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[PP-PT-F01] The Cool Off Period | <<The First Lessons>>


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<<Quest Details>>

Fresh off the recent raid on Floor 29, Wulfrin was in desperate need of a relaxing fishing trip. Early in the morning, Wulfrin set off from his home on Floor 22 down to his humble beginings on Floor 1. As he stepped off the teleport gate, he took in a deep breath, absorbing the fresh air. Aincrad's floor variety was something that still amazed him even after all this time. One moment you could be fighting for your life against eldritch horrors and the next you could be strolling the streets of the largest settlement in the game. He wore no armor as he had opted to drop the guise of a popular frontliner for the simple life of just a normal guy. With a sigh he slipped into his familiar seat at the cafe not far from the central plaza. As with any of his other trips, he would survey this main thoroughfare hoping to spot Dorian up to his usual antics. For now though all seemed quiet.

To: @Astra
From: Wulfrin
Subj: Day of rest

If you want to hang out for a bit, I'm headed out fishing on Floor 1. Might have a new player or two tag along if Dorian gets up to his usual tricks, but time will tell. I'm at the cafe not far from the gate if you wanna tag along. 

* * *

Guild Rank 1: +1% EXP and Col at end of thread

Assist System Activated
Assisting Vanta
Level: 1
Tier: 1

+5% EXP

Wulfrin Consumes
Gungnir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion and shares rest with party (5/6 remain)

Wulfrin | HP: 35/35 | EN: 28/28 | DMG: 14 | MIT:67 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | BH:2 | REC: 2 | HLY: 4 | LD:5

Spoiler

"Name: Wulfrin
True Tier: 9
Level: 1
Paragon Level: 0
HP: 35/35
EN: 28/28

Stats:
Damage: 14
Mitigation: 67
Accuracy: 7
Evasion: 2
Battle Healing: 2
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 2
HLY: 4
Equipped Gear:
Weapon/Armor/Trinket: 
  - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket: 
  - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Heavy Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Forgotten King's Authority
  - Frozen Hide
  - Survival
  - Parry

Inactive Extra Skills:
  - Disguise
  - Meditation
  - Brawler
  - Assault Mode

Addons:
  - Ferocity
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Justified Riposte
  - Night Vision
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap x5
  - Crystal of Blood Dragon Hoard | Mass Healing x5
  - Crystal of Divine Light x5
  - Popcorn | T4 Vitality 2 x1
  - Rhino's Horn x1
  - TP Crystals x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:
  - Driven
Crafting Profession:
 - Blacksmith[2250exp] R8
Gathering Profession:
 - Fishing[525exp] R5"                                                                                                                            

                       

Edited by Wulfrin
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