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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Saphira

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  1. Saphira was half sleeping as she heared the bell sound of a message. Sleepy she opened her menu and looked at the message. - It is a message from someone of the guild - . Sleepy as she was she had to read the message twice to understand all of it - Second Floor? Urbus? I´ve never been on the second Floor... - Saphira stand up and stretched, after this she put her armour on and walked the stairs down to the shop. After a short look around she walked to the door, turned the sign around to >Closed<, stepped out and locked the door. While walking through the town she also put her cloak and her dagger out of the inventory. She enjoyed the the soft breeze and took a deep breath of the air. Finally she reached the teleporter. She stepped in and chos the second Floor. After a short moment she stand in another town - This must be Urbus - . Searching for some benches near the center of the town she walked around. After some time she found a man, sitting on a bench near the town center. The man had pinkish hair and as he looked around she saw, that he has two different eye colours. Tentative Saphira came closer to the man - Uhhm...Hi - she said shy - Are you 'Thorsten'? Are you the one who sent me the message? -
  2. - A short break sounds good - she said and took a deap breath, then she took a seat on the moss-grown ground and looked, proud of her work at Hei - Do you know how strong the other plant monsters are? You said there were two types of plant monsters which we would fight. - . Sitting on the ground she looked up to him - His level is higher than mine, so he has more energy than me still I can ask him, alone by courtesy - - Do you need a breake too? - Saphira looked again at Hei, then she looked up to the treetops, closed her eyes and enjoyed the soft breeze. - I am happy, that I didn´t have to do this quest alone, together it is easier and it makes also fun - she smiled happy. After some time she opened her eyes again and looked at Hei - Just say, if you want to search for the next nepents. - whaiting for his answere she took another deep breath of the air. @Hei
  3. As Jade Eye stood with his battleaxe in front of her, she cringed scared and looked shocked at him as he jumped, stumbled and landed on the ground. Saphira put her dagger back in her inventory and Jade Eye begun to talk >> God damn, you can´t creep up on me like that, you know what this axe could have done to your cute face?<< - Whait! Cute face??? - blushing she looked away - I-I am sorry. I didn´t wanted to scare you - She helped him to stand up again and avoided to look at his face - While you search your last shrooms, I will loook for some materials which could be helpful some time... - her face was still red as she walked to the next tree, she took Mister CrawCraw again out of her inventory and looked at the roots of the tree. As she stand there, staring at the roots she tried to calm down from the shock, and after some time her face felt again normal. @Jade Eye
  4. OP/F4) The Rising Dawn (Guild Recruitment)

    Saphira was thinking about what Paglikha said to Eatos and what she had answered to him. She didn´t really realized that Paglikha begun to leav, and as someone begun to talk she cringed. As she looked to her side she saw Jade Eye who was talking to Eatos. Silent she listend the dialog between them. While the two were talking she too the time to look around - Ther are some new faces, some of them look like they know Stryder - then she looked at Hei - I think I can join the guild, without knowing of his decision, anyway ther is one person I konw: Jade Eye - As she heraed her name she turned around and looked at Jade Eye, who was asking her, if she would join the guild. - Hey @Jade Eye, if we leave the fact away, that I feel like an iceblock, I feel well - she smiled jittering - And about joining the guild, I think I cant do much wrong if I join them. - She opened her menu and accepted the guild invite from @Eatos - Thank you for the invite - . With a bright smile Saphira hold her hand for a handshake to Eatos.
  5. After she asked Hei the question, he killed another nepent. And as he turned around to her he said he was alright, Saphira smiled as she heared that. Then she looked at the last living nepent, which stood a few meters behind Hei. - You won´t hit him - thought Saphira grimly took another fighting pose in. After a few seconds her dagger begun to glow and Saphira start running. As she reached the nepent, she slashed with her dagger twice through his body - Finally I hit one of this plants - . Saphira looked happy at what she had done - Finally - she said with a bright smile to Hei. Saphira jumped again out of the range of the nepent and looked at Hei - I am glad, that you help me to become stronger - she smiled - I know you are stronger than me, and I am happy, that you let me have a chance to hit them too - . --Stats-- Hei: 385/400 HP | 38/40 Energy | 8 DMG | LD +3 | ACC +3 | Hate: 3 Saphira: 80/80 HP | 1/8 Energy | 3 DMG | 27 MIT | EVA +1 | Hate: Nepent 1: 0/7 HP | 3 DMG Dead Nepent 2: 0/7 HP | 3 DMG Dead Nepent 3: 0/7 HP | 3 DMG Dead Nepent 4: 1/7 HP | 3 DMG
  6. Saphira walked to the counter, trying to make the potion Hei ordered from her - Maby it will work this time - she thought and begun to brew the potion, or with other words, she tried to brew it. After some time, the potion begun to look strange - Damn it! Damn it! Damn it! Not again! - . She looked at the brewage - It´s too late, it dosn´t looks like I can save the material. - . She looked again at Hei´s order - It can´t be that difficult! I just have to strive myself more. - ID# 88845 Craft: 4 -> fail -1 T1 mat | +1 EXP Saphira took a deep breath - I have twice the day time to craft something. I really hope the second attempt will work. - with these thoughts she tries to make the porion again. But like the try before, turned the potion in some strange brewage. - Oh man, I should give it another try tomorrow, and then I have to search some new materials. - glum Saphira walked to the couch and took a seat. ID# 88851 Craft: 2 -> fail -1 T1 mat | +1 EXP
  7. After some time Saphira begun to look around, hoping to find some materials. While searching for something useful she looked also around for Jade Eye. - I hope he has found all his shrooms - she walked around and looked at the trees, big, black trees. Squishing pulled Saphira her feet out of the muddy ground - Eck! That dumb mud! - . From now on Saphira take care where she walked, probably this was the reason why she didn´t found anything. Also this could be the reason, that as she looked she didn´t know where she was. Around her stood willow trees with hanging branches. Vigilant she looked around and swapped Mister CrawCraw with her frost dagger. As she heared rusteling branches, she turned around with the dagger in her hand. She looked at one of the trees and came slowly closer. Careful she looked through the branches - Jade Eye! Oh, I am sorry if I scared you...I was just glad that I have found you. I have found all five mushrooms. - @Jade Eye
  8. As Saphira looked up again she saw Jade Eye who was walking in the other direction - I hope he will finde some shrooms - she smiled and resumed to search the shrooms. After Jade Eye walked out of her field of view, she turned around and searched for her last shroom. After nearly ten minutess she found another moist place and searched there for her mushrooms. After she didn´t finde one, she walked to the next place where the could grow - Maby here... - . She looked at some little rocks, searching for the black shroom. - Found you - she said and culled her last shroom. - I think I can now ask Jade Eye, if he need help by finding them all. But when I ask him now it could disturb him by searching them - With these thoughts she walked slowly back to the place where she had seen Jade Eye earlier and waited for him. - Maby I can search some materials, if he hasn´t found all his shrooms. I think bevor I help him I can search some materials... - @Jade Eye
  9. Saphira sat on her couch and was half asleep as she heared someone coming in. Saphira sit up and looked to door, wondering who was her possible customer. Hei had entered the room and looked around, as he saw her he greeted. - HEIIIIIII!!! - she said happy, jumped up and hugged him. - Nice to see you - she said still smiling - Yeah, it is really a nice place - . She looked at the plush dragon - Oh man, he is so cute. Thank you. - she hugged him again - Sorry for hugging you so glomp - . She looked again at Hei - Sure I will craft the potion for you, or at least I will try it - she said after Hei asked her about crafting a potion for him. Saphira was still happy, that Hei visited her in the new shop. After a few minutes she asked him - Do you want to sit down? The couch is really cosy - . She smiled again and took a seat - I am sorry, but I have nothing like tea or something little to eat. I think next time I search for materials I should also search for some common yarrow. -
  10. Saphira woke up with the first ray of the dawn. - Oh man, it is so early... - she thought while she stood up and walked to the window at the east side. Saphira gaped and begun to walk down the stairs. Downstairs she looked around - I need some books - she thought - but how much will they cost? - Saphira opened her inventory and took her "Apron of Change" out and her armour inside. Then she walked behind the counter. - I think it is time for my first potion - she said with a smile on her face. Again she opened her inventory and took one T1 materials out. She regarded the material, a little pale yellow flower *sigh* - Lets go! - As she tried to made a potion out of the material, something unexpected happened: the brewage took the colour of mud on - Oho, this definite doesn´t look good... - And as she tried to save the material, it doesen´t work. - Damn it! But what should I had expect of my first try...bevor I try it again I should search some materials - . She took her armour on, walked out of the shop and closed the door. ID# 88684 Craft: 7 -> Bad Item -> possible to salvage item Loot: 11 -> material not saved - 1 T1 mat; 1 EXP
  11. Welcome to "The Smoking Cauldron" Near to the west gate of the >town of beginning< is a little two-storeyed shop, made out of dark oake wood. On the roof is a little smoking chimney and at the forefront of the shop are four windows, two per storey. Over the entrance hangs a wooden sign with the title >>The Smoking Cauldron<<. Beside the door stood a flowerpot, shaped as a cauldron with some plants in it. Ineside, the shop is filled with green light which stems from big vines which are growing in some plant pot´s at the window boards. At the wall to your right are two shelves also with some plant pot´s. To your left is a couch with a tittle table. At the table is a stack of paper with some notes. Towards the door is a fireplace with a cauldron and a counter, full with pencils and alchemistic things, like phial´s, mortars and other things. Behind the counter are stairs leading up to attic where Saphira has her bed room. Alchemist Rank: 1 EXP: 3/20 Crafts per day: 2 Order Template CD Result Chart (Rank 1) For sale: Prices: Good Uncommon Rare Perfect
  12. [PP-F3] Bucknut [Worn Out Welcome]

    Ichi didn´t answered to Saphiras questinon instead he begun to walk again - Oh man, he really is a strange person...but if the mantis should hit him hard he would definite say something. Maby it is just a scratch. - Saphira stand up and followed him. as the reached one of the mountains the terrain became flatter. And as Saphira looked to the mountain, she start to think again - I wonder where exactly the dark elf will be, and how strong he will be - then she looked to Ichi - It looks like he had found something. Saphira came closer - Mushrooms? They look poisonous. But also they are looking like a way...strange mushrooms - . - Which way now? - she asked Ichi - Should we follow the mushrooms? - Saphira looked at Ichi and then she followed the mushroom-trial with her eyes - I wonder where they lead to. It would be to easy, if they would lead someone to the dark elf, but maby...no! Ichi know where the dark elf is, I´ll follow him - . @Ichi
  13. OP/F4) The Rising Dawn (Guild Recruitment)

    Saphira listened to Eatos and after the blue haired girl stopped talking, the boy who was talking to her before turned to her. " if you´re thinking about joining, might as well do introductions right now " He said, it sounded nearly like a command - He is scary - . After the boy said his name and reached out his hand for a handshake and saied " I promise I don´t bite ". - Was this a joke? I dont really know, his voice is so devoid of emotions. I think this was a joke - Saphira took his hand and shook her. - H-hey Kaluluwa, I a-am Saphira - she said still shivering. After the handshake she begun to cuddle Mister CrwaCraw again - Ahhrg I cant feel my feet! - . - I wonder what Hei, Ichi and Jade Eye think of the guild, maby we four could be together in this guild, I think it would be funny to be in a guild with friends, or at least people I know - . She looked to Hei, Ichi and Jade Eye - I think I can call them my friends - .
  14. OP/F4) The Rising Dawn (Guild Recruitment)

    As Stryder sayd, that she could go to Eatos to ask questions, she looked at the blue haired girl with the amber eyes. - I had never seen a person whit amber eyes before - as Saphira tries to walk to her her body feels like frozen. After some time she made it to mover her body and walked jittering to the girl Eatos. - I wonder why Hei is here...he is already in a guild...and I? He invited me to join his guild, the Emerald Harbingers...but now I am here....at least I could inform me about the new guild - . She looked again to her. By her stood a boy. - Oh, I should whait, it looks like they are talking - Still Saphira walked closer to them. - The girl - Eatos - I don´t know why, but she looks a little bit strange... - short she stopped to walk forward and opened her inventory, took Mister CrawCraw out and her dagger in. Saphira began to cuddle her raven plushi, in hope to get warmer. After the the both stopped talking, Saphira came close enough to talk to Eatos - H-h-hey E-Eatos. A-about the g-guild...I think y-you know Stryder...h-how d-do you think, w-will it be, t-to be i-in the guild? I-i am not that shure about joining but I w-would like to k-know something about the new guild and their objectives - . After she said that she looked in Eatos eyes, whaiting for an answere. @Eatos
  15. [PP-F3] Bucknut [Worn Out Welcome]

    Saphira tried to block all the hits of the mantis as these suddenly starts to shrieks. Saphira jumped out of her range and looked to Ichi. First she didn´t saw him, then she discovered him at the side of the mantis rammin his sword in her side. The mantis made a half-turn and tries to hit Ichi - Nice work Ichi - Saphira thought while Holding her dagger infront of her. After a few seconds he began to glow - Nice, this glow is brighter than the last two hits. - Saphira turned the blade of the dagger around, so that she could Smash the dagger down to the body of the mantis, then she began to ran to her. She ran sideways to the mantis and smashed the dagger between two citin plate, then she took him out the wound and smached it again inside the wound, the mantis explodet into pixels. Exhausted Saphira kneeled down and looked up to Ichi - Nice work Ichi - Saphira smiled - Are you alright? - ID# 88499 Battle: 9 -> crit. hit -> triggers Bleed 1 Mob: 10 - Stats - Ichi: 57/60 HP Saphira: 79/80 HP -> 80/80 HP ( cured 5 HP ) | - 5 Energy ( used for Side BIte ) 0/8 Energy Mantis: 0/30 HP Dead