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[PT-PP-F16] Snakes and... Lions?!


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ph

***

Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

GUILD RANK 5 (+5% col, +5% EXP

Tier Locked to T3 for Field Bosses

Freyd consumes & shares:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) -1 portion + ACC filled
Spyglass | https://www.sao-rpg.com/topic/20786-general-merchant/?do=findComment&comment=640849

Freyd | HP: 1325/1325 | EN: 161/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5

Spoiler

Name: Freyd, Bara no kuro kishi
True Tier: 19
Level: 34
Paragon Level: 154
HP: 1325/1325
EN: 161/161

Stats:
Damage: 18+10
Mitigation: 134
Accuracy: 4+2+1+AA
Evasion: 2+2
Battle Healing: 73
Loot Die: 5
Stealth Rating: -5
TAUNT
VAMP-D: 73
VAMP-O: 146
PARA-V

Equipped Gear:
Weapon/Armor/Trinket: 
  - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
Armor/Trinket: 
  - Negare Omnia | T4 HA | MIT III | VD I
Shield/Armor/Trinket: 
  - Night Shades | T3 Trinket | ACC III | EVA I

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Grappling Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R5
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Katana R5
  - Quick Change
  - Searching R4
  - Biting x5 (Specialties)

Extra Skills:
  - Disguise
  - Survival
  - Meditation
  - Forgotten King's Authority

Inactive Extra Skills:
  - Lady Luck
  - Photosynthesize
  - Brawler
  - Assault Mode
  - Frozen Hide

Addons:
  - Focus
  - Focused Howl
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Night Vision
  - Tracking

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap (Reusable 1/combat) x1
  - Bear Trap (Reusable 1/combat) x1
  - Crystal of Divine Light (Reusable 1/thread) x1
  - Mass HP Rec [Inst] (+10% HP) x7
  - Meathook (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Rhino's Horn (Reusable 1/combat) x1
  - Samael's Pride | T4 Katana | FLN II | HLY II x1
  - Teleport Crystals x7

Housing Buffs:

  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs: [Firm Anima] 

  - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

Scents of the Wild Totem:
  - Tanos
Wedding Ring:

Crafting Profession:
 - Appraising[3478exp] R5
Gathering Profession:
 - Fishing[576exp] R5
 

 

Edited by Freyd
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ph

***

GUILD RANK 5 (+5% col, +5% EXP

Tier Locked to T3 for Field Bosses

Foyle consumes:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) -1 portion

Foyle | HP: 690/690 | EN: 99/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30

Spoiler

Name: Foyle
True Tier: 4
Level: 33
Paragon Level: 0
HP: 690/690
EN: 99/99

Stats:
Damage: 18+4
Mitigation: 66
Accuracy: 5+2
Evasion: 0+2
Battle Healing: 35
Stealth Rating: -2
AA REC: 6
FLN: 6
BRN: 42
STC: 30

Equipped Gear:
Weapon/Armor/Trinket: 
  - Perdition's Reach | T4 Demonic Weapon (Projectile) | AA | Burn I | Static I | Fallen I
Armor/Trinket: 
  - Ashigaru's Bond | T4 Demonic | Light Armor | MIT II, REC II
Shield/Armor/Trinket: 
  - basalt. | TIER 1 JEWELRY | ACC III 

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Skills:
  - Battle Healing R5
  - Energist
  - Light Armor R5
  - Projectile Weaponry R5
  - Biting x2 (Specialties)

Extra Skills:
  - Assault Mode

Addons:
  - Focus
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous

Battle Ready Inventory:
  - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
  - Starter Healing Potions (Heals 50 HP) x3

Guild Hall Buffs: [Firm Anima] 

  - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

 

Edited by Foyle
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ph

***

GUILD RANK 5 (+5% col, +5% EXP

Tier Locked to T3 for Field Bosses

Foyle consumes:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) -1 portion

Rencesvals | HP: 725/725 | EN: 101/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5

Spoiler

Name: Rencesvals
True Tier: 4
Level: 34
Paragon Level: 1
HP: 725/725
EN: 101/101

Stats:[
Damage: 18+2
Mitigation: 109
Accuracy: 4+2+1+AA
Evasion: 1+2
Battle Healing: 40
Loot Die: 4
Stealth Rating: -5
HM: 6
FLN: 6
STC: 30
FRZ: 48

Equipped Gear:
Weapon/Armor/Trinket: 
  - Hrokkon's Heart Reforged | T4 WH | AA | Fallen I | Freeze I | Static I 
Armor/Trinket: 
  - Black Regalia (v.IIV | T4 MIT III | HM I
Shield/Armor/Trinket: 
  - Lark & Nightingale Pin | ACC 3 | EVA 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Skills:
  - Battle Healing R5
  - Energist
  - Heavy Armor R5
  - Searching R4
  - Hammer R5
  - Biting x1 (Specialties)

Extra Skills:
  - Survival

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus

Battle Ready Inventory:
  - Starter Healing Potion x2

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs: [Firm Anima] 

  - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

Crafting Profession:
 - Blacksmith[2816exp] R9
Gathering Profession:
 - Forager[508exp] R5

 

Edited by Rencesvals
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ph

***

GUILD RANK 5 (+5% col, +5% EXP

Tier Locked to T3 for Field Bosses

Jeeves consumes:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (4/6) -1 portion

Jeeves | HP: 635/635 | EN: 95/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2                                                                                                                            

Spoiler

Name: Jeeves
True Tier: 4
Level: 31
Paragon Level: 0
HP: 635/635
EN: 95/95

Stats:
Damage: 17+6
Accuracy: 5+2
Evasion: 4+2+AA
Battle Healing: 32
Loot Die: 2
FLN: 6
BLI: 24/-15 
ENV-O: 24

Equipped Gear:
Weapon/Armor/Trinket: 
  - Prototype v.18 +3 | T4 Demonic Weapon (Projectile) | AA | Fallen | ENV-O I | Blight I
Armor/Trinket: 
  - tomochi. | EVA 3
Shield/Armor/Trinket: 
  - Dioscuri | ACC 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Skills:
  - Battle Healing R5
  - Energist
  - Projectile Weaponry R5
  - Searching R1
  - Unhindered
  - Biting x3 (Specialties)

Addons:
  - Focus
  - Precision
  - Stamina

Mods:
  - Untraceable

Battle Ready Inventory:
  - Music Box | LD 3 x3
  - Starter Healing Potions (50 HP) x1

Guild Hall Buffs: [Firm Anima] 

  - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

 

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***

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
Free Action [item] | Meathook

ID #246613 | BD: 5+8-2=11 (hit).  DMG (15*28=420-80=340) vs. Hebishinu | CD 8 | ST-B/BtV Locked

Freyd | HP: 1325/1325 | EN: 149/161 (161-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 99/99 | ST | FOCUS | DMG: 18 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 101/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 95/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

Hebishinu | HP: 1550/1890 (1890-340) | MIT: 100 80 | Shatter I (0/3) | DMG: 190 | ACC: 3 | EVA: 2

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Freyd
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***

Spoiler

Note: fixed Foyle's damage stat (forgot to adjust for specialties)

Post Action | ST-I (x15, 12 EN, +2 shift): 14 EN - (Stamina) = 12 EN.  
Free Action | None

ID #246614 | BD: 9 (Crit +2).  DMG (15*24=360-80=280) Static & Burn applied. | CD 6 | ST-B Locked

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 87/99 (99-12) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 101/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 95/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,2,0,0] Hebishinu | HP: 1270/1890 (1550-280) | MIT: 100 80 | Shatter I (0/3) | DMG: 190 | ACC: 3 | EVA: 2 | BRN: 42 (0/2) | STC: 30 (0/2)

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Foyle
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***

Spoiler

Post Action | TECH-A (x16, 12 EN, +3 shift): 15 EN - (Rested 2/2 -Stamina) = 12 EN.  
Free Action | None

ID #246615 | BD: 4+7-2=9 (hit).  DMG (16*20=320-80=240) vs Hebishinu. Stun applied. | CD 6 | ST-B Locked

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 87/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 89/101  (101-12)| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 95/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,2,1,0] Hebishinu | HP: 1030/1890 (1270-240) | MIT: 100 80 | Shatter I (0/3) | DMG: 190 | ACC: 3 | EVA: 2 (0)BRN: 42 (0/2) | STC: 30 (0/2) | STUNNED

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Rencesvals
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***

Jeeves' Action

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Stamina) = 13 EN.  
Free Action | None

ID #246616 | BD: 8 (Crit +1, Fallen +8). DMG (15*32=480-65=415) Blight & ENV-O applied. | CD 10 | ST-B UNLOCKED

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 87/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 89/101| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 (95-13) | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,2,1,2] Hebishinu | HP: 615/1890 (1030-415) | MIT: 100 65 | Shatter I (0/3) | DMG: 190 | ACC: 3 | EVA: 2 (0) BRN: 42 (0/2) | STC: 30 (0/2) | BLI: 24/-15 (0/2) | ENV-O: 24 (0/4) | STUNNED

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

Enemy's Action: 

Spoiler

Hebishinu suffers DoT damage
Hebishinu is stun. Stun fades.

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 87/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 89/101| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,2,1,2] Hebishinu | HP: 495/1890 (615-42-30-24-24) | MIT: 100 65 | Shatter I (1/3) | DMG: 190 | ACC: 3 | EVA: 2 BRN: 42 (1/2) | STC: 30 (1/2) | BLI: 24/-15 (1/2) | ENV-O: 24 (1/4) | STUN-IMM (0.3)

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Jeeves
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Spoiler

Regains +4 EN
CD 4 (No REC proc) ID #246618

Post Action | ST-II (x18, 15 EN, +2 shift): 17 EN - (Stamina) = 15 EN.  
Free Action | None

ID #246617 | BD: 9 (Crit +2).  DMG (18*24=432-367) Burn & Static refreshed | CD 4 | ST-B Locked

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 76/99 (87+4-15) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 89/101| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,4,1,2] Hebishinu | HP: 128/1890 (495-367) | MIT: 100 65 | Shatter I (1/3) | DMG: 190 | ACC: 3 | EVA: 2 BRN: 42 (0/2) | STC: 30 (0/2) | BLI: 24/-15 (1/2) | ENV-O: 24 (1/4) | STUN-IMM (0.3)

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Foyle
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***

Spoiler

Regains +4 EN

Post Action | TECH-B (x16, 12 EN, +3 shift): 15 EN - (Rested 1/2; Stamina) = 12 EN.  
Free Action | None

ID #246619 | BD: 10 (Crit +3).  DMG (16*23=368-65=303) Freeze applied.  Static refreshed. | CD X | ST-B/BtV Locked

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 76/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 81/101 (89+4-12)| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,4,3,2] Hebishinu | HP: 0/1890 (128-303) | MIT: 100 65 | Shatter I (1/3) | DMG: 190 | ACC: 3 | EVA: 2 BRN: 42 (0/2) | STC: 30 (0/2) | BLI: 24/-15 (1/2) | ENV-O: 24 (1/4) | FRZ: 48 (0/2) | STUN-IMM (0.3)

Abilities:

Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

Loot Hebishinu: ID #246620 | LD: 17+5=22 | CD: 8
+2 materials (+2 LD odd)
10,395 col (HP[1890]*5 - incl. +2 CD even, +10% [Col Deposit & Treasury])
T4 Perfect Armor/Shield 246620a
T4 Perfect Consumable 246620b
T4 Perfect Consumable 246620c

Edited by Rencesvals
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Spoiler

Post Action | TECH-A (x16, 12 EN, +3 shift): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
Free Action | None

ID #246621 | BD: 8 (Crit +1, Fallen +6). DMG (16*27=432-110=322) Stun & Static applied. | CD 1 | ST-B Locked

Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 76/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 (81-12)| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[0,2,0,0] Nemean Lion | HP: 1768/2090 (2090-322) | MIT: 110 | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUNNED | STC 40 (0/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Rencesvals
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Spoiler

Post Action | TECH-D (x12, 12 EN): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
Free Action [item] | Meathook

ID #246622 | BD: 4+7=11 (hit).  DMG (12*28=336-70=266) | CD 7 | ST-B/BtV Locked

Freyd | HP: 1325/1325 | EN: 137/161 (149-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 76/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,2,0,0] Nemean Lion | HP: 1502/2090 (1768-266) | MIT: 110 70 | Shatter II (0/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUNNED | STC 40 (0/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Freyd
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Spoiler

Note: corrected Ren's hate

Post Action | ST-I (x15, 12 EN, +2 shift): 14 EN - (Stamina) = 12 EN.  
Free Action | None

ID #246623 | BD: 5+7=12 (hit).  DMG (15*22=330-70=260) | CD 10 | ST-B Unlocked

Freyd | HP: 1325/1325 | EN: 137/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 64/99 (76-12) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,1,2,0] Nemean Lion | HP: 1242/2090 (1502-260) | MIT: 110 70 | Shatter II (0/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUNNED | STC 40 (0/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Foyle
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Jeeves' Action:

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Stamina) = 13 EN.  
Free Action | None

ID #246624 | BD: 4+7=11 (hit).  DMG (15*23=345-70=275) | CD 4 | ST-B Locked

Freyd | HP: 1325/1325 | EN: 137/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 64/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 69/95 (82-13) | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,1,2,1] Nemean Lion | HP: 967/2090 (1242-275) | MIT: 110 70 | Shatter II (0/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUNNED | STC 40 (0/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

Enemy's Action:

Spoiler

Nemean Lion suffers DoT damage.

Nemean Lion is stunned.  Stun fades.

Freyd | HP: 1325/1325 | EN: 137/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 64/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 69/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,1,2,1] Nemean Lion | HP: 927/2090 (967-40) | MIT: 110 70 | Shatter II (1/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUN-IMM (0/3) | STC 40 (1/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Jeeves
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Spoiler

Post Action | ST-B (x23, 20 EN, +2 shift): 22 EN - (Stamina) = 20 EN.  
Free Action | None

ID #246625 | BD: 4+7-2=9 (hit).  DMG (23*22=506-70=436) 

Freyd | HP: 1325/1325 | EN: 137/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 44/99 (64-20) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 69/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[3,2,2,1] Nemean Lion | HP: 491/2090 (927-436) | MIT: 110 70 | Shatter II (1/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUN-IMM (0/3) | STC 40 (1/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Foyle
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ph

***

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 1/2; Stamina) = 12 EN.  
Free Action [Item] | Crystal of Divine Light

ID #246628 | BD: 8 (Crit +1, Fallen +6).  DMG (15*35=525-70=455) 

Freyd | HP: 1325/1325 | EN: 125/161 (137-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 44/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 69/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[6,2,2,1] Nemean Lion | HP: 36/2090 (491-455) | MIT: 110 70 | Shatter II (1/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUN-IMM (0/3) | STC 40 (1/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

 

Edited by Freyd
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ph

***

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Stamina) = 13 EN.  
Free Action | None

ID #246632 | BD: 9 (Crit +2).  DMG (15*25=dies.)

Freyd | HP: 1325/1325 | EN: 125/161 (137-12) | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
Foyle | 
HP: 690/690 | EN: 44/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
Rencesvals | 
HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
Jeeves | 
HP: 635/635 | EN: 56/95 (69-13) | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

[6,2,2,1] Nemean Lion | HP: 36/2090 (491-455) | MIT: 110 70 | Shatter II (1/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUN-IMM (0/3) | STC 40 (1/2)

Abilities:

Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

Loot Nemean Lion: ID #246634 | LD: 6+2=8 | CD: 12
18,392 col (HP[2090]*8 - incl. +4 CD/LD even, +1 from roll, +10% [Col Deposit & Treasury])
T4 Rare Trinket 246634

Thread Closing:

Field Boss EXP: 3 x T3 (420 each) = 840 EXP

Simmone receives 2 guild tokens as treasurer of Firm Anima [4 members]

Freyd receives:

X EXP (Word Count [X/5*19] + Field Bosses [840] + 5% Guild Rank bonus)
X col (0 page [0] + Loot [0] + 15% P5 Reward [X] + 5% Guild Rank bonus)
1 Mon
1 Guild Token
T4 Perfect Armor/Shield 246620a
T4 Perfect Consumable 246620b
T4 Perfect Consumable 246620c
T4 Rare Trinket 246634

Foyle receives:

X EXP (Word Count [X/5*4] + Field Bosses [840] + 5% Guild Rank bonus)
1 Mon
1 Guild Token

Rencesvals receives:

X EXP (Word Count [X/5*4] + Field Bosses [840] + 5% Guild Rank bonus)
10,914 col (0 page [0] + Loot [10,395] + 5% Guild Rank bonus)
2 Materials (Loot [2])
1 Mon
1 Guild Token

Jeeves receives:

X EXP (Word Count [X/5*4] + Field Bosses [840] + 5% Guild Rank bonus)
19,311 col (0 page [0] + Loot [18,392] + 5% Guild Rank bonus)
1 Mon
1 Guild Token

Edited by Jeeves
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