Sam 0 Posted 18 hours ago #1 Share Posted 18 hours ago (edited) Each wall in the living room covered in papers, red thread linking what she knew and no links to what she didn't. Some covered in words of possible locations, others with a giant question mark. A few parchments of names that may ore may not have been relevant, ones that were mentioned in the under-dark. With those names was the weapons they used and tactics that were used to murder another player. Torn notes littered the floor, with black sheets. Pens of different colors, and note books of assorted colors. Counter tops in the kitchen had coffee spills and stains that looked like they'd been there for days. Wrappers of granola bars and rations lay upon the marble as crumbs had since fallen to the floor. Windows were covered with sheets on every front from every room you would walk into. Samantha had made her home into a dark room. The woman even went as far as placing multiple locks down the inside of her door. Pouring another cup of coffee, pulling her long hair into a messy pony tail. Wearing a long sleeve black shirt with shorts. Nothing about her said a shower had been taken in days. Now that prep for what Sam knew was done, it was time to get someone who knew more. Opening her HUD, sending a message to Freyd. Quote To: Freyd From: Sam My house now. Bring the book that R gave you. With the chime of a send, if the man was smart he would know what she was talking about. Leaning against the counter staring back at the walls wondering what she could be missing, waiting for a response or knock as she sipped that coffee slowly. Sam | HP: 800/800 | EN: 118/118 | DMG: 23 | MIT:20 | ACC:3 | AA | PHASE | EVA:1 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 Spoiler Sam, The Raven True Tier: 8 Level: 34 Paragon Level: 31 HP: 800/800 EN: 118/118 Stats: Damage: 23 Mitigation: 20 Accuracy: 3 Evasion: 1 Loot Die: 9 Stealth Rating: 5 AA PHASE REC: 8 QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase Armor/Trinket: - Raven's Fickle Fortune - Solera:Loot Dice 2, Recovery 2 Shield/Armor/Trinket: - Anathema's Merit:Quality 2, Loot Dice 1, Prosperity 1 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Cloth Armor R5 - Energist - Projectile Weaponry R5 - Quick Change - Searching R5 Extra Skills: - Hiding R5 - Concentration - First Aid R3 Inactive Extra Skills: Addons: - Ferocity - Nimble - Precision - Stamina Mods: - Athletics - Surpise Attack: Trickster - Tracking - Vanish Inactive Mods: Battle Ready Inventory: - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2 x1 - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom 1, Bleed 1, Frostbite 1, Static 1 x - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2 x Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Fishing Pond: +2 Fishing EXP per fishing attempt - Herbalist Hut: +2 Gathering EXP per gathering attempt - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Edited 18 hours ago by Sam Link to post Share on other sites
Freyd 0 Posted 16 hours ago #2 Share Posted 16 hours ago (edited) The ink was still just barely dry. Left with a trusted ally, without the poor lad ever knowing it or its terrible purpose, Freyd hadn't been sure he'd return from the raid to collect it. Wrong raid, but the sentiment hadn't been far off. Now, here it sat, silently open with the last of its illicit contents disgorged and digested. it felt as nasty as it sounded. The book was a necessary blight, depending on your point of view. In some ways a manifestation of the concept of mutually assured destruction. It could nuke people, or lead others to do so, delivering destruction with naught but a written word. In short: too much power. Even worse, too many people knew the bloody thing existed, rendering to too much of a liability. Rai (obviously), Mina, Mari, Nisa... the list went on and on. "Time to close the chapter on this thing." Slipping shut the black leather cover left a palpable and paradoxical dread at what was about to happen. So much agonizing. It had sat in his inventory for months while Freyd debated whether to act upon its potential. What would Rai think of his choice? "He gave it to me," Freyd repeated aloud, as if he'd held this debate internally so many times that he already knew every facet by heart. Nothing made it easier. Squeezing the leather cover one last time, Freyd felt the potency of what he was about to do. Eyes drilling into the tanned and cured flesh of some unknown origin, he pursed his lips with disciplined will and determination, and flung it into the fire. Crackling in the flames, demonic gouts of green unleashing anguished eldritch spirits might have been expected. But, no. Paper and leather just burned, as ignobly as the contents within. Orange yellow light flared slightly as dense patches of ink set themselves ablaze, wiping out countless miserable tales and sorrows. Freyd felt his features melt against the searing light, like roiling shadow casting its own cowl over him of its own accord, claiming what it wanted and needed. "So much for the Faceless Lord..." Words spoken as a honey bun found a pair of bearded lips fallen deep beneath the cloak of an unbidden cowl. *PING* A message read. "You've got to be fucking kidding me..." Moments later, a message acknowledged and a foot stepping through dark corners in a crazy mind's dorm room. "This had better be good." *** Vanity Tag: @Raidou Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use. If any other player objects to these, please state in first post and it will be considered inactive. Freyd shared and consumes, because narrative and always: Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) + ACC filled Freyd | HP: 1300/1300 | EN: 162/162 | DMG: 21 | MIT:152 | ACC: 8 (incl AA) | TAUNT | F-SPIRIT | EVA:4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 Spoiler Name: Freyd, Bara no kuro kishi True Tier: 18 Level: 34 Paragon Level: 144 HP: 1300/1300 EN: 162/162 Stats: Damage: 21 Mitigation: 152 Accuracy: 4+2+1+AA Evasion: 2+2 Battle Healing: 72 Loot Die: 5 Stealth Rating: -5 AA TAUNT VAMP-D: 72 VAMP-O: 143 PARA-V Equipped Gear: Weapon/Armor/Trinket: - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt Armor/Trinket: - Negare Omnia | T4 HA | MIT III | VD I Shield/Armor/Trinket: - Night Shades | T3 Trinket | ACC III | EVA I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Grappling Familiar Custom Skill: - Shades of the Gemini (CS) - Beckon the Void (CSA) Skills: - Battle Healing R5 - Charge - Energist - Extended Mod Limit - Extended Weight Limit - Fighting Spirit - Heavy Armor R5 - Howl - Katana R5 - Quick Change - Searching R4 Extra Skills: - Disguise - Survival - Meditation - Hiding R5 Inactive Extra Skills: - Brawler - Forgotten King's Authority - Lady Luck - Photosynthesize - Assault Mode - Frozen Hide Addons: - Focus - Focused Howl - Iron Skin - Precision - Reveal - Stamina Mods: - Detect - Emergency Recovery - Impetus - Night Vision - Tracking - Untraceable - Vanish Inactive Mods: - Surprise Attack: Assassin Battle Ready Inventory: - Bear Trap (Reusable 1/combat) x1 - Bear Trap (Reusable 1/combat) x1 - Crystal of Divine Light (Reusable 1/thread) x1 - Mass HP Rec [Inst] (+10% HP) x7 - Meathook (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Rhino's Horn (Reusable 1/combat) x1 - Samael's Pride | T4 Katana | FLN II | HLY II x1 - Teleport Crystals x7 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Guild Hall I: Allows a Guild the ability to create one Guild Quest. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals. - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault. - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable. - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread. - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread. - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP. - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads. Scents of the Wild Totem: - Tanos Wedding Ring: Crafting Profession: - Appraising[3478exp] R5 Gathering Profession: - Fishing[576exp] R5 Edited 1 hour ago by Freyd Link to post Share on other sites
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