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[PP-PT-F05] Sharkbait Training Program sponsored by Sentinel Armaments | <<Bloodstained Land>>


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<<Quest Details>>

Wulfrin gazed upon the familiar sands of Floor 5. This was the home of another of his past times, killing a quest mob known as Terra Firma. The first step on that list was to speak with Abdullah.

* * *

Guild Rank 1: +1% EXP and Col at end of thread

Wulfrin Consumes
Gungnir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion and shares rest with party (5/6 remain)
Protein 2 - Skewer Roll
Damage 3 - Liquor of Light
Mitigation 3 - Bingsu

Wulfrin | HP: 960/960 | EN: 140/140 | DMG: 28 | MIT:123 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | BH:53 | REC: 8 | HLY: 16 | LD:5

Spoiler

"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 960/960
EN: 140/140

Stats:
Damage: 28
Mitigation: 123
Accuracy: 7
Evasion: 2
Battle Healing: 53
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket: 
  - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket: 
  - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Heavy Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Forgotten King's Authority
  - Frozen Hide
  - Survival
  - Parry

Inactive Extra Skills:
  - Disguise
  - Meditation
  - Brawler
  - Assault Mode

Addons:
  - Ferocity
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Justified Riposte
  - Night Vision
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap x5
  - Crystal of Blood Dragon Hoard | Mass Healing x5
  - Crystal of Divine Light x5
  - Popcorn | T4 Vitality 2 x1
  - Rhino's Horn x1
  - TP Crystals x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:
  - Driven
Crafting Profession:
 - Blacksmith[2250exp] R8
Gathering Profession:
 - Fishing[525exp] R5"                                                                                                                            

 

Edited by Wulfrin
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