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Mishiro

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Posts posted by Mishiro

  1. Mishiro hadn’t fought in a long while. She missed it. She missed the flow of battle, the strategies that ran through her head as she observed her opponent’s moves, and the thrilling rush of victory. So she let the memories of her old fights - memories that she had suppressed before due to the emotional pain of losing her legs and her ability to fight - fill her mind and guide her actions. The pair fell into a routine. Mishiro took the opponent on by herself. Roman healed her from the back whenever she needed it, and gave her a refill after every encounter. They took a quick break after their sixth kill and talked, then when their thirty minutes were up, Mishiro suggested that they fight again.

    The routine was quickly broken at the thirteenth encounter.

    The force of her blow had knocked the boar away and it was on the ground. Its legs scrabbled against the grass and it grunted angrily, spouting profanity and promises of vengeance in boar language as it attempted to get up. While it was unable to counterattack, Mishiro tossed her hair back and prepared to--

    “Incoming!” 

    The head of an axe slammed down on the boar’s head.

  2. ❄❄❄

    One small boar grazing by itself, blissfully ignorant to the presence of the player standing behind it. She took a deep breath and slipped into a fighting stance she knew by heart. Behind her was Roman, functioning as support. She wasn’t sure why he would take the First Aid skill before any of the weapon skills, but at least she had more freedom to try out the combat system herself. Well, she wasn’t any better either. Having heard that the Martial Arts skill could only be obtained in Floor Two, she hadn’t spent her SP on anything yet. Which brought their total base DMG at the amazingly high number of 2, not counting crits. 

    She didn’t really care anyway. This was a simple battle, nothing that should be taken too seriously. And besides, she could probably - for lack of better term - knock the mob around and prevent it from attacking her. Mishiro looked over her shoulder, gave her companion a thumbs-up, and then charged the boar without any other warning.

    The boar was alerted to her presence by her heavy footfalls but it was too slow to react. It could do nothing else but lift its head and squeal in surprise as she planted her left foot on the ground and delivered a solid roundhouse kick to the side of its jaw. 

  3. January 16, 2023

    The conclusion of the Floor 2 boss battle meeting and the ongoing preparations, which included the “leveling rush” (the term she had coined for the noticeable increase in player activity one week before the boss raid commenced), signified a change in Mishiro’s daily routine. Usually, she was asked to buy weapons, armor, potions, and other consumables, from NPC and player-run stalls in Floor 1. But now, with the squad’s need for higher-leveled equipment and better healing items, she was sent to the unfamiliar Floor 2 with a bag of Col and a grocery list.

    There was strong opposition from Roman, particularly on the part of sending her alone, but that was quickly shut down by Mishiro herself and the squad leader. This was her only job, the only way she could be of use to the players who were constantly risking their lives to save them all, so she wanted to do it properly. 

    And it was going well. With her grocery list in hand, she looked at the shop transactions window. Then at her Col, then back at her grocery list, then back at the transactions window. She tapped the ‘Trade’ button and her Col amount decreased as the items she had bought appeared in her inventory. She scrolled through her inventory once again, checking the item’s amount and enhancements, then ticked a box off her grocery list. 

    That was the last.

    Mishiro dismissed her inventory and stepped back. She looked down at her list again and felt a small sense of accomplishment for having done something important today.

  4. She passed the town gates and left the safe zone. Like the Town of Beginnings, which she had left behind her, the world outside didn't fail to impress. Rolling fields, as far as the eye could see. While leaving the main towns in some games would cause the environment to change drastically either through a change in lighting or weather, here the game kept its bright and welcoming theme. The sun was shining as usual, and the mobs didn’t look particularly frightening or dangerous.
     
    The girl was already feeling a bit tired. But she pushed herself, and her fast jog turned into a full sprint. She ran without stopping. She passed fields, boars and wolves, leaped over small streams, and sighted players trying their hand at combat. 
     
    She came to a stop before a lone tree situated atop a hill overlooking the nearby forest and moved underneath its shade. She turned around and leaned against its trunk, watching the grass in the fields sway as a breeze passed through and the familiar figure approaching from the distance. She ran a hand through her wind-tossed black hair and tucked a strand behind her ear. Her hand moved to idly tug on the cuffs of her Japanese schoolgirl-esque outfit's sleeve and she leveled her grey gaze to meet his as he climbed up the hill to meet her. "Hello, Roman," she greeted with a smile. "I'm sorry for leaving you behind earlier."
     
    Her name was Mira Gonzales, alias Mishiro, and this was the first time she had ran in months.
  5. She took slower steps, walking with her arms out. Then as she grew accustomed to it, she let her arms drop to her side and walked normally. She weaved past players and NPCs. Then when she was reminded of the map function by snippets of an overheard conversation from a group of nearby players, she stopped and looked through her menu. With the semi-transparent map open and hovering in front of her, she worked her way outward from the center of the circle that was the Town of Beginnings. She passed busy roads and intersections, buildings of varying size, design, and function, and a familiar flash of pink. She turned her head and slowed down long enough for them to recognize each other. Then, unexpectedly, she grinned. She spun around with a little laugh. Look what I can do now! Then she turned in the direction of the town gates and took off.

  6. The girl lifted her foot and placed it in front of the other. One. Her legs shook and she felt she could tip over and fall any minute. But that was one step. With her heart beating fast and a feeling of childish delight rising up her chest, she took another. 
     
    She lost her balance and fell.
     
    "Miss! Are you alright?" 
     
    She looked up and saw a hand extended to help her. For a few moments, she thought it was him, then she registered the unfamiliar manner with which he'd addressed her. She looked up to see a man dressed in knightly attire with a large sword sheathed at his side. With hair the color of spun gold and a handsome face, he looked like a prince. "I...I'm fine." Slowly, she shifted her weight on one leg, then on the other, and stood. "Thank you."
     
    "Florence," he said. She tilted her head to the side in slight confusion, and the knight responded with a charming smile. "My player name's Florence."
  7. Everyone was smiling. She can’t recall many other places where there was a big group of people and they were all in a jovial mood. Birthdays, concerts, sporting events always had at least one very bored attendee who didn't want to be there. Even graduations weren’t this happy for they carried the reminder that the graduates would be leaving one stage of their life behind, sometimes along with precious people and places, and moving onto the next.
     
    “Hello!” greeted a chirpy, feminine voice. The girl's thoughts halted. She turned her gaze to the NPC greeter standing before the teleport gate. The friendly NPC smiled brightly and leaned forward, her “assets” and bunny ears bouncing as she further emphasized the skimpy clothing she had put on. This must be a service intended for the male players, something he would be overjoyed to see. Or maybe he saw it already. But as for her, she felt a bit uncomfortable. “Welcome to SAO! Please step off the teleporter so the next person can come in.”
     
    So focused was she on the appearance of the NPC that she moved forward and away from the teleport gate without thinking about it. Behind her, the next player materialized and they gazed upon their new world in amazement.
     
    Meanwhile, the greeter’s attention was still on her.
     
    “Have fun in our game!♡
  8. Vibrant music and conversation filled her ears as she turned her attention to the world in front of her.
     
    There was only one teleport gate and it was situated in a plaza, right in the middle of the Town of Beginnings, where all the major roads converged. Old-fashioned buildings made of stone and wood surrounded the area and some had colorful banners and little flags strewn about their rooftops and balconies. It looked and felt very much like a festival from her home country, and it brought a smile to her face as she remembered the simpler days of her childhood.
     
    From the second-floor window of a nearby building, a young NPC leaned out and watched the players occupying the plaza curiously. (If NPCs had existed before this, what a surprise this day must have been, with strangers suddenly flooding into their towns and walking along their streets). Players were everywhere and the green cursors floating above their heads allowed her to easily distinguish them from AIs; most, she assumed, had already left for the fields and the dungeons but a good number still remained scattered around the plaza, forming parties and waiting for their friends to log in.
     
    This was a pretty world. It was false and could never replicate the authenticity of the real world; yet somehow, it felt alive.
  9. November 6, 2022

    The girl opened her eyes to a kaleidoscope of color. After having spent a minute floating aimlessly in the darkness of a loading screen, the brightness of the virtual environment almost seared her eyes. Reflexively, she brought up her hand to block her sight and let it fall back to her side upon realizing that she hadn’t felt any pain. It was an odd experience. She felt as if she could stare directly at the sun. She blinked once, twice, and the dizziness swirling around her head waned as the world around her began to take shape.
     
    She was standing on a raised platform with columns made of stone rising from its four corners and behind her was a monument with undecipherable writings etched onto its front side. It looked like a place where sordid rituals in fantasy movies were held, but the distorted space between her and the cenotaph told her otherwise. She had seen this similar structure in pictures shared by SAO's beta testers. This must be the teleport gate.
  10. yongsadragon.jpg

     

    and you float above the earth, a spectre
    soul to dust and roots to ash
    destroy, divine, dеstroyer!
    the seasons shift with the angle of your glance
    laws of nature rendered frozen in your path
    from where have you come?
    you ruin us with dearth and famine
    yet you cradle us like a child
    more than anything else that lives and breathes and calls our name
    patron saint of the void!

    RELATIONSHIPS:

    Spoiler

    ruoyinn_5-e.png

     

    _____ (npc player)

    brother. legally: distant relative, then guardian and benefactor since her mother's untimely passing. he brings home the money, she "handles" the finances.

    Quote

    you aren't her brother, you remind her, and you sure as hell aren't an adequate replacement for her father. it has been four months and roslyn du vonnacht is sat at the dining table in your kitchen, and she is seated with her back ramrod straight, so utterly still like a wind-up doll with its key turned the full two rotations waiting and waiting for the one to set it down on the floor and let go. earlier she had answered you through the crack of her bedroom door, unaware that she wasn't tall enough to block your sight of her packed bags. [...]

    Spoiler

    i. appearances

     

    tumblr_f6a3013b662af8eafddc1c4659b8d4d0_1c2e03ba_1280.jpg

     

    Pinball

    close friend. every single possible point of entry to her residence is rigged to send an intruder alert straight to sibyl's inbox. they learned that the hard way.

    Quote

    you meet a girl and you think her smile is pretty. she takes a liking to you and you become friends. then years pass and everything is a truly horrific mess: your hands are bloodied. you didn't stop at just the broker. your conscience shakes, your mind is tearing itself apart in resentment.

    mishiro is beside you and she gently holds your hand.

    you drive her away the first time and watch her walls slam back into place. it took her so long to stop treating you like a stranger; you accept that will be the last you ever see of her. you drive her away the second time and she looks like she's about to cry. you run; you accept that will be the last you ever see of her. you run into her by accident and you want to drive her away a third time, but your heart shakes, you don't know when you started loving her but you have never really stopped since then. you take her proffered hand. the girl is smiling and you want it to be the last you ever see of her. she does not allow it.

    //

    Spoiler

    //

     

     

    MISCELLANEOUS:

    Spoiler

    PLAYED BY: b.laire [directory]
    FACE CLAIM: Selena (Punishing: Gray Raven) [ref] 

    PLAYLIST: [the strength / the justice]

    CHARACTER NOTES:

    Spoiler

    i. general

    • alignment: lawful good.
    • zodiac sign: virgo.
    • enneagram type: the perfectionist.
    • knows three languages: filipino, english, japanese. learned it in that order, has fallen out of practice with her mother tongue and is no longer fluent in it.
    • can play the guitar. like, you know– those boys in middle to high school who really wanted to impress their girls. that was the first motivation. stopped for a year, then she picked it back up when sao allowed her more free time.
    • the insides of her palms are covered in scars. they are faint, not the sort you would spot from a cursory glance; the nervegear's scan took place a little while before they could fully heal. when not wearing gloves, she tends to keep her hands flipped downward or have her fingers curled into her palm.

    ii. trauma dump at every corner: the journal

    • du vonnacht doesn’t mean anything in particular. it’s not even french or german. it’s just made up of the sounds that i like best.
    • re: v&f, help why can't i be normal. this is what i started with. i don't want to get rid of this draft.
      • conscientious alt text: she is on that grindset. had she remained in the real world, she'd've been perpetually obsessed with building her résumé. heavens save her mental health.
      • unassertive alt text: aincrad's second biggest pushover, second only to her boyfriend. she is often stumped in the face of charisma. communication has always been one of her weaker points and she's more likely to get dragged into something she doesn't want rather than speak for herself.
      • reserved alt text: she appears untouchable, in a sense. she has a uniquely cold and inexpressive demeanor that makes her difficult to comprehend. you are brave for asking her directly!: she'll return the favor and turn you down in the same clear terms.
    • re: post #2, is a timeline that stretches from pre-sao to current day. i won't forget it because it's pretty. trust.

    CREDITS:

    Spoiler

    //art & quotes credits. tba.

     

    STATS:

    Spoiler

    LEVEL 17:
    HP 340 | EN 52 | DMG 7

    --
    --
    COMBAT MASTERY: DAMAGE III

    EXTRA 1 + 2: FIRST AID V + ADD-ON: FIELD MEDIC
    (total sp: 85 | used: 49 / unused: 36)

    MAIN EQUIPMENT:

    Spoiler

    jack's lament
    T2E4 WEAPON (MA). CURSED, FALLEN, BLIGHT, VAMPIRIC (OFFENSIVE)
    no on
    e knows where it came from.
    [acquired]

    dioscuri
    T1E3 JEWELRY. ACCURACY III
    a pair of earcuffs fashioned from precious stone.
    >
    [acquired]

    vanguard's timepiece
    T1E3 TRINKET. LOOT DIE III

    [ref] time after time, meine zeugin. a silver pocket watch. within the circle of its chapter ring is a façade of clear glass, revealing the timepiece’s inner mechanisms.
    [acquired]

     

     

     

  11. official_5.png
    aren't we just terrified?

    XXXX

    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

    20(28)

    storm of shadows. the world resets.
    20(30) [YOU ARE HERE.]

     

    official_5.png


     

    Spoiler

     

    [stats:]

    Level 15 -- 38 SP
    | HP: 300 | EN: 30 | DMG: 7

     

    [skills:]
    [used sp: 35 | unused sp: 3]

    01. Two-Handed Battle Axe -- 4/5

     

    [inventory:]

    [weapons:]

    Spoiler

    Tempest
    T1 Perfect Two-Handed Battle Axe. DAMAGE III
    "Close your eyes. Let me be the violence in the pouring rain. I'll leave only the cursed lands in ruins, annihilate this final sin... all to reach for your hand once again." | [
    ]

    The Widower
    T1 Rare Two-Handed Battle Axe -- Bleed II
    A black battle axe with a reddish gleam. The handle has a red webbing on it and the pommel is shaped like a spider. The blade releases a red smoke.

    [armor:]

    Spoiler

    Tenebris Nix
    T1 Perfect Heavy Armor -- Mitigation III

    [reference] Interlocking black iron plates held together with cloth and mesh, and combat boots of the same color and material. The main armor piece covers the user's torso and is especially cold to the touch. Reduces the damage taken by the user.

    Ebonguard
    T1 Perfect Heavy Armor. HEAVY MOMENTUM II | RECOVERY I

    [reference] Black thigh-high boots. Steel covers its exterior and its knee plates bear the twin facades of a dragon. Always polished to perfection; always a little cold to the touch. | []

    [trinkets:]

    Spoiler

    Eye of Horus Enamel Pin 
    T1 Perfect Trinket. ACCURACY III

    While most enamel pins are golden, this one's has been painted in black. A circular and triangular base have been overlaid on each other, encapsulating the Eye of Horus within. The markings where the Egyptian pattern stands out are laced with gold. | []

    Gold Rings
    T1 Perfect Trinket. EVASION III
    A set of donut-shaped rings, too thick to be worn on someone's fingers. They're golden and shiny, but plain. Fits well into one's pocket. Try not to drop them.  | [
    ]

    Elven Eye
    T1 Perfect Jewelry. KEEN III
    A bright blue crystal in the shape of an oval with a small black stone in the middle, making it look like an eye of a person.

    [consumables:]

    Spoiler

    [x1] Eggnog
    T1 Demonic Consumable -- Mitigation I | Safeguard
    A hearty drink that warms even the coldest soul, and seems to give a blanket of warmth to those who drink it.

    [x2] Christmas Cookies
    T1 Demonic Consumable -- Mitigation I | Prosperity III
    A big plate of homemade cookies, shaped like Christmas trees and snowmen. When a person eats them, they feel the true spirit of Christmas and feel a little luckier in their travels.

    (2) Berry Crumb Bars
    Perfect Dessert. LOOT DIE III
    Tart crumbled and held knitted together by jam and cut pieces of berries. Chewy, crumbly, complex. Mild.
    |
     [172788-1] [172791]

    (1) Smores
    Rare Dessert. EVASION II
    A light, toasty treat made out of crackers and marshmallows. Chewy, crumbly, complex. Mild.
    [171163]

    [x10] Für Elise
    T1 Rare Support Song -- HP Recovery II (Instant Effect)

    [reference] Lingering sentiments. Wilted flowers, and a love that never came to be.
    | 
    [145555] [152477] [152483] [152667] [152669] [152674] [152676] [156256] [156270] [156273]

    [x5] Liebestraum No. 3
    T1 Uncommon Support Song -- HP Recovery II (Instant Effect)

    [reference] "O lieb, so lang du lieben kannst." 
    | [147460] [145309] [145310] [148585] [155053]

    [items:]

    Spoiler

    Teleportation Crystal
    Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.

    Dimensional Backpack
    Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time. | [
    ]

    Treant Armor
    A consumable that when used, applies a layer of bark on a piece of armor/shield. The treant armor adds one slot of mitigation to that piece for one thread. This cant bring the mit above its maximum (3 slots).
    | [
    ]

    [x3] Starter Healing Potions
    Heals 50 HP.

    Gold Star Stickers
    Charges: 2/3
    +1 DMG, +1 LD or +15MIT for one thread. Stacks on top of other food/alchemical consumable buffs, but does not stack with Scent of the Wild totems.
    | [
    ]

    Milky Way Rail Blueprint
    +1 CD to a day's worth of crafts or item identifications.
    | [
    ]

    Galaxial Water Snake
    Provides +1 CD when rolling to train familiars in <<Taming your Friend>>. Can also be used to change a familiar’s appearance to a starry sky’s form of itself. Single-use item. CD buff lasts for one thread.
    | [
    ]

     

    circle-cropped_resized.png

     Mishiro (LEVEL 15: 38 SP)
      | HP: 300/300 | EN: 30/30 | DMG: 7
      

     

    Spoiler


    [battle-ready inventory:]

    Spoiler

    [skills:]

    Spoiler

    [used sp: 35 | unused sp: 3]

    01. Two-Handed Battle Axe -- 4/5

    [sword arts:]

    Spoiler

    [r1:]

    • [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
    • [x2 AoE] Smash (2 Energy + 2 per target hit) - An uppercut aimed at opponents head to send them reeling.

    [r2:]

    • [x3 AoE] Lumberjack (3 Energy + 2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
    • [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.

    [r3:]

    • [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
    • [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
    • [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.

    [r4:]

    • [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
      [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.

     

     

     

     

  12. ┎━━━━━━━━━━━━━   ❅   ❅   ❅   ❅   ━━━━━━━━━━━━━┒

    anko-_1.png
    ━  ━  ━

    MISHIRO
        ______ __ ________   |   (20+)   |   female   |   aromantic bisexual   |   5'6" 

    ┖━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┚

    AT A GLANCE:

    a promising young athlete left crippled by a devastating car accident. she was in possession of a nervegear as part of an experimental physical therapy program, and her misfortunes would only continue to pile up when a copy of sword art online found its way to her in the form of a well-meaning gift. thankfully, she did not come alone.

    presently: a civilian of strange repute. what does god demand, to have its will overturned? to plunge your hand into the sea of a quintillion possibilities and wrench the neck of the single outcome you desire? if there is a price, she has yet to hear of it. her life in aincrad appears as comfortable as it can possibly be. she has a house and a brother to share it with. she runs a quiet café just a short walk from tolbana and is a recognized supplier for mid-level guilds or any individual parties that may deign to drop by. she keeps an eye on groups with charitable objectives and hefty anonymous donations sometimes just happen to land in front of their secretaries. rarely, however, does she step into battle herself. you think her existence questionable but inoffensive until a few curious eyes latch onto her poorly hidden indiscretions. one's character is discerned by the company they keep, so the saying goes, and recently she has come to cherish a man whose name is descended into notoriety.

    but what could they ever do, but shake their heads in disapproval? tell her your name and explain to this lovelorn fool how she has hurt both you and all of player society. she is a patient conversationalist.

    ::: ::: ::: ::: ::: ::: ::: ::: ::: :::

    VIRTUES AND FLAWS:

    + conscientious: the mother was a poet, a natural-born romantic; she loved, and she only cared about that which she loved, and once when she went to sleep her heart leaked out of her body like the steady drip-drip-drip of the last bits of water out of a faucet and they were never able to scrub it off the asphalt, all the shed tears the plaque the resentment the debts the loss. the daughter did not loathe her, but she stubbornly set out to become the exact opposite. if she can chisel off all the impurities, then it would not even matter what she had once been given.

    + ______-______: ___ ___ then ___ __ ___ __ ____ __ __, ___ ____ ______ _______ __ ___________ __ __ __. "_____ i ____ ________ __ ____ __ ____ _ ____ __," ___ will ___ __________ __ __ ____ ___. ____ ___ ____ ____ ___ ______ __ ____ ________ ____ ___ ___ ___ ____ ____ ___ ___ ___ __ ______ _______ ___ __ ____ __ ___ ___ ____ walk.

    + principled: she was not raised a ________. her morality is the kind that is utterly unshaken by harsh trials, temptation, or sentiment. her actions are generally easy to comprehend, if the beholder is just as familiar with what is considered good and lawful, but should her integrity ever be brought into question, she would firmly uphold that she did what she thought was right.

    + knowledgeable: there was a promise (--and her mind tells her that she broke that promise, though she does not have the memories to match), but that is as far as she will let her excuses go. despite not being a fighter, she is well-acquainted with aincrad and the systems that govern it, whether it be through her experimentation in the training grounds, the books in her guild’s library, or her brother’s idle chatter. toss her into an emergency situation and she’ll likely get by just fine. 

    - delicate: [painted over.]

    - naïve: it's heartbreakingly simple. she has it in her head that the world is kinder and more beautiful than it actually is, and rather than be persuaded otherwise when it disappoints her, she elects to believe that its faults could be made up for with her own hands. a star is pulled from its reflection in the endless sea and she thinks she can catch a miracle again, for as many times as it takes.

    - unassertive: she, having shaken herself from her early childhood haze, sought to counterbalance the turbulent personalities of the last two people left in the world to care for her. she treasures harmony, almost as much as beauty and justice, and she struggles to balance her values when they come into conflict. perhaps there is something to be learned here, she acquiesces reluctantly.

    - reserved: let it not be said that the mother the unsuspecting father and sisters and brother never tried: they cleaned up all the messes, they made all the apologies, they tried to find the triggers, the cures, until it became clear that it resisted comprehension, and they did that for nine years, would you not call that love, in a sense? from the moment of its birth, the child bore an unquenchable anger. the house was thrown into a complete disarray and only then did the fire die out -- it had to.

    official_2-1.png                                                                                                                                                                             


     

     

     

     

     

     

     

     

     

     

     

     

     

     

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