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[F10-PP-PT] Proving a Point #3 (SOW: Leeching Nightmare Part 3)


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Rubbing her eyes leaning against a tree further away from where the meteor hit. She was far enough away not to fall into the very large whole with Gaius but not far enough from the massive white light that came with the stormy demise. Rain was just pour down on them, it was something that looked rather unearthly which was ironic because they were not even in there home planet in mind at least. After her vision returned she would go to the edge of the deep hole and glance down at her hubby that looked absolutely wrecked. Cloths torn, from what she could see his chest was moving pretty fast. If she was being honest with herself, he kinda looked sexy. Taking a deep breath to calm whatever feeling where being had at the moment she would give him a thumbs up back as she waiting for him to climb up. Grabbing his hand to help him the rest of the way. Most of all she was glad he was okay, when she saw him get hit she got a bit scared and angry at the same time. Gaius did keep the bear off her though so that she could work on the health, but at what cost? How far would he be willing to go just so that she never got hit. If he was going to take the brunt of the damage then she had to figure out how to do more damage so that what ever they faced would be dead faster. This was the only way to low the threat.

Locking an arm around his, she would pull out a honey bun as a snack for both him and her. They were going to be super hungry after this. "This next question in chain is on floor 10. It is said in Rai's notes that the skill fallen has no effect on this creature." They would both arrive in town, stepping on the warp gate to transfer to floor 10. "There is a constant spawn of minions with this joker but it is said that they are weak and easy to handle." Their HUD will chime with the quest update. "Not this water but the river that we will be walking around is very acidic. Do not look right into it or touch it, there are claims that you will hallucinate." They would walk out of the caves that they arrived in and into a small town. It seemed kinda light with people, this was most likely not a place to people liked going on the downtime of their day. They still had a couple hours till it threatened to get dark so they would have to get there rather quickly. "We have a lot of ground to cover before we get there" saying she held his bare arm with a smile. She could feel the warmth on her cheek, it was nice. All she was wearing was a blue jean skort and a navy forest green tank top. Gaius was so hot blooded so the warmth that came from him felt great.   

WC: 518

Quest Objective: Must travel to the Stygian River [1/3 Posts]


Active:
Guild Rank 5: +5% Final Col Reward, +5% Final EXP reward


Consumed:
Broken Baker's Dozen: Gungir's Shard [175566c] Protein 2, Accuracy 2 | Demonic | T4 | Feast {FREYA} [1/6] {Filled Protein}
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [1/6]
Titan's Strength | 245918 | 3 Damage


PT:
Removing: Hiding R2 +8 SP, Untraceable +4
Taken: Biting 3 (+6 DMG)

Remaining SP: 7 SP


Freya | HP: 1020/1020 | EN: 140/140 | DMG: 35 | MIT:-40 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48  | LD:6

Spoiler

Freya, Twisted Sister
True Tier: 12
Level: 35
Paragon Level: 80
HP: 1020/1020
EN: 140/140

Stats:
Damage: 35
Mitigation: -40
Accuracy: 6
Evasion: 3
Battle Healing: 56
Loot Die: 6
AA 
PHASE
VAMP-O: 168
REC: 4
BLD: 48 

Equipped Gear:
Weapon/Armor/Trinket: 
  - Final Calamity - Remorse (T4/Demonic/2HBA): Absolute Accuracy, Vampiric Offensive 1, Bleed 1, Phase
Armor/Trinket: 
  - Dark Embrace - Sacrifice (T4/Perfect/Light Armor): Evasion 2, Recovery 1 
Shield/Armor/Trinket: 
  - Ebon Band - Truth (Tierless/Perfect/Trinket): Accuracy 3 

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Axe R5
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Searching R5

Extra Skills:
  - Concentration
  - Survival

Inactive Extra Skills:
  - Hiding R2

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Night Vision
  - Tracking

Inactive Mods:
  - Untraceable

Battle Ready Inventory:
  - Teleportation Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Cooking[exp] R1
Gathering Profession:
 - Fishing[exp] R1

 

Edited by Freya
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"Right..." The man offered stoically as if he was following Freya's train of thought about all the little details regarding this quest, but the truth was he hadn't even bothered to look at it before. Gaius wasn't exactly leaping at the possibility to do quests in general, more of just going through the motions and showing up when someone asked him to. Following along as she'd take point, leading them ever along this wild giant goose chase and where it would lead? Good old batshit floor 10, where everything sucked. Getting out of the house was nice and all, but the burlap boiled leather ass that this environment smelled like wasn't exactly an inviting one. The man plugs his nose as his eyes begin to water, a still bare sleeve revealing his arm pit as it dangled off his shoulder in tatters. "Got it, don't take a bath in the funky smelling acid river." Not that the man had considered that either, keeping to becoming Freya's shadow here. Mainly because otherwise he'd end up turned around given he didn't know a whole hell of a lot what each step was. Clearly the blonde knew where she was going, which was good because he didn't. Going through the rings, and making her happy was the only goal.

A noble one.

WC: 219

Quest Objective: Must travel to the Stygian River [2/3 Posts]


Active:
Guild Rank 5: +5% Final Col Reward, +5% Final EXP reward
CS: Pierce the Heavens, <<Charging>> Stance (Accuracy Bonus Reversed, BD: 9 is no longer a crit/autohit)


Consumed:
Broken Baker's Dozen: Gungir's Shard [175566c] Protein 2, Accuracy 2 | Demonic | T4 | Feast {FREYA} [2/6] {Filled Protein}
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [2/6]


PT:
Removed: Charge (+10 SP), Leadership R2 (+14 SP), Battle Healing R5 (+30 SP)
Added: Biting [4] (-80 SP), Battle Healing R3 (-14 SP)

Remaining: 7 SP


Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3(-6) | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Spoiler

Name: Gaius, The Sweeping Typhoon
True Tier: 12
Level: 35
Paragon Level: 84
HP: 1080/1080
EN: 140/140

Stats:
Damage: 26
Mitigation: 67
Accuracy: 3
Evasion: 2
Battle Healing: 54
Stealth Rating: -5
PARA-IM
REC: 8
HM: 8
HLY: 16
BLD: 48 
ENV-O: 32

Equipped Gear:
Weapon/Armor/Trinket: 
  - Epitome of War - Brionac [T4/Demonic/Polearm] | HLY 2, BLD 1, ENV-O 1
Armor/Trinket: 
  - Dragoon's Metallic Hide - Zeal [T4/Demonic/Heavy Armor] | HM 2, REC 1, PARA-IM
Shield/Armor/Trinket: 
  - Dragoon's Guise - Passions [T4/Demonic/Heavy Armor] | MIT 3, REC 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - Pierce the Heavens

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Polearm R5

Extra Skills:
  - First Aid R3
  - Disguise
  - Leadership R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Hyperactive
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Energize
  - Impetus
  - Rally

Inactive Mods:

Battle Ready Inventory:
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166403a] [166403b] [166403c] [166403d] x1
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166651c] [166651d] [166651e] x5
  - Crystal of Divine Light [201986a] x1
  - Crystal of Divine Light [201986f] x1
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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They walk into the cave, the last one was fine and all but this smelled like something that came straight out of hell. Clearing her throat, she felt like she was gonna hurl. They only thing keeping her from not doing so is that she didn't want Gaius to see her like that. "Maybe Eruda can get that fixed for you" right after she saws this she holder her breath. Do she even need to breath in the game? This was the perfect opportunity to test that theory. It smells like rotten eggs poured into a week old warn sock tossed into a can full of rotten food. This would most likely be the one quest of this line that they would teleport out just so they didn't need to suffer. For something not actually being real it sure smelt like ass. 

Glancing to Gaius as they walked through the cave, he still had his nose clenched with his had. He wasn't saying a whole lot but it was okay. There was a massive shit ton of things that they both needed to think about. Sometimes it was hard to read him, other times it was impossible. She would continue moving on, seeing the work together. It wasn't just the fact that Gaius wanted to do everything in his power to protect her. It was also that she wanted to do everything in her own power to make sure he didn't take much rebuke while protecting her. She really didn't know what she would do if he wound up dead in a ditch somewhere because of her. Finally coming upon a stream that was splashing down some jaded rocks, "There it is" she would say as they would both hear screeching and hissed echoing of the walls of this deep dark acidic looking place. "Let get this over with and get the hell out of here" saying as she would pull her Scythe out getting ready for whatever was about to come around the corner. 

WC: 335

Quest Objective: Must travel to the Stygian River [3/3 Posts]

Edited by Freya
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The cave left even more to be desired, as a pungent stink permeated the air and left Gaius with a scratch in his throat. "God this sucks..." Gaius barks to an echo down its length, his own voice coming back as if in agreement. The dribbling pools of red trickled off cracks in the walls, as the entire thing looked wet all the way down. The rattle of bones as they slowly rolled from every nook and cranny, seeking each other out as they'd slowly form up into more solid shapes. The dragoon pivots and spins his spear, docking it behind his right shoulder underneath his arm. A flash of white begins to glow from him. "We aren't... alone." He chokes out, removing his hand reluctantly from his nose. Even though he'd much rather keep it there. All the while skeletons begin to take ragged and slapped together bodies, hovering limply in the air like ghosts. But clearly they avoided Gaius's light, alluding to the man an ounce of fear.

Quest Objective | Must defeat an initial pack of 4 <<Stygian Warriors>> before engaging the boss. SUMMON SKELEMAN
Post Action | [x17] ST-I (12 - 2 [Stamina] + 3 [Shift] = 13 EN) -> Override, Missed (2 - 2 [Stamina] = 1 EN)
ID: 256661 | 3 + -3 = 0, CD: 11 {ST-B Unlocked} | Missed vs.
Stygian Warrior #1, Heavy Momentum Activated (+8 Base Damage), Charge [1/5]


Players:
Gaius | HP: 1080/1080 | EN: 139/140 | DMG: 34(+8) | MIT:67 | ACC:3(-6) | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 [1/5] | HLY: 16 | BLD: 48 | ENV-O: 32
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 35 | MIT:-40 | ACC:6 | AA | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6

Enemies:
[1/0] Stygian Warrior #1 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #2 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #3 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #4 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1

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PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
ID: 256662 | 3 + 6 = 9, CD: 3 {ST-B Unavailable} | Hit vs. Stygian Warrior #1 Dealing 525 - 35 = 490 Damage
ID: 256663 | 2 + 6 = 8, Hit vs. Stygian Warrior #2 Dealing 525 - 35 = 490 Damage
ID: 256664 | 8 + 6 = 14, Hit vs. Stygian Warrior #3 Dealing 525 - 35 = 490 Damage
ID: 256665 | 1 + 6 = 7, Hit vs. Stygian Warrior #4 Dealing 525 - 35 = 490 Damage


Players:
Gaius | HP: 1080/1080 | EN: 139/140 | DMG: 34(+8) | MIT:67 | ACC:3(-6) | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 [1/5] | HLY: 16 | BLD: 48 | ENV-O: 32
Freya | HP: 1020/1020 | EN: 121/140 | DMG: 35 | MIT:-40 | ACC:6 | AA | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6

Enemies:
[1/0] Stygian Warrior #1 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #2 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #3 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #4 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1


On Deck:
Stygian Warrior #5 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #6 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #7 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #8 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
The Leech Lich | HP: 1300/1300 | DMG: 100 | MIT: 55 | ACC: 2

This boss uses its own BD roll when attacking.

  • Leech | Four <<Stygian Warriors>> spawn with the boss when it is engaged in combat. <<The Leech Lich>> will consume up to two creatures per turn as a Free Action and will do so whenever it can. If it consumes the creature, it gains +25 Mitigation, +50 Base Health, +25 Damage for the rest of the battle, and restores +100 HP after the other effects have taken place. If it lands a hit on the player, <<The Leech Lich>> will heal a third of the final damage it dealt to the player (rounded up). At the start of every other turn (starting on the second turn), two more <<Stygian Warriors>> will spawn, but there will always be a maximum of four <<Stygian Warriors>> at any given time.
  • Protected | <<The Leech Lich>> cannot be attacked until the all active <<Stygian Warriors>> are defeated or devoured by <<The Leech Lich>>. After the original 4 die, <<The Leech Lich>> is no longer protected.
  • Undead | Fallen damage has no effect on <<The Leech Lich>>, but Holy damage deals +25 final damage when the enhancement procs.
Edited by Freya
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Standard Recovery +4 EN, The Leech Lich is <<Protected>>, Freya's MIT fixed

PH

Post Action | [x25] ST-B (20 - 2 [Stamina] + 3 [Shift] = 21 EN) -> Override, Missed (2 - 2 [Stamina] = 1 EN). ST-B maintained via ST Shift
ID: 256666 | 6 + -3 = 3, CD: 4 {ST-B Unavailable} | Miss vs.
Stygian Warrior #5, Heavy Momentum Activated (+8 Base Damage), Charge [2/5]


Players:
Gaius | HP: 1080/1080 | EN: 139/140 | DMG: 34(+16) | MIT:67 | ACC:3(-6) | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 [2/5] | HLY: 16 | BLD: 48 | ENV-O: 32
Freya | HP: 1020/1020 | EN: 121/140 | DMG: 35 | MIT: 0 | ACC:6 | AA | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6

Enemies:
[0/1] Stygian Warrior #5 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #6 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #7 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #8 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
The Leech Lich | HP: 1300/1300 | DMG: 100 | MIT: 55 | ACC: 2 | PROT | SPAWN [1/2]

This boss uses its own BD roll when attacking.

  • Leech | Four <<Stygian Warriors>> spawn with the boss when it is engaged in combat. <<The Leech Lich>> will consume up to two creatures per turn as a Free Action and will do so whenever it can. If it consumes the creature, it gains +25 Mitigation, +50 Base Health, +25 Damage for the rest of the battle, and restores +100 HP after the other effects have taken place. If it lands a hit on the player, <<The Leech Lich>> will heal a third of the final damage it dealt to the player (rounded up). At the start of every other turn (starting on the second turn), two more <<Stygian Warriors>> will spawn, but there will always be a maximum of four <<Stygian Warriors>> at any given time.
  • Protected | <<The Leech Lich>> cannot be attacked until the all active <<Stygian Warriors>> are defeated or devoured by <<The Leech Lich>>. After the original 4 die, <<The Leech Lich>> is no longer protected.
  • Undead | Fallen damage has no effect on <<The Leech Lich>>, but Holy damage deals +25 final damage when the enhancement procs.
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Standard Recovery +4 EN, Recovery | 256667, CD:5 (Nor Proc)

PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
ID: 256668 | 9 + 6 = 15, CD: 10 {ST-B Unlocked} | Crit 1 vs. Stygian Warrior #5 Dealing 540 - 35 = 505 Damage
ID: 256669 | 10 + 6 = 16, Crit 2 vs. Stygian Warrior #6 Dealing 555 - 35 = 520 Damage
ID: 256670 | 9 + 6 = 15, Crit 1 vs. Stygian Warrior #7 Dealing 540 - 35 = 505 Damage
ID: 256671 | 6 + 6 = 12, Hit vs. Stygian Warrior #8 Dealing 525 - 35 = 490 Damage


The Leech Lich's Protection Fades
ID: 256672 | 5 + 2 - 2 = 5, Miss vs. Gaius


Players:
Gaius | HP: 1080/1080 | EN: 139/140 | DMG: 34(+16) | MIT:67 | ACC:3(-6) | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 [2/5] | HLY: 16 | BLD: 48 | ENV-O: 32
Freya | HP: 1020/1020 | EN: 106/140 | DMG: 35 | MIT: 0 | ACC:6 | AA | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6

Enemies:
[0/1] Stygian Warrior #5 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #6 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #7 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #8 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1

The Leech Lich | HP: 1300/1300 | DMG: 100 | MIT: 55 | ACC: 2 | PROT |  | SPAWN [1/2]

This boss uses its own BD roll when attacking.

  • Leech | Four <<Stygian Warriors>> spawn with the boss when it is engaged in combat. <<The Leech Lich>> will consume up to two creatures per turn as a Free Action and will do so whenever it can. If it consumes the creature, it gains +25 Mitigation, +50 Base Health, +25 Damage for the rest of the battle, and restores +100 HP after the other effects have taken place. If it lands a hit on the player, <<The Leech Lich>> will heal a third of the final damage it dealt to the player (rounded up). At the start of every other turn (starting on the second turn), two more <<Stygian Warriors>> will spawn, but there will always be a maximum of four <<Stygian Warriors>> at any given time.
  • Protected | <<The Leech Lich>> cannot be attacked until the all active <<Stygian Warriors>> are defeated or devoured by <<The Leech Lich>>. After the original 4 die, <<The Leech Lich>> is no longer protected.
  • Undead | Fallen damage has no effect on <<The Leech Lich>>, but Holy damage deals +25 final damage when the enhancement procs.
Edited by Freya
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Standard Recovery +4 EN, Spawn {Leech Lich} triggered -> Stygian Warrior #9 & Stygian Warrior #10

PH

Quest Objective | Defeat <<The Leech Lich>> and 4 additional <<Stygian Warriors>>
Free Action {System} | Stance Change: <<Charging>> -> <<Charged>> (Accuracy Bonus returned to normal, Can now crit on a BD: 9)
Post Action | [x25] ST-B (20 - 2 [Stamina] + 3 [Shift] = 21 EN) - Well Rested [1/3] = 20 EN
Free Action {Item} | Crystal of Divine Light [201986a] (+8 HLY, Double Incoming Damage)
ID: 256673 | 9 [HLY] + 3 = 12, CD: 8 {ST-B Unavailable} | Crit+1 vs. The Leech Lich Dealing 1875 - 55 = 1820 Damage, BLD [48/2] & ENV-O [32/4] applied, Heavy Momentum & Charge [2/5] fade, The Leech Lich sustains an additional 25 unmitigated damage via Undead


256674, BD: 6 - 2 + 1 = 5, Stygian Warrior #9 -> Missed vs Gaius
256675, BD: 6 - 3 + 1 = 4, Stygian Warrior #10 -> Missed vs Freya


Players:
Gaius | HP: 1080/1080 | EN: 120/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32
Freya | HP: 1020/1020 | EN: 106/140 | DMG: 35 | MIT: 0 | ACC:6 | AA | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6

Enemies:
The Leech Lich | HP: 1300/1300 | DMG: 100 | MIT: 55 | ACC: 2 | SPAWN [1/2]
Stygian Warrior #9 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #10 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1

This boss uses its own BD roll when attacking.

  • Leech | Four <<Stygian Warriors>> spawn with the boss when it is engaged in combat. <<The Leech Lich>> will consume up to two creatures per turn as a Free Action and will do so whenever it can. If it consumes the creature, it gains +25 Mitigation, +50 Base Health, +25 Damage for the rest of the battle, and restores +100 HP after the other effects have taken place. If it lands a hit on the player, <<The Leech Lich>> will heal a third of the final damage it dealt to the player (rounded up). At the start of every other turn (starting on the second turn), two more <<Stygian Warriors>> will spawn, but there will always be a maximum of four <<Stygian Warriors>> at any given time.
  • Undead | Fallen damage has no effect on <<The Leech Lich>>, but Holy damage deals +25 final damage when the enhancement procs.

Quest Queue:
Freya | 1000 x 1.05 = 1050 EXP
Gaius | 1000 x 1.05 = 1050 EXP
2500 Col (ea.)
Yamata no Orochi Key (ea.)

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Standard Recovery +4 EN, Recovery | 256678, CD:1 (No Proc)

PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
ID: 256676 | 7 + 6 = 13, CD: 6 {ST-B Unavailable} | Hit vs. Stygian Warrior #9 Dealing 525 - 35 = 490 Damage
ID: 256677 | 7 + 6 = 13, Hit vs. Stygian Warrior #10 Dealing 525 - 35 = 490 Damage


Players:
Gaius | HP: 1080/1080 | EN: 120/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32
Freya | HP: 1020/1020 | EN: 95/140 | DMG: 35 | MIT: 0 | ACC:6 | AA | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6

Enemies:
Stygian Warrior #9 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1
Stygian Warrior #10 | HP: 100/100 | DMG: 75 | MIT: 35 | ACC: 1


Quest Complete:
Freya | 1000 x 1.05 = 1050 EXP
Gaius | 1000 x 1.05 = 1050 EXP
2500 Col (ea.)
Yamata no Orochi Key (ea.)

Thread Complete:
Freya:

Gaius:

Total Rewards:
Freya:

Gaius:

Simmone Treasury:

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