-
Content Count
1,550 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Blogs
Posts posted by Wulfrin
-
-
"DPS is a common first choice," Wulfrin scribbled down some notes. "It also is a path I know well, considering it is also my specialty. A scout build can be figured out at a later date when you've got more SP to invest, it won't be too much of a build shift."
The comments about his lack of adhering to the in game items were nothing he hadn't hear before, but he still let out a brief chuckle in response. "Yeah figured if I'm forced to live here, I might as well bring a bit of the world I'm comfortable with to Aincrad. Helps keep me a bit less on edge when I can take a break from the death game."
Returning his gaze back to his notes he began to ponder a bit for a direction to take Vanta's gear. "As for next steps, we'll need to design you a set of armor, a weapon, and a trinket. The trinket is probably going to be a mainstay in your equipment slots for the entirety of your adventure, so best to focus on that. I'm thinking a piece of jewelry with three slots of accuracy to help ensure you can land your hits. Let's start with a name and description for that."
-
Wulfrin was unphased by the influx of accusations and bravado that the player who didn't even carry a blade or armor getting wrapped up in a tutorial quest presented. He'd seen it before, and honestly it always seemed to surprise him. The only time it came up was if a player wasn't keeping up with the progress of the floor teams. He'd given up counting the days that passed in the real world once he discovered Aincrad had its own time setting, which was pretty early on in their forced timeshare program. Instead he let the player rant and vent their frustrations before addressing each of the concerns one by one.
"First off," Wulfrin sighed as he set the tray of meats and cheeses on a nearby crate. "Don't insult my wife's hard work. The only time Fondante's Inferno produced anything that considered poison was when she left me unsupervised in the kitchen. The last people to insult her cooking, and burned down her bakery mind you, got an express ticket to Kayaba's microwave experience. As for tracking you down, yes that's exactly why I followed you. I don't blame you for being careful, but situations like this is why I wait to equip my gear until we've at least introduced ourselves. I've experience just about every occurrence within the Town of Beginnings to the point I've got every NPC's schedule down to the minute so I can move efficiently through the city. My main hobby is fishing and escorting players through this quest and other specifically to help all the remaining players trapped here in SAO. Fun fact the last raid party was an entire team short this raid. Finding people willing to throw their lives on the line to clear floors is becoming harder and harder these days."
Wulfrin moved away from the spread with his hands raised as a gesture of peace.
"Astra said it best though," He continued as prepared his status screen for public display. "It's in my best interest to help any player I can get to the frontlines as quickly as possible and provide them with the gear to do so. Astra was pretty much in your position not long ago if I'm being honest. If you don't want to take advantage of free advice, that's fine. I'm not going to force the issue. If you change your mind though, I've got a shop up on Floor 22, one of the few mostly peaceful floors. Gear for Tier 1 players like yourself is always free and I will be more than happy to escort on any quests you may be wanting to take on."
Wulfrin stood there, hands raised and public data on full display for review. If the player wanted his help he'd give it just like he'd done for all the other players he'd helped so far and if they didn't, he'd walk away and let the dice fall where they wanted.
-
"Well since you're here," Wulfrin replied with a smile as he gestured for Vanta to follow. "You must be looking to get your first true kit. Come step into my office and we can talk specifics."
Wulfrin led Vanta towards the back corner of his shop where a set of stairs ascended into a small office secluded from the bustling storefront below. At the center was a desk covered in a cluttering of various projects strewn about. Wulfrin had several projects all in various states of completion. Across from the desk were two chairs which Wulfrin gestured for Vanta to take a seat. Wulfrin took his own and shuffled through one of the drawers for some parchment and a quill. While it was a fantasy setting, Wulfrin tried his best to bring the real world in to make it a little less frightening. Two windows offered varying views. One was a limited view of the storefront below, the other was a far grander view. Near the lake, Floor 22's signature feature, a large scale development was underway. From the looks of it, a golf course was being put in. Currently the practice facility was nearing its final completion as different flags and stakes denoted various yardages. A separate practice green served as an adequate short game area not far from a practice sand trap.
"First off," Wulfrin said as he started to scribble down some notes on a blank sheet of parchment. "Let's start with playstyle. I know we briefly touched on combat with those boars, but that is hardly a good representation. As far as Sword Art Online is concerned, there are roughly four different playstyles: DPS Which are the players that focus on raw damage output like myself, Tanks who specialize in taking hits and drawing aggro rather than dealing damage, Supports that specialize in buffing, healing, etc. and Scouts, minor damage capabilities but focus more on lockpicking, searching, etc. If you want a recommendation, I suggest starting with DPS. You can always refund your skills later by paying Col through your menus so nothing is set in stone."
-
DATE: [10/6/25]
RANK 9 BLACKSMITH | [EXP: 3870/5119] | Daily Crafting Attempts: 10+4=14*2=28
RANK 1 TAILOR | [EXP: 0/19]
RANK 1 ARTISAN | [EXP: 0/19]
RANK 7 ALCHEMIST | [EXP: 1753/1279]
RANK 1 COOK | [EXP: 0/19]
RANK 1 PERFORMER | [EXP: 0/39]
RANK 1 APPRAISER | [EXP: 0/100]CRAFTING BUFFS:
All Profession Ambition Tools +1 EXP per craft
Extended Workshop (Artisan, Blacksmith, Alchemist, Performer, Cook, Appraiser) +2 EXP per craft with those professionsTrading Hall 3 +2 EXP per craft | Salvage on LD 4 | +4 crafting attempts
Using Workaholic's Draft | Crafter's Respite. x2 Crafting attempts
Alchemist
Crafting T1 Potion
Roll: ID# CD: LD: Quality Count Experience 1 254232 CD: 11 LD: 11 Rare (1) 10 2 254231 CD: 8 LD: 9 Uncommon (1) 8 3 254230 CD: 7 LD: 9 Uncommon (1) 8 Crafting T1 Blade Oil
Roll: ID# CD: LD: Quality Count Experience 4 254235 CD: 12 LD: 19 Perfect (3) 13 5 254234 CD: 5 LD: 20 Salvage Success (3) 7 6 254233 CD: 3 LD: 15 Salvage Success (2) 7 Cook
Crafting T1 Dessert
Roll: ID# CD: LD: Quality Count Experience 7 254243 CD: 2 LD: 3 Failure (1) 6 8 254242 CD: 6 LD: 9 Salvage Success (1) 7 9 254241 CD: 8 LD: 17 Salvage Success (1) 7 10 254240 CD: 10 LD: 3 Uncommon (1) 8 11 254239 CD: 4 LD: 14 Failure (1) 6 12 254238 CD: 7 LD: 19 Salvage Success (2) 7 13 254237 CD: 1 LD: 14 Critical Failure (1) 6 14 254236 CD: 1 LD: 17 Critical Failure (1) 6 Roll: ID# CD: LD: Quality Count Experience 15 254257 CD: 6 LD: 10 Salvage Success (1) 7 16 254256 CD: 2 LD: 7 Failure (1) 6 17 254255 CD: 2 LD: 10 Failure (1) 6 18 254254 CD: 5 LD: 4 Failure (1) 6 19 254253 CD: 4 LD: 3 Failure (1) 6 20 254252 CD: 11 LD: 19 Rare (2) 10 21 254251 CD: 4 LD: 17 Failure (1) 6 22 254250 CD: 12 LD: 5 Perfect (1) 13 23 254249 CD: 5 LD: 10 Failure (1) 6 24 254248 CD: 6 LD: 18 Salvage Success (2) 7 25 254247 CD: 2 LD: 10 Failure (1) 6 26 254246 CD: 11 LD: 7 Rare (1) 10 27 254245 CD: 8 LD: 19 Salvage Success (2) 7 28 254244 CD: 7 LD: 9 Salvage Success (1) 7 RESULT: +212 Alchemist Exp | Rank 7 [EXP: 1753/2559]
-15 materials | sent to banker -
13 hours ago, Lessa said:
I am refunding this house!
Estate Plot - 124k. Master Bedroom - 25k. Living Room - 10k. Bathroom - 10k. Attic - Storage - 10k. Basement - 10k. Mega Slime Farm - 25k. 214k. 75% = 160,500
I'm putting the credit toward a new house!
House Name: The Farm
Location: Floor 28
Description: A lighthouse situated on the coast of the western sea, just beyond the Thessacoln Pastures.
Plot Size: Estate {Safe Zone}
Rooms: 9/15 House & 2/3 Yard
Total Cost: 148,500House
Master Bedroom Master Bathroom Basic Kitchen Storage Closet Living Room Dining Hall Attic (Storage) Basement Guest Room x x x x x x
YardMega Slime Farm Greenhouse x Approved
-
17 hours ago, Hirru said:
Jacob's Ladder
Upgrading Rank 1 -> 2
Costs: 1.2 times current members (8x1.2=9.6) Rounding up = 10 tokens.Current buildings
Guild Hall I
Guild Vault
Garden IPurchasing Buildings
Estalagem - 1 Token
Treasury - 1 Token
Dormitory - 1 Token
Laboratory - 1 Token
Hunting Board - 1 TokenCurrent Total Costs: 15 {Hirru}
Total Guild Worth: 24 Tokens
(July/9/25: 9 || Oct/5/25: 15)Guild Claims:
SEPT 30th || Garden I claim = 1 Mat
Approved
-
18 hours ago, Nisahime said:
10/5/25 - Unevaluated
Stored Rolls:
254199, Perfect T3 Cloth Armor, (CD:11+1, LD: 18)
254200, Uncommon T3 Cloth Armor, (CD:5+1, LD: 7) + 254202, Uncommon T3 Cloth Armor, (CD:6+1, LD: 14) + 254204, Uncommon T3 Cloth Armor, (CD:6+1, LD: 13) + 254205, Uncommon T3 Cloth Armor, (CD:6+1, LD: 9) = 254200, Perfect T3 Cloth Armor
254203, Perfect T3 Cloth Armor, (CD:11+1, LD: 15)
254209, Perfect T3 Cloth Armor, (CD:12+1, LD: 11)
254211, Perfect T3 Cloth Armor, (CD:12+1, LD: 11)
254212, Perfect T3 Light Armor, (CD:11+1, LD: 9)
254214, Perfect T3 Light Armor, (CD:11+1, LD: 15)
254219, Perfect T3 Light Armor, (CD:12+1, LD: 14)
254222, Perfect T3 Light Armor, (CD:12+1, LD: 4)
254225, Perfect T3 Light Armor, (CD:12+1, LD: 12)Eval'd for Fusion:
254207, Uncommon T3 Cloth Armor, (CD:6+1, LD: 14)
254208, Uncommon T3 Cloth Armor, (CD:6+1, LD: 17)
254210, Uncommon T3 Cloth Armor, (CD:7+1, LD: 10)
254220, Uncommon T3 Light Armor, (CD:7+1, LD: 7)
254223, Rare T3 Light Armor, (CD:10+1, LD: 12)
254226, Rare T4 Cloth Armor, (CD:8+1, LD: 17)Approved
-
5 hours ago, Faerie said:
Skill(s) Being Dropped: Combat Mastery EVA R1
SP Incurred Towards Limit: 0 (It was free)
SP Refunded: 0 (It was still free)
Cost: 0 (It was free?)I feel like I've made this joke before
Approved
-
The setting sun was not doing any favors for an already creepy cemetery. In stark contrast to the lovely autumnal vibes of the rest of the floor, Wuflrin couldn't help but get the feeling something was very off here.
"We must have taken a wrong turn somewhere," Wulfrin spoke softly to his companion, Astra. "As far as I can tell, this isn't on the Floor 28 map anywhere. We should use caution."
Wulfrin pressed on into the graveyard before them. The last time he prowled through burial grounds, he ended up in a knockout drag out with a crazy multiarmed custodian of the grounds. The headstones at one point were no doubt neat and orderly but years of movement in the earth and erosion form the weather left them in various states of disrepair causing them to cast jagged black lines of shadow across the graveyard. Closet to the two swordsmen at the cemetary gate, Wulfrin noticed the crooked wooden cross, different from the slabs of stone from the other graves. A shifting aura of darkness hovered over the grave dirt. Opposite their current position another odd grave stood out, being nothing more than a pile of rocks.
"I'm not a fan of spooky dark clouds over graves," Wulfrin commented as he drew his blade it's celestial steel blade harmonizing with the hallowed ground. "I'll take point and we can go from there."
* * *
Guild Rank 1 | +1% final EXP and Col rewards at end of thread
CS | Flames of the Phoenix is in active. If any player objects they should note such in their first post and the skill will be considered inactive.
Wulfrin consumes
Gungir Shard | Sharchuterie Board | ACC 2 | EVA 2 - Remaining Portions (5/6), Filling AccuracyWulfrin | HP: 960/960 | EN: 140/140 | DMG: 23 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:53 | REC: 8 | HLY: 16 | LD:5
Spoiler"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 960/960
EN: 140/140Stats:
Damage: 23
Mitigation: 103
Accuracy: 7
Evasion: 2
Battle Healing: 53
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Flames of the PhoenixSkills:
- Battle Healing R5
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Forgotten King's Authority
- Frozen Hide
- Survival
- ParryInactive Extra Skills:
- Disguise
- Meditation
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Justified Riposte
- Night Vision
- Vengeful RiposteInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x5
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread.
- Training Room: Lowest-leveled guild member receives +10% bonus EXP at the end of the thread. At least half of the thread's participants must be guild members. Limit one use per month, per character.
- Dueling Arena: +3 to initiative. Limit one use per thread.
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:Gathering Profession:
" -
"What he said," Wulfrin affirmed his apprentice's opening statement. "Also we're here on behalf of Gladis, that poor NPC that you saved from tripping earlier. She's scripted to do that everyday, so she thanks you for the routine break and is super sorry she couldn't come herself." He let out a small chuckle. He knew it was ridiculous, but that didn't stop his witty humor from taking centerstage a bit. "On a more serious note, Astra is right. Dorian's little money lending quest can be quite the tedious task if you aren't prepared or know to grab a few things from the NPCs in what is essentially a glorified fetch quest." Wulfrin tapped the shard of metal on a simple chain around his neck causing a plate of assorted meats and cheeses to appear. "Step one is to take a portion of the Sharkcuterie Board. It will help in part two, the section after Zach's little errand. Step two is talking to Zachariah in his shop here, make sure you grab a cup of his fondue. It may taste a bit off, but the buff it applies is huge for the entirety of the quest."
Wulfrin face palmed briefly before fumbling through his menus. "Damn there I go getting ahead of myself again. What's your name so I can invite you to the party? It'll help me monitor your HP and EN usage so I can step in if things go south."
* * *
Wulfrin offers a portion of Gungir Shard | Sharkuterie Board | ACC 2 | EVA 2 - remaining portions (4/6) to Vanta
-
Potions 10/5/25 - Unevaluated
254167, 254167-1 | T1 Uncommon Potions - Saved for Fusion
[254166 + 254168-1] | T1 Rare Potions -> T1 Perfect Potion | 254193
254193 | T1 Perfect Potions - Workaholic's Draft | Crafter's Respite | A cotton candy flavored drink that gives you a burst of energy.
Blade Oils 10/5/25 - Unevaluated
[254176 254173 254170 254170-1] | T1 Uncommon Blade Oils -> T1 Perfect Blade Oil | 254194
254179 | T1 Uncommon Blade Oil - Saved for Fusion[254175 + 254192], [254189 + 254184 (T1 Uncommon 10/5) + 254182 (T1 Uncommon 10/5)] | T1 Rare Blade Oils -> T1 Perfect Blade Oil | 254195
254194, 254195 | T1 Perfect Blade Oil - Phoenix Extract | Searing | A potent oil derived from the flames created by phoenix feathers
-
DATE: [10/5/25]
RANK 9 BLACKSMITH | [EXP: 3870/5119] | Daily Crafting Attempts: 10+4=14*2=28
RANK 1 TAILOR | [EXP: 0/19]
RANK 1 ARTISAN | [EXP: 0/19]
RANK 7 ALCHEMIST | [EXP: 1541/1279]
RANK 1 COOK | [EXP: 0/19]
RANK 1 PERFORMER | [EXP: 0/39]
RANK 1 APPRAISER | [EXP: 0/100]CRAFTING BUFFS:
All Profession Ambition Tools +1 EXP per craft
Extended Workshop (Artisan, Blacksmith, Alchemist, Performer, Cook, Appraiser) +2 EXP per craft with those professionsTrading Hall 3 +2 EXP per craft | Salvage on LD 4 | +4 crafting attempts
Using Workaholic's Draft | Crafter's Respite. x2 Crafting attempts
Alchemist
Crafting T1 Potion
Roll: ID# CD: LD: Quality Count Experience 1 254168 CD: 10 LD: 14 Rare (2) 10 2 254167 CD: 6 LD: 15 Uncommon (2) 8 3 254166 CD: 3 LD: 12 Salvage Success (1) 7 4 254165 CD: 5 LD: 2 Salvage Failure (1) 7 Crafting T1 Blade Oil
Roll: ID# CD: LD: Quality Count Experience 5 254178 CD: 4 LD: 19 Salvage Success (3) 7 6 254177 CD: 4 LD: 7 Salvage Success (1) 7 7 254176 CD: 6 LD: 9 Uncommon (1) 8 8 254175 CD: 11 LD: 8 Rare (1) 10 9 254174 CD: 3 LD: 13 Salvage Success (2) 7 10 254173 CD: 7 LD: 7 Uncommon (1) 8 11 254172 CD: 5 LD: 13 Salvage Success (2) 7 12 254171 CD: 4 LD: 12 Salvage Success (1) 7 13 254170 CD: 6 LD: 14 Uncommon (2) 8 14 254169 CD: 4 LD: 18 Salvage Success (3) 7 Roll: ID# CD: LD: Quality Count Experience 15 254192 CD: 11 LD: 1 Rare (1) 10 16 254191 CD: 5 LD: 11 Salvage Success (1) 7 17 254190 CD: 4 LD: 13 Salvage Success (2) 7 18 254189 CD: 11 LD: 6 Rare (1) 10 19 254188 CD: 4 LD: 5 Salvage Success (1) 7 20 254187 CD: 1 LD: 6 Critical Failure (1) 6 21 254186 CD: 5 LD: 11 Salvage Success (1) 7 22 254185 CD: 5 LD: 4 Salvage Success (1) 7 23 254184 CD: 6 LD: 7 Uncommon (1) 8 24 254183 CD: 1 LD: 8 Critical Failure (1) 6 25 254182 CD: 8 LD: 12 Uncommon (1) 8 26 254181 CD: 2 LD: 14 Failure (2) 6 27 254180 CD: 3 LD: 18 Salvage Success (3) 7 28 254179 CD: 8 LD: 8 Uncommon (1) 8 RESULT: +212 Alchemist Exp | Rank 7 [EXP: 1753/2559]
-15 materials | sent to banker -
Wulfrin stood his ground as Astra rush passed him, angering the giant bear. Astra's blade was alight with a brilliant blue light that had a small trail of particles following it. The art that followed was a heavy blow causing Kumatetsu to falter slightly. The bear did not lose momentum and instead continued its rage filled charge into the arena just outside its lair. Wulfrin burst forward with his own heavy overhead strike sundering what was the last bit of Kumatetsu's natural armor. Between the two swordsmen, the bear's HP had almost hit the halfway mark, leaving Wulfrin with an impressed feeling in the back of his mind.
Kumatetsu charged wildly in response to the combination attack from the pair of sword wielders, its massive claws raking through the air towards Wulfrin. With grace and elegance, Wulfrin simply sidestepped and avoided the incomming attack, his defensive stance leaving little room for openings.
"Making great pace!" Wulfrin called out as Kumatetsu roared in defiance. "Keep the pressure on!"
* * *
Recovery? Not Needed
Wulfrin is at full HP and EN
Cooldowns: Parry 2/3Post Action: [x16] Tech-D (15 EN) -2 Stamina -1 Well Rested (1/3) = 12 EN
Free Action:ID 254162 | BD 2+7-2=7 hit | CD 9 | 17 * 16 = 272 - 10 = 252 DMG to Kumatetsu. Shatter stacked to 2
Kumatetsu attacks Wulfrin
ID 254163 | BD 6+1-2 = 5 | Miss[1] Astra | HP:570/570 | EN: 60/72 | DMG: 18 | MIT: 54 | ACC:7 | EVA: 2 | BH: 17 | REC: 2 | BLD: 24
[1] Wulfrin | HP: 570/570 | EN: 76/88 | DMG: 17 | MIT:79 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:31 | REC: 4 | HLY: 8 | LD:5 | PARRY (2/3)Kumatetsu | HP: 762/1200 | DMG: 155 | MIT:
503010 | ACC: 1 | EVA: 2 | Shatter 2: 1/3Abilities:
- Dodge and Parry | On a player's natural attack roll of 10, the attack will miss <<Kumatetsu>>. Instead <<Kumatetsu>> will gain a +2 Accuracy for his next attack. This buff will expire after the attack has been resolved.
- Beast Form | When <<Kumatetsu>> is reduced to 600 (or lower) health, he will transform and turn into a bulked-up creature, increasing his damage to 170, but also reducing his ACC by 1 and MIT to 25.
-
4 hours ago, Simmone said:
Recharging:
Bureau II {Firm Anima}Cost: 1 Token {Simmone}
Building Claim {Sept. 30th}:
51 {Estalgem 1} x [1000000 x .01 = 10000] = 510000 col
Approved
-
On 9/24/2025 at 1:59 PM, Nisahime said:
9/24/25 - Unevaluated
Stored Rolls:
253809, Uncommon T2 Heavy Armor, (CD:5+1, LD: 19) + 253810, Uncommon T2 Heavy Armor, (CD:4+1, LD: 9) + 253813, Uncommon T2 Heavy Armor, (CD:5+1, LD: 8) + 253816, Uncommon T2 Heavy Armor, (CD:5+1, LD: 17) = 253809, Perfect T2 Heavy Armor
253811, Perfect T2 Heavy Armor, (CD:10+1, LD: 2)
253812, Perfect T2 Heavy Armor, (CD:12+1, LD: 3)
253814, Perfect T2 Heavy Armor, (CD:12+1, LD: 18)
253818, Rare T2 Heavy Armor, (CD:7+1, LD: 11) + 253819, Rare T2 Heavy Armor, (CD:7+1, LD: 11) = 253818, Perfect T2 Heavy Armor
253820, Uncommon T2 Heavy Armor, (CD:5+1, LD: 8) + 253824, Uncommon T2 Heavy Armor, (CD:5+1, LD: 7) + 253829, Uncommon T2 Heavy Armor, (CD:4+1, LD: 13) + 253830, Uncommon T2 Heavy Armor, (CD:6+1, LD: 17) = 253820, Perfect T2 Heavy Armor
253821, Perfect T2 Heavy Armor, (CD:12+1, LD: 20)
253822, Rare T2 Heavy Armor, (CD:7+1, LD: 18) + 253825, Rare T2 Heavy Armor, (CD:7+1, LD: 18) = 253822, Perfect T2 Heavy Armor
253823, Perfect T2 Heavy Armor, (CD:11+1, LD: 10)
253827, Perfect T2 Heavy Armor, (CD:10+1, LD: 10)
253831, Perfect T2 Heavy Armor, (CD:12+1, LD: 2)
253833, Rare T2 Heavy Armor, (CD:8+1, LD: 1) + 253834, Rare T2 Heavy Armor, (CD:7+1, LD: 8) = 253833, Perfect T2 Heavy Armor
253837, Rare T2 Heavy Armor, (CD:8+1, LD: 14) + 253839, Rare T2 Heavy Armor, (CD:7+1, LD: 2) = 253837, Perfect T2 Heavy Armor
253838, Perfect T2 Heavy Armor, (CD:11+1, LD: 19)Eval'd for Fusion:
253836, Uncommon T2 Heavy Armor, (CD:6+1, LD: 2)9/25/25 - Unevaluated
Stored Rolls:
253847, Rare T2 Shield, (CD:7+1, LD: 15) + 253849, Rare T2 Shield, (CD:8+1, LD: 19) = 253847, Perfect T2 Shield
253848, Uncommon T2 Shield, (CD:6+1, LD: 14) + 253850, Uncommon T2 Shield, (CD:6+1, LD: 14) + 253851, Uncommon T2 Shield, (CD:5+1, LD: 1) + 253852, Uncommon T2 Shield, (CD:5+1, LD: 19) = 253848, Perfect T2 Shield
253853, Perfect T2 Shield, (CD:10+1, LD: 11) = 253853, Perfect T2 Shield
253855, Rare T2 Shield, (CD:7+1, LD: 6) + 253633, Rare T2 Shield, (CD:10+1, LD: 17) = 253855, Perfect T2 Shield
253856, Perfect T2 Shield, (CD:11+1, LD: 4) = 253856, Perfect T2 Shield
253859, Perfect T2 Shield, (CD:12+1, LD: 18) = 253859, Perfect T2 Shield
253861, Perfect T2 Shield, (CD:12+1, LD: 16) = 253861, Perfect T2 Shield
253863, Rare T1 Heavy Armor, (CD:8+1, LD: 12) + 253866, Rare T1 Heavy Armor, (CD:8+1, LD: 5) = 253863, Perfect T1 Heavy Armor
253865, Uncommon T1 Heavy Armor, (CD:6+1, LD: 16) + 253870, Uncommon T1 Heavy Armor, (CD:5+1, LD: 2) + 253871, Uncommon T1 Heavy Armor, (CD:6+1, LD: 1) + 253872, Uncommon T1 Heavy Armor, (CD:4+1, LD: 16) = 253865, Perfect T1 Heavy Armor
253868, Rare T1 Heavy Armor, (CD:8+1, LD: 17) + 253874, Rare T1 Heavy Armor, (CD:7+1, LD: 15) = 253868, Perfect T1 Heavy Armor
253876, Perfect T1 Heavy Armor, (CD:12+1, LD: 7)Eval'd for Fusion:
253873, Uncommon T1 Heavy Armor, (CD:6+1, LD: 19)
253878, Uncommon T1 Heavy Armor, (CD:6+1, LD: 10)9/29/25 - Unevaluated
Stored Rolls:
253894, Perfect T1 Heavy Armor, (CD:10+1, LD: 17)
253896, Rare T1 Heavy Armor, (CD:7+1, LD: 12) + 253907, Rare T1 Heavy Armor, (CD:8+1, LD: 6) = 253896, Perfect T1 Heavy Armor
253898, Perfect T1 Heavy Armor, (CD:11+1, LD: 9)
253899, Perfect T1 Heavy Armor, (CD:10+1, LD: 3)
253901, Perfect T1 Heavy Armor, (CD:11+1, LD: 19)
253903, Perfect T1 Heavy Armor, (CD:12+1, LD: 7)
253905, Perfect T1 Heavy Armor, (CD:12+1, LD: 5)
253906, Perfect T1 Heavy Armor, (CD:11+1, LD: 17)
253908, Rare T1 Heavy Armor, (CD:8+1, LD: 7) + 253909, Rare T1 Heavy Armor, (CD:8+1, LD: 3) = 253908, Perfect T1 Heavy Armor
253911, Rare T1 Shield, (CD:8+1, LD: 9) + 253917, Rare T1 Shield, (CD:7+1, LD: 7) = 253911, Perfect T1 Shield
253912, Perfect T1 Shield, (CD:11+1, LD: 1)
253913, Perfect T1 Shield, (CD:10+1, LD: 10)
253914, Perfect T1 Shield, (CD:10+1, LD: 14)
253915, Perfect T1 Shield, (CD:10+1, LD: 15)
253920, Perfect T1 Shield, (CD:12+1, LD: 14)
253922, Perfect T1 Shield, (CD:10+1, LD: 7)
253923, Perfect T1 Shield, (CD:10+1, LD: 11)
253924, Rare T1 Shield, (CD:7+1, LD: 14) + 253925, Rare T1 Shield, (CD:7+1, LD: 17) = 253924, Perfect T1 ShieldEval'd for Fusion:
253895, Uncommon T1 Heavy Armor, (CD:4+1, LD: 16)
253904, Uncommon T1 Heavy Armor, (CD:6+1, LD: 10)10/1/25 - Unevaluated
Stored Rolls:
253936, Perfect T4 Katana, (CD:12+1, LD: 15)
253937, Perfect T4 Katana, (CD:12+1, LD: 17)
253939, Perfect T4 Katana, (CD:12+1, LD: 8)
253942, Rare T4 Katana, (CD:9+1, LD: 17) + 253945, Rare T4 Katana, (CD:9+1, LD: 13) = 253942, Perfect T4 Katana
253943, Uncommon T4 Katana, (CD:6+1, LD: 17) + 253948, Uncommon T4 Katana, (CD:6+1, LD: 20) + 253949, Rare T4 Katana, (CD:7+1, LD: 10) = 253943, Perfect T4 Katana
253944, Perfect T4 Katana, (CD:12+1, LD: 7)
253947, Perfect T4 Katana, (CD:11+1, LD: 18)
253950, Rare T4 Katana, (CD:7+1, LD: 18) + 253951, Rare T4 Katana, (CD:7+1, LD: 3) = 253950, Perfect T4 Katana
253954, Uncommon T4 Straight Sword, (CD:6+1, LD: 20) + 253955, Uncommon T4 Straight Sword, (CD:6+1, LD: 4) + 253956, Uncommon T4 Straight Sword, (CD:5+1, LD: 14) + 253960, Uncommon T4 Straight Sword, (CD:6+1, LD: 5) = 253954, Perfect T4 Straight Sword
253962, Rare T4 Straight Sword, (CD:9+1, LD: 7) + 253963, Rare T4 Straight Sword, (CD:8+1, LD: 16) = 253962, Perfect T4 Straight Sword
253964, Perfect T4 Straight Sword, (CD:11+1, LD: 10)
253965, Perfect T4 Straight Sword, (CD:12+1, LD: 4)
253967, Perfect T4 Straight Sword, (CD:12+1, LD: 8)10/2/25 - Unevaluated
Stored Rolls:
Blacksmith
253976, Perfect T4 Axe, (CD:10+1, LD: 9)
Tailor
253982, Perfect T1 Cloth Armor, (CD:12+1, LD: 10)
253985, Perfect T1 Cloth Armor, (CD:12+1, LD: 18)
253991, Perfect T1 Cloth Armor, (CD:11+1, LD: 11)
253992, Perfect T1 Cloth Armor, (CD:12+1, LD: 9)
253993, Perfect T1 Cloth Armor, (CD:12+1, LD: 20)
253992, Perfect T1 Light Armor, (CD:12+1, LD: 9)
253993, Perfect T1 Light Armor, (CD:12+1, LD: 20)
253994, Uncommon T1 Light Armor, (CD:7+1, LD: 3) + 253995, Uncommon T1 Light Armor, (CD:7+1, LD: 8) + 253996, Uncommon T1 Light Armor, (CD:7+1, LD: 2) + 254004, Uncommon T1 Light Armor, (CD:7+1, LD: 20) = 253994, Perfect T1 Light Armor, (CD:7+1, LD: 3)
254000, Perfect T1 Light Armor, (CD:12+1, LD: 3)
254001, Rare T1 Light Armor, (CD:10+1, LD: 10) + 254006, Rare T1 Light Armor, (CD:10+1, LD: 5) = 254001, Perfect T1 Light Armor, (CD:7+1, LD: 3)
254003, Perfect T1 Light Armor, (CD:11+1, LD: 19)Eval'd for Fusion:
253978, Rare T4 Axe, (CD:7+1, LD: 6)
253979, Uncommon T4 Axe, (CD:4+1, LD: 20)
253981, Uncommon T1 Cloth Armor, (CD:8+1, LD: 12)
253983, Uncommon T1 Cloth Armor, (CD:9+1, LD: 14)
254005, Uncommon T1 Light Armor, (CD:7+1, LD: 12)10/3/25 - Unevaluated
Stored Rolls:
254130, Perfect T2 Cloth Armor, (CD:12+1, LD: 11)
254131, Uncommon T2 Cloth Armor, (CD:8+1, LD: 13) + 254132, Uncommon T2 Cloth Armor, (CD:7+1, LD: 10) + 254133, Uncommon T2 Cloth Armor, (CD:7+1, LD: 17) + 254134, Uncommon T2 Cloth Armor, (CD:7+1, LD: 14) = 254131, Perfect T2 Cloth Armor
254135, Uncommon T2 Cloth Armor, (CD:5+1, LD: 16) + 254142, Uncommon T2 Cloth Armor, (CD:7+1, LD: 13) + 254136, Rare T2 Cloth Armor, (CD:9+1, LD: 6) = 254135, Perfect T2 Cloth Armor
254137, Perfect T2 Cloth Armor, (CD:12+1, LD: 12)
254140, Perfect T2 Cloth Armor, (CD:11+1, LD: 5)
254143, Rare T2 Light Armor, (CD:9+1, LD: 11) + 254144, Rare T2 Light Armor, (CD:10+1, LD: 4) = 254143, Perfect T2 Light Armor
254146, Uncommon T2 Light Armor, (CD:8+1, LD: 20) + 254150, Uncommon T2 Light Armor, (CD:7+1, LD: 5) + 254157, Uncommon T2 Light Armor, (CD:5+1, LD: 19) + 254161, Uncommon T2 Light Armor, (CD:5+1, LD: 11) = 254146, Perfect T2 Light Armor
254149, Rare T2 Light Armor, (CD:9+1, LD: 9) + 254159, Rare T2 Light Armor, (CD:10+1, LD: 2) = 254149, Perfect T2 Light Armor
254156, Perfect T2 Light Armor, (CD:12+1, LD: 3)
254158, Perfect T2 Light Armor, (CD:12+1, LD: 11)
254160, Perfect T2 Light Armor, (CD:11+1, LD: 8)approved
-
On 10/1/2025 at 11:13 PM, Winnie said:
~~~~~*.·:·.☽✧ ✦ ✧☾.·:·.*~~~~~
Profile:
Username: Winifred Florentis (Winnie)
Real Name: Seloria Aurevia
Age: 24
Gender: F
Height: 5'9
~~~~~*.·:·.☽✧ ✦ ✧☾.·:·.*~~~~~
Background:
Seloria is the daughter of humble Herbalists in a small rural valley. The monks of her village foretold of a celestial prophecy, one that seemed to come true the day she was born. The prophecy spoke of a rare meteor shower. On the eve of Seloria's birth, the meteor shower struck the sky. She grew up surrounded by plants, learning how to tend crops, prepare medicines from herbs, and soothe people with what they could offer. As she grew the villagers noticed how she grew apart from others. Seloria had a gift-not magic, but a keen sensitivity. She noticed things; an ill child's symptoms before they worsened, the weather shifting before the clouds gathered. Instead of training her 'powers,' she studied under an elderly astronomer who encouraged her curiosity. Not to read the stars as prophecy like her village, but to understand patterns-navigation, planting cycles, weather signs. One night, her parents packed up and left without warning. They had never shown much interest in Seloria, not that she minded. The old astronomer taught her of anything she'd ask. By the time she was twelve she had learned to forage and survive on her own. The astronomer, of whose name she never knew, had graciously offered plenty of land for which she could grow crops. So that she did. She kept the food on the table and the old astronomer taught her. Their relationship was very transactional, you give, I take, I give back, repeat. The older she grew the more certain her village became. On the morning of her sixteenth birthday Seloria was branded with the villages ancient hieroglyphs, sealing her fate. Tradition called for a branding of the chosen one. She never asked for this life, it had simply chosen her. All her life the people would offer whispers of awe, some of skepticism or fear, but all agreed on one thing, "Seloria, that girl is destined for something." Her mother had known of her coming fate and had left Seloria a single possession that was to be bequeathed to her on the day of her Branding Ceremony. A backless white dress. After she healed, Seloria began her work right away, moving from village to village bringing practical knowledge: farming techniques, herbal remedies, maybe even teaching children to read. The stories were proven time and time again as she traveled far and wide; the branded bride would bring with her healing and wisdom. On the day of her twenty fourth birthday she returned home to find the village eerily quiet. Her people had decided that without their precious gem around, they would rather live in a virtual world. Seloria was shocked to find that every man, woman, and child had dove into the world of SAO. Panic rose, she ran to her mentors home, to find it nearly abandoned, only a note and small bottle of ashes remained. Her hand reached for the note, bringing it into view, "Save them Seloria."~~~~~*.·:·.☽✧ ✦ ✧☾.·:·.*~~~~~
Virtues:
[Empathetic: She feels others pain as if it were her own. It makes her a natural healer and listener. She notices the unspoken-the glance, the hesitation, the small details others miss. She is kind to everyone she meets.]
[Resilient: Life in a small valley isn't easy. She knows how to endure hardship without bitterness. She keeps going even when things get heavy. She bends, but doesn't break.]
[Hopeful: She believes problems can be solved, wounds can be healed, and people can change. her optimism is sometimes naive, but it also inspires others. She has plenty of experience being optimistic.]
~~~~~*.·:·.☽✧ ✦ ✧☾.·:·.*~~~~~
Flaws:
[Indecisive: She never strayed from the path of the prophecy, so she doesn't fully understand how to choose her own path. Decisions overwhelm and confuse her. She tries to make others decide for her so she doesn't have to.]
[Overburdened: Growing up with people whispering she was 'special,' she feels like she has to fix everything and everyone. It makes her stretch herself too thin. It causes resentment for her people (the ones she's been tasked to save) to stew deep within her heart.]
[Romanticizes Struggle: Because she grew up around simple folk, wisdom, and 'signs in the sky,' she sometimes views hardships as fated lessons. Sometimes thinks struggle is a punishment for her failure. This mindset can blind her to practical solutions.]
~~~~~*.·:·.☽✧ ✦ ✧☾.·:·.*~~~~~
Skills:
TBD✦ Inventory [Support Package]
✦ Equipment:
- Armor: TBD
- Weapon: TBD✦ Consumables:
- Starter Healing Potion (3)
- Col (2,000)
- Materials (25)
~~~~~*.·:·.☽✧ ✦ ✧☾.·:·.*~~~~~
Winnie| HP: 20/20 | EN 20/20 | ACC 0 | EVA 0
-
On 9/14/2025 at 9:11 AM, Mari said:
Crafts 14/09/2025
Link here
253311, Perfect TTierless Dessert, (CD:12, LD: 10) = Perfect Tierless Dessert 253311 | Cheesecake Brownie | Ambition III
253313, Uncommon TTierless Dessert, (CD:8, LD: 1) + 253314, Uncommon TTierless Dessert, (CD:7, LD: 20) + 253314-1, Uncommon TTierless Dessert, (CD:7, LD: 20) + 253314-2, Uncommon TTierless Dessert, (CD:7, LD: 20)= Perfect Tierless Dessert 253334| Cheesecake Brownie | Ambition III
253318, Perfect TTierless Dessert, (CD:12, LD: 15) Perfect Tierless Dessert 253318 | Cheesecake Brownie | Ambition III
253318-1, Perfect TTierless Dessert, (CD:12, LD: 15) Perfect Tierless Dessert 253318-1| Cheesecake Brownie | Ambition III
Fusing with previously eval'd items:
253310, Rare TTierless Dessert, (CD:10, LD: 8) + 252868, Rare TTierless Dessert, (CD:10, LD: 9) Perfect Tierless Dessert 253333 | Cheesecake Brownie | Ambition III
253317, Uncommon TTierless Dessert, (CD:6, LD: 11)+ 252869-1, Uncommon TTierless Dessert, (CD:9, LD: 15) + 252943, Uncommon TTierless Dessert, (CD:6, LD: 16) + 252943-1, Uncommon TTierless Dessert, (CD:6, LD: 16) = Perfect Tierless Dessert 253335 | Cheesecake Brownie | Ambition III
-----RESPITE Crafts 14/09/2025
Link here
253319, Perfect TTierless Dessert, (CD:12, LD: 1) = Perfect Tierless Dessert 253319 | Cheesecake Brownie | Ambition III
253324, Perfect TTierless Dessert, (CD:12, LD: 8) = Perfect Tierless Dessert 253324 | Cheesecake Brownie | Ambition III
253326, Rare TTierless Dessert, (CD:9, LD: 17) + 253326-1, Rare TTierless Dessert, (CD:9, LD: 17)= Perfect Tierless Dessert 253329 | Cheesecake Brownie | Ambition III
253328, Rare TTierless Dessert, (CD:9, LD: 4)+ 253321, Rare TTierless Dessert, (CD:11, LD: 5)= Perfect Tierless Dessert 253330 | Cheesecake Brownie | Ambition III
Fusing with previously eval'd items
253320, Uncommon TTierless Dessert, (CD:6, LD: 8) + 252839-1, Uncommon TTierless Dessert, (CD:9, LD: 19) + 252839-2, Uncommon TTierless Dessert, (CD:9, LD: 19) + 253187-1, Uncommon TTierless Dessert, (CD:6, LD: 18) = Perfect Tierless Dessert 253332 | Cheesecake Brownie | Ambition III
253323, Rare TTierless Dessert, (CD:11, LD: 10) + 253188, Rare TTierless Dessert, (CD:11, LD: 7) Perfect Tierless Dessert 253331 | Cheesecake Brownie | Ambition IIIApproved
-
"We can cut her off at Zach's place," Wulfrin nodded in agreement. "This way. I know a short cut."
Wulfrin took off down an alley, sprinting through the streets like a man on a mission. He twisted and turned through various alleyways and cut throughs, working through the most efficient path to Zach's humble little alchemy shop. As the largest settlement in the whole game, Wulfrin was thankful that SAO didn't come with actual exhaustion mechanics. When they arrived at Zachariah's small alchemy shop. Wulfrin scanned the area. As far as he could tell, that player hadn't made it to the shop quite yet. In an attempt to rest up a bit, he pressed his back to the wall, crossing his arms in the process. He was content to wait here for the player to arrive. This was the first of many tedious tasks they had to endure to solve Dorian's financial problem, so they had to show up at some point.
"Shouldn't take them too long," Wulfrin sighed as he tried to look as inviting as possible. "That player seemed to have almost as much of a mental map as I do, but since they hadn't spoken with Dorian until now, I doubt they have the practiced knowledge of quest routes that I do."
-
In stark contrast to the tranquil vibe of Coral, the main settlement of Floor 22, Sentinel Armaments stands as a hub for player trade and item collection. Inside the bustling shop, a forge stands still burning hot as a hawk made of fire sleeps peacefully at the center. Around the forge several other stations stand, a jeweler's counter with various pieces of jewelry in a protective glass case, a wood burning brick pizza oven where someone is cooking up a massive buffet of new york style pizzas, an alchemy lab that looks like it was left mid project, and a humble spinner's wheel that currently remains unmoving. Several players shift around the various stations, none taking notice of the new entry. All except one.
"Welcome to Sentinel Armaments," A jovial potbellied man called over from a brick oven off to the left of the entrance. "Be with ya in a moment!"
The scents of freshly baked pizza and wings filled the air as the man slaved over the authentic New York style brick pizza oven. Shortly after retrieving the piping hot supreme pizza, the man made his way over to the new face entering the store.
"Name's Brennar one of Wulfrin's business partners. The smith is out back working on his practice facility. He's bringing the game of golf to Aincrad, but if you need any gear or consumables, the rest of us are more than capable of getting you squared away."
As Brennar finished up his small sales pitch, the back door swung open. In the doorway was Wulfrin dressing in a red polo shirt and dark grey shorts. In the relatively high fantasy setting of Aincrad, Wulfrin looked like an out sider, but he felt more at home than he had in a long time. Slowly he was bringing the real world to the floating castle.
"Thank's Brennar," Wulfrin smiled as he made his way across the room. "Hey Vanta." Wulfrin greeted the fresh adventurer as Brennar took his leave. "I hope Brennar didn't give you too much trouble. He tends to get a little excited when new customers walk in. What can I do for ya? You looking to get yourself a brand new set of gear?"
* * *
Wulfrin | HP: 960/960 | EN: 140/140 | DMG: 23 | MIT:103 | ACC:4 | AA | PHASE | PARA-IM | BH:53 | REC: 8 | HLY: 16 | LD:5
Spoiler"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 960/960
EN: 140/140Stats:
Damage: 23
Mitigation: 103
Accuracy: 4
Battle Healing: 53
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Shades of the GeminiSkills:
- Battle Healing R5
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Forgotten King's Authority
- Frozen Hide
- Survival
- ParryInactive Extra Skills:
- Disguise
- Meditation
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Justified Riposte
- Night Vision
- Vengeful RiposteInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x5
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:
- Blacksmith[2250exp] R8
Gathering Profession:
- Fishing[525exp] R5" -
Wulfrin's attention fixated on the boss arena before them. This would be the second time he had tromped upon the sleeping grounds of Kumatetsu. Astra's initial observation of a big bear was pretty spot on. Its fur was matted and grey. They had arrived shortly before the beast had roused for its morning hunts.
"Let me get set up," Wulfrin whispered. "Once Solaris and I are in position, you can ring his dinner bell."
Without a word, Wulfrin tilted his head towards the sky. From the branches, a small hawk of fire silently began to circle the clearing. Shortly after Wulfrin stalked out into the open. With practiced precision, Wulfrin drew his celestial steel blade form its scabbard on his back. Typically, Wulfrin took an offensive stance, but this time he would try something new. His stance was wider and more rooted, like he was bracing to get hit with by a semi truck. His blade pointed towards the hulking bear. His offhand was outstretched to where his hand was almost even with the tip of the sword. It was as if Obi-Wan Kenobi himself had stepped out off the screen and into Aincrad. Wulfrin gave a quick glancing nod towards Astra, signaling he was ready to begin.
* * *
Cooldowns: Parry
Post Action: Parry Activated
Wulfrin reduces the next damage he would take by 50%Wulfrin | HP: 570/570 | EN: 88/88 | DMG: 17 | MIT:79 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:31 | REC: 4 | HLY: 8 | LD:5 | PARRY
-
"That would be my plan yes," Wulfrin affirmed Astra's question about what location they would be fishing at. "Been watching the plaza for Dorian to make his usual appearance, but so far no sign of him."
Wulfrin took another sip of his morning tea as a blur of movement caught his eyes. A player was steadying the poor NPC server gal that regularly tripped and spilt her tray of drinks. Wulfrin had all the routines down mentally as if the Town of Beginnings was his own personal Groundhog Day, so anything out of the norm tended to catch his gaze. Wulfrin's gaze befell the player as they froze in their tracks. He wasn't trying to be menacing, but it would remiss of him not to admit that he tended to have a bit of a more rough exterior. The player quickly pivoted around and left the scene in quite the rush.
"Possibly," Wulfrin responded to Astra's query, sipping back the last of his tea. "Gladis's morning trip was thrown off and unfortunately her code won't allow her to say thank you. Least we could do is track the player down and thank them on her behalf."
Wulfrin's eyes flashed an emerald green as his Tracking skill activated causing a glowing trail of footprints to appear. Wulfrin stood up and placed a small stack of col on the table to cover his tab and gestured for Astra to follow him. The two followed the path so neatly laid out by the Tracking skill to a nearby alley. The two turned the corner just in time to witness Dorian emerge from the oddest of places.
"Hello madam," The fabulously dressed mayor of Tolbana announced himself as he leapt out from behind a large dumpster to intercept the fleeing player. "Pardon my intrusion, but I require a bit of assistance and you do seem quite capable." Dorian struggled to adjust his monocle. "My name is Dorian, mayor of Tolbana, the settlement not far from here."
Wulfrin pinched the bridge of his nose in as his head hung low. "As I feared," he sighed. "Dorian found him another one."
-
Wulfrin gazed upon the familiar sands of Floor 5. This was the home of another of his past times, killing a quest mob known as Terra Firma. The first step on that list was to speak with Abdullah. Wulfrin parted the beaded curtains of the Aristocrat's lavish tent uncloaked for the first time in ages. Abdullah's face soured as soon as their gazes met.
"And to what do I owe the pleasure of a mongrel's presence," Abdullah scoffed towards Wulfrin.
"I'm here only because you are a required flag," Wulfrin retorted as he paced the room. "That and I was hoping we could come to a more amicable agreement. Your landshark problem doesn't seem to be getting any better and I happen to be be one of the only mercs that regularly takes on the beast. If you want to keep it that way, I suggest you call off your constant goon squads."
"Oh the mongrel is giving me orders now? My haven't you grown bold. Tell me what happened to your so called master."
"He's gone silent. He likely wont be returning."
"I see. You have my permission to traverse the lands, but step out of line as he did and you'll see my hospitality vanish completely."
Wulfrin turned and exited the tent. His next destination was his designated meeting point, a dusty abandoned tavern within the streets of Fortaleza. Carefully he moved about the space dusting off tables and preparing a feasting area. He didn't have much to offer outside of his carefully prepared Sharkuterie Board, but he hoped the gesture would at least be appreciated. The last preparation step was drafting a basic gameplan on a nearby slate.
Open Invitation
You are cordially invited to take on the Sharkbait Training Program: Sponsored by Sentinel Armaments. If you want a run down on how a boss fight works, or just want to kill some time and test your teamwork skills, make your way to the enclosed coordinates on Floor 5. Limited spot availability so act fast. Final call is at 12:00 Central Aincrad Time.* * *
Guild Rank 1: +1% EXP and Col at end of thread
CS | Flames of the Phoenix is active. If any player objects, they should note such in their first post, and the skill will be considered inactive.
Wulfrin Consumes
Gungnir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion and shares rest with party (5/6 remain), Filling Accuracy
Protein 2 - Skewer Roll
Damage 3 - Liquor of Light
Mitigation 3 - Bingsu
Prosperity 3 - Mouse
Loot Die 3 - GelatoWulfrin | HP: 960/960 | EN: 140/140 | DMG: 28 | MIT:123 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:53 | REC: 8 | HLY: 16 | LD:8 | PROSP:3
Spoiler"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 51
HP: 960/960
EN: 140/140Stats:
Damage: 28
Mitigation: 123
Accuracy: 7
Evasion: 2
Battle Healing: 53
Loot Die: 8
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Flames of the PhoenixSkills:
- Battle Healing R5
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Forgotten King's Authority
- Frozen Hide
- Survival
- ParryInactive Extra Skills:
- Disguise
- Meditation
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Justified Riposte
- Night Vision
- Vengeful RiposteInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x5
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread.
- Training Room: Lowest-leveled guild member receives +10% bonus EXP at the end of the thread. At least half of the thread's participants must be guild members. Limit one use per month, per character.
- Dueling Arena: +3 to initiative. Limit one use per thread.
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:Gathering Profession:
" -
Fresh off the recent raid on Floor 29, Wulfrin was in desperate need of a relaxing fishing trip. Early in the morning, Wulfrin set off from his home on Floor 22 down to his humble beginings on Floor 1. As he stepped off the teleport gate, he took in a deep breath, absorbing the fresh air. Aincrad's floor variety was something that still amazed him even after all this time. One moment you could be fighting for your life against eldritch horrors and the next you could be strolling the streets of the largest settlement in the game. He wore no armor as he had opted to drop the guise of a popular frontliner for the simple life of just a normal guy. With a sigh he slipped into his familiar seat at the cafe not far from the central plaza. As with any of his other trips, he would survey this main thoroughfare hoping to spot Dorian up to his usual antics. For now though all seemed quiet.
To: @Astra
From: Wulfrin
Subj: Day of restIf you want to hang out for a bit, I'm headed out fishing on Floor 1. Might have a new player or two tag along if Dorian gets up to his usual tricks, but time will tell. I'm at the cafe not far from the gate if you wanna tag along.
* * *
Guild Rank 1: +1% EXP and Col at end of thread
Assist System Activated
Assisting Vanta
Level: 1
Tier: 1+5% EXP
Wulfrin Consumes
Gungnir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion and shares rest with party (5/6 remain)Wulfrin | HP: 35/35 | EN: 28/28 | DMG: 14 | MIT:67 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:2 | REC: 2 | HLY: 4 | LD:5
Spoiler"Name: Wulfrin
True Tier: 9
Level: 1
Paragon Level: 0
HP: 35/35
EN: 28/28Stats:
Damage: 14
Mitigation: 67
Accuracy: 7
Evasion: 2
Battle Healing: 2
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 2
HLY: 4
Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Shades of the GeminiSkills:
- Battle Healing R5
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Forgotten King's Authority
- Frozen Hide
- Survival
- ParryInactive Extra Skills:
- Disguise
- Meditation
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Justified Riposte
- Night Vision
- Vengeful RiposteInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x5
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:
- Blacksmith[2250exp] R8
Gathering Profession:
- Fishing[525exp] R5" -
“Sewallus has a lot going on so it doesn’t surprise me in the slightest.” Wulfrin responded, his eyes fixated on his gauntleted right hand. “He tends to just dip without notice. At least he’s got a bit more tact than Abdullah.”
Wulfrin was absent deep into his own mental observations of the fight with Monkey King. The flames of his sword art which usually only clung to the blade he used to initiate the art, had instead seemed to originate from him. The similarities to how the shadows clung to him as a result of his run ins with the Gemini mobs was to say the least bone chilling. In recent adventures, Wulfrin had noticed an increase in physical strain when using the abilities his mentor had taught him and as a result Wulfrin had turned his attention to honing his own style of fighting.
“I was hoping you wouldn’t have noticed,” Wulfrin sighed as he followed behind Astra deeper into the forest. “It’s not normal. Typically the Blazing Bite sword art simply wreaths my blade in fire not my whole body. Oddly enough it was a similar sensation to how the shadows cling to me. As it stands I don’t know how to invoke it nor what it even is.”
He wasn’t lying. He hadn’t changed his method of invocation nor his skill loadout. For now the strange happenings eluded his mind. Wulfrin wasn’t going to just ignore it though. Should it happen to spark up again, he’d be taking careful mental notes. Wulfrin’s thoughts kept him distracted so much that he didn’t even realize they weee approaching Kumatetsu’s lair. It was Astra that snapped him back.
”Oh… right… uh…” Wulfrin stammered as he scrambled to plan for the current encounter. “First we snack. Then I’ll let you take point so that I can pull his aggro. You should be able to take a hit from him, but I’d rather be safe than sorry. As for the fight itself, more of the same mostly. That art you picked up from Sewallus can reduce a targets ability to reduce damage so when in doubt use that.” Wulfrin tapped the shard of metal that hung from a simple chain around his neck causing a fancy serving board to materialize in his hands that was filled to the brim with various meats and cheeses arrange in an elegant display. He offered a portion of the delicious feast to his student with an apologetic grin before drawing his Blade of Zariel and preparing for the fight to come.
* * *
Guild Rank 1 | +1% EXP and Col at end of threadAssist System Activated
Assisting Astra
Level 27
Tier 2
+5% EXP at end of threadWulfrin consumes
Gungir Shard: Sharkcuterie Board | T1 Feast | ACC 2 | EVA 2 - takes one portion shares rest with partyWulfrin | HP: 570/570 | EN: 88/88 | DMG: 17 | MIT:79 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | BH:31 | REC: 4 | HLY: 8 | LD:5
Spoiler"Name: Wulfrin
True Tier: 9
Level: 27
Paragon Level: 0
HP: 570/570
EN: 88/88Stats:
Damage: 17
Mitigation: 79
Accuracy: 7
Evasion: 2
Battle Healing: 31
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 4
HLY: 8
Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Shades of the GeminiSkills:
- Battle Healing R5
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Forgotten King's Authority
- Frozen Hide
- Survival
- ParryInactive Extra Skills:
- Disguise
- Meditation
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Justified Riposte
- Night Vision
- Vengeful RiposteInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x5
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:
- Blacksmith[2250exp] R8
Gathering Profession:
- Fishing[525exp] R5"
[PP - F28][ST][RH] Gone But Forgotten
in Intermediate Floors
Posted
And just like that I've walked right into an episode of Supernatural. Wulfrin sighed to himself as Astra broke the hastily crafted headstone.
"No need sir," Wulfrin held up a hand and started manifesting his travel tool bag. "I should be more than capable of repairing your grave marker. I'll do my best to ensure it wont break again."
It was a lot of pressure to work while being stared at by a spirit that could turn vengeful at any moment, but it didn't stop him from pulling out his tools and doing his best to resecure the marker. The wood was rotted with at least several years of wear and tear, so repairing the cross was proving much more difficult. Instead of just a singular nail, Wulfrin hammered in two at opposing angles and from opposite sides to ensure it both didn't spin and have a second grip point. There wasn't much more he could do with what he had on hand, but he'd make a mental note to come and place a proper marker if he could find the place again.
"Sorry to disturb your rest sir," Wulfrin humbly bowed. "Hopefully that is an adequate repair."