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Username: Zandra
Real name: Sandra Hagberg
Age:23
Gender: Female
Height: 5' 6''


About: History/personality

Sandra was born in Stockholm, the capital of Sweden. When she was only two years old, her parents divorced. When she started school, it early on showed that she was a realy bright girl. She always used the hardest difficulties of tests and books. She made puzzles for 15 year old kids when she was only nine. During her teens her mother founded a new man and got two kids with him. Sandra rarely visited her dad. The family was now too big for the apartment they lived in, so they moved to the country-side. Sandra startedin a new school. Here you was a geek if you was good at school. Sandra that still got her highest grades at all tests became an loner. Not even the previous loners wanted to be with her. It was now she found the huge world of MMO's. Now, Sandra spent almost all her free-time in front of the computer. She was still the top-student in her class but her grades dropped a little. In every new MMO she played, she started a guild or clan, different names for same thing. The name was always 'The Shining Stars'.

At eighteen years old she graduated. Then she worked for three years at a restaurant as a serivitress. She also moved away from home when she got her job. She lived in a pretty small apartment with low rent, rarely went on vacations, never visited another land. Her weekends was in front of the computer. Her bankaccount was increased each month when she got her paysheck but rarely decreased except her monthly rent and the rent was pretty low. Her guild leading had reached a new level. Now she made websites for the guilds, planned huge In-game events. She knew it wasnt healthy to sit inside all day long. So she still kept her in shape by training acrobatics three days a week and ran a few kilometer the days she wasnt training. At the year she was gonna be 23 years old she saw the comersial about the new game Sword Art Online, also namned SAO. When she saw it she immediatly got all the rquired stuff she needed. It have its advantages to be the leader of a well known guild. She was one of the first to get the game, except for the beta testers. The only requirment was for her to move to Japan and participate in a convent. On her bankaccount she had about 30,000 dollars. So money wouldnt become a problem. Two days later she sat on a plan towards Tokyo. She got her a small apartment there with very fast internet and unpacked all her stuff, mostly computer related things. On the wall she putted a huge poster showing a map of J.R.R. Tolkien's Middle-Earth.

Year 2022, Month November, Day 6. Sandra wakes up at ten in the morning. She eats the rests of the pizza she ordered the day before, embedded her bed. Took a shower and putted on some comfortable clothes. Now the clock was half past twelve. Half an hour left. She walked back and fourth in her room waiting. Checked so she had everything prepared a dozen times. When it was five minutes left she putted on the NerveGear. 12:59:57.....12:59:58......12:59:59.......13:00:00

Link start! Sandra said. Nothing happened, she was still in the reeal world. Link start! she tried again. She started to panic. Why isnt it working. Linkstartlinkstart...Link START!! Still nothing happened. She sat up, sweating, shivering. Not now, not me... Then she saw a cable on the floor. The cable wasnt inserted in the NerveGear. She plugged it in and tried again.

 Link start. Lots of colours appeared everywhere.... you know the rest :)


Virtues:

Acrobatic:
Except MMO's Zandra was also training acrobatics back in the real world. That had made her body the healthy shape it was, even after spending all those countless hours infront of the computer. It havent given her any stat boost ingame, but it have trained her balance and sence of where she had her bodyparts.

Organized:
As a guild leader, Zandra have planned countless guild events. Several every week and usuaĺly one bigger last weekend every month. This have made her good at organizing stuffs, to make sure everything flows on smoothly.

Caring:
Zandra maybe dosent have the best sociality experience. But she is still a kind and caring human. She always wants everybody elses best and dont like misery and drepession. Thats one of the reason she often asks lower leveled players if there is any way she can help them.


Flaws:

Un-social: 
Zandra havent had an
y real friends back in the real world. Because of that she havent learnt or got the experience to tag along with other peoples. Things that we feel obvious, like starting a conversation, sometimes interrupting when someone talks, she havent a clue about.

Nervous:
Zandra had never liked to be the centrum-point of something. Like when talking infront of class or holding speech on someones wedding. By some reason, it was completly different in games. There she had been the commander of almost a hundred players when attacking a castle or keep. But as soon as its for real, then she start to sweat and getting small shakes.

Crazy:
Sometimes when reaching emotionally peaks, Zandra can snap and go crazy. Stabbing a mob several times even if its already at zero health. Beeing way to intimate when having a cozy time.
Profession: Grandmaster Alchemist

Skills

Utility & Mobility:
-

Combat:
-Charge(10)
-Combat Mastery: Damage (15)
-Familiar: Proffession (10)

Weapon skill:
-Grandmaster(rank 5) Warhammer (30)

Armor skill:
-Grandmaster(rank 5) Heavy armor (30)

Extra skills:
-
-
-
-

Mods:
-Stamina (4)
-Ferocity (6)
-Impetus (4)
-Iron skin (6)

Inventory:

Spoiler

Weapons:
Malindrina, the violet death(t2) +3ACC
Beginner Whip
Whip of the warrior: Whip +6 Dmg
Whip of the fallen: Whip +2 Dmg +1 Acc
Claw of the northern ice-dragon: Dagger +2 Dmg +1 Acc
Silent death(t2) +6 dmg
Jacks 2hba: t3 demonic 2HBA: +2 Blight +1 Bleed +1 Burn
Ebonshield Shard: t3 perfect 2HBA +Ab acc, +Keen, +1 Vampiric [OFF] (Heals 10% on BD 9-10)

Armour/shields:
Energizing Eclipse Armor: t3 Hvy armor +27 Mitigation, +6 Recovery
Shield of shining stars: Shield +3 Thorns -3 Dmg mitigation +3 regen
Dark angel armour: Heavy armour +54 Dmg mitigations
Armour of the northern ice-dragon: Heavy armour +27 Dmg mitigation
Flowing illusion: Clothes good quality
Dragon Bone cuirass: t1 heavy armor +9 MIT
Armor of the sand: t1 heavy armor +18MIT +7 Thorns
Mask of the dragoness(t3): hvy arm, 2xMit, 1xRegen

Trinkets:
Ice-braclet: lucky sharm +3 CD on first aid
Handwrap of accuracy: +3 ACC
Celtic ring: +2 ACC +1 LD
Harbinger: Necklace +2 Evasion
Golden claw: +3 Col multiplier
Lucky horseshoe: +1 S&D
Thiefs pendant: +1 Sneak and hide
Half-mask: +3 LD
True-light Lantern: Negates effect from darkness, +1 ACC, +1 LD to whole party

Special consumables:
Amphibian war rally

Spoiler

«Amphibian War Rally»: A small horn which is shaped like an alligators head. When used it will let out a screech far greater than the horns size and Paralyses with fear the entire enemy party for one turn. It doesn’t get consumed but can only be used once per thread

Banner of superior support (+30 HP to 4 members) 3/3 charges
Banner of leadership (+3 Dmg(tier) / 1 battle) 0/3 charges
Horn of the unicorn

Spoiler

Unique Consumable [2 Charges per thread] - Use a post action to spend a charge and restore health to up to 3 party members (can target the user). Heals 15% of the target’s max health, reduced by 5% for each target past the first (i.e. 15% restored to one target, or 10% restored to two targets, or 5% restored to three targets).

Hoya of Minos - a necklace with blue tearshaped pearls

DHA items:
-Rhaegals Emerald
-Zylara's quartz

Consumables:
Demonic change egg
Darkness Salve: Increases Mitigation by 20 at the cost of 3 DMG. Lasts for ne thread. Takes a post action to apply.
The Matriarch's stinger: Potent venom that provide an additional +1 damage for the duration of one battle
Snowfrost:   increasing resistance to Fire Damage for one battle. [The wearer will only take half damage from the burning damage over time effect]
Cerberus soul: 
 A Potion that when used on Weapon adds burn damage for the duration of the thread, 12 burn damage for 2 turns on Natural Dice Roll of 8-10
Sand armour potion: 
 This incredibly potent alchemical salve can be applied to a piece of armor, increasing damage mitigation/resistance by one point for one battle. (MIT +27)
Tiger rage: +2 DMG potion
Snake venom: 4 dmg for 10 turns on a 9-10
Monkey agility: +1 EVA
Ligthning rod: Paralyse on crit
Pirates treasure: +2 prosperity
Filet of king: +135 HP overhealth meal

Crafting items:
Supply bag +1 CD
Fireplace +1 CD

Demeters Cauldron +1 CD
Ambitious Crafting Clothes +1 EXP for each craft
Master alchemist tool +1 Crafting try/day
Mini glort toy +1 Crafting try/day

Clothes:
Bikini
Black cloak
Town clothing

Dimensional backpack +1 At ready slot
Dimensional pouch +1 At ready slot

Monster grenades:
Uncommon x2
Rare x1

Relationships(2.6):

Spoiler

Ex-boyfriend: Jomei

Friends:

Macradon - Good friend
Takao - Met a few times, mostly because of boss fights or business
Kalesh
Marisa
Ariel - Good friend
Emerath
Teayre
Calrex - Good friend
Ebony - Good friend - Dead :(
Manta Gaul - Good friend -Dead :(
Hikuro - Met a few times
Mack - Met a few times
Lancelot
Ssendom - Good friend, mostly due to business
Hirru - Good friend, dungeoneering companion
Itzal
Beatbox
Kasier
Hakai
Oikawa - mostly due to floor boss fights
Opal - player killer that spent a night together with. Bad friend
Baldur - Good friend, et thru boss fight, business and dungeoneering
Seul - Met a few times
Lowenthal - Guild leader and friend
Rin - Met a few times
Avilon

2.6 stats and stuff:

Spoiler

 

Skills

Utility & Mobility:

Grandmaster(rank 5) Search & Detect (50)

Combat:

Grandmaster(rank 5) First aid (50)
Grandmaster(rank 5) Charge (50)
Grandmaster(rank 5) Heavy armour (50)
Grandmaster(rank 5) Battle Healing (50)


Howl (10)
Energize (15)
Quick Change (12)
Expert Extended Mods (10)
Energist (12)

Weapon skill:
Grandmaster(rank 5) Two-handed Battle-axe (50)
 

Extra skills:
Concentrate (0)
Survival (3)
Unskilled(rank 0) Martial Arts (0)
Expert mastery: Figther (18)

Mods:
Hyperactive (10)

Purify (10)
Sharpness (10)
Field medic (15)
Barrier (10)
Athletics (9)
Reveal (9)
Detect(9)
Ferocity(Axe 5) (15)
Bull rush (8)
Precision (15)
Finesse-2HBA rank 3 (10)


Stats(copy/paste)

Spoiler

Level:  88
Energy: 191 (176(level)+15(Energist)+...)
HP: 1,805 (1,760(level)+45(Athletics)+...)
DMG: 19 (1(base)+2(2-hand)+5(wpn skill)+9(familiar)+1(Athletics)+1(Ferocity)+...)
ACC: 4(5) (3(trinket)+1(Axe)+0/1(Axe)...)
EVA: 0 (...)
MIT: 99 (35(skill)+27(mit hvy armor)+36(flame aura)+...)
Thorns: 30 (30(Flame aura)+...)
Burn: 36-2 turns (36(Jacks axe)+...)
Blight: 72-2 turns (72(Jacks axe)+...)
Bleed: 36-2 turns (36(Jacks axe)+...)
BH: 88 (5% of HP)
Vampiric(OFF): +10%(axe)

Utility & Mobility:

Grandmaster(rank 5) Search & Detect (50)

Combat:

Grandmaster(rank 5) First aid (50)
Grandmaster(rank 5) Charge (50)
Grandmaster(rank 5) Heavy armour (50)
Grandmaster(rank 5) Battle Healing (50)


Howl (10)
Energize (15)
Quick Change (12)
Expert Extended Mods (10)
Energist (12)

Weapon skill:
Grandmaster(rank 5) Two-handed Battle-axe (50)
 

Extra skills:
Concentrate (0)
Survival (3)
Unskilled(rank 0) Martial Arts (0)
Expert mastery: Figther (18)

Mods:
Purify (10)
Sharpness (10)
Field medic (15)
Barrier (10)
Athletics (9)
Reveal (9)
Detect(9)
Ferocity(Axe 5) (15)
Bull rush (8)
Precision (15)
Finesse-2HBA rank 3 (10)

Equipment:

Jacks 2 handed battle axe: t3 2hba 36 burn, 36 bleed, 72 blight

Ebonshield Shard: t3 2HBA 1 Ab acc, 1 Keen, 10% Vampiric(OFF)

Inferno: t3 heavy armor. +2 flame aura (+30 thorns +36 mit), +27 mit

Handwraps of accuracy: t3 trinket. +3 accuracy

Zita: Fighter familiar rank 3. +9 Dmg

Battle ready inventory:

-Amphibian war rally: Unique item, paralyze all enemies for one turn. 1 use/thread.
-Unicorn horn: Unique item, heals players: 1 player 15% or 2 players 10% each or 3 players 5% each
-Santas cloak: t3 light armor, Life mending (+20% outgoing healing), Antifreeze, Paralyze immunity
-Teleport crystal
-1x Mass heal crystal
-
-
-

House buffs:
-Well rested: -1 energy cost for first 3 expanditures of each combat
-Squeaky clean: First dot damage taken reduced by 25%
-Item stash: +1 battle ready slot
-Relaxed: ooc healing increased by 15 HP and energy refilled reduced to 2 posts
-Col stash: +5% bonus col from monster kills and treasure chests
-Multipurpose: +1 LD, Stealth detection or prosperity to one post. Can be applied after roll result.

Consumables:

 

Familiar

Spoiler

Name: Zita
Owner: Zandra
Type: Golden eagle
Rank: 3
Enhancement: Fighter t3(+9 dmg). Zita is a golden eagle that lived in the mountains on floor seven. Zita is not only one of Zandras best friends, she also help her to fight any enemy standing in their way while she is out in Aincrad, adventuring and exploring. There is few things that her sharp claws miss and therefor gives Zandra increased damage.
 

 

Inventory

Spoiler

Weapons:
Malindrina, the violet death(t2) +3ACC
Beginner Whip
Whip of the warrior: Whip +6 Dmg
Whip of the fallen: Whip +2 Dmg +1 Acc
Claw of the northern ice-dragon: Dagger +2 Dmg +1 Acc
Silent death(t2) +6 dmg
Jacks 2hba: t3 demonic 2HBA: +2 Blight +1 Bleed +1 Burn
Ebonshield Shard: t3 perfect 2HBA +Ab acc, +Keen, +1 Vampiric [OFF] (Heals 10% on BD 9-10)

Armour/shields:
Energizing Eclipse Armor: t3 Hvy armor +27 Mitigation, +6 Recovery
Shield of shining stars: Shield +3 Thorns -3 Dmg mitigation +3 regen
Dark angel armour: Heavy armour +54 Dmg mitigations
Armour of the northern ice-dragon: Heavy armour +27 Dmg mitigation
Flowing illusion: Clothes good quality
Dragon Bone cuirass: t1 heavy armor +9 MIT
Armor of the sand: t1 heavy armor +18MIT +7 Thorns
Mask of the dragoness(t3): hvy arm, 2xMit, 1xRegen

Trinkets:
Ice-braclet: lucky sharm +3 CD on first aid
Handwrap of accuracy: +3 ACC
Celtic ring: +2 ACC +1 LD
Harbinger: Necklace +2 Evasion
Golden claw: +3 Col multiplier
Lucky horseshoe: +1 S&D
Thiefs pendant: +1 Sneak and hide
Half-mask: +3 LD
True-light Lantern: Negates effect from darkness, +1 ACC, +1 LD to whole party

Special consumables:
Amphibian war rally

Spoiler

«Amphibian War Rally»: A small horn which is shaped like an alligators head. When used it will let out a screech far greater than the horns size and Paralyses with fear the entire enemy party for one turn. It doesn’t get consumed but can only be used once per thread

Banner of superior support (+30 HP to 4 members) 3/3 charges
Banner of leadership (+3 Dmg(tier) / 1 battle) 1/3 charges
Horn of the unicorn

Spoiler

Unique Consumable [2 Charges per thread] - Use a post action to spend a charge and restore health to up to 3 party members (can target the user). Heals 15% of the target’s max health, reduced by 5% for each target past the first (i.e. 15% restored to one target, or 10% restored to two targets, or 5% restored to three targets).

Hoya of Minos - a necklace with blue tearshaped pearls

DHA items:
-Rhaegals Emerald
-Zylara's quartz

Consumables:
Demonic change egg
Darkness Salve: Increases Mitigation by 20 at the cost of 3 DMG. Lasts for ne thread. Takes a post action to apply.
The Matriarch's stinger: Potent venom that provide an additional +1 damage for the duration of one battle
Snowfrost:   increasing resistance to Fire Damage for one battle. [The wearer will only take half damage from the burning damage over time effect]
Cerberus soul: 
A Potion that when used on Weapon adds burn damage for the duration of the thread, 12 burn damage for 2 turns on Natural Dice Roll of 8-10
Sand armour potion: 
This incredibly potent alchemical salve can be applied to a piece of armor, increasing damage mitigation/resistance by one point for one battle. (MIT +27)
Tiger rage: +2 DMG potion
Snake venom: 4 dmg for 10 turns on a 9-10
Monkey agility: +1 EVA
Ligthning rod: Paralyse on crit
Pirates treasure: +2 prosperity
Filet of king: +135 HP overhealth meal

Crafting items:
Supply bag +1 CD
Fireplace +1 CD

Demeters Cauldron +1 CD
Ambitious Crafting Clothes +1 EXP for each craft
Master alchemist tool +1 Crafting try/day
Mini glort toy +1 Crafting try/day

Clothes:
Bikini
Black cloak
Town clothing

Dimensional backpack +1 At ready slot
Dimensional pouch +1 At ready slot

Monster grenades:
Uncommon x2
Rare x1

 

 

Edited by Zandra
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3.0 stats copy paste(temporary):

Name: Zandra
Level: 31
Paragon level: 57
HP: 900 (840(level)+60(armor mod))
Energy: 102
Damage: 22(1(base)+7(2h-skill)+12(combat mastery)+2(Ferocity))
Mitigation: 100 (35(skill)+15(mod)+48(armor mit)+32(flame aura))
Defensive dmg: 16 (16(flame aura))
Accuracy: 3 (3(gear))
Fallen: 16 (16(warhammer))
Burn: 56(8-10) (56(8-10)(Warhammer)) 

Skills:

Warhammer r5
Heavy armor r5
Combat mastery: Damage r3
Extended Mod limit

Mods:

-Stamina
-Ferocity
-Iron skin
-Purify
-Energize | Hyperactive
-Barrier
-Field medic

Equipment:

-Teseleths fury: 2 Fallen | 2 Burn
-Inferno: 2 Flame aura | 2 mitigation
-Handwraps of accuracy: +3 ACC

Extra skills:

-First Aid
-Leadership
-
-

Battle ready inventory

-
-
-
-
-
-
-
-Dimensional backpack
-Dimensional pouch

Consumable

-
-
-
-
-

Guild hall/house buff

-Col Despoit: +5% bonus col drop
-Well rested: -1 energy cost 3 first expenditures/combat
-Squeaky clean: -25% DoT dmg from first DoT attack/thread
-Hard working: +2 Crafting EXP and +1 attempt/day
-Practiced angler: +2 EXP fishing, +1 LD & CD to fishing attempts
-Delicious: Turn 3 food into a 6player-feast
-Mega slime farm: +10% EXP one thread/month
-Filling: +1 t1 slot to a food buff
-Item stash: +1 BR inventory slot
-Relaxed: +20 HP ooc regen, energy full refill 2 posts
-Col stash: +5% col from monster kills and treasure chests

Others:

-Wedding ring(Itzal): Driven, +12 base energy

 

 

 

 

2.6 stats and stuff:
 

Spoiler

 

Quests Completed(31/61)

Spoiler

Absolute zero
Arabian night 1st night
Arabian night 2nd night
Arabian night 3rd night

Avalanche
Bandit Camp

Bane of blood
Betrayal of the king
Bloodstained land
Burning Phoenix Feathers
Blood in the sand
Breaking the unbreakable

Broken vows
Butcher of the Sands
Calming the soul -Solo-
Challenge of the Olympus(Alchemist)-Solo-
Case of Wurms
Child of Rohk

Deforestation
Dragon hunter antology (1/10)
Earing a living
Elvish Rivalries
Escape -Solo-
Escaping the underdark (unlocked after NPC survive from <Search and Rescue>

Essence of steel
Falling of Tagas
Feeding the enemy

Gatekeeper of fire 
Gemini -Solo-
Guardian of fire

Herculean labor: The nemean lion
Hidden Village
Iron Guardian
Just for the Halibut
Keep calm and Ki'Raion
King of Lakes 
Let there be light

Lich’s calling
Long live the Queen

Lord of the seas
Making vows
Monkey king
Natures treasuer
Nights king
Redemption
Return of the queen
Saying vows
Search and Rescue <Pre-quest to Escaping the underdark>

Search for the Hoya
Secret medicin of the forest

Snake out of water
Swashbuckling Buccaner
Town wreckers
Traveler
Treant rivalries
Trouble in the mines
Ugzeke the migthy
Venomus Warg

Wail of the Banshee
Witch of the west
What we fight for
Worn out welcome

Event quests(8/8)

Spoiler

Artamiel the Deciever
Asterios- The Bull King

Rovanian war part 2
Rovanian war part 1

Kill Sheeptar, the sheep king
Easter event 2020

Easter event boss 2016
Christamas boss 2015
War of the ancient
The forest's uprising part 1

Floor bosses(15/16):

Spoiler

Paving the way to floor 26 (???)
A shadow attends <Lab floor 25> (Dragon and Shadow)
Paving the way to floor 25 (Leviathan)
Sahagin Shenanigans <Lab floor 24> (Sahagin chieftain)
Paving the way to floor 24 (Dark elf council)
Paving the way to floor 23 (Bialas)
Paving the way to floor 22 (Teseleth)
Paving the way to floor 21(Mothra)

Strike upon the colossus (to floor 20)
Paving the way to floor 19 (Malethis)
Into the fray (to floor 18) (Leonidas)

Small steps (to floor 17) (Akumasaru)
Just that slow (to floor 16) (Limbo)
Just that quick (to floor 15) (Rohk)
Not all the darkened souls were monsters (to floor 14) (Avarious)
Paving the way to floor 13 (God of the swamp)

 

 

 

Edited by Zandra
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