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[SP-F1] A Lotus by any other name (Complete)


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Simmone was distraught over the lack of materials in her store "They're just isn't a whole lot of people coming into my shop as of late" Simmone says out loud to herself pouting. Teleporting from the town of beginnings, Simmone remembers the last time she was here with the Yudai girls. The floor looks the same as always, the orange path cutting through the field of green, sprawling like a crack on stone. Simmone begins her journey following the path allotted by the environment, as she gazes around and takes in the livelihood of her surroundings. It seems the weather setting is a bit varied today as the winds seem to be a bit stronger, causing bands of grass to compress with a different shade of green while small clouds of dirt are kicked up and trees moves slightly chiming at the sway. Not sure where to begin, Simmone begins out into the floor letting her detection skill guide her. Proceeding even a few steps out into the floor, her detection chirps as it leads her to some fruit in a nearby tree. Simmone draws her estoc and quickly pokes the stem of the apple hanging from the tree, causing it to fall gently to the grass. It seems Simmones detection skill is still picking up another item, walking around the tree Simmone sees a small bees nest. With another quick slash, it cracks open and produces a bottle of honey. Collecting both items, Simmone counts her blessing "Thank goodness their was no bees in that nest, what are the odds. My luck must be good" as the last sentence whispers of Simmones lips her ring cackles at her fortune.

Modified Lootdice roll: 15+2+2

Simmone obtained:

» 1*Honey

(Acting as Earning a living)

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Simmone decides to broaden her range of items, by following Eruda's example. Walking around with detection active, she passes up some more apples and things looking for an ore vein. Alas Simmones detection rating is a bit low, it only manages to lead her into a hostile rock wurm.

Simmone: 11/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 5/5

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Simmone winds up with a «Linear», her blade glows purple with her intent. With a quick lash outwards, Simmone slams into the wurm with a crash. Knocking the legless monster to the ground, it lays still for a moment before attempting to get up with a large red gash on its right side. Simmone moves in for the kill, standing over the trapped mouse still struggling to regain its composure.

Simmone: 11/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 1/5

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Simmone's estoc glows again, as she aims to pound down on the monster. Quickly jabbing down at the monster, Simmone misses as she is swiped off her feet. Laying on her back, Simmone quickly springs up to her feet in disgust. Looking at the beast that made her land on her back, Simmone yells out "How dare you touch me worm!"

Simmone: 10/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 1/5

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After getting rebuked by the sand larvae, Simmone has gotten angry from the interaction. Simmone's feeling of superiority is challenged by the monster, as her blade glows purple again with her intentions. The blade fails to connect as again, the worm takes advantage of Simmone's lack of a level head. Batting again at her feet, Simmone is slammed in the leg again.

Simmone: 9/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 1/5

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Looking down at the beast in anguish, Simmone feels her self imposed superiority slip a bit. The blade charges at with her anger of being shown up by a simple creature. The blade fails to connect again, as the monster goes for Simmone's legs. The A.I. of the game was exploiting Simmone's offensive stance with repeated success. Simmone would have to get her act together, or would have to flee from this "filth that was beneath her".

Simmone: 8/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 1/5

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Drawing her sword up foolishly, Simmone fails to land the strike. Finally becoming aware that shes making a mistake, Simmone jumps back quickly to disengage avoiding get blasted in the legs again. With a quick flip backwards, Simmone builds distance between them to set up another attack on the monster. Simmone's blade glows violet with her next attempt on the monsters life.

Simmone: 8/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 1/5

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Simmone bides her time, as the monster slides slowly over to her. Her blade remains charged, with Simmone waiting for a good time to strike. The monster slithers across the ground, slowly approaching Simmone's heels. Simmone has only a moment to act as the monster rears back for another swing at her "precious" head.

Simmone: 8/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 1/5

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Simmone bides her swing as the worm approaches. Her blade docked behind her, her elbow pointed out Simmone screams out "«Tumult Spear»!" with her weapon end sling-shotting forward. The blade connects once with the two strike combo, punching the edge of the weapon through the worm. The worm shrieks and pops leaving behind a large chest for Simmone to claim, as her second blow flies over the top of it, where her now non existent target once sat. Quick whip of her estoc around in the air as she scoffs and sheathes it, Simmone leans down and pops the top of the chest open. Yielding a bolt of finest cloth and a collection of iron ore, Simmone pockets both and proceeds on her journey.

Simmone: 8/11 +3 Dmg, +4 LD, -2 HP

Rock wurm: 0/5 (LD 16+4=20)

Simmone obtained:

» 1*Bolt Finest Cloth

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Checking her minimap Simmone continues her hunt for materials while taking inventory. Looking into her bag she counts her total materials of each type: "Two cooking, one tailoring, and one blacksmithing" Simmone thinks as her foot connects with the top of a small rock that shifts when she smacks into it. Falling on her side, Simmone bolts up in anger before noticing a chest materialize for moving the stone. Still spiting out words in hate for the lever/stone Simmone pops the chest open and gains another bolt of finest cloth, along with some silver ore.

Modified LD (16+4=20)

Simmone obtains:

» 1*Bolt of Finest Cloth

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Continuing the walk with her now skinned knee, Simmone needs quite a few more pieces to fill her shop up. At the edge of her mini map a dot chimes as her detection picks it up, emanating a blue ring outward. Simmone walks toward the object, watching her yellow arrow move toward it ignoring most of the outside world. Coming into a cul de sac of sorts, surrounded by a circluar shaped rock face the chest is in the center. Simmone moves the box popping it open finding a bolt of basic cloth she pockets it, as its self defenses kick in.

Modified LD: (7+4=11)

Simmone: 13/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 7/7

Simmone Obtains:

» 1*bolt of basic cloth

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Simmone's weapon charges up, as she whips the blade out quickly. With a purple hue and a quick shout-out, Simmone aims for the first strike against the foul beast "Linear!". Ripping through the air with fervor Simmone slams against the monster hard with her blades edge, knocking it from its feet and leaving a large circular red hole around its right shoulder. A quick slide forward puts Simmone over the top of the beast, as she aims to end the fight before it even begins.

Simmone: 13/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 2/7

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Simmone whips the end of her blade down at the chest guardian, placing the tip to the beasts back. Looking down at her prey, a smile grows as her blade glows again. Drawing the blade back for a moment Simmones blade moves forward barely missing the kobold who quickly shifts back and up. Leaving little room for Simmone to maneuver while the system assist is still in effect, the kobold slaps her with his right hand leaving a nice red mark on Simmone's cheek. Not to happy with the chain of events Simmone says nothing as her blade glows again.

Simmone: 12/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 2/7

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With her blade glowing, Simmone is enraged at the Kobold's strike. A quick flick of the weapon over her right shoulder, Simmone hopes to jab her blade into the Kobold's exposed face not unlike pool, using the top of her right shoulder as a focal point. Jabbing outwards at the beast, the monster blocks the attack with a small metal dagger as sparks fly off shifting the monsters weight around. Simmone ducks downward, quickly pivoting 90 degrees to the right for an upwards stab as her blade glows again.

Simmone: 12/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 2/7

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Simmone is close to the ground, as she draws her weapon up and aims to ram the blade into the monster. Without warning, the Kobold stabs downward into Simmone's exposed back. Simmone quickly throws the edge of her weapon upward dislodging the dagger, as she shifts backward getting her defenses re raised and spitting out some less then appropriate language.

Simmone: 10/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 2/7

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Simmone slides back, having been cut deep by the kobolds unexpected stab. Simmone stands off with the monster, as neither wants to approach the other. Simmone stays back, waiting for the kobold to make the first move as her blade glows with the excitement. A bit of dust skits across the ground, before the kobold's A.I. decides to make a charging maneuver

Simmone: 10/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 2/7

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Simmone sees a small opening as her blade glows again. The monsters dagger is swung horizontally where Simmone's head used to sit, as she drops back down close to the soil. Lunging upward, Simmone plunges her blade which glows red? curiously into the creature with an outrageous amount of force. It seems as though the monster bursts from its insides outward, as the data is flung out in all directions with a strong gust of wind. Simmone looks astonished at her weapon, as her HUD pops up "Obtained the sword art «Demon's Impale»!". Quickly sheathing her weapon in disbelief, Simmone leans down and claims a chunk of gold ore from the monster that gave her so much trouble. Moving on with her journey, Simmone's detection remains active as she studies her map for anything of value.

Simmone: 10/13 +3 Dmg, +4 LD, -2 HP

Kobold Chest Guardian: 0/7 (LD: 8+4=12)

Simmone obtained:

» 1*gold ore

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Simmone continues forward, carefully studying her map for changes. Quickly checking her materials list, to keep a close eye on the count. Looking at her list and what she came for, Simmone realizes the first foodstuffs she grabbed were not on her list. Shrugging it off as it wasn't that hard to obtain, Simmone keeps her eyes out for anything popping up on her HUD. With a blue circle and a chime, Simmone finds herself a nice patch of herbs. Against her self imposed worth, Simmone would have to get dirty to obtain her goods. With crocodile tears Simmone digs in the dirt to obtain the herbs, a red and a golden herb that kick their names back while she deposits them in her inventory bag. Smacking her hands to her yukata, Simmone is still bawling over her manual labor.

Modified LD: (17+4=20)

Simmone Obtains:

» 1*Golden-thread

Simmone's Shopping List:

» Alchemy Materials: 2/7

» Artisan Materials: 2/4

» Blacksmith Materials: 1/5

» Cooking Materials: 2/0

» Tailoring Materials: 3/7

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Simmone tallies the new yield on her sheet of paper, before moving on with her tears drying up. Still aimlessly following her mini map, Simmone stumbles on a glimmer in a rock wall. Withdrawing her rapier it charges up, as Simmone jabs it at the wall breaking the gem free. Leaning down and retrieving the Amethyst, Simmone bags it and carries on.

Simmone Obtains:

» 1*Amethyst

Simmone's Shopping List:

» Alchemy Materials: 2/7

» Artisan Materials: 3/4

» Blacksmith Materials: 1/5

» Cooking Materials: 2/0

» Tailoring Materials: 3/7

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Simmone seems to just be reading her HUD like a map IRL, running around bumping into things. Simmone seems to be good at avoiding animal detection, but really it seems shes just lucky. Simmone stumbles and falls into a small sinkhole. Finding what seems to be a nest of some sort, Simmone finds an egg that she pockets quickly as the monster who lay the egg manifests itself. Quickly scrambling to her feet, Simmone draws her weapon with haste preparing for battle with its glow.

Modified LD: (9+4=13)

Simmone obtains:

» 1*Large Egg

Simmone's Shopping List:

» Alchemy Materials: 2/7

» Artisan Materials: 3/4

» Blacksmith Materials: 1/5

» Cooking Materials: 3/0

» Tailoring Materials: 3/7

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