Wulfrin 0 Posted 15 hours ago #1 Share Posted 15 hours ago (edited) <<Quest Details>> Fresh off the recent raid on Floor 29, Wulfrin was in desperate need of a relaxing fishing trip. Early in the morning, Wulfrin set off from his home on Floor 22 down to his humble beginings on Floor 1. As he stepped off the teleport gate, he took in a deep breath, absorbing the fresh air. Aincrad's floor variety was something that still amazed him even after all this time. One moment you could be fighting for your life against eldritch horrors and the next you could be strolling the streets of the largest settlement in the game. He wore no armor as he had opted to drop the guise of a popular frontliner for the simple life of just a normal guy. With a sigh he slipped into his familiar seat at the cafe not far from the central plaza. As with any of his other trips, he would survey this main thoroughfare hoping to spot Dorian up to his usual antics. For now though all seemed quiet. To: @Astra From: Wulfrin Subj: Day of rest If you want to hang out for a bit, I'm headed out fishing on Floor 1. Might have a new player or two tag along if Dorian gets up to his usual tricks, but time will tell. I'm at the cafe not far from the gate if you wanna tag along. * * * Guild Rank 1: +1% EXP and Col at end of thread Assist System Activated Assisting Vanta Level: 1 Tier: 1 +5% EXP Wulfrin Consumes Gungnir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion and shares rest with party (5/6 remain) Wulfrin | HP: 35/35 | EN: 28/28 | DMG: 14 | MIT:67 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:2 | REC: 2 | HLY: 4 | LD:5 Spoiler "Name: Wulfrin True Tier: 9 Level: 1 Paragon Level: 0 HP: 35/35 EN: 28/28 Stats: Damage: 14 Mitigation: 67 Accuracy: 7 Evasion: 2 Battle Healing: 2 Loot Die: 5 Stealth Rating: -5 AA PHASEPARA-IM REC: 2 HLY: 4 Equipped Gear: Weapon/Armor/Trinket: - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA Armor/Trinket: - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2 Shield/Armor/Trinket: - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Battle Healing R5 - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Extra Skills: - Forgotten King's Authority - Frozen Hide - Survival - Parry Inactive Extra Skills: - Disguise - Meditation - Brawler - Assault Mode Addons: - Ferocity - Iron Skin - Precision - Stamina Mods: - Impetus - Justified Riposte - Night Vision - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Bear Trap x5 - Crystal of Blood Dragon Hoard | Mass Healing x5 - Crystal of Divine Light x5 - Popcorn | T4 Vitality 2 x1 - Rhino's Horn x1 - TP Crystals x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: - Driven Crafting Profession: - Blacksmith[2250exp] R8 Gathering Profession: - Fishing[525exp] R5" Edited 15 hours ago by Wulfrin Link to post Share on other sites
Vanta 0 Posted 8 hours ago #2 Share Posted 8 hours ago 'Deep breaths,' that was how she convinced herself to get through town. Avoid eye contact, keep out of the way, and under no circumstances do anything to draw attention to yourself. Her thoughts rampaged one after another. Vanta was a new player with no advantage aside from irl skill. Not that it would prove useful, but she felt she had to weigh it in as a possible aid just to feel better about the doomnof her situation. She wandered the town of beginnings, mentally mapping the most efficient routes, shops that cost less coin, how many NPCs resided on the floor, and above all, how many players had stayed stuck here apart from herself. She took note of each passerby on her brisk walk. Noting which seemed like potential help, those that posed no threat, and those that did. She always had an additional sense about her, something that drew her attention to the strongest opponent nearby, whether friend or foe. She stopped abruptly in her tracks. She'd forgotten to map the last few miles due to her wandering thoughts. She opened her map and saw a nearby lake. She had always liked water, the way it twinkled under light, the sounds of the waves, it all seemed calming to her. She sighed, "I suppose it couldn't hurt," she breathed out slightly annoyed. She wasn't always spontaneous, but losing track of where she had been called for a reroute. A pit stop wouldn't hurt, not when it could prove useful. Vanta spent a few moments staring out at the lake. It was beautiful. She scowled, 'here i am waisting time,' she scolded herself. She turned and found her way back to town. Adopting the same habits as before. Look down, keep quiet, stay out of the way. She passed shops, homes, vendors, taverns, and lastly came upon a small Cafe. The scent was tempting. The door swang open, a girl emerged tripping in her path, the glasses she held began to plummet. Vanta steadied the girl and caught the glasses, one in hand, the other on the top of her boot. Earning herself a wide eyed damsel and the attention of many bystanders. Her expression hardened. Something was off, she stole a glance around, she met the gaze of a man sitting at one of the Cafe tables. He was different than the other players. That was enough for her to disappear. She nodded to the girls thanks, handed her the glasses, and took off down the side alley. 'Whats he doing down here?' She thought to herself. Link to post Share on other sites
Astra 0 Posted 1 hour ago #3 Share Posted 1 hour ago Recently Astra's life had been a bit hectic, considering that he'd been undergoing intense training to level up and acquire skills, participated in raid-wide events on Floor 29, and continuously found new ways to acquire scrapes and bruises. All that to say, a day of rest never hurt. The real problem Astra faced was how he would occupy his day of rest, which was something he often struggled with when he wasn't in motion. Perhaps it was ADHD, perhaps he felt as though he couldn't ever really rest, but besides eating a metric ton of food and doing some reading, he had nothing. That was, until, a notification came in from his mentor and good friend Wulfrin. Hang out? Fishing trip? Sounds good to me! Quote To: Wulfrin From: Astra Subj: Day of Rest Count me in, you bring the snacks! It didn't take too long for him to get himself ready to return to Floor 1. Typical morningtime routines: Breakfast, brush teeth, get dressed, second breakfast, out the door. Within no time, the white haired young man found himself back in the Town of Beginnings, one of the epicenters of Aincrad. Astra casually strolled through the bustling streets, making his way to the same cafe that had him meet Wulfrin for the first time. When Wulfrin came into sight, Astra offered a smile and a wave, and approached the table - taking a seat himself. "Morning! Thanks for the invite, I could use a relaxing fishing day. Usual spot?" As Astra began to talk to his master, he heard a small clang of sorts over near the entrance to the cafe. He noticed a player with strikingly dark black hair holding another player, perhaps they collided. Not too long after the save, the raven-haired player seemed to get alarmed and take off down a nearby alley. D-did something startle her? Why would she run? "Did you see that? Should we do something about that?" As Astra asked the question, he was already fidgeting to get out of his chair. *** Astra consumes 1x portion of Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 (4/6 portions remain) Astra | HP: 570/570 | EN: 72/72 | DMG: 18 | MIT: 54 | ACC: 8 | EVA: 3 | BH: 17 | REC: 2 | BLD: 24 Spoiler Name: Astra True Tier: 3 Level: 27 Paragon Level: 1 HP: 570/570 EN: 72/72 Stats: Damage: 18 Mitigation: 54 Accuracy: 7 Evasion: 2 Recovery: 2 Bleed: 24 Battle Healing: 17 Equipped Gear: Weapon/Armor/Trinket: - Seeker's Blade | T2 Perfect Straight Sword | DMG 2 | BLD 1 Armor/Trinket: - Seeker's Attire | T2 Perfect Light Armor | MIT 2 | REC 1 Shield/Armor/Trinket: - Initiates Draw | T1 Perfect Trinket | ACC 3 Combat Mastery: - Combat Mastery: Damage - Rank 3 Combat Shift: - TECH Familiar Skill: - N/A Custom Skill: - N/A Skills: - Straight Sword R5 - Light Armor R5 Extra Skills: - Concentration Action: Free Action Cooldown: 5 Turns Effect: As a free action, gain Absolute Accuracy on your next attack. In the case Absolute Accuracy is already present, increase your Accuracy by 1 instead. Effect lasts until the start of next turn. Inactive Extra Skills: Sword Arts: [x12] ST-I (12 EN) | A single-target sword art. [x15] ST-II (15 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn. [x20] ST-B (20 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll. [x11] AOE-I (11 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once. [x14] AOE-II (14 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed all intended targets the previous turn. [x12] TECH-A (13 EN) | STUN | A single-target sword art that stuns an enemy. [x12] TECH-B (12 EN) | DELAY | A single-target sword art that, on a successful strike, applies [Delay] on the enemy. [Delay] is a debuff that reduces the enemy’s ACC by 1 for one turn. [x12] TECH-D (12 EN) | SHATTER | A single-target sword art that applies a stack of [Shatter] to an enemy for 3 turns. [Shatter] is a debuff that can stack up to a cap of 3, taking immediate effect on the attack it was applied on. Each stack of [Shatter] removes -20 MIT from an enemy, down to 0, if it has MIT. Refreshes duration upon application. Addons: - Stamina | Reduces EN of all attacks by 2 - Focus | Decreases minor critical threshold by 1. Also reduces DoT thresholds by 1. - Precision | +1 ACC - Resolve | +1 ACC and * 10 Tier HP Mods: - Meticulous | +1 Base DMG Inactive Mods: Battle Ready Inventory: - Starter Healing Potions (Restores 50HP) x2 Housing Buffs: -Bedroom | "Rested" | -1 energy cost for the first two expenditures of each combat -Dining Hall | "Delicious" | Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. -Living Room | "Relaxed" | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Crafting Profession: - Gathering Profession: - Fishing Link to post Share on other sites
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