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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Saphira

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    Guardians of the New Dawn

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  1. (PP-F6) Leap Frogs

    Saphira looked at the jumping girl and after a short moment she followed her into the jungle. Even if she was here already once before, the environment of the jungle kinda kiled her mind. Amazed she looked around, ther were som many different coloures everywere and all these strange sounds. Saphira was sure, that the jungle would blow her mind everytime she would enter it, no matter how often she had enetered it before. She let herself get lost in the colours and the sounds of the jungle for a schort moment before she cleared her mind again and followed Tsu again with open eyes, trying to find a lake. - What do you think about this place? - Saphira sked Froppy - Isn´t it beautiful? All these coloures. - Smiling she jumped over a little trunk in a higher thicked and came again out of it with leaves in her hair. @Froppy
  2. Saphira looked around, a few of the players were talking and it seemed to her, that Tsu was talking with Hei about her role in the fight. Short she remembered the first fight against a dragon, she was a lower level, nothing much changed since that fight, she would´t be able to do much demage to the second dragon too. After a short moment, Tsu had replyed to Hei and walked over to her, it was a kinda strange feeling to be huged by someone. - Don´t worry, I will be careful. You should be careful too, you are a healer, aren´t you? - Saphira came closer to Hei and Stryder - So I am something like the leader for the second paty? - she thought as she listened to Hei, who told the group how the teams would be. Fast she checked her euipment one more time, looked at her armour and the frost dagger in her hand - I won´t be able to deal the dragon much demage, but with a little bit luck I will be able to stun it or give him bleed. - @Embers
  3. As she arrived, she saw a strange look in Eatos eyes, maybe because of the black armour she was wearing, no, not maybe, the armour was the reason for this look in her eyes. - I understand her, no normal person would do something like this, I am still wondering why I am actually doing this to myself... - The blue haired girl stood up talking about her home were it was cool, Saphira wasn´t sure if she meant her real home or if she was just talking about her home here in SAO. - Uhhm...yes, you´re right...I-i am not so good at talking to other people, so I didn´t really tried to talk to someone who was new to me. Uhhm...the only one I know at least a litle bit is Hei, he was one of the first people I met here, or with other words, uhhm...he was the first person who I met who start to talk with me. - She looked to the ground, she was sure, that Eatos wasn´t a bad person but it wasn´t easy for her to talk with her, at leat she is still a stranger to her. - Uhhm...since we are in the same guild I-i hope we could become something like friends, or at least good guild mates. - She smiled, then she begun to wonder were Eatos familiare was, if she remembered right ther was nearly all the time a husky around her - Uhhm...if I may ask...were is your husky? -
  4. (PP-F6) Leap Frogs

    Saphira looked at Tsu and wondered, if they would reach a lake and would swim in it, if she would also swim like a frog, even if she wondered about this she was already sure that she would. A smile showed up on her face for a short moment - Yeah, it is really relaxing in the shade after the heat of the sun on the skin and clothes. - Tsu sticked out her tongue as she saw some bananas above her and with a suprised look in her eyes, Saphira followd Tsu´s moves. She pulled two bananas off of the bunch and offered her one with the words, that the banananas should be good here and that she should try one. Still with a suprised face she took the bananana and start to peel it. Careful she took a bite, bananas were that kind of fruit she didn´t ate often. - They are really good, they are sweet - she looked at Froppy - Thank you. - After a few bites she had aten up the bananana and asked - What do you think about searching for something like a little lake? - @Froppy
  5. As Hei start to laugh, she laughed with him, not so loud like him but she was really laughing. Scared of the lod sounds, the frog jumped down from her head into a group of fern plants and disappeared. Hei was the first one who entered the ruin and as Saphira followed him, she saw something like glowing moss, growing on the walls around them. After a few moments she heared Hei who told her and his raptor, that they should stay close to not lost each other - I don´t would like to wander through this corridors alone, all the more if I was in a group before... - she mumbled and followed Hei and his little raptor. After some more time of walking, the tree reached a huge hall with a lake. She saw Hei who opened a chest he had found and was a little bit jealous, he had already found so much while she wasn´t able to find something for some alchemistic stuff. She looked around, hoping to find something, ther was the glowing moss and some glowing fish in the lake, but nothing that looked useful to her. Even if she wasnt able to find something, she liked the mystic and a little bit creepy atmosphere.
  6. It was frustrating, it just looked so easy when Hei did it, was it just because he was on a higher level than her? She didn´t get it. Everytime ther were only a few centimeters left between her dagger and the mobs, but ther was nearly never a hit, why wasn´t she able to hit this dumb insects? She looked at the wasp on the ground and start to feel empty inside - Why doesn´t he kill it? I am sure he wants to kill the wasp, so why does he just run around? It seems like he really want to give me a chance to kill it... - Her dagger start to glow again - I should take the chance, I can´t fail all the time, at least on of my attacs shoul find the target. - with her glowing dagger in her hands she came fast closer to the wasp, jumped and tried to hit it again. She was sure, that she woud hit the wasp this time, but as the dagger was just a few centimeters from the body of the wasp away, the insect tried to flew away and Saphira hit the ground with her dagger. Because of the jump-attack and the move from the wasp she hit the ground too - Why...? I was so close... - Hei: 500/500 HP | 45/50 EN | ACC: 3 | EVA: 3 | Hate: 1 Wasp Queen: 5/50 HP | 20 DMG Saphira: 140/140 HP | 10/14 EN | MIT: 3 | EVA: 1 | Hate: 0
  7. (PP-F6) Leap Frogs

    She start to think for a short moment, noone ever had named her Saph before, actually nobody had ever given her another name for fun before, besides Pinball. But if she remembered right, he only did this to hide that he was nervous at the christmas party. As Tsu changed her clothes, she remembered the heat again, it was a terrible feeling to stand with a black leather armour in the hot sun. - Sounds good. - she answered as Tsu told her, thae she had brought some drinks and two meals from McFroppys with her - I am sure we will need the drinks in this heat. - and Saphira herself start to change her clothes. She put the armour in her inventory and a grey top and black shorts were left - I hope we will enter the jungle soon, ther is less sunlight then at this place. - she thought and followed Tsu. Interestet she looked at Tsu, she walked- no, she just made short hops towards the jungle - She really is like a little frog. - Soon the two reached the jungle and thankful for the cool shadows, Saphira made two fast steps into them. @Froppy
  8. She didn´t really know how, but Saphira managed to over sleep again, even if she should have had enough sleep. She jumped out of the bed like a cat you did throw into the water and lookede aout of the window. Even if she hadn´t really something to do she wanted to be prepared for the message of Stryder, which would tell the guild that they would start the next dragon hunt quest. As Saphira opened tired her menue and saw the message of Stryder, she freezed for a short moment - ...Crap! - Fast she ate something and put on her armour before she left the shop. With long steps she made her way to the teleportation plattform and teleported up to the second floor - I am sure that I am to late... - She opened the map and made her way to the place, where the group should meet. Faster as she thought she arrived the place and it seemed like she was the last arriving member of the group. As she looked around she saw the red haired girl from the first quest, Eatos, Stryder, Tsu, Hei and another member she didn´t recognised. - Hey there, I hope I am not to late -
  9. (PP-F6) Leap Frogs

    Saphira yawned as the soft bell sound woke her up - I did fall asleep again, oh man. - after she stretched her arms she opened her menue and looked who had sent her a message, ther are not many people who sent her messages. - It is from Tsu...I wonder what she want from me... - slowly she begun to read her message - so hanging around...this is a good chance for me to learn something about her. - Saphira stood up, took her armour on and grabbed a piece of bread before she left her shop. enjoying the soft breeze she walked through the town of beginnings until she reached the teleporter. She remembered her last visit on this floor, it is terrible up ther in a black armour...she sighed and entered the teleporter - I don´t know much about Tsu...I hope this day won´t end up in a disaster. - she closed her eyes. The heat of the sixth floor hit her like a punch in the face, but even if it was hot here she remembered the beautiful jungle - It´s worth it - short she had to smile then she stepped down from the plattform and looked searching for Tsu around. It doesn´t took her long, after a short moment she saw the little girl near the teleporter - Uhhm...hey ther Tsu - she introduced herself with a little smile. @Froppy
  10. Saphira made a step backwards and looked at the wasp, which had made an angry noise as she had missed Hei. She followed the big insect with her eyes, looking for a weak point and whaiting for a good moment for her to attack the big wasp. This time she had to hit it, she wanted to finish this mob and the quest. Saphira looked at Hei and wasn´t sure what she should think of what he was doing. Hei was running around in circles and curves, trying to keep the attention of the wasp on him. Step for step she sneaked up onto the boss wasp from behind and the blue light around her dagger appeared again as she triggerd the swordart Tri Pierce. - This can´t be true! - as Saphira tryed to hit the big wasp the insect flew a little bit closer to Hei and tried to hit him again. Saphira saw the blade close at the wasp but not close enough. As something like a excange she saw the wasp hitting the ground. Hei: 500/500 HP | 45/50 EN | ACC: 3 | EVA: 3 | Hate: 1 Wasp Queen: 5/50 HP | 20 DMG Saphira: 140/140 HP | 11/14 EN | MIT: 3 | EVA: 1 | Hate:
  11. She looked at Hei as he told her that she should follow him into the fight and start to run at the wasp queen. She saw that Hei hit the wasp with his spear and nearly killed it, there was just a little red part left in the HP bar. She looked at the big wasp, she felt the cold dagger in her hand and was ready to help Hei. Her dagger slowly started to glow in a blue light as Hei turned to her and yelled that it was her turn now followed by a loud "switch", for a short moment she had to smile, but it was gone as fast as it came. She took a deep breath, now there was no room for failour, this time she had to hit the wasp, she didn´t want to look like a little incapable girl, she wanted to show that she was able to fight. As she ran at the wasp she tried to release Tri Pierce, but before she was able to hit the wasp she tried to hit Hei and Saphiras dagger only hit the air - Damn it. - She said and looked at the wasp which had missed Hei - At least something... - Hei: 500/500 HP | 45/50 EN | ACC: 3 | EVA: 3 | Hate: 1 Wasp Queen: 5/50 HP | 20 DMG Saphira: 140/140 HP | 12/14 EN | MIT: 3 | EVA: 1 | Hate:
  12. - I will try to stop asking about it while and after fights - She said with quiet voice and looked up to Hei. Asking for things out of an habit really is annoying, but she really cared about the people around her. After a moment she layed down and closed her eyes. She listened to the wind and as she heared Hei, who stood up again she opened her eyes. It seemed like he was kinda nervous, he walked around with his spear in the hands and a careful look on their environment. He looked like he was ready for the fight against the queen and full of energy, but he stayed all the time close enough to Saphira - Am I really that weak? Or is he just a really careful person? - She wasn´t sure, what she should think about this as he came closer and reached out his hand for her.She looked at her energy bar before she took his hand and stood up - Yeah, I think I am ready for this. - she responded to his question and looked around - We should finish this quest soon. - She made her way over the open field, after some time she looked back, to see if Hei followed her, she doesn´t really want to start again a fight without help. - There she is - she said and looked at the big wasp, which had spawned in some distance - Ready when you are. - Hei: 500/500 HP | 50/50 EN | ACC: 3 | EVA: 3 | Hate: Wasp Queen: 50/50 HP Saphira: 140/140 HP | 14/14 EN | MIT: 3 | EVA: 1 | Hate:
  13. - Cuddly animals are nice, but I think a frog or snake would fit better to an alchemist - She said and looked with big eyes at Hei as he said she would be probably a witch - I am not a witch, be careful what you say or I will turn you into a frog. - she made a upset face but after a short moment she smiled again, it was fun to have Hei around, fun...something rare in her life. Slowly she climbed a little bit higher and looked again for plants. Ribbit. - Why are you still there? - she wondered about the little frog on her head - You could at least help me to find something. - she mumbled to the frog. Saphira looked around as Hei called her name and climbed around the ruin to him - You did find something? - she asked and looked at the plants and the dark part behind them. - Yeah, it looks like the entrance and I am sure we have still enough time so we could go in and have a look. -
  14. Saphira wasn´t able to remember when she made her way donw to the shop, but as she heared the soft bell sound of an incoming message. Saphira opened her eyes and looked at the messages. - It´s a message from Eatos... - she start to read the message...floor five, if she remembered right it was the desert floor - This skill sounds nice...but, a desert... - Slowly she stood up and took her armour on, also this traveler quest would be a good chance for Saphira to learn something about her blu haired guild made. After a fast breakefast she made her way to the teleportation platform. It doesn´t took her long to reach the place with the teleporter and soon she stood in the heat of the fifth floor. Sand, hot wind and black armour...Saphira sighed and begun to search for Eatos. After some time she was able to see the blue haired girl - Uhhm...Hi Eatos, nice to see you - Saphira smiled as she came closer - Wanna start the quest? I don´t really like thise heat so...I want to finish the part in the desert soon... -
  15. Saphira looked at the pups - It seems like they all are really bad at hitting, I see it coming, now they will hit me, even if it is just for showing me that I was wrong as I said, that they were bad at hitting...Or I will be the one who misses this time. - She looked into the small, black eyes of the pups - It is a little bit sad, they look kinda cute but...I did accept the quest, so they have to die, even if the have cute looking eyes. - Her dagger start to glow again in a light blue light as she took in the sword art pose and run at the second pup. As the little thing tried to hit her, she just slashed his body with her dagger and the pup exploded into pixels. As the last pup trid to it her, she just jumped over him and he run into the high grass. Saphira looked at the place where she had killed the second pup, fast she changed the dagger with her plushi and back as she wasn´t able to find a tusk. Saphira: 160/160 HP | 11/16 EN | MIT: 3 | EVA: 1 | Hate: 4 Boar Pup1: -5/5 HP Dead Boar Pup2: -13/5 HP Dead Boar Pup3: 5/5 HP OOC: Okay, I did find out that I made a mistake while the loot rolls for the boar pup tusks, will do the rolls now right