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  • Oscar

    Farewell 2.6 Event Notice!

    By Oscar

    Hello fellow Aincrad dudes! It's your boy Oscar here with an update. I'm sure you guys are wondering why we haven't done away with the Quarantine Bonus. It's been going for months now. Well, here's some good news about that: The Current SP Bonus Event will remain active until the launch of 3.0~~~ Since the Labyrinth Guardian has been slain, we have decided to make this bonus period permanent until 3.0 is here. The update itself is progressing smoothly so rest assured that when the Raid
    • 1 comment
    • 1,623 views
  • Kataware

    3.1.2 Patch Notes

    By Kataware

    EXP Rewards: Standard EXP rewards for thread progression changed from (5 EXP * Player's Tier) for every 30 words to (Word Count / 10) * (Player's Uncapped Tier) * (Group Factor). Group factor table: Group Size EXP (Group) Factor 1 player 100% (1x) 2 players 70% (0.7x)
    • 0 comments
    • 1,628 views
  • Kataware

    [2.6.4] Patch Notes

    By Kataware

    Crafting/Shop Changes: Crafting in a player's shop thread is now considered an out-of-character interaction. Systems & Development Comments: One of the main reasons why crafting required a 100 word requirement was because the «Merchants and Shops» sub-forum is considered an in-character sub-forum. Now that crafting is an out-of-character interaction, there is no longer a 100 word requirement while crafting. However, any in-character interaction (e.g. interacting with another
    • 0 comments
    • 1,487 views

Armor Skill Rework (3.1.2.4)

Overview: Hello Incarcerated Citizen's of Aincrad, Time to address one of the elephants in the room: Armor Skills. There has been noticed a small amount of confusion but a drastic amount of inconsistency across the board in regards to these passives. It has lead to a 'meta' in the shape of light armor and it discourages variety. This patch aims to rectify this. Original Skills: Originally our Armor skills looked like this: Change Reasoning: Now first lets look at

Raidou

Raidou in Patch Notes

Support (Leadership) / NT QoL Update (3.1.2.3)

Overview: Given the state that support archetypes are currently in (we know, staff as a whole is trying to find a good way to approach the problem) we've discovered that most supports have little to use their post actions on. We'd like to address that by looking to one of their only non-heal based post actions (action economy is everything, and we want players to spend it in a meaningful way.) Likewise, we'd also like to address the difficulty of obtaining equipment. As it sits we feel

Raidou

Raidou in Patch Notes

Floor 27 Boss Fight (Post Completion)

Now that all is said and done, we'd like to plug the community and see how the material was received. This is an attempt to cater future content to the desires of the community. Below is the outline of the design process behind Wushen and the Ronbaru Roundtable companion event. Wushen: Too big to hurt, he was supposed to embody the idea of facing a titanic monster that easily dwarfed the players involved. Based around the Wuxing cycle, he was the embodiment of a Boss that had access to In

Raidou

Raidou in Community Feedback

Appraiser Q.O.L (3.1.2.2)

We’ve heard the outcries! It seems the community has some issues with Appraisers, being the most difficult and least rewarding profession we have available. Staff would like to change that. As such we have come up with the following alterations to try and turn this profession into a more rewarding experience. #1 - Fusions Appraisers are now able to fuse unidentified items just like any other profession. Appraisers can only fuse unidentified items of the same item type using the followi

Raidou

Raidou in Patch Notes

Floor 26 Boss Fight Rewards

For those of you involved in the floor 26 boss raid and received a <<Fate's Armament>> from Gabrandr's defeat, there has a number of questions regarding these items. Staff is making this announcement as an aim to rectify this. Anyone who possessed this item and participated in the companion event "Defying Destiny" is eligible to submit the vanity weapon to their evals. The item will become a T4 Demonic Quality Weapon, type being whatever the player so chooses and the name and descrip

Raidou

Raidou in 3.1

Custom Skills (3.1.2.1)

Custom Skills: Thats right! We’re trying this again. So how are they different this time? They cannot be used in Raid Bosses They cannot be used in any Site Wide events When submitted, they enter a waiting list for when they will be evaluated (1 every 30 days). At which time, the one that is currently being evaluated will be reached by a member of staff to create a discord ticket. This area is to discuss and help balance the skill to an acceptable leve

Raidou

Raidou in Patch Notes

3.1.2 Patch Notes

EXP Rewards: Standard EXP rewards for thread progression changed from (5 EXP * Player's Tier) for every 30 words to (Word Count / 10) * (Player's Uncapped Tier) * (Group Factor). Group factor table: Group Size EXP (Group) Factor 1 player 100% (1x) 2 players 70% (0.7x)

Kataware

Kataware in Patch Notes

PST Address: 3.0 Conversion Compensation, Acquisition of Extra Skills tied to Quests

Hey Aincradians. NIGHT as PST GM here. Need an address today on two fronts. 1. 3.0 Conversion Compensation This is a change that affects a minority of our players. Also, to clarify, while this compensation was discussed and approved internally with staff, this is a move I am choosing to make as PST GM. At the start of 3.0, the Paragon Rewards table used to look as such: Lv. 25 | Gleaming Scale (3), Equipment Change Ticket (1), Free SP Reset (1) Lv. 50 | Custom Sword Art/Ski

NIGHT

NIGHT in Announcements

[2021] Halloween Celebration!

Hey fellow players! From now until the 30th of November, the site will be under effects of the Halloween Event that may be found [here]! Here's a quick rundown of what bonuses you players stand to gain from: Golden Gingko Scatter All threads closed within the event period will gain the following benefits: +15% EXP +30% col +50% materials Furthermore, for each loot-minimum monster slain that has a loot roll of natural CD9+, rewards gained from that loot ro

NIGHT

NIGHT in 3.1

3.1.1 Patch Notes

Heyo! This patch isn't quite as big as the rest, but we've got interesting things lined up regardless- Custom Skills mostly! With this update, Custom Skills are being put back into play but with some rules to them to keep the process much more clear cut and easy to follow. So let's get down into the nitty gritty of things! Custom Skills So, first things first. The big stuff, every single CS that existed prior to 3.1.1 needs to be resubmitted for approval in order to be usable again. Th

ChaseR

ChaseR in Patch Notes

3.1 Patch Notes

Yo yo yo! It's time for the next patch, and a small break from updates with it. I'll go more in depth once I'm done listing all the changes below, but please do check the bottom of the blog if you don't care about the numbers too much. To get back on track though, this update brings the new combat system playtested two weeks prior, alongside QoL changes in the form of adjusting Dungeons' difficulty, fixing EXP acquisition rates and lowering the amounts of EXP needed to level up, revamping the Pa

ChaseR

ChaseR in Patch Notes

PT Event Feedback

Heyo everyone. Seeing as the playtest event is over, it's time to gather feedback. As you can see above, there's a poll on whichever system you prefer and would like to say. Please note that whichever system is decided to be overall the more desired of the two will stick around, in place of the other. That means if the playtest is found to be better overall, we'll be intergrating it into the site officially. We want to hear your opinions on the event, the combat and any crtisisms/improvements yo

ChaseR

ChaseR in Logistical Feedback

3.0.2 Patch Notes

Hiya. Just hitting you all with patch 3.0.2, the main highlight of which is a new SA system that's being tested. You can find it in this thread, as an event. In order to sign up for it, you just need to run your threads with the new combat found on it, and make sure to have marked your thread with [PT] at the very start. Any threads done during the playtest will provide quest progress and the standard thread reward, so please make the most of it and give us your feedback when the event is over i

ChaseR

ChaseR in Patch Notes

Staff Rewards

The topic of providing staff mechanical rewards (of any kind) for their efforts has generally been a taboo topic because of multiple reasons including skepticism from dubious intentions and a longstanding belief that staff work should be enough of a reward on its own.  However, a larger goal of staff and its individuals for the past couple of years has been to re-establish trust in staff in hopes of fostering a healthier environment. We’d like to bring it the topic to the table once more and cle

[Community] Regarding Unique Skills/Custom Skills

Hey! Staff is currently looking to update 3.0 systems. From previous discussions, this has meant ideas like working on Sword Arts to remove cooldowns. Today, we'd like to gauge interest on another aspect of the game that 3.0 has brought about: Unique Skills (US) and Custom Skills (CS). The way to obtain a Unique Skill is simple: at the time of writing, Level 31 characters may submit a thread every week to roll for a US. There are 10 US available to players at the moment, meaning that once t

NIGHT

NIGHT in Community

[3.0.1] Patch Notes

Systems & Development Comments: ah jeeves here we go Crafting/Shop Changes: Item Fusion for consumables is now available. This includes the fusion of Demonic consumables. The cost of materials sold in General Merchant has now been increased from 300col to 700col. System & Development Comments: There was a concern over the value of player-obtained materials since the price of materials in the General Merchant was considered cheap. The price has been raised, alt

NIGHT

NIGHT in Patch Notes

Welcome to 3.0!

You wake in your own bed. While it may be a bit hazy at first, the events of the previous evening come rushing back - either you were among those on the Frontlines, or you bore witness to the horror of a vast darkness, an unrelenting storm. In both cases, the last thing you remember is being swallowed up by shadows.   Effect on Lore The World Aincrad has reverted back to optimal settings. Any damage caused by the storm's influence (in Storm of Shadows) has been

Lessa

Lessa in 3.0

3.0 Conversion Clarifications (and other additional information)

Good evening, SAO-RPG. As I'm sure most of you are aware, these appear to be uncertain times. As the onset of 3.0 grows nearer and nearer, there seems to be an ever growing arrangement of what-ifs and confusion regarding the impending conversion and transition into a completely different means of conducting operation on this website. Believe me, I understand everyone's concerns. This entry will serve as a consolidated assortment of 3.0 information, clarifications, and answers to various question

Bahr

Bahr in Clarifications

Updated 3.0 Info-dump and the Home Stretch

As many of you may know, the meme of a 3.0 release has existed since the first iteration of the patch was delayed. This eventually became a tradition within our community, especially as its contents were sealed away from the community the entire time. That was changed a while back, as this newest iteration of staff released an information dump regarding 3.0 and the mechanics that had been kept from the community. I'm glad to say that the unrefined work that you saw in the previous info-dump has

Kataware

Kataware

Incognito Questline Hotfix

Incognito Antics Removed, Quest Line is now a Two-Part Series Failure Condition Removed from Incognito Analysis Incognito Analysis SP Reward increased to from 3 SP to  5 SP Incognito Assassination SP Reward increased from 5 SP to 7 SP Disguise Quest Condition Removed (Incognito Analysis) Disguise condition replaced with “Intercept.” After failing to trail Uso-Tsuki with Stealth, one can elect to fight Hogo-sha. Upon his defeat, he drops a coded

Oscar

Oscar

[Hotfix] Crafting Cooldown Standardization and "Tierless" Classification

Just a quick update rolling off the line right now. First and foremost, we're going to be standardizing crafting cooldown. In lieu of waiting a full 24 hours between crafts, the cooldown on a crafting day will reset at 12:00am local time for all users. The Player Support Team already recognizes this; I'm merely making this the new standard. Finally, for the meat of the update. Tierless item classifications. If you craft an item that does not scale with material tier, you will generate a "Ti

Oscar

Oscar

Farewell 2.6 Event Notice!

Hello fellow Aincrad dudes! It's your boy Oscar here with an update. I'm sure you guys are wondering why we haven't done away with the Quarantine Bonus. It's been going for months now. Well, here's some good news about that: The Current SP Bonus Event will remain active until the launch of 3.0~~~ Since the Labyrinth Guardian has been slain, we have decided to make this bonus period permanent until 3.0 is here. The update itself is progressing smoothly so rest assured that when the Raid

Oscar

Oscar

Custom Skills and Sword Arts in 3.0

Custom Skills and Sword Arts in 3.0 Hello there, fellow vestigial remnants of our casually decaying reality.  There are some big changes coming in 3.0 when it comes to your Skills and how you can sort them. There will no longer be Skill slots, meaning you can collect as many standard Skills as you want. We will, however, be implementing a cap on Extra Skills, as well as reclassifying certain Skills into the Extra Skills category. As the system is set up currently, it's all too common t

Bahr

Bahr

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