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[F1 - PP] Hunter gatherer strategies «Scents of the Wild: Keepers of Nature»


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Spoiler

Floor 1
<<Scents of the Wild: Keepers of Nature>>
Party Limit: 2 | 20+ Posts
Repeatable for standard page rewards.

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Quest Rewards:

  • 500 Experience Points
  • Each player receives: 
    • Nature’s Tablet
      • A stone with a message directing the player to defeat six tough enemies. It is an <<Immortal Object>> and cannot be broken by any other means than clearing the SotW questline.  
      • Not Transferrable
  • Unlocks the following quests:
    • <<Scents of the Wild>> quest line

Requirements:

  • Explore the cavern and find the tablet.
  • Decipher the tablet on the tree bark (Combined LD total of 60 from all players. Equipment and skill buffs apply, consumables do not.)

Summary:

Information brokers have found something amazing underground on Floor One. Near the edge of the floor, there is a cavern that was once known as a great farming location when the game was first started. With the recent unlock of floor twenty-five, people were amazed to find a sealed off location revealed! A rock wall had disappeared, leading into a smaller cavern. The most notable thing was a massive, closed door carved into the stone. No matter what is attempted, the door refuses to budge. Upon further inspection, you find six indents within the door in peculiar shapes.

The room also contains a giant tree, having somehow grown to tremendous size despite the barest hints of sunlight that reach down from above. At the base of the tree is a podium with a tablet. On one side, there are six markings similar to those on the door. On the other, there is a message written in another language. Luckily for you, there is a cipher etched against the tree bark. Do some research and figure the message out.

Outline: 
Once the tablet is acquired, players must make a collective LD count of 60 to decipher the message on the back of the tablet. Once the tablet is readable, the words on the stone begin to change into the players' native language.

“If seeking power, wisdom and resilience, find ye those which embody nature’s graces: The fiercest of beasts with unmatched strength; a sentinel to the afterlife bound by the Stygian river; a wise and wily water-borne predator; the unmoved titan who is callous and free; a sly shadow high in the branches of the forest; and lastly, that which prowls and safeguards the sky. Only once vanquished will you harness their power to your benefit. These are the Keepers of Nature.”

Once translated, players may undertake the Scents of the Wild quests. For each quest completed, the tablet they carry with them will break into a shape of the indents in the door. These keys will be used to open the stone door and reach the ‘Power of Nature’ hidden within.


Epilogue: 

Spoiler

With Mother Nature's blessing, the Player has acquired a stone tablet after transcribing the etchings. They may now undertake the "Scents of the Wild" quest line. 

It had been a while since Macradon last did a “redo” of quests, even if they were revamped and completely overhauled, they usually still kept themselves as “completed”, this was one of those that stayed “completed”, but he had heard that one of his acquaintances were in need of assistance, or at least company, for the completion of the quest line. It wasn’t someone he had spoken with a lot beforehand, it was a person that occasionally appeared in his shop for orders, which was nice. Kyoto wasn’t someone he had the biggest relations with, but he would never decline and offer to learn more about somebody, which leads him to this day, to this spot, at the outskirts of the first floor. “All I gotta do now is to wait, I guess.” he mumbled for himself and sat down on the grass waiting for Kyoto to arrive.

The breezy cold air whaffed over him as a gust quickly blew his clothes and hair around, cooling down the warrior as he patiently waited for his companion to arrive. Macradon had been used to soloing everything, he hadn’t really accompanied many in quests unless they explicitly asked for his help, and most seemed to have forgotten his existence, or just plain outright denied that someone like him even existed, which was … wack.

__________________________________________________________________________________________________________
WC: 222 words

Stats
«Macradon» 840/840 HP | 0 MIT | 18 DMG | 2 ACC | 0 EVA | 8 REC | 49 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN

Spoiler
DynamicMac_v2_narrow.png
Macradon
The Imperial Topaz
Level: 31(57)
«Macradon» 840/840 HP | 114 MIT | 18 DMG | 2 ACC | 0 EVA | 8 REC | 46 BH | 92 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
Stats HP: 840
EN: 122
ACC: 2
EVA: 0
DMG: 18
MIT: 0
REC: 8
FRT: 16(8)
FRS: 16(2 turns)
VMP: 90
Equipped Items - Blade of the Bloody Dictator // +16 Holy Damage, Phase, 10%+Survival(92) Vampiric Offensive
- Knight's Clothes ........... // +3 LD
- Templar's Necklace ......... // +8 Recovery, +2 Accuracy
Battle Ready Inventory - Silverlight ................ // +64 Mitigation, +16(8) Frost Thorns, +16 Frost Damage
- Rings of Matrimony ......... // Bloodclot, Paralytic Immunity, +2 Accuracy
- Empty inventory slot ....... //
- Empty inventory slot ....... //
- Empty inventory slot ....... //
- Dimensional backpack
- - Empty inventory slot ..... //
Buffs - Rested ..................... // -1 energy cost for the first two expenditures of each combat.
- Filling .................... // Increase the effectiveness of a single food item consumed in a thread by
                                  +1 T1 slots.
- Relaxed .................... // Increase Out of Combat HP regen by 5*Tier+Survival(22) HP and decrease full energy regen
                                  to 2 Out of Combat posts.
- Col Deposit ................ // +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
- Paragon Level 57 ........... // +220 HP, +22 EN.
- Buff name .................. // Buff effect.
Skills & Mods

- 2H Straight Sword .......... || Rank 5: +7 Damage.
- - Ferocity .................. // +2 Damage.
- - Stamina ................... // Decrease Energy Cost by 2.
- Battle Healing ............. || Rank 5: Heal 5%+Survival(46) each post In-Battle.
- Charge ..................... || Rank 5: +5 on initial hit.
- Combat Mastery: Damage ..... || +1*Tier*Rank(12)
- Energist ................... || Add 5*Tier(20) Energy to your max pool.
- Extended Mod Limit ......... || Increase the number of active mods available by 2.
- Fighting Spirit ............ || +1 Hate generation.
- Heavy Armor ................ || Rank 5: +35 Damage Mitigation.
- - Impetus ................... // +1 Damage.
- - Iron Skin ................. // +15 Mitigation, +15*Tier(60) HP.
- Searching .................. || Rank 5: +5 Loot Die, +5 Stealth Detection.
- - Detect .................... // +2 Stealth Detection, +1 LD when seargin for Sub-Dungeons or Labyrinths.
- - Reveal .................... || +2 LD when seargin for Sub-Dungeons or Labyrinths. You may also search for a
                                   sub-dungeon or labyrinth once every 10 posts (instead of 15). Reduces the
                                   personal post cooldown when searching for a labyrinth to 3 posts (instead of 5).
- Quick Change ............... || Allows the user to instantly equip, unequip, or swap any equipment in their battle-ready
                                  inventory.

 

- Disguise ................... || +1 EVA for one turn, lesser critical doesn't autohit.
- Meditation ................. || Recover 4*Tier(16) energy with post action.
- Parry ...................... || Reduce incoming damage by 50%(rounded down).
- Survival ................... || Increase all Healing from all sources by 10%. Immune to environmentatl damage.

 

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Another long day trapped inside this death game and this time instead of searching for materials or just fighting random MOBs to level up he had asked someone he’s never really spent a whole lot of time with to come along. Although this quest was quite simple it was always nice to have someone along side just to have company while doing quest.

 Macradon was a blacksmith that Kyoto would go to on the occasion of needing new gear. Today though it seems like he’ll be his partner for this quest. It wasn’t something he was going to worry about knowing that Macradon has many floor boss experience as well as doing this quest already.

Approaching the rendezvous point, Kyoto would see the white hair knight sitting in the grass. Ironically, it was the first time Kyoto actually saw him in full gear.

“Hey there Macradon. Been a while since I’ve had to get new equipment.”

He said before continuing on.

“Thanks again for coming with me. I know this quest isn’t that interesting but it’s always nice to have people around while you do quest.”

It wasn’t to often Kyoto had company now-a-days after the whole incident with his previous clan forcing them to scattered amongst each other.

Stats:
«Kyoto» 280/280 | ENG: 46/46 | DMG: 6 | Keen: 2 | ACC: 3 | MIT: 20 | EVA: 3 | Bleed: 1 | Recover: 2 | Regen: 1
 

Spoiler

General

Level:14

HP: 280

Energy: 46

DMG: 6

Keen: 2

ACC: 3

MIT: 20

EVA: 3

Bleed: 1

Recover: 2

Regen: 1

SP Available:  8

Total SP: 70

EXP: 5700

Equipped Items

Nachtwächter (+2 Keen | +1 Bleed)

 Mitternachtsschrecken (+2 Recovery | +1 Regen)

Absolute Zero (+3 EVA)

-------------------------------------------

Nachtwächter (+2 Keen | +1 Bleed)

Black Compression Shirt (+3 LD)

The "Holy" Cross  (+3 ACC)

 Mitternachtsschrecken (+2 Recovery | +1 Regen)

Absolute Zero (+3 EVA)

Skills: 

» Combat Mastery: Accuracy (Rank 3) 

» Light Armor (Rank 4)

» One Handed Long Sword (Rank 5)

Mods:

 

 

 

Extra/locked Skills: 

 

 

 

Mithril:   T1 = 33 <> T2  = 7 <> T3 = 30

 

Profession:  Tailor

@Macradon

Edited by Kyot0
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