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[F19-PP-PT] Proving a Point #5 (SOW: The Colossal Shadow Part 5)


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Getting into the boat that Gaius rowed over, she couldn't stop laughing at the way he looked. Helping him pull out the gunk on his frame. Still picking fish chunks out of Gaius's hair with a bit of laughter attacked to it. "Did you see that swan dive. That was higher than any diving board I've ever been on." You could hear the excitement her her voice as she spoke. "If I didn't duck under water when I did this would of been me too" a small chuckle. Regardless of quest they were taking or where they were going, she was having a blast. More so because she got to hang out with him with no interruptions. It was nice, the only thing that would make this better would of been stashing food away for later. Walking, they had a little bit to go before getting to the next quest in chain.


Active:
Guild Rank 5: +5% Final Col Reward, +5% Final EXP reward


Consumed:
Broken Baker's Dozen: Gungir's Shard [175566c] Protein 2, Accuracy 2 | Demonic | T4 | Feast {FREYA} [1/6] {Filled Protein}
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [1/6]


PT:
Starting with 55 SP
Removing: Hiding R2 +8 SP, Untraceable +4
Taken: Biting 3 (+6 DMG) -60 SP

Remaining SP: 7 SP


Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7

Spoiler

Freya, Twisted Sister
True Tier: 12
Level: 35
Paragon Level: 80
HP: 1020/1020
EN: 140/140

Stats:
Damage: 26
Mitigation: 0
Accuracy: 6
Evasion: 3
Battle Healing: 56
Loot Die: 6
Stealth Rating: 2
AA 
PHASE
VAMP-O: 168
REC: 4
BLD: 48 

Equipped Gear:
Weapon/Armor/Trinket: 
  - Final Calamity - Remorse (T4/Demonic/2HBA): Absolute Accuracy, Vampiric Offensive 1, Bleed 1, Phase
Armor/Trinket: 
  - Dark Embrace - Sacrifice (T4/Perfect/Light Armor): Evasion 2, Recovery 1 
Shield/Armor/Trinket: 
  - Ebon Band - Truth (Tierless/Perfect/Trinket): Accuracy 3 

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Axe R5
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Searching R5

Extra Skills:
  - Concentration
  - Survival
  - Hiding R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Night Vision
  - Tracking
  - Untraceable

Inactive Mods:

Battle Ready Inventory:
  - Teleportation Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Cooking[exp] R1
Gathering Profession:
 - Fishing[exp] R1

 

Edited by Freya
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With a grumble covered in Moretsuna guts, the man plucks a section of fish out of his hair and sits down on the little boat. Reaching for the paddles he'd begin to whisk himself toward Freya before hoisting her up onto the boat. They'd need to head back inland according to the little quest box that had since assaulted his vision, proving that this part of the journey was over in a heartbeat. The next seemed to elude upward, to floor 19 which the main pained his thoughts trying to remember what the hell that entailed. But all he ended coming up with is a little strain and the potential to blow a blood vessel. Gaius wasn't a thinker, he was a man of action. So instead he'd play muscle and row away. Returning the raft, he'd follow behind Freya as she'd read eagerly the next steps. Floor 19 was abysmal. "The swamp floor...." Gaius expressed a bit defeated, the last time it was so humid he was wet most of an afternoon. But if this was the 'thing to do' then he'd oblige despite any hang ups. As soon as they arrived it was raining, because of course it was. The slapping noises of peoples hurried feet as they'd move around, the hiss of fires as he'd pass by.


Active:
Guild Rank 5: +5% Final Col Reward, +5% Final EXP reward
CS: Disabled


Consumed:
Broken Baker's Dozen: Gungir's Shard [175566c] Protein 2, Accuracy 2 | Demonic | T4 | Feast {FREYA} [2/6] {Filled Protein}
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [2/6]


PT:
Removed: Charge (+10 SP), Leadership R2 (+14 SP), Battle Healing R5 (+30 SP)
Added: Biting [4] (-80 SP), Battle Healing R3 (-14 SP)

Remaining: 7 SP


Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Spoiler

Name: Gaius, The Sweeping Typhoon
True Tier: 12
Level: 35
Paragon Level: 84
HP: 1080/1080
EN: 140/140

Stats:
Damage: 26
Mitigation: 67
Accuracy: 3
Evasion: 2
Battle Healing: 54
Stealth Rating: -5
PARA-IM REC: 8
HM: 8
HLY: 16 BLD: 48 
ENV-O: 32

Equipped Gear:
Weapon/Armor/Trinket: 
  - Epitome of War - Brionac [T4/Demonic/Polearm] | HLY 2, BLD 1, ENV-O 1
Armor/Trinket: 
  - Dragoon's Metallic Hide - Zeal [T4/Demonic/Heavy Armor] | HM 2, REC 1, PARA-IM
Shield/Armor/Trinket: 
  - Dragoon's Guise - Passions [T4/Demonic/Heavy Armor] | MIT 3, REC 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - Pierce the Heavens

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Polearm R5

Extra Skills:
  - First Aid R3
  - Disguise
  - Leadership R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Hyperactive
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Energize
  - Impetus
  - Rally

Inactive Mods:

Battle Ready Inventory:
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166403a] [166403b] [166403c] [166403d] x1
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166651c] [166651d] [166651e] x5
  - Crystal of Divine Light [201986a] x3
  - Crystal of Divine Light [201986f] x1
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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"Hey at least you will get all the fish guts off" she would say with a smile as she noticed that he was a bid disgruntled about the rain. It wasn't so bad, for now. If the thunder storms started there was going to be a problem. Of all this things that she could and should be freaked out about, a full on storm with thunder and lightning always got the best of her. Rain was fine, hail was fine, hell even Gaius's winds and tornado's were perfectly fine. She did not know why she got so freaked out by natures tantrums but she did. As they walked further into the swamp lands, fog would begin to roll onto them. She would squint and see something gigantic in the small distance. "Hey, I think I found it" point out watched some massive rock creature walking toward them.

Quest Objective: Searching for <<Colossus>> with an LD of 15+
256811 | LD:17 + 7 = 24 FOUND Colossus


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 1400/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitiged damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]

 

Edited by Freya
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PH

Post Action | Climbing to Weak Point [1/2] {Chest}


Colossus -> Shake [1/3]


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 1400/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitiged damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Post Action | Climbing to Weak Point [1/2] {Head}


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 1400/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitiged damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
Edited by Freya
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Post Action | Climbing to Weak Point [2/2] {Chest} -> At Weak Point, Attacks Available {3/3}


Colossus -> Shake [2/3]


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 1400/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Post Action | Climbing to Weak Point [2/2] {Head} -> At Weak Point, Attacks Available {3/3}


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 1400/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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At Weak Point, Attacks Available {3/3}

PH

Post Action | [x17] ST-I (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [1/3] = 12 EN
Free Action {Item} | Crystal of Divine Light [201986a] (+8 Holy, Double Incoming Damage)
ID: 256812 | 9 [HLY] + 3 = 12, CD: 11 {ST-B Unlocked} | Crit+1 vs.
Colossus Dealing 1003 - 75 = 928 Damage, BLD [48/2] & ENV-O [32/4] applied, Attacks Available {2/3}


Colossus sustains 48 via BLD, 32 via ENV-O
Colossus -> Shake [3/3] Has started shaking!


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 128/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 392/1400 | MIT: 75 | EVA: -2 | BLD [48/1] | ENV-O [32/3]
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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At Weak Point, Attacks Available {3/3}

PH

Post Action | NEED TO HOLD ON
256813 | LD:2 + 1 = 3 FUCK


Player:
Freya | HP: 1020/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1080/1080 | EN: 128/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 392/1400 | MIT: 75 | EVA: -2 | BLD [48/2] | ENV-O [32/4]
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
Edited by Freya
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Standard Recovery +4 EN, CoDL fades, At Weak Point -> Attacks Available {2/3}

PH

Post Action | Hold On {Shake} 256814, LD: 6


Colossus sustains 48 via BLD, 32 via ENV-O. BLD fades
Colossus Shake | 256815, LD: 20 -> Freya & Gaius are both thrown off sustains 100 unmitigated damage and must restart the climb!


Player:
Freya | HP: 920/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 980/1080 | EN: 132/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 312/1400 | MIT: 75 | EVA: -2 | ENV-O [32/2]
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Post Action | Climbing to Weak Point [1/2] {Head}


Player:
Freya | HP: 920/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 980/1080 | EN: 132/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 312/1400 | MIT: 75 | EVA: -2 | ENV-O [32/2]
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Standard Recovery +4 EN, Battle Healing +32 HP, Recovery | 256816, CD: 8 (+8 EN)

PH

Post Action | Climbing to Weak Point [1/2] {Chest}


Colossus sustains 32 via ENV-O
Colossus -> Shake [1/3]


Player:
Freya | HP: 920/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1012/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 280/1400 | MIT: 75 | EVA: -2 | ENV-O [32/1]
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Battle Healing +54 HP

PH

Post Action | Climbing to Weak Point [2/2] {Head} -> At Weak Point, Attacks Available {3/3}


Player:
Freya | HP: 974/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1012/1080 | EN: 136/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 280/1400 | MIT: 75 | EVA: -2 | ENV-O [32/1]
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Battle Healing +32 HP

PH

Post Action | Climbing to Weak Point [2/2] {Chest} -> At Weak Point, Attacks Available {2/3}


Colossus sustains 32 via ENV-O, ENV-O fades
Colossus -> Shake [2/3]


Player:
Freya | HP: 974/1020 | EN: 140/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1044/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 248/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]
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Battle Healing +54 HP

PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
ID: 256817 | 4 + 6 + 2 = 12, CD: 4 {ST-B Unavailable} | Hit vs. Colossus Dealing 480 - 75 = 405 Damage


Player:
Freya | HP: 1020/1020 | EN: 127/140 | DMG: 32 | MIT:0 | ACC:6 | AA  | PHASE | EVA:3 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD: 7
Gaius | HP: 1044/1080 | EN: 140/140 | DMG: 34 | MIT:67 | ACC:3 | F-SPIRIT | EVA:2 | PARA-IM | BH:32 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32

Enemy:
Colossus | HP: 248/1400 | MIT: 75 | EVA: -2
This boss uses its own BD roll when attacking.

  • Weak Points | Weak points can be found on both hands, chest, and head. These can only be attacked up to three times each before the weak point is gone, and you have to move onto the next one. If you miss attacking it, it will not count as using one of the three chances. [Note: To climb to a weak point, you must spend 2 Posts climbing to it, and this goes for every weak point.]
  • Oblivious | Since the boss is so large and you have to hold on and climb, players have no way to get space to <<Charge>> for extra damage.  Hiding, the Surprise Attack mods and the Tracking mod similarly have no effect on the creature.
  • Shake | This boss does not attack directly. Instead, every three rotations after the boss is found, <<Colossus>> will try to "shake" the player(s) off of its body. Players have to grip onto the creature, rolling an LD as a Post Action to see how strong their grip is on the creature. The next post, <<Colossus>> will roll his own LD. If his LD is greater than the player, the player is thrown off, dealing 100 unmitigated damage to the player. They will then have to restart their climb to the next Weak Point. [Note: LD equipment and consumables can come into effect when rolling, The only +LD skills that apply are Nimble and Unhindered]


Quest Queue:
Freya | 2500 x 1.05 (Guild Rank 5) = 2625 EXP
Gaius | 2500 x 1.05 (Guild Rank 5) = 2625 EXP
5000 x 2 {Freya/Gaius} = 10000 x 1.05 (Guild Rank 5) = 10500 Col -> Simmone (Guild Treasurer)
Tanos Key (ea.)


Thread Closure:
Freya | [Word Count: ?/5 = ?] * [True Tier: 12] * [Group Factor: 1]* [Final Exp Modifier: 1.05] = ? EXP, Laurel Wreath: ? col
Gaius | [Word Count: ?/5 = ?] * [True Tier: 12] * [Group Factor: 1]* [Final Exp Modifier: 1.05] = ? EXP, Laurel Wreath: ? col                                    

Total Col: ? * 2 = ? x 1.05 = ? Col
Guild Tokens: 2 [Freya/Gaius]

Quest Reward:
Freya | 2000 x 1.05 (Guild Rank 5) = 2625 EXP
Gaius | 2000 x 1.05 (Guild Rank 5) = 2625 EXP
3000 x 2 {Freya/Gaius} = 6000 x 1.05 (Guild Rank 5) = 10500 Col -> Simmone (Guild Treasurer)
Tanos Key (ea.)

Final Rewards:
Freya
? + 2625 = ? EXP
1*Mon
Tanos Key

Gaius
? + 2625 = ? EXP
1*Mon
Tanos Key

Simmone (Guild Treasurer):
TOTAL COL: 10500 {Quest Reward} + ? {Thread Closure} = ? Col
GUILD TOKENS: 2 {Thread Closure}                     

Edited by Freya
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