Jump to content

[EV-PP-F29] Other Peoples' Messes <<Fatal Error: Act 1>>


Recommended Posts

Posted (edited)

ph

***

Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

Freyd consumes:

Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 195537b
[Draught of Safeguard] - T4 Perfect Potion | Mitigation 3 | 218110

Freyd consumes and shares:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) + ACC filled
Flavoured Yogurt Shot (snack) | T4 Perfect Snack | Probiotics 3 | combined [217728 + 227664] = Lesser Feast (4/4)

Freyd gives one of the following to each member of the party:

Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196545a | 196575c | 196616b

Freyd | HP: 1300/1300 | EN: 162/162 | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32

Spoiler

Name: Freyd, Bara no kuro kishi
True Tier: 18
Level: 34
Paragon Level: 144
HP: 1300/1300
EN: 162/162

Stats:
Damage: 21+3
Mitigation: 152+60
Accuracy: 4+2+1+AA
Evasion: 2+2
Battle Healing: 72
Loot Die: 5
Stealth Rating: -5
AA
TAUNT
VAMP-D: 72
VAMP-O: 143
PARA-V
PROB: 36

Equipped Gear:
Weapon/Armor/Trinket: 
  - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
Armor/Trinket: 
  - Negare Omnia | T4 HA | MIT III | VD I
Shield/Armor/Trinket: 
  - Night Shades | T3 Trinket | ACC III | EVA I

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Grappling Familiar

Custom Skill:
  - Shades of the Gemini (CS)
  - Beckon the Void (CSA)

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Extended Mod Limit
  - Extended Weight Limit
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Katana R5
  - Quick Change
  - Searching R4

Extra Skills:
  - Disguise
  - Survival
  - Meditation
  - Brawler

Inactive Extra Skills:
  - Leadership R5
  - Forgotten King's Authority
  - Lady Luck
  - Photosynthesize
  - Assault Mode
  - Frozen Hide

Addons:
  - Focus
  - Focused Howl
  - Iron Skin
  - Precision
  - Reveal
  - Stamina

Mods:
  - Detect
  - Impetus
  - Tracking
  - Night Vision
  - Emergency Recovery

Inactive Mods:
  - Elusive
  - Inspiring Speech
  - Press the Attack
  - Rally
  - Steadfast

Battle Ready Inventory:
  - Bear Trap (Reusable 1/combat) x1
  - Bear Trap (Reusable 1/combat) x1
  - Crystal of Divine Light (Reusable 1/thread) x1
  - Mass HP Rec [Inst] (+10% HP) x7
  - Meathook (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Rhino's Horn (Reusable 1/combat) x1
  - Samael's Pride | T4 Katana | FLN II | HLY II x1
  - Teleport Crystals x7

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Guild Hall I: Allows a Guild the ability to create one Guild Quest. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

Scents of the Wild Totem:
  - Tanos
Wedding Ring:
  - n/a

Crafting Profession:
 - Appraising[3478exp] R5
Gathering Profession:
 - Fishing[576exp] R5

 

Edited by Freyd
Link to post
Share on other sites
Posted (edited)

ph

***

Foyle consumes:

Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196545a
Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) - 1 portion
Flavoured Yogurt Shot (snack) | T4 Perfect Snack | Probiotics 3 | combined [217728 + 227664] = Lesser Feast (3/4) - 1 portion

Foyle | HP: 660/660 | EN: 100/100 | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36

Spoiler

Name: Foyle
True Tier: 4
Level: 31
Paragon Level: 0
HP: 660/660
EN: 100/100

Stats:
Damage: 21+3
Mitigation: 78
Accuracy: 5+2
EvasionL 0+2
Battle Healing: 33
Stealth Rating: -2
REC: 8
BLD: 24 
PARA

Equipped Gear:
Weapon/Armor/Trinket: 
  - Humble Origins | T2 Perfect Weapon (Projectile) | PARA 2 | BLD 1
Armor/Trinket: 
  - Ashigaru's Bond | T4 Demonic | Light Armor | MIT II, REC II
Shield/Armor/Trinket: 
  - basalt. | TIER 1 JEWELRY | ACC III 

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - n/a

Skills:
  - Battle Healing R5
  - Energist
  - Light Armor R5
  - Projectile Weaponry R5

Extra Skills:
  - Assault Mode

Inactive Extra Skills:

Addons:
  - Focus
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous

Inactive Mods:

Battle Ready Inventory:
  - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
  - Starter Healing Potions (Heals 50 HP) x3 

 

Edited by Foyle
Link to post
Share on other sites
Posted (edited)

ph

***

Ren consumes:

Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196575c
Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (4/6) - 1 portion +1 ACC Filled
Flavoured Yogurt Shot (snack) | T4 Perfect Snack | Probiotics 3 | combined [217728 + 227664] = Lesser Feast (2/4) - 1 portion

Rencesvals | HP: 680/680 | EN: 100/100 | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36

Spoiler

Name: Rencesvals
True Tier: 4
Level: 31
Paragon Level: 0
HP: 680/680
EN: 100/100

Stats:
Damage: 21+3
Mitigation: 127
Accuracy: 4+2+1
Evasion: 1+2
Battle Healing: 37
Loot Die: 5
Stealth Rating: -5
HM: 8
BLD: 24 
PARA

Equipped Gear:
Weapon/Armor/Trinket: 
  - Durendal (v.III) | T2 Perfect | BLD I | PARA II
Armor/Trinket: 
  - Black Regalia (v.IIV | T4 MIT III | HM I
Shield/Armor/Trinket: 
  - Lark & Nightingale Pin | ACC 3 | EVA 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - n/a

Skills:
  - Battle Healing R5
  - Energist
  - Heavy Armor R5
  - Searching R4
  - Straight Sword R5

Extra Skills:
  - Survival

Inactive Extra Skills:

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus

Inactive Mods:

Battle Ready Inventory:
  - Starter Healing Potion x2

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Crafting Profession:
 - Blacksmith[2816exp] R9
Gathering Profession:
 - Forager[508exp] R5

 

Edited by Rencesvals
Link to post
Share on other sites
Posted (edited)

ph

***

Jeeves consumes:

Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196616b
Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (3/6) - 1 portion
Flavoured Yogurt Shot (snack) | T4 Perfect Snack | Probiotics 3 | combined [217728 + 227664] = Lesser Feast (1/4) - 1 portion

Jeeves | HP: 595/595 | EN: 91/91 | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

Spoiler

Name: Jeeves
True Tier: 3
Level: 29
Paragon Level: 0
HP: 595/595
EN: 91/91

Stats:
Damage: 17+3
Mitigation: 12
Accuracy: 5+2
Evasion: 4+2
Battle Healing: 29
Loot Die: 2
Stealth Rating: 4
BLD: 24 
PARA

Equipped Gear:
Weapon/Armor/Trinket: 
  - Prototype v.17 | T2 Weapon (Projectile) | BLD II | PARA I
Armor/Trinket: 
  - tomochi. | EVA 3
Shield/Armor/Trinket: 
  - Dioscuri | ACC 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - n/a

Skills:
  - Battle Healing R5
  - Unhindered
  - Energist
  - Projectile Weaponry R5
  - Searching R1

Extra Skills:
  - Hiding R4

Inactive Extra Skills:

Addons:
  - Focus
  - Precision
  - Stamina

Mods:
  - Untraceable

Inactive Mods:

Battle Ready Inventory:
  - Music Box | LD 3 x3
  - Starter Healing Potions (50 HP) x1

 

Edited by Jeeves
Link to post
Share on other sites

ph

***

Spoiler

Post Action | TECH-D (x12, 12 EN): 12 EN - (Rested 2/2; Stamina) = 9 EN.  
Free Action [item] | Meathook (1/combat, apply shatter 1)
Free Action [skill] | Grappling Familiar (CD 0/5)

ID #244233 | BD: 3+8-3=8 (hit).  DMG (12*24=288-60=228) to Spectral Knight | CD 7 | ST-B/BtV Locked | Shatter 2 and F-Stun applied.

Freyd | HP: 1300/1300 | EN: 153/162 (162-9) | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 0/5]
Foyle | HP: 660/660 | EN: 100/100 | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
Rencesvals | HP: 680/680 | EN: 100/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
Jeeves | HP: 595/595 | EN: 91/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

[3,0,0,0] Spectral Knight | HP: 3472/3700 (3700-228) | DMG: 300 | MIT:100 60 | SHATTER: 2 [0/3] | ACC:5 | EVA:3 | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUNNED

  • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
  • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
  • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

 

Edited by Freyd
Link to post
Share on other sites

ph

***

Spoiler

Post Action | ST-I (x15, 12 EN, +2 shift): 15 EN - (Stamina) = 13 EN.  
Free Action | None

ID #244234 | BD: 2+7-0=9 (hit).  DMG (15*24=360-60=300) to Spectral Knight | CD 4 | ST-B Locked 

Freyd | HP: 1300/1300 | EN: 153/162 | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 0/5]
Foyle | HP: 660/660 | EN: 87/100 (100-13) | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
Rencesvals | HP: 680/680 | EN: 100/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
Jeeves | HP: 595/595 | EN: 91/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

[3,1,0,0] Spectral Knight | HP: 3172/3700 (3472-300) | DMG: 300 | MIT:100 60 | SHATTER: 2 [0/3] | ACC:5 (0) | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUNNED

  • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
  • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
  • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

 

Edited by Foyle
Link to post
Share on other sites

ph

***

Spoiler

Post Action | TECH-B (x16, 12 EN, +2 shift): 14 EN - (Rested 2/2 - Stamina) = 11 EN.  
Free Action | None

ID #244247 | BD: 8 (Crit +1).  DMG (17*24=408-60=348) to Spectral Knight | CD 6 | ST-B Locked  | BLD 24 applied.

Freyd | HP: 1300/1300 | EN: 153/162 | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 0/5]
Foyle | HP: 660/660 | EN: 87/100 | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
Rencesvals | HP: 680/680 | EN: 89/100 (100-11) | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
Jeeves | HP: 595/595 | EN: 91/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

[3,1,2,0] Spectral Knight | HP: 2824/3700 (3172-348) | DMG: 300 | MIT:100 60 | SHATTER: 2 [0/3] | ACC:5 (0) | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUNNED | BLD: 24 (0/2)

  • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
  • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
  • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

 

Edited by Rencesvals
Link to post
Share on other sites

ph

***

Jeeve's Action:

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Stamina) = 13 EN.  
Free Action | None

ID #244252 | BD: 8 (crit +1).  DMG (15*21=315-60=255) to Spectral Knight | CD 9 | ST-B UNLOCKED  

Freyd | HP: 1300/1300 | EN: 153/162 | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 0/5]
Foyle | HP: 660/660 | EN: 87/100 | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
Rencesvals | HP: 680/680 | EN: 89/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
Jeeves | HP: 595/595 | EN: 78/91 (91-13) | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

[3,1,2,2] Spectral Knight | HP: 2569/3700 (2824-255) | DMG: 300 | MIT:100 60 | SHATTER: 2 [0/3] | ACC:5 (0) | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUNNED | BLD: 24 (0/2)

  • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
  • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
  • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

Enemy's Action:

Spoiler

Spectral Knight suffers 24 damage from Bleed
Spectral Knight is F-stunned.  F-Stun fades and is replaced by F-Stun-IMM.

Freyd | HP: 1300/1300 | EN: 153/162 | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 0/5]
Foyle | HP: 660/660 | EN: 87/100 | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
Rencesvals | HP: 680/680 | EN: 89/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
Jeeves | HP: 595/595 | EN: 78/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

[3,1,2,2] Spectral Knight | HP: 2545/3700 (2569-24) | DMG: 300 | MIT:100 60 | SHATTER: 2 [1/3] | ACC:5 | EVA:3 | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUN-IMM (CD 0/3) | BLD: 24 (1/2)

  • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
  • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
  • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

 

Edited by Jeeves
Link to post
Share on other sites

ph

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-A (x12, 12 EN): 12 EN - (Rested 1/2; Stamina) = 9 EN.  
Free Action [item] | Ordsea-B Crystal (+5 hate)

ID #244253 | BD: 9+8-3=14 (hit).  DMG (12*24=288-60=228) to Spectral Knight | CD 6 | ST-B/BtV Locked

Mist Body prevents crit and enhancement procs.

Freyd | HP: 1300/1300 | EN: 148/162 (153+4-9) | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 1/5]
Foyle | HP: 660/660 | EN: 87/100 | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
Rencesvals | HP: 680/680 | EN: 89/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
Jeeves | HP: 595/595 | EN: 78/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

[11,1,2,2] Spectral Knight | HP: 2317/3700 (2545-228) | DMG: 300 | MIT:100 60 | SHATTER: 2 [1/3] | ACC:5 (0) | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUN-IMM (CD 0/3) | BLD: 24 (1/2)

  • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
  • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
  • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

 

Edited by Freyd
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...