Simmone 0 Posted 3 hours ago #1 Share Posted 3 hours ago This OP is intended to be a space to tell short narrative segments between characters that are not large enough to be a thread on their own, as such its easier to get the lead out mentally and just wrap them all up in the same space. The floor is variable based on need for the story being told and is why the number for the floor is 'delta' Floor 8 - The Black Odyssey (No Mans Land) The scampering and parading of Moro and Maru work like a fresh pot of coffee, a level of motions and sounds to personify a brand new morning. Simmone sat dreary eyed and listless, staring out the window of her moving store and taking in the lush green scenery that the place had chosen to find itself settled in. A questionable thing in the fact it was not entirely stationary, adding even more mystery to the store to which she held the key. Perhaps if it sat still, she'd have the pleasure of having a bit larger of a customer base or perhaps her deliveries could be made to it instead of having to pick them up every day. But instead of getting frustrated with that front like the past, she picked her battles to those she could change. Wistfully steam dances from a white glass cup, sat upon a silver platter with a spoon at its side. A golden brown mixture settling into its bottom, as Felix slowly crawls from its own bed. Like its owner it was not ready to greet the morning. Moro scampers up as Simmone looks on, aimless and groggy. "What should I do with this, mistress?" The NPC asked in her usual cool tone, an entirely different demeanor then her partner. Simmone's eyes trace over and fixate what she held: A longer blade wide enough to almost be a paddle, black and a little mundane looking. "The cupboards full again?" Simmone asked to which Moro nods hurriedly, a couple times to cement it. "I suppose, we are really do for an expansion. Maybe something a little more.... stationary, try the shed outside." The Black cat overs her helper, to which responds in a militant salute and being whisked away of the droning of her little feet. WC: 301 Active: Guild Rank 5 | +5% Final EXP/Col Reward Simmoné | HP: 1060/1060 | EN: 144/144 | DMG: 21 | MIT:20 | ACC:4 | AA | EVA:1 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 Spoiler Name: Simmoné, The Black Lotus True Tier: 13 Level: 35 Paragon Level: 90 HP: 1060/1060 EN: 144/144 Stats: Damage: 21 Mitigation: 20 Accuracy: 4 Evasion: 1 Loot Die: 9 AA REC: 8 QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Lady Luck's Hand - Atropos [Tierless/Demonic/Rapier] AA, ACC 3 Armor/Trinket: - Eloquent Black Serpent - Oshun [T4/Demonic/Cloth] LD 2, REC 2 Shield/Armor/Trinket: - The Black Lotus - Jurojin [Tierless/Demonic/Trinket] QTY 2, LD 1, PROSP 1 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Profession Familiar Custom Skill: - Double or Nothing Skills: - Charge - Cloth Armor R5 - Energist - Lock Picking R3 - Rapier R5 - Searching R5 Extra Skills: - First Aid R3 - Concentration Inactive Extra Skills: Addons: - Dismantling - Focus - Hyperactive - Nimble - Precision Mods: - Athletics - Energize Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light | [232246a] x1 - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200851][200851-1][200851-2][200870][200871] x - Rhino’s Horn | [224901b] x5 - Teleport Crystal x5 - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [163578][163582][163583][163743][164301] x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Appraising[20000exp] R5 Gathering Profession: Link to post Share on other sites
Sam 0 Posted 3 hours ago #2 Share Posted 3 hours ago Wondering to the Odyssey, today what the day. It was eating her alive every time she say Simmone which was daily so even if she masked it, the little thought was always there. Simmone was the first that Sam had ever connected with in the game, worked under the woman and she even became her mentor. Always feeling like she had a connection with this woman, at one point even a crush that she never wanted to explore afraid of loosing what they had. Then fates interfered, showed her things and helped her with explaining the truth behind everything that she was feeling. Sometimes she wished that she never knew the truth but then where would that leave Sam? Would she still be broken and wallowing in tears that were never needed for a death that was just cause. It happened for a reason, if her brother never saved her that day then Sam would be dead and in the same vein Eruda would of lost her twin. The long passing days in Aincrad has taught her that it had to happen for better or worse, she just hoped that she would not loose the one person that she could truly call a friend by speaking up. A hand would begin to reach for the door before Moro rushes out with something in her hands. She was most likely heading to the shed, what the inventory already full? Washing the thought away with the shake of her head before catching to swinging door and walking through the threshold. Seeing Simmone messing with something she would give a smile but to anyone who knew how to read emotions, it looked forced, maybe even fake. "Hey" she would say as she walked past the woman with a breath that seemed crackled. "So you remember a couple months ago I told you I needed to talk to you about something?" A statement, a question, a topic starter, she would take it slow for the information was very sensitive to them both. She would get into a cabinet and pull out some wine, reach into another and grab two glasses. This was going to be rough and very much needed. "Its about your brother" she didn't look at the woman, only set the two cups on a small round table. Pulling out a chair for Simmone as she sat in the other. Popping the cork, she would pour the liquid into the glasses. "I need to tell you something but I want you to sit down before I do." Simmone would see Sam disgruntled, sad. It was going to be hard to talk about but she felt like Simmone needed to know even if she hated her after words. She would proceed on the edge of caution from this point forward. WC: 467 Sam | HP: 1020/1020 | EN: 140/140 | DMG: 23 | MIT:20 | ACC:3 | AA | PHASE | EVA:1 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 Spoiler Sam, The Raven True Tier: 12 Level: 35 Paragon Level: 80 HP: 1020/1020 EN: 140/140 Stats: Damage: 23 Mitigation: 20 Accuracy: 3 Evasion: 1 Loot Die: 9 Stealth Rating: 5 AA PHASEREC: 8 QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase Armor/Trinket: - Raven's Fickle Fortune - Solera:Loot Dice 2, Recovery 2 Shield/Armor/Trinket: - Anathema's Merit:Quality 2, Loot Dice 1, Prosperity 1 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Cloth Armor R5 - Energist - Projectile Weaponry R5 - Quick Change - Searching R5 Extra Skills: - Hiding R5 - Concentration Inactive Extra Skills: Addons: - Ferocity - Nimble - Precision - Stamina Mods: - Athletics - Surpise Attack: Trickster - Tracking - Vanish Inactive Mods: Battle Ready Inventory: - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2 x1 - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom 1, Bleed 1, Frostbite 1, Static 1 x - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2 x - Teleport Crystal x Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Fishing Pond: +2 Fishing EXP per fishing attempt - Herbalist Hut: +2 Gathering EXP per gathering attempt - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Simmone 0 Posted 2 hours ago Author #3 Share Posted 2 hours ago What started as a dreary day had become far more involved, as it seemed that her rather lax and absentee apprentice had actually decided to show up for work. For once. "Glad you could finally show up, Samantha." Simmone scorned with a small bite of irritation on her tone, given how aloof the girl was. "The twins can certainly use your help organizing. My bathtub is full of suits of armor." She remarked limply, reclining on her red sofa as she searched the girls expression. Something was off, obtuse about the way she was carrying herself. As if this wasn't to show up and pull her weight, a fact that didn't surprise Simmone in the slightest. A heavy sigh as she'd droop down to lay on the arm of that red velvet recliner. "I recall." She bloomed watching on as Sam started digging through the cupboards, swiping a pair of glasses and a bottle of wine. At 7:37 am, a fact checked by a slink of her eyes to check her digital clock on her peripheral. "Little early, don't you think?" But the next spoken phrase has Simmone walking on thorns, and clearly the raven haired apprentice knew she was walking a fine line. Greasing her up to prevent any sort of backlash, Simmone could easily pick out the parley. "What does anything you do have to do with my brother?" The phrase spoken in a cool bite, spoken like a compliment yet one could taste the contempt layered beneath it. Her brother was a very sore topic for her, and an even sorer scar. "I am already sitting, have you just woken up as well? Or are you blind, Sam?" Simmone was clearly already irritated to start this whole thing off. Her apprentice finally shows up, and instead of actually doing her job she had the gall to bring up someone very dear to her. Someone she had lost a long time ago, and she was only dealing with this simply because it was a bit too early to start yelling. That wine better be strong, or she was fixing to shove the girl out the door or worse. WC: 360 Link to post Share on other sites
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