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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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  1. Mimi nodded, understanding Keres instructions. "Aw gee, he's not going to kill me? Darn, I was hoping to die today." Mimi said sarcastically, still letting Keres know that she was listening. If Domarus was out training, then maybe Mimi would be able to catch a glimpse of him in combat, which would be kind of neat. Keres had said to not mention anything about villians, and just try to not attract attention, which made Mimi laugh a little bit. "Of course I'm not gonna do that silly. I've been around so many floors, and I know that's just asking for it by doing that." Mimi joked as she followed Keres back towards the town. Keres introduced herself and her snake Porvós, and asked who she was. "I'm Mimi, but you can call you Mimikins if you want. Nice to meet you Keres." Mimi introduced herself, bowing quickly. Mimi put her hands behind her head as she followed Keres to the floor teleporter, trying to imagine what Domarus would be like.
  2. [F16-PP] Fun in the Sun

    Mimi jogged to the shop quickly and stepped inside, where she saw the pails and shovels right away. She grabbed two small pails, two fort shaped pails, and two small shovels for them to work with. Mimi paid for them and walked back out of the shop as she put them in her inventory. Mimi jogged back over to where Hestia and Kuro were waiting and sat down a few feet away from Kuro, keeping her distance so she wouldn't get sand on him while they made their sand castles. "I got the pails, they were easier to find than I thought. Let hand you yours." Mimi said as she opened her inventory and got Hestia's set of pails and shovels, all of hers being purple and Mimi's being pink. She hand Hestia the purple tools and set her own down on the sand beside her. "Well, what do you want to start on first?" Mimi asked.
  3. Mimi could tell there was a little bit of nervousness in the girl still, which was a clear sign that she was hiding something, or someone. She told Mimi that she always had to be careful, which Mimi completely understood. She always had to be careful not to let things slip when she was around others. "I get it. If someone found anyone evil in a game like this, they would probably get an army at their door. Too many goody goodies in this game." Mimi said, tapping her foot lightly nervously. The girl brought up a man named Domarus, stating that he was already her master. So he already had some henchmen it seemed. That was fine with Mimi, her old master had a few others as well. "Yes, I would appreciate if you led me to him. I do hope he works out for me. I don't wanna serve just a run of the mill bad guy. I want someone smart, someone with plans. So would you lead me to him, or is this a bad time right now?" Mimi asked, twirling her hair with one finger.
  4. [F16-PP] Fun in the Sun

    Mimi facepalmed when Hestia brought up the surf shop. She had already forgotten about it, even though they had just went there. "That's right, I completely forgot about the shop! I'll just head over there and get some pales for us to use then." Mimi said as she stood up on her own. Hestia said that Mimi was getting too close to her with her arm, so Mimi took her arm off of Hestia and backed away. "Sorry 'bout that! You just remind me of my big sis in a way. We always wrapped our arms around each other when we were relaxed. Sorry for doing that again. Don't think where I think you are going with that, I'm not in love or anything." Mimi said, defending herself a little bit. Mimi turned around and started to jog back towards the shop. "I'll be right back with the pails! Don't run off on me!" Mimi called out to Hestia as she jogged.
  5. Mimi figured that the girl had nothing else to say on the matter, but she waited just a little bit longer. Mimi looked around the shop in her peripheral vision and noticed all of the decorations around. This shop was one of the better ones out there as far as Mimi could, with only a few others she visited looking nicer. When the girl asked again why Mimi wanted to serve someone evil, Mimi chuckled a little bit. "Well, if you don't have or know anyone around here fitting my description, that isn't really important is it? I'll be on my way to the next shop then." Mimi replied as she turned around to leave. She noticed the fire snake on the ground and turned back around, acting as though she had forgotten something. "Actually... maybe I could stay for a little bit. I mainly want to serve someone evil for personal reasons. But since you seem like the type that wants to know, I guess I'll share." Mimi said calmly, still keeping her smile. She was panicking on the inside, but she was doing her best not to let it show. "I want to serve someone evil because I can't stand all of those mighty heroes and all of the fancy-schmancy good guys in the world. There is more I want, but I can't just tell you everything on a whim like that." Mimi answered, winking on the last sentence.
  6. [F16-PP] Fun in the Sun

    "Yeah, that's exactly why I want to be a tailor. I want to get a house quickly, since this beach is just so perfect. I don't want to settle for some one room house though, I want a nice big place, a traditional styled beach house. I can already imagine it." Mimi said as she sat down and petted Kuro a briefly. Hestia suggested the idea of building a sand castle, to which Mimi nodded. "Sure, that is fine with me, although it's probably gonna be rather difficult in this game, since we don't have those little shovels and stuff. I bet we can still make a brilliant castle though! We just need to get creative!" Mimi said confidentally as she scooted forward next to Hestia. A moat wouldn't be too hard to make either, it would probably be easier to make than the castle itself, but what would a moat be without a castle. Mimi looked up at Hestia to listen if she wanted to start on something specific on the castle.
  7. Mimi got the response she expected from a question like that. The obvious eyes widening and jaw dropping didn't really even faze Mimi. She had already asked a few others the same question and gotten the exact same response from those people. The girl caught her composure though, which was a step up from most of the others who simply asked her to leave. "Why am I searching you ask?" Mimi repeated, still keeping her innocent smile. "Well, I just want someone to serve. I didn't hunt down this place either, I've just been searching all the floors up and down. It's kinda funny honestly, no one seems to want to play the bad guy in this game. I figured a tattoo place would have someone, but I guess not." Mimi said in a disappointed tone. Here she was again, left in an awkward situation after asking an awkward question. Mimi looked into the girl's eyes closely, still keeping a smile, waiting to see how she would respond.
  8. [F16-PP] Fun in the Sun

    Mimi scratched the back of her head when Hestia asked if she was trying to suggest something with her winking. "Well... it's a little hard to explain. It's an inside joke back in the real world, but the winking isn't any insult or anything. I just find myself doing it sometimes subconsciously. That's all it is." Mimi said as she ran up to Hestia and walked with her back to the umbrella and the blankets. When asked what they could next, Mimi considered the options. With just the two of us, we can't do anything big, so I'm not sure. We could do lots of things still, like some volleyball, sandcastle building, skinny dipping, playing in the water, drawing in the sand, just relax here with Kuro, the list goes on. I picked surfing already, so I'll let you pick this time." Mimi said as she walked right beside Hestia. Hestia had asked what Mimi's goals were in Aincrad, and she had to consider that for a bit. "Well, I plan to be a tailor in the future for my profession in the game, but as far as goals go, my only goal I have on my mind is fighting in at least one boss raid. I also want to own a house on this beach too, but I'll have to work for that." Mimi answered, looking up at the sky, wrapping one arm arpund Hestia.
  9. [F16-PP] Fun in the Sun

    Mimi gave Hestia a thumbs up in response to what Hestia had just called out. "Alright, if I ever need ya, I'll let you know then!" Mimi called back out to Hestia as she stayed on the wave. Mimi figured that Hestia was already a pretty good tank if she had a familiar to help her out with being a tank. The more mitigation the merrier, not for the enemy though. Mimi looked behind her and noticed that the wave was starting to collapse in on itself, which was a pretty clear signal to her that she needed to get back to shore. Mimi turned her board in the direction of the sand and she barely avoided being knocked into the water. Mimi arrived on the shore shortly after Hestia did and stopped herself from tripping herself off of the surfboard. She looked towards Hestia with a bright smile and nodded. "I enjoyed myself, it was just as fun as I remember it!" Mimi answered, leaning forward and winking.
  10. [F16-PP] Fun in the Sun

    Hearing Hestia chuckle when Mimi compared the size of their boobs made Mimi blush, her cheeks turning a bright red. She was embarrased enough that Hestia was bigger, but she found it funny? For Mimi, that was a little too much. Her boobs better grow as time goes on in game, or Mimi was never live it down. Mimi crossed her arms for a second to try and hide it, but she couldn't do that for long as she started to pick up some speed on her surfboard and she needed to keep her balance. Mimi thought of what her build plan was, and tried to think of a way to word it. "Well, I'm going for pure damage! I don't want to take any chances missing!" Mimi answered back loudly. Mimi kept her balance as she rode along the wave as well, she wobbled a little bit, but she stayed on the board. Mimi had already done better than she was expecting to have fallen off of the board as soon as she got on, but Mimi wasn't as rusty as she thought she was.
  11. Mimi had been looking around all of the floors for a while now. If anyone ever asked her what she was doing, she would give them the simple front of just touring the floors for fun. It wasn't for fun at all though. Mimi needed to find someone to serve, an evil boss if possible. She was able to hide her evil intentions rather well with her youth and way of talking, and Mimi still had no luck on finding her boss. Mimi came down to the first floor again to start her search again, or rather, her "tour". This time, Mimi looked around the shops for her evil lord. When she heard of a tattoo place, that seemed an ideal spot to find her boss. She walked into the shop as soon as she arrived and was greeted by a girl at the counter who bowed. Mimi put on her smile and bowed as well. The girl asked how she could help Mimi today, and Mimi figured she would cut directly to the chase this time. "I'm looking for an evil master. Do you know anyone that would happen to fit that description?" Mimi asked, still keeping her smile.
  12. [F16-PP] Fun in the Sun

    Mimi always tried not to imagine the pain, but it was hard to go through life in the game without thinking of it as reality. "Sorry, I just can't think of this world as fake. It just gives me a claustrophobic feeling thinking that none of this is real. It's sort of my coping method in this game, just thinking of it as real." Mimi explained as she started to stand up on her surfboard. Hestia tried to reassure Mimi that they would get out of this game, and Mimi nodded. "I know we'll get out, but I know that won't be for a long time. I try to be positive, but sometimes I just have to face the facts. Also, I'm 16 right now, we aren't that far apart, so maybe I shouldn't be jealous of your boobs. I'll catch up to you someday, just you wait! For my little tarantula, I want accuracy. I already had that planned out." Mimi answered as let the water start to carry her surfboard.
  13. [F16-PP] Fun in the Sun

    Mimi tried to forget that none of this was real, as it just made Mimi get a trapped feeling. "I know, but I can still feel the pain and stuff, I am just used to putting on sunscreen, so I just don't feel right not doing it. Is it wrong to treat this like real life? I'm just a little scared that we aren't ever gonna get out of here, so I try to keep myself positive." Mimi said as she put her surf board on the water and started to paddle out. Hestia made a comment that it is going to be terrible when they get out of the game because of all the pain and Mimi laughed. "Yeah, when I get back out of my bed, I'm gonna trip and it's gonna be painful. But by then I'll probably be your age!" Mimi joked as she continued to paddle. "How big would my tarantula be? Hmm, probably around the size of a soccer ball, I still want it to be able to crawl on my shoulder." Mimi answered, making the size with her hands.
  14. [F16-PP] Fun in the Sun

    Mimi tried to think of at least one public place that didn't have any conviences, but Mimi couldn't think of any place like that at all. "Yeah, just try and name any event or public place without convienences like stores or stands. Even in this hell of a game there still is convienences for all of us." Mimi said in agreement with Hestia. Hestia put on Mimi's sunscreen for her, and then Mimi put on the rest. "Thanks! I'll do yours real quick too." Mimi said thankfully as she got up and rubbed sunscreen on Hestia's back, then her arms, chest, belly, and some on her cheeks. "As my mother once told me, the sun can really mess up your skin if you're in it for too long. Since we're gonna be out here for a while, I figured we could use a big coating." Mimi said as she put the bottle away in her inventory. When Hestia asked what characters were in Earthbound, Mimi answered right away. "The four protagonists in that game were called Ness, Paula, Jeff, and Poo. Ness appeared in this other fighting game called Super Smash Bros, but that's about it." Mimi answered as she picked her surfboard back up and started walking towards the shore. Mimi tried to think of what familiar she wanted to have, and she got an idea right away. "For a familiar, I would want a tarantula, one of those big spiders, they're so adorable! The way they crawl around is just so cute, and their webs are beautiful!" Mimi said, her eyes practically glittering.
  15. [F16-PP] Fun in the Sun

    Mimi nodded understandingly to Hestia not wanting to look cute. Some people just had different tastes, and that was perfectly fine with Mimi. Before they left, Mimi purchased a bottle of sunscreen as well. "I can still give you some advice on fashion, but I still specialize in getting that perfect cute look. You don't have that kind of a cute look anyway. You gotta have a rack if you wanna look beautiful, and you already have that covered. But the way they have these shops here makes a lot of sense. It's a perfect plan if you think about it." Mimi said as she and Hestia walked back over to their spot. As they walked, Mimi looked out at the water, where it seemed fine for surfing. Mimi looked at her arms and rubbed them a little bit. "It's fine if you never heard of Earthbound, it's a pretty obscure game. Hardly anyone I know has heard of it." Mimi said as she got out the bottle of sunscreen and reached behind her back to try and put it on, but she couldn't reach at all. Mimi turned around and looked over at Hestia, "Hey Hestia, can you help me get the sunscreen on my back? I can't reach at all." Mimi asked, a little embarrased she couldn't reach.