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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Vigilon

[PP-F2] Of light, shadow, and rocks <<BtU>>(Vigilon, Wardege, Domarus, Stryder, Lee)

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Vigilon began exploring the second floor, hoping to find something that he was capable of. He soon came across a hut near a hill of stone, and knocked on the door. Originally, Vigilon wasn't expecting an Npc to open the door, so when he came through, Vigilon tried to hide his relief that he wasn't in any danger at the moment. "I wish to see what I'm capable of, and grow stronger so I can help others, and possibly lead a Guild. (He knew it was a wild and desperate attempt, but he was still practically new, with his crappy gear.) Is there anything you know that might help?" The Npc looked at Vigilon, as if he was studying him. "Hmm...You do have the appearance of a future swordsman. I know a way to help you grow stronger. Follow me." Vigilon followed him to the hill of boulders. "Here we are." He painted whiskers on Vigilon's face like it was war paint, which he could understand. "If you want to get stronger, try to split this boulder using only your fists." Vigilon noticed a quest notification pop up on his menu, and he accepted...right after asking a few others to help him, and he also asked Wardege if he knew anyone else who could help. "I just hope I don't regret this..."

@Wardege @Domarus @Stryder @Lee

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Wardege was walking in the Town of Beginnings, near the place where players teleported to the other floors. He received a message from Vigilon, asking him to come to floor 2, and if he could bring someone else he knew. Wardege sent a message to Domarus, and then he was on his way to floor 2. "Well, I'd be glad to help. After all, I still owe him for helping me start off. I'm sure he won't mind Domarus, he seems productive, intelligent, wise, and powerful. I currently don't see much that could possibly stop him." When he arrived in floor 2, a floor with countless mountains, he left for where Vigilon asked him to come, searching for materials as he made his way to the destination.

They see me rollin', they hatin'.

Luckily, the forested mountains and hills he traversed on had  fruit bearing trees every here and there, and one of them had a ripe apple. He stashed it into his inventory and continued on. When he reached his destination, he saw Vigilon, who did look rather funny with the war paint whiskers. "Ah, there you are! I was worried I was going the wrong direction!"

ID# 83115 LD: 16(+1 Mat)

@Vigilon @Domarus @Stryder @Lee

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Lee    0

The armored man would appear on the second floor for the similar reason he had prior. "Rocks." He would say in an almost fake disgusted manner. He would look down at the small boar that rested on his arm. It was resting in a curled up position with the only real way one would notice it was asleep was that its stomach would rise and fall in a rhythmic manner. He would look toward the mountain and wasted little time in moving his way up the path as he had done before.

As he made it to the hut, Lee would see that he was not the first to arrive as Vigilon and Wardege were waiting to which Lee would raise his shield arm in a greeting to the two "Yo, I heard this is where one comes to bully boulders." He would joke as he made his way over and would pause for more than a moment as he looked at Vigilon whom had toon cat-like whiskers drawn on his face. "That's a good look for ya, I'm not one to judge."

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He cleaved another boar in half with his ax and watched it burst into pixels.  Mob grinding was annoying but vital to reap experience.  This as well as quests were necessary.  It was during this lack of excitement when he had received a message from the player Wardege.  He was a player he had met recently and was one of his targets to investigate and manipulate into his services.  He already had Aereth, his scouting and investigation expert.  Dominion, his expert healer.  Hidden, a player who intended to become an assassin.  And the newest edition, Sakoda who wished to become a support assassin build.  Wardege was the last piece.  He was the tank.  Although Domarus believed he should change a few things before establishing things for real, Wardege was indeed vital.  Thus when he read an invitation to assist a player complete a quest, one that he hadn't done yet, there wasn't any question as to what he was going to do.  He replied to Wardege before looking to Keres.

Quote

Send to: Wardege
I've received you're message.  I'll be in the area soon enough.

Domarus turned to Keres who was dressed in her usual maid outfit with Porvós, her flaming snake, wrapped around her.  
     "Keres, looks like we'll be clearing out another quest today.  Come on, we're heading for the second floor."  Keres grinned and bowed to him.
     "Of course Domarus."  Domarus nodded to his own familiar, Rhozarth, a flaming red dragon who wore black-iron skeleton armor, and with that the familiar flew over towards his shoulder.  Before it landed, Domarus' black armor Hopebreaker vanished.  Now dressed in casual clothing he walked over to the town and it's teleporter.  He kept his ax out however, as he was always cautious and never took necessary risks.  After teleporting to the second floor he re read the coordinates and proceeded until he reached the destination.  Three players:  Wardege, a brown haired player who appeared to be in starter armor, and a black haired player in heavy armor.  What was interesting was that the brown haired player had whiskers painted on his face, although he had heard that there was an...  Interesting requirement to fulfill it.  He smiled brightly as he walked up to Wardge and offered to shake his hand.  
     "Greetings Wardege.  It's been a little while has it not?  And greetings to you two as well.  May I ask, the whiskers were, necessary correct?"

ID#  83152  LD:  1+3=4  @Vigilon

Edited by Domarus

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Sky had been napping on the second floor, near his shop. It was a quiet spot, and thankfully it was a safe zone due to being his store, but more than that it was a beautiful spot to relax, when he suddenly got a message, from none other then Boar bait. He called him that because when me met him, a lot of boars seemed attracted to him. Sky didn't mean it with any offense, it was just a nickname to remember the guy from.

He was quick to go up there, but while he was walking.... He was more then pissed. This rock had taken AGES for him to break, he had broken down so many times during it, under the mental strain of it, but he could help this guy actually get through it without all the pain.... He had level two in the skill now, and could a fair bit of damage a hit, so it would be easy for them now. Once he showed up, he saw a group of guys, who all seemed to know each other... He felt a little out of place, but walked up anyway, after of course searching for something up here, coming up empty.

"Hey boar bait!!" He called out as he walked up, not in a rude way, his voice made it sound like a joke... at least he hoped it did.

ID# 83272 results:

 Loot: 3

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As he waited for the others to arrive, he decided, "I should start on this thing."

Let's roll, shall we!?

The first punch wasn't so bad, but Vigilon was a little disappointed at how much damage he did compared to the boulder's durability(or was it HP?). Soon, Wardege and Lee arrived, and when Lee told him that the whiskers were a good look for him, Vigilon silently assumed that was some kind of joke or sarcasm. "I'm gonna be getting this until this darn rock is a pile of pebbles." Soon, a player Vigilon did not recognize arrived. Must have been who Wardege invited. "Holy crap, that guy's tall!" "Yup, I'm stuck with this face till I beat this rock into pebbles!" Not too soon after, he heard a familiar voice. "Hey boar bait!!" Vigilon hid his face, gritting his teeth. "I can't believe that name actually stuck." He was often provoked by such words, but at least he was able to keep himself from reacting angrily when Stryder first called him that.

ID# 83283 BD: 8(hit)

@Wardege @Lee @Stryder @Domarus

               Target's status:

Boulder: HP 49/50

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Wardege looked at the situation and chuckled. "I suppose everyone has that one or few things they just need to do, no matter how ridiculous it seems." He looked carefully at the rock, and made his first attempt to strike it.

They see me rollin', they hatin'.

Now, a rock couldn't possibly do any damage to Wardege, but that rock seemed so solid, that it could have broken his hand. "Agh! That didn't go as expected..." He was relieved that this was a game and he really didn't break his hand. Perhaps punching the side was a bad idea? When the other player arrived, and called Vigilon "boar bait", he tried so hard not to laugh, but failed miserably. He thought it wouldn't hurt to meet this player, so as he thought about how and where exactly he would punch the boulder, he walked up and introduced himself to Stryder. "I believe we haven't met. Wardege, at your humble service."

ID# 83286 BD: 1(Critical fail)

@Lee @Vigilon @Domarus @Stryder

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Lee    0

Lee would make his way over toward the boulder that looked close to the one that he had to take down during his last time here. It didn't have any distinguishing characteristics but one could tell it was a different boulder though that wasn't saying much. The armored player would look the boulder over as more individuals began to show up. One was rather tall, freakishly so that seemed to know Wardege. Another came not too far after and called Vigilon Boar Bait which caused Lee to glance down at his own familiar that was scratching behind her ear with a small hoof and would then chuckle and speak "Now, make sure you keep to yourself, he isn't food for you." Lee would turn his attentinos to the ones he did not know "Yo."

Vigilon then turned his attentions toward the boulder and would strike it and, as it happened with him as well, it was nothing but a fraction of a hit that one would need to topple the creature that was the massive rock. Wardege aimed to do the same but fell short which was also something Lee knew of all too well. Lee would let his shield rest on the ground with sword in its scabbard against its back to which Babette would take as a play thing as she would jump onto the shield, trying to keep steady against the rocking. Lee would look the boulder over and take in a small breath before drawing his fist back and in one solid blow, slam it into the boulder, sending a good size shock through it from the strike. A smile would slide over his face "Oh that felt awesome as all hell."

ID: 83307
BD: 10(HIT)(CRIT)

Boulder:  49-5= 44/50

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Domarus didn't get a respond at first as another player had arrived.  It was a player with black hair and a black coat who called the brown haired player who seemed to be the quest taker 'boar bait'.  This obviously was a comment that originated in another adventure they must have had at some point.  Keres stifled back laughter while Domarus merely cocked an eyebrow at the brown player asking the obvious question of why that nickname.  He watched as the brown haired player struck the rock and dealt a single blow of damage to it.  Domarus glanced at Rhozarth who stared at the rock without a care.  Obviously the familiar didn't intend to assist with smashing a rock.  Domarus was willing to bet that the system would not allow him to assist in unarmed combat because otherwise Rhozarth would not hesitate to assist Domarus.  Wardege then made a comment on the face paint and went to hit the stone, however he dealt no damage at all.  He then tried to introduce himself to the other player Domarus didn't know but the player only replied to him and Domarus with the word 'yo' as if they had no importance whatsoever.  Afterwards he struck the boulder and it was clear that he had the martial arts skill, or equipment that increased his unarmed damage because the health dropped farther than usual.  Domarus didn't really care about this player ignoring him.  Soon enough everyone would know and respect him.  He swung his fist at the boulder but didn't deal any damage.  So he was going to need to swing at full force then eh?
     "So, Boar bait, would it be acceptable for me to ask you your name?"
ID#  83316  BD:  1

@Stryder

Edited by Domarus

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 "Sky noticed the bit of anger on Vigilons face as he called him Boar Bait. The name stuck, especially since the time he had met this guy, he had saved him from two boars, and had proceeded to be ambushed by three more, and right after that he had to fight and kill a big ass boar that had been strong enough to throw him about eight meters back, floating the whole way!!! They had been attracted to him, which made him take his mental note to get some materials and craft him some armor so that he could survive. He turned to Wardege as he introduced himself, being seriously formal, a lot like Nashoba. He shrugged it off his mind, turning towards him.

"No need to be so formal dude, just relax. My name's Stryder, here to help break a rock" He said, looking at it, grinning. This thing had given him SO much grief, but now, he was back, and for revenge. Sky cracked his neck, walking up towards it and pulling his fist back. As he pulled it back, the stars on his glove glowed visably, even in the light, before his fist went straight into the rock, dealing a smashing blow to it as he watched it take damage. 

"Love these gloves!!"

 

 

ID# 83329 results

 Battle: 3 + 3 - Hit - 7 DMG

Boulder: 37/50

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Vigilon sighed in frustration over being called boar bait again. "Vigilon." Perhaps punching the rock would get this off his mind.

Let's roll, shall we!?

That worked. That is, he had something else to be frustrated about. "Agghhh! Hnrrrrrrrgg....." "This is just ridiculous..." He also took note of how Stryder and Lee struck it with ease, while Wardege and the other player didn't have much luck with their first strikes. This rock was in his way towards getting stronger, which he would need to do for several things, such as starting a Guild. He looked to Domarus. "And you are...?" He wasn't in the usual mood for introductions, seeing as he had trouble with a simple rock and being called boar bait. Twice. However, just because he was having an off day so far, didn't mean he meant any offense in his rather aggressive tone. As he waited for an answer, he considered taking a breather...or two.

@Wardege @Lee @Domarus @Stryder

ID# 83347 BD: 2(Crit. miss!)

         Target's status:

Boulder: HP 37/50

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"Stryder, hm? A truly interesting name. Well suited for an adventurer of sorts. Anyway, I do get that a lot." Wardege looked back at the boulder, and thought carefully about where he would strike it.

They see me rollin', they hatin'.

Dealing about 2 damage, Wardege smiled. "I think I found a weak spot!" He felt good that he was assisting in destroying this boulder, and paying back his debt to Vigilon. He wondered what other things he could do to pay back debts, besides just helping out with quests. He also considered getting to know the other players, since he didn't have much time to do so. "Care to tell me about yourself, Vigilon?" Perhaps it would lead to why he seemed so hostile to others before he meets them. Wardege had met several kinds of people, but in a game involving death, even he knew he would meet and encounter different kinds of people, but Vigilon seemed to be someone in a class of his own, Domarus also seemed to be a one of a kind person to Wardege.

ID# 83360 BD: 9(Critical, +1 DMG)

@Lee @Domarus @Stryder @Vigilon

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Lee    0

Lee would shake his hand after his punch as he enjoyed actually being able to not only help but see just how much he could do without a weapon. He would enjoy the skill far more if he was able to keep his shield and simply strike with a single fist but it seemed impossible. He would then turn his attention toward another black haired player that stuck the boulder with similar force to which Lee would nod his head "Nice, nice." He would then look toward Vigilon and comment "Got to take your time. It ain't all that bad to go off of other peoples strengths when you need it. Otherwise, it'll take you forever and a half." He would laugh lightly at his own time trying to hit the rock, over and over and over with only small chips and cracks here and there. Having others around to help such as this, well, that would have been a greater blessing than the agonizing experience of his own.

ID: 83461
BD: 4

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Domarus worked to be aware of all the conversations going on around him, as well as the players themselves.  The black haired player, his name apparently Stryder, seemed to have gear that enhanced his unarmed damage and thus would add damage to the rock.  After Stryder had struck at it, Vigilon introduced himself before striking the boulder.  Domarus blinked at Vigilon's reaction to the impact.  Apparently the player was either going through phantom pain, or had either purposefully or accidentally switched his pain dampener off, though the only player he know would do something like that on purpose was Keres.  Wardege then struck the boulder and dealt a bonus point of damage for striking a critical hit, asking Vigilon about himself afterwards.  Yes, Domarus wanted to gain info on each of these players.  Knowledge was power after all.  Then Lee told Vigilon to take his time and accept other's strengths.  He nodded with a smile.
     "Indeed.  Everyone has a flaw or something they cannot achieve alone or easily.  That's why parties are formed.  When you find a friend who covers your weaknesses, you slowly become partners.  The more players you connect with, the closer you all become as well as stronger.  The moment one thinks they can do anything on their own is when they fall."  Domarus was mainly saying this for Wardege's benefit, hoping that this would aid him in swaying him over.  The smile was just a typical deception to fool other players into thinking he was a very nice man.  Nearly never did he ever show a hint of his true personality, and most of the times he did it was only when he chose to.  With that he shot his fist forward with enough force to shake the rock, however without the proper gear or skills he only dealt one point of damage.  However he'd choose to use this to his advantage and grinned.
     "This is a perfect example.  As a dps I can usually take down foes in one or two hits.  Since I lack the proper equipment as well as skill, while I will continue to contribute I'll mainly rely on those with the proper equipment or skill."  Keres watched a little ways away, cold water stored in her inventory for when the players had finished punching rocks.  To be honest she wished it was just the player Vigilon as she would have loved to screw around with him, making his face go red with embarrassment and very likely anger.  She held back a snicker.  She loved to mess with people's emotions.

Boulder:  35

@Stryder

Edited by Domarus

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(Note to all, im sorry but i did my damage wrong XD My base is actually 10, my bad for that. This might be over a little quickly.... I'l fix that up in this post, will be doing correct dmg each turn) 

Sky was a little flustered by the complement, his name being unique, though he didn't react much. He simply smiled, nodding to him. He chose his name because, well, it was unique, and he liked the sound of it.

"Heh, kind of does doesn't it? Wardege is a pretty cool name, sounds like your some solo war fighter" He said, before looking over to hear, well, a red haired player, talking about going off each others strengths. He did agree..... But he went silent at that. He had always been bad at that.... He couldn't bear the thought of getting someone else hurt..... He looked at the rock, delivering a spinning kick that dealt a big chunk of damage, tearing a chunk off it. 

"He's right, to stay alive in here we have to work with each other" He said, but secretly, he didn't want to admit it himself, he wasn't letting others get hurt.

ID# 83511 results:

 Battle: 4 + 3 - 7 - hit

Boulder:  25

Edited by Stryder

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Vigilon almost fell off the boulder when Domarus struck it. Either way, he wasn't giving up.

Let's roll, shall we!?

After his fist struck the boulder, a crack appeared on the top where he struck it. "Won't be long now," he thought. When Wardege asked Vigilon if he could talk to the other players about himself, he hesitated, and said, "Mabye, but for now, this rock's going down, one punch at a time!" He also had been thinking about what Domarus had said. "Well, I do intend to start a Guild. I don't know very much about the current Guilds, but two Guilds in particular have given me some slight inspiration on how I should run it. The Celestial Ascendants, and The Emerald Harbingers. Sure, I have other things and Ideas, but the inspiration will build up my plans for the Guild. I'm still planning the possibilities though. Both the Paladin setup for the Celestial Ascendants and the Emerald Harbingers' Council show me some things about having everyone cover each other's weaknesses. I guess, since I plan on using the method of covering weaknesses with others' strengths for my Guild, but I am going to stick with most of my original ideas, there's a small chance that the Guild I start may look like some kind of middle ground between the two I got inspiration from. After all, it looks like that now, from how the plans appear to me, but I intend to change that so it doesn't seem like a ripoff of either."

ID# 83568 BD: 8(hit)

      Target's Status:

Boulder: HP 24/50

@Wardege @Lee @Domarus @Stryder

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OOC: Um, Stryder, a few people have also gotten the pronunciation of Wardege wrong... So here is the namesake for the username. It helped Vigilon figure it out. Ward + Protege =Wardege

"More like a defender, actually. However, I kind of see where you would be coming from." When Domarus explained something regarding strengths and weaknesses, Wardege thought about the words, and stored it in his mind. "I agree with Domarus. Tanks like myself aren't very good at stealth or damage related things most of the time, and there are plenty of players out there who could use, or even need a tank to assist." He looked back to the boulder, preparing to strike it again.

They see me rollin', they hatin'.

Wardege's attack didn't work, but he knew the boulder would eventually be destroyed. Wardege was a little disappointed when Vigilon hesitated and replied to his question with a "maybe". Soon Vigilon shared his thoughts on Domarus's words and two Guilds, and Wardege wondered if there were other Guilds yet to rise. If Domarus was to make a Guild, Wardege would most likely join that one. He didn't know what the future held, but perhaps joining a Guild would help him in his quest to help other players.

ID# 83573 BD: 4(fail)

@Lee @Domarus @Stryder @Vigilon

OOC: The Dice roller seems to be acting up a little, is the same happening to you guys?

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Lee    0

Lee would draw his fist back but would turn his attentions toward a player whom would soon come to be known to him as Domarus to which he would agree. He would then go a bit into detail about how if someone would try to go through the game alone, they wouldn't get far to which Lee would nod in agreement "True that." Stryder would then attack the boulder once more, dealing a fair about of damage that, overall far more than the group as a whole. Lee would strike his fist once more at the boulder which was solid in its strike. Vigilon seemed very set on taking down the boulder and would talk about wishing to create a guild of his own. He would speak of the two current guilds in the game that seem to be at the forefront to which Lee would chime in "I wish you the best of luck with that. When you get that stuff put together, I'd like to check it out. I'm not much for the typical guild but would love to see what you put together."

ID: 83660
BD: 8

24-3= 21/50

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One by one he heard every player agree with him.  And why not?  When he spoke he was never wrong.  While he may suspect something and that suspicion could easily be false, when he spoke to other players he would either speak the truth, or manipulate them.  The fact that Vigilon mentioned to Wardege that he might be willing to talk about himself had not slipped past Domarus' ears.  It screamed to him that the player Vigilon was a cautious man.  This however was no issue at all.  All it implied was that he would need to take his time to win him over, like he had with Aereth.  Then the player spoke about something of more importance.  According to him he talked about forming a guild, one that would operate similar to the Celestial Ascendants and a guild called the Emerald Harbingers.  He knew about the Celestial Ascendants, thanks to his informant Aereth, but he did not know this other guild.  He turned to Vigilon, showing honest and innocent curiosity instead of the devious thinking and plotting going on behind the impassable facade.  
     "I don't think I've heard of these Emerald Harbingers.  Who are they and what is their goal?"  After this Wardege added onto what Domarus had said earlier, mentioning how as a tank he needed fighters to assist him just as how some fighters might need a tank.  Domarus laughed for a moment and turned to him.
     "Unless a fighter wishes to take on a quest, boss or mob far lower a level than himself, he will need a tank Wardege.  I doubt there are many players in Aincrad who could function as a fighter without a tank."  As Lee mentioned how while he wouldn't join a guild he'd like to see what Vigilon would put together, Domarus nodded with a smile.  As he turned to the rock he thought to himself, his gears grinding swiftly.  He'd need to get a player into this, Emerald Harbingers in order to learn everything there was about them.  If Vigilon managed to form a guild, he would need to have a player join their ranks as well so he would keep up to date.  He struck the rock with another powerful swing, shaking it again but as usual dealing base damage.

ID#  83847  BD:  6

20/50

@Stryder

Edited by Domarus

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Sky didn't answer anyone, deciding to just instead size up to the rock. He then heard Dom ask about the Emerald Harbingers, his guild. He was interested, though it felt weird, Sky shrugging it off.

"The Emerald Harbingers is a guild created to assist low level players level. We are a guild that dreams to help save everyone" He says, before looking at the rock. He quickly sent a fist into it once again taking a huge chunk off the rock. He was finding this a little to easy to break this time around, though... He had the skill now. If he had tried again without it.... It would have taken him years!!! Again.

"Tanks will help you in big fights, without them you will die. I haven't got a tank ally yet who i can depend on so i haven't tried to take any high tier quests yet" He said, before looking at Dom. He was suprised he was interested in his guild, well, Atzo's guild, but he was a rank one member, and it was his job to spread the word. The guild wasn't well known, but he wanted to keep helping low level players, and for them to come to him and ask for help.

ID# 83888 results:

 Battle: 3 + 3 - hit

Rock : 10/50

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