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[LOWEST PRICES | F8 | (Rank 5) Assistant Alchemist] The Technicolor Tincture


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  • Rolled a 10 on the d10 (battle) dice.
  • Rolled a 11 on the d12 (craft) dice.
  • Rolled a 18 on the d20 (loot) dice.

Rank 4: 97 total EXP and 5 Crafts a day

1=Epic fail 

2-3=fails

3-4=bad Item 

5-8=Good Item

9-10=Uncommon Item

11=Rare Item

12= Perfect Item

 

Ether had been saving up some experimental Kobold horn. He added it to some powerful sulfuric acid, making a bubbling mess until a flash of light created a very high quality health potion.

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  • Rolled a 3 on the d10 (battle) dice.
  • Rolled a 7 on the d12 (craft) dice.
  • Rolled a 20 on the d20 (loot) dice

Rank 4: 102 total EXP and 5 Crafts a day

1=Epic fail 

2-3=fails

3-4=bad Item 

5-8=Good Item

9-10=Uncommon Item

11=Rare Item

12= Perfect Item

 

Washing out his old flasks, he drops some venomsnake bones into a flask and attempts to make a poison of some kind.

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  • 3 weeks later...

  • Rolled a 1 on the d4 dice.
  • Rolled a 3 on the d6 dice.
  • Rolled a 4 on the d8 dice.
  • Rolled a 2 on the d10 (battle) dice.
  • Rolled a 1 on the d10 (mob) dice.
  • Rolled a 11 on the d12 (craft) dice.
  • Rolled a 3 on the d20 (loot) dice.

Ethereal set to work, having examined the note left for him. Mixing the sting of a Windwasp with Sand Wyrm fluid. He boiled it for several minutes, adding berserker herbs as he did so. Distilling it into a vial, it came out as the colour of midnight, with crimson dashes visible in the liquid. The vial was the size of Ether's little finger, but it definitely had some big kick.

-- CRAFTED --

ESSENCE OF THE MIDNIGHT WOLF

 

-- EFFECT --

Damage Increase (Potion): Add +2 damage (caps aside, but multiple damage increase potions do not stack) for the duration of the next battle the user is in.

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Dordur walks into the store, takes out a large bag carrying over 8 materials placing them on the counter including a note with "I need at least 5 'Mass HP Recovery Crystals' Hope you can manage it for me." written on it, then dordur sat on one of the leather couches waiting for them to be finished and not letting a single word slip out regardless of anything said.

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CD : 11

Roller ID : 1083

 

1=Epic fail 

2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Ethereal set to work immediately, burning the first material into ash, then mixing it in water, adding several different herbs. It was left to simmer over the fire and he came back to find it had slightly overcooked and changed effect.

 

-- CRAFTED --

MIXTURE OF ETHEREAL SHIELD

 

-- EFFECT --

Damage Mitigation Increase (Potion): +2 Damage Mitigation (Ignoring Enhancement Caps). This potion works the same as the Damage increase potion, but increases Damage Mitigation instead.


--------------------------------------------------------------------

 

CD : 7

Roller ID : 1084

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Unfazed, Ethereal pulled out the next material, weighing it meticulously, then grinding it. Pouring it into a premade mould he created nought but a good item.

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--------------------------------------------------------------------

 

CD : 11

Roller ID : 1085

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Ether got the third material, dissolving it in a vial of something or another. It turned out to be some type of acid - oops.

 

-- CRAFTED --

BERSERKER'S SPLITTER

 

-- EFFECT --

Damage Increase (Potion): Will add +2 Damage (Ignoring Enhancement Caps)  for the duration of the next battle the user is in.


--------------------------------------------------------------------

 

CD : 5

Roller ID : 1087

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Ether got the fourth material, having got the right mixture - or so he thought. It actually appeared too weak to be of any real value.


--------------------------------------------------------------------

 

CD : 4

Roller ID : 1088

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Grabbing the last material of the day, he dropped it as he turned. It scattered all over the floor.

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--------------------------------------------------------------------

CD: 2 (+ 1) = 3

ID: 1221

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Refreshed and ready to get to work, Eth grabs another material and begins infusing it with his chakra in fire. Halfway through the process he remembers that magic wasn't in SAO and the material has just been burnt.


--- RECOVERY --

CD: 6 (+ 1) = 7

ID: 1222

 

SUCCESS -> Mat recovered

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Eth looked up from where he was, lab coat and goggles on. Seeing Seld he looked back at what he was doing. "Be with you in a sec.." he said, before a puff of technicolor smoke came from behind the counter. "There, done. Now for your potion." he exclaimed, walking to a rack of vials and taking a very small glass tube out of the set. Walking back over, he set it down on the counter top. "Here ya go. That's 800 Col please."

 

Description read:

ESSENCE OF THE MIDNIGHT WOLF

Damage Increase (Potion): Add +2 damage (caps aside, but multiple damage increase potions do not stack) for the duration of the next battle the user is in.

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--------------------------------------------------------------------

CD: 12 (+ 1) = 12

ID: 1231

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Recovering from his mistakes, Eth attempted to create a Mass HP Recovery Crystal. Taking a top-quality mat from the bag, he distilled it in ester before mixing in pieces of quartz.

 

-- CRAFTED --

Mass HP Recovery Crystal

 

-- EFFECT --

Mass HP Recovery (Crystal only): This effect mass heals the whole party, healing each player in the battle for +5 HP.

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--------------------------------------------------------------------

CD: 1 (+ 1) = 2

ID: 1232

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Attempting to make a replica of the last craft, Eth repeated the process, but mixed it with the wrong liquid and it literally exploded in his face.

 

--- RECOVERY --

CD: 4 (+ 1) = 5

ID: 1234

Ethereal tried to recover the smashed glass and and liquid, but obviously it trickled through his fingers.

FAILIURE -> Mat lost

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--------------------------------------------------------------------

CD: 7 (+ 1) = 8

ID: 1235

 

1=Epic fail 
2-3=fails
3-4=bad Item 
5-8=Good Item
9-10=Uncommon Item
11=Rare Item
12= Perfect Item

 

Trying again, Eth pulls out another material, boiling it up before cooling it down into a purple liquid. It came out a mediocre potion.

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With a loss of breath I raced into the closest show nearby, which just so happened to be Ethereal's. I took no time to look around the interior, just find the first person and ask. I....need a...a...healing potion...whole party if you have 'em...I said, still out of breath from the running. The boss battle was today and I totally forgot to get anything. 

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