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Freyd

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Posts posted by Freyd

  1. Deliberate | [1 Token]
    Gain +1 to CD rolls for one thread, or for a day's allocation of crafting. Stacks with consumables and enhancements.

    Lucky [1 Token]
    Gain +1 to LD rolls for one thread, or for a day's allocation of crafting. Stacks with consumables and enhancements.

    Vigorous [1 Token]
    Gain +1 EN recovery during combat for one thread.

  2. ph

    ***

    Note: CS and CSA are inactive during raids.

    GUILD RANK 5 (+5% col, +5% EXP)
    Mega Slime Farm (+10% EXP)

    Freyd consumes and shares with party:
    @Zajcica @Mina @Ariel - The Crowned Lion @Katoka @Oscar

    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) - 1 portion

    Standard Consumables (Max 5):

     

    Non-Standard Consumables:

    Deliberate [Guild] | Source | Gain +1 to CD rolls for one thread, or for a day's allocation of crafting. Stacks with consumables and enhancements.
    Lucky [Guild] | Source | Gain +1 to LD rolls for one thread, or for a day's allocation of crafting. Stacks with consumables and enhancements.
    Vigorous [Guild] | Source | Gain +1 EN recovery during combat for one thread.
    Bizarre Antidote | Source | Special Dote 3 and +1 EVA that stacks

    MOAR!

    Stats will go here.

    Spoiler

    ph

     

  3. "You have it backwards," Freyd replied, sounding reticent to tell the tale while hanging off the edge of the speeding caravan wagon.  The massive mutant warg bellowed in frustration at the sudden loss of its pack, but still gave chase. 

    "The skill didn't come first.  Shadow did.  That's with a capital 'S', as in 'Mr.Shadow' himself - the boss from the floor 26 labyrinth.  Shadow the Malevolent, as officially titled."  The warg lunged, losing the tip of its nose for its trouble.  Freyd's keen reflexes were just waiting for it to be predictably stupid.  This was hardly the most devious or resourceful of Cardinal's horde.

    "That was a tough fight, with Shadow's essence possessing Orgoth, the minotaur champion.  We had to fight him first.  Remember, Jomei?  You were there." A bump in the road nearly jostled them off their ride, which landed unevenly and nearly tipped twice before they brought it back under control.  "There was a moment in the fight, where something connected me with that boss, through my weapon.  I can't explain it, and don't particularly care to remember it, but... that was when it all started.  The stuff with the gemini... I guess you could call it a related affinity.  But the two flow from the same source."

    The Snapper threw itself at the cart, trying to leap aboard but meeting Freyd's plated fist instead.  It skittered to a halt and fell behind.  Not content to leave their enemy able to returned, the Whisper launched himself off the wagon and speared it with his blade.  Tumbling into dark underbrush beyond, he reappeared just as suddenly from a shaded corner, scaring the willies out of poor Gyrard.

    "Yeah.  So... it's kinda complicated..."

    ***

    Reference 1 from Lab 26 boss fight:

    Spoiler

    “And this scrawny one!  So dark, so brooding, so frail that he can’t decide whether to stand in light or dark.  Actually, I think I like him!  Yes, let’s use him next, after Steak-boi is spent.” 

    Dozens of writhing black tendrils lunged from the shadows at the room’s edge, piercing Freyd through and lashing at the same concealing clothing Shadow had previously singled out with his dare.  Two inky tentacles wrapped themselves around his head, dissolving his cowl just as the rest of him was flensed by the rest of the rippling swarm.  His clothes and mask were torn, parts fading to translucence by an attack intended to target the spirit instead of the flesh.  Where red eyes should have been, only two black orbs remained, though the Whisper seemed to be straining with every available ounce of available will to keep his body from slipping beyond his control.

    Reference 2 from same: https://www.sao-rpg.com/topic/20294-br-f25-paving-the-way-to-floor-26-shadow-the-malevolent/?do=findComment&comment=631063

    Note that I kept a tally of his holy and fallen procs during that entire fight...

    Spoiler

    Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
    Free Action | None

    ID #246635 | BD: 3+8=11 (hit).  DMG (15*21=315-45=280) 

    Freyd | HP: 1360/1360 | EN: 141/168 (153-12) | DMG: 21 | MIT:152 | ACC:4 | AA  | TAUNT | F-SPIRIT | EVA:2 | BH:75 | VAMP-D: 75 | VAMP-O: 150 | PARA-V | LD:5 | Barrier 0/2
    Jomei | HP: 1000/1000 | EN: 138/138 | DMG: 21 | MIT:44 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:55 | HB: 44 | VAMP-D: 110 | BLI: 32/-20  | LD:1 
    Wulfrin | HP: 900/900 | EN: 122/134 (134-12) | DMG: 23 | MIT:103 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:5 
    The Caravan | HP: 285(500-87-64-64)/500

    Abilities:

    • Inanimate | The caravan is immune to all status effects except for Burn.
    • Fast Travel | Players can decide to ride on the caravan on the ride, reducing the number of posts required before the fight can begin; however, this activates the enemy's <<Ambush>> ability during the first turn of combat. 
    • Flee! | All players forfeit their Post Action to hop into the caravan and attempt to get away. All player hate values temporarily becomes zero until they leave the caravan again. While the hate of all players is at 0, the mobs will attack <<The Caravan>>. The party leader shall roll and the enemy is successfully escaped after 2 natural rolls of LD 15+.
    • Muck! | If the party leader rolls a natural LD of 5 or less while attempting to flee, the wheels of <<The Caravan>> will become stuck in the mud of the swamp. Each member of the party must devote a post action to freeing the wheel from the mud before more flee rolls may be attempted.

    [3,0,1] Poison Snapper | HP: 269/500 (269-280) | DMG: 100 | MIT: 45 | ACC: 2 | EVA: 1 | STUNNED

    Abilities:

    • Venomous Bite | On a MD 9-10, Poison Snapper sinks its fangs into the target with the highest hate. This deals 50 unmitigatable poison damage each turn for 2 turns as an ailment effect.
    • Revenge | If a <<Wolf>> dies while Poison Snapper is still alive, on the turn after its ally falls, Poison Snapper shall make an attack on the player who killed it before making its normal attack.
    • Destroy | If no target has hate on <<Poison Snapper>>, it shall attack <<The Caravan>>
    • Ambush | Activated by <<The Caravan>> (see above), the pack shall ambush without warning, acting first in the rotation and with absolute accuracy on this attack, before the players can even get a turn. 

     

  4. "Figures you'd be the one to spot my intentions," Freyd joked, half-heartedly as his blade gauged a nasty gash open along the lion's face.  One of its eyes was looking really wonky as a result, seeming to ooze and bleed out, like its mesh was liquified.  "Have no illusions.  The front lines carry serious risk.  If the worst were to happen, I'm entrusting things to all of you.  Keep the guild together.  Keep the player base safe.  Work as a unit.  Survive."

    Sweeping low, Veritas severed another vital tendon, the Nemean lion crumpling to the ground under its own weight.  "See?  You need four working legs to stay standing."  Freyd paused to glance upon them, ensuring his point was understood.  "Besides, I tried dying last time, and it wouldn't take."

    Bravado was expected, sometimes even required.  But he knew well where their thoughts would take them. To the burden of a tank, and the wards under his charge, just like they and everyone else were to him.

    ***

    Spoiler

    Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 1/2; Stamina) = 12 EN.  
    Free Action [Item] | Crystal of Divine Light

    ID #246628 | BD: 8 (Crit +1, Fallen +6).  DMG (15*35=525-70=455) 

    Freyd | HP: 1325/1325 | EN: 125/161 (137-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 44/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 69/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    [6,2,2,1] Nemean Lion | HP: 36/2090 (491-455) | MIT: 110 70 | Shatter II (1/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUN-IMM (0/3) | STC 40 (1/2)

    Abilities:

    Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
    Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
    Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
    Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  5. Landing opposite Ren, sword cleaving into the enemy's flank, Freyd could tell merely by the clinking shattersong of certain fractal formations that the stun had landed. Spinning and pivoting on heavily booted feet, he'd spring in and out more readily than someone in this much protective gear should be able, nicking and cutting down its defences a sliver at a time.  Okay... maybe chunks.  Death by a thousand cuts wasn't really his fighting style, preferring grandiose blows better worthy of a two-handed wielder.  The katana qualified, but his own tactics had changed many times since those earliest days.

    "Foyle.  Jeeves.  Now."

    Order given, he and Ren made way for their backup to pound the beast from afar, ready to block its escape and follow up with their next wave of strikes as soon as the opening was provided.  Leaning into his shoulder pauldron, Freyd made ready to charge again, sword in a high guard and eager to bring the desert rain.

    ***

    Spoiler

    Post Action | TECH-D (x12, 12 EN): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
    Free Action [item] | Meathook

    ID #246622 | BD: 4+7=11 (hit).  DMG (12*28=336-70=266) | CD 7 | ST-B/BtV Locked

    Freyd | HP: 1325/1325 | EN: 137/161 (149-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 76/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    [3,2,0,0] Nemean Lion | HP: 1502/2090 (1768-266) | MIT: 110 70 | Shatter II (0/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUNNED | STC 40 (0/2)

    Abilities:

    Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
    Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
    Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
    Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  6. Moving quickly through town, Freyd wasted no time ushering the lot of them to the portal and floor seventeen beyond.  While the rest glanced all about, soaking in the sights like a bunch of newbie tourists, Freyd navigated the city's busy streets and led them out to the dry savannah beyond.  Lions prowled the wilder areas in surprising numbers and frequency on this floor, like the spawn rate had been boosted as a prank and no one ever went back to reset it correctly.  Were it an actual environment, they'd have decimated the prey populations early on and propagated their own demise.

    "Believe it or not, this one's actually the easier of the two mobs we're facing off against today.  And that new bow of yours should work wonders, Foyle.  Pretty sure its vulnerable to fire.  The rest of us just lather, rinse and repeat.  The same tactics as before.  Don't get complacent about it, but you'll find disabling your enemies and then grinding them down with superior firepower works quite effectively in most cases."

    ***

    Freyd uses Tracking

    Respawn counter: 15 - Spyglass (5) - Tracking (5) - Grindstone (3) - post (2) = 0 posts

  7. "Duly noted," Freyd replied, nodding his appreciation for Jomei's concern.  "Not something I think either one of us are interested in repeating."  A sideways glance shared with Wulfrin was all they required to agree.

    "And, besides, it seems we all have significant others to care for these days."  Wulfrin's wedding had been long in the planning and execution, but he and Ciela seemed happy and perfect for each other.  Jomei and Lessa's coziness on the battlefield had hardly gone unnoticed.  Freyd had welcomed it, silently, thankful for any expression of passionate bonds to help them all stave off the dark and the madness.  

    "I'm happy for you both," he added, mutely.  Topics of love and romance were hardly his kettle of fish. Greetings given, he steered them quickly towards Gyrard, eagerly seeking a topic change away from the mushier things.  Pairing death talk with dreams of verdant hair didn't sit well.  Facing down gnashing venomous teeth was infinitely more comforting.

    Hovering by the door, sipping a steaming summoned cup of vanilla scented tea while Joms did most of the talking, it helped warm his bones a little.  Not that this floor had much sun, but at least there was a bit of a breeze to help dry out his armor.  Gyrard also gave him a skeptical warning from beneath his bushy brows, suggesting it might be best not to soak his shop floor.

    Once hands had been shaken and agreements sealed, the Whisper turned his attention to the journey ahead.  Cargo quickly surveyed and secured, he climbed up on the wagon and found a suitable spot.  The others would see him close his eyes, shadows leaning in protectively to shroud the wagon.

    "Not sure how much it will help, but thought I might give this a try.  Wouldn't be much of a quest without trouble ahead, would it?"

    ***

    Freyd uses Barrier (15 EN, CD 0/2)

    Freyd | HP: 1360/1360 | EN: 153/168 (168-15) | DMG: 21 | MIT:152 | ACC:4 | AA  | TAUNT | F-SPIRIT | EVA:2 | BH:75 | VAMP-D: 75 | VAMP-O: 150 | PARA-V | LD:5 | Barrier 0/2

    1 post made. Riding in the Caravan.

  8. "Standard rules of engagement basically hold true.  Immobilize.  Fracture defense.  Then we beat the living tar out of the target until it turns into confetti.  This one can be particularly nasty if it stays in the water, where it might try to drag you down.  We'll be wailing on it anyway, so don't panic.  Enough damage will set you free."

    As they approached the small inlet his tracking talents had identified as the field boss' current lair, Freyd ordered them to spread out with ranged fighters on the flank. He and Ren approached more directly, still keeping ten feet apart to allow themselves room to maneuver.  Weapons draw, they all advanced as silently as possible, which didn't mean much when two of them were in heavy armor.  Coiled lighting sprung out from beneath the sands, its writhing muscled form lashing out every way at once.

    Prepared, but still flustered by the beast's raw speed, Freyd snared it as best he could, leaving its shimmering scales shattered.

    "Stun it now!"

    ***

    Spoiler

    Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
    Free Action [item] | Meathook

    ID #246613 | BD: 5+8-2=11 (hit).  DMG (15*28=420-80=340) vs. Hebishinu | CD 8 | ST-B/BtV Locked

    Freyd | HP: 1325/1325 | EN: 149/161 (161-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 99/99 | ST | FOCUS | DMG: 18 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 101/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 95/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    Hebishinu | HP: 1550/1890 (1890-340) | MIT: 100 80 | Shatter I (0/3) | DMG: 190 | ACC: 3 | EVA: 2

    Abilities:

    Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
    Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
    Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  9. Cold Shoulder (1)
    Applies FREEZE I to one's weapon for a single thread. This application exceeds equipment caps as a separate source, but two instances of the effect from this item will not apply.

    ID: 246608

  10. Sopping wet and dripping dregs from the twenty-ninth as he emerged from the teleporter, a puddle instantly formed around Freyd just from him standing there for a moment.  

    "Gah... I swear I've been soaked for a year straight.  There's nothing but a giant raisin left under my cowl!"

    Peeling off the garment plastered to his noggin produced a sickly slurp and sent shivers down his frigid spine.  

    "That floor just sucks the will to live from your bones, yanno?"

    Blue eyes blinking as they surveyed their surrounding, they seemed rather disappointed.

    "I can't say this place is much of an improvement.  Honestly, I often forget it even exists.  Jomei!  You around here somewhere?  I can't get the wipers on my eyeballs working."

    No matter how much he swished away with his hands, it's like a lake's worth of water was slowly dribbling out of his matted hair.  Impatient and cold, Freyd shook his head around like a dog instead, spraying everything within ten feet with his splatter.

    ***

    Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

    GUILD RANK 5 (+5% col, +5% EXP

    Freyd consumes and shares:

    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6)

    Freyd | HP: 1360/1360 | EN: 168/168 | DMG: 21 | MIT:152 | ACC:4 | AA  | TAUNT | F-SPIRIT | EVA:2 | BH:75 | VAMP-D: 75 | VAMP-O: 150 | PARA-V | LD:5                                          

    Spoiler

    Name: Freyd, Bara no kuro kishi
    True Tier: 19
    Level: 34
    Paragon Level: 156
    HP: 1360/1360
    EN: 168/168

    Stats:
    Damage: 21
    Mitigation: 152
    Accuracy: 4+2+1+AA
    Evasion: 2+2
    Battle Healing: 75
    Loot Die: 4
    Stealth Rating: -5
    TAUNT
    VAMP-D: 75
    VAMP-O: 150
    PARA-V

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
    Armor/Trinket: 
      - Negare Omnia | T4 HA | MIT III | VD I
    Shield/Armor/Trinket: 
      - Night Shades | T3 Trinket | ACC III | EVA I

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - Grappling Familiar

    Custom Skill:
      - Shades of the Gemini (CS)
      - Beckon the Void (CSA)

    Skills:
      - Battle Healing R5
      - Charge
      - Energist
      - Extended Mod Limit
      - Extended Weight Limit
      - Fighting Spirit
      - Heavy Armor R5
      - Howl
      - Katana R5
      - Lock Picking R3
      - Quick Change
      - Searching R4

    Extra Skills:
      - Disguise
      - Survival
      - First Aid R5

    Inactive Extra Skills:
      - Meditation
      - Forgotten King's Authority
      - Lady Luck
      - Photosynthesize
      - Brawler
      - Assault Mode
      - Frozen Hide

    Addons:
      - Field Medic
      - Focus
      - Focused Howl
      - Hyperactive
      - Iron Skin
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Barrier
      - Detect
      - Emergency Recovery
      - Impetus
      - Night Vision
      - Purify
      - Tracking

    Inactive Mods:

    Battle Ready Inventory:
      - Bear Trap (Reusable 1/combat) x1
      - Bear Trap (Reusable 1/combat) x1
      - Crystal of Divine Light (Reusable 1/thread) x1
      - Mass HP Rec [Inst] (+10% HP) x7
      - Meathook (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Rhino's Horn (Reusable 1/combat) x1
      - Samael's Pride | T4 Katana | FLN II | HLY II x1
      - Teleport Crystals x7

    Housing Buffs:

      - Bedroom: -1 energy cost for the first two expenditures of each combat
      - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs: [Firm Anima] 

      - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
      - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
      - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
      - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
      - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
      - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
    - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
    - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:
     - Appraising[3478exp] R5
    Gathering Profession:
     - Fishing[576exp] R5

                                                                                                      

  11. Venrough was another location he felt required more time to explore.  As players stretched themselves across more unlocked floors, their attention spans thinned accordingly.  Even with as much effort as he put into scouting, Freyd had few stories to tell of this place.  Well, few that didn't involve pirates.  Countless coves, sheltered bays and hidey-holes dotted the coast line of this floor's volcanic islands, many of them infested with ruffians and scallywags galore.  

    "I vaguely recall getting shot out of cannon here once.  Possibly with Oscar, or Koga.  Kiluia just set himself on fire."  Their hijinks brought a smile to the Whisper's face, sorely needed in these dark days.  And with a raid approaching, it was almost crunch time.  It was always almost crunch time.  But they'd learn that eventually if they hadn't already.

    Decked out in new duds, freshly forged and strung weapons in hand, their party was looking more fearsome by the day.  They looked ready to stand on their own now.  Future frontliners... or replacements.  Quick to control his features, Freyd wasn't about to let pre-raid jitters ruin a valuable training mission.

    "Hebishinu and the Nemean Lion are on our shopping list today.  I'll walk you through the details as we go, but time is of the essence.  Frontliners gather on twenty nine as we speak.  They'll need the drops these beasties offer."

    ***

    Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

    GUILD RANK 5 (+5% col, +5% EXP

    Tier Locked to T3 for Field Bosses

    Freyd consumes & shares:

    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) -1 portion + ACC filled
    Spyglass | https://www.sao-rpg.com/topic/20786-general-merchant/?do=findComment&comment=640849

    Freyd | HP: 1325/1325 | EN: 161/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5

    Spoiler

    Name: Freyd, Bara no kuro kishi
    True Tier: 19
    Level: 34
    Paragon Level: 154
    HP: 1325/1325
    EN: 161/161

    Stats:
    Damage: 18+10
    Mitigation: 134
    Accuracy: 4+2+1+AA
    Evasion: 2+2
    Battle Healing: 73
    Loot Die: 5
    Stealth Rating: -5
    TAUNT
    VAMP-D: 73
    VAMP-O: 146
    PARA-V

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
    Armor/Trinket: 
      - Negare Omnia | T4 HA | MIT III | VD I
    Shield/Armor/Trinket: 
      - Night Shades | T3 Trinket | ACC III | EVA I

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - Grappling Familiar

    Custom Skill:
      - Shades of the Gemini

    Skills:
      - Battle Healing R5
      - Energist
      - Fighting Spirit
      - Heavy Armor R5
      - Howl
      - Katana R5
      - Quick Change
      - Searching R4
      - Biting x5 (Specialties)

    Extra Skills:
      - Disguise
      - Survival
      - Meditation
      - Forgotten King's Authority

    Inactive Extra Skills:
      - Lady Luck
      - Photosynthesize
      - Brawler
      - Assault Mode
      - Frozen Hide

    Addons:
      - Focus
      - Focused Howl
      - Iron Skin
      - Precision
      - Stamina

    Mods:
      - Impetus
      - Night Vision
      - Tracking

    Inactive Mods:

    Battle Ready Inventory:
      - Bear Trap (Reusable 1/combat) x1
      - Bear Trap (Reusable 1/combat) x1
      - Crystal of Divine Light (Reusable 1/thread) x1
      - Mass HP Rec [Inst] (+10% HP) x7
      - Meathook (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Rhino's Horn (Reusable 1/combat) x1
      - Samael's Pride | T4 Katana | FLN II | HLY II x1
      - Teleport Crystals x7

    Housing Buffs:

      - Bedroom: -1 energy cost for the first two expenditures of each combat
      - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs: [Firm Anima] 

      - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
      - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
      - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
      - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
      - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
      - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
    - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
    - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:
     - Appraising[3478exp] R5
    Gathering Profession:
     - Fishing[576exp] R5
     

     

  12. Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day)
    +1 to CD from Hermes’ Scale
    +2 EXP: Hard Working (also +1 IDs per day)
    +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day)
    +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16)

    Identifications:

    1x T4 Perfect Items (@3040 col) = 3,040 col
    1x 1st Rerolls (@1,000 col) = 1,000 col

    Net Cost to Banker: 4,040 col 

    Breaking Down Items for Mystic Essence:

    Spoiler

    Frostweave Gloves +4 (T4 Perfect Weapon (MA) - ACC, Bleed, Freeze)
    Acquisition ID [201026c] | Roll ID: 213696, 213697, 213698 | Reroll IDs: 213699, 213700, 213701, 213702
    Supple white gloves that are ever-cold to the touch.

    Lightning Conduit Wraps +4 (T4 Perfect Weapon (MA) - Para 2, Static)
    Acquisition ID [198573b] | Roll ID: 213592, 213593, 213594 | Reroll IDs: 213596, 213597, 213598, 213603
    A pair of cloth wraps inlaid with supple wire mesh.

    Touch of Frost (T3 Perfect MA weapon - Keen 1, Acc 1, Freeze 1)
    Acquisition ID [173158b] | Roll ID:  175718, 175719, 175720
    Pale blue cloth wraps that soothe and still anything they touch, calming heated arguments as effectively as a puddle of water.

    Appraisal Rolls (Items:

    Spoiler

    Name: Hrokkon's Heart Reforged +1
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246592, 246593, 246594
    Roll Result: 17, 11, 20 (No Unique)
    Item Type:  Weapon (Warhammer)
    Tier: T4
    Quality:  Perfect
    Enhancements: AA | ACC II
    Description: An ornate, adamant warhammer infused with the charged and pulsing dark heart of a fallen frost titan.
    Link: https://www.sao-rpg.com/topic/40376-f05-pp-dawn-of-the-wobbegong/?do=findComment&comment=682754
    Acquisition ID: 223977c

    Re-roll +1:  [bleed] ID 246595 | Use 3 Mystic Essence to force Absolute Accuracy

     

  13. Freyd gives Rencesvals (for Foyle)

    Anathema +3 | T4 Perfect Weapon (Projectile) | AA | ACC I | Para I
    Acquisition ID: 220388b | Roll ID: 246463, 246464, 246465 | Reroll IDs: 246466, 246467, 246468
    An exquisite elderwood longbow
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697938

    Perdition's Reach +3 | T4 Perfect Weapon (Projectile) | Burn I | Static I | Fallen I
    Acquisition ID: 218081b | Roll ID: 246469, 246470, 246471 | Reroll IDs: 246472, 246473, 246474
    A recurving longbow made of well-oiled ash, stained to a matte, dull grey finish that crackles with infernal wrath. Arrows fired from it strike like red lightning, trailing black ash and smoke in their wake.
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697938

    Freyd gives Rencesvals (for Jeeves)

    Desolation +3 | T4 Perfect Weapon (Projectile) | ACC II | Blight I
    Acquisition ID: 218977b | Roll ID: 246439, 246440, 246441 | Reroll IDs: 246442, 246443, 246444
    A blacked shortbow that desiccated anything stricken by its touch.
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697938

    Virulence +3 | T4 Perfect Weapon (Projectile) | ENV-O | ACC II
    Acquisition ID: 218943c | Roll ID: 246517, 246518, 246519 | Reroll IDs: 246520, 246521, 246522
    A crossbow steeped and stained in the dark waters of the Stygian River.
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697938

    Prototype v.18 +3 | T4 Perfect Weapon (Projectile) | Keen I | AA | Fallen
    Acquisition ID: 220710c | Roll ID: 246535, 246536, 246537 | Reroll IDs: 246538, 246539, 246540
    An intricate hidden crossbow, concealable within the long sleeve or a loose coat of jacket.
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697938

    Freyd gives Rencesvals (for Rencesvals):

    Reaper’s Regret +5 | T4 Perfect Weapon (WH) | Fallen 1, ACC 1, Para 1
    Acquisition ID [165950a] | Roll ID:  166976, 166977, 166978
    A wicked-looking spiked blade meant to deal grievous injury for any it does not slay outright.
    Source: https://www.sao-rpg.com/topic/20787-30-conversion/?do=findComment&comment=637903

    Rimecrest +4 | T4 Perfect Weapon (WH) | Para, Bleed, Freeze
    Acquisition ID [196168a] | Roll ID:  200679, 200681, 200682 | Reroll IDs: 200684, 200685, 200686, 200687
    A vicious-looking black metal scythe that trails cool black vapors as it passes.
    Source: ...lost to roller oblivion. 

    The Zapstick +4 | T4 Perfect Weapon (WH) | ACC 2, Static 1
    Acquisition ID [199108a] | Roll ID: 200772, 200773, 200774 | Reroll IDs: 200775, 200776, 200777, 200778
    A crude, wrought-iron lightning rod that someone yanked off a rooftop to use as a weapon.
    Source: ...lost to roller oblivion. 

    Hrokkon's Heart Reforged +1 | T4 Perfect Weapon (Warhammer) | AA | ACC II
    Acquisition ID: 223977c | Roll IDs 246592, 246593, 246594 | Reroll IDs 246595
    An ornate, adamant warhammer infused with the charged and pulsing dark heart of a fallen frost titan.
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697949

  14. True Light Lantern | [10 Mon]
    When lit this simple brass lantern burns away shadows and deception, aiding in the connection of blows in the darkness. Negates the effects of low-light. Grants its user's party +1 ACC and +1 LD. A party may only benefit from one True-light Lantern at any given time.
    ID: 246590

  15. 5 hours ago, Wulfrin said:

    @Freyd
    Mentor's Pride - Absolution +1 | T4 Demonic Weapon (Katana) | AA | ACC III

    Fusion ID: 246589
    A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire.  Persi could not have been more proud than to have been commemorated by such a memento.
    Source: https://www.sao-rpg.com/topic/39434-f22-r8-blacksmith-sentinel-armaments-open/?do=findComment&comment=697943&_rid=9499

    Collected with gratitude.

  16. Item fusion requested:

    Combine:

    Mentor’s Pride | T4 Perfect Katana | ID: 238567 | ACC 3
    Crafting ID: 238567
    A purely decorative piece designed by Wulfrin to commemorate an unbreakable bond. It is a katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. It is outlined all over with golden filigree. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire.
    Source: https://www.sao-rpg.com/topic/19871-f2-r5-appraiser-freyd-aspirations-open/?do=findComment&comment=697837

    With:

    Mentor's Pride - Absolution +1 | T4 Perfect Weapon (Katana) | AA | Para II
    Acquisition ID: 218877a | Roll ID: 246424, 246425, 246426
    A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire.  Persi could not have been more proud than to have been commemorated by such a memento.
    Source: https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=697866

    To Create:

    Mentor's Pride - Absolution +1 | T4 Demonic Weapon (Katana) | AA | ACC III
    Fusion ID: tbd
    A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire.  Persi could not have been more proud than to have been commemorated by such a memento.
    Source: tbd

    ***

    Cost: 1 Demonic Shard, 1 Gleaming Scale

  17. Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day)
    +1 to CD from Hermes’ Scale
    +1 to CD from Deliberate | 244885b
    +2 EXP: Hard Working (also +1 IDs per day)
    +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day)
    +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16)
    Crafting Respite | Dragon's Breath |
     174619

    Identifications:

    25x T4 Perfect Items (@3040 col) = 76,000 col
    25x 1st Rerolls (@1,000 col) = 25,000 col
    25x 2nd Rerolls (@2,000 col) = 50,000 col
    25x 3rd Rerolls (@4,000 col) = 100,000 col

    Total Cost: 251,000 col due to banker

    Junking:

    17x T4 Perfect Items (@1900 col) = 32,300 col

    Net Cost to Banker:  218,700 col 

    Appraisal Rolls (Items:

    Spoiler

    Item #1 - KEEP

    Name:  Desolation +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246439, 246440, 246441
    Roll Result: 3, 3, 15 (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: ACC II | Blight I
    Description: A blacked shortbow that desiccated anything stricken by its touch.
    Link: https://www.sao-rpg.com/topic/39378-pp-f01-a-fresh-start-in-a-new-world/?do=findComment&comment=677472
    Acquisition ID: 218977b

    Re-roll +1:  [keen] ID 246442| LD: 9 - becomes [Bleed] - (No Unique) 
    Re-roll +2:  [keen] ID 246443| LD: 14 - becomes [ACC] - (No Unique)
    Re-roll +3:  [Bleed] ID 246444| LD: 2 - becomes [Blight] - (BD 10, CD 7+2 = Unique)

    Item #2 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246445, 246446, 246447
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39314-f16-pp-the-seaweed-is-always-greener/?do=findComment&comment=676983
    Acquisition ID: 218831a

    Re-roll +1:  [x] ID 246448| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246449| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246450| LD: X - becomes [X] - (No Unique)

    Item #3 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246451, 246452, 246453
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39314-f16-pp-the-seaweed-is-always-greener/?do=findComment&comment=676983
    Acquisition ID: 218831b

    Re-roll +1:  [x] ID 246454| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246455| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246456| LD: X - becomes [X] - (No Unique)

    Item #4 - CONVERT TO MYSTIC ESSENCE

    Name:  NAME +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246457, 246458, 246459
    Roll Result: 18, 9, 8 (Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: Para I | Static I | Keen I
    Description: 
    Link: https://www.sao-rpg.com/topic/39314-f16-pp-the-seaweed-is-always-greener/?do=findComment&comment=676983
    Acquisition ID: 218831c

    Re-roll +1:  [para] ID 246460| LD: 10 - becomes [para] - (No Unique) 
    Re-roll +2:  [para] ID 246461| LD: 13 - becomes [paraX] - (No Unique)
    Re-roll +3:  [para] ID 246462| LD: 3 - becomes [keen] - (No Unique)

    Item #5 - KEEP

    Name:  Anathema +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246463, 246464, 246465
    Roll Result: 11, 6, 17 (Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: AA | ACC I | Para I
    Description: An exquisite elderwood longbow
    Link: https://www.sao-rpg.com/topic/39314-f16-pp-the-seaweed-is-always-greener/?do=findComment&comment=678700
    Acquisition ID: 220388b

    Re-roll +1:  [keen] ID 246466| LD: 17 - becomes [ACC] - (No Unique) 
    Re-roll +2:  [Para] ID 246467| LD: 14 - becomes [ACC] - (No Unique)
    Re-roll +3:  [ACC] ID 246468| LD: 10 - becomes [Para] - (No Unique)

    Item #6 - KEEP

    Name:  Perdition's Reach +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246469, 246470, 246471
    Roll Result: 10, 18, 20 (Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: Burn I | Static I | Fallen I
    Description: A recurving longbow made of well-oiled ash, stained to a matte, dull grey finish that crackles with infernal wrath. Arrows fired from it strike like red lightning, trailing black ash and smoke in their wake.
    Link: https://www.sao-rpg.com/topic/39280-pp-f01-lost-in-translation-freyd-and-mina/?do=findComment&comment=678752
    Acquisition ID: 218081b

    Re-roll +1:  [ACC] ID 246472| LD: 6 - becomes [Keen] - (No Unique) 
    Re-roll +2:  [Keen] ID 246473| LD: 17 - becomes [ACC] - (No Unique)
    Re-roll +3:  ID 246474| SPEND 3 MYSTIC ESSENCE TO ADD FALLEN

    Item #7 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246475, 246476, 246477
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39280-pp-f01-lost-in-translation-freyd-and-mina/?do=findComment&comment=678752
    Acquisition ID: 218081c

    Re-roll +1:  [x] ID 246478| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246479| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246480| LD: X - becomes [X] - (No Unique)

    Item #8 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246481, 246482, 246483
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39280-pp-f01-lost-in-translation-freyd-and-mina/?do=findComment&comment=678752
    Acquisition ID: 218082b

    Re-roll +1:  [x] ID 246484| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246485| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246486| LD: X - becomes [X] - (No Unique)

    Item #9 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246487, 246488, 246489
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39280-pp-f01-lost-in-translation-freyd-and-mina/?do=findComment&comment=678752
    Acquisition ID: 218082c

    Re-roll +1:  [x] ID 246490| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246491| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246492| LD: X - becomes [X] - (No Unique)

    Item #10 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246493, 246494, 246495
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39280-pp-f01-lost-in-translation-freyd-and-mina/?do=findComment&comment=678752
    Acquisition ID: 218084b

    Re-roll +1:  [x] ID 246496| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246497| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246498| LD: X - becomes [X] - (No Unique)

    Item #11 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246499, 246500, 246501
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39388-sp-28-the-red-thread-menace-scouting/?do=findComment&comment=678896
    Acquisition ID: 218921a

    Re-roll +1:  [x] ID 246502| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246503| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246504| LD: X - becomes [X] - (No Unique)

    Item #12 - CONVERT TO MYSTIC ESSENCE

    Name:  NAME +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246505, 246506, 246507
    Roll Result: 8, 5, 17 (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: Frostbite I | Para I | ACC I
    Description: 
    Link: https://www.sao-rpg.com/topic/39388-sp-28-the-red-thread-menace-scouting/?do=findComment&comment=678896
    Acquisition ID: 218943a

    Re-roll +1:  [para] ID 246508| LD: 4 - becomes [keen] - (No Unique) 
    Re-roll +2:  [keen] ID 246509| LD: 9 - becomes [para] - (No Unique)
    Re-roll +3:  [keen] ID 246510| LD: 20 - becomes [Frostbite] - (BD 10, CD 9+2 = Unique)

    Item #13 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246511, 246512, 246513
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39388-sp-28-the-red-thread-menace-scouting/?do=findComment&comment=678896
    Acquisition ID: 218943b

    Re-roll +1:  [x] ID 246514| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246515| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246516| LD: X - becomes [X] - (No Unique)

    Item #14 -  KEEP

    Name:  Virulence +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246517, 246518, 246519
    Roll Result:  7, 15, 15 (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: ENV-O | ACC II
    Description: A crossbow steeped and stained in the dark waters of the Stygian River.
    Link: https://www.sao-rpg.com/topic/39388-sp-28-the-red-thread-menace-scouting/?do=findComment&comment=678896
    Acquisition ID: 218943c

    Re-roll +1:  [bleed] ID 246520| LD: 13 - becomes [ENV-O] - (BD 10, CD 9+2 = Unique) 
    Re-roll +2:  [ACC] ID 246521| LD: 13 - becomes [Para] - (No Unique)
    Re-roll +3:  [Para] ID 246522| LD: 20 - becomes [ACC] - (No Unique)

    Item #15 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246523, 246524, 246525
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39435-f08-pp-facing-kumatetsu/?do=findComment&comment=679434
    Acquisition ID: 220710a

    Re-roll +1:  [x] ID 246526| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246527| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246528| LD: X - becomes [X] - (No Unique)

    Item #16 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246529, 246530, 246531
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39435-f08-pp-facing-kumatetsu/?do=findComment&comment=679434
    Acquisition ID: 220710b

    Re-roll +1:  [x] ID 246532| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246533| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246534| LD: X - becomes [X] - (No Unique)

    Item #17 - KEEP

    Name:  Prototype v.18 +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246535, 246536, 246537
    Roll Result: 9, 5, 4(Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: Keen I | AA | Fallen
    Description: An intricate hidden crossbow, concealable within the long sleeve or a loose coat of jacket.
    Link: https://www.sao-rpg.com/topic/39435-f08-pp-facing-kumatetsu/?do=findComment&comment=679434
    Acquisition ID: 220710c

    Re-roll +1:  [Keen] ID 246538| LD: 17 - becomes [AA] - (BD 10, CD 12+2 = Unique) 
    Re-roll +2:  [para] ID 246539| LD: 3 - becomes [keen] - (No Unique)
    Re-roll +3:  [keen] ID 246540| LD: 3 - becomes [keen] - (No Unique)

    Item #18 - JUNK 

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246541, 246542, 246543
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39299-f13-pp-did-you-wake-me-up-did-you-bring-me-here/?do=findComment&comment=682124
    Acquisition ID: 218392b

    Re-roll +1:  [x] ID 246544| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246545| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246546| LD: X - becomes [X] - (No Unique)

    Item #19 - JUNK 

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246547, 246548, 246549
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39299-f13-pp-did-you-wake-me-up-did-you-bring-me-here/?do=findComment&comment=682124
    Acquisition ID: 218392c

    Re-roll +1:  [x] ID 246550| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246551| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246552| LD: X - becomes [X] - (No Unique)

    Item #20 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246553, 246554, 246555
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39299-f13-pp-did-you-wake-me-up-did-you-bring-me-here/?do=findComment&comment=682124
    Acquisition ID: 218563b

    Re-roll +1:  [x] ID 246556| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246557| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246558| LD: X - becomes [X] - (No Unique)

    Item #21 - CONVERT TO MYSTIC ESSENCE

    Name:  NAME +3
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246559, 246560, 246561
    Roll Result: 13, 8, 19 (Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: Bleed II | Static I
    Description: 
    Link: https://www.sao-rpg.com/topic/39299-f13-pp-did-you-wake-me-up-did-you-bring-me-here/?do=findComment&comment=682124
    Acquisition ID: 218563c

    Re-roll +1:  [Bleed] ID 246562| LD: 13 - becomes [Bleed] - (No Unique) 
    Re-roll +2:  [Bleed] ID 246563| LD: 2 - becomes [Keen] - (No Unique)
    Re-roll +3:  [Keen] ID 246564| LD: 8 - becomes [Bleed] - (No Unique)

    Item #22 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246565, 246566, 246567
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39299-f13-pp-did-you-wake-me-up-did-you-bring-me-here/?do=findComment&comment=682124
    Acquisition ID: 218972b

    Re-roll +1:  [x] ID 246568| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246569| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246570| LD: X - becomes [X] - (No Unique)

    Item #23 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246571, 246572, 246573
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/39400-f13pp-the-four-coconuts/?do=findComment&comment=682227
    Acquisition ID: 222034b

    Re-roll +1:  [x] ID 246574| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246575| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246576| LD: X - becomes [X] - (No Unique)

    Item #24 - JUNK 

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246577, 246578, 246579
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/40376-f05-pp-dawn-of-the-wobbegong/?do=findComment&comment=682765
    Acquisition ID: 223977a

    Re-roll +1:  [x] ID 246580| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246581| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246582| LD: X - becomes [X] - (No Unique)

    Item #25 - JUNK

    Name:  
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246583, 246584, 246858
    Roll Result: (No Unique)
    Item Type:  Weapon (Projectile)
    Tier: T4
    Quality:  Perfect
    Enhancements: 
    Description: 
    Link: https://www.sao-rpg.com/topic/40376-f05-pp-dawn-of-the-wobbegong/?do=findComment&comment=682765
    Acquisition ID: 223977b

    Re-roll +1:  [x] ID 246586| LD: X - becomes [X] - (No Unique) 
    Re-roll +2:  [x] ID 246587| LD: X - becomes [X] - (No Unique)
    Re-roll +3:  [x] ID 246588| LD: X - becomes [X] - (No Unique)

     

  18. ph

    ***

    Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN.

    Freyd | EN: 168/168 - 12 = 156 (other stats are irrelevant)

    BD: X+8(AA) = (can't miss).  DMG (15*37=555, plus crits, so always dies)
    Attack rolls: 246, 246, 246, 246

    Knight of Gaia 1 | HP: 0/555 | DMG 150 | ACC 3 
    Knight of Gaia 2 | HP: 0/555 | DMG 150 | ACC 3 
    Knight of Gaia 3 | HP: 0/555 | DMG 150 | ACC 3 
    Knight of Gaia 4 | HP: 0/555 | DMG 150 | ACC 3 

    Loot Knight of Gaia 1: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale
    Loot Knight of Gaia 2: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale
    Loot Knight of Gaia 3: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale
    Loot Knight of Gaia 4: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale

  19. ph

    ***

    Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

    GUILD RANK 5 (+5% col, +5% EXP

    Freyd Consumes:

    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6)
    Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 197408a
    Sweet and Sour Licorice Bites | Tierless Perfect Snack | LD III | 223577h
    Mousse (Snack) | Prosperity 3 | 196148-4 + Filled
    Breakfast Fry | Protein 2 | 177723-1 
    <<Shore's Treasure>> (T4/Unique/Consumable): Doubles a user’s Prosperity buffs for a single thread. | 202053d
    Materialistic | Gain +1 material for one thread when obtaining them from any source. | https://www.sao-rpg.com/topic/41191-guild-token-merchant/?do=findComment&comment=697858
    Fortunate | Gain +1 Prosperity for one thread. Stacks with other sources of Prosperity.| https://www.sao-rpg.com/topic/41191-guild-token-merchant/?do=findComment&comment=697858

    Freyd | HP: 1320/1320 | EN: 168/168 | DMG: 37 | MIT: 0 | ACC: 8 (incl AA)  | EVA:1 | LD:25 | PROSP:16 | QTY: 8

    Spoiler

    "Name: Freyd, Bara no kuro kishi True Tier: 19
    Level: 34
    Paragon Level: 156
    HP: 1320/1320
    EN: 168/168

    Stats:
    Damage: 25+12
    Mitigation: 0
    Accuracy: 7+AA
    Evasion: 1
    Loot Die: 13+12
    Prosperity: 12+2+2
    QTY: 2+6

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Mentor's Pride - Absolute |  ACC III | AA
    Armor/Trinket: 
      - Small Konpeito Sack | LD III | QLTY I
    Shield/Armor/Trinket: 
      - Unbridled Potential | PROSP III | QLTY I

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Skills:
      - Energist
      - Katana R5
      - Searching R4
      - Unhindered
      - Biting x6 (Specialties; 120 SP)
      - Keen Sight x6 (Specialties; 30 SP)
      - Discerning x6 (Specialties; 60 SP)

    Extra Skills:
      - Disguise
      - Survival
      - Meditation
      - Forgotten King's Authority

    Inactive Extra Skills:
      - Lady Luck
      - Photosynthesize
      - Brawler
      - Assault Mode
      - Frozen Hide

    Addons:
      - Focus
      - Precision
      - Stamina

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Bear Trap (Reusable 1/combat) x1
      - Bear Trap (Reusable 1/combat) x1
      - Crystal of Divine Light (Reusable 1/thread) x1
      - Mass HP Rec [Inst] (+10% HP) x7
      - Meathook (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Rhino's Horn (Reusable 1/combat) x1
      - Teleport Crystals x1
      - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt  x7

    Housing Buffs:
      - Bedroom: -1 energy cost for the first two expenditures of each combat
      - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs: [Firm Anima] - 
      - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
      - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
      - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
      - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
      - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
      - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
    - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
    - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

    Scents of the Wild Totem:
      - Yamata no Orochi
    Wedding Ring:

    Crafting Profession:
     - Appraising[3478exp] R5
    Gathering Profession:
     - Fishing[576exp] R5

    Looting Math (LD and CD bonuses always result in LD 25+, CD 9+, includes: +15% col bonuses for Treasury, Col Deposit and Guild Rank bonus; extra x1 and 1 mat from looting in Nature's Treasure; +1 mat per kill from Materialistic):

    +6 materials, +12,765 col - (if CD/LD are both odd)
    +4 materials, +14,041 col - (if CD/LD are one odd and one even)
    +2 materials, +15,318 col - (If CD/LD are both even)
    Each kill will always award 1 random dungeon map
    Each kill will always award 1 Demonic Shard or 1 Gleaming Scale

  20. Head lolling a bit to the side, the mesh of his shoulder still stitching itself back together, Freyd's eyes gazed Sekura's way as she brandished her courage their way. The young woman had certainly done her part - more than most would have managed against such a foe.  She deserved kudos for that, which he would happily deliver once this relic was fully dispatched.  Speaking of which...

    "I think it's time, Steve."  Looking closely, Freyd swore he could still see a king-shaped outline on the room's western wall, from when their last battle ended.  "Shall we continue our efforts to redecorate?"  The jokes were back, but his voice was laden with something closer to regret.  Katana swung level and low, mid-torso as Freyd's foot stepped on the fallen king's axe to deny him recourse or riposte, Samael's Pride flared with inverse power.  Where the void within consumed, the holy seals crafted to contain the horrors within flared with the gravity of a sun and repulsed anything that came into contact.  

    Blinding flash led to blinding crash as the king became forgotten once more, his motes ripping apart into individual pixels that smeared against masonry only to be washed away by the breeze.  When the effect faded, nothing remained, save a slightly sore Whisper and his wide-eyed spunky companion.

    "Well... at least he didn't turn into a Spectral Knight.  And, judging by the fresh imprint, he dies about the same way as before." A quick scan checked their common party stats to be sure.  "You okay over there?"

    ***

    Spoiler

    Freyd regains +4 EN
    Freyd regains 83 HP from BH
    CD 8 (No VD proc) ID #246434

    Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN.  
    Free Action [item] | Rhino Horn

    ID #246435 | BD: 9 (Crit +2, Holy +16, Rhino +3).  DMG (20*57=1140-100=1040) 

    Freyd |  HP: 1246/1501 (1163+83) | EN: 116/166 (130+4-18) | DMG: 36 | MIT: 212 | ACC: 7 | F-SPIRIT | EVA: 4 | BH:83 | VAMP-D: 83 | HLY: 16 | FAL: 16 | LD:4 | QC 2/3
    Sakura | Lv. 18 | P. 0 | HP [360/360] | EN [4/54] | ACC [6] | DMG [9] | EVA [6] | MIT [20] | LD [6] | SD [2] | [seagreen]Keen [1][/color]| Paralyse [8-10] | S.LD [5] | S.CD [6] | -17 EN | +2 EN
    [6,22]The Forgotten Time King | HP [495/3000] | DMG [275] | MIT [100] | ACC [3]
    Forgotten King's Authority | This boss is immune to debuffs and disablements.

    Loot FTK: ID #246437 | LD: 11+4+1=16 | CD: 2
    +2 materials (+2 LD odd)
    16,500 col (HP[3000]*5 - incl. +2 CD even, +10% [Col Deposit & Treasury])
    T4 Rare Trinket 246437

  21. Head still buzzing, amber liquid sloshing around the glass re-summoned to do its duty as he foolishly tested the limits of a glitch that left him with an inexplicable condition flashing in the corner of his interface. Freyd was mildly inebriated, at least by his own unreliable assessment.  Another sip, flavour full of burning, yet mostly smooth, he clenched his teeth after swallowing it down.  Like that might somehow help or something?  Elora had been blissfully patient and kind, but bringing home another woman wasn't exactly the sort of thing a partner would ignore, nor should expect to without thorough explanation.  It just wasn't one Freyd was looking forward to providing while drunk, even if only a teeny-weeny tad so.  Mari being Mari was an added complication, plus their history, plus the glaring Eye of Sauron hovering over her head.  The drifting edges of his brain wondered if her cursor opened like a cats' eye when she slept. 

    That would be so cool, but also totally Sauron....

    "Thanks for your help," he offered, a little more woozily and glassy-eyed than she'd ever seen him.  "Mari... that's Mari, by the way," his thumb jerked behind him accidentally pointing towards Reliq, who'd embedded himself into her favourite cookie jar.  "Anyway... she put herself in jail, see, for like two years.  Because..."  double barrel finger twirls pointed over this head, where his own green cursor fizzled momentarily like an aging neon sign. Anyone might legitimately expect the 'r' in his name to go out at any moment, with supremacy of irony if his own consciousness were to Feyd at the very same moment.

    "So... she got out... got let out?  Made it out, somehow, and we ran into each other in the twenty-nines..." Brows furrowed, trying to piece together what that meant.  "But she's in a bad way.  And we go way back, so like... way-way, you know?  And I was so mean to her back then, because I thought she was so cool, and I saw her in this trippy dream once, that couldn't have been a dream, because, like... everybody had it. The dream.  She was like... wow!  And everybody had that same dream!  That was so weird... and she looked like she could such a good leader..."

    The last of the latest tumbler content sloshed down his throat, eroding the only remaining vestiges of his equilibrium, leaving only a rather wobbly Whisper behind.  "But she'jj really nishe, in a self-deshtwuctive 'I don't wanna murder peoples no more' kinda way.  And she could jdoo sho mush good if she jush shtopped shabotajing hershelf, yanno?"

    A tiny hiccup nearly bowled him over.

    "Sho, I figures, she jush weely needsh a plashe to cwash for a bit until she can short shome shtuff out... and then... and... then..."

    *THUNK*

    That was as far as he would get, at least until morning, when the toll would come due and no amount of antidotes could ever possibly suffice.  Head resting between his own forearm and the tile on the kitchen island, the Whisper in Shadow snored like a drunken purring kitten as he slept.  Inside his noodley noggin, dreams were turning into tangled green and orange hair-like webs, from which he feared he would could find no escape...

    ***

    @Mari @Elora

    Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

    GUILD RANK 5 (+5% col, +5% EXP)

    Freyd | HP: 1360/1360 | EN: 168/168 | DMG: 21 | MIT:152 | ACC:4 | AA  | TAUNT | F-SPIRIT | EVA:1 | BH:75 | VAMP-D: 75 | VAMP-O: 150 | PARA-V | LD:5 | LIGHTWEIGHT

    Spoiler

    Name: Freyd of the Freyloras
    True Tier: 19
    Level: 34
    Paragon Level: 155
    HP: 1360/1360
    EN: 168/168

    Stats:
    Damage: 21
    Mitigation: 152
    Accuracy: 4 + AA
    Evasion: 2
    Battle Healing: 75
    Loot Die: 4
    Stealth Rating: -5
    TAUNT
    VAMP-D: 75
    VAMP-O: 150
    PARA-V

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
    Armor/Trinket: 
      - Negare Omnia | T4 HA | MIT III | VD I
    Shield/Armor/Trinket: 
      - Night Shades | T3 Trinket | ACC III | EVA I

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - AOE Shift

    Familiar Skill:
      - Grappling Familiar

    Custom Skill:
      - Shades of the Gemini (CS)
      - Beckon the Void (CSA)

    Skills:
      - Battle Healing R5
      - Charge
      - Energist
      - Extended Mod Limit
      - Extended Weight Limit
      - Fighting Spirit
      - Heavy Armor R5
      - Howl
      - Katana R5
      - Lock Picking R3
      - Quick Change
      - Searching R4

    Extra Skills:
      - Disguise
      - Survival
      - First Aid R5

    Inactive Extra Skills:
      - Meditation
      - Forgotten King's Authority
      - Lady Luck
      - Photosynthesize
      - Brawler
      - Assault Mode
      - Frozen Hide

    Addons:
      - Field Medic
      - Focus
      - Focused Howl
      - Hyperactive
      - Iron Skin
      - Precision
      - Reveal
      - Stamina

    Mods:
      - Barrier
      - Detect
      - Impetus
      - Night Vision
      - Purify
      - Tracking
      - Emergency Recovery

    Inactive Mods:

    Battle Ready Inventory:
      - Bear Trap (Reusable 1/combat) x1
      - Bear Trap (Reusable 1/combat) x1
      - Crystal of Divine Light (Reusable 1/thread) x1
      - Mass HP Rec [Inst] (+10% HP) x7
      - Meathook (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Ordsea Crystal-B (Reusable 1/combat) x1
      - Rhino's Horn (Reusable 1/combat) x1
      - Samael's Pride | T4 Katana | FLN II | HLY II x1
      - Teleport Crystals x7

    Housing Buffs:
      - Bedroom: -1 energy cost for the first two expenditures of each combat
      - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Storage Closet: +1 Battle Ready Inventory Slot
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
      - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
      - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
      - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
      - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
      - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs: [Firm Anima]  
      - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
      - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
      - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
      - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
      - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
      - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
    - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
    - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

    Scents of the Wild Totem:
      - Tanos
    Wedding Ring:

    Crafting Profession:
     - Appraising[3478exp] R5
    Gathering Profession:
     - Fishing[576exp] R5
     

     

  22. Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day)
    +1 to CD from Hermes’ Scale
    +2 EXP: Hard Working (also +1 IDs per day)
    +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day)
    +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16)

    Identifications:

    1x T4 Perfect Items (@3040 col) = 3,040 col
    1x 1st Rerolls (@1,000 col) = 1,000 col

    Total Cost: 4,040 col

    Mystic Essence: (Break down to create 3)

    Spoiler

    The Tenderizer (T3 Perfect Weapon (WH) - Paralytic Venom (Off), Bleed 2)
    Acquisition ID [181907b] | Roll ID:  185607, 185608, 185609
    A massive, black iron meat tenderizer scaled for use in a giant’s kitchen.

    Shard of Time (T3 Rare Weapon (WH) - Paralyze 1, Vampiric (Off) 1)
    Acquisition ID [177801a] | Roll ID:  184647, 184648, 184649
    A ghostly distortion of space and time that appears as little more than a ripple in the hands of its wielder and disrupts the existence of anything else with which it comes into contact.

    Pacifist's Lance (T3 Perfect Weapon (WH) - ACC 1, Abs. Acc.  Keen 1)
    Acquisition ID [177161c] | Roll ID:  184599, 184600, 184601
    A smooth, plain piece of oak that stands on point and principles alone.

    Identifications

    Spoiler

    Name:  Mentor's Pride - Absolution +1
    Your Profession:  Appraiser
    Your Rank: Rank 5
    Roll ID: 246424, 246425, 246426
    Roll Result: 6, 12, 12 (No Unique)
    Item Type:  Weapon (Katana)
    Tier: T4
    Quality:  Perfect
    Enhancements: Absolute Accuracy | Para II
    Description: A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire.  Persi could not have been more proud than to have been commemorated by such a memento.
    Link: https://www.sao-rpg.com/topic/39378-pp-f01-a-fresh-start-in-a-new-world/?do=findComment&comment=677472
    Acquisition ID: 218977a

    Re-roll +1:  Spend 3 Mystic Essences to force Absolute Accuracy on reroll #1

     

  23. "If you haven't figured it out yet, Amari, I excel at one specific thing: breaking every goddamn rule Cardinal ever made.  Bar none.  I don't give up.  I don't give in.  I don't resign myself to fate.  Never have.  Never will."  Unlike hers, his hands were perfectly steady and still has he spoke. How he wanted them to shake sometimes, to feel the pulse beating to the point of bursting from his veins and threatening to shake him apart, but they didn't.  It wasn't who and what he was.

    He'd looked into the dark of his own soul and seen what stared back. They had come to an accord, even made peace after a fashion.  

    "I will find a way. If I have to carve through every backdoor in the system's code, and bite through it with my bare teeth, I will find a way.  Just... give me time enough to do it."

    Eyes reflecting in the stillness of the liquid in his cup conveyed what words could never say.

    "You're not doing this alone, Amari.  No one ever should."

    A harsh swallow as he bit back the guilt of a dead man walking and vow made.

    "Please... even after everything you've endured, don't ever lose hope.  Don't be alone, Amari."

    Don't be a Freyd, like I was.

    ***

    Thread Closing:

    Mari receives:

    15,332 EXP (Word Count [8518/5*9])
    2,299 col (0 page [0] + 15% P5 Reward [2299])
    1 Mon

    Freyd receives:

    33,663 EXP (Word Count [8518/5*19] + 4% Guild Rank bonus)
    5,251 col (0 page [0] + 15% P5 Reward [5049] + 4% Guild Rank bonus))
    1 Mon

  24. In a rare moment, Freyd suddenly felt pity for the poor mob, its dignity in tatters.  Here stood the vaunted invincible mob of yesteryear, its defenses battered and broken.  Surveying the decrepit vestigial form of fallen greatness, it actually felt wrong to tease and taunt it so, even if it was his wont in life.  Trash talk was just part of the game, with a long ignoble tradition, much of which he'd heaped upon FTK himself.

    "You're right, of course," he called back towards Sekura as the king advanced once more, axe held high.  So much of his was left exposed and vulnerable, yet the Whisper did not act and let the bladed weapon fall and bite deep.  Glee in read light as the Time Forgotten King tasted triumph not felt since ages past.  He cackled madly as the player's health bar plummeted at the blow.  Powerful and righteous, this is who he was meant to be... except... something felt wrong.

    "Sorry, old friend."  The blade twisted as it pierced the undead's gut, ripping apart most of his torso as Samael's Pride unleashed its banshee's scream as the void within devoured everything it touched.  The mob melted, fractals vacuumed into sheer nothingness through the void portal that was Freyd's nightmare weaponized.  Half of the mob's side simply evaporated before the screeching stopped.  

    Both warriors tumbled backwards.  Grievous injuries exchanged, they just stared at each other.  One's health crippled, the other already buoying back upwards gradually.

    "Truly returning the favour would mean putting him out of his misery for the last time," Freyd replied, the mirth of battle having faded at the state of his enemy.  

    "I don't supposed you'd consider surrendering, Steve? Just for the sake of a change?" 

    The mob just groaned and reached for its axe.

    "Yeah. Didn't think so, but worth a shot."

    ***

    Freyd's Action:

    Spoiler

    Freyd regains +4 EN

    Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Stamina) = 12 EN.  
    Free Action | Crystal of Divine Light

    ID #246032 | BD: 8 (crit +1, Fallen +24).  DMG (15*61=915-100=815) | CD 10 | ST-B/BtV UNLOCKED

    Freyd takes double damage until his next turn.

    Freyd |  HP: 1501/1501 | EN: 130/166 (138+4-12) | DMG: 36 | MIT: 212 | ACC: 7 | F-SPIRIT | EVA: 4 | BH:83 | VAMP-D: 83 | HLY: 16 | FAL: 16 | LD:4 | QC 2/3
    Sakura | Lv. 18 | P. 0 | HP [360/360] | EN [19/54] | ACC [6] | DMG [9] | EVA [6] | MIT [20] | LD [6] | SD [2] | Keen [1] | Paralyse [8-10] | S.LD [5] | S.CD [6] | -10 EN | +2 EN
    [5,22]The Forgotten Time King | HP [548/3000] (1363-815) | DMG [275] | MIT [100] | ACC [3]
    Forgotten King's Authority | This boss is immune to debuffs and disablements.

    Enemy's Action:

    Spoiler

    ID #246033 | MD: 7+3-4=6 (hit) DMG (275x2=550-212=338)

    Freyd |  HP: 1163/1501  (1501-338)| EN: 130/166 | DMG: 36 | MIT: 212 | ACC: 7 | F-SPIRIT | EVA: 4 | BH:83 | VAMP-D: 83 | HLY: 16 | FAL: 16 | LD:4 | QC 2/3
    Sakura | Lv. 18 | P. 0 | HP [360/360] | EN [19/54] | ACC [6] | DMG [9] | EVA [6] | MIT [20] | LD [6] | SD [2] | Keen [1] | Paralyse [8-10] | S.LD [5] | S.CD [6] | -10 EN | +2 EN
    [5,22]The Forgotten Time King | HP [548/3000] (1363-815) | DMG [275] | MIT [100] | ACC [3]
    Forgotten King's Authority | This boss is immune to debuffs and disablements.

     

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