Wulfrin 0 Posted 8 hours ago #1 Share Posted 8 hours ago (edited) <<Quest Details>> Fresh off the recent raid on Floor 29, Wulfrin was in desperate need of a relaxing fishing trip. Early in the morning, Wulfrin set off from his home on Floor 22 down to his humble beginings on Floor 1. As he stepped off the teleport gate, he took in a deep breath, absorbing the fresh air. Aincrad's floor variety was something that still amazed him even after all this time. One moment you could be fighting for your life against eldritch horrors and the next you could be strolling the streets of the largest settlement in the game. He wore no armor as he had opted to drop the guise of a popular frontliner for the simple life of just a normal guy. With a sigh he slipped into his familiar seat at the cafe not far from the central plaza. As with any of his other trips, he would survey this main thoroughfare hoping to spot Dorian up to his usual antics. For now though all seemed quiet. To: @Astra From: Wulfrin Subj: Day of rest If you want to hang out for a bit, I'm headed out fishing on Floor 1. Might have a new player or two tag along if Dorian gets up to his usual tricks, but time will tell. I'm at the cafe not far from the gate if you wanna tag along. * * * Guild Rank 1: +1% EXP and Col at end of thread Assist System Activated Assisting Vanta Level: 1 Tier: 1 +5% EXP Wulfrin Consumes Gungnir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion and shares rest with party (5/6 remain) Wulfrin | HP: 35/35 | EN: 28/28 | DMG: 14 | MIT:67 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:2 | REC: 2 | HLY: 4 | LD:5 Spoiler "Name: Wulfrin True Tier: 9 Level: 1 Paragon Level: 0 HP: 35/35 EN: 28/28 Stats: Damage: 14 Mitigation: 67 Accuracy: 7 Evasion: 2 Battle Healing: 2 Loot Die: 5 Stealth Rating: -5 AA PHASEPARA-IM REC: 2 HLY: 4 Equipped Gear: Weapon/Armor/Trinket: - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA Armor/Trinket: - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2 Shield/Armor/Trinket: - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Battle Healing R5 - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Extra Skills: - Forgotten King's Authority - Frozen Hide - Survival - Parry Inactive Extra Skills: - Disguise - Meditation - Brawler - Assault Mode Addons: - Ferocity - Iron Skin - Precision - Stamina Mods: - Impetus - Justified Riposte - Night Vision - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Bear Trap x5 - Crystal of Blood Dragon Hoard | Mass Healing x5 - Crystal of Divine Light x5 - Popcorn | T4 Vitality 2 x1 - Rhino's Horn x1 - TP Crystals x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: - Driven Crafting Profession: - Blacksmith[2250exp] R8 Gathering Profession: - Fishing[525exp] R5" Edited 8 hours ago by Wulfrin Link to post Share on other sites
Vanta 0 Posted 1 hour ago #2 Share Posted 1 hour ago 'Deep breaths,' that was how she convinced herself to get through town. Avoid eye contact, keep out of the way, and under no circumstances do anything to draw attention to yourself. Her thoughts rampaged one after another. Vanta was a new player with no advantage aside from irl skill. Not that it would prove useful, but she felt she had to weigh it in as a possible aid just to feel better about the doomnof her situation. She wandered the town of beginnings, mentally mapping the most efficient routes, shops that cost less coin, how many NPCs resided on the floor, and above all, how many players had stayed stuck here apart from herself. She took note of each passerby on her brisk walk. Noting which seemed like potential help, those that posed no threat, and those that did. She always had an additional sense about her, something that drew her attention to the strongest opponent nearby, whether friend or foe. She stopped abruptly in her tracks. She'd forgotten to map the last few miles due to her wandering thoughts. She opened her map and saw a nearby lake. She had always liked water, the way it twinkled under light, the sounds of the waves, it all seemed calming to her. She sighed, "I suppose it couldn't hurt," she breathed out slightly annoyed. She wasn't always spontaneous, but losing track of where she had been called for a reroute. A pit stop wouldn't hurt, not when it could prove useful. Vanta spent a few moments staring out at the lake. It was beautiful. She scowled, 'here i am waisting time,' she scolded herself. She turned and found her way back to town. Adopting the same habits as before. Look down, keep quiet, stay out of the way. She passed shops, homes, vendors, taverns, and lastly came upon a small Cafe. The scent was tempting. The door swang open, a girl emerged tripping in her path, the glasses she held began to plummet. Vanta steadied the girl and caught the glasses, one in hand, the other on the top of her boot. Earning herself a wide eyed damsel and the attention of many bystanders. Her expression hardened. Something was off, she stole a glance around, she met the gaze of a man sitting at one of the Cafe tables. He was different than the other players. That was enough for her to disappear. She nodded to the girls thanks, handed her the glasses, and took off down the side alley. 'Whats he doing down here?' She thought to herself. Link to post Share on other sites
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