Raidou 1 Posted 2 hours ago #1 Share Posted 2 hours ago A wind through yonder window breaks, carrying with it the scent of copper and the rattle of glass. Panes lay shattered and rigid in splintered and webbed fracture. Howls cry ever beyond through every corridor, be it man or nature as its lord. Cries unending of sanguine bonds paint the streets in crimson, leading charges through the cracks that line brick and mortar. All the while, buildings crumble and become brittle as its scorned and wounded with every rogue droplet. The cardinal's manifestation that linger the roadways, the stalls and every business find themselves lost and in hysteria. Every footstep seems to repeat in a distorted reverb of themselves, as time itself unwinds and begins again. Desperation sets in, as cries of horror and anguish beg and plead for forgiveness, for pity and to be spared. Digital boards, holographic screens and all method of contact find themselves obscured and fragmented, tainted in deep maroon and no longer welcoming. Every foot step a stain upon ones soles, as with every second the color becomes more encompassing and controlling. Even the gates themselves become perverse, what was blue and welcoming has been stained in blood and now refuse to offer parley. Through the coming tides of madness that paint heavy the streets in red paint, there were some who held the resolve to endure. This is their story, should they survive long enough to tell it. Rules of Engagement: - Players who post within this topic are to attempt to discover the source of the anomaly, no rolls are required. - Players are to act out their investigation, or dealing with the events that occur as a result of the anomaly as part of their post. - All entities on the floor (NPC/Mob/Guards etc.) cursors have become red, and they do not respond or move past a few steps. They immediately reset after a few seconds back to where they began. - Time does not move forward in this thread, day and night etc. After a few seconds, the sun/moon will return to its starting position and repeat in a loop. - Any post that does not exceed 300 words is considered a failure. - Upon reaching five (5) failures, that character becomes 'lost/corrupt' and immediately is removed from the thread and their character's cursor becomes red like the NPC/Mob of the floor. In this state, they cannot be interacted with and are immortal objects and do not act. From that point forward, the character is no longer able to respond within this topic. not relevant book keeping Spoiler Raidou | HP: 1360/1360 | EN: 174/174 | DMG: 24 | MIT:92 | ACC:4 | AA | F-SPIRIT | EVA:3 | BH:75 | VAMP-D: 150 | LD:6 Name: Raidou, The Red Wanderer True Tier: 21 Level: 35 Paragon Level: 166 HP: 1360/1360 EN: 174/174 Stats: Damage: 24 Mitigation: 92 Accuracy: 4 Evasion: 3 Battle Healing: 75 Loot Die: 6 AA VAMP-D: 150 Equipped Gear: Weapon/Armor/Trinket: - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA Armor/Trinket: - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive Shield/Armor/Trinket: - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - TECH Shift Familiar Skill: - Custom Skill: - Ill Omen in Red Skills: - Battle Healing R5 - Charge - Cloth Armor R5 - Energist - Extended Mod Limit - Fighting Spirit - Howl - Quick Change - Searching R5 - Straight Sword R5 Extra Skills: - Survival - Parry - Forgotten King's Authority - Concentration - - - Inactive Extra Skills: PhotosynthesizeBrawlerFrozen Hide Addons: - Ferocity - Focused Howl - Nimble - Precision - Reveal - Stamina Mods: - Athletics - Detect - Justified Riposte - Night Vision - Tracking - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1 - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1 - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5 - Teleport Crystal x5 - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: - Kumatetsu Wedding Ring: - - Crafting Profession: Gathering Profession: Link to post Share on other sites
Freya 0 Posted 1 hour ago #2 Share Posted 1 hour ago Taking all the food items out of the paper bags as she would lay them all on the counter. "Making my strawberry cheesecake today and it is going to be..." a pause as looks around at all the ingredients, it the bags still full and even the empty one. "God dam it, I forgot my strawberries again." Her lover comes walking down then steps with a brow raised. "That is the third time this week Freya, you must not need them that badly. Ouch" he would chuckle as Freya punches him in the shoulder but then gives him a giant playful smooch. "I will be back in a jiffy" saying as she leaves to head to floor 16. Wild strawberries grew in the forest there and because everything was so overgrown the berries always seemed to be bigger and sweeter in the area and it was simply fantastic. Hopping onto the warp gate with a small rush to her steps, beaming up into shards. As she lands she would instantly see how off the place was. The moment she took one step forward she would hear a buzz and a electrical error sound from behind her. Glancing toward the gate it was covered in a deep crimson color. The fountain itself was bleeding red. "What in the total hell did I get myself into" trying to recall the floor she had said before coming down and it was 16 that was called out. "O-k-a-y" saying slowly as she would trying to open her HUD and it was a huge glitchy mess. Tapping on the screen, there was nothing that could be interacted with. "Well there goes that idea, sorry Gaius. I am gonna be a little bit late, not that I can tell you that" saying as she would begin to move forward. Pulling out her scythe, she had not a clue what was going on here but she she was gonna trying to figure it out. The best strawberries were here and nothing in the fake world could replace something like that. Something that she didn't notice readily was that it was raining that red liquid, she was really hoping that it was not going to stain her skin. Heading into the town to ask what was going on, it was quiet, way to silent for her liking. She kept hears a sudden buzzing sound on repeat from dam near every direction. Eyes fixate on one of the sounds, it was coming from a NPC, Dackle to be exact. From behind the small stall of his he would walk a few feet around, lean over like it was grabbing something off the ground then with that sudden buzz he would be back behind his stall in mere seconds with out directly moving there themselves. She would also notice the light blue color of his frame, like it was translucent. Moving forward she would slowly move her hand right through the NPC. The dude would just continue with his dug in deep pathing as Freya would glance around at her surrounds carefully "What the hell is going on around here." WC:520 Guild Rank 5 | +5% Final EXP/Col reward Freya | HP: 1020/1020 | EN: 140/140 | DMG: 23 | MIT:20 | ACC:4 | AA | PHASE | EVA:1 | BH:56 | VAMP-O: 168 | REC: 4 | BLD: 48 | LD:6 Spoiler Freya, Twisted Sister True Tier: 12 Level: 35 Paragon Level: 81 HP: 1020/1020 EN: 140/140 Stats: Damage: 23 Mitigation: 20 Accuracy: 4 Evasion: 1 Battle Healing: 56 Loot Die: 6 Stealth Rating: 2 AA PHASE VAMP-O: 168 REC: 4 BLD: 48 Equipped Gear: Weapon/Armor/Trinket: - Final Calamity - Remorse (T4/Demonic/2HBA): Absolute Accuracy, Vampiric Offensive 1, Bleed 1, Phase Armor/Trinket: - Dark Embrace - Sacrifice (T4/Perfect/Light Armor): Evasion 2, Recovery 1 Shield/Armor/Trinket: - Ebon Band - Truth (Tierless/Perfect/Trinket): Accuracy 3 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Axe R5 - Battle Healing R5 - Charge - Cloth Armor R5 - Energist - Searching R5 Extra Skills: - Concentration - Survival - Hiding R2 Inactive Extra Skills: Addons: - Ferocity - Nimble - Precision - Stamina Mods: - Athletics - Night Vision - Tracking - Untraceable Inactive Mods: Battle Ready Inventory: - Teleportation Crystal x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Cooking[exp] R1 Gathering Profession: - Fishing[exp] R1 Link to post Share on other sites
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