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Wulfrin

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Posts posted by Wulfrin

  1. 11 hours ago, Mari said:

    crafting 09/09/2025
    Post Link

    252714, Rare TTierless Potion, (CD:10, LD: 2) + 252716, Rare TTierless Potion, (CD:11, LD: 18) = Perfect Tierless Potion | 'Work Juice' | 252722
    252716-1, Rare TTierless Potion, (CD:11, LD: 18) + 252716-2, Rare TTierless Potion, (CD:11, LD: 18) Perfect Tierless Potion | 'Work Juice' | 252723

    252719, Perfect TTierless Potion, (CD:12, LD: 20)=Perfect Tierless Potion | Healies | HP RECOVERY III | 252719
    252719-1, Perfect TTierless Potion, (CD:12, LD: 20) Perfect Tierless Potion | Healies | HP RECOVERY III | 252719-1
    252719-2, Perfect TTierless Potion, (CD:12, LD: 20)= Perfect Tierless Potion | Healies | HP RECOVERY III | 252719-2
                            

    Crafting with previously eval'd items
    252183-2, Uncommon Tierless Potion,  + 252718, Uncommon TTierless Potion + 252712-1, Uncommon TTierless Potion + 252712, Uncommon TTierless Potion = Perfect Tierless Potion | 'Work Juice' | 252724


    -------------

     

    Respite Crafting 09/09/2025
    Post Link

    252729, Rare TTierless Dessert, (CD:10, LD: 13) + 252729-1, Rare TTierless Dessert, (CD:10, LD: 13) = Perfect Tierless dessert 252734 | Cheesecake Brownie | Ambition III
    252730, Uncommon TTierless Dessert, (CD:8, LD: 7) + 252731, Uncommon TTierless Dessert, (CD:6, LD: 12) + 252732, Uncommon TTierless Dessert, (CD:9, LD: 5) + 252726-1, Uncommon TTierless Dessert, (CD:7, LD: 17) Perfect Tierless dessert 252735 | Cheesecake Brownie | Ambition III

    252733, Perfect TTierless Dessert, (CD:12, LD: 17) Perfect Tierless dessert 252733 | Cheesecake Brownie | Ambition III
    252733-1, Perfect TTierless Dessert, (CD:12, LD: 17) Perfect Tierless dessert 252733-1| Cheesecake Brownie | Ambition III
                              

    eval'd for fusion
    252726, Uncommon TTierless Dessert, (CD:7, LD: 17)

    Approved

  2. On 8/20/2025 at 2:31 AM, Nisahime said:

    9/8/25 - Unevaluated

    252648, Rare T4 Debuff Song, (CD:10+1, LD: 8) + 252649, Rare T4 Debuff Song, (CD:10+1, LD: 11) + 252660, Rare T4 Debuff Song, (CD:10+1, LD: 8) = 252648, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252650, Uncommon T4 Debuff Song, (CD:6+1, LD: 8) + 252651, Uncommon T4 Debuff Song, (CD:7+1, LD: 1) + 252664, Uncommon T4 Debuff Song, (CD:7+1, LD: 8) + 252652, Rare (Mast) T4 Debuff Song, (CD:10+1, LD: 19) = 252650, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252653, Perfect T4 Debuff Song, (CD:11+1, LD: 6) + 252654, Perfect T4 Debuff Song, (CD:12+1, LD: 8) + 252655, Perfect T4 Debuff Song, (CD:11+1, LD: 2) = 252653, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252656, Perfect T4 Debuff Song, (CD:12+1, LD: 13) + 252662, Perfect T4 Debuff Song, (CD:12+1, LD: 2) + 252618, Perfect T4 Debuff Song, (CD:11+1, LD: 12) = 252656, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252667, Rare T4 Debuff Song, (CD:8+1, LD: 2) + 252670, Rare T4 Debuff Song, (CD:10+1, LD: 9) + 252678, Rare T4 Debuff Song, (CD:9+1, LD: 5) = 252667, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252666, Uncommon T4 Debuff Song, (CD:5+1, LD: 12) + 252673, Uncommon T4 Debuff Song, (CD:6+1, LD: 13) + 252675, Uncommon T4 Debuff Song, (CD:7+1, LD: 6) = 252666, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]

    Eval'd for Fusion:
    252658, Rare (Mast) T4 Debuff Song, (CD:10+1, LD: 15)
    252659, Uncommon (Mast) T4 Debuff Song, (CD:7+1, LD: 19)
    252672, Uncommon (Mast) T4 Debuff Song, (CD:7+1, LD: 19)
    252677, Uncommon T4 Debuff Song, (CD:5+1, LD: 6)

    9/9/25 - Unevaluated

    252680, Uncommon T4 Debuff Song, (CD:7+1, LD: 1) + 252684, Uncommon T4 Debuff Song, (CD:5+1, LD: 3) + 252685, Uncommon T4 Debuff Song, (CD:6+1, LD: 2) + 252690, Rare (Mast) T4 Debuff Song, (CD:8+1, LD: 19) = 252680, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252688, Perfect (Mast) T4 Debuff Song, (CD:12+1, LD: 18) | {Resonate Release: Burst} | Catalyst [Instant]
    252691, Perfect (Mast) T4 Debuff Song, (CD:11+1, LD: 19) | {Resonate Release: Burst} | Catalyst [Instant]
    252683, Uncommon (Mast) T4 Debuff Song, (CD:7+1, LD: 14) + 252695, Uncommon (Mast) T4 Debuff Song, (CD:6+1, LD: 20) + 252692, Uncommon T4 Debuff Song, (CD:6+1, LD: 1) + 252694, Uncommon T4 Debuff Song, (CD:7+1, LD: 7) + 252699, Uncommon T4 Debuff Song, (CD:7+1, LD: 9) = 252683, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252696, Rare T4 Debuff Song, (CD:10+1, LD: 2) + 252697, Rare T4 Debuff Song, (CD:10+1, LD: 4) + 252703, Rare T4 Debuff Song, (CD:10+1, LD: 4) = 252696, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252708, Perfect (Mast) T4 Debuff Song, (CD:11+1, LD: 19) | {Resonate Release: Burst} | Catalyst [Instant]

    Eval'd for Fusion:
    252693, Rare T4 Debuff Song, (CD:9+1, LD: 10)
    252698, Uncommon (Mast) T4 Debuff Song, (CD:7+1, LD: 19)
    252700, Uncommon T4 Debuff Song, (CD:6+1, LD: 1)
    252704, Uncommon T4 Debuff Song, (CD:7+1, LD: 11)
    252711, Perfect T4 Debuff Song, (CD:11+1, LD: 10)

    Approved

  3. Custom Skill Proposal:

    |> Flames of the Phoenix [Addon]
    Prerequisites: Frozen Hide (must also be an active skill)
    Passive

    Effect: Frozen Hide no longer gives Frost Aura & Frost Thorns and has a Cooldown of 2 turns. Instead it is renamed to "Blazing Aura" and gives a single slot of Flame Aura & Flame Thorns until the start of your next turn. In addition all successful attacks performed while under the effects of "Blazing Aura" will apply a burn.

    Desc: The flames of the phoenix engulf your form, infusing your strikes with ever-burning fire. Those who you strike or strike you, shall feel their never-ending fury.

  4. On 8/20/2025 at 2:31 AM, Nisahime said:

    9/7/25 - Unevaluated

    252601, Perfect (Mast) T4 Debuff Song, (CD:12+1, LD: 14) | {Resonate Release: Burst} | Catalyst [Instant]
    252602, Rare (Mast) T4 Debuff Song, (CD:10+1, LD: 18) + 252543, Rare (Mast) T4 Debuff Song, (CD:9+1, LD: 18) = 252602, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252603, Perfect (Mast) T4 Debuff Song, (CD:12+1, LD: 20) | {Resonate Release: Burst} | Catalyst [Instant]
    252604, Rare T4 Debuff Song, (CD:10+1, LD: 7) + 252607, Rare T4 Debuff Song, (CD:10+1, LD: 11) + 252611, Rare T4 Debuff Song, (CD:9+1, LD: 5) = 252604, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252610, Rare (Mast) T4 Debuff Song, (CD:8+1, LD: 16) + 252620, Uncommon T4 Debuff Song, (CD:7+1, LD: 10) + 252624, Uncommon T4 Debuff Song, (CD:7+1, LD: 9) + 252627, Uncommon T4 Debuff Song, (CD:6+1, LD: 12) = 252610, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252612, Uncommon (Mast) T4 Debuff Song, (CD:5+1, LD: 15) + 252621, Uncommon (Mast) T4 Debuff Song, (CD:5+1, LD: 16) + 252625, Uncommon (Mast) T4 Debuff Song, (CD:5+1, LD: 17) + 252628, Uncommon (Mast) T4 Debuff Song, (CD:5+1, LD: 14) + 252630, Uncommon (Mast) T4 Debuff Song, (CD:7+1, LD: 15) + 252539, Uncommon (Mast) T4 Debuff Song, (CD:5+1, LD: 14) = 252612, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252613, Rare T4 Debuff Song, (CD:9+1, LD: 9) + 252616, Rare T4 Debuff Song, (CD:8+1, LD: 10) + 252617, Rare T4 Debuff Song, (CD:8+1, LD: 7) = 252613, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]
    252619, Perfect (Mast) T4 Debuff Song, (CD:12+1, LD: 19) | {Resonate Release: Burst} | Catalyst [Instant]
    252623, Rare T4 Debuff Song, (CD:8+1, LD: 7) + 252542, Rare T4 Debuff Song, (CD:10+1, LD: 9) + 252545, Rare T4 Debuff Song, (CD:10+1, LD: 7) = 252623, Perfect (Mast) T4 Debuff Song | {Resonate Release: Burst} | Catalyst [Instant]

    Eval'd for Fusion:
    252614, Uncommon T4 Debuff Song, (CD:5+1, LD: 10)
    252618, Perfect T4 Debuff Song, (CD:11+1, LD: 12)

    Approved

  5. On 10/3/2024 at 4:32 PM, Simmone said:

    Guild Activity

    Guild Name: Firm Anima
    Guild Rank: 5 {MAX}
    Guild Member Count: 24
    Guild Tokens Submitted: 26 {Simmone}
    Guild Purchases: 

    1. Estalagem #1 - Naughty Pigeon, Glyndebourne
    2. Estalagem #2 - Sun Elven Home #1, Aradennia, Cythaen
    3. Estalagem #3 - Sun Elven Home #2, Aradennia, Yulia
    4. Estalagem #4 - Sun Elven Home #3, Aradennia, Terk
    5. Estalagem #5 - Sun Elven Home #4, Aradennia, Halc
    6. Estalagem #6 - Sun Elven Home #5, Aradennia, Kithen
    7. Estalagem #7 - Sun Elven Home #6, Aradennia, Filliyha
    8. Estalagem #8 - Sun Elven Home #7, Aradennia, Jui-ko
    9. Estalagem #9 - Sun Elven Home #8, Aradennia, Divenywen
    10. Estalagem #10 - Sun Elven Home #9, Aradennia, Gihanna
    11. Estalagem #11 - Sun Elven Home #10, Aradennia, Elismirah
    12. Estalagem #12 - Branwynn General Goods, Aradennia, Branwynn
    13. Estalagem #12 - Blooming Rose Garden, High Fields of Crossing

    Date of Report/Last Update: 7/27/24

    Future Plans:

      Reveal hidden contents

     

    Approved

  6. On 8/20/2025 at 2:31 AM, Nisahime said:

    Performer

    8/20/25 - Evaluated

      Reveal hidden contents

    9/4/25 - Unevaluated

    252325, Rare T1 Support Song, (CD:10+1, LD: 7) + 252329, Rare T1 Support Song, (CD:10+1, LD: 15) + 252331, Rare T1 Support Song, (CD:10+1, LD: 9) = 252325, Perfect (Mast) T1 Support Song | {Gilded Tone: Enthrall} | Monster's Favor 3 [Mass]
    252328, Uncommon T1 Support Song, (CD:9+1, LD: 11) + 252333, Uncommon T1 Support Song, (CD:9+1, LD: 8) + 252346, Uncommon T1 Support Song, (CD:8+1, LD: 12) + 252341, Rare (Mast) T1 Support Song, (CD:10+1, LD: 18) = 252328, Perfect (Mast) T1 Support Song | {Gilded Tone: Enthrall} | Monster's Favor 3 [Mass]
    252336, Rare T1 Support Song, (CD:10+1, LD: 7) + 252343, Rare T1 Support Song, (CD:10+1, LD: 8) + 252344, Rare T1 Support Song, (CD:9+1, LD: 10) = 252336, Perfect (Mast) T1 Support Song | {Gilded Tone: Enthrall} | Monster's Favor 3 [Mass]
    252337, Perfect (Mast) T1 Support Song, (CD:11+1, LD: 20) | {Gilded Tone: Enthrall} | Monster's Favor 3 [Mass]

    Eval'd for Fusion:
    252326, Perfect T1 Support Song, (CD:11+1, LD: 9)
    252334, Uncommon (Mast) T1 Support Song, (CD:9+1, LD: 20)
    252335, Uncommon (Mast) T1 Support Song, (CD:7+1, LD: 17)
    252347, Perfect T1 Support Song, (CD:11+1, LD: 13)
    252348, Rare T1 Support Song, (CD:9+1, LD: 3)
    252345, Uncommon (Mast) T1 Support Song, (CD:8+1, LD: 17)

    Approved

  7. On 8/17/2025 at 2:29 PM, Nisahime said:

    9/4/25 - Unevaluated

    252319, Rare T4 Snack, (CD:9+1, LD: 19) + 252319-1, Rare T4 Snack, (CD:9+1, LD: 19) = 252319, Perfect T4 Snack | {Honey Drink} | Probiotics 3
    252319-2, Rare T4 Snack, (CD:9+1, LD: 19) + 252320, Rare T4 Snack, (CD:7+1, LD: 17) = 252320, Perfect T4 Snack | {Honey Drink} | Probiotics 3
    252320-1, Rare T4 Snack, (CD:7+1, LD: 17) + 252320-2, Rare T4 Snack, (CD:7+1, LD: 17) = 252320-1, Perfect T4 Snack | {Honey Drink} | Probiotics 3
    252322, Rare T4 Snack, (CD:8+1, LD: 4) + 252150-1, Uncommon T4 Snack, (CD:6+1, LD: 12) + 252260-2, Uncommon T4 Snack, (CD:4+1, LD: 20) = 252322, Perfect T4 Snack | {Honey Drink} | Probiotics 3

    Approved

  8. On 9/3/2025 at 6:34 AM, Mari said:

    Crafts for 03/09/2025
    Post LInk
     

    252177, Perfect Tierless Potion, (CD:12, LD: 5) =  Perfect Tierless Potion | 'Work Juice' | 252177
    252178, Rare Tierless Potion, (CD:9, LD: 19) + 252178-1, Rare Tierless Potion, (CD:9, LD: 19) = Perfect Tierles Potion | 'Work Juice' | Crafters Respite 252187

    252178-2, Rare Tierless Potion, (CD:9, LD: 19) + 252180, Rare Tierless Potion, (CD:10, LD: 18) = Perfect Tierless Potion | 'Ouchie Wa Wa' | DAM III | 252188
    252180-1, Rare Tierless Potion, (CD:10, LD: 18) + 252180-2, Rare Tierless Potion, (CD:10, LD: 18) = Perfect Tierless Potion | Ouchie Wa Wa | DAM III | 252189

    252181, Rare Tierless Potion, (CD:9, LD: 11)+252186, Rare Tierless Potion, (CD:11, LD: 15) =Perfect Tierless Potion | 'Ouchie Wa Wa' | DAM III | 252190

    252182, Uncommon Tierless Potion, (CD:6, LD: 14) + 252179, Uncommon Tierless Potion, (CD:8, LD: 6) ,252182-1, Uncommon TTierless Potion, (CD:6, LD: 14) + 252183, Uncommon TTierless Potion, (CD:6, LD: 20) = Perfect Tierless Potion | 'Oichie Wa Wa' | Dam III | 252191



    Eval'd for fusion
    252183-1, Uncommon TTierless Potion, (CD:6, LD: 20)
    252183-2, Uncommon TTierless Potion, (CD:6, LD: 20)
    252184, Uncommon TTierless Potion, (CD:8, LD: 2)
    252186-1, Rare Tierless Potion, (CD:11, LD: 15)




    -----

    Crafts for 03/09/2025 RESPITE
    POST LINK

     

     


    252193, Perfect Tierless Dessert, (CD:12, LD: 17) = Rare Tierless Dessert 252193| Dubai Chocolate | Prosperity III
    252193-1, Perfect Tierless Dessert, (CD:12, LD: 17) = Rare Tierless Dessert 252193-1| Dubai Chocolate | Prosperity III

    252195, Perfect Tierless Dessert, (CD:12, LD: 18) = Rare Tierless Dessert 252195| Dubai Chocolate | Prosperity III
    252195-1, Perfect Tierless Dessert, (CD:12, LD: 18) = = Rare Tierless Dessert 252195-1| Dubai Chocolate | Prosperity III
    252195-2, Perfect Tierless Dessert, (CD:12, LD: 18) = Rare Tierless Dessert 252195-2 | Dubai Chocolate | Prosperity III
    252196, Perfect Tierless Dessert, (CD:12, LD: 19)= Rare Tierless Dessert 252196 | Dubai Chocolate | Prosperity III
    252196-1, Perfect Tierless Dessert, (CD:12, LD: 19) = Rare Tierless Dessert 252196-1 | Dubai Chocolate | Prosperity III
    252196-2, Perfect Tierless Dessert, (CD:12, LD: 19) = Rare Tierless Dessert 252196-2| Dubai Chocolate | Prosperity III

    252198, Perfect Tierless Dessert, (CD:12, LD: 14) = Rare Tierless Dessert 252198 | Dubai Chocolate | Prosperity III
    252198-1, Perfect Tierless Dessert, (CD:12, LD: 14) = Rare Tierless Dessert 252198-1 | Dubai Chocolate | Prosperity III
    252199, Rare Tierless Dessert, (CD:10, LD: 1) = Rare Tierless Dessert  252199 | Strawberry Shortcake Slice | Vitality II

    Eval'd for fusion:
    252194, Uncommon Tierless Dessert, (CD:7, LD: 9)

     

     

     

    ---------------------------------------------------------------------------------------------------------------------

    Crafts 04/09/2025
    Post Link

     

    252219, Rare Tierless Dessert, (CD:11, LD: 10)Rare Tierless Dessert  252219| Strawberry Shortcake Slice | Vitality II
    252220, Rare Tierless Dessert, (CD:10, LD: 6)Rare Tierless Dessert  252220| Strawberry Shortcake Slice | Vitality II
    252225, Perfect Tierless Dessert, (CD:12, LD: 9) = Perfect Tierless dessert 252225 | Cheesecake Brownie | Ambition III


    Eval'd for Fusion
    252224, Uncommon Tierless Dessert, (CD:7, LD: 18)
    252224-1, Uncommon Tierless Dessert, (CD:7, LD: 18)
    252224-2, Uncommon Tierless Dessert, (CD:7, LD: 18)

    ---------------------------------------------------------------------------------------------------------------------

     

    RESPITE CRAFTS 04/09/2025
    POST LINK


    252227, Rare Tierless Dessert, (CD:10, LD: 9) + 252228, Rare Tierless Dessert, (CD:11, LD: 12)= Perfect Tierless dessert 252235 | Cheesecake Brownie | Ambition III
    252229, Rare Tierless Dessert, (CD:11, LD: 9) + 252233, Rare Tierless Dessert, (CD:11, LD: 17)= Perfect Tierless dessert 252236 | Cheesecake Brownie | Ambition III

    252233-1, Rare Tierless Dessert, (CD:11, LD: 17)=Rare Tierless Dessert  252233-1 | Strawberry Shortcake Slice | Vitality II



    Eval'd for Fusion
    252232, Uncommon Tierless Dessert, (CD:7, LD: 2)
    252234, Uncommon Tierless Dessert, (CD:6, LD: 14)
    252234-1, Uncommon Tierless Dessert, (CD:6, LD: 14)
                     

    Approved

  9. On 9/2/2025 at 8:59 AM, Mari said:

    Crafts for  02/09/2025

    Post Link

    252083, Uncommon T4 Salve, (CD:5, LD: 19) + 252083-1, Uncommon T4 Salve, (CD:5, LD: 19) + 252083-2, Uncommon T4 Salve, (CD:5, LD: 19) + 252085, Uncommon T4 Salve, (CD:8, LD: 6) = Tierless Salve 252093 | 'The Good Stuff' | Antidote III


    252086, Rare T4 Salve, (CD:9, LD: 17) + 252086-1, Rare T4 Salve, (CD:9, LD: 17) = Tierless Salve 252095 | 'The Good Stuff' | Antidote III
    252086-2, Rare T4 Salve, (CD:9, LD: 17) + 252087, Rare T4 Salve, (CD:10, LD: 6) = Tierless Salve 252097 | 'The Good Stuff' | Antidote III
    252088, Perfect T4 Salve, (CD:12, LD: 4) =  Tierless Salve 252099 | 'The Good Stuff' | Antidote III

    252090, Rare T4 Salve, (CD:11, LD: 16) + 252090-1, Rare T4 Salve, (CD:11, LD: 16) Tierless Salve 252098 | 'The Good Stuff' | Antidote III
    252090-2, Rare T4 Salve, (CD:11, LD: 16) + 252091, Rare T4 Salve, (CD:9, LD: 20) Tierless Salve 252099 | 'The Good Stuff' | Antidote III
    252091-1, Rare T4 Salve, (CD:9, LD: 20) + 252091-2, Rare T4 Salve, (CD:9, LD: 20) Tierless Salve 252100 | 'The Good Stuff' | Antidote III
    252092, Perfect T4 Salve, (CD:12, LD: 5) = Tierless Salve 252092 | 'The Good Stuff' | Antidote III


    *bolded are previously eval'd for fusion items

    252089, Uncommon T4 Salve, (CD:6, LD: 14) + 252089-1, Uncommon T4 Salve, (CD:6, LD: 14) + 251157, Uncommon T4 Salve, (CD:8, LD: 4) + 251833, Uncommon T4 Salve, (CD:8, LD: 9) = Tierless Salve 252101 | 'The Good Stuff' | Antidote III

     

    -------------------

    Respite Crafts for 02/09/2025
    Post Link

    252102, Rare T1 Dessert, (CD:10, LD: 17) + 252102-1, Rare T1 Dessert, (CD:10, LD: 17) = Perfect Tierless Dessert 252112 | Marscapone Scroll | Mit III
    252103, Rare T1 Dessert, (CD:11, LD: 19) + 252103-1, Rare T1 Dessert, (CD:11, LD: 19)=  Perfect Tierless Dessert 252113 | Marscapone Scroll | Mit III
    252103-2, Rare T1 Dessert, (CD:11, LD: 19) = Rare Tierless Dessert 252103-2 | White Macadamia Cookie | EVA II
    252104, Uncommon T1 Dessert, (CD:8, LD: 17) + 252104-1, Uncommon T1 Dessert, (CD:8, LD: 17) = Rare Tierless Dessert 252114 | White Macadamia Cookie | EVA II
    252106, Uncommon T1 Dessert, (CD:8, LD: 12) + 252110, Uncommon T1 Dessert, (CD:7, LD: 3)  Rare Tierless Dessert 252115 | White Macadamia Cookie | EVA II
                       

    Approved

  10. On 9/1/2025 at 8:33 AM, Mari said:

    Crafts for 1st Sept.

    POST LINK

    252029, Perfect T4 Crystal, (CD:12, LD: 14) =  Perfect Tierless | Mass HP Recovery Crystal | 252029
    252029-1, Perfect T4 Crystal, (CD:12, LD: 14) = Perfect Tierless | Mass HP Recovery Crystal | 252029-1

    252033, Perfect T4 Potion, (CD:12, LD: 4) = Perfect Tierless Potion | 'Work Juice' | 252033

                                

    Eval'd for Fusion:
    252028, Uncommon T4 Crystal, (CD:8, LD: 14)
    252028-1, Uncommon T4 Crystal, (CD:8, LD: 14)
    252034, Uncommon T4 Potion, (CD:6, LD: 10)
    252032, Uncommon T4 Potion, (CD:8, LD: 13)
    252032-1, Uncommon T4 Potion, (CD:8, LD: 13)


    -------

    RESPITE Craftts for 1st September
    Post LInk

     


    252040, Rare T4 Potion, (CD:9, LD: 3) + 252046-2, Rare T4 Potion, (CD:10, LD: 16) = Perfect Tierless Potion 252048 | 'Guard' | Mit III

    252042, Perfect T4 Potion, (CD:12, LD: 12) = Perfect Tierless Potion | 'Work Juice' | 252042-1
    252042-1, Perfect T4 Potion, (CD:12, LD: 12)= Perfect Tierless Potion | 'Work Juice' | 252042-1


    252043, Uncommon T4 Potion, (CD:8, LD: 20) + 252043-1, Uncommon T4 Potion, (CD:8, LD: 20) + 252043-2, Uncommon T4 Potion, (CD:8, LD: 20) + 252044, Uncommon T4 Potion, (CD:7, LD: 13) =  Perfect Tierless Potion 252047  | 'Guard' | Mit III 


    252045, Perfect T4 Potion, (CD:12, LD: 5)  Perfect Tierless Potion 252045 | 'Ouchie wa wa' | Damage III
    252046, Rare T4 Potion, (CD:10, LD: 16) + 252046-1, Rare T4 Potion, (CD:10, LD: 16) = Perfect Tierless Potion 252049 | 'Ouchie wa wa' | Damage III

     

    Eval'd for Fusion
    252039, Uncommon T4 Potion, (CD:6, LD: 3) 
    252044-1, Uncommon T4 Potion, (CD:7, LD: 13)            

     

    Approved

  11. On 8/31/2025 at 3:32 AM, Mari said:

    Post Link

    251957, Rare T4 Crystal, (CD:9, LD: 12) + 251957-1, Rare T4 Crystal, (CD:9, LD: 12)= Tierless | Mass HP Recovery Crystal  | 251960
    251958, Rare T4 Crystal, (CD:9, LD: 12) + 251958-1, Rare T4 Crystal, (CD:9, LD: 12) = Tierless | Mass HP Recovery Crystal | 251961

    Previously Eval'd Fusions:
    251162, Uncommon T4 Crystal, (CD:6, LD: 5) + 251274, Uncommon T4 Crystal, (CD:7, LD: 8) + 251598, Uncommon T4 Crystal, (CD:7, LD: 9) + 251685-2, Uncommon T4 Crystal, (CD:7, LD: 20) =  Tierless | Mass HP Recovery Crystal | 251959

    Eval'd for fusion
    "251949, Rare T4 Crystal, (CD:11, LD: 1)
    251952, Uncommon T4 Crystal, (CD:7, LD: 11)
    251954, Uncommon T4 Crystal, (CD:7, LD: 5)

    --------------------------------------------------------------------

    Post Link

    251963, Perfect T1 Dessert, (CD:12, LD: 14)=Perfect Tierless Dessert 251963 | Cheesecake Brownie | Ambition III
    251966, Perfect T1 Dessert, (CD:12, LD: 13) = Perfect Tierless Dessert 251966 | Cheesecake Brownie | Ambition III
    251970, Perfect T1 Dessert, (CD:12, LD: 12)=  Rare Tierless Dessert 251970 | Biscoff Brownie | ACC II

    251967, Rare T1 Dessert, (CD:10, LD: 16) =  Rare Tierless Dessert 251967 | Biscoff Brownie | ACC II
    251967-1, Rare T1 Dessert, (CD:10, LD: 16)  = Rare Tierless Dessert 251967-1 | Biscoff Brownie | ACC II

    previously Eval'd items:

    251606 Uncommon T2 Dessert + 251611 Uncommon T2 Dessert =  Rare Tierless Dessert 251971 | Biscoff Brownie | ACC II

    Eval'd for fusion
    251969, Uncommon T1 Dessert, (CD:7, LD: 11)

    Approved

  12. On 8/17/2025 at 2:29 PM, Nisahime said:

    8/30/25 - Evaluated

      Reveal hidden contents

    8/31/25 - Evaluated

      Reveal hidden contents

    9/1/25 - Evaluated

      Reveal hidden contents

    9/2/25 - Evaluated

      Reveal hidden contents

    Approved

  13. Astra dashed around Wulfrin with grace and elegance in a skillful execution of a simple sword art. His pupil danced through the air bringing the full force of his blade down upon the hulking primate. Sewallus followed it up with a howl to rival that of a college hype man, drawing the off brand King Kong's attention from the group. Monkey King didn't move. Instead it could only watch as Wulfrin's holy blade ignited with a holy fire. Casually he took a couple steps toward the hulking gorilla. A series of rapid slashed arched across the stunned monkey as the flames lashed around Wulfrin's form. For the briefest of moments they seemed to cling to his form, spines of solidified magmatic rock began to form along his armor. The flaming aura dissipated as the Monkey King burst into an array of light effects.

    "What the hell was that?" Wulfrin asked aloud to the open air. "That was... different."

    * * *

    Recovery? ID 252116 | CD 9 | +8 EN
    Wulfrin regains 12 EN
    Cooldowns:

    Post Action: [x16] Tech-G vs Monkey King (15 EN) -2 Stamina -1 Well Rested 2/3
    Free Action: Running Monkey King's Pockets

    ID 252117 | BD 8+8=16 hit | CD 8 | 23*16=368-60=308 DMG to Monkey King. Burn applied to a corpse

    [2] Wulfrin | HP: 920/920 | EN: 111/124 | DMG: 23 | MIT:103 | ACC:8 incl. AA | AA  | PHASE | EVA:2 | PARA-IM | BH:51 | REC: 8 | HLY: 16 | LD:5 | ELF-S 
    [1] Astra | HP: 400/400 | EN: 47/56 | DMG: 13 | MIT: 54 | ACC: 8 | EVA: 3 | REC: 2 | BLD: 24
    [5] 
    Sewallus | HP: 400/400 | DMG: 75 (100 on crit) | MIT: 50 | EVA: -1
    Abilities:
    Florenthian Howl | Grants Sewallus +5 Hate against the Monkey King. Requires a Post Action. Sewallus will use this ability on his first turn, and every second post thereafter.
    Shatter | Upon a successful attack, reduce target's Mitigation by 15 before damage is calculated. This effect can stack up to three times. Shatter from outside sources will not increase the stack count, but will refresh the duration. Effect lasts three turns.

    Monkey King | HP: 0/650 | DMG: 150 | MIT: 60 | ACC: 2 | P. Stun Imm. (1/3)
    Abilities:
    If a Tree Falls | On MD rolls of 9 or 10, the Monkey King will pick up a large tree and throw it at the party.  This replaces the Monkey King's normal attack, automatically dealing 120 unmitigatable damage and inflicting stun to each target.

    * * *

    Looting Monkey King
    ID 252118 | CD 12 | LD 19+1+5=25
    2750 Col: (500*5 incl. CD Even + 10% Col Deposit/Stash)
    2 Mats: LD Odd
    1 Demonic Scale
    1 Dungeon Map 252118

  14. Belregor's Health Bars vanished as the last one emptied. A familiar burst of shadow engulfed their current battlefield. As with all previous activations, Wulfrin activated his Crystal of Divine Light, its divine radiance removing the shadowy veil that prevented him from locking on. Belregor leapt into the air, charging a familiar area of effect attack. He had no protections this time, but with Belregor basically on the run, he had to keep the pressure up. Wulfrin's blade errupted with an emerald light as Wulfrin followed Belregor into the air. Blades clashed in an arial deadlock. As Wulfrin's sword art came to a close, he landed gracefully on the ground directly in Belregor's line of fire. He was being reckless at this point, the last attack belregor had launched from this position chewed through his HP, even with the boost from his Sand Armor potion. This would be his last attack, likely for a while, and still when he needed it most, fell short of doing what he was meant to do.

    "Damn," He cursed under his breath. "Why can't get my Freeze to stick?"

    * * *

    Recovery? ID 251513 | CD 10 | +8 EN
    Wulfrin regains 12+1=13 EN
    Cooldowns: Rending Familiar (2/5)

    Wulfrin chooses Scout option for raid reward (+1 Disable Range)

    Post Action: [x17] TECH-D vs Belregor (15 EN) -2 Stamina
    Free Action [Item]: Crystal of Divine Light | Veil of Sorrow Negated

    ID 251514 | BD 8+8-3=8 hit | CD 11 | 36*17=578-160=418+80=498 DMG to Belregor. Shatter Stacked to 2. Freeze Applied. VoT Canceled

    [H:19] KnightessCiela | HP: 924/925 | EN: 53/86| DMG: 1 | MIT:474 | ACC:6 | AA | TAUNT | F-SPIRIT | EVA:-1 | FL.AURA: 8 | FR.AURA: 8 | FL.THORNS: 8/16 | FR.THORNS: 8/16 | THORNS:112 | BH:31 | HB: 20 | DOTE: 3/3 | PROB:36 | WELL-RESTED: 0/3 | SQUEAKY CLEAN: 0/1 | F.Howl Cooldown (2/4) | BLGT 4 (1/2) [64/2]
    [H:10] Macradon | HP: 1173/1173 | EN: 128/134 | DMG: 26 | MIT:179 | ACC:5 | PHASE | F-SPIRIT | EVA:2 | FR.AURA: 8 | FR.THORNS: 8/16 | BH:65 | VAMP-O: 129 | REC: 8 | HLY: 16 | LD:5 | DOTE: 0/3 | BLGT 4 [64/2]
    [H:8] Hirru | HP: 1183/1183 | EN: 111/114 | DMG: 1 | MIT: 187 | BH: 59 | HLY BLS: 47 | MENDING: 2 | REC: 8 | LD: 11 | THORNS: 76 | DOTE 0/3 | PROB: 36 | RESTED 1/2 | BLGT 4 [64/2] |
    [H:13] Baldur | HP: 1120/1120 | EN: 94/134| DMG: 28+2 | MIT:98 | ACC: 10 | AA(inc) | KEEN: 1(inc) | F-SPIRIT | EVA:2 | THORNS:40 | BH:62 | REC: 8 | FLN: 8 | BLI: 32/-20 | BRN: 56 | FRZ: 64 | LD:5 | DOTE: 0/3 | HELLFIRE: 80 | STNG [x1] | SQUEAKY CLEAN: 0/1 | ST-B unlocked | FRB 4 [80/2] 
    [H:12] Wulfrin | HP: 1008/1008 | EN: 106/134 | DMG: 34 (31+3) | MIT:117 | ACC: 8 | AA  | EVA:2 | PARA-IM | THORNS:40 | BH:55 | REC: 8 | FLN: 8 | FRB: 40 | FRZ: 64 | LD:5 | Biz-Dote [0/3] | HELLFIRE: 80 | STNG [x1] | PROB:36 | TROLLS-B | WATCHER (2/3) | JEWEL | FUR | WELL-RESTED: 0/3 | SQUEAKY CLEAN: 1/1 | MULTIPURPOSE: 1/1
    [H:6] Mari | HP: 1075/1075 | EN: 67/130 85-18 | DMG: 26+2=28 | MIT:4 | ACC:8 | AA  | EVA:6 | THORNS:40 | BH:59 | REC: 4 | BLI: 32/-20  | ENV-O: 32 | PARA-V | LD:1

    Belregor | DMG: 450 | MIT:200 160 | ACC:5 | PHASE | EVA:3 | BH:50 | HLY +300 | BLGT 4 [64/2] | FOCUS | Blight 32 (1/2) | ENV-0 32 (1/4) | Shatter 2 (0/3)

  15. Great job kid, Elder Mark spoke up, cigarette alight in his mouth. You took on an entire army on your own. Gotta say I'm impressed.

    I second that, Levi chimed in. I'm sorry I couldn't be more help.

    Eh don't mention it, Wulfrin waved them off. Your village needed the help and I was able to help defend it. I'm just glad its over.

    This battle might be over, Elder Mark interrupted with a grim expression. Its probably safe to say this won't be truly over until the king himself is offed for good. That means you're going to have to go into that foreboding frost castle and kill him all by your lonesome.

    Why did I get the feeling you were going to say something like that.

    The festivities slowly began to return to the Snowfrost plaza, this time more focused on celebrating the victory won by Wulfrin. Wulfrin sighed as he fell in line, enjoying provided feasts and drink in his name. He wasn't fully on board with all of the focus being on him, but he figured it was all part of the quest. As the festivities came to an end, another panel appeared in Wulfrin's vision informing him that part three of this quest line was ready to begin.

    * * *

    THREAD CLOSING

    Wulfrin Receives:
    7797 EXP: 3178/5*9 + 2000 [quest] + 1% Guild Rank 1
    28,450 Col: 5000 [quest] + 22000 [loot] + 1169 [P5] + 1% Guild Rank 1
    6 Mats
    2 Demonic Shards
    1 Mon
    Dungeon Maps | 251481 251482
    T4 Perfect Armor/Shield | 251500a
    T4 Perfect Trinket | 251500b

  16. Here we are. Final push. One more should do it. Wulfrin estimated based off the remaining health bar on the Ice General. Snowfrost was almost freed from its immediate danger. Wulfrin raised his blade high one final time, the deep verdant green and increased size of Titan's Impact, ready to unleash the final strike. Wulfrin dashed forward and let the blade fall through the air, his full weiht and power behind it. The first thing to break was the Ice General's greatsword which burst into shards of ice. The next was the armor, the heavy frost covered plates shattering under the full force of Wulfrin's attack. Lastly the Ice General himself burst as a column of blue flames engulfed its form, overriding the usual light particles that signaled the death of a mob. With the final enemy felled, the villagers let loose a hearty cheer before returning to their tasks of extinguishing flames and tending wounded.

    * * *

    Recovery?: ID 251498 | CD 9+2=11 | +8 EN
    Wulfrin regains 57 HP and 12 EN
    Cooldowns: Rending Familiar (2/5)

    Post Action: [x16] Tech-D (15 EN) vs Ice General -2 Stamina
    Free Action:

    ID 251499 | BD 7+8=15 | 28*16=448-40 = 408 DMG to Ice General. Shatter 3 Applied. Target dies

    Stats:

    Wulfrin | HP: 982/1030 | EN: 91/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 0/350 | DMG: 125
    Snow Soldier 2 | HP: 0/350 | DMG: 125
    Snow Soldier 3 | HP: 0/350 | DMG: 125
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Snow Soldier 5 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 0/1500 | DMG: 200 | MIT: 100 60 | ACC: 2 | Shatter -40 (1/3) | Rend 28 (1/2) | PotIK

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

    * * *

    Looting Ice General
    ID 251500 | CD 3+2=5 | LD 10+8+1=19
    13200 Col (1500*8 incl LD EVEN+ Prosp3 + 10% Col Stash/Deposit)
    2 Mats: CD ODD
    Perfect Armor/Shield (1) | 251500a
    Perfect Trinket (1) | 251500b

  17. Another one just like that. Wulfrin's vison narrowed on the Ice General. He took a deep breath to center himself before adjusting his grip on the Blade of Zariel. The blade began to expand as he raised the blade high while closing in on the Ice General. The blade, wrapped in the deep verdant green of Titan's Impact, fell with the full weight of the heavy blade and all the strength Wulfrin could muster. The Ice General brought its axe up to block, but it could not stop the blade's path of destruction. The axe burst into particles as its durability hit zero and the sword continued landing another heavy blow into the Ice General's other shoulder. The cracks that formed began to mingle at the center of his body, the Ice General staggering back with the force of the strike. Quickly it regained its footing, drawing a massive greatsword from it back. Enraged it swung wildly towards Wulfrin. Seeing the shift in attack pattern, Wulfrin managed to dodge the attack with ease as Solaris rocketed down form the sky and began to ravage the general with talons and razor sharp beak.

    * * *

    Recovery?: ID 251495 | CD 1+2=3 | +0 EN
    Wulfrin regains 57 HP and 4 EN
    Cooldowns: Rending Familiar (1/5)

    Post Action: [x16] Tech-D (15 EN) vs Ice General -2 Stamina
    Free Action: Rending Familiar -> Ice General

    ID 251496 | BD 4+8=12 | 28*16=448-60 = 388 DMG to Ice General. Shatter 2 Applied. Rend 28 applied.

    Ice General attacks Wulfrin
    ID 251497 | BD 4+2-2=4 | Miss. +25 DMG. Takes 28 Damage from Rend.

    Stats:

    Wulfrin | HP: 925/1030 | EN: 79/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 0/350 | DMG: 125
    Snow Soldier 2 | HP: 0/350 | DMG: 125
    Snow Soldier 3 | HP: 0/350 | DMG: 125
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Snow Soldier 5 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 204/1500 | DMG: 200 | MIT: 100 60 | ACC: 2 | Shatter -40 (1/3) | Rend 28 (1/2) | PotIK

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

  18. Wulfrin's blade began to glow a deep verdant green as it seemed to slightly increase in size, becoming a heavier weapon. With a heavy downward arc, Wulfrin's Titan Breaker sword art blasted into the the Ice General's axe causing the head to crack as the blade continued on its course. Once it found purchase in the shoulder of the Ice General's dominant hand, a cacophonous boom echoed across the makeshift arena. The heads of curious villagers snapped towards the plaza central plaza. Cracks began to form on the armor of the Ice General as the shattering effect of Wulfrin's sword art began to take effect. With his defenses beginning to crack, the Ice General charged back at Wulfrin in retaliation. Wulfrin's sword moved to block, but the Ice General feinted with his massive axe. Another sharp pain surged through Wulfrin's body as the axe arced across his form. The general was nowhere near the level of his cronies. In fact he was leagues above them. Wulfrin winced as he pulled himself back to his feet. He still had plenty of steam in his engine, all he had to do was stay in the fight.

    * * *

    Recovery?: ID 251492 | CD 5+2=7 | +8 EN
    Wulfrin regains 57 HP and 12 EN
    Cooldowns: Rending Familiar (5/5)

    Post Action: [x16] Tech-D (15 EN) vs Ice General -2 Stamina
    Free Action:

    ID 251493 | BD 4+8=12 | 28*16=448-80 = 368 DMG to Ice General. Shatter 1 Applied

    Ice General attacks Wulfrin
    ID 251494 | BD 7+2-2=7 | 225-63=162 DMG to Wulfrin. Takes 40 from Thorns

    Stats:

    Wulfrin | HP: 868/1030 | EN: 88/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 0/350 | DMG: 125
    Snow Soldier 2 | HP: 0/350 | DMG: 125
    Snow Soldier 3 | HP: 0/350 | DMG: 125
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Snow Soldier 5 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 620/1500 | DMG: 200 | MIT: 100 80 | ACC: 2 | P. Stun Imm. (3/3)

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

  19. Wulfrin buckled down and unleashed what would be his final burst of Phoenix Whirlwind. With a burst of flames and light particles, Wulfrin was left with just the general to deal with. Over the course of these last few exchanges, the Ice General's health bar had only dropped by about one third. As Wulfrin's combo came to a close, the Ice General attempted a retaliation attack, but Wulfrin managed to dodge its massive axe. With the village pretty much free of threats, Wulfrin spotted out of the corner of his eyes several villagers starting to be proactive and put out the raging fires. Slowly the village was returning to normal, with Wulfrin keeping the Ice General from targeting the village. The two clashed, celestial steel against reinforced ice. The two were deadlocked. However, Wulfrin had yet to go all out. Now he had no need to continue his crowd control tactics and instead could focus on raw power, the other of his strong suits. As their clash came to an end, Wulfrin changed up his stance. No longer was he on the defensive. Instead he was on full on assault mode.

    * * *

    Recovery?: ID 251487 | CD 9+2=11 | +8 EN
    Wulfrin regains 57 HP and 12 EN
    Cooldowns: Rending Familiar (4/5)

    Post Action: [x12] Tech-F (17 EN) -2 Stamina
    Free Action:

    ID 251488 | BD 6+8=14 | CD 3+2=5 | 28*12=336 DMG to Snow Soldier B4. Target dies.
    ID 251489 | BD 4+8=12 | 28*12=336 DMG to Snow Soldier B5. Target dies.
    ID 251490 | BD 7+8=15 | 28*12=336-100 = 236 DMG to Ice General.

    Ice General attacks Wulfrin
    ID 251491 | BD 5+2-2=5 | Miss

    Stats:

    Wulfrin | HP: 989/1030 | EN: 90/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 0/350 | DMG: 125
    Snow Soldier 2 | HP: 0/350 | DMG: 125
    Snow Soldier 3 | HP: 0/350 | DMG: 125
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Snow Soldier 5 | HP: 0/350 | DMG: 125 | P. Stun Imm. (1/3)
    Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 1028/1500 | DMG: 200 | MIT: 100 | ACC: 2 | P. Stun Imm. (2/3)

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

  20. Three more to go. Wulfrin could finally catch a much needed breather. With another wave of his Phoenix Whirlwind, the two remaining Snow Soldiers and the Ice General  were pushed back, losing their footing as the stunned condition took effect. Wulfrin's HP began to climb up again, his battle healing skill kicking in to recover the HP that had been stolen from him during the early stages of the fight. Wulfrin's energy reserves were still sitting pretty as his armor helped to mitigate his expenditure. Wulfrin paused as he took the brief reprieve he had granted himself to recenter. If there was one thing he had learned about Aincrad, it was that he had to keep a level head. Too much deviation from the moment would cause him to lose momentum and possibly lead to his death. He had to be an example for the rest of the players in Aincrad. He had to help them through this death game; and he would do it one step at a time. Something was starting to click in the back of his mind. The soldiers he was fighting seemed more undead than human like. They were gaunt and shambling around. The general though seemed more... devilish. Horns curled up from beneath its helm. Perhaps this quest could provide him some clues towards his research.

    * * *

    Recovery?: ID 251483 | CD 9+2=11 | +8 EN
    Wulfrin regains 57 HP and 12 EN
    Cooldowns: Rending Familiar (3/5)

    Post Action: [x12] Tech-F (17 EN) -2 Stamina
    Free Action:

    ID 251484 | BD 8+8=16 | CD 11+2=13 | 28*12=336 DMG to Snow Soldier B4. Target is stunned.
    ID 251485 | BD 6+8=14 | 28*12=336 DMG to Snow Soldier B5. Target is stunned.
    ID 251486 | BD 1+8=9 | 28*12=336-100 = 236 DMG to Ice General. Target is stunned.

    Snow Soldier B4 is stunned. Stun Fades

    Snow Soldier B5 is stunned. Stun Fades

    Ice General is stunned. Stun Fades

    Stats:

    Wulfrin | HP: 932/1030 | EN: 93/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 0/350 | DMG: 125
    Snow Soldier 2 | HP: 0/350 | DMG: 125
    Snow Soldier 3 | HP: 0/350 | DMG: 125
    Snow Soldier 4 | HP: 14/350 | DMG: 125 | P. Stun Imm. (1/3)
    Snow Soldier 5 | HP: 14/350 | DMG: 125 | P. Stun Imm. (1/3)
    Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 1264/1500 | DMG: 200 | MIT: 100 | ACC: 2 | P. Stun Imm. (1/3)

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

  21. Wulfrin's blade arced through the air its celestial steel blade burning bright with the light of his Phoenix Whirlwind. As long as he had multiple enemies to strike down, he would continue his trend of using his area of effect stun art. In the best scenario, it would kill the soldiers. Worst case, it removed their ability to attack. Either option was favorable as the less attacks he had coming his way the better he could control the flow of battle. Maintaining his position as the controller of the ebb and flow of battle, was paramount in situations like this. Four more squad members, the captain and three lackies, burst into light effects as his combo finished. Not losing focus, Wulfrin did his best to avoid the retaliation attacks. The first soldier caught him off guard slighly and landed a heavy blow to his right flank. He quickly regained balance and evaded the strikes from the other snow soldier and the ice general. With only three foes still on the board, Snowfrost's safety was pretty much guaranteed.

    * * *

    Recovery?: ID 251473 | CD 3+2=5 | +0 EN
    Wulfrin regains 57 HP and 4 EN
    Cooldowns: Rending Familiar (2/5)

    Post Action: [x12] Tech-F (19 EN) -2 Stamina
    Free Action:

    ID 251474 | BD 5+8=13 | CD 12+2=13 | 28*12=336-50=286 DMG to Frost Captain 2. Target Dies.
    ID 251475 | BD 5+8=13 | 28*12=336 DMG to Snow Soldier B1. Target dies.
    ID 251476 | BD 9; +1 DMG +16 HLY, Phase | 28+1+16*12=540 DMG to Snow Soldier B2. Target dies.
    ID 251477 | BD 1+8=9 | 28*12=336 DMG to Snow Soldier B3. Target dies.

    Snow Soldier B4 Attacks Wulfrin
    ID 251478 | BD 9 | 126-63=63 DMG to Wulfrin

    Snow Soldier B5 Attacks Wulfrin
    ID 251479 | BD 4-2=2 | Miss

    Ice General Attacks Wulfrin
    ID 251480 | BD 4+2-2=4 | Miss

    Stats:

    Wulfrin | HP: 875/1030 | EN: 96/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 0/350 | DMG: 125
    Snow Soldier 2 | HP: 0/350 | DMG: 125
    Snow Soldier 3 | HP: 0/350 | DMG: 125
    Snow Soldier 4 | HP: 350/350 | DMG: 125
    Snow Soldier 5 | HP: 350/350 | DMG: 125
    Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

    * * *

    Looting Frost Captain 2
    ID 251481 | CD 8+2=10 | LD 19+8+1=28
    4400 Col (500*8, incl CD EVEN+Prosp3 + 10% Col Stash/Deposit)
    2 Mats: LD ODD
    1 Demonic Shard
    Dungeon Map 251481

  22. Snowfrost was taking a heavy hit as the fires continued to spread through out its narrow streets. Villagers were screaming and crying in the streets as the frosty warband continued their rampage. The second Frost Captain lead the charge, tossing another flaming torch into the window of a nearby general store. Through gritted teeth Wulfrin lashed out towards the two soldiers that kept in in a deadlock. One burst into an array of shards, but the other held on with a sliver. From the skies above, a phoenix divebombed the soldier causing it to burst in a column of fire.

    "Great timing partner," Wulfrin grinned towards his familiar. "Let's go help the villagers."

    Wulfrin's plan was simple. Step one was getting the other captain off his horse. Step two was getting all the soldiers into one central location. The plaza made the most sense as it was open enough he could accommodate all the bodies and still provide space enough to attack with minimal damage to the surrounding buildings. He charged into action, taking out the final horse and successfully pulling the captains attention. Now that he was freed from the other squad, the snow soldiers seemed to reform their ranks and focus in on Wulfrin. Once he reached the center of the plaza, Wulfrin spun around on his heel and prepared to meet the onslaught headed straight for him. Wulfrin evaded the incoming strikes with grace and poise, time appearing to slow as he was predicting the movements of the mobs. Only one managed to land a strike on him, familiar flames lipping up to punish the snow soldier for striking him.

    What he didn't expect was a seventh member to join the combat. Whilst his attention was diverted, the general managed to enter the village and regroup with his remaining squadron. Wulfrin felt a sharp pain across his back as he turned to see a massive icy axe arced away from him. The general looked furious and Wulfrin was officially starting to feel out numbered.

    * * *

    Frost Captain 2 Attacks Snowfrost (Mounted Combatant)
    ID 251461 | BD 7 | 150 DMG to Snowfrost. Takes 30 DMG from Thorns

    Recovery?: ID 251462 | CD 4+2=6 | +0 EN
    Wulfrin regains 57 HP and 4 EN
    Cooldowns: Rending Familiar (1/5)

    Post Action: [x12] Tech-F (19 EN) -2 Stamina -1 Well rested (1/3)
    Free Action: Rending Familiar -> Snow Soldier A4

    ID 251463 | BD 4+8=12 | CD 11+2=13 | 28*12=336 DMG to Snow Soldier A3. Target Dies.
    ID 251464 | BD 3+8=11 | 28*12=336 DMG to Snow Soldier A4. Target is Stunned. Rend 28 Applied.
    ID 251465 | BD 6+8=14 | 28*12=336-50=286 DMG to Frost Captain 2. Target is stunned.
    ID 251466 | BD 6+8=14 | 28*12=336 DMG to Frost Captain 2 Horse. Target dies.

    Snow Soldier A4 takes 28 Damage from Rend. Target Dies

    Snow Soldier B1 Attacks Wulfrin
    ID 251467 | BD 6+1-2=5 | Miss

    Snow Soldier B2 Attacks Wulfrin
    ID 251468 | BD 7+1-2=6 | 125-63=62 DMG to Wulfrin. Takes 40 Damage from Thorns.

    Snow Soldier B3 Attacks Wulfrin
    ID 251469 | BD 6+1-2=5 | Miss

    Snow Soldier B4 Attacks Wulfrin
    ID 251470 | BD 5+1-2=4 | Miss

    Snow Soldier B5 Attacks Wulfrin
    ID 251471 | BD 4+1-2=3 | Miss

    Ice General Attacks Wulfrin
    ID 251472 | BD 10 | 202-63=139 DMG to Wulfrin

    Stats:

    Wulfrin | HP: 818/1030 | EN: 92/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 0/350 | DMG: 125 
    Snow Soldier 4 | HP: 0/350 | DMG: 125 | REND 28 (1/2)
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 290/350 | DMG: 125
    Snow Soldier 2 | HP: 250/350 | DMG: 125
    Snow Soldier 3 | HP: 290/350 | DMG: 125
    Snow Soldier 4 | HP: 350/350 | DMG: 125
    Snow Soldier 5 | HP: 350/350 | DMG: 125
    Frost Captain 2 | HP: 154/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Ice General | HP 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

  23. Wulfrin could hear the screams of terror as the first line of defense fell. All he could afford was a glance towards Snowfrost. The second captain was charging through the streets on horse back, trying its best to cause more damage, but the tight streets made it difficult for it to maneuver. Wulfrin's attention snapped back to his current foes with another flourish of Phoenix Whirlwind, the captain and three soldiers from the first squad burst into spectral confetti. The remaining two made their best effort to bring down the lone swordsman. The first managed to land a solid strike into Wulfrin's shoulder, flames lipping up to meet the icy blade. The second one Wulfrin was ready for and deftly sidestepped the incoming strike. The remaining soldiers of the second squad continued to ravage Snowfrost behind Wulfrin. Flames began to roar throughout the village as torches were being lit and thrown by the soldiers. Screams form the villagers filled the air as panic began to ensue.

    * * *

    Frost Captain 2 Attacks Snowfrost (Mounted Combatant)
    ID 251448 | BD 5 | Miss

    Recovery?: ID 251449 | CD 6+2=8 | +8 EN
    Wulfrin regains 57 HP and 12 EN
    Cooldowns:

    Post Action: [x12] Tech-F (19 EN) -2 Stamina -1 Well rested (2/3)
    Free Action:

    ID 251450 | BD 10; +2 DMG, +16 HLY, Phase | CD 6+2=8 | 28+2+16*12=552-25=527 DMG to Frost Captain 1. Target dies.
    ID 251451 | BD 2+8=10 | 28*12=336 DMG to Snow Soldier A1. Target dies
    ID 251452 | BD 3+8=16 | 28*12=336 DMG to Snow Soldier A2. Target dies
    ID 251453 | BD 1=8=9 | 28*12=336 DMG to Snow Soldier A5. Target dies

    Snow Soldier A3 Attacks Wulfrin
    ID 251454 | BD 8-2=6 | 125-63=62 DMG to Wulfrin. Takes 40 DMG form Thorns.

    Snow Soldier A4 Attacks Wulfrin
    ID 251455 | BD 7-2=5 | Miss

    Snow Soldier B1 Attacks Snowfrost
    ID 251456 | BD 6 | 125 DMG to Snowfrost. Takes 30 Damage from Thorns.

    Snow Soldier B2 Attacks Snowfrost
    ID 251457 | BD 8 | 125 DMG to Snowfrost. Takes 30 Damage from Thorns.

    Snow Soldier B3 Attacks Snowfrost
    ID 251458 | BD 6 | 125 DMG to Snowfrost. Takes 30 Damage from Thorns.

    Snow Soldier B4 Attacks Snowfrost
    ID 251459 | BD 10 | 127 DMG to Snowfrost.

    Snow Soldier B5 Attacks Snowfrost
    ID 251460 | BD 9 | 126 DMG to Snowfrost.

    Stats:

    Wulfrin | HP: 963/1030 | EN: 104/124 | DMG: 28 | MIT:63 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36
    Snowfrost | HP: 4347/5000 | Thorns 30 | Wooden Wall: 0/500

    Squadron A
    Snow Soldier 1 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)
    Snow Soldier 2 | HP: 0/350 | DMG: 125 | P. Stun Imm (1/3)

    Snow Soldier 3 | HP: 310/350 | DMG: 125
    Snow Soldier 4 | HP: 350/350 | DMG: 125
    Snow Soldier 5 | HP: 0/350 | DMG: 125
    Frost Captain 1 | HP: 0/500 | DMG: 150 | MIT: 50 | STUNNED
    Horse | HP: 0/250

    Squadron B
    Snow Soldier 1 | HP: 290/350 | DMG: 125
    Snow Soldier 2 | HP: 290/350 | DMG: 125
    Snow Soldier 3 | HP: 290/350 | DMG: 125
    Snow Soldier 4 | HP: 350/350 | DMG: 125
    Snow Soldier 5 | HP: 350/350 | DMG: 125
    Frost Captain 2 | HP: 470/500 | DMG: 150 | MIT: 50
    Horse | HP: 250/250

    Ice General | HP 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2

    Abilities:

    Snow Soldier
    Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

    Frost Captain
    Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
    Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
    Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

    Ice General
    General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
    Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
    Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

    * * *

    Looting Frost Captain 1
    ID 251482 | CD 7+2=9 | LD 18+8+1=27
    4400 Col (500*8, incl LD EVEN+Prosp3 + 10% Col Stash/Deposit)
    2 Mats: CD ODD
    1 Demonic Shard
    Dungeon Map 2514812

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