Jump to content

Recommended Posts

Sorry for my confusion, but this is a thing that has always been inconsistent to me in games. Which of these scenarios are true:

 

Player HP 5/5. Drinks potion that grants +5 HP total. Health is now 10/10 (Full health remains full)

 

Player HP 5/5. Drinks potion that grants +5 HP total. Health is now 5/10 (No alteration to original HP)

 

Player HP 4/5. Drinks potion that grants +5 HP total. Health is now 9/10 (Still restores HP despite damage)

 

Player HP 4/5. Drinks potion that grants +5 HP total. Health is now 4/10 (Does not restore HP either because damaged or because it would not restore to begin with)

Link to post
Share on other sites

You have two different scenarios going on there. Health buff just adds 5 to your whole hp regardless of how much you're on or how much you have. It's basically a +5/+5. So the first and second last option.

 

Heals on the other hand only affect your current hp and does not add to your max hp. So a healing crystal when you're on 5/10 hp would bring you to 10/10 not 10/15 or 5/15.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...