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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Saige

  • Birthday November 22

Guild Information

  • Guild Name
    Solo Player

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  • Gender
  • Location
    Not telling~
  • Interests
    Reading and playing games

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  1. Saige drained the last of her hot chocolate thoughtfully. She dismally noted that the drink was already cold, she had taken too long in finishing it. Raising her hand, she attracted the attention of a nearby NPC waitress. "Another hot chocolate, please. The largest size," Saige told the waitress as she neared. The NPC quickly noted down the order and rushed back to the counter, almost colliding with another NPC who was holding a tray. Saige watched the NPC for a bit longer, taking in its frazzled appearance and nervous movements. It was acting like it was completely new to the job, and it was a bit amusing to her. She refrained from making any comments in the presence of her new companion. "Survivability's good, but I'd rather focus on 'taking up the sword and slaying the darkened' first, as you say it," Saige responded to Hestia's question. "The best defense is a good offense, as they say. Also, a good defense, as in defense in the form of mitigation, can be easily acquired through armor enhancements; unlike damage output, which needs lots of skill points and dedication." She rested her elbows on the table and laced her fingers together with a smile. She didn't mention her other reason, which was the fact that she was planning to solo most of the game's content so she would need a decent damage output to survive. "Well, that was just based on what I currently know about the game's skills and enhancements. I'm not all too acquainted with the game's system to make a final decision or anything." From here on, the conversation took on a more serious turn. "'Being the shield that helps others rise to success,' huh? And you were taught by a front liner? You must be a pretty high level, Hestia!" Saige's expression changed into one of admiration before turning into a more serious one. "The front liners...how are things going up there? It's been a year already, and yet we're still at Floor 21. I'm not criticizing them or anything. Well, I have no right to. I-I haven't been doing my part. Heck, I'm only at level 3." Upon saying those words, she turned her gaze away from Hestia, afraid of seeing the other girl's reaction. What expression would the girl's blue eyes hold? Disdain? Disappointment? A righteous anger? Or was Hestia going to be nice? Saige wasn't sure if she deserved nice. But she kept on talking. "But I can't help but wonder how many more years we're all going to spend here. How many Christmases, birthdays, and New Years? Are we...are we even going to get out at all?" (OOC: This is where the thread's title starts to set in. Have fun~)
  2. The girl introduced herself as Hestia, and her familiar as Kuro. Appropriate names, Saige thought as she recalled Hestia's warm smile from earlier and Kuro's black wings. "My name's Saige," the silver-haired player began. "Spelled as 'sage' with an extra 'i' in the middle. I haven't really decided on my play style yet, but I'm leaning more on a tank-DPS hybrid. I want to be the type of player that can take as much damage as I can deal. Like the warrior class in video games!" Upon saying the words 'video games' her demeanor immediately brightened. It was evident to the other player that Saige loved playing games very much. So much that it brought her to this godforsaken world. "I actually thing the whole title thing is cool," Saige continued enthusiastically. "I mean, I've heard about lots of players with titles and they all seemed really strong. For a low-level like me, being a high enough level to be considered strong by other players means a lot..." Being a high-leveled player was something she should have worked on one whole year ago. She shouldn't have been such a coward, she shouldn't have--"By the way, I think your familiar's really cute," she changed the topic quickly, before she got too soaked up on her thoughts. She smiled at Hestia and constantly told herself, not now. "You know, like the peculiar cute. What type of creature is he? I don't think I've ever seen a lion with wings before."
  3. [PP-F1] Where Everything is Good (Neo)

    Saige was never quite good at throwing things. She played softball with a few girls from her class once and they designated her as the team's pitcher. That, coupled with her horrible aim and their lack of proper protective equipment...well, let's just say, nobody ever wanted her to play pitcher again. Or play softball, in general. (She was just glad she didn't hit anybody in the head). But even with her lack of aiming skills, she was sure that joining a snowball fight wouldn't normally have resulted in anything bad, right? Snowballs were harmless, and it didn't really matter if she hit them or not. She could just throw another snowball until she finally landed a hit. But of course, she just had to defy all the negative expectations she had with her aim, as she watched the snowball she threw hit the other player right in that...spot. She was screwed. She was so screwed. There were a million possible ways he could react to it, and none of them looked good. Not to mention, they were in the middle of the plaza. People had seen, and they were going to talk and spread rumors about this one silver-haired pervert who threw a snowball at a guy's crotch on Christmas Day. Just thinking about it made her face go red in embarrassment. Why did she even have to retaliate? She could've just ignored him and gone on her merry way. Maybe she could've even finished up a quest today. But she just had to go down the route where she would inevitably [censored] things up. Saige pulled up her hood again, tugging the edge down as far as it could go. Then she peeked out from under her hood and saw him rolling about the snow, obviously pained and looking up at her with an expression that said why did you do this? She gritted her teeth and rushed up to the player, squatting down in front of him. "I'msorryI'msorryI'msorry!Pleasedon'tgetmadatme!" Saige blurted, her voice coming out oddly high-pitched. "I have...I have a horrible aim and I swear I wasn't aiming there! It was unintentional! Purely unintentional!" While still tugging the edge of her hood down, she held out her free hand to him. "H-Here! Can you stand? Does it still hurt?" Due to her embarrassment and frustration, Saige completely forgot that physical pain didn't exist in SAO.
  4. "Grinding for levels even on the day before New Year?" Saige asked with an amused smile. "Though I have to admit, I did the same thing earlier too. Anyways, since you're new here, do you mind accepting a few suggestions?" she offered. Ending the conversation at this point would be awkward, since she was planning on staying in the cafe for a bit longer. Maybe after two more orders of hot chocolate. The largest size. Or maybe she'd just wait for New Year here in the cafe... The silver-haired player leaned over the table, just close enough to see the upside-down view of the other girl's menu. Having spent so much time in the cafe, she knew exactly where each drink's name was placed on the menu, so looking at it upside-down wasn't much of a problem. "Something warm..." she hummed thoughtfully. After a few moments of thinking, she began to speak pointing to each drink's name as she mentioned it. "Their cappuccino is way too foamy in my opinion, so you could either start with a Cafe au Lait or a Latte. Or you could always try the classical hot chocolate with marshmallows." Having finished speaking, she sat back down on her chair and sipped from her hot chocolate. She'd have to order another one soon. "Of course, those were just suggestions. You can get whatever you want, since most of the drinks they offer here are good."
  5. The boy she had collided with stood up, and Saige cautiously inched farther away from him while maintaining a forced, polite smile. At her distance, he couldn't reach her even if he lunged, though she believed he wouldn't have much skill with the ice to do that in the first place. Still, it couldn't hurt to be cautious. She forced an awkward giggle at his response, and while remaining hyper-aware of the other player's movements, she said, "I suppose we've all made that mistake. You're not much used to the ice, are you?" Now that she thought of it, why was he here? She could definitely eliminate ice skating or the other winter activities she'd seen the other players doing from the list (most winter activities could be done back inside the safe zone, anyway, so why risk it?). Furthermore, the lake wasn't exactly the best place to go hunting for mobs unless one had the Fishing skill, but even then, not many players were willing to sit on the cold, cold snow all day. Well, he could always be one of the exceptions. Unless he came here to kil-- Saige shivered and stepped back. She quickly decided that it was better to ask instead of drawing conclusions. "So, what brings you here? Obviously not ice skating, I presume," she added with an amused smile that came a bit more naturally than the previous ones.
  6. Another player enters the shop, followed by a peculiar-looking familiar. Saige curiously eyes the familiar a bit: a relatively smaller-sized lion with pure white fur and black wings. It was surprisingly...cute. She wasn't sure if petting it was a very good idea though. Having settled that, she refocused on the view of the snow-covered street outside the cafe's window, remembering the day (Christmas day) she forgot her worries for a few hours and played in the snow with another player. It was fun, she appreciated the company, and she missed having snowball fights, but it could've been better if it were one of her loved ones throwing snowballs at her. Snowball fights with them were the most fun, even though she lost all the time. She detected a pair of footsteps heading in her direction and distractedly looked in the direction of the footsteps. The same player who had entered the shop awhile ago. Saige returned to staring out the window and reminiscing about the past Christmases she had spent with her family, half-empty cup of chocolate forgotten. Then the footsteps stopped and she realized that the player--a tall girl with silver streaks running through her dark hair--had stopped in front of her table and was asking for permission to sit with her. "Of course," Saige replied with a small, polite smile. She briefly looked around the cafe and, noticing that most of the tables were full, looked back at her new companion. "You don't seem like a regular here." Then, realizing that the player could easily take offense from her previous statement, she stuttered, "I-I mean...uh, I go here often, and it's my first time seeing you here." She offered the other girl a smile, though it seemed a bit forced this time. Then as if to cover her embarrassment, she picked up her cup and sipped from it. She should really brush up on her skills in talking to strangers.
  7. Christmas had come and gone, and along with it, the festive mood that usually accompanied the season. It was currently December 31, five hours from the start of a new year, and the Christmas lights and banners that adorned the Town of Beginning's buildings had already been taken down. A few decorations, like the ice sculptures and snowmen that some creative players had crafted for the season still remained in display. Saige, having spent the earlier parts of the day grinding for levels, sat alone at a table for two in her favorite cafe. She looked out of the window, watching snowflakes fall from the sky, while she sipped from a cup of hot chocolate. "Five hours 'til New Year," she murmured thoughtfully, swirling the remaining hot chocolate around her cup before putting the cup back on the table and resting her chin on her hand. It's been more than a year since the day they were first trapped in SAO, and the frontliners had only cleared 21 floors. With that type of progress, how many more Christmases and New Years would she have to spend in this hellhole? Not that Saige was criticizing them, she'd barely done anything on her part. Of course, she was planning to do something to help them this time (instead of moping around in her lodge like she had done the past year), but she couldn't help but think, how far would everyone have gotten if I had decided to help them in the first place? It was hugely presumptuous of her to think someone like her would've actually made a big difference if she were in the front lines, but still... Why did I have to be such a big coward? @Hestia
  8. Saige was proud to say, she still remembered how to skate. She skated around the edges of the lake, lifting her skates from the ice in alternating patterns, and then focused on gradually picking up speed until she was eventually racing around the lake, the cold winter wind blowing back her hood. She passed the branch she had placed near the lake's shore once more. Lap number nine! Grinning, she bent forward and picked up speed but instantly regretted it as she noticed a brown-haired player (@Vigilon) slip on the ice and uncontrollably slide into her path. Her stomach dropped. She had heard the bushes rustling awhile ago but was too focused on her skating to examine the source. "Hey, watch out!" the silver-haired player warned. Saige stuck one skate out sideways and attempted to stop. But she had been recklessly going at full speed, and she ended up colliding against the other player and landing on her side a few paces away. "Urgh..." The tingly sensation had spread to both her legs and her side, and when she attempted to sit up, her hand slid under her and her head slammed against the ice. This was not how she wanted to look like in front of a complete stranger. Hopefully, he had been too focused on standing up to notice her epic failure. Taking it slower this time, she picked herself up and stood on unsteady legs. After tugging her hood back on, Saige glided over to the player, but made no move to help him. He looked just about her age, maybe a year older, but the sword at his side sparked an overwhelming sense of caution. What level are you? He didn't seem too experienced with the ice though, so if it came to it, she could use her speed to her advantage and quickly get away from him. "Um, you okay?" she asked tentatively. A small white dragon was perched on his shoulder, and it looked a bit familiar. She resisted the urge to pet it. "I'm sorry about that, should've watched where I was going."
  9. F4/OP) Snow and Fun! (Eggnog Included)

    The man who had introduced himself as @Hei seemed as friendly as he looks. Her gaze fell on the refreshments table as Hei mentioned it, and she noticed a brown-haired guy attempting to convince a small white dragon (his familiar?) from eating all the sweets on the refreshments table. Saige's lips quirked up into an amused smile as she witnessed the familiar gobble up another cookie. Maybe later. She turned back to the dark-haired man. "So... your name's Hei? Like...like that one character from that anime that aired around a decade ago?" Saige questioned, her voice taking on a brighter, more enthusiastic tone. If this were an anime, she would have been drawn with a starry-eyed expression on her face. There was nothing that excited her more than talking about her interests. "Hey, now that I think about it, you kinda look like them. Coincidence?" After hearing that he was a member of the guild that was hosting the party, "Your guild, huh? No wonder most of the people here seem so close." It would be nice if she had a big group of friends like that, too. Then, recalling the party etiquette rules she had read beforehand (this was her first party in ages, and she had been nervous about how she should act), she said, "Say, I'd really love to talk more, but would you mind pointing me to the host? I suppose I should greet them before doing anything else first. It'd be rude, otherwise." (OOC: I was planning to wait for 3 more posts or so before replying, but nobody's been posting. Hope you guys don't mind.)
  10. F4/OP) Snow and Fun! (Eggnog Included)

    Christmas parties weren't really Saige's thing. Being more of an introvert, she preferred to spend her Christmas with a small group of friends and family and if she was presented with a situation wherein all of them weren't available (or rather, her situation right now) she would much rather stay at home, binge-watching her favorite anime series and treating herself to some ice cream. But anime and movies weren't available in Aincrad, all of her favorite food stalls had long lines, and she found herself craving a little bit of human interaction (okay, now that sounded weird). And the Christmas party in floor 4 seemed like the best place to socialize. The girl lingered outside the player-owned armory and double checked her appearance in the small pocket mirror she brought with her. She had changed out of her usual white and purple outfit into a pastel pink dress accompanied with shoes of the same color and knee-high socks. It wasn't very Christmassy, but it was the nicest outfit she had in her inventory, so it should do. She placed her pocket mirror back into her inventory, took a deep breath, and entered the armory. The Christmas decorations were minimal, just a few banners hung around the room, and it was evident that the party was some sort of last-minute thing. Saige quietly closed the door behind her and almost immediately regretted her decision of coming to the party. This looks more like a Christmas gathering between a bunch of closely-knit players, she thought as she observed players already divided into groups, talking and laughing amongst themselves. I know they put up flyers and all, but I'm starting to feel like I'm intruding... But she supposed it was rude to leave now. A few players had already seen her, so she forced a smile and walked up to the nearest and friendliest-looking person in the room: a man handing out Santa hats and green headbands (@Hei). "Hello," Saige greeted simply. Once prompted, she took a Santa hat and placed it on her head, tugging the edges down. "My name's Saige and...I'm not really familiar with anyone here." Uh oh. First introduction was already going south. She quickly scrambled for something, anything to say. "Hope you don't mind my joining in."
  11. Christmas had passed, but Floor 1's wintry season stayed. Saige predicted that winter in Aincrad would last as long as it normally did in the real world, with the game's attempt to be as close as possible to reality and everything. Or maybe it would only last up 'til New Year, like what most MMORPGs did. But knowing how long the snow will last didn't matter. What mattered was that she was going to take a break from leveling and have fun in the snow today! Well, to be honest, she had been going on lots of "breaks" lately, but that didn't matter much either. It was winter, and winter only lasted for around three months. Furthermore, she was quite proud of the fact that she had been leaving her lodging for three weeks, straight. It was hard to believe that the Saige from a month ago was too scared and depressed to be out of her lodging for just one hour. Anyways, the afternoon of December 28 found Saige standing in front of a small, frozen lake she had found outside the Town of Beginnings. It was pretty far from the safe zone, maybe a twenty minute walk away, and she came across it while chasing a retreating boar; and it was something that was pretty hard to be found, so she was fairly confident that she would be alone for the whole afternoon. If she did get any unexpected company though, she had her sword and her Level 3 stats to keep herself alive. She was wearing her usual white and purple outfit with the hood pulled up and a large sword strapped to her belt, and it wasn't enough to protect her from the cold of the winter season. She shivered slightly as a mild breeze blew past her. Note to self: buy warmer clothes for the next winter season. If we're still stuck in SAO by that time, anyway. The silver-haired player opened her inventory, and after a few moments of scrolling, tapped on an item. A pair of ice skates fell onto her hands. She had bought it for herself last Christmas when she walked past an NPC's stall and seeing the skates displayed, thought: Why not? Saige sat down on the ground and put the skates on. Then she stepped out onto the ice and slowly glided forward (she'd tested the strength of the ice earlier, and she was 98% sure it would hold; plus, she'd never heard of players dying from hypothermia, and she was careful enough so she definitely wouldn't be the first one). Stopped in the middle of the frozen lake and looked around, taking the beauty of her wintry surroundings in. "Okay. Let's see if I still know the basics." @Vigilon
  12. "Now, for your last task," Generic Tutorial Guy began. Saige visibly perked up, and accepted a smaller-sized crate the NPC handed her. "I need you to deliver this package to Lyle Tealeaf. It contains the potions he ordered, so be careful with it. After you've finished making the delivery, come back here for the reward." "Right," Saige said. She lifted the crate (heavier than expected!) and leaned on the door, pushing it open. "I'll be back later, mister Zackariah!" Then she let the door swing closed. "Okay. Time to find this Tealeaf guy." She quickly found out that she could just place the crate in her inventory instead of carrying it around, so she did just that and pulled up her map. She approached the nearest player and showed them her map. "Hey, I'm looking for an NPC named Lyle Tealeaf. Would you mind showing me where he is?" The helpful player placed the marker on her map and from there, finding the NPC wasn't much of an issue. His forge turned out to be pretty far from Generic Tutorial Guy's house, but it wasn't much compared to the amount of walking she did awhile ago. Once she arrived, Saige walked up to the nearest table she could find and materialized the wooden crate. Lyle Tealeaf opened the crate and checked the potions inside. "Alright, thanks for making the delivery missy! We all know how old and tired our friend Zackariah is. Say, once you're done with Zackariah, would you be interested in running a few errands for me as well? I'll offer a reward, of course. How does getting new equipment sound to ya?" So this was the next quest in the beginner questline? Saige was tempted to jump straight into it, but after the events of the day, she felt pretty tired. "How about tomorrow?" she suggested. The NPC nodded in agreement then went back to work. After lingering in the blacksmith's forge and looking at the different types of swords on display for a few more minutes, she traveled back to Zackariah's house and claimed her reward. Thread Summary 3 SP 400 Col 5 Tier One Health Potions of Uncommon Quality (+40HP) 1 Tier One Damage Potion. (+1 Damage) 1 Tier One Over-Health Potion (+50 Temp. HP)
  13. "Okay...attempt number two," Saige said, looking at the materials laid out in front of her. Generic Tutorial Guy explained the process of crafting a Healing potion again and, at her request, demonstrated the procedure. "Alright, I think I get it." She told the NPC as he carefully placed the completed potion in the crate with the other potions. The NPC began crafting another potion, though he did it slowly enough so Saige could follow along. There was a tense silence as they waited for her mixture to brew, and-- Saige could hardly believe it. A Perfect Quality item on her second try! Material gathering might not be her thing, but crafting might be. Remembering the quest, she almost reluctantly handed over her first craft to the NPC. He perused the Healing Potion in his hands for a few moments before giving his approval. "Excellent craft," he commented as he placed the potion in the crate. He cleared the table and, with surprising strength, lifted the crate up onto the table. "Do you have any interest in becoming an alchemist? You certainly have the aptitude for it." "I'm not really into crafting," Saige answered. Though she couldn't deny that she was starting to consider it. Maybe she could dabble in alchemy once she reached a higher level. And once she had the equipment for it. "If you ever change your mind, don't hesitate to approach me," the NPC offered. "You see, I also serve as a mentor for future alchemists. I've already taught quite a few adventurers, actually." "Duly noted."
  14. After a short, uneventful walk back to the Town of Beginnings, Saige knocked on the NPC's door and let herself in. Generic Tutorial Guy was performing the same NPC actions as when she had left him awhile ago: brewing potions, pouring the freshly brewed mixtures into small glass vials, and carefully placing the vials in a crate. Sensing her entry, the quest-giver looked up from his potions and greeted her differently this time. "Hello adventurer, have you finished collecting the materials?" Yeah, and material gathering was such a complete bitch, I'm never doing it without the right equipment ever again. "Yup. I'm done," Saige moved forward and pulled up her inventory. The five materials which took one and a half hours to gather fell onto the wooden table in front of the NPC. He looked over the materials briefly, picking one up to examine it, and then silently nodded his approval. Saige grinned, feeling a bit proud of herself. First quest objective was officially over and done with! "So, what do I have to do next?" "If you don't mind, adventurer, help me finish crafting potions for my next delivery," the NPC responded. The phrasing made it sound like she had a choice, but unfortunately, she didn't. "Now, how much do you know about alchemy?" The NPC then proceeded to teach her the steps to crafting a potion. She listened intently, but a part of her started to wish she'd never asked. Alchemy--or rather crafting in general--just wasn't her thing. While she liked having nice equipment in video games, she normally left the crafting to other players and resorted to buying instead. So she wasn't very surprised when her first try turned out to be a failure. Expectantly, Saige looked up at Generic Tutorial Guy. Instead of reprimanding her like she expected though, the NPC smiled and said, "The first tries are always the hardest. Keep that in mind. Let me show you the steps again."
  15. Having failed her previous material search, Saige walked deeper into the forest. Her material search pattern so far had been fail, fail, fail, success, success, fail, fail, fail, and she was growing really tired of it. But the good part was, she'd seen three consecutive failures already, so that means that her next search should be a success, right? She stopped walking and almost instantly found a material. If she were a more emotional person, she could've cried tears of joy. Because she was finally [censored] done with the quest objective and once she turned the materials in, she only needed to do a few more things and she would have completed her first ever quest! Grinning widely, she trotted forward and gathered the material. Then she pulled up her quest progress and saw a check mark beside the objective. Saige couldn't help but cheer, "I'm finally done!"