Jump to content

[PP-F15] Is it raining? No, its blood. >>Bane of Blood<<

Recommended Posts


loor 15
<<Bane of Blood>>
Recommended Level: 35
Repeatable only for "Bane of Blood" | Party Limit: 4
Credit Goes to: @Morgenstern


  • 3 SP
  • 5000 Col
  • 15 T3 Materials
  • Last Hit Drop: Bane Of Blood - Vial of blood received from <"Blood Bane". Upon Consumption, the Player will regenerate 15 HP per turn for the rest of the thread. 


  • At least 1 page of RP content (20+ Posts)
  • Must defeat 2 "Warg Wolves" per player before challenging "Blood Bane"
  • Must defeat "Blood Bane" and 3 "Warg Wolves" in the same fight.


Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive. 


Image result for wary wolf ff12
<< Warg Wolves >>
HP: 500
DMG: 175
MIT: 20
ACC: 2
EVA: 1
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 


<< Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1250
DMG: 225
MIT: 50
ACC: 3
EVA: 0
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

The day of floor 25's boss fight is not that far in the future. And for it, they all will need to be as prepared as they can be. So Zandra hace trained all morning in her slime farm. But with ready wasnt only thru training. From the floor boss fight, more consumables needs to be used. And really think thru the team composition. So far they have been succesful with having nontank ppl sometimes step in as tank. This time, her opinion was to get dedicated players to cover the roles. And who was better to talk about this then Hestia? She couldnt find think of anyone. So she had planned a meeting with her. The berserk healer kills the last off the slimes and leaves the slime farm. As she thought earlier, planning wasnt all. They needed all buffs they could get. That was also a reason she asked Hestia. Not many other players would be able to safely walk thru a quest that gave a very good buff.

So she went down to floor 15 with Zita on her shoulder. She have always admired Kashirho. To have a whole village in the tree tops. She headed to a cafe beside one of the rope elevators. She entered "the wooden cake" where she ordered a cup of hot choclate and a blueberrypie slices that she started nomnoming while waiting for Hestia.


Uses Mega slime farm 

Edited by Zandra

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now