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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Mars

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  1. He heads down into his shop once more for another hopeful day of crafting as he gathers the materials that he has and begins his attempts in crafting potion after potion. However, it seems his earlier blunder in not getting a crafter's respite to help out with such failures would've been useful this time around. He looks among what he has and sees only failures with only one success. he sighs softly at that and just takes the one success and nods his head at it glad he used a Tier 2 for it so he can use it rather soon to boost himself up. At the very least he will always be prepared for a fight with all these not perfects he is making. #98849 CD:1 -2 mats +2 EXP #98850 CD:2+1=3 -2 mats +3 EXP #98851 CD:5+1=6 LD:16 -0 mats +3 EXP #98852 CD:3+1=4 LD:17 -0 mats +3 EXP #98853 CD:10+1=11 -2 mats +6 EXP T2 overhealth crystal. (+60 HP to max) #98854 CD:1 -2 mats +2 exp +19 EXP, -8 mats
  2. [PP-F11] Gathering we will go.

    He looks over to his partner with a grin at seeing him kill the monster with his sword art and chuckling at the little outrage of his help. Oh i know you could've killed this thing on your own Pinball i don't think you're weak by any stretch of such a thought pattern. Although you were getting beaten around a bit by that mob. Twice even which is surprising for players like us since that usually means it had a few lucky shots on you. Mars says with a grin on his face ignoring the fact that he is talking to someone who could be a tier higher then him, but not caring all that much since he knows this is all in good jest and joking with his rival. TO tease the poor guy for a string of bad luck as it would seem from his health bar. Having not really seen many of the hits and what led up to them. he then watches him talk to his spear and raises a eyebrow at that, and then chuckles seeing the form of a mist cat form. I see you managed to get a familiar for yourself now Pinball. I should be careful if i get into a duel one hit and you could end up killing me. Mars says in a very joking manner as if he doesn't even believe in the thought that he could die in a single hit as of yet. His liger moves towards the misty like cat and experimentally tests its flames by puffing them out life flares to test the cat's reaction to light. @Benjamin Bookworm Total MOB Loot: 2420 COL, 5 T2 material
  3. [PP-F11] Gathering we will go.

    He looks over to his partner and sees him get smacked once more by the overgrown lobster like creature as he sighs softly and gets into a runners position activating his sword art as he glances over towards his familiar and gives a nod of his head. The two quickly charge forward with mars jumping high into the air and then slamming his fist into the lobster like creature pushing it into the ground as his fire liger blasts the lobster with a torrent of flames. The Red Menace's HP dropping down rather quickly. With the attack finished he jumps down besides his rival and looks to him with a small grin on his face. Saw you were having trouble with a lobster that is basically only twice its strength of what it should be. Decided that some help could be in order to make sure you don't die. He says in a calm manner. @Benjamin Bookworm -Players- Action Taken: All Might vs Red menace #98831 BD:8 10x15=150 Pinball: 346/500 HP | 48/50 EN | 3 EVA | 3 ACC | 12 DMG Mars: 460/460 ENG:6/46 -Enemies- Red Menace: 100/250 HP | 75 DMG Total Loot: 920 COL, 1 T2 material
  4. [PP-F11] Gathering we will go.

    He looks over as he hears a rather loud splash spotting the familiar sight of a mob that looks frightening attacking his partner. 'oh please god have a normal name.' He thinks to himself as he looks to see what it is and then nods his head. Rather surprised at the almost normal name for a menacing mob of that stature as he quickly attack his own opponent attacking the ant quickly at five of its joints ending its life with that attack and gaining a small amount of loot that he could actually use. He then just shrugs at that as gazes around the area figuring he could jump in to help pinball, but for now that would be decided by how much damage can be done. Since otherwise it could potentially just be a waste of his own energy stores. With that he just waits to see the result of one attack. Action Taken: Five swords vs Ant warrior #98822 BD:10 12x5=60 DMG #98823 LD:9 CD:10 690 COL, 230 COL, 1 T2 material players: Mars: 460/460 ENG:22/46 enemies: Ant warrior: 0/230 DMG:69 Total Loot: 920 COL, 1 T2 material @Benjamin Bookworm
  5. He steps through the teleport gate as he glances around the area as he adjusts his hand wraps his main weapon attacking opponents with the accuracy buff on them. By his side a fire liger burning bright red with fire keeping itself and himself warm since they don't have survival to help them get through this floor's biting cold temperatures. He nods his head and starts making his way through the town of Snowfrost heading towards the next location having just come from beating up his informants for a little bit in a duel to teach them not to mess with him. That he won't tolerate insubordination from anybody or anything that would try to mess with him. He also grins a bit at the information he had been able to gain about the now former ascendant to his surprise. Hikoru, having started to gain a information network of his own it seems. Something he will need to keep an eye on since the man can be anywhere and everywhere with his title of Master of Shadows. he chuckles at that not all that worried having heard he is heading to some wedding on the latest floor. The wedding of that ascendant Shield which means he won't have to worry about the man known as Hikoru for awhile, or ever most likely until he wants to fight him.
  6. He looks up towards the warden with a smug look as he activates his sword art to try and finish this fight with a singular powerful strike against the man as his body courses with energy as he gets low to the ground and then kicks off of it and goes to punch the man in the face. The warden tries to raise his club to swing at him as he just twist his body out of the way of the attack and lands on the ground, and with a smug grind slams his fist into the back of the warden killing him instantly and activating the congratulations screen for completing the quest. He slowly stands up and dusts himself off with a smug look on his face as he then makes his way back towards the main settlement deciding he will need to set some examples of the information brokers that decided to use this quest as some sort of prank against him. #98790 MD:6+1=7 MD:8-3=5 10x15=150-15=135 DMG Player: Mars: 460/460 46/46 3ACC 3 EVA 1 EVA Enemies: Bandit Warden: 0/100 +2 eva MIT:15 Crit ignore mit Summary: 3 SP, 400 COL, Bandit's guilde +1 EVA
  7. He continues making his way through the base at a slow and steady pace keeping his hands within his pockets as he then spots the exit his eyes widen slightly and quickly gets his butt out of there as he runs up the stairs bounding up them two steps at a time till he reaches the exit and takes in the fresh air with a grin. Glad to be free from what he can call a prison that tried to hold him in. However, much to his surprise somebody was there waiting for him a much more bulky many then the weak guards within the prison as he glares down at him. He instantly matches the heated glare as he prepares for a fight knowing this can have the potential of getting ugly if the look of the figure is anything to go by. He just smiles excited for the moment of a fight to come. He looks at the man who takes out a club and smashes it into his hand. Well looks like the weak little shrimp managed to get out. Now then why don't you go back before you hurt yourself to hard. He says in a gruff voice. #98789 LD:18
  8. He continues making his way through the area as he looks up ahead and sees two more bandits as he charges forward activating tornado kick as he moves along the floor before jumping forward and going to strike the two bandits. he strikes the two bandits as he lands calmly on the ground as he takes a calming breathe glad that for once he managed to kill each of them in a single strike as he looks around the area taking calm breathes as he wonders where to begin with his search of the area now once more hoping that he can get out of this place quickly without losing his mind over how many enemies he is having to fight. Wishing that these enemies dropped loot to allow him to get a good amount from them all with each kill. #98786 BD:7+3=10 #98787 BD:7+3=10 Mars: 460/460 ENG:34/46 DMG:10 ACC:3 EVA:3 Savvy: 1 Regen: 2 <<Bandit Guard>> 0/30HP Damage: 30, +1 Acc, +2 Eva, +20 Mitigation <<Bandit Guard>> 0/30HP Damage: 30, +1 Acc, +2 Eva, +20 Mitigation
  9. he just makes his way through the labyrinth that is this torture they call a hideout as he wonders who decided to even make this place in terms of a game design. Wondering what sort of madman runs the Cardinal system. he then pauses realizing it is the same madman that decides that creating a game that traps people is a good idea. 'Yeah should of thought of that more i guess.' he thinks to himself as he continues walking through the hideout able to hear the screams get louder and louder of the raving bandits. Most likely getting equally as angry as himself in regards to him with the exit, and these men with their allies being slaughtered one by one by his strength. he glances towards his familiar that is slinking along seeming exhausted just as much as him about having to deal with this place for much longer then the two had expected from the location.
  10. [OP-F10] Let's go Col Grinding!

    He looks towards the slinking figure with a small glare rather upset that this creature has managed to avoid his strikes for quite awhile. I quickly charges at it activating the same sword art once more as i get behind it with a grin on my face. Glad that it is unmoving making this a easy hit as Mars mashes his fist into its head sending it across the ground with most of its HP now gone. Leaving it a very weakened enemy. he then glances towards Krysta and Vigilon with a nod of his head. Will go ahead and try to finish it off enough for either you to kill it or the bleed. I would prefer the idea of this thing getting back up to not happen after what we just went through. He says in a calm tone of voice while his familiar puffs out flames and then shoots a quick torrent at the Falmer to provide the damage it gives as he the nods for them to go in for the attack. #98785 BD:7 12x15 180 DMG [4] Vigilon: HP: 420/420, EN: 36/47 | 6 DMG | 19 MIT | 1 ACC | 1 EVA | 2 Recovery [1] Benjamin Bookworm: HP: 240/240, EN: 22/24 | 3 DMG | 10 MIT | 1 ACC | 3 EVA [2] Mars: HP: 460/460, EN: 12/46 | DMG: 12 | EVA:3 | ACC:3 | Savvy:1 | Regen:10 HP when hit [1] Krysta: HP: 300/300, EN: 23/30 | 7 DMG | 18 MIT Enemies: Falmer: HP 32/500, 69 DMG [stun immunity, 1 turn] Bleed: 2 turns, 12 DMG @Benjamin Bookworm@Krysta
  11. [PP-F11] Gathering we will go.

    he looks around and sees the other two manage to fish up more materials all around them as he just glances around and taps his cheek and nods his head. Knowing that by himself that finding materials at this rate would be a rather useless endeavor, and that it would be more beneficial to bring forth a monster to fight off for himself to have to kill. He rummages through his inventory and takes out a small crystal and then crushes it. Within seconds a distant roar is heard as he turns to see the source. He watches as the shape of a creature slowly makes itself known as a ant looking two legged thing emerges with sharp pointed bits at the end of its hands. he glances back towards his allies and gives a simple thumbs up. Just continue searching for things this will be my fight to try and help out with getting things that we can use. he says in a calm tone of voice as he glances back and powers up his attack. He quickly charges towards the ant warrior and side steps its attack with a smug look and then punches it into the ground almost one shotting the creature before standing back up. One hit, almost one kill. I love improvement. He says with a chuckle. #98784 BD:9 MD:1 12x15 180 DMG players: Mars: 460/460 ENG:29/46 enemies: Ant warrior: 50/230 DMG:69 @Benjamin Bookworm
  12. [OP-F10] Let's go Col Grinding!

    He looks towards the enemy and watches as the Falmer managed to miss three attacks in a row as he sighs softly and then quickly runs towards the falmer activating his sword art and then proceeds to try and punch it as hard as he can, but the creature dodges his attack using its slouched form to help in aiding it to dodge. Not really using to hitting enemies that are smaller then him as he looks down towards the evasive creature. Okay. Maybe attacking it all at once is what is needed here since clearly doing so one by one is failing. Mars says with a tint of annoyance appearing in the tone of his voice as he looks towards this enemy that is managing to avoid being hit by the entire group this time. #98628 BD:1 [2] Vigilon: HP: 420/420, EN: 39/47 | 6 DMG | 19 MIT | 1 ACC | 1 EVA | 2 Recovery @Benjamin Bookworm: HP: 240/240, EN: 22/24 | 3 DMG | 10 MIT | 1 ACC | 3 EVA [1] Mars: HP: 460/460, EN: 28/46 | DMG: 12 | EVA:3 | ACC:3 | Savvy:1 | Regen:10 HP when hit @Krysta: HP: 300/300, EN: 28/30 | 7 DMG | 18 MIT Enemies: Falmer: HP 292/500, 69 DMG
  13. [PP-F11] Gathering we will go.

    He sighs softly at the logic as he gets back up onto his feet and starts to try and look for the materials also to help with gathering as much as possible. Knowing that for himself he is the most disadvantage in this gathering of materials since he doesn't have any searching skills of his own to aid in the speed of fishing up these things or finding such materials. He glances towards his familiar and just looks himself knowing there is a high likelihood of himself if he tries to let his familiar do so that the materials would be burnt into a crisp rather then used for himself to make potions, and more importantly crystals. He walks over towards one of the nearby bushes figuring he will start by looking for the nature's bounty of the crafting process to have the materials to crush and then boil in water to make the healing, or buffing qualities of his craft. [will roll later can't acceess dice roller atm. @Benjamin Bookworm]
  14. He looks around the area searching for a exit but once more finding nothing his fists ball up into a fist as he smashes it into a nearby wall as he pants softly in just pure frustration over this case. Wondering why this would be even a quest when he could easily tackle anything that would try to stop him, but once he has to do something like this it is rather frustrating. He sighs softly in frustration wondering what skills he could get to do as much damage as he could once he is out of here. Rather confident he won't have to deal with another quest such as this in teh future. Having not been informed as such, so it shouldn't be that difficult. With even if there was another such a quest he could just find a scout type of person to aid him, or at least his Rival to help kill some monsters along the way. #98494 LD:11
  15. He just quickly activates his strongest sword art since that hasn't failed him as of yet as he runs towards the Guard as he goes to strike him in the chest to kill him with a single strike. He punches the guard as he send him into the nearby wall knocking it down as he glares at the being with a call look upon his face as he puts his hands within his pockets as he looks at the guard turn into nothing but crystals. With that he begins to search for the exit once more hoping to get out of here now with just luck on his side. he can only hope that it will be in his favorable disposition rather then with whatever this layout seems to be for the exit. he walks forward to where the two guards were guarding hoping that is the secret to getting out of here. #98491 BD:9 Dead Mars: 460/460 ENG:34/46 DMG:10 ACC:3 EVA:3 Savvy: 1 Regen: 2 <<Bandit Guard>> 30/30HP Damage: 30, +1 Acc, +2 Eva, +20 Mitigation <<Bandit Guard>> 0/30HP Damage: 30, +1 Acc, +2 Eva, +20 Mitigation