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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Calypso

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  1. [F11] [Event Thread] Masquerade Ball

    Shield was most definitely acting strangely. Was he just uncomfortable with the romantic-themed atmosphere that surrounded them, or the suffocating presence of so many others in a formal setting. If it wasn't for the goal of tracking down the man now standing across from her, she would have been extremely hard-pressed to remove herself from the outer edges of the large ballroom. Callie couldn't catch the return of a blank stare in time when Shield called out his partner's name and gave a few playful gestures. Why did it make her feel so...uncomfortable? She forced a chuckle that she promptly hid behind a raised hand, only hoping it sounded more natural than it was. It served its purpose, however, which was to acknowledge the small display, and to allow her expression to soften a bit as she very adamantly decided that the odd feeling was due to not having seen that side of Shield. Callie wasn't sure if she was grateful for Beat's continued conversation. Now, after approaching the couple and exchanging pleasantries, she was all but ready to excuse herself and retreat back to the least-populated area she could manage. But, she was presented with a question, and the cerulean-haired woman just had to mind her manners. "Oh, no, I'm here on my own." The smile that returned to her face was an automatic one, but one she was fine with wearing. "And really, I'm not sure what I was planning to get out of showing up to this event." She answered honestly, her golden eyes drifting with a sidelong glance to the tables lined with food and refreshments, recalling an NPC at the door that offered an event-themed item to each participant. "Although dressing up to get free cake is good enough incentive for me, I suppose." @Shield @Beat
  2. [F11] [Event Thread] Masquerade Ball

    Callie hadn't been so perceptive to notice anything amiss with the brunette tank until his jumbled greeting reached her ears. She blinked once, and her mind nearly registered some kind of subtle insult. Or at the very least, an observation given in very poor taste that would have her questioning her own appearance with more embarrassment than she had expected. It wasn't until Shield had hastily excused himself that the word--or rather, the name--'Beat' sounded familiar from Shield's company. She'd heard mention of the man as Shield's companion, partner, or whatever it was on one or two occasions, and now it seemed she had a face to put to the name. Still, she had to stop herself from raising a curious eyebrow as she couldn't help but notice the two were linked at the arm up until a moment ago. Callie took on another small smile, mentally shrugging off Shield's initial odd greeting as he offered a bit of an explanation and began anew. She gave a nod of her head, "Ah, right. Calypso, nice to meet you." She repeated her username right before the pair of players' attentions were drawn to a wandering NPC. 'Couple competition?' She translated the gentleman's thick accent while Shield and Beat signed their names in turn. The latter would then turn his attention back on her, a wide smile on the noirette's face as he drew closer to his partner. She was almost glad Shield answered before her, as she was focused on keeping her expression neutral throughout the exchange. Perhaps she was just surprised as the gears in her mind clicked and settled into place. She had to admit that as focused as Shield seemed to be about the mechanical aspects of the 'game', and with the more impersonal or business-like persona she'd seen from him, she didn't anticipate him to have any romantic connections, at least within Aincrad. But the man at his arm spoke a very different story, and for some inexplicible reason it formed a small knot in the core of her stomach. "Mm, yes." The reply was one on auto-pilot before her brain caught up with itself to force the conversation along, though she hardly made any progress. "Shield's been kind enough to help me out with some quests here and there." @Shield @Beat
  3. Drawing closer to the water's edge, it was becoming apparent that they shared the same destination as the black-haired boy walking ahead of them. Callie frowned, wondering just how awkward an exchange might get if there was any conflict in completing the objectives at the same time. As the unlikely duo would reach the bank shortly after the boy, Callie could spot a single rowboat above the water's surface, the captain of which appeared to be working to make his way over to them. Determining that must be the NPC that Hannah sent them to seek out, and seeing as how it would obviously take a minute or two for them to even be able to interact with the quest-giver, the woman with cerulean hair was only able to focus on the thick, awkward air hanging between the three players now in a bit closer company. 'Come on, don't be rude.' She mentally urged herself before taking on her usual polite smile. She turned her head to address the boy standing a short distance to her right. "I take it you're here for the same quest?" She prompted, holding up the parcel that Hannah had entrusted to them.
  4. [F18 - PP] <<Just for the Halibut>>

    "Finally!" Her voice carried more excitement than she had anticipated when the sharpened edge of her claymore sliced into the fish's flank. Though it hardly took anything away from the colored health bar that floated in the air alongside it, it was a small personal victory. Damage would come more naturally with levels and the skills that she invested into. But apparently some monsters would prove more difficult to even land a hit on without going out of her way to pick up extra accuracy wherever she could manage it. "Yep, just like anything else, hit cap is the first priority." She muttered, the words more meant for herself as she thought aloud. She pulled back after the successful swipe, holding the two-handed blade centered in front of her with elbows locked. 'Hopefully a bit more of his damage is enough to kill it off,' She thought, no longer surprising herself with the thought of wanting someone to get hit by a monster. 'But then this isn't even the important one... Ugh.' ID#: 95838 | BD: 7(+1)(-2)=6 - Hit! [H:6] Shield - HP: 1329/1330 | EP: 114/124 | Dmg: 2 | Acc: 0 | Eva: -1 | Mit: 169 | BH: 66 | THN: 87 | REC: 6 | LD: 7 [H:0] Calypso - HP: 200/200 | EP: 15/20 | DMG: 10 | MIT: 9 | ACC: 1 <Fossil Fish> HP: 75/250 | MIT: 50 | ACC: 1 | Eva: 2 | DMG: 100
  5. [PP-F7] A Question of Heroism

    "I can fight if I need to." She responded, holding her tongue before she admitted that she could easily take his sudden request as a nuisance. Callie shifted her weight, hearing out his further explanation while she tried to keep her head from spinning as it tried to wrap around his reasoning. "So, you want me--a stranger you've only just met--to guide you through a fight with a cave bat by calling out instruction?" She placed a hand on her hip as she tried to reiterate what she understood as his revised request. The woman sighed, picking up her free hand to tuck her cerulean locks behind her ear. She didn't have a reason to agree, but it was almost becoming troublesome--not to mention rude--to continue responding so negatively. "Sure, why not, I guess?" She shrugged off the voice in the back of her head that told her she should just try to excuse herself and head back to Nimbus.
  6. [F11] [Event Thread] Masquerade Ball

    Golden eyes continued to scan the crowd as she enjoyed Spencer's company. Having a kind conversation partner was actually much more enjoyable than people-watching alone. She found it hard to shake a nagging recent memory, however, and as she moved her curious gaze from one player to another she found herself searching with a hint of purpose. She had just thought she caught a glimpse of an oddly-familiar-looking mask by the table that was set up with drinks when Spencer took a step forward and directed her attention to a woman with darker skin and eyes of a golden hue to rival her own. Though she couldn't help the flicker of irritation at the bad timing from her earlier task, she was quick to take on another polite smile as greetings were exchanged. She took the brunette's hand in a light shake and withdrew. "Nice to meet you both." She nodded in kind to the woman sporting loud pink hair at jevi's side. And then her curiosity was overwhelming. Callie turned back to Spencer, "I'm not usually one for keeping in touch," She reiterated before getting to the point. "but send me a friend request if you'd like. I think I just saw the very rare sight of a familiar face, and it's going to drive me crazy if I don't go and get nosy." She chuckled, leaving the invitation in his court to see if the man had any interest in keeping in contact. With that, Callie gave a nod to excuse herself, turning her attention back to the other side of the room. She moved through the loose crowd, frowning when she could no longer spot the silver horn of the manticore she had caught sight of by the table of refreshments. A few more seconds of searching rewarded her, however, as it seemed the mask's owner had not gone far. Her lips curled into a curious and satisfied smile. Callie approached the small group of players, now certain that she recognized the tank player. "Sorry to intrude," She quite honestly did hate the idea of interrupting anything, but she took advantage of a lull in conversation to offer a smile, one moreso directed at the only person she'd met before out of the group. She faltered for a moment before forcing the next words out from her. "Thought I would stop being a wallflower for a second. Didn't think I would be seeing you here, Shield." She offered a bit weakly. Why had she bothered approaching the man, especially when he was far from alone? Was it just because she wanted to take advantage of finally spotting him in the crowd? @Spencer@Jevi@Ruby > @Shield@Beat@Piera@Lee
  7. [F11] [Event Thread] Masquerade Ball

    'Well that cleared things up quickly.' Callie thought as her conversation partner revealed a bit more about himself. While the woman was still unsure of her personal goals for the evening, at least she had a better sense of where this interaction with Spencer might lead. Or at least, where it would not. "Love isn't easy." She agreed, smiling over the crowd. "Events, and times like these," She continued in reference to the lovers' holiday as a whole, "I think it's the trickiest time of year for us singles." She laughed softly before she turned her face back to the taller man for a few words of encouragement. "But in the five minutes I've known you, Spencer, I'm sure you'll find a guy who's just as kind as you are. And as handsome, if you're lucky." She almost hesitated to throw in the compliment, but now that flirting was off the table between them, she didn't feel as awkward offering it. Callie's smile held strong, grateful for her relatable company. "Trust me, I understand. Even in SAO, it's hard for me to talk to people someti--" Though she hadn't thought about the hidden weight of her sentence, she hadn't the chance to finish it when a rather obnoxious chorus reached her ears from the entryway. The music, if it could be called as such, had caused her to flinch, and she was just about to try tuning the sounds out when a familiar word--or in this case, name--caught her attention. Perhaps she had just misunderstood the band of screeching NPCs. But as the woman turned to face the front of the ballroom, she managed to catch sight of what she thought was the back of a familiar head. Before she could stare for too long to prove or debunk her assumptions, the well-dressed figure vanished among the crowd in exactly the opposite direction from her. @Spencer
  8. [F11] [Event Thread] Masquerade Ball

    The corners of her mouth pulled into a more genuine smile at the positive response she received, taking a bit of the tension from her shoulders. The sudden offer of his name finally caused Callie to turn her golden eyes back on him and she blinked in mild surprise before a chuckle bubbled up from her chest at his sudden remembrance. She brought up a curled hand to her lips before giving the man a small shake of her head. "No no, I hardly gave you a proper introduction myself." Her hand naturally drifted to her collarbone to take hold of a piece of cerulean hair, the ends falling shorter than she had first expected due to the braid they were woven into behind her head. "Calypso." She gave her name in return, though for a moment she wondered if Spencer was actually the man's real name, or an incredibly simple username. His compliment shortly thereafter was unexpected, and caused the woman to falter a moment while the faintest pink hue touched what was visible of her cheekbones. She echoed his laughter with another small chuckle of her own, "Why, thank you. You look quite nice yourself, Spencer." Callie turned her face back to the crowd, still wearing a smile as she finally dropped her hand and laced it with the other in front of her dress. "I suppose being a wallflower is more natural for me." She admitted, turning back to a previous point of conversation as her eyes ran over the many unfamiliar faces filling the ballroom. "Meeting people isn't really my strong suit, but staying home or standing in the corner all night sounded like a drag." She spoke to fill the silence at this point, unsure what it was she wanted to get out of the conversation at this point. In a matter of seconds, she started questioning why she had come to the party in the first place. Was is to meet people? Find a date? Just to go somewhere all dressed up? @Spencer
  9. [F11] [Event Thread] Masquerade Ball

    'Too much? For something I'm only going to wear once...probably, yeah.' Callie forced herself to shrug off the thought, not wanting to spoil her good mood. Long seafoam hair was braided along the back of her head with a pair of small flowers, the leftover locks falling over her exposed shoulder. The hem of her cream-colored ball gown hovered just above the smooth tile floor of the massive room, and she found herself reaching up to adjust the white-and-gold half-mask on her face for the hundreth time. At the sight of the busy room filled with formally-dressed players and NPCs alike, Callie felt the hint of hesitation she knew she would. "Even in a fantasy world, social gatherings really aren't my thing." The words left her in a low voice just after a light sigh. "But when was the last time I got to dress up like this?" She was talking to herself now, reasoning with a small chuckle. The woman naturally gravitated to the edge of the room, walking with her hands folded in front of her as her golden eyes scanned the large room. There weren't many people that she'd come to know, and so as she expected her gaze didn't fall upon anyone she recognized. Not that the masks and fancy clothes would have made that any easier. Her shoulders dropped a bit, and she considered going for a drink when her wandering eyes landed on a taller man just as separated from the crowd. Callie's mouth twisted into a pursed half-smile, hesitating again before she gave up on a fleeting internal debate. 'Come on girl, might as well use this voice of yours.' She urged herself before approaching the sandy-haired player. She walked up to stand beside him, looking out over the crowd for a moment before she found a few words to offer. "It's surprising to see so many people in one place." She kept her eyes forward while she spoke, though it was clear that her attempt at conversation was directed to the man aside her. The corner of her mouth pulled up into a forced smile with her attempt at conversation, "Events like this really take the edge off all the fighting and danger though, huh?" @Spencer
  10. [F18 - PP] <<Just for the Halibut>>

    Callie repositioned her blade with a small turn of her wrists, gripping it a bit more tightly as she did so. Sure, the damage she could provide was basically negligible, but that didn't make it any less annoying when each of her attempts fell short. 'Maybe I won't be holding on to that Essence item for very long. If there isn't even anything like partial damage in this game, accuracy bonuses are going to be way more important than I thought.' The words passed begrudgingly through her mind. At mention of the eleventh floor, Callie was promptly reminded of the cloaked player that had helped her retrieve the item in the first place. The performer's workshop in Taft quickly came to mind, and their brief conversation shortly after. She'd hadn't explored much of the main settlement, and certainly hadn't left the city to see what else the floor had to offer, but she could at least claim she'd visited the floor. As the narrowed tip of her blade failed to clip the side of the fish, Callie began to wonder if she was doing something wrong. She gave up on dragging out conversation, instead crossing her right foot behind her left in a slow sidestep to reposition herself behind their target. ID#: 94998 | BD: 6(-1)=5 - Miss! [H:0] Shield - HP: 1329/1330 | EP: 114/124 | Dmg: 2 | Acc: 0 | Eva: -1 | Mit: 169 | BH: 66 | THN: 87 | REC: 6 | LD: 7 [H:0] Calypso - HP: 200/200 | EP: 7/20 | DMG: 10 | MIT: 9 | ACC: 1 <Fossil Fish> HP: 76/250 | MIT: 50 | ACC: 1 | Eva: 2 | DMG: 100
  11. "So you don't do much questing?" Callie raised a brow as the girl beside her seemed to be full of questions. She couldn't tell if she was just trying to keep up idle conversation, or if the nudges were an attempt at being friendly with her. Regardless, and despite her personal disinterest, she continued with another polite response. "No, not really. Work has been slow, even on a few of the higher floors. I guess I just started doing this chain out of boredom." She admitted with a shrug. The answer allowed Kirana's violet eyes to turn back forward, and the noirette had to stop herself from visibly scowling. How long had they been trailing behind this person? Callie hadn't made comment, and was trying not to pay any mind to the dark-haired boy in the distance. Curiosity had led her to wonder if they might have the same destination, but she already had one person tagging along with her. She wasn't the type to go out of her way to make something into a group activity. @Pinball
  12. [PP-F7] A Question of Heroism

    "Oh... Right." It often slipped Callie's mind that she was in this game with people from all over the world. Perhaps it wasn't so strange that someone didn't know what a ferret was. "Uh, yes. Larger than mice. Danesh here is a bit bigger than a standard ferret, I think. But the body and face structure is very similar." She paired her explanation with a small nod to herself. She couldn't help cocking another brow at Crozeph's words, but before her discomfort lingered too long, her attention was drawn back to the giant bat that seemed to make its way back to the mouth of the cave a short distance away, as if its programming had been reset to place it back where it came from. "What? Why?" Callie couldn't stop herself from sounding a bit more annoyed than she intended. Was it rude of her to respond so uncooperatively? Or was it rude of this person to suddenly ask her to take on a monster because it wasn't 'efficient' for him? She frowned, turning her narrowed gaze from the bat hanging at the cave's entrance, to the familiar over her shoulder, and back to Crozeph standing across from her.
  13. [F18 - PP] <<Just for the Halibut>>

    "Ah, thanks." Callie nodded as the swirling light made contact with her avatar. The orb of light splashed against her shoulder like a water balloon, quickly dissipating into the air as it served its purpose. Her energy shot back up to full, and although she wasn't planning on trying to use any more empowered attacks for the time being, Shield's taking the time to bother using the support skill on her was still appreciated. While the sharpened edge of her broadsword sliced through the air rather than the fish that bounced around in it, Callie thought. She took a step back and watched the creature continue throwing itself at the tank, managing to avoid a second punishment from his defenses. "Oh, so before we were so rudely interrupted," She started, recalling the earlier question that had been left unanswered when the first of their fishy friends had been reeled in. "You mentioned having a shop, but I don't think I ever found out what your profession is." She prompted curiously. ID#: 94287 | BD: 4(-1)=3 - Miss! [H:0] Shield - HP: 1329/1330 | EP: 114/124 | Dmg: 2 | Acc: 0 | Eva: -1 | Mit: 169 | BH: 66 | THN: 87 | REC: 6 | LD: 7 [H:0] Calypso - HP: 200/200 | EP: 8/20 | DMG: 10 | MIT: 9 | ACC: 1 <Fossil Fish> HP: 163/250 | MIT: 50 | ACC: 1 | Eva: 2 | DMG: 100
  14. [F18 - PP] <<Just for the Halibut>>

    "Pfft!" Air spilled from Callie's lungs in a stifled laugh as the Fossil Fish scrambled to attack the player that had pulled it from the swampy lake. As expected, the strike only resulted in considerable damage to itself. The woman once again considered sticking to the sidelines, but in the end she decided to be a better sport than that. She drew her weapon once more, hefting the heavy blade in preparation for a simple attack. "No complaints here." She commented as the tip of her claymore sunk into the pier with a dull 'thunk', revealing a shallow gash that was left in the wood when she lifted it back up in front of her. Her mouth stretched into a momentary frown that substituted for a muttered "oops", at the swing that likely would have missed the monster even if its thrashing had been milder. Despite the repetition and her either negligible or non-existent contribution to the battles thus far, Callie was growing to shrug it off. ID#: 93823 | BD: 3-1=2 - Miss! [H:0] Shield - HP: 1329/1330 | EP: 124/124 | Dmg: 2 | Acc: 0 | Eva: -1 | Mit: 169 | BH: 66 | THN: 87 | REC: 6 | LD: 7 [H:0] Calypso - HP: 200/200 | EP: 9/20 | DMG: 10 | MIT: 9 | ACC: 1 <Fossil Fish> HP: 163/250 | MIT: 50 | ACC: 1 | Eva: 2 | DMG: 100
  15. [PP-F7] A Question of Heroism

    "Oh, right. Calypso." Her guard finally seemed to lower a bit as she accepted the hand that he offered to her in a quick shake. Though it was still strange to address herself by her username, she hadn't made it a habit to offer others the nickname that she would normally go by. In fact, Shield was the only person whom she had prompted to use her shortened name. Still, Callie wasn't so formal that she would shrug off a casual name someone else gave to her. "Manticore?" She echoed, having to catch herself before a hint of incredulity could work its way into her voice. She also had to stop herself from snickering. Perhaps Danesh's paws and long tail might somehow come close to resembling a manticore, but otherwise the term was way off. Callie worked to compose herself before answering, not really wanting to put the other player off with her reaction. "The game has him registered as an Ermine Sky Dragon. So, basically half-ferret, half-eastern style dragon, it seems." She turned her attention to the creature, bringing a hand up to run her fingers over his head and circle around the small horns that protruded from his skull.