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[PP - F28][ST][RH] Gone But Forgotten


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Raven Hollow
Cemetery
Sunset

The final rays of the dying sun fell across the headstones. Long ago, the light had gleamed off the well-polished, well-loved grave markers. Now, it simply cast long shadows, straight black lines crossing the hallowed ground like the bars of a prison cell. It was an apt comparison, considering the souls of the dead were trapped within the crumbling walls of the cemetery.

Though the earth had risen and fallen over the years, giving the headstones a tilted, melted appearance, it was evident that they were placed in rows. Someone had taken great care in lining up the monuments like silent soldiers, forever holding watch over the bodies of those whose names they held. 

Two graves stood apart from the others. The first, positioned nearest to the cemetery gate, was marked with only a crooked wooden cross.

The second, on the opposite edge of the cemetery, was marked with nothing but a pile of rocks.

A black haze hung above the former, a darkness untouched by the setting sun.

Spoiler

<<Storyteller System in Effect - Acting as Storyteller>>
True Level: 110 / True Tier: 11

 

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The setting sun was not doing any favors for an already creepy cemetery. In stark contrast to the lovely autumnal vibes of the rest of the floor, Wuflrin couldn't help but get the feeling something was very off here.

"We must have taken a wrong turn somewhere," Wulfrin spoke softly to his companion, Astra. "As far as I can tell, this isn't on the Floor 28 map anywhere. We should use caution."

Wulfrin pressed on into the graveyard before them. The last time he prowled through burial grounds, he ended up in a knockout drag out with a crazy multiarmed custodian of the grounds. The headstones at one point were no doubt neat and orderly but years of movement in the earth and erosion form the weather left them in various states of disrepair causing them to cast jagged black lines of shadow across the graveyard. Closet to the two swordsmen at the cemetary gate, Wulfrin noticed the crooked wooden cross, different from the slabs of stone from the other graves. A shifting aura of darkness hovered over the grave dirt. Opposite their current position another odd grave stood out, being nothing more than a pile of rocks.

"I'm not a fan of spooky dark clouds over graves," Wulfrin commented as he drew his blade it's celestial steel blade harmonizing with the hallowed ground. "I'll take point and we can go from there."

* * *

Guild Rank 1 | +1% final EXP and Col rewards at end of thread

CS | Flames of the Phoenix is in active. If any player objects they should note such in their first post and the skill will be considered inactive.

Wulfrin consumes
Gungir Shard | Sharchuterie Board | ACC 2 | EVA 2 - Remaining Portions (5/6), Filling Accuracy

Wulfrin | HP: 960/960 | EN: 140/140 | DMG: 23 | MIT:103 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | BH:53 | REC: 8 | HLY: 16 | LD:5 

Spoiler

"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 960/960
EN: 140/140

Stats:
Damage: 23
Mitigation: 103
Accuracy: 7
Evasion: 2
Battle Healing: 53
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket: 
  - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket: 
  - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Flames of the Phoenix

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Heavy Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Forgotten King's Authority
  - Frozen Hide
  - Survival
  - Parry

Inactive Extra Skills:
  - Disguise
  - Meditation
  - Brawler
  - Assault Mode

Addons:
  - Ferocity
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Justified Riposte
  - Night Vision
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap x5
  - Crystal of Blood Dragon Hoard | Mass Healing x5
  - Crystal of Divine Light x5
  - Popcorn | T4 Vitality 2 x1
  - Rhino's Horn x1
  - TP Crystals x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread.
  - Training Room: Lowest-leveled guild member receives +10% bonus EXP at the end of the thread. At least half of the thread's participants must be guild members. Limit one use per month, per character.
  - Dueling Arena: +3 to initiative. Limit one use per thread.
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:
  - Driven
Crafting Profession:

Gathering Profession:
"                                                                                                                            

 

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