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Posts posted by Wulfrin
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"Cool sword," Wulfrin noted as he caught the blade tossed to him. "Good thing too. Wasn't sure how much my frozen stuff would actually help once we started getting deeper into this quest. Vampires are notoriously resistant to frost."
Wulfrin took a few practice swings. The blade was well balanced in his hand and swinging it felt natural, almost as if it were specifically crafted for him and he'd been using it his whole life. Was it the system catering to his movements? He wasn't sure, but he did know that this blade would be crucial to their ability to clear the quest. The Sanctified Sword hummed with divine prominence as Wulfrin used his blacksmithing skills to admire its make. The blade was made of a metal light and durable, possibly platinum or silver, and gently glowed with a heavenly light.
"Seems like it's almost divine in origin. I hope I get to keep this when we're done. It certainly would make a fine addition to my collection."
* * *
Wulfrin swaps Icingdeath for Sanctified Sword | T4 Demonic Straight Sword | Holy 2 | Burn | Blessed.
Wulfrin | HP: 806/806 | EN: 106/106 | DMG: 26 | MIT:98 | ACC: 7 | EVA:2 | BH:27 | REC: 8 | TXC-V: 32 | HLY: 16 | BRN: 56 | LD:6
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EAL Engineering Crafting Attempt:
255603 | T1 Perfect Spark Stone | Technician | Advanced Technical Training - Advanced weapon attacks developed by Wulfrin for using two arts at once.
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It was time to finally check another item off Wulfrin's ever growing To-Do list. That item was collecting the ever elusive life stealing sword art. Wulfrin had been eying this quest for awhile now, but since unlocking his unique skill, the quest seemed even easier. Wulfrin made his way through the streets of floor 14's creepy teleport plaza in nothing more than a simple tunic and trousers. He had opted for the hyper offense approach considering he was traveling with a literal thorny wall that was more than capable of drawing all the attention and damage from him.
"Oh hey look it's Acanthus!" Wulfrin pointed out their guildmate to his wife and personal protection detail, Ciela. "Looks like there is another player with them to. Isn't that Reytac? The guy who bought some of my cotton candy drinks?"
Wulfrin pushed forward towards the other two players with all the excitement of a child just let loose to hang with friends.
"Y'all looking to hunt some vampires?" Wulfrin asked the group of players, conjuring up a tray of meats and cheeses. "I've got a literal damage sponge with me today, so I'm in tactical nuke mode. Pretty sure I'm considered a war crime to vampires with this build I'm running."
* * *
Note: CS Flames of the Phoenix is active. If any player objects, they should state it in their first post and the skill will be considered inactive.
Guild Rank: 1
+1% Final Exp and Col at end of threadSkill Specialization Playtest in effect
Wulfrin PT SP total: 225
In addition to posted block, Wulfrin purchases: 4 Ranks of Destructive. Holy activates on BD 5-10.Wulfrin Consumes:
Gungir Shard: Sharkuterie Board | ACC 2 | EVA 2 - takes one portion shares rest with party (5/6 remaining)
Skewer Roll - Protien 2 [filled]
Liquor of Light - Damage 3
Miso Soup - T4 Probiotics 3
Phoenix Extract - Searing Blade Oil (Burn applies at T5)Wulfrin | HP: 920/920 | EN: 140/140 | DMG: 28 | ACC:7 | AA | PHASE | EVA:6 | HLY: 16 | LD:1 | DOTE: 3/3 | PROB: 36 | Searing | Destructive 4
Spoiler"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 920/920
EN: 140/140Stats:
Damage: 28
Mitigation: -60
Accuracy: 7
Evasion: 6
Loot Die: 1
AA PHASEHLY: 16 DOTE: 3/3Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
-Custom Skill:
- Flames of the PhoenixSkills:
- Energist
- Straight Sword R5
- UnhinderedExtra Skills:
- Forgotten King's Authority
- Frozen Hide
- SurvivalInactive Extra Skills:
- Disguise
- Meditation
- Brawler
- Assault ModeAddons:
- Ferocity
- Precision
- StaminaMods:
Inactive Mods:
Battle Ready Inventory:
- Advanced Weapon Strikes x5
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x1
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread.
- Training Room: Lowest-leveled guild member receives +10% bonus EXP at the end of the thread. At least half of the thread's participants must be guild members. Limit one use per month, per character.
- Dueling Arena: +3 to initiative. Limit one use per thread.
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:Gathering Profession:
" -
Wulfrin purchases:
glasses. | TIER 1 JEWELRY | ACC III
[desc.]: a glasses frame lacking lenses.
[id.]: 231543tomochi. | TIER 1 TRINKET | EVA III
[desc.]: an adorable plush animal keychain.
[id.]: 221946-3Cost: 6 Mats
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"No need to be so formal," Wulfrin smiled, his stern and alert exterior fading almost immediately back to its usual jovial state. "I'll send you the invite."
With a few quick and precise motions through the menus, Wulfrin sent the party invite towards Vanta. Once she had had her fill of the provided feast, Wulfrin waved his hand and the feast returned to his inventory. With little care, Wulfrin entered the familiar shop of Zachariah. The old alchemist paid him no mind as the gentle chime of a bell marked his entrance. This was to be expected since Wulfrin had already completed this quest. Zachariah does recognize him usually, but Wulfrin would not trigger any of the necessary flags. Off to the side of the counter a bubbling cauldron sat beckoning the party closer. Its contents were a delectable fondue. Astra spoke up anc drew Zachariah's attention to their group, and on locking eyes with Vanta went into his usual greeting as part of the quest.
"Neither of us can progress the quest," Wulfrin leaned in and quietly spoke to Vanta. "You'll have to take point on social interactions. Once we're done here, we'll escort you to a place where you can safely fulfill the requirements. Don't forget to sample that fondue. The buff will help."
* * *
NOTE: Astra is not eligible to consume Fondue. Stat block corrected here.
Astra | HP: 570/570 | EN: 72/72 | DMG: 18 | MIT: 54 | ACC: 8 | EVA: 3 | BH: 17 | REC: 2 | BLD: 24
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DATE: [11/3/25]
RANK 9 BLACKSMITH | [EXP: 3993/5119] | Daily Crafting Attempts: 10+4=14*2=28
RANK 1 TAILOR | [EXP: 0/19]
RANK 3 ARTISAN | [EXP: 43/79]
RANK 7 ALCHEMIST | [EXP: 1837/2559]
RANK 5 COOK | [EXP: 220/319]
RANK 1 PERFORMER | [EXP: 0/39]
RANK 1 APPRAISER | [EXP: 0/100]CRAFTING BUFFS:
All Profession Ambition Tools +1 EXP per craft
Extended Workshop (Artisan, Blacksmith, Alchemist, Performer, Cook, Appraiser) +2 EXP per craft with those professionsTrading Hall 3 +2 EXP per craft | Salvage on LD 4 | +4 crafting attempts
Using Workaholic's Draft | Crafter's Respite. x2 Crafting attempts
Using Cinnamon Bites | Ambition. +1 EXP per attemptAlchemist
Potions
Roll: ID# CD: LD: Quality Count Experience 1 256438 CD: 10 LD: 8 Rare (1) 11 2 256437 CD: 7 LD: 15 Uncommon (2) 9 3 256436 CD: 3 LD: 5 Salvage Success (1) 8 Cook
Desserts
Roll: ID# CD: LD: Quality Count Experience 4 256442 CD: 12 LD: 14 Perfect (1) 14 5 256441 CD: 5 LD: 6 Salvage Success (1) 8 6 256440 CD: 2 LD: 4 Failure (1) 7 7 256439 CD: 6 LD: 13 Salvage Success (1) 8 Artisan
Jewelry
Roll: ID# CD: LD: Quality Count Experience 8 256449 CD: 11 LD: 2 Rare - 11 9 256448 CD: 1 LD: 2 Critical Failure - 7 10 256447 CD: 11 LD: 19 Rare - 11 11 256446 CD: 8 LD: 12 Uncommon - 9 12 256445 CD: 7 LD: 11 Uncommon - 9 13 256444 CD: 6 LD: 4 Salvage Success - 8 14 256443 CD: 12 LD: 15 Perfect - 14 Roll: ID# CD: LD: Quality Count Experience 15 256463 CD: 12 LD: 4 Perfect - 14 16 256462 CD: 8 LD: 8 Uncommon - 9 17 256461 CD: 2 LD: 12 Failure - 7 18 256460 CD: 7 LD: 15 Uncommon - 9 19 256459 CD: 9 LD: 17 Uncommon - 9 20 256458 CD: 9 LD: 16 Uncommon - 9 21 256457 CD: 8 LD: 1 Uncommon - 9 22 256456 CD: 8 LD: 10 Uncommon - 9 23 256455 CD: 2 LD: 12 Failure - 7 24 256454 CD: 6 LD: 2 Salvage Failure - 8 25 256453 CD: 1 LD: 17 Critical Failure - 7 26 256452 CD: 5 LD: 5 Salvage Success - 8 27 256451 CD: 6 LD: 11 Salvage Success - 8 28 256450 CD: 10 LD: 3 Rare - 11 RESULT:
+193 Artisan Exp | Rank 3 [Exp: 236/79] -> Rank 5 [Exp: 236/319]
+28 Alchemist Exp | Rank 7 [EXP: 1837/2559]
+37 Cook Exp | Rank 5 [EXP: 220/319]
-22 materials | sent to banker (11/3/25) -
DATE: [11/2/25]
RANK 9 BLACKSMITH | [EXP: 3870/5119] | Daily Crafting Attempts: 10+4=14*2=28
RANK 1 TAILOR | [EXP: 0/19]
RANK 1 ARTISAN | [EXP: 0/19]
RANK 7 ALCHEMIST | [EXP: 1806/2559]
RANK 4 COOK | [EXP: 156/159]
RANK 1 PERFORMER | [EXP: 0/39]
RANK 1 APPRAISER | [EXP: 0/100]CRAFTING BUFFS:
All Profession Ambition Tools +1 EXP per craft
Extended Workshop (Artisan, Blacksmith, Alchemist, Performer, Cook, Appraiser) +2 EXP per craft with those professionsTrading Hall 3 +2 EXP per craft | Salvage on LD 4 | +4 crafting attempts
Using Workaholic's Draft | Crafter's Respite. x2 Crafting attempts
Using Cinnamon Bites | Ambition. +1 EXP per attemptBlacksmith
Heavy Armor
Roll: ID# CD: LD: Quality Count Experience 1 256411 CD: 10 LD: 18 Rare - 11 2 256410 CD: 7 LD: 2 Uncommon - 9 3 256409 CD: 2 LD: 1 Salvage Failure - 8 4 256408 CD: 6 LD: 20 Uncommon - 9 5 256407 CD: 7 LD: 17 Uncommon - 9 Light Armor
Roll: ID# CD: LD: Quality Count Experience 6 256415 CD: 11 LD: 12 Perfect - 14 7 256414 CD: 7 LD: 11 Uncommon - 9 8 256413 CD: 7 LD: 11 Uncommon - 9 9 256412 CD: 2 LD: 12 Salvage Success - 8 Straight Sword
Roll: ID# CD: LD: Quality Count Experience 10 256416 CD: 12 LD: 2 Perfect - 14 Curved Sword
Roll: ID# CD: LD: Quality Count Experience 11 256418 CD: 12 LD: 6 Perfect - 14 12 256417 CD: 5 LD: 3 Uncommon - 9 Artisan
Jewelry
Roll: ID# CD: LD: Quality Count Experience 13 256435 CD: 11 LD: 3 Rare (1) 11 14 256434 CD: 5 LD: 2 Salvage Failure (1) 8 15 256433 CD: 5 LD: 11 Salvage Success (1) 8 16 256432 CD: 3 LD: 20 Failure (2) 7 17 256431 CD: 7 LD: 8 Uncommon (1) 9 Alchemist
Potion
Roll: ID# CD: LD: Quality Count Experience 18 256421 CD: 9 LD: 6 Rare (1) 11 19 256420 CD: 8 LD: 2 Uncommon (1) 9 20 256419 CD: 11 LD: 2 Rare (1) 11 Cook
Dessert
Roll: ID# CD: LD: Quality Count Experience 21 256429 CD: 9 LD: 16 Uncommon (2) 9 22 256428 CD: 5 LD: 11 Salvage Success (1) 8 23 256427 CD: 6 LD: 8 Salvage Success (1) 8 24 256426 CD: 3 LD: 13 Failure (1) 7 25 256425 CD: 1 LD: 3 Critical Failure (1) 7 26 256424 CD: 1 LD: 6 Critical Failure (1) 7 27 256423 CD: 10 LD: 15 Rare (1) 11 28 256422 CD: 3 LD: 20 Failure (2) 7 RESULT:
+123 Blacksmith Exp | Rank 9 [Exp: 3993/5119]
+43 Artisan Exp | Rank 1 [Exp: 43/19] -> Rank 3 [Exp: 43/79]
+31 Alchemist Exp | Rank 7 [EXP: 1837/2559]
+64 Cook Exp | Rank 4 [EXP: 220/159] -> Rank [Exp: 220/319
-24 materials | sent to banker (11/3/25) -
@Hirru Ready for pick up
Resonance | T4 Demonic Whip | ID 256145 | Static 2 | AA | Phase
Description: A strong thin wire, like a garrote. It is stored safely away in gloves and is used like a whip. One must be quite dexterous to ensure they don't cut themselves, or their teammates on the deadly sharp wire. -
2 hours ago, Faerie said:
Shop Post: White Macadamia Nut Cookie Cost of Transaction: 1 Mat Crafter's Profession: Cook Crafter's Rank: 3 Item Name: White Macadamia Nut Cookie Item Tier: 2 Item Type: Desert Item Rarity: Perfect Item Enhancements: 3 Ambition Craft/Appraisal/Obtainment IDs & Rolls: ID256163 | CD: 12 | LD: 20 Item Description: A homemade cookie that is not a perfect circle Shop Post: White Macadamia Nut Cookie Cost of Transaction: 1 Mat Crafter's Profession: Cook Crafter's Rank: 3 Item Name: White Macadamia Nut Cookie Item Tier: 2 Item Type: Desert Item Rarity: Perfect Item Enhancements: 3 Ambition Craft/Appraisal/Obtainment IDs & Rolls: ID256163-1 | CD: 12 | LD: 20 Item Description: A homemade cookie that is not a perfect circle Shop Post: Fudge Brownies Cost of Transaction: 1 Mat Crafter's Profession: Cook Crafter's Rank: 2 Item Name: Fudge Brownies Item Tier: 2 Item Type: Dessert Item Rarity: Uncommon Item Enhancements: 1 Prosperity Craft/Appraisal/Obtainment IDs & Rolls: ID256161 | CD: 10 | LD: 7 Item Description: Simple Brownies, flaky on top gooey in the middle Approved
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Fusion 1
- Item Name: Enhanced Shock wire
- Item Tier: 4
- Item Type: Weapon (Whip)
- Item Rarity: Perfect
- Item Enhancements: Accuracy / Accuracy / Static
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Craft/Appraisal/Obtainment IDs & Rolls:
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ID 256100
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- Item Description: A thin wire, almost invisible if not for the glint of the sun, if it is ever in the sun. Used to keep something down, without fully killing it, yet.
& (1 Scale)
- Item Name: Enhanced Shock wire
- Item Tier: 4
- Item Type: Weapon (Whip)
- Item Rarity: Perfect
- Item Enhancements: Accuracy / Accuracy / Static
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Craft/Appraisal/Obtainment IDs & Rolls:
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ID 256101
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- Item Description: A thin wire, almost invisible if not for the glint of the sun, if it is ever in the sun. Used to keep something down, without fully killing it, yet.
& (1 Scale)
- Item Name: Enhanced Shock wire
- Item Tier: 4
- Item Type: Weapon (Whip)
- Item Rarity: Perfect
- Item Enhancements: Accuracy / Accuracy / Absolute Accuracy
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Craft/Appraisal/Obtainment IDs & Rolls:
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ID 256102
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- Item Description: A thin wire, almost invisible if not for the glint of the sun, if it is ever in the sun. Used to seek the true weakness of a target.
& (1 Shard + 1 Scale)
- Item Name: Enhanced Shock wire
- Item Tier: 4
- Item Type: Weapon (Whip)
- Item Rarity: Perfect
- Item Enhancements: Accuracy / Accuracy / Phase
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Craft/Appraisal/Obtainment IDs & Rolls:
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ID 256103
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- Item Description: A thin wire, almost invisible if not for the glint of the sun, if it is ever in the sun. Used to slip through the cracks of the armor, and get their vitals.
End result
- Item Name: Resonance
- Item Tier: 4
- Item Type: Weapon (Whip)
- Item Rarity: Demonic
- Item Enhancements: Static II / AA / PHASE
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Craft/Appraisal/Obtainment IDs & Rolls:
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ID 256145
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ID 256145
- Item Description: A strong thin wire, like a garrote. It is stored safely away in gloves and is used like a whip. One must be quite dexterous to ensure they don't cut themselves, or their teammates on the deadly sharp wire.
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5 minutes ago, Sinnamon said:
Earing a Living - Appraiser Eval
Evaluating:
Name: Steel Claymore
Profession/Rank: N/A
ID/Roll:
Acquisition: 256010 | Slot 1: 256020, LD: 15+20, DMG | Slot 2: 256021, LD: 13+20, DMG | Slot 3: 256022, LD: 13+20, DMG
Item Type: Straight Sword
Tier: 1
Quality: Perfect
Enhancements: DMG III
Description: It a big steel sword lmao.
Link: https://www.sao-rpg.com/topic/42785-pt-pp-f01-buyers-sellers-eal-appraiser/?do=findComment&comment=703386&_rid=8792Approved
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21 minutes ago, Faerie said:
Shop Post: Basic Potion Cost of Transaction: N/A Crafter's Profession: Appraiser Crafter's Rank: 0 Item Name: Basic Potion Item Tier: 1 Item Type: Dessert Item Rarity: Rare Item Enhancements: 2 VIT Craft/Appraisal/Obtainment IDs & Rolls: ID255515: LD: 2 Item Description: A Basic and crude Potion in a plain and unadorned glass vial. The liquid inside is the color and consistency of blood, but oddly enough tastes like fruit punch. Approved
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28 minutes ago, Faerie said:
Familiar evaluation:
Thread: [SP-F18]Lurk in the Murk<<Feeding Your Enemy>>
Successful Roll id: ID254536: CD: 8 + 2 = 10
Name: Zazu
Description: A large dragonfly about as long as Fae's forearm. It has blue chitounous plate on most of it's body, but its mandibles and part of its head fade into orange like a bird's beak.
Approved
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On 10/18/2025 at 1:59 PM, Nari-Lanreth said:
Shop Post: Caramel Brownies Cost of Transaction: 8 materials Crafter's Profession: Cook Crafter's Rank: 2 Item Name: Caramel Brownies Item Tier: Tierless Item Type: Dessert Item Rarity: Perfect Item Enhancements: Loot Die [3 Slots] Craft/Appraisal/Obtainment IDs & Rolls: ID255427 Item Description: A chewy caramel brownie that energises. Best enjoyed on the go. yuh
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22 hours ago, Reytac said:
Crafts for 10/20!
yuh
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On 10/19/2025 at 3:17 PM, Nari-Lanreth said:
Shop Post: Caramel Brownies Cost of Transaction: 8 materials Crafter's Profession: Cook Crafter's Rank: 3 Item Name: Caramel Brownies Item Tier: Tierless Item Type: Dessert Item Rarity: Perfect Item Enhancements: Loot Die [3 Slots] Craft/Appraisal/Obtainment IDs & Rolls: ID255505 Item Description: A chewy caramel brownie that energises. Best enjoyed on the go. approved
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Wulfrin returned to the igloo with his bundle of monster parts and herbs. He placed them on the counter and without saying a word, the walrus shoved a collection of loose bits of scrap metal and fasteners. The two set to work side by side piecing together a small stone like object with an inner mechanism that whirred and sparked. Wulfrin was pleased that such intricate parts were now available for use in Aincrad. Thousands of ideas swirled in Wulfrin's mind, perhaps automation and computers weren't to far off. Even better, the idea of an actual vehicle for transportation seemed like a possibility.
Perhaps I should look into steam power.
"Damn'in were expectin' yah to explode. Good'onya. Now scram!"
Wulfrin was very quickly shoved back out into the Town of Beginnings, with a new gadget as his only consolation prize. That and his life apparently. For some reason that Walrus had planned for him to explode.
* * *
EAL Crafting Attempt:
Crafting T1 Spark Stone
ID 255603 | CD 8+6=14 | LD 7255603 | T1 Perfect Spark Stone | Technician | Advanced Technical Training - Advanced weapon attacks developed by Wulfrin for using two arts at once.
* * *
Thread Closing
1,826 EXP: 838/5 = 167.6 * 9 = 1508.4 + 300 = 1808.4 + 18.084 = 1,826
28,718 Col: 28,160 [loot] + 273 [P. Lvl 5] = 28,433.9 + 284.339 = 28,718
5 Materials
2 Gleaming Scales
2 Demonic Shards
1 Mon255603 | T1 Perfect Spark Stone | Technician | Advanced Technical Training - Advanced weapon attacks developed by Wulfrin for using two arts at once.
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Wulfrin's focus shifted to the forest floor. All he needed was to find a handful of useful herbs and he could call it a day. He paced the clearing's edge as he contemplated his form from the last combat encounter. His fighting style had become more refined as he trained in Aincrad. Gone were the days of wild sword swings and hoping to deal massive damage. Now Wulfrin was able to reliably hit his targets and mix in a bit of defensive footwork and sword play. The major question that lingered in his mind was if the skills would transfer. Here combat was aided by the system and with a new skill that marries offense and defense together, the real world similarities had all but vanished as of late.
Wulfrin's eyes finally spotted a bundle of herbs that would do the trick. With a quick scoop, he was on his way.
* * *
Post Action: Foraging R1
ID 255602 | CD 3+6=9 | LD 9+12=21
Results:
2 Materials
+16 Forager EXP [16/49] -
The flames continued to roar around Wulfrin as he prepared for the finalization of his hunt. Swift and agile sword strikes found their mark as each wolf received their final strike leaving them with but a sliver of health remaining. The flames took the rest as each wolf was reduced to ashes, leaving Wulfrin alone in the clearing once more. Slowly the flames subsided, slowly funneling back into Wulfrin's body. Calmly Wulfrin returned his blade to its sheath before carefully going over his earnings. Just like before, Wulfrin received a large sum of col and a handful of materials with a couple extra scales and shards to round out the totals.
Something felt off though. The quest flag didn't trigger. Upon closer inspection, Wulfrin had come just shy of the collection goal, coming up one material short.
"Well," Wulfrin sighed as he started to move towards the edge of the clearing. "When you come up short, you simply forage."
* * *
Wulfrin regains 4 EN
Post Action: [x12] Tech-F vs Wolves (19 EN) -2 Stamina -1 Well Rested (2/3)
Free Action: NoneID 255594 | BD 9 | CD 11 | 22*12=264 DMG to Wolf 1. Burn Refreshed.
ID 255595 | BD 2+7=9 hit | 22*12=264 DMG to Wolf 2. Burn Refreshed.
ID 255596 | BD 10 | 22+2*12=288 DMG to Wolf 3. Burn Refreshed.
ID 255597 | BD 9 | 22+1*12=276 DMG to Wolf 4. Burn Refreshed.Wolves take 56 Damage from Burn. All targets die before they get to attack.
Wulfrin | HP: 920/920 | EN: 102/128 | DMG: 22 | ACC:7 | AA | EVA:3 | LD: 24 | PROSP:7 | QTY: 8
Wolf 1 | HP: 0/640 | DMG: 140 | P.Stun Imm. (2/3) | Burn 56 (1/2)
Wolf 2 | HP: 0/640 | DMG: 140 | P.Stun Imm. (2/3) | Burn 56 (1/2)
Wolf 3 | HP: 0/640 | DMG: 140 | P.Stun Imm. (2/3) | Burn 56 (1/2)
Wolf 4 | HP: 0/640 | DMG: 140 | P.Stun Imm. (2/3) | Burn 56 (1/2)Looting Wolves
Wolf 1:
ID 255598 | CD 12+8=20 | LD 2+1+24=27
7,744 Col: 640*11 (incl. CD/LD Even) + 10% Col Stash/Deposit
1 Gleaming Scale
Dungeon Map | 255598Wolf 2:
ID 255599 | CD 4+8=12 | LD 17+1+24=42
6,336 Col: 640*11 (incl. CD Even) + 10% Col Stash/Deposit
2 Mats: LD Odd
1 Demonic Shard
Dungeon Map | 255599Wolf 3:
ID 255600 | CD 2+8=10 | LD 4+1+24=29
7,744 Col: 640*11 (incl. CD/LD Even) + 10% Col Stash/Deposit
1 Gleaming Scale
Dungeon Map | 255600Wolf 4:
ID 255601 | CD 11+8=19 | LD 2+1+24=27
6,336 Col: 640*11 (incl. LD Even) + 10% Col Stash/Deposit
2 Mats: CD Odd
1 Demonic Shard
Dungeon Map | 255601 -
Wulfrin set his sights on his familiar hunting grounds. The river babbled lazily at the edge of the small clearing where he had gotten his start. It was Wulfrin's own way of grounding himself by returning to the place where it all began. For him it was peaceful. Wulfrin was only afforded a few moment before the pack of wolves made themselves known. Wulfrin's platinum longsword emerged from its sheath with a satisfying shwing as Wulfrin took his offensive stance.
Let's test out this new skill.
Flames errupted from Wulfrin's feet as a pair of crimson spectral feathery wings wrapped themselves around Wulfrin. His blade channeled the flames roared with power. Wulfrin's eyes shined a briliant blue like superheated plasma as his desire to survive burned the world around him. The wolves charged him as a group. The blade arced through the air in large sweeping strikes to meet them. Each blow left a sizeable gash and sent the burning and injured wolf on an express trip to the ground. Too stunned to move, the wolves could only accept their fate as the flames began to consume them.
* * *
Post Action: [x12] Tech-F vs Wolves (19 EN) -2 Stamina -1 Well Rested (1/3)
Free Action: NoneID 255590 | BD 3 | CD 8 | 22*12=264 DMG to Wolf 1. Target Stunned. Burn Applied.
ID 255591 | BD 9 | 22+1*12=276 DMG to Wolf 2. Target Stunned. Burn Applied.
ID 255592 | BD 4 | 22*12=264 DMG to Wolf 3. Target Stunned. Burn Applied.
ID 255593 | BD 9 | 22+1*12=276 DMG to Wolf 4. Target Stunned. Burn Applied.Wolves are stunned. Take no action. Stun fades, becomes Immunity. Takes 56 Damage from Burn.
Wulfrin | HP: 920/920 | EN: 109/128 | DMG: 22 | ACC:7 | AA | EVA:3 | LD: 24 | PROSP:7 | QTY: 8
Wolf 1 | HP: 320/640 | P.Stun Imm. (1/3) | Burn 56 (1/2)
Wolf 2 | HP: 308/640 | P.Stun Imm. (1/3) | Burn 56 (1/2)
Wolf 3 | HP: 320/640 | P.Stun Imm. (1/3) | Burn 56 (1/2)
Wolf 4 | HP: 308/640 | P.Stun Imm. (1/3) | Burn 56 (1/2) -
Browsing through the available professions, Wulfrin noticed an odd addition had been made. Where once his profession list was completely filled, Wulfrin noticed a new line greyed out as if it was unobtained. A brief browse of the info broker forums, revealed there had indeed been a new profession added, the engineer. Wulfrin quickly gathered his things and made his way through the streets of the Town of Beginnings. At the outskirts, he found an odd new building. It was an igloo, which stood out like a sore thumb against the spring like atmosphere of floor 1. Cautiously Wulfrin crossed its threshold into a wild workshop with various spinning gadgets and gizmos on proud display.
"Pretty ain' it?" A voice questioned as a small orb consisting of various moving parts soared into Wulfrin's hands. The figure that threw it seemed to be a sentient walrus.
"I take it you're the engineer trainer," Wulfrin noted out loud. "It is very nice. I'd very much like to learn to craft this myself."
"Got ch'nya, brin' me some bits'o scrap and I'll teach ya'. Off we yah."
* * *
Requirement: Speak with Waldo
* * *
Guild Rank 1
CS Flames of the Phoenix Active
Skill Specialization PT: 225 SP available
Purchasing: 6 Ranks Discerning, 6 Ranks Keen Sight | +6 CD, +12 LDWulfrin consumes:
ACC 2 | EVA 2 - Wulfrin's Gungir: Sharkcuterie Board
LD 3 | Gelato
Prosp 3 [filled] | MousseWulfrin | HP: 920/920 | EN: 128/128 | DMG: 22 | ACC:7 | AA | EVA:3 | LD: 24 | PROSP:7 | QTY: 8
Spoiler"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 920/920
EN: 128/128Stats:
Damage: 22
Accuracy: 7
Evasion: 3
Loot Die: 12
AA
QTY: 2Equipped Gear:
Weapon/Armor/Trinket:
-
Armor/Trinket:
-
Shield/Armor/Trinket:
-Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
-Custom Skill:
- Flames of the PhoenixSkills:
- Energist
- Searching R5
- Straight Sword R5
- UnhinderedExtra Skills:
- Meditation
- Survival
- Brawler
- Frozen HideInactive Extra Skills:
- Disguise
- Assault ModeAddons:
- Ferocity
- Precision
- StaminaMods:
Inactive Mods:
Battle Ready Inventory:
Housing Buffs:
Guild Hall Buffs:
Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
" -
Rare T1 254232 + Uncommon T1 254231 + Uncommon T1 254230 -> T1 Perfect Potion | 255588
255588 | T1 Perfect Potions - Workaholic's Draft | Crafter's Respite | A cotton candy flavored drink that gives you a burst of energy.
254235, 254235-1, 254235-2 | T1 Perfect Blade Oil - Phoenix Extract | Searing | A potent oil derived from the flames created by phoenix feathers
254240 Uncommon T1 Dessert -> Saved For Fusion
254246 Rare T1 Dessert -> Saved for Fusion
254252 Rare T1 + 254252-1 Rare T1 -> T1 Perfect Dessert | 255588-1
255588-1, 254250 | T1 Perfect Desserts - Cinnamon Bites | Mini cinnamon rolls drizzled with a sweet white icing.
-
"Mirror Coil," Wulfrin muttered as his quill glided across the parchment in front of him. "Arm cuff or bracelet. Not flashy. Preference of purples, blacks, silver. Windy design." Wulfrin took this page of notes and placed it within a folder resting just within reach on the desk. With the quill, he scrawled the words, "New Order: Vanta" upon it.
"Raidou," Wulfrin thought back for a moment. "I know of him, but he rarely ventures out into the main player base. I've only ventured with the Red Wanderer and Leader of Firm Anima like twice in my career. He's super analytical and precise when it comes to the game. I'd be willing to bet he knows the most about the game, even more than most info brokers. Despite being one of the highest leveled players, he doesn't make an appearance at the raids. Not that I hold that against him mind you, there have been several frontliners that have effectively retire and lead as normal lives as they can in this world. Sometimes I even find my self stepping closer to that same conclusion. The more days that pass, the more I fear we won't live to see the end of the game." With a sigh Wulfrin turned his gaze back out to the under construction golf course. "It's partly why I've deviated from level grinding as much, not only has my progression slowed due to the limitations placed by Cardinal, but also I have a desire to help boost up morale and encourage more players to make their way to the frontline."
Wulfrin began to fidget with the ring on his left ring finger. His life here was such a better experience that his memories of the real world seemed to be fading away with time. The endless weight that he felt sullied his mood rather quickly, causing what jovial light was once in his eyes to fade. The time he had in Aincrad was temporary, as without proper sustenance, his physical body would surely give out causing his mind to slip away. Quickly Wulfrin shook away the dark thoughts starting to flower in his psyche and turned his attention back to Vanta.
"Anyway," Wulfrin continued as he started drafting up more designs. "I've only got two more glaring questions regarding your gear. The first is about your light armor; since it can go two ways: taking hits or avoiding hits, which once would you prefer? The second is your weapon choice. The weapons all function practically the same and is merely preference, with a couple exceptions: Katanas are locked behind a quest that requires you to have at least partially studied Curved Swords, and the skill for Martial Arts weapons is locked behind punching a boulder on floor 2."
* * *
Vanity Tag: @Raidou
-
And just like that I've walked right into an episode of Supernatural. Wulfrin sighed to himself as Astra broke the hastily crafted headstone.
"No need sir," Wulfrin held up a hand and started manifesting his travel tool bag. "I should be more than capable of repairing your grave marker. I'll do my best to ensure it wont break again."
It was a lot of pressure to work while being stared at by a spirit that could turn vengeful at any moment, but it didn't stop him from pulling out his tools and doing his best to resecure the marker. The wood was rotted with at least several years of wear and tear, so repairing the cross was proving much more difficult. Instead of just a singular nail, Wulfrin hammered in two at opposing angles and from opposite sides to ensure it both didn't spin and have a second grip point. There wasn't much more he could do with what he had on hand, but he'd make a mental note to come and place a proper marker if he could find the place again.
"Sorry to disturb your rest sir," Wulfrin humbly bowed. "Hopefully that is an adequate repair."

[F22 | Omni-crafter] Sentinel Armaments (Open)
in Merchants and Shops
Posted · Edited by Wulfrin
DATE: [11/4/25]
RANK 9 BLACKSMITH | [EXP: 3993/5119] | Daily Crafting Attempts: 10+4=14*2=28
RANK 1 TAILOR | [EXP: 0/19]
RANK 3 ARTISAN | [EXP: 43/79]
RANK 7 ALCHEMIST | [EXP: 1837/2559]
RANK 5 COOK | [EXP: 220/319]
RANK 1 PERFORMER | [EXP: 0/39]
RANK 1 APPRAISER | [EXP: 0/100]
CRAFTING BUFFS:
All Profession Ambition Tools +1 EXP per craft
Extended Workshop (Artisan, Blacksmith, Alchemist, Performer, Cook, Appraiser) +2 EXP per craft with those professions
Trading Hall 3 +2 EXP per craft | Salvage on LD 4 | +4 crafting attempts
Using Workaholic's Draft | Crafter's Respite. x2 Crafting attempts
Using Cinnamon Bites | Ambition. +1 EXP per attempt
Appraiser
T1 Perfect Weapons - 11/28 Attempts
235514a
ID 256535 | CD: 6
0 Mystic Essence
+15 Exp
235514b
ID 256536 | CD: 12
2 Mystic Essence
+15 Exp
235514c
ID 256537 | CD: 7
0 Mystic Essence
+15 Exp
235517a
ID 256538 | CD: 1
0 Mystic Essence
+15 Exp
235517b
ID 256539 | CD 6
0 Mystic Essence
+15 Exp
235517c
ID 256540 | CD 8
0 Mystic Essence
+15 Exp
235595a
ID 256541 | CD 11
1 Mystic Essence
+15 Exp
235595b
ID 256542 | CD 9
1 Mystic Essence
+15 Exp
235595c
ID 256543 | CD 12
2 Mystic Essence
+15 Exp
235523a
ID 256544 | CD 10
1 Mystic Essence
+15 Exp
235523b
ID 256545 | CD 8
0 Mystic Essence
+15 Exp
T3 Perfect Weapons - 13/28 Attempts
229489b
ID 256546 | CD 2
0 Mystic Essence
+15 Exp
231144b
ID 256547 | CD 11
1 Mystic Essence
+15 Exp
T4 Perfect Weapons - 16/28 Attempts
231057b
ID 256548 | CD 1
0 Mystic Essence
+15 Exp
231276a
ID 256549 | CD 2
0 Mystic Essence
+15 Exp
231276b
ID 256550 | CD 1
0 Mystic Essence
+15 Exp
T1 Perfect Amor/Shields - 24/28 Attempts
235538c
ID 256551 | CD 3
0 Mystic Essence
+15 Exp
235538d
ID 256552 | CD 2
0 Mystic Essence
+15 Exp
235547a
ID 256553 | CD 4
0 Mystic Essence
+15 Exp
235594c
ID 256554 | CD 9
1 Mystic Essence
+15 Exp
235594d
ID 256555 | CD 5
0 Mystic Essence
+15 Exp
235491a
ID 256556 | CD 2
0 Mystic Essence
+15 Exp
235521a
ID 256557 | CD 4
0 Mystic Essence
+15 Exp
235599a
ID 256558 | CD 5
0 Mystic Essence
+15 Exp
T3 Perfect Armor/Shields - 27/28 Attempts
231144a
ID 256559 | CD 7
0 Mystic Essence
+15 Exp
231142a
ID 256560 | CD 12
2 Mystic Essence
+15 Exp
232070a
ID 256561 | CD 6
0 Mystic Essence
+15 Exp
T1 Perfect Trinket - 28/28 Attempts
235505
ID 256562 | CD 10
1 Mystic Essence
+15 Exp
RESULT:
+420 Appraiser Exp | Rank 1 [Exp: 420/100] -> Rank 3 [Exp: 420/500]
Cost: 560,000
Mystic Essence Acquired: 12
IDs: 256536, 256536-1, 256541, 256542, 256543, 256543-1, 256544, 256547, 256554, 256560, 256560-1, 256562
-560,000 Col | sent to banker (11/4/25)