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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Gwydion

  • Birthday 05/26/2002

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  1. [OP-F1] Tresure Hunting

    "There's nothing about fog that produces illusory images. Mental illness does that easily, though." Then he realized the implications of that. Gwydion waved his hands. "I'm not accusing you. Actually, I'm not telling you to relax, either; let's keep an eye out, just in case." He returned to his work, keeping an eye or two on the fog. If something was there, he'd rather not it surprise him; despite that he couldn't do anything about it anyway, given his stats. Gwydion saw a frog leap from one lilly pad to another. He rounded the pond until he was on its side then waited. (94636 - LD 15, Success) The frog went for an absentminded jump to land, not noticing Gwydion's outstretched arms. He scooped the little guy up, took him to some place out of view, then stabbed him. Gwydion shrugged. There was another material, at least. He went back to Krysta. "Have you tasted frog?"
  2. [OP-F1] Tresure Hunting

    "Dungeons and Dragons... Now that name I remember. Used to play a fighter. A real nobleman." He plunged his hand underwater. "All good things must come to an end, I suppose; my group shattered when we graduated. And here I am trapped in its spawn." Gwydion fished about, hand groping in the depths. (94430 - LD 19, Success) He grabbed something slimy. Disgusted but hopeful, Gwydion yanked it out, sending a spray of water over anyone near him. "My bad!" It was a strange tube like celery but smelling of fish and with a thick slime coating. He scrunched his nose and tossed it up, but it entered his inventory. "Is this really determined by dice? I sure think I'm finding these things myself, but... I suppose if a system ran in the background, it could make potential materials disappear before I found them, or gently shift my movements to cause a fumble that destroys them. It's troubling to consider, don't you think? That our success is determined by dice? This is a game and all, but..." @Tressa @Krysta
  3. [OP-F1] Tresure Hunting

    Gwydion returned and found his group when he heard Nova's declaration. Krysta led them to a quaint little pond, nestled in a groove in the terrain. Gwydion yawned and lazed to a bush, then took his blade and cut its top off. Inside, he found... (94303 - LD 6, Fail) A whole bunch of sticks. Leaves, too. Not that he expected much else. Actually, Gwydion was coming to learn that nobody in this world had much luck with gathering. He pretended to wander where Krysta was looking under a bush and intensely examined a mushroom growing from a tree. Poking at the mushroom, he said casually: "What path led you here? Were there any sharp turns that I might be wary of in my own life? In other words, have you advice?" Wow. That wasn't very casual. Come on, remember El's advice. "...You know, for picking plants. Thorns? And, uh, where... what sort of tracks do beasts have? Because they eat plants."
  4. Gwydion turned and watched the boar. It was actually pretty cute, considering its vicious bloodlust and ugly face. The pup charged, and he stepped gently to the side, picking the thing up by a bit of fat on its smooth collar. He held it up to his face. "You're adorable, little guy. If you stop dodging my attacks, I promise I'll make this quick. What do you say?" It snorted, continuing to struggle. "Fine." Gwydion flung the child at the wall, then skewered it on his sword. The creature's health bar dropped dangerously low. As long as he didn't miss his next attack, it'd be one boar down. He was already sick of this. Images of days spent finding flowers flashed through his mind. The boar fell from the wall, then, enraged, charged at Gwydion. It made a slicing tusk uppercut; that might've hurt if he wasn't protected by an inch of grey steel. Boar Pup [1 (-4) HP] [3 DMG]Gwydion [60 (4 damage - 17 mit) HP] [4 (-1 + 1) EN] [17 MIT] (94193 - BD 10, MD 9)
  5. Gwydion left Lyle's forge and navigated the Town of Beginnings to its main gate. It was odd how empty the gate always was, compared to the rest of the town; Gwydion assumed it due to the population being mainly NPCs. He stepped out, met with vast plains. To the northwest was a distant forest; he shuddered at the thought; and to the northeast was a dip in the land. Far north were barely visible mountains. He scouted the plains for boar pups, and sure enough, he saw one wandering right against the town's wall. He dashed for it, but his loud armor gave him away. The pup turned in the middle of his swing, then ran under his legs and rammed its tusks into the... bad spot. It did nothing, however. As Gwydion figured. If a wolf couldn't hurt him, this little boar wouldn't. Gladly, Gwydion's arm wasn't jello, either. Boar Pup [5 HP] [3 DMG] Gwydion [60 (4 damage - 17 mit) HP] [4 (-2) EN] [17 MIT] (94192 - BD 1, MD 9)
  6. [OP-F1] Tresure Hunting

    Gwydion waited for a lull in the conversation, then stepped out of the brush, trying for drama. "Fairytail speaker? That can't be argued. There will be roleplayers, my friends, in any game; even if that game is honestly just life at this point." He coughed after that momentary loss of his tone. "I'm Gwydion, a pristine player; too fresh, I'd think, since it took me twelve minutes to kill a wolf. Now, do you see this?" He gestured at the gathering. "A mess. And I'm overwhelmed. I'd appreciate if those who wish to approach me do it alone." Gwydion did a parting bow, but this time his back creaked. He gave a barely audible "Ow." Then he turned and strode out of the clearing, cringing; and he raised a hand, breaking off a piece of a low-hanging branch as he went. (94190 - LD 18, Success) It didn't shatter. "Hah! Told you it'd count! You can make a... Oh." He muttered under his breath, "a fire, or something."
  7. Gwydion was halfway to the door when Lyle laughed. "Boars. Boar children." "That's not any better!" "Sure it is. Boars can't grow up to be people." Gwydion sighed. "I'll accept your quest, Lyle Tealeaf, if you'll answer a question. "Yes?" He took sandpaper to the metal bar, smoothing the top. Gwydion wasn't an expert on blacksmithing, but he was pretty sure the developer assigned to this didn't know the process. "Why the name Tealeaf?" "I was going to be a potion mixer before that damn Zackaria took my spot." "Right. Why do you want the blasted pigs dead, then, and how many tusks do you need?" "Think yourself clever, too." Lyle took the bar out of the clamp and brought it to his forge. He heated it again then set it on his anvil and began pounding. "No. That's just how things go in MMORPGs." "Three tusks. Bring 'em back for something on my prize shelf and a potion." He gestured towards the display case. "No offense, but those are shabby." "Get the damn tusks, kid. I don't have all day. Some artist is waiting for a ring. Got to have tusks for gold rings. Everyone knows that."
  8. "You're not half as sly as you think," Lyle said. Gwydion stood in the sweltering workshop. He winced. "I know. If that wall was not, you'd have heard me an hour ago. It's this armor; and that I'm naturally quiet as an elephant." The blacksmith nodded, taking a small bar of metal and placing it in red coals. "So what happened yesterday? You want to be elegant, boy, I can tell. But that wasn't." "I... was tired, Lyle. I'm sorry for dismissing you. It was rude. And I'm twenty four years old." "I'm forty. Your point?" He took the bar, brought it to a strange metal mechanism, placed it inside, and spun a rod; it clamped the bar in place. Gwydion tested it. It wouldn't budge. "Well, that I'm an adult. Pardon, but you don't look forty." Lyle grimaced. "I know. Must be the heat. Anyway, that job I had for you. I need some children killed." Of course.
  9. Gwydion left the Monument and went around to a street behind it. This one seemed decorated for some sort of event; colored silk hung between the buildings, striped tents were erected, and all sorts of flags flew. He walked on a sidewalk, not the main road. It was the only sidewalk he'd seen in Aincrad so far, this being a game where carriages were uncommon. A sign hung by a frayed rope outside a shopfront. It said "Lyle Tealeaf's Smithy." A glass case displayed steel tools, weapons, and armor, though curiously the weapons were all blunt, and the armor was dull, scraped, and unpolished. It wasn't what Gwydion would present. Behind the case he saw Lyle, an aged man with a beard that proclaimed it. His weathered face was lit orange by sparks; he wrought metal with a heavy hammer, muscles tense and sleek with sweat. Not wanting to interrupt the man's work, Gwydion watched from the window until he was done. Lyle dunked the glowing metal in water and beckoned in Gwydion's direction. Had he known the whole time?
  10. He crouched in front of the obsidian tablet, peering to read a few names. "Let's see..." "Aereth sure has some kills under his belt. I'd better be careful around him, whoever he is. Or her. That name is rather ambiguous." Then he read the deaths by boars. Gwydion laughed, unable to control himself, in a place that's almost holy. He couldn't imagine a single way to perish in a boar fight if one was trying. Unless they were cursed by RNGesus, of course. He'd need to make some offerings, soon. He noticed the suicides and frowned. Could they be blamed? There were three choices. First, enter a world of combat where you'd a high chance of death by the blade. Second, rot in the streets, starving, but never dying; Gwydion wasn't sure how bad that could get, but if it was anything like the ancient book Elantris he'd read... Choice three would be the best. Hell, it might be fun. Like skydiving.
  11. Gwydion will take this alone
  12. Gwydion stepped confidently out of the inn, then stood strikingly heroic, hands on his armored waist, eyes to the sky. He had recovered from his previous quest. It'd taken a toll on his mental health; his experience in the woods was so monotonous and boring that he needed a good few days' rest. But he was ready to move now. He took off running, but soon the crowds of the Town of Beginnings swallowed him, slowing his pace. He eventually made his way to the central plaza, which was strangely empty considering the bustle of the main street. There were a few players about, but no NPCs. Gwydion entered the Monument of Life, a grand building of black marble with a domed roof that was right behind the plaza. It was stunning as always. Windows lined the upper walls, glowing a neon blue, and the architecture was cathedral-like; it was fitting, considering this room commemorated Sword Art Online's victims. Gwydion (Level 3) (60 HP) (6 EN) Equipped Items: Steel Arming Sword, Steel Plate Armor. Battle Ready Items: (5) Healing Potion. Skills: Heavy Armor I.
  13. [OP-F1] Tresure Hunting

    So many things to juggle. Gwydion was starting to feel a bit crowded. He fought the corners of his mouth, but they won, and he gave an involuntary grin. "Well... I suppose I can try..." "It - that being your previous remark about my mannerisms of vocalization - is presently, in the opinion that is owned, informed, and controlled (among other things) by me, unoffensive and actually contains wisdom; it has informed me of others' typical reactions to this way of making myself understood." "Yeah, no, I can be normal, man. No prob'." Gwydion gave a thumbs up to Ryo. "He's right. Gwyd here. Like grid, or... squid. Yeah, squid, but with a 'g' instead of a 'sk.' If you'd search for materials and say you're part of the group I'm in - I sorta forget who else is - I'd be thankful!" He saw Ell stick his hand in a bush. Gwydion did the same. (94063 - LD 6, Fail) He found nothing but a few leaves and a twig. You could build a fire with that twig - it should be counted as a material, right? The twig shattered.
  14. [OP-F1] Tresure Hunting

    Gwydion was conflicted. He wanted to loom over the boy, make him uncomfortable, for a laugh. That worried him. He was supposed to be better than that. "The best man will win. Skill hones finer than steel. Though... perhaps not in this game, where numbers rule." He stepped away and stood up. Gwydion considered gaving up on stealth, figuring his armor would betray him anyway, and that the combatants would be too focused on their fight care; but if the black player won, he might continue his rampage. So he carefully searched his surroundings until his back protested this posture. (94036 - LD 7, Fail) Gwydion wasn't surprised. All he found was some sort of sad, wilted vine. He brought it back to the boy, showed it to him. "I'm certain about one thing. My group won't win this contest. They have me, after all. How does yours fare? Oh, and..." He watched the fighters again. "Have you popcorn?"
  15. [OP-F1] Tresure Hunting

    Gwydion nodded to Krysta. "We should split up; that will help us cover more area." He waved to his group and was swallowed by the trees. The forest was damp and cool today. He cut a path, hacking off branches in his way, until he realized that he was destroying nature's beauty and quit. As if nature's thanks, Gwydion stumbled upon a pleasant clearing with a pond fed by a tiny waterfall. A frog sprung from a lily pad, startled by his appearance. He foraged around the water's edge for useful looking materials. (94034 - LD 7, Fail) All he found was a four-petaled silver flower. He reflexively jerked away, then suppressed the urge to vomit. Gwydion left and searched further. Eventually he heard an odd, rhythmic voice, though he couldn't tell what it said, and crept towards it. He saw a blonde boy - rather young, by his size - with a white cloak. He crouched behind a bush. Gwydion stepped slowly up to him, but his clinking armor negated his rolled footsteps. He put his head over the boy's shoulder to get a good view, whispering fast - to not startle him - "Calm! It's okay. I'm Gwydion, a friend. What's going on here?" In his sight was a man in black, spiked armor, and another in regular gear.