skin. Tanos Totem: +25 MIT. When touched, it can give off the smell of the 19th floor's plains, the vastness that comes with them and the smell of winds carried miles from all around, and from the nearby mountains. The low winds come and go throughout a person's ears can be heard, but not felt. Mothra Totem: +0.5 * Tier (rounded down) Energy recovery per turn. (Minimum of +1 EN per turn) When touched, it can give off the smell of the old and abandoned ruins found throughout the floor. The sweet plants that grow within the overgrown areas combine to make a pure, sweet scent that can almost be seen as romantic. A slow, steady rhythm can be heard, echoing over mountains from hidden tribes. Bialas Totem: +1 Taunt (This effect stacks with other sources of hatred generation including Taunt Enhancement) When touched, it can give off the smell of the forests surrounding the area. The sweet smell of fresh sap coming from maple trees is strong and gives a fragrant aroma. The sound of a nearby lake can be heard, a fish can also be heard jumping to the surface and landing back down into the water with a small splash every few moments, and the distant sounds of birds can be heard as well. All of these cosmetic effects can be taken to group gatherings to give atmosphere to their activities. Edited 1 hour ago by Ariel - The Crowned Lion Link to post Share on other sites
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