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Simmone

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Everything posted by Simmone

  1. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (97 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258333 | LD: 29 (5, +24) | CD: 18 (10, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258334 | LD: 38 (14, +24) | CD: 14 (6, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258335 | LD: 36 (12, +24) | CD: 19 (11, +8) | 5733co
  2. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258325 | LD: 32 (8, +24) | CD: 19 (11, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258326 | LD: 35 (11, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258327 | LD: 37 (13, +24) | CD: 19 (11, +8) | 4851c
  3. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258317 | LD: 41 (17, +24) | CD: 9 (1, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258318 | LD: 37 (13, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258319 | LD: 38 (14, +24) | CD: 9 (1, +8) | 5733col,
  4. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258309 | LD: 25 (1, +24) | CD: 17 (9, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258310 | LD: 33 (9, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258311 | LD: 44 (20, +24) | CD: 11 (3, +8) | 5733col,
  5. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258301 | LD: 42 (18, +24) | CD: 9 (1, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258302 | LD: 43 (19, +24) | CD: 16 (8, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258303 | LD: 36 (12, +24) | CD: 12 (4, +8) | 6615col,
  6. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258293 | LD: 36 (12, +24) | CD: 10 (2, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258294 | LD: 27 (3, +24) | CD: 14 (6, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258295 | LD: 29 (5, +24) | CD: 13 (5, +8) | 4851col,
  7. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258285 | LD: 37 (13, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258286 | LD: 26 (2, +24) | CD: 14 (6, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258287 | LD: 41 (17, +24) | CD: 10 (2, +8) | 5733col,
  8. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258277 | LD: 34 (10, +24) | CD: 13 (5, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258278 | LD: 43 (19, +24) | CD: 17 (9, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258279 | LD: 39 (15, +24) | CD: 20 (12, +8) | 5733col,
  9. PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258269 | LD: 28 (4, +24) | CD: 15 (7, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258270 | LD: 44 (20, +24) | CD: 14 (6, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258271 | LD: 43 (19, +24) | CD: 15 (7, +8) | 4851col, M
  10. Sporting a coy smile as every squelched word and breath was drowned under pressed lips, Simmone was really enjoying her meal delivery. As @Ascension had finally arrived, made clear by the way Cascade's head would hone in between thrumming feeling the heart inside skip a beat. "She's been waiting for a while, Cascade...." The woman toyed with the name stolen from the guy's lips. As the guy would extend a hand to take the white haired girls, Simmone would adjust the straps of the girls dress and round the up her shoulders. Even going as far to adjust her hair from its frizz. Weirdly a mix of sen
  11. Recharging: Bureau II {Firm Anima} x 3 {Just in Case I haven't paid enough} Cost: 3 Token {Simmone}
  12. Like a ravenous animal, Simmone traced her lips across Cascade's inch by inch. Stealing the warmth and replacing it with some of her own, taking a journey and it was made with many soft steps across that flawless peach tone. Each a slight taste of salt to the tongue, and taking a silent observation to the way her skin rose and became tender. A gift that kept on giving with every stroke and kiss across her smaller body, all the while Simmone's eyes glow purple. Abusing skills not meant for this, <<Searching>> and seeking every raise of her breath and <<Detecting>> every
  13. Recharging: Bureau II {Firm Anima} x 3 {Fixing Brain Fart} Cost: 3 Token {Simmone}
  14. Recharging: Bureau II {Firm Anima} Cost: 1 Token {Simmone}
  15. Thanks for the pleasant evening with a hot white haired waifu 1500000 col sent to @Sinnamon
  16. Battle Plans (11) | [11 Tokens] | 257066a, 257066b, 257066c, 257066d, 257066e, 257066f, 257066g, 257066h, 257066i, 257066j, 257066k Allows for two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. Will also trigger an immediate Dungeon spawn without a map requirement using a player’s Post Action.
  17. Recharging: Bureau II {Firm Anima} Cost: 1 Token {Simmone}
  18. Floor 17, Lhasri <<The House Always Wins>> Party Limit: ∞ Repeatable Thread Completion Rewards: Any col obtained via using the gambling mechanics. Requirements: Accept this request, and respond to this flier with a link to your thread if you intend to participate in the mechanics and potentially earn col through gambling. The date on the first post you roll to gamble must be before your post with the link in this request. Choose any of the following: (Route 1) Roleplay being present in the Casino, and gambling narratively with
  19. Listening on to Sam's outline with a sour expression painted across her face, Simmone wasn't exactly elated at the drudge of her history so early in the morning. Swiping the wine glass from the table in front of her, she'd down in one go like chugging a cup of water. Clapping back down on the table, a whistle sees one of the twins scamper in and pour another glass out. She was half tempted to just grab the bottle at this point. "Sure." The black cat remarks running her tongue across her teeth, holding back her irritation. Then it clicks and she leans back in her chair, folding her legs and cro
  20. What started as a dreary day had become far more involved, as it seemed that her rather lax and absentee apprentice had actually decided to show up for work. For once. "Glad you could finally show up, Samantha." Simmone scorned with a small bite of irritation on her tone, given how aloof the girl was. "The twins can certainly use your help organizing. My bathtub is full of suits of armor." She remarked limply, reclining on her red sofa as she searched the girls expression. Something was off, obtuse about the way she was carrying herself. As if this wasn't to show up and pull her weight, a fact
  21. This OP is intended to be a space to tell short narrative segments between characters that are not large enough to be a thread on their own, as such its easier to get the lead out mentally and just wrap them all up in the same space. The floor is variable based on need for the story being told and is why the number for the floor is 'delta' Floor 8 - The Black Odyssey (No Mans Land) The scampering and parading of Moro and Maru work like a fresh pot of coffee, a level of motions and sounds to personify a brand new morning. Simmone sat dreary eyed and listless, staring out the window of
  22. Yoink to @Sinnamon Perfect T1 Weapon (5) | 196269a, 196300b, 196300c, 196301b, 196302a
  23. Sent to Reytac: 983 Materials
  24. As the would would swim into the most magnificent blur, bending and breaking under a tempo of lust. The music played would become thin and fall away. The truth was that Simmone hadn't had such a passionate touch in what equated to years, from times even before Aincrad. That fact left her like a person in the middle of a desert and Cascade had became an oasis. A fixation of their eyes as they studied every grasp, press and bend. Shocks that rippled across skin leaving it on end and cool as hands slide across. Long slender fingers wrap around the nape of Cascades neck, the other well... became f
  25. Given to @Tybalt for housing: 800000 col (should be enough)?
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