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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Calypso

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  1. [PP-F4] <<Avalanche>> Telling Tribulations

    Callie had put just enough distance between herself and the frozen monster to catch her breath and run her eyes over the exposed portions of its body for anything that might make her job easier. They caught on the area she had just withdrawn from, spotting a few cracks in the ice alongside the red, pixelated gashes. As the monster's weight leaned onto the limb to support its attack, thin tendrils branched out until it gave way. She stopped short, once again bringing her left arm up to shield herself from the white powder that flew through the air after the boss had crashed into the ground. Her impromptu defense didn't do much, leaving patches of snow clinging to her hair and clothes while she backed up to put a bit of distance between herself and Avalanche again. "Oops..." She mumbled under her breath. ID#: 92086 | BD: 5 - Miss! [H:6] Shield - HP: 1264/1265: EP: 97/122 | DMG: 1 | EVA: -1 | MIT: 166 | BH:63 | THN: 60 | REC: 6 [H:1] Calypso - HP: 160/160: EP: 10/16 | DMG: 8 | MIT: 9 Avalanche - HP: 36/100 | DMG: 40
  2. [PP-F4] <<Avalanche>> Telling Tribulations

    With the immediate threat of danger no longer as pressing in her mind, Callie's eyes followed Avalanche's movement as it turned away from her to focus all of its attention on the tank that drew it further away. Grateful to no longer have the monster's tall gaze in her general direction, Callie gave a shrug of her right shoulder to jostle the familiar who seemed to be trying to ignore the battle. "Honestly, are you always going to be this difficult?" She questioned the dragon with an exasperated tone. "The sooner you help out, the sooner we can leave." She tried to coax Danesh into action. Callie's eyes found a chance to strike as Avalanche had pulled back for an attack of its own. Without waiting for her familiar to leave his perch, she pulled her blade to her right and dashed forward through the uneven snow. The steel gave off another soft light and her energy bar drained slightly with the empowered attack, landing another set of blows into the wide icicle that served as its left leg. ID#: 92084 | BD: 7 - Hit! Cyclone (x4) Active(8 base) x (4 sword art) = 32 DMG [H:6] Shield - HP: 1264/1265: EP: 95/122 | DMG: 1 | EVA: -1 | MIT: 166 | BH:63 | THN: 60 | REC: 6 [H:1] Calypso - HP: 160/160: EP: 11/16 | DMG: 8 | MIT: 9 Avalanche - HP: 36/100 | DMG: 40
  3. [PP-F4] <<Avalanche>> Telling Tribulations

    She found herself stumbling backwards, arms shifting to either side of her avatar as the glacial beast heaved its body to try and deliver a clumsy strike against the players. Callie had stiffened, only flinching when the crash of Avalanche's fist hitting the forest behind them rang out, and she cast a glance over her shoulder at the torn roots that hung in the air. Turning her attention back to their foe, she brought the claymore back to her front and gripped it tightly. If she wasn't so focused on reminding herself of core combat mechanics, she would have wondered how much danger she was really putting herself in. Barring any unexpected area abilities or sudden environmental effects, she shouldn't have to worry about the boss giving her a second thought. And Shield would have warned her beforehand had he known of anything out of the ordinary. Having missed her opportunity, their target was already raising his bulky arms for another attack. "No pressure, right?" Callie called back with a tiny smirk. ID#: 92082 | BD: 1 - Critical Fail! [H:6] Shield - HP: 1264/1265: EP: 99/122 | DMG: 1 | EVA: -1 | MIT: 166 | BH:63 | THN: 60 | REC: 6 [H:1] Calypso - HP: 160/160: EP: 14/16 | DMG: 8 | MIT: 9 Avalanche - HP: 68/100 | DMG: 40
  4. [PP-F4] <<Avalanche>> Telling Tribulations

    Not expecting the monster's messy appearance, Callie stopped short. Her left arm hurriedly raised in front of her face that winced away from the flurry of powder that filled the air after the field boss made its landing in the otherwise clear blanket of snow in front of them. "Nevermind, then!" She said simply, reaching her opposite hand up and over her shoulder to grab at the hilt of her broadsword. She drew the weapon and held it straight in front of her, taking just a moment to remember its weight. She took in a deep breath of chilled air through her nostrils, shifting the blade to her left before she leaned forward to close the gap between herself and the monster's flank. With a soft white glow around the steel of her weapon, she drew four long slashes across Avalanche's glacial body. Watching its health bar drop, her brows lifted slightly with a mumbled thought, "Well, that's definitely an improvement." ID#: 92027 | BD: 7 - Hit! Cyclone (x4) Active (8 base) x (4 sword art) = 32 DMG [H:6] Shield - HP: 1264/1265: EP: 102/122 | DMG: 1 | EVA: -1 | MIT: 166 | BH:63 | THN: 60 | REC: 6 [H:1] Calypso - HP: 160/160: EP: 12/16 | DMG: 8 | MIT: 9 Avalanche - HP: 68/100 | DMG: 40
  5. [PP-F4] <<Avalanche>> Telling Tribulations

    With a nod, she moved to follow his lead, walking beside Shield while her gaze naturally traveled along the rolling hills of snow that the floor had to offer. The frost-covered trees that lay sprinkled throughout the landscape were hardly as breathtaking as the underground city on the twenty-first, and so her attention lingered in the direction Shield pointed out as he described another quest he was familiar with. "Sounds fair." She certainly had no quams for paying back his time with her own, though she would admit a touch of surprise at the thought of him needing her help for anything. Sure, tank builds typically lacked in damage and she might be able to pick up some of that slack, but after remembering how quickly the bandits on the ninth floor had fallen to his defensive damage she wondered what on this lower floor could withstand much of that punishment. She had gained a handful of levels and increased her weapon skill since their first excursion, and so there was a bit of curiosity in the back of her mind to see those bigger numbers in action. They continued well into the white forest with few signs of passive wildlife, let alone monsters. "I read that it was hidden, or could at least be hard to find. Think we'll have to do any searching?" She asked, filling the silence that had fallen over them.
  6. [PP-F4] <<Avalanche>> Telling Tribulations

    The unmistakable form of a player making their way towards her caught Callie's attention at the corner of her eye, causing the woman to turn and offer Shield a soft smile. With his words, her expression quickly shifted with narrowed brows and a widened smirk. "Hey, I think I've--" She stopped herself short and took on a slight paused before finishing her sentence. "managed." The note of confidence she started out with had faded quickly, realizing that Shield had plenty of room to give her a hard time over her previous mishaps. Her features softened, and she gave a short exhale through her nose. Cupping her hands to scoop the snowy familiar up from her lap, she guided her sleepy companion to his usual perch across her shoulders and stood herself up. "Anyway, thank you for meeting me out here. I'm able to handle plenty on the low floors, but this boss sounded like a bit much."
  7. "What do you say?" Hannah grinned as the quest prompt appeared before Callie, and the cerulean-haired woman hurriedly tapped on the accept button, if only to put some distance between herself and Hannah's over-the-top personality. While the Artisan went back to losing herself in her drawings, Callie moved past the grove and walked towards the northern gate. With Danesh on her shoulders, she let out a small sigh and crossed over the boundary that marked the safe zone without a second thought. It hadn't taken long to reach the mouth of the caves detailed in the quest description. She gave a glance to her shoulder, meeting the beady eyes of the familiar that lay perched atop it. Her lips pursed in a tiny smile, as if to say 'well, let's go', and she faced back forward and walked into the dark caverns. She wandered for a short distance, keeping herself close to the wall as her eyes strained to find anything of interest as they went.
  8. Hannah looked the item over with a pleased smile. "Perfect, perfect." She nodded before turning her attention back to Callie. "Actually, this is only half the finished product. I need to affix a spectacular amethyst to this and it'll be truly perfect!" She put a bit of extra emphasis on every positive adjective she used. "Say," She spoke up again without much time in between her thoughts, and Callie already knew what was coming next. "I don't suppose I could trouble you to fetch the amethyst for me? There's a cave outside the northern gate here," Hannah stuck her thumb over her shoulder to give a vague direction before she continued rambling on. "I'd need to ask you for the positively most perfect jewel you can get your hands on, but I'll make it worth your while. If you help me out, I'll get you your own piece of wonderful, flawless jewelry."
  9. She opened her mouth, about to call out to the Artisan when a thought occurred to her and her breath caught in her throat. Callie swiped a hand through the air to open her inventory, navigating to her stored items and selecting parcel that the blacksmith Tealeaf had entrusted to her--a single, plain gold band. The item materialized in her free palm, and another motion across the air dismissed her menus before she held the item out in front of her. As if the NPC was programmed to only respond to that particular item, Hannah perked up as its presence was made clear. She lifted her head from her work, looking to the band and then up at the player who held it. "Oh! Oh my, you're here with Lyle's delivery? Sorry about that," She grinned sheepishly, setting aside her sketchbook and leaning forward to reach out and carefully take the piece of unfinished jewelry.
  10. It didn't take long to locate the NPC to whom the parcel was addressed. Making her way to the coordinates listed in the quest description, Callie spotted the small grove that was rather out of place among the cobblestone streets. With her back pressed up against the bark of the single tree that stood tall from the ground, Hannah was focused intently on the sketch sitting in her lap while her pencil dragged over the canvas. Callie approached and stood in front of the NPC, waiting for a moment before blinking in confusion and wondering why the girl hadn't immediately acknowledged her presence. She brought a hand up to her mouth, curling her fingers and giving a small clearing of her throat, as if that might trigger some sort of reaction. A few seconds later, and the girl with light chestnut hair braided over her shoulder simply continued scrawling her design.
  11. Her mind was blank for a few minutes, staring up at the rafters of the inn's ceiling. The item she had received the day before from the NPC blacksmith was still sitting in her inventory, addressed to another pre-programmed character named Hannah. The first quest had her gathering basic materials, while the second had her run basic combat and collect loot from monsters. The corners of her mouth turned down as she thought over what other aspects of the game these quests were supposed to introduce her to, and how long this chain was going to go on for. She also thought about trying to go back to sleep. But, whether in the game world or the real one, Callie was the type who, once she had awoken, was up for the day. Swinging her legs over the side of the bed, she moved to the window to collect her sleeping companion and close and latch the window before she would head downstairs.
  12. Callie's eyes fluttered open as a stream of bright light poured in through the window of her inn room. Her golden gaze met that wall that stood beside the edge of the bed, and a sleepy fog still clouded her mind as she groaned softly and lifted herself up onto her left arm. She looked down at her avatar, still garbed in the same casual clothing that she had worn the day before. 'Must have fallen asleep pretty fast last night...' She thought, letting out a yawn that worked its way through her chest while she twisted her body to face the center of the room. She was reluctant to pick herself completely up and out of bed, rubbing at the corner of an eye while she looked over to the open window. Danesh was curled up, as expected, lost in his own slumber. The sight of the snoozing familiar drained the bit of Callie's willpower, and she fell back onto the bed while the mattress beneath her gave a small puff of air in response.
  13. Running her fingers over the short, curly fur that covered her companion's long body, Callie sat on a bench near Snowfrost's teleport gate. Danesh lay curled in her lap, eyes closed while his horned head pressed into the palm of her other, immobile hand laying beside him. She stared out over the city, dimly lit with the thick cloud cover overhead that brought a light snowfall across the wintry town. After having requested Shield's assistance with another quest and making arrangements to meet the man that afternoon, she realized that she had taken a liking to the scenery. Despite the bite of the chilled air that she only assumed grew more harsh farther away from the safe zone, the architecture was more rustic than the busy snow-lined streets and buildings she would sometimes see back home. "Do you think we'll find anything interesting out there, Dani?" She presented her idle thoughts to the familiar resting in her lap. Her eyes trailed over the frostbitten signs that hung outside of shops while she daydreamed about what hidden wonders a snow-covered floor might hold, more looking forward to sight-seeing than completing the quest she had picked out. @Shield
  14. Her eyes closed, but she could only hold her lids shut for a minute or two before her imagination brought such unsavory visions to life in the darkness. "Ugh," She groaned, furrowing her brow in irritation at the nagging touch of guilt that pulled at her heartstrings. "Honestly, what good would it be to risk my own life like that? I just know a thing or two about MMOs, I'm not a fighter, I'm not a tactician, and I'm not some brave hero." Her tangent ended in a scoff as she glared up at the ceiling. "Let the people who want to get back so badly be the ones to fight the floor bosses." The words left her in a mumble as her bottom lip stiffened and her forehead creased with discomfort. Callie turned on her side, the heavy feeling of the knot pulling tighter in her stomach almost too much to bear. Thread Summary: Calypso: +3 SP, +400 col, +T1 Light Armor (1 MIT), +Safeguard Potion (for next quest)
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