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Ryo

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Blog Comments posted by Ryo

  1. Rewarding Staff Members

    I suggest a player assist system.

    Donating time to the site in which ever way shape or form would awarded players with "AP"(Assist Points) And those are spent on SP at a rate of something like, 10 AP to 1 SP.

    These AP can be earned by staff and players alike.

     

    Discord Roles (already have those as staff tags)
    Wall of Acknowledgment and a custom roles displayed on the main page are already on there. As members of staff.

    Quests are already custom, staff are the ones who make them. As a staff member who has made quests, a valid reward should not be 'make another'.

  2. Rewarding Staff Members

    From the amount of work and headache that goes into creating an event I would frankly love to be compensated for my work.

    I'll go over how a Floor Boss is created.

    First you get an idea in your head, as well as a few mechanics. Something to make the boss fun and enjoyable but not outright unkillable or a slog to get through. After that, you have to flesh out your ideas moreso. You add dice rolls, and numbers to its HP and other stats. You nab an image give the boss a name and slap it into staff section of SAO and wait for other members to get around to looking it over.

    System Dev and Floor Dev members spend time looking over the creation and numbers side of things. Getting feedback from everyone in staff and those who are in charge of staff takes around a month and a half to get solid responses back from. After that you make changes to fix what was wrong. Nerf an attack here, add a neat ability there. After you've made the changes, you now have to get feedback back from everyone again. Sometimes this process is faster, sometimes its slower.

    Once numbers are done, it's time for rewards. Under the current system, and age of players it's really hard to find anything that frontliners need or want that will go to a last hit person. We'll have to make at least three kinds of rewards that would be interesting to have. And since staff was slapped with a no more special rewards all of the creativity to boss rewards has been restricted to Demonic Weapons with unique enhancements. And therein lies another unfortunate balance. Keeping the reward thematic, and useful. Since players can just up and make demonic items, or the perfect weapon they want or need. Unless the weapon suits a person's build, it completely useless. No one is happy.

    But now that rewards are agreed on, time to let the players post the boss prep thread with the blurb you've given them to give hints about what the boss will be. Which can be as obvious as you'd like, or as subtle. Doesn't matter either way. The same strategy is going to be used. Party up, use howl, and slap it until its dead. Which is a fault on our end for not having combat be any more 'exciting' than that.

    Once that's done, the players then say that they want to fight the boss. The boss makes it's post and then the fun begins. Which is, waiting about two to three days for everyone to post. Last boss raid had about, 15 people in it. So, in top of the complicated boss stats and abilities to keep track of. The staff member running the boss also has to make sure that the 15 people in the fight are tracking their stuff correctly. Toss in a few DoT effects, a stun or two there. Boss makes an AoE attack. And that's a LOT to try and keep track of.

    And that is one person.

    After double checking everyone's stats to make sure everyone is on the up and up, then they make the boss post. Which is 150+ words and then try to make sure that everyone's post is recognised in that post. And then do all of that, for upwards of two to three months sometimes even longer.

    And then try to balance real life whilst being barraged by players to post for the boss, or doing about 3 hours of work into a single post and then try to make a post for their character.

     

    tl;dr
    Creating a boss, and running a boss are two seperate things that take several months of time, effort, and energy and a more substantial reward should be given out.

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