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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Illiure

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About Illiure

  • Birthday November 12

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  1. Illiure leaned on the stone rim of the bridge, her elbow propped on it while her chin rested on her palm. Her cyan gaze was locked onto the sun in the sky, Kueto sitting happily on the flat surface. It sure is beautiful.. Illiure thought sadly. But its all fake.. Her depressed eyes were glossy in the evening sun. Even the me in here is fake. She sighed dejectedly and looked at her hands. Am I really to be doomed here? She looked back at Kueto. As much as I love you, I know you're just a programmed part of this hell game. She gave a sad smile at the bunny, who seemed joyously playing with its ears. "Hey Kueto, are you real?" she asked, seeming to trigger the bunny's attention. The bunny shook its head and gave a sad squeak and then went playing again. As I thought.. Even if I do survive this game, what will happen to me once I get out of here? I'll be back at home with Toya and Kaito.. they'll treat me like dirt again. Whats the point? She asked herself, her mind was swirling with pity and sympathy for her lost soul. I'll never get out of here, not alive at least.. She thought bitterly as she hauled herself onto the thin rim of the bridge. Kueto gave out a terrified squeal as Illiure's posture straightened. "Don't worry Kueto, I'll be fine," she said calmly and gently, reaching down to scratch Kueto's soft forehead. I'll be fine. "Goodbye Kueto.." she whispered sadly. Just as Kueto gave a high pitched squeal of horror, she fell. Now she was gone, gone, gone.
  2. [F11] [Event Thread] Masquerade Ball

    "Thanks.." she replied blankly at the comment. Truth be told, I don't even remember where I even got this mask. She thought with a sigh. She looked at the salmon colored floor of the ballroom with a cock of her head. I'm not beautiful, even blind people can see that.. she thought sadly, the rim of her eyes sunk down into a depressing gaze. After a few moments of staring at the ground with a dead look, she looked up and shook her head. She listened intently at Reinka's favor and or request. "Very well," she huffed in defeat and twiddled with her fingers. "I'm not that strong so don't expect too much," she muttered quietly soon after. She gripped her hand tightly in wait of a response from the bright young woman. I'm not strong, I'm not, I'm not. I'm not. she repeated in her head over and over and over. Her lips quivered as she thought about the same thing repeatedly. I'm not. @Reinka
  3. [PP-F1] <<Feeding the Enemy>>

    "Its Kueto," she sighed in defeat, bringing her hands. "Alright, I give up. You win," she admitted bitterly. Kueto gave a shrill and victorious squeak and landed on her shoulders, making Illiure bite her lip in frustration. The player snorted and crossed her arms at the familiar. Shes never going to let me live this down. She thought coldly as she eyed the bunny chirping excitedly on her shoulders. She averted her eyes to the player and glanced at his bag. "So you're getting a familiar too?" she asked, taking once last look at the bag and then up at him. When I got the quest to catch Kueto, it was a living hell.. she sighed, her mind going back to the times in the bitter cold and desolate forests of Floor 4. Maybe I should warn him that its a lot harder than it looks? She spaced out while looking at him, her mind going blank. I mean it IS a lot harder than it looks.. Blood sweat and tears went into my quest for Kueto. @Janslow
  4. She gave a half hearted nod of appreciation at the NPC waiter and went back to toying with her hair. "Just basic stuff, to buy armor and equipment," she sighed, knowing it will be a bit before she can get the chance to. Her gaze eyed her familiar in the corner, dejected. What a baby, c'mon man up. She thought angrily at her familiar and poked the bunnies back. Kueto let out a low grumble and resumed to whatever she was doing. This left Illiure sighing and leaning back into her chair. "So, what are you doing here then?" she asked Mint, hoping to get her mind off her pesky familiar. Her arms crossed as she waited for an answer. Maybe for entertainment? Or for gear? He could come here for a certain quest too. Her thoughts swirled in her mind. She gave an empty sigh and crossed her legs. "Or perhaps you live here?" she said, her lips tugged down at her lack of concentration.
  5. Illiure shrugged. "Realistic or not, we're stuck here," she said bluntly, giving a dejected sigh after words. Ignoring the conversation, she crouched next to a small plant, t was blooming some sort of violet blue flower. She cocked her head to the side and picked up the flower, I guess this could work. She thought and placed it in her inventory. She jumped up and looked around her surroundings, it was very surreal and peaceful, almost as if the world was real. Her sleeves wavered as she gave a small inhale, taking in as much as she can. After a few moments she exhaled and continued searching. I guess it is sorta realistic.. she thought as her concentration wavered around the clearing. She shook her head and kept on searching. I cant think lie that. Remember. I. Am. Stuck. Here. @Core XI
  6. Illiure set the bag aside and took the menu quetly, leaving Kueto whining more. She scanned the list of foods, a small section catching her eye, immediatly knowing what she wants, she placed the menu with a sigh. "The sundae," her sweet tooth kicking in. Kueto heard this and gave a small and shrill snicker. Illiure gave an irritated glare at her and placed the bag of carrots in her inventory, only adding to the list of whines immiting from her familiar. "Aren't familiars supposed to listen to their masters?" she muttered as Kueto continued to paw her. Her familiar only head this as an insult and started batting her harder. After a few seconds, Kueto had finally give up and lazily shrouded into the tables corner. That's just childish. Illiure thought, sighing at her embarrassing familiar. OOC: I ran out of ideas midway.
  7. [PP-F1] <<Feeding the Enemy>>

    Illiure's eyes went wide at the call but dispersed back to her blank slate face after a few moments. Is he talking to me? She thought as she peered over to her right and left side, it was only her in the area next to the shop. Kueto on the other hand seemed excited and ready to meet someone new. I know what she's thinking, no, no, no. Illiure reached out to grab the flying creature before it was too late, Kueto had already took off. "Kueto wa-!" she cut herself off, knowing that it'd be pointless to retrieve the rabbit with a simple call. She blindly went running after the rabbit, who seemed to be looping in circles to the male player. Aren't familiars supposed to listen to their masters? She gave a heavy huff of thought before continuing to chase her bunny down. But by the time she ran in front of the male, Kueto was already circling around his head. "Ah, I am sorry for my familiars mistake," she said to Hypa, trying so apologetic but it came out as dead as ever. She sent a blare made of daggers at Kueto, who at the sight only blew her signature raspberry. You're going to get me killed one day. @Janslow
  8. "Kueto," she sighed, still concentrated on her familiar. You're such an attention seeker Kueto. she thought, her cyan eyes gazing straight at Kueto. Just then, a devilish glint appeared in her eyes. Oh ho, I'll get you back you darn bunny. She opened her menu and clicked lightly on the inventory button. At this point, Kueto was now hovering over Mint's head with a confused and wondering expression. Illiure's eyes now stuck on the menu pad, she scrolled down her items until successfully finding what she wanted. She gave a fake yawn and looked in the other direction."Hey Kueto, I have that thing you wanted~" She said in a sing songy voice. Kueto was now at the point where her full concentration was on Illiure. Illiure gave a small satanic smirk and clicked on the item, a bag of carrots appeared in front of her. She grabbed the bag just as Kueto gave out a high pitched squeal and dove straight in front of Illiure. Oh now you come back. @Mint OOC : I'm so evil. ;_;
  9. Illiure clicked her tongue, hugely embarrassed as Kueto let out equals and chirps. “Floor Four,” she said, hoping to keep her sentences as short as possible. Now look what you’ve done Kueto, I have to make conversation now. She thought warily as she poked Kueto aggressively but gently. The familiar let out an adorable fake hiss, trying her best to seem as hostile as possible before turning to Mint and circling around his head. Now that is just cold. Illiure’s face turned into deadpan. She gave an aggravated sigh and rested her chin on her palm. “She seems to like you,” she said coldly as Kueto seemed to like Mint more than her at the moment. Kueto heard this comment and turned to face her. Final- Kueto interrupted her thoughts by blowing a raspberry and then continued to circle around Mint. @Mint
  10. [PP-F1] <<Feeding the Enemy>>

    Seemly innocent Illiure was examining the gear through a display window in a nearby shop. Her familiar, Kueto, hovering happily next to her and occasionally giving a squeak or two. I need to buy some gear soon, or else I'm never gonna get anywhere. She thought, dead panning at the display glass. Kueto gave a shrill chirp at her and landed on her shoulder gracefully. "What is it Kueto?" she muttered as Kueto pawed at her checks with a whine. Kueto gave another whine and opened her mouth wide and clear. Oh so now you're hungry? Illiure thought as Kueto started lashing her tail vigorously. Illiure shook her head. "No, I only fed you a few hours ago," she said sternly, her mother/familiar owner voice showing. The winged rabbit gave a grunt of displeasure and went back to sitting silently on her shoulder. What a stubborn rabbit. Illiure thought, giving a similar grunt as to her familiar. Illiure's eyes scanned around the area of where she was at, her eyes making their way to an old lady and a male that looked a few years older than her. Isn't that the same NPC who gave me the quest that lead to me to Kueto? Her eyes drifting to the player speaking to her. Must be a player whose getting a quest from her. She looked over to her shoulder, where her familiar was shrouding helplessly. "Hey come on.. Look over there," she whispered to the bunny, gaining her attention. "That's the same person who gave me the quest to find you," she pointed to the old lady. Kueto gave a loud squeak of happiness and twitched her ears brightly. What a conversation, huh? @Janslow
  11. She shrugged, triggering a small yip from under her cloak. Oh crap, w-wait.. Hold on! she nervously fumbled with her cloak but right after she started to panic, a small figure flew out from her cloak and landed square on her shoulder. Why now.. she face palmed herself, You didn't want to come out and here you are! she glanced nervously to Mint and then back to Kueto. A curse word strung from her mouth as she leaned in to talk to Kueto. "You said you didn't want to come out," she whispered, trying her best not to grit her teeth. Kueto only replied with a shrilly squeak and pawed at Illiure's cheek. She glared at Mint. "Not. A. Word," she said with a grim voice, her eyes dead and blank. She crossed her arms, finding a random chair in the shop and taking a seat with a sigh. Why now.. the brunette thought regretfully. Kueto took this as a cue to only annoy her companion more by jumping off her shoulder and onto the table, letting small yips and high pitched chirps. "Kuet- what are yo- shhhhh.." Illiure scrambled out of her seat and attempted to shush the creature. @Mint
  12. Summary : ~ 400 Col ~ 2 SP [ Quest + Page ] ~ A familiar ~ Title of <<Feathered Bunny>> Tamer
  13. Illiure sighed as she exited the tavern, even after taking a break, those few days spent in the woods exhausted her to the bone. Kueto happily circled her while she walked tiredly. It was worth it.. she maneged to give a small tug of her lips at her new traveling companion. I need to rest, too tired.. she couldn't find the energy to even tell that to Kueto. Illiure sighed and patted her on the head as they headed it a local inn. The player sighed in relief as she callapsed onto the inn bed. I feel like I'm on a cloud.. she thought drowsily. Kueto dove into her stomach, making Illiure give an 'oof' on impact. The light chestnut haired girl look up at Kueto with a loving smile and her last thoughts before falling asleep were. At last, I don't have to be alone in this world anymore..
  14. Kueto hopped down from her shoulder onto the small wooden table with a happy shrill. Her ears were up high and her tail was swaying excitedly. Illiure couldn't help but form a small smile on her face as she pulled out a few carrots from the bag. She held it high above Keuto's head and the feathered bunny whined with impatience. "Rule number four, no whining," Illiure whispered to the rabbit. This seemed to shut the rabbit up even though she could still hear small whimpers coming from behind Kueto throat. She gave a small shake of her head and sighed, giving up to the creatures adorableness. Illiure patted Keurto on the head as she greedily snatched the carrot and gobbling it up quickly. Once she was finished, she looked up at. Illiure with a hopeful look. The player sighed at her familiar, giving her one last carrot before saying. "No more," and placing the bad in her inventory. Lets be good friends Kueto. She thought as she gazed lovingly at the familiar. Kueto, as if reader her thoughts looked at her with beaming eyes and gave a shrill squeak.
  15. Illiure sighed as she reached the entrance of Snowfrost. She inhaled, the freezing bitter air and exhaled a warm cloud, "Here we go.." she muttered to Kueto and caustics all entered the small town. She passed by multiple players and NPC's roaming the area and headed straight for the small market of the town. She wondered around before she spotted exactly what she wanted. The brunette puffed as she held the bag of carrots in one hand. I can't believe that merchant made me pay that much for a bag of carrots. She wanted to grumble. Her shadow was fasted to her right as she stood in the doorway of the Hearth and Harrow, a local tavern. She pushed in the doors of the tavern and stepped inside cautiously, Kueto also sitting with alarm on her shoulder. She muttered a thank to god that the tavern was almost empty as she sat in a small booth next to the window.
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