Freyd 0 Posted 15 hours ago #1 Share Posted 15 hours ago (edited) Head still buzzing, amber liquid sloshing around the glass re-summoned to do its duty as he foolishly tested the limits of a glitch that left him with an inexplicable condition flashing in the corner of his interface. Freyd was mildly inebriated, at least by his own unreliable assessment. Another sip, flavour full of burning, yet mostly smooth, he clenched his teeth after swallowing it down. Like that might somehow help or something? Elora had been blissfully patient and kind, but bringing home another woman wasn't exactly the sort of thing a partner would ignore, nor should expect to without thorough explanation. It just wasn't one Freyd was looking forward to providing while drunk, even if only a teeny-weeny tad so. Mari being Mari was an added complication, plus their history, plus the glaring Eye of Sauron hovering over her head. The drifting edges of his brain wondered if her cursor opened like a cats' eye when she slept. That would be so cool, but also totally Sauron.... "Thanks for your help," he offered, a little more woozily and glassy-eyed than she'd ever seen him. "Mari... that's Mari, by the way," his thumb jerked behind him accidentally pointing towards Reliq, who'd embedded himself into her favourite cookie jar. "Anyway... she put herself in jail, see, for like two years. Because..." double barrel finger twirls pointed over this head, where his own green cursor fizzled momentarily like an aging neon sign. Anyone might legitimately expect the 'r' in his name to go out at any moment, with supremacy of irony if his own consciousness were to Feyd at the very same moment. "So... she got out... got let out? Made it out, somehow, and we ran into each other in the twenty-nines..." Brows furrowed, trying to piece together what that meant. "But she's in a bad way. And we go way back, so like... way-way, you know? And I was so mean to her back then, because I thought she was so cool, and I saw her in this trippy dream once, that couldn't have been a dream, because, like... everybody had it. The dream. She was like... wow! And everybody had that same dream! That was so weird... and she looked like she could such a good leader..." The last of the latest tumbler content sloshed down his throat, eroding the only remaining vestiges of his equilibrium, leaving only a rather wobbly Whisper behind. "But she'jj really nishe, in a self-deshtwuctive 'I don't wanna murder peoples no more' kinda way. And she could jdoo sho mush good if she jush shtopped shabotajing hershelf, yanno?" A tiny hiccup nearly bowled him over. "Sho, I figures, she jush weely needsh a plashe to cwash for a bit until she can short shome shtuff out... and then... and... then..." *THUNK* That was as far as he would get, at least until morning, when the toll would come due and no amount of antidotes could ever possibly suffice. Head resting between his own forearm and the tile on the kitchen island, the Whisper in Shadow snored like a drunken purring kitten as he slept. Inside his noodley noggin, dreams were turning into tangled green and orange hair-like webs, from which he feared he would could find no escape... *** @Mari @Elora Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use. If any other player objects to these, please state in first post and it will be considered inactive. GUILD RANK 5 (+5% col, +5% EXP) Freyd | HP: 1360/1360 | EN: 168/168 | DMG: 21 | MIT:152 | ACC:4 | AA | TAUNT | F-SPIRIT | EVA:1 | BH:75 | VAMP-D: 75 | VAMP-O: 150 | PARA-V | LD:5 | LIGHTWEIGHT Spoiler Name: Freyd of the Freyloras True Tier: 19 Level: 34 Paragon Level: 155 HP: 1360/1360 EN: 168/168 Stats: Damage: 21 Mitigation: 152 Accuracy: 4 + AA Evasion: 2 Battle Healing: 75 Loot Die: 4 Stealth Rating: -5 TAUNT VAMP-D: 75 VAMP-O: 150 PARA-V Equipped Gear: Weapon/Armor/Trinket: - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt Armor/Trinket: - Negare Omnia | T4 HA | MIT III | VD I Shield/Armor/Trinket: - Night Shades | T3 Trinket | ACC III | EVA I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Grappling Familiar Custom Skill: - Shades of the Gemini (CS) - Beckon the Void (CSA) Skills: - Battle Healing R5 - Charge - Energist - Extended Mod Limit - Extended Weight Limit - Fighting Spirit - Heavy Armor R5 - Howl - Katana R5 - Lock Picking R3 - Quick Change - Searching R4 Extra Skills: - Disguise - Survival - First Aid R5 Inactive Extra Skills: - Meditation - Forgotten King's Authority - Lady Luck - Photosynthesize - Brawler - Assault Mode - Frozen Hide Addons: - Field Medic - Focus - Focused Howl - Hyperactive - Iron Skin - Precision - Reveal - Stamina Mods: - Barrier - Detect - Impetus - Night Vision - Purify - Tracking - Emergency Recovery Inactive Mods: Battle Ready Inventory: - Bear Trap (Reusable 1/combat) x1 - Bear Trap (Reusable 1/combat) x1 - Crystal of Divine Light (Reusable 1/thread) x1 - Mass HP Rec [Inst] (+10% HP) x7 - Meathook (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Rhino's Horn (Reusable 1/combat) x1 - Samael's Pride | T4 Katana | FLN II | HLY II x1 - Teleport Crystals x7 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: [Firm Anima] - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals. - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault. - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable. - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread. - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread. - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP. - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads. Scents of the Wild Totem: - Tanos Wedding Ring: Crafting Profession: - Appraising[3478exp] R5 Gathering Profession: - Fishing[576exp] R5 Edited 12 hours ago by Freyd Link to post Share on other sites
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