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Posts posted by Wulfrin
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PH
* * *
Wulfrin Consumes
ACC 2 - Wulfrin's Gungir
EVA 2 - Wulfrin's Gungir
DMG 3 - Liquor of Light
Portein 2 [Filled] - Skewer RollLD 3 - Gelato
Prosp 3 - MouseWulfrin PT SP: 210
Wulfrin purchases 6 Ranks of Keen Sight (+12 LD) and 6 Ranks of Discerning (+8 CD) | Guaranteed Shard/Scale each mob + Dungeon MapWulfrin | HP: 860/860 | EN: 102/102 | DMG: 28 | ACC:8 | AA | EVA:3 | LD:24 | PROSP:6 | QTY: 8
Spoiler"Name: Wulfrin
True Tier: 8
Level: 34
Paragon Level: 43
HP: 860/860
EN: 102/102Stats:
Damage: 28
Mitigation: -60
Accuracy: 7
Evasion: 3
Loot Die: 12
AA
QTY: 2Equipped Gear:
Weapon/Armor/Trinket:
-
Armor/Trinket:
-
Shield/Armor/Trinket:
-Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Searching R5
- Straight Sword R5
- UnhinderedExtra Skills:
Inactive Extra Skills:
Addons:
- Ferocity
- Precision
- StaminaMods:
Inactive Mods:
Battle Ready Inventory:
Housing Buffs:
Guild Hall Buffs:
Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
"* * *
Mob Math
HP 408/408 | DMG 136
[x15] AoE-I (13 +8 = 21 EN) -2 Stamina -1 Well Rested = 18 EN
ID | BD +8 (always hits even on a 1, crits forgone as they are not needed) | 28*15 = 420 DMG to each target. Targets die.EN: 102-18 = 84/14 = 6. Therefore, I can do 7 rounds of straight combat before having to recharge for 2 posts.
Looting Math
ID | LD +24 | CD +8
Guaranteed Shard/Scale + Dungeon Map each kill. -
On 7/8/2025 at 8:11 PM, Hackman said:
REAL NAME AGE SEX LOCATION HEIGHT WEIGHT DATE OF BIRTH JOHN HACKMAN TWENTY-EIGHT MALE ILLINOIS, USA 187cm 72kg OCT 15
he couldn't have collected all their contact information without bistro's help. it cost him a small fortune, but it was his now. it was a good thing he wasn't a spam caller.
his inbox was now flooded with messages to and from frontliners.
FROM NIGHT | how did you get ...
TO ARABELLE | was scanning ...
TO ACANTHUS | was scanning ...
FROM MORNINGSTAR | floor boss? u ...
TO WULFRIN | was scanning ...
TO JOMEI | was scanning ...and so on...
replies came infrequently. most of them probably thought it was fake, or some sort of misdirection. but it wasn't.
the scout gazed across the ocean, eyes pinned on the name hanging in the air.
belregor.
he dared not get closer, in fear of accidentally beginning the raid.
what in the world was it doing out of its cage?
history
traits
WRITTEN BY LUKE
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On 12/12/2024 at 9:29 PM, CosmiQueen said:
Username: CosmiQueen
Real Name: Ahrianna "Ahri" Fable
Age: 21
Gender: Female
Height: 5'7"
Eye Color: Royal Purple
Hair Color: White with Purple endsOrigin Country: America
Birthday: October 31st
Background:
Family Life and Friends
Ahrianna grew up in a supportive household, though her upbringing was not without its challenges. She is the youngest of three siblings. Her parents, who are both educators, emphasized the importance of learning and creativity. Her mother is an English teacher who inspired Ahrianna's love for storytelling, often reading her different mythology and fantasy tales before bed. While her father, a tech-savvy math teacher, introduced her to video games as a way to spark her curiosity about problem-solving and strategy.She and her siblings were all polar opposites, her brother, analytical and studious, while her sister was outgoing and artistic. She however was a good mix of the two, except with a shorter temper. Despite their differences, the three siblings bonded over their love of video games, movies, and their love to prove the other wrong. The experiences she had growing up shaped Ahri's love for creative and team activities.
As Ahrianna grew older she became more entranced with playing video games than her siblings, and her father purchased her first gaming pc once she mentioned she wanted to become a live streamer. Her family was supportive of her unconventional career, even if they didn't fully understand the world she was entering in. Her siblings teased her about the model she used, calling it silly, and even telling her one looked like a lava lamp.
Ahrianna had a close knit circle of friends, mainly content creators with a friend or two from high school sprinkled in. She had two best friends. Maya, who was an indie game developer (who's game helped Ahri rise to fame), and Tyler, who was a tech guru. Tyler helped her build her first pc, he helped her set up her professional streaming set up, edited her videos, and provided her with behind-the-scenes support.
Gaming Experience
Ahri had always been interested in storytelling. Her fascination with fantastical worlds and characters stemmed not only from a childhood spent escaping into books and anime, but also video games. Due to her being shy and reserved, she made a persona. A demon like woman that was sexy, confident, and full of herself.When the V-Tuber trend emerged, Ahrianna realized she had an opportunity. She could make an avatar and use it to boost her confidence a little and maybe even start live streaming. She spent months learning animation and digital art to design her avatar, the result? A succubus. Her eyes, horns, part of her hair, and the drips on her face glowed pink, while the rest of her was a bluish grey. The model turned out exactly the way she wanted it to. Once the model was made, she began practicing the persona of CosmiQueen.
Ahri rose to fame pretty quickly. She streamed an indie RPG that her friend Maya made, which she helped make. She lent Maya her voice for a good majority of the female characters. While streaming the game she weaved additional context and lore into her gameplay. Her channel became known for immersive content, where fans not only watched her play games but also engaged with her roleplay and drawing streams. She expanded her content recently to include live storytelling sessions, cosplay showcases (where she usually was dressed as CosmiQueen), and collaborations with other content creators.
Behind the scenes, Ahrianna worked tirelessly, balancing the pressure of maintaining her persona and her growing community. Despite her fast fame, she remained grounded, often sharing uplifting messages and supporting smaller creators. She's well known for her generosity, creativity, and ability to make every viewer feel like a part of her enchanting world.
Leading up to SAO
Ahri first heard about Sword Art Online from a fellow content creator. She wasn't sure if it was a game she'd be able to play on stream due to the full dive aspect of it. She decided to buy the game and even planned to meet up with some of her friends and followers in game to do a few quests to start off with. She was immediately excited to be immersed in the world of Sword Art Online. Link, START!
-
"So you finally show yourself," Wulfrin spoke softly as Belregor finally decided to grace the raid team with his presence. "At least you arent a bear like the last one. This should be interesting at least."
As Belregor took their stance, Wulfrin watched attempting to read their opening move. His wife moved up to the front of their group and let out a menacing roar as the crystal she had received from Mina resonated. Wulfrin had witnessed a similar effect from Freyd in the previous raid, a neat trick to maintain hate advantage. Lightning struck around them as the party prepared for the face off. Wulfrin leapt into action first quickly darting past Ciela's impenetrable defense, Icing death's chilling aura filling the air. Once crimson eyes faded to sapphire blue as Wulfrin engaged in sword to sword combat with the menacing knight. The two clashed, the sound of steel echoing throughout the arena. Wulfrin would not allow this walking shade of a knight to advance further onto the beach.
Belregor was coming in for a devastating blow as Wulfrin feinted the attack and seized his newfound opening. With a heavy resounding clang, Icingdeath lunged toward the gauntleted hand holding the sword of red. In but a few seconds, blade was removed from wielder as Wulfrin recovered, stuck in post sword art freeze.
"Baldur!" Wulfrin called out over the raging battle. "Opening made! Follow up!"
* * *
Recovery? Not Needed
Wulfrin is at Full HP and EN
Cooldowns: Rending Familiar (0/5)Post Action: [x17] Tech-A vs Belregor (16 EN) -2 Stamina -1 Well Rested = 13 EN
Free Action[Skill]: Rending Familiar -> BelregorID 247482 | BD 6+8-3=12 Hit Fallen Proc, 8x17=136/2= +68 DMG (Accounting for Awakened Mind) | CD 9 ST-B UNLOCKED | LD 3 | 31*17=527+68=595-200= 395+80 [Hellfire] = 475 DMG to Belregor. Stun applied, Belregore loses 50 DMG. Watcher Extract increases Wulfrin's Base Damage by 1. Rend 28 Applied.
Stats:
[H:11] KnightessCiela | HP: 925/925 | EN: 83/86 | DMG: 1 | MIT:464 | ACC:6 | AA | TAUNT | F-SPIRIT | EVA:-1 | FL.AURA: 8 | FR.AURA: 8 | FL.THORNS: 8/16 | FR.THORNS: 8/16 | THORNS:112 | BH:31 | HB: 20 | DOTE: 3/3 | PROB:36 | WELL-RESTED: 2/3 | SQUEAKY CLEAN: 1/1 | F.Howl Cooldown (0/4)
[H:0] Macradon | HP: 1155/1155 HP | EN: 132/132 | DMG: 26 | MIT:174 | ACC:4 | EVA:2 | REC:8 | BH:52 | VO:107 | FR. THRNS: 8/16 | FL.AURA: 8 | HLY:16 | PHASE | RESTED 2/2
[H:0] Hirru | HP: 1183/1183 | EN: 114/114 | DMG: 1 | MIT: 187 | BH: 59 | HLY BLS: 47 | MENDING: 2 | REC: 8 | LD: 11 | THORNS: 76 | DOTE 3/3 | PROB: 36 | RESTED 2/2
[H:0] Baldur | HP: 1120/1120 | EN: 134/134 | DMG: 28 | MIT:98 | ACC:8 | AA | KEEN: 1 | F-SPIRIT | EVA:2 | THORNS:10 | BH:62 | REC: 8 | FLN: 8 | BLI: 32/-20 | BRN: 56 | FRZ: 64 | LD:5 | DOTE: 3/3 | HELLFIRE: 80 | STNG [x1] | WELL-RESTED: 3/3 | SQUEAKY CLEAN: 1/1
[H:1] Wulfrin | HP: 1008/1008 | EN: 121/134 | DMG:3132 | MIT:117 | ACC: 8 | AA | EVA:3 | PARA-IM | THORNS:40 | BH:55 | REC: 8 | FLN: 8 | FRB: 40 | FRZ: 64 | LD:5 | Biz-Dote [3/3] | HELLFIRE: 80 | STNG [x1] | PROB:36 | SAND-A | TROLLS-B | WATCHER (1/3) | JEWEL | FUR | WELL-RESTED: 3/3 | SQUEAKY CLEAN: 1/1 | MULTIPURPOSE: 1/1
[H:0] Mari | HP: 1075/1075 | EN: 130/130 | DMG: 23 | MIT:4 | ACC:8 | AA | EVA:6 | THORNS:40 BH:59 | REC: 4 | BLI: 32/-20 | ENV-O: 32 | PARA-V | LD:1Belregor, Guardian of the Sword | DMG:
300250 | MIT:200 | ACC:5 | AA | PHASE | EVA:3 | BH:50 | VAMP-O 2: 150 | REND 28 (0/2) | STUN -50 (0/1) -
Wulfrin smiled at all the familiar faces joining up for an adventure into a slaughterhouse straight out of a slasher film. Freyd presented two options, the first stunning the boss and the second letting Ciela practice tanking a bit. Wulfrin placed his hand to his chin as they walked in deep contemplation. If Freyd's data could be relied on, which Wulfrin did without question mind you, this Butcher could get out of hand fast. As far as Wulfrin knew, Freyd was one of, if not the only, player to take on the field boss of floor 28.
"I vote for both," Wulfrin replied as the slaughterhouse drew closer. "I can provide the initial opening. If we can keep it locked down long enough Ciela may not need to tank. In the event we can't bring it down fast enough, I'll drop a couple bear traps to keep him from gaining too much ground in which case, Ciela can play the absolute M1 Abrams that she is."
Wulfrin flung the doors open of the slaughterhouse open with dramatic flare, only to quickly fight back the need to hurl. The smell was terrible. Unrefrigerated decay covered the walls and half devoured carcasses filled the area hanging from rusted meat hooks. This place was the living definition of a health code violation, and Cardinal was leaving no detail unturned. Wulfrin pressed deeper into the slaughterhouse until he came face to face with the butcher himself.
With a grin, the field boss's hp bars surged to life. In a flash it was gone, faster than Wulfrin had anticipated.
"Change of plan," Wulfrin called out rapidly moving to attack position. "Trap first then stun."
Wulfrin darted from place to place using the shadows to his advantage. Wulfrin weaved in and out of the darkness as if he and the shadows were one in a desperate attempt to gain some ground. Each jump through shadows was taxing, but the reward was satisfying. Wulfrin gained just enough ground to plant his one rusted bear trap in the field boss's path. With a satisfying latching sound, the Midnight Ripper was forced to halt in its tracks, its left leg caught in Wulfrin's trap.
"Enough cat and mouse," Wulfrin panted in a desperate attempt to regain his breath. Wulfrin's Blade of Zariel burst to life with the light of the stunning sword art awarded to anyone who maxed their weapon skill. In a few quick strikes, the boss was left struggling to regain its equilibrium. "Now's your chance! Stack your debuffs and damage!"
* * *
Recovery?: Not Needed
Wulfrin is at full HP and EN
Cooldowns: Rending familiar (0/5)Free Action[Item]: Bear Trap -> Midnight Ripper; EVA = 0 until the start of Wulfrin's next turn
Post Action: [x16] Tech-A vs Midnight Ripper (16 EN) -2 Stamina -1 Well Rested (3/3)
Free Action[skill]: Rending Familiar -> Midnight RipperID 247055 | BD 1+8=9 hit | CD 3 | 26*16=416-100=316 DMG to Midnight Ripper. Rend 28 applied. Target Stunned.
Katoka | HP: 840/840 | EN: 118/118 | DMG: 30 | MIT:38 | ACC:7 | EVA:3 | BH:46 | REC: 8 | FLN: 16 | HLY: 16
Wulfrin | HP: 880/880 | EN: 119/132 | DMG: 26 | MIT:63 | ACC:8 (incl AA) | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:5
Freyd | HP: 1501/1501 | EN: 166/166 | DMG: 24 | MIT: 212 | ACC:8 (incl AA) | TAUNT | F-SPIRIT | EVA:4 | BH:74 | VAMP-D: 83 | VAMP-O: 165 | PARA-V (BD 2+) | LD:4 | PROB: 36
KnightessCiela | HP: 777/777 | EN: 86/86 | DMG: 8 | MIT:261 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.AURA: 8 | FR.AURA: 8 | FL.THORNS: 8/16 | FR.THORNS: 8/16 | THORNS:140 | BH:26 | HB: 17 | LD:2[0,0,0,0] Midnight Ripper | HP: 3284/3600 | MIT: 100 | DMG: 400 | ACC: 4 | EVA:
5(0) | REND 28 (0/2) | P-STUNNED (0/1)Abilities:
- Dark Harvest | Whenever the Midnight Ripper makes a successful attack, he applies [Blight 2] (-40 Mitigation, 64 unmitigated damage over 2 turns) and two stacks of [Shatter] (-40 Mitigation) to his victims. For every point of damage dealt by [Blight 2] the Midnight Ripper recovers an equal amount of HP. Purify/Antidote will remove/block the [Blight] but not the [Shatter].
-
Sinister Grin | Whenever the Midnight Ripper rolls a CD: 10+ on an attack, as a free action after his attack he inflicts [Paralyze] on one victim using his LD the below table to determine the target:
- LD: 1-5 (Player 1)
- LD: 6-10 (Player 2)
- LD: 11-15 (Player 3)
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LD: 16-20 (Player 4)
- These values are determined by the order at which players joined the thread the Midnight Ripper is spawned in. In the event of less than 4 players being present, when the LD would land where there is no player, this ability fails to function. If the players present exceed 4 (I.E. 5), they are ignored.
- Letting | On a BD 9, Midnight Ripper applies [Bleed 4] to his victim (96 unmitigated damage over 2 turns)
- CHAIN THEM UP! | On a BD 10, Midnight Ripper strikes all available targets and applying [Rend 2] (56 unmitigated damage over 2 turns) in addition to standard damage. Wearing Bloodclot makes the target immune to this effect.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
-
"Heard you needed gear. Here you go!"
* * *
Wulfrin gives Aeolus Senpar
Fafnir | T1 Perfect Straight Sword | ID 246997 | DMG 3
Desc. A deep black longsword honed for battle.Heimdall | T1 Perfect Heavy Armor | ID 246999 | MIT 3
Desc. Deep blue colored heavy plate armor designed to provide superior defense to the user. -
"But I'm faster," Wulfrin grinned as The Pallid Mask moved to intercept him.
Wulfrin's blade was bright with the familiar stunning sword art granted to just about every player in Aincrad, assuming they maxed their weapon skill. Wulfrin bobbed and weaved between lashes from the undead horror's many arms. His foe was quick, but not fast enough as his blade plunged into the shadowy mass. The Pallid Mask stumbled back, its attack successfully halted by the technical specialist. Wulfrin planted his feet and readied his blade as the health bar dropped to a sliver.
"Aw come on," Wulfrin huffed eyeing the remaining sliver of red with disdain and disappointment. "How much you think it's got left? Can't be that much right? I think I got robbed. In a graveyard. You think it counts as graverobbing?"
Wulfrin watched as the familiars pulled away form their undead foe. It had recovered form Wulfrin's attack and seemed to be struggling to make up its mind as to which swordsman to strike first. Aside from the miss by Freyd, the duo were making excellent time.
* * *
Recovery?: ID 247014 | CD 11 | +8 EN
Wulfrin regains 12 EN
Cooldowns: Rending Familiar (1/5)Post Action: [x16] Tech-A vs Pallid Mask (16 EN) -2 Stamina -1 Well Rested (2/3)
Free Action: NonePallid Mask Takes not Action is stunned. P-Stun fades. Becomes immunity. Takes 28 damage due to Rend. Rend fades. *note* Wulfrin forgot to add the toxic venom damage from crit last round. Corrected here. Takes 64 (32+32) damage from Toxic Venom.
ID 247013 | BD 4+7-2=9 hit | CD 2 | 26*16= 416 - 130= 286 DMG to Pallid Mask. Target Stunned
Freyd | HP: 1300/1300 | EN: 152/162 | DMG: 24 | MIT:152 | ACC:7 | F-SPIRIT | EVA:4 (3) | BH:72 | VAMP-D: 72 | FLN: 16 | HLY: 16 | LD:8 | Grappling (1/5)
Wulfrin | HP: 918/918 | EN: 101/114 | DMG: 26 | MIT:123 | ACC:6 | AA | PHASE | EVA:3 (2) | BH:30 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:5[3,3] Pallid Mask | HP: 24/1500 | DMG: 150 | MIT:
150130 | EVA: 2 | LIGHT MOMENTUM: 1 | HEAVY MOMENTUM: 50 | SHATTER -20 (2/3) | F.Stun Imm. (1/3) | P.Stun Imm. (0/3) | TXC-VNM 32 (2/3)- LONG LIVE | All sources of healing done by Players are increased by 25%.
- NO EYES | The Pallid Mask performs critical hits on an MD7+.
- BIORESONANCE | If the Pallid Mask lands a successful attack, allies of the target will receive half of the Final damage as unmitigated damage.
- TEARS UNSHED | Players are to tally the amount of health restored by allies from any source during the fight. When the Pallid Mask dies, this value is dealt to all Players as mitigated damage. Health restored past a Player’s Max HP should not be tallied.
-
"Ditto," Wulfrin added as he quickly spun around, celestial steel blade ready to strike. "Who or whatever you are."
Wulfrin's blade arced through the air towards the frantically waving four armed figure before them. The Blade of Zariel's holy aura caused a blinding surge of radiance as it clashed with the monster's hide, amplified by the divine light of Wulfrin's crystal. In an instant the eldritch horror grave keeper's health bar depleted. From the skies above, Wulfrin's familiar Solaris got in on the action, raking talons across the mob as well as plucking at what would have been its eyes. The two warriors stood side by side. Master and student raising blade in coordinated unison, now on more equal footing than ever.
"So when were you planning on introducing us?" Wulfrin joked towards Freyd as the Pallid Mask finally shook off its restraints. "Also he isn't going to try and devour my field kit is he? I've got several important projects going on that I need to keep in one piece."
* * *
Recovery?: Not Needed
Wulfrin is at full HP and EN
Cooldowns: Rending Familiar (0/5)Post Action: [x16] Tech-D vs Pallid Mask (15 EN) -2 Stamina -1 Well Rested (3/3)
Free Action [Item]: Rhino Horn
Free Action [Skill]: Rending FamiliarPallid Mask Takes not Action is stunned. F-Stun fades. Becomes immunity
ID 247011 | BD 10 Major Crit +2 DMG. Holy Proc | CD 11 | 26+2+8+3+16=55*16= 880 - 65 (150-20=130/2=65)= 815 DMG to Pallid Mask
Crystal of Divine Light +8 HLY | Wulfrin takes double damage until his next turnFreyd | HP: 1300/1300 | EN: 150/162 | DMG: 24 | MIT:152 | ACC:7 | F-SPIRIT | EVA:4 (3) | BH:72 | VAMP-D: 72 | FLN: 16 | HLY: 16 | LD:8 | Grappling (0/5)
Wulfrin | HP: 918/918 | EN: 102/114 | DMG: 26 | MIT:123 | ACC:6 | AA | PHASE | EVA:3 (2) | BH:30 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:5[2,2] Pallid Mask | HP: 402/1500 | DMG: 150 | MIT:
150130 | EVA: 2 (0) | LIGHT MOMENTUM: 1 | HEAVY MOMENTUM: 50 | SHATTER -20 (1/3) | F.Stun Imm. (0/3) | REND 28 (1/2)- LONG LIVE | All sources of healing done by Players are increased by 25%.
- NO EYES | The Pallid Mask performs critical hits on an MD7+.
- BIORESONANCE | If the Pallid Mask lands a successful attack, allies of the target will receive half of the Final damage as unmitigated damage.
- TEARS UNSHED | Players are to tally the amount of health restored by allies from any source during the fight. When the Pallid Mask dies, this value is dealt to all Players as mitigated damage. Health restored past a Player’s Max HP should not be tallied.
-
New Items
Fafnir | T1 Perfect Straight Sword | ID 246997 | DMG 3
Desc. A deep black longsword honed for battle.Heimdall | T1 Perfect Heavy Armor | ID 246999 | MIT 3
Desc. Deep blue colored heavy plate armor designed to provide superior defense to the user. -
DATE: [7/4/25]
RANK 9 BLACKSMITH | [EXP: 3498/5119] | Daily Crafting Attempts: 10+4=14CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft
Trading Hall 3 +2 EXP per craft | Salvage on LD 4 | +4 crafting attemptsCrafting T1 [Straight Sword]s:
ID 246997 | CD 11 | PerfectCrafting T1 [Heavy Armor]s:
ID 246998 | CD 7 | Uncommon
ID 246999 | CD 11 | Perfect
ID 247000 | CD 4 | Salvage | LD 3 | Material Lost
ID 247001 | CD 12 | Perfect
ID 247002 | CD 11 | Perfect
ID 247003 | CD 8 | Rare
ID 247004 | CD 12 | Perfect
ID 247005 | CD 11 | Perfect
ID 247006 | CD 12 | Perfect
ID 247007 | CD 4 | Salvage | LD 20 | Material Saved
ID 247008 | CD 10 | Rare
ID 247009 | CD 1 | Crit Fail
ID 247010 | CD 6 | UncommonFails: 1 | +1 Exp
Salvage: 2 | +4 Exp
Uncommon: 2 | +6 Exp
Rare: 2 | +10 Exp
Perfect: 7 | +56 Exp
Attempts: 14 | +70 ExpRESULT: +118 XP | [EXP: 3645/5119]
-13 materials | sent to banker -
8 minutes ago, Aeolus Senpar said:
Username: Aeolus Senpar
Real name: Aeolus Olympia
Age: 19
Gender: Male
Height: 5'11"
Origin: America
Background:
Aeolus comes from a quaint town in Tennessee, where he grew up surrounded by electronics. As he goes though
life his parents always have his back. His parents were big Greek mythology fans and such led to them naming
him Aeolus Olympia, his name symbolizes their belief that he will be nimble and just as the wind. He carries this
belief everywhere he goes using it as fuel for his courage. He uses such courage in his time of becoming a police
officer.After time went by, he grew up, finding himself waiting in line for a nerve gear. The device he had been waiting for,
for the last year or so. When he finally got one he went home and instantly set it up. Then he got on SAO, the game
he has been wanting since its release. Leading us to where we are today.Virtues:
Calm- He can stand in the midst of battle with a clear head. He will not get heated unless given good reason. When
drama is afoot he attempts to mediate.Brave- He will charge head first into danger. He will protect the ones he cares about no matter the risk. He will be the
first one to attack should here be danger.Determined- He will get home. There is nothing that will stop him from completing his goals. He will finish what he
starts.Flaws:
Amoral- Nothing is going to stop him from doing what he needs to do. Not a law or convention is too good for him.
Whether it be assault or murder he will do it for his friends or mission.Fanatical- He has one thing on his mind at all times. He will always prioritize survival over success. Nothing comes
above his goal.Opportunistic- He will take advantage of weaknesses or hardship. He will do whatever it takes to survive. No player
nor monster is subject for mercy.Skills:
Straight Swords R1
Inventory:New Character Bundle: [Support package]
Equipment[Insert Equipment here.]
Consumables(3) Starter Healing Potions
Roleplay Log:[TAG] Thread Name | <<Quest Title>> | STATUS
[TAG] Thread Name | <<Quest Title>> | STATUS
[TAG] Thread Name | <<Quest Title>> | STATUS -
"I'm as ready as I can be," Wulfrin said as they made their way back to the teleport gate. "I did a similar amount of prep for the last raid, but I agree something about this one is... different. Floor 29 as a whole is different. I heard the knights were corrupting players and mobs alike. Also, the shamblers at least, seem to be the previous NPCs just corrupted by the weird energies of the floor."
Wulfrin waited until Baldur took the first step onto floor 29. He hesitated as he looked back to the peaceful floor that held the dojo atop the nearby mountain. It was one of the first ventures he went on outside of Floor 1 and now the field boss might just be his last. Together though, the duo made their way to Floor 29. The shore of The Black roiled with the tides of an incoming squall. For now it was peaceful despite the entire floor being a warzone for a solid few hours.
"The calm before the storm," Wulfrin muttered as he entered the staging area. "Let's do this."
* * *
Thread Closure
Wulfrin Receives:
1975 EXP: 1160/5=232*8 + 100 [FB] + 1% [GR1]
298 Col: 296 [Plvl5] + 1% [GR1]
1 Mon: SpecSkills Playtest
1x Matriarch Stinger | 246851aBaldur Receives:
2652 EXP: 1160/5=232*11 + 100 [FB]
397 Col: 397 [Plvl5]
1 Mon: SpecSkills Playtest
1x Matriarch Stinger | 246851b -
"I'll keep that in mind," Wulfrin nodded. "This being the first time I'm not being told or guided through will be my deciding factor. I was reckless in the last raid and made a mistake I don't intend to repeat. I've been training, grinding, and preparing for this day. I don't think I qualify to play the burnout card just yet. A mission debreif afterward though, most definitely. Floor 29 didn't exactly provide the calming respite I expected after a hard fought boss like Callisto."
Wulfrin watched as Baldur made the first move against the Wasp Queen. In an instant the boss was frozen and only had a fraction of its health remaining. It felt wierd not moving first to strike the boss, but he was thankful to get the final blow. With a similar speed, the blade of his celestial steel sword arced through the air, removing the last of The Wasp Queen's health.
"One and done," Wulfrin smiled as they made their way back to the edge of the arena. "We making our way to Floor 29 to regroup with the others or hunting some more? I don't mind either way."
* * *
Recovery? Not Needed
Wulfrin is at full HP and EN
Cooldowns:Post Action: [x16] Tech-D vs The Wasp Queen (15 EN) -2 Stamina -1 Well Rested
Free Action:ID 246850 | BD 7+8+1=16 hit | CD 7 | 14*16 = 224 DMG to The Wasp Queen. Shatter 1 Applied. Target dies.
[2] Baldur | HP: 970/970 | EN: 114/119 (-16,+8) | DMG: 14 | MIT:42 | ACC:8+1 | AA (inc) | KEEN: 1 (activated) | F-SPIRIT | EVA:4 | BH:53 | REC: 2 |
FLN: 2 | BLI: 8/-5| BRN: 14 | FRZ: 16 | LD:5
[1]Wulfrin | HP: 855/855 | EN: 98/110 | DMG: 14 | MIT:67 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 2 | HLY: 4 | LD:5
The Wasp Queen: HP: 0/315 | MIT: 20 | DMG: 35 | ACC: 0 | EVA: 1 | [BRN 14: 0/2][Frozen][Stunned 0/1]Abilities:-
Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up). -
Authority | Every two turns, the Queen’s DMG will increase by 5. -
Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss. -
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]
The Wasp Queen does not meet loot minimum
-
-
"Don't mention it," Wulfrin smiled as he and Baldur made their way to the field boss's location. "Always happy to lend a hand where I can."
Wulfrin thought back to the previous raid. Baldur's assessment of it being emotionally charged was an underestimate. Being placed on the brink of death, forceably trading places with your mentor and watching them essentially vanish, only for them to mysteriously return with a new look and outlook on life really changes one's view on their situation. Wulfrin had only just gotten back to where he could consider fighting in the raid. With the events on Floor 29 and the lack of able players joining the front this time, he felt forced back into the line of duty.
"We do have pretty stacked party this go round," Wulfrin spoke analytically as he drew his celestial steel blade in preparation. "Between Ciela joining us and having a raid crew I'm comfortable with, I think we'll be fine. As for my readiness, statistically yes. My emotional readiness on the other hand, jury is still out, but I can't let that get in the way of us pressing to the next floor. The uncertainty of the raid is weird though. That mass message that went out said the Floor Boss was running around outside of a boss room.""
* * *
Note CS Shades of the Gemini is active. If a player objects, please note in your first post and the skill will be considered inactive
Guild Rank: 1 | +1% EXP +1% Col
Wulfrin consumes and shares with party Gungir Shard | Sharkcuterie Board | ACC 2 | EVA 2 | Remaining 4/6 - Filling Accuracy
Wulfrin PT SP: 210
In addition to the skills Wulfrin has in his block, he takes 1 rank in Destructive for 30 SP - Holy Prco on 8-10Wulfrin | HP: 855/855 | EN: 110/110 | DMG: 14 | MIT:67 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 2 | HLY: 4 | LD:5
Spoiler"Name: Wulfrin
True Tier: 8
Level: 34
Paragon Level: 42
HP: 855/855
EN: 110/110Stats:
Damage: 14
Mitigation: 67
Accuracy: 7
Evasion: 2
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 2
HLY: 4
Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Shades of the GeminiSkills:
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Disguise
- Forgotten King's Authority
- Survival
- MeditationInactive Extra Skills:
- Frozen Hide
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Night Vision
- TrackingInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Divine Light x5
- Imugi's Inspiration | Mass Healing x2
- Nepent Ovule x1
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x2
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:
- Blacksmith[2250exp] R8
Gathering Profession:
- Fishing[525exp] R5" -
Wulfrin purchases:
1 Vigorous: 1 Guild Token
-
“Truth is,” Wulfrin replied as he watched the shadows clung to their caravan. “I still don’t fully understand it. Freyd taught it to me a while back when I asked him about The Gemini.”
Wulfrin thought back to everything he had witnessed Freyd accomplish. The similarities between how Freyd acted and The Gemini were too many to discount a connection. Wulfrin’s own Gemini had seemingly became a tag along since Wulfrin’s previous run in with the troubled mob.
”I’m investigating the connection between it and The Gemini, but I’ve not turned up any leads.”
As he finished, the cart lurched as three distinct impacts sounded against the wooden exterior of The Caravan. The shadow barrier provided by Freyd seemed to lessen the blows, but as Wulfrin had suspected, the Poison Snapper and its wolf companions had ambushed their little party. Wulfrin focused on the shadows around him and dissolved to join them. Utilizing the void around them, Wulfrin struck the three assailants simultaneously.
* * *
Ambush: Warg and Wolves attack first
Poison Snapper vs The Caravan
ID 246626 | BD 10 (Major Crit) +2 DMG | 102-15=87 DMG to The Caravan. Caravan is immune to the poison of the critWolf 1 vs The Caravan
ID 246627 | BD 6+1 = 7 hit | 75-11=64 DMG to The CaravanWolf 2 vs The Caravan
ID 246629 | BD 7+1=8 hit | 75-11=64 DMG to The CaravanWulfrin Turn
Recovery? Not Needed
Wulfrin is at Full HP and EN
Cooldowns:Post Action: [x12] Tech-F (11+6)= 15 EN -2 Stamina -1 Well Rested (3/3)
Free Action: NoneID 246630 | BD 1(AA)+8-1=8 Hit | CD 7 | 23*12= 276-45 = 231 DMG to Poison Snapper. Target is stunned.
ID 246631 | BD 10 (Major Crit) +2 DMG. Holy Proc | 23+2+16= 41*12 = 492-12=480 DMG to Wolf 1. Target dies.
ID 246633 | BD 5+8=13 hit | 23*12=276-25=251 DMG to Wolf 2 Target dies.Freyd | HP: 1360/1360 | EN: 153/168 | DMG: 21 | MIT:152 | ACC:4 | AA | TAUNT | F-SPIRIT | EVA:2 | BH:75 | VAMP-D: 75 | VAMP-O: 150 | PARA-V | LD:5 | Barrier 0/2
Jomei | HP: 1000/1000 | EN: 138/138 | DMG: 21 | MIT:44 | ACC:5 | TAUNT | F-SPIRIT | EVA:6 | BH:55 | HB: 44 | VAMP-D: 110 | BLI: 32/-20 | LD:1
Wulfrin | HP: 900/900 | EN: 122/134 (134-12) | DMG: 23 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:5
The Caravan | HP: 285(500-87-64-64)/500
Abilities:
Inanimate | The caravan is immune to all status effects except for Burn.
Fast Travel | Players can decide to ride on the caravan on the ride, reducing the number of posts required before the fight can begin; however, this activates the enemy's <<Ambush>> ability during the first turn of combat.
Flee! | All players forfeit their Post Action to hop into the caravan and attempt to get away. All player hate values temporarily becomes zero until they leave the caravan again. While the hate of all players is at 0, the mobs will attack <<The Caravan>>. The party leader shall roll and the enemy is successfully escaped after 2 natural rolls of LD 15+.
Muck! | If the party leader rolls a natural LD of 5 or less while attempting to flee, the wheels of <<The Caravan>> will become stuck in the mud of the swamp. Each member of the party must devote a post action to freeing the wheel from the mud before more flee rolls may be attempted.[0,0,1] Poison Snapper | HP: 269/500 (500-231) | DMG: 100 | MIT: 45 | ACC: 2 | EVA: 1 | STUNNED
Abilities:
Venomous Bite | On a MD 9-10, Poison Snapper sinks its fangs into the target with the highest hate. This deals 50 unmitigatable poison damage each turn for 2 turns as an ailment effect.
Revenge | If a <<Wolf>> dies while Poison Snapper is still alive, on the turn after its ally falls, Poison Snapper shall make an attack on the player who killed it before making its normal attack.
Destroy | If no target has hate on <<Poison Snapper>>, it shall attack <<The Caravan>>
Ambush | Activated by <<The Caravan>> (see above), the pack shall ambush without warning, acting first in the rotation and with absolute accuracy on this attack, before the players can even get a turn.[0,0,0] Wolf 1 | HP: 0/200 | DMG: 75 | MIT: 25 | ACC: 1
[0,0,0] Wolf 2 | HP: 0/200 | DMG: 75 | MIT: 25 | ACC: 1
Abilities:
Destroy | If no target has hate on <<Wolf>>, it shall attack <<The Caravan>>.
Ambush | Activated by <<The Caravan>> (see above), the pack shall ambush without warning, acting first in the rotation and with absolute accuracy on this attack, before the players can even get a turn. -
"Cart would make for good bait," Wulfrin yawned finally managing to return to some semblance of mental function. "Let the wards come to us."
Wulfrin shambled into the cart after letting off another huge yawn. He materialized in his hand a mug of some fizzy liquid, which he quickly chugged. The pseudo feeling of a soft drink flowing into him caused the briefest of life to return.
"I'll take the top," Wulfrin said as he made his way to the top of the stacked crates that filled the caravan wagon. From the sky above, a phonix came to rest on his shoulder as Wulfrin readied for the long road ahead. "Should be cake. The last few times I've run this the wargs were push overs. The three of us should have no problems."
Shadows began to cling to the wagon forming a sort of protective barrier. Wulfrin raised an eyebrow towards the resting Whisper. Wulfrin had used their shared shadowmancy more offensively as of late, so seeing a new defensive use got a couple of his wheels turning. Their shared skill had so much untapped potential.
* * *
1 Post made. Riding in Caravan
-
The message flashed across his vision as Wulfrin started out of his stupor. Since the Spectral Knights had started running wild on Floor 29, Wulfrin was treasuring whatever nuggets of sleep he could get away with stealing. Between Taking down field bosses to ensure nothing was affecting them, keeping the battle front stocked, and fending off the knights, Wulfrin was running on fumes. He lost count of how many straight days he'd been at this seemingly futile effort. Wulfrin awoke amidst the ruins of The Tracker's Alliance base on Floor 29. He wasn't sure when it was destroyed, but he had been doing his best to keep the forge alive. Like a zombie, Wulfrin shambled his way towards the teleport gate and whisked himself away to floor 18.
His body was on auto pilot, but even without input from himself, he arrived at the caravan's loading zone.
"Present," Wulfrin yawned, desperately trying to blink the tired away. "Y'all ready to get ambushed... again?"
* * *
Note: CS Shades of the Gemini is in use. If any player objects, please state in first post and it will be considered inactive
GUILD RANK 1 (+1% col, +1% EXP)
Wulfrin consumes
ACC 2 [filled] - Freyd's Gungir
EVA 2 - Freyd's GungirWulfrin Playtest SP: 210
In addition to the skills in his block, Wulfrin takes 1 rank of Destructive (Holy proc on 8-10)Wulfrin | HP: 900/900 | EN: 134/134 | DMG: 23 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:5
Spoiler"Name: Wulfrin
True Tier: 8
Level: 34
Paragon Level: 42
HP: 900/900
EN: 134/134Stats:
Damage: 23
Mitigation: 103
Accuracy: 7
Evasion: 2
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket:
- Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Shades of the GeminiSkills:
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Disguise
- Forgotten King's Authority
- Survival
- MeditationInactive Extra Skills:
- Frozen Hide
- Brawler
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Night Vision
- TrackingInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Divine Light x5
- Imugi's Inspiration | Mass Healing x2
- Nepent Ovule x1
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x2
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:
- Blacksmith[2250exp] R8
Gathering Profession:
- Fishing[525exp] R5" -
@Freyd
Mentor's Pride - Absolution +1 | T4 Demonic Weapon (Katana) | AA | ACC III
Fusion ID: 246589
A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire. Persi could not have been more proud than to have been commemorated by such a memento.
Source: https://www.sao-rpg.com/topic/39434-f22-r8-blacksmith-sentinel-armaments-open/?do=findComment&comment=697943&_rid=9499 -
The absence of a boss room left an uneasy feeling in the pit of his stomach. This raid was likely to take place right here, at the edge of The Black. The endless sea that surrounded the land on this floor. The message sent by the player known as Hackman and the messages dropped by the two knights he had helped slay had to be clues of some sort, but Wulfrin couldn't make heads or tails. Ciela was there at his side, the married couple on the frontlines together for the first time. Her fear was palpable, so Wulfrin did his best to push down his own securities.
"They'll all be counting on you," Wulfrin reassured her to the best of his abilities. "All you have to do is keep its attention. If you get into a tight spot, switch off to Mac. Hirru will handle the support including keeping your HP as topped off as he can. We've got a good team behind us. If you feel like it's getting to be too much, call it and we'll leave. No one has to die today."
The words served as both a boost to her and to himself. His mind was still full of uncertainties following the battle with Callisto. Wulfrin stood in full regalia of black and red. Icingdeath's frosty aura drifted off his form keeping the air temperature around him chilled.
* * *
Guild: Tracker's Alliance
Rank: 1 (+1% final exp and col)Mega Slime Farm Active: +10% EXP
Gungir Shard 239050 | Sharkcuterie Board | T1 Demonic Feast (6/6) | ACC II | EVA II | ID: 239171 - takes one portion shares the rest with party (5/6 remain)
[desc.] A daring spread featuring a variety of cured and smoked shark meats, paired with exotic cheeses, crackers, and a hint of seaweed garnish. This adventurous platter offers a bold flavor journey, perfect for those with a taste for the wild and mysterious depths.Wulfrin Consumes
- Crafted
- ACC 2 [Filled] - Wulfrin Gungir
- EVA 2 - Wulfrin Gungir
- Protein 2 - Skewer Roll
- Mitigation 3 T4 - Ciela Gungir
- Probiotics 3 T4 - Miso Soup- Non Crafted
- Field Rations
- Matriarch's Stinger
- Hellstorm
- Terra Firma Scale
- Watcher's Extract
- Sand Armor Potion
- Dragon's Jewel
- Trolls Blood
- Nemean Fur
- Gold Star Sticker [damage]
- Immolation Potion T4
- Bizarre Antidote
- VigorousBRI
- 5x Teleport Crystal
- 5x Popcorn | T4 Vitality
- 5x Crystal of Blood Dragon Hoard | Mass Heal
- 5x Tiger's Balm | DOTE 3
- 1x Bear Trap
- 1x Rhino Horn
- 1x Crystal of Divine LightWulfrin | HP: 1008/1008 | EN: 134/134 | DMG: 31 | MIT:117 | ACC: 8 | AA | EVA:3 | PARA-IM | THORNS:40 | BH:55 | REC: 8 | FLN: 8 | FRB: 40 | FRZ: 64 | LD:5 | Biz-Dote [3/3] | HELLFIRE: 80 | STNG [x1] | PROB:36 | SAND-A | TROLLS-B | WATCHER | JEWEL | FUR
Spoiler"Name: Wulfrin
True Tier: 8
Level: 34
Paragon Level: 41
HP: 1008/1008
EN: 134/134Stats:
Damage: 31
Mitigation: 117
Accuracy: 7
Evasion: 2
Battle Healing: 55
Loot Die: 5
Stealth Rating: -5
AA PARA-IM REC: 8
FLN: 8
FRB: 40 FRZ: 64 HELLFIRE: 80
STNG [x1]
PROB:36
SAND-A TROLLS-B
WATCHEREquipped Gear:
Weapon/Armor/Trinket:
- Icingdeath | T4 Demonic Straight Sword | Freeze | Frostbite | Fallen | AA
Armor/Trinket:
- Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket:
- Echoes | T2 Perfect Trinket | ACC 3 | Para-ImmCombat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- TECH ShiftFamiliar Skill:
- Rending FamiliarCustom Skill:
- Shades of the GeminiSkills:
- Battle Healing R5
- Charge
- Energist
- Heavy Armor R5
- Searching R5
- Straight Sword R5Extra Skills:
- Forgotten King's Authority
- Survival
- Meditation
- BrawlerInactive Extra Skills:
- Disguise
- Frozen Hide
- Assault ModeAddons:
- Ferocity
- Iron Skin
- Precision
- StaminaMods:
- Impetus
- Night Vision
- TrackingInactive Mods:
Battle Ready Inventory:
- Bear Trap x5
- Crystal of Blood Dragon Hoard | Mass Healing x5
- Crystal of Divine Light x5
- Popcorn | T4 Vitality 2 x1
- Rhino's Horn x1
- TP Crystals x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
- Driven
Crafting Profession:
- Blacksmith[2250exp] R8
Gathering Profession:
- Fishing[525exp] R5"* * *
Wulfrin Gives Ciela:
1x Bear Trap
15x Immugi's Inspiration | Mass Heal
6x Tiger's Balm | DOTE 3
1x Creme Brulee | ACC 2
1x Miso Soup | T4 Probiotics 3Wulfrin Gives Hirru
1x Miso Soup | T4 Probiotics 3 -
Combine:
Mentor’s Pride | T4 Perfect Katana | ID: 238567 | ACC 3
Crafting ID: 238567
A purely decorative piece designed by Wulfrin to commemorate an unbreakable bond. It is a katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. It is outlined all over with golden filigree. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire.
Source:With:
Mentor's Pride - Absolution +1 | T4 Perfect Weapon (Katana) | AA | Para II
Acquisition ID: 218877a | Roll ID: 246424, 246425, 246426
A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire. Persi could not have been more proud than to have been commemorated by such a memento.
Source:To Create:
Mentor's Pride - Absolution +1 | T4 Demonic Weapon (Katana) | AA | ACC III
Fusion ID: 246589
A purely decorative piece originally designed by Wulfrin to commemorate an unbreakable bond, later tempered by brotherhood in arms . A katana, black as the deepest void with a Damascus pattern that mimics a river of lighter greys and blacks. They seem to flow within it. Outlined all over with mithril filigree, the blade gives and takes, like the tides that flow between learner and master until both reach equilibrium. In place of the usual mark of Sentinel Armaments is a Phoenix trapped in the coil of a long inky black shadow with two small shards of sapphire. Persi could not have been more proud than to have been commemorated by such a memento.
Source:***
Cost: 1 Demonic Shard, 1 Gleaming Scale
-
4 hours ago, Freyd said:
Rank 5 Appraiser (Base: BD 10, CD 8+ for unique, 10 identifications per day)
+1 to CD from Hermes’ Scale
+1 to CD from Deliberate | 244885b
+2 EXP: Hard Working (also +1 IDs per day)
+2 EXP: Lucrative (Firm Anima) (also +2 IDs per day)
+1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16)
Crafting Respite | Dragon's Breath | 174619Identifications:
25x T4 Perfect Items (@3040 col) = 76,000 col
25x 1st Rerolls (@1,000 col) = 25,000 col
25x 2nd Rerolls (@2,000 col) = 50,000 col
25x 3rd Rerolls (@4,000 col) = 100,000 colTotal Cost: 251,000 col due to banker
Junking:
17x T4 Perfect Items (@1900 col) = 32,300 col
Net Cost to Banker: 218,700 col
Appraisal Rolls (Items:
Approved
-
[Non Combat Support]
[PP-EV-F21] Crunch Time Tier 3 <<Fatal Error: Act 1>> | Tier Lock 3[Spectral Knight Kill]
[ EV | F29 ] A Fatal Error Has Occurred. {Spectral Knight Combat} -
Wulfrin purchases:
1 T4 Immolation Potion
Cost 1200 col
Guild Evaluations
in Evaluations
Posted
Approved