8 members have voted
The topic of providing staff mechanical rewards (of any kind) for their efforts has generally been a taboo topic because of multiple reasons including skepticism from dubious intentions and a longstanding belief that staff work should be enough of a reward on its own. However, a larger goal of staff and its individuals for the past couple of years has been to re-establish trust in staff in hopes of fostering a healthier environment. We’d like to bring it the topic to the table once more and clearly define what the mechanical rewards would entail and how staff would earn it.
First and foremost, I’d like to mention that the mechanical rewards would entail only Col at this time. In any case, we have no interest in providing staff rewards that would be exclusive to them and create a dishonest and toxic environment. Secondly, staff members would earn rewards based off of the amount of content that they approve which is easily some of the more intensive work on staff with the possibility of including rewards for helping to run an event or boss (which is usually a one- and sometimes two-person ordeal for a larger player turnout) and other staff works in the nearby future. Currently, the baseline that the GM team has set is 1000 Col per page in a thread or crafting day evaluations (i.e. crafting approvals equivalent to one crafting day). We believed that this baseline was suitable, especially given how Col is one of the easiest resources to gather with mob grinding. These numbers and rates, including what provides it, is flexible and up for discussion (e.g. there were some ideas to decide based off of batch of approvals/thread to simplify the rewards).
We’d love to hear your feedback regarding these things and hope that you are open to the idea.