Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


  • Content count

  • Joined

  • Last visited

About Taka

  • Birthday September 26

Guild Information

Profile Information

  • Gender
  • Location
  • Interests
    Anime, Gaming and TCG

Profile Fields

  • Skill Points
  1. "Ok, we are here" I loudly declare, turning my head to see Hestia who was lost in thought. "So this is the house of the blacksmith. I have to only give the blacksmith the tusks and the quest is over." I knock and open the door, to find an old blacksmith standing in the doorway, welcoming us inside. As I walked inside he asked me if I have all 3 tusks gathered. When I replied, that I have them and transferred the tusks to him he nodded his head and asked which reward I want. When I answered that I want a dagger with the extra damage he disappeared in the back room, only to later return with a dagger in his hand. Then he took a potion out of his pocket and gave it to me saying, that this "Safeguard" potion will come in handy. "OK! We finally did it! Thank you really much, Hestia."
  2. "I think, that it was the last one, actually. So let's go back to the town? I still need to give these to the blacksmith, and I would prefer to do it before nightfall, so I could get some sleep. Last 2 days were really intense for me. So let's go if you don't mind." I turned around and started hiking towards the town of beginnings. About an hour later we enter through the town gates and made our way towards Lyle`s house. I get a bit lost in the narrow streets of the town, that are filled with shop counters and people. It is almost dark when I give up and return to the main square hoping to find the house by looking for it from the start. "Hestia, where was Lye`s house? I can't remember anymore and if I tried to look for it by myself I would only get ourselves lost the second time."
  3. I nod my head to show Hestia, that I understood, what she meant. "Ok, then I will give it a shot another time. I Imagine the forest medicine quest must be tough as nails... Have you finished it?" I ask while looking for another boar pub. As I notice one sizable specimen further in the distance. I, now more confident in my abilities, walk towards it, thinking what strategy could I use. When I am about 4 meters away from it I pick up a rock from the ground and threw it to the boar. I didn't have throwing skill, so it didn't deal any damage, but t served its purpose, as it distracted the boar. It started charging towards me and as it was onto me I jumped over it slashing through its back. But apparently, it wasn't enough to kill it. I needed at least one more critical hit to finish it off. Taka vs boar pub ID# 90681 BD:6 MD:3 Taka 42/60 Energy 0/6 Boar pub: 3/5 @Hestia
  4. I ready myself to another attack. I flex my hand clutching the dagger ready for the final attack. I charge forward, slashing at the boar, but it evades my attack and strikes me in the chest with its side. I regroup quickly, noticing that the pain doesn't bother me as much as it did in the first battle. Without any more hesitation, I strike back at the boar hitting it between its eyes, shattering it into thousands of pieces between my eyes. However, my efforts were fruitless, as I don't get the tusks, that I need. "Cmon, how comes, that I don't get anything, while you got two materials in the row? What is your secret?" I ask while looking at Hestia with a bit of envy, but also a chance to learn about some tips and tricks. "Is there maybe some item that gives you a higher chance of looting? Or is it just my bad luck..." I say feeling a bit bad about myself. Taka vs boar pub ID# 90677 BD:7 MD:10 LD:4 Taka 42/60 Energy 0/6 Boar pub: 0/5
  5. "Ogh.... Even though I won I still didn't get the materials I needed. My luck really is the worst." I cried out looking for another boar to beat up and get the materials. I saw one by the lake walking and not suspecting that after a while It will become a source of my materials. "Look, Hestia, there is my next target. I can take it...." I said while already running towards the blue lake-side where the boar stood. I run, trying not to make any noise, staying stealthy. I ready my hand which is holding the blade and relax the rest of body to evade possible strikes from the boar. As I made it to the boars back I quickly strike to its nape hitting its weak spot. Immediately I jump back as the boar tries hitting me by turning around. I saw, that my previous hit and dodge strategy worked like a charm. Taka vs boar pub ID# 90675 BD:10 MD:2 Taka 45/60 Energy 0/6 Boar pub: 1/5
  6. I listened to her advice and moved a bit more backward. The boar pub stayed in place, just as I was hoping it would. I stayed there and watched how Hestias familiar was trying to detract me. I picked up a little stone and threw it lightly not to harm the familiar, but make it make a scream. I wanted to apologize to Hestia for hurting her familiar, but I didn't have time to explain my strategy and say sorry. I charged towards the boar pub, whose attention was on the familiar and its guard was down. I rushed trying to make it before its attention refocused on me, but I failed. It switched around and scratched me enough to reduce my HP. But I didn't give up and stoke to its nape. Luckily it was enough as the boar disappeared into the air as hundreds of shining triangles scattered in the wind. Taka vs boar pub ID# 90600 BD:9 MD:10 Taka 45/60 Energy 0/6 Boar pub: 0/5 @Hestia
  7. "Ok, this time I will finish it!" I say as I move into position for sword skill activation. I twist my arm, putting my dagger behind my back. I can feel the system taking over me as my body becomes lighter and I slowly lose control over it. I see with the corner of my eye my dagger starting glowing and moving on its own. My boddy moves in a circular manner around the boar, but I start to resist the skill- It felt that It wouldn't hit the boar, but as I try resisting the skill my feets mingle and I trip over myself with my dagger sticking into the ground. "No, it cant be I messed up, as always. I can't figure out whether it's my luck or what." Suddenly I hear the boar charging at me. I try to evade it, but it's too late. As I am half stood up the boar's tusks hit me and I'm on the ground again. At that moment I realized, that I really need a weapon with increased my accuracy. I quickly stand up, shaking the dust from my clothes and leave backward, to make some distance between myself and the boar pub. Taka vs Boar pub (Round accel) ID# 90585 BD:1 MD:5 Taka 48/60 Energy 0/6 Boar pub: 3/5
  8. Same. Have some cards but no one to play with. Life is sad.
  9. SAO... Where have I heard it? Anyway favorites: Log horizon(bate when it's compared with sao. Both are very good.) Fate series Naruto Steins Gate FMA both versions Legend of the lendary heroes Shokugeki no soma Psycho pass
  10. ID# 90417 BD:5 MD:9 I listen to her advice kept my eyes open and observed the boars movement. It charged once, I jumped and dodged its attack. The second time I wasn't so lucky and got hit, however, this opened an opportunity for a counterattack, and I took it. I twisted my blade so it was aligned perpendicularly to the boar's side and pushed it inside. The boar started struggling and oinking in pain or desperation, and at some point, it managed to shake me off him, but the damage was done- three to be exact. I jumped back preparing for a counter-attack from the boar pub. Hestias familiar continued floating around me, annoying the hell out of me, but I stayed calm. "How do you think, would it be ok to use sword skill for next attack?" I said, still looking at the injured boar pub which was full of rage and anger towards me. Taka 51/60 Energy 1/6 Boar pub: 3/5
  11. Hy there. Just finished watching "Another" and I don't have any idea what to watch. Could you give me some recommendations?
  12. ID# 90377 BD:1 MD:5 I look at Hestia as she gives me the much-needed advice, however, I fail to notice another attack coming my way from the boar pub. I didn't know was it my reflexes or just my luck, but I knew for sure this mistake hurt even more than the first one. I guess in time I will get used to it, but it will be hard, very hard. Inraged I started rapidly swinging my dagger without looking or thinking. The pain was so intense I couldn't think. When I regained my senses I looked around and saw that the boar was about a meter away from me. "I messed up again. I cant hit it not even once- planing or not. How can you get the blade to connect? Whats wrong with me." I shouted. With a corner of my eye, I could see Hestias worried and at the same time pitying face. This sight was enough to return my will to fight. Taka 54/60 Energy 1/6 Boar pub: 5/5
  13. ID# 90374 BD:2 MD:10 "Guess you are right. Hadn't thought that much about i... " Suddenly an "oink" cut me in a half a word. I sprung around to see a boar pup glaring at me with its red shining eyes. I quickly drew my blade with it stupidly reflecting sun rays that hit boars eyes. Enraged it started running down the meadow in my direction. With me having no time to react the boar's thick tusks made contact with my torso. A searing pain exploded in my body around my torso, although the pain quickly stopped it still was a major shock. It was the first time I had gotten hit, and let me tell you It hurts. It hurts, even more, realizing that you could die while in this kind of pain. It was really scary, but it all disappeared in the next 2 seconds. It was as if suddenly I lost all pain and was ready to fight again. Taka: 57/60 Energy: 2/6
  14. "Shure. I have been feeling a bit awkward about all this being my quest and you doing all the work. Sorry. Next time it will be my victory." I say as I turn towards her rising my thumb like a certain ninja in an anime I used to like back in the real world. I meant what I said, but unfortunately, there weren't any more boars in the area, so we moved a bit to the west. As we walked a big lake came into my line of sight. It was beautiful, sparkling when the mid-day suns ray reflected from its surface. At that moment I asked a really stupid question: "Can you swim in here? I mean SAO." I looked at Hestia while thinking about how much my life had changed over the last few days. Finally going out of the Town of Beginnings, having major problems finding materials for a health potion with Illia and now, hopefully, beating my first monster with Hestia.
  15. ID# 90371 BD:3 MD:4 I walk beside Hestia with my head absorbing all the information like a sponge. I already knew most of the things she was telling, but she had a way of showing them in a different light. Suddenly I heard a small branch cracking as a boar pub spawned on top of it. "Ok, then let me try this. Should be OK!!!" I said drawing my dagger this time refraining from fancy blade-spin. I slowly walked a bit closer to the pub observing its movement. And then it charged. I could feel the slight wind from the sudden movement of my enemy, and I dodged leaping over it, trying to cut it with my blade. It scraped some fur down, but when I looked at its HP bar it didn't do any damage. It wasn't good, but this attack was better than my last. "Go in and kill it!!! Im counting on you Hestia!!!"