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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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  1. <PP-01> Shattered mind

    In was oddly comforting, to know that he seemed to actually care about her. She wiped the tear that was in her eyes as she realized they were just sitting in a lake of water. She let out a shiver before sighing, was she normally like this? She couldn’t remember. But maybe this side wasn’t too bad, after all, she could change no? She’d spent months in a cold void, now it was time to actually feel something? “I…I want you to help me…” she admitted “You’ve…well, helped me, you’ve showed that I’m not lost…” She stood up and smiled softly with white pearly teeth as she looked at Peter. She wasn’t sure how it all ended up like this, why had she managed to find him? “I can’t explain this…it doesn’t make sense. I always mocked anyone who used the word destiny to explain anything, I always thought it was someone trying validite being stupid, or being too sentimental. Call it, whatever the hell you wanna. I’m just thankful, you found me at all…”
  2. Ever so slowly, Jinx realized that she would have to let the fox go. Mainly so she could stand up and go with Stryder, because they couldn’t go do a quest while she was stuck in an ally with his familiar, who she felt he would want, or need, to do so. So very reluctantly, Jinx released Silver and stood up. She wasn’t that tall, and as usual, was looking up at someone once again. “W-well, lets get going then. If I’m gunna, live for my friends, I might as well try do something. Sittin’ in this alley isn’t gunna get me anywhere” She let out a deep breath and looked through her inventory. She had, well, not much. The basic sword, some armour, and that was it. She let out a sigh, she would need to get some equipment that wasn’t that bad. In FPS, you could do well regardless of what weapon you spawned with. Somehow, though, she had a feeling an MMO was very gear dependent. “As long as it isn’t dangerous, then, well, I might as well actually do something in this game…”
  3. A profession? Jinx frowned, not understand the system that MMo style games had when it came to income. After all, in first person shooters, that wasn’t a thing to really deal with the exception of a few games that managed an in-game economy. So for the most part, the girl didn’t understand what Stryder was talking about. She shook her head, yet another aspect of the world that she didn’t understand because of her limited exposure. She had avoided non-fps games, purely on the factor of serving only as a distraction. Once she had proved herself, then she had allowed herself to roam around, and well…Now she was trapped in this hell. “I…I don’t fully get it” she admitted “But, well, I suppose…If you’re fine with me tagging along I might as well…try” she shuddered slightly before closing her eyes. She had to focus, she could do this. She was once the best FPS player to hold a controller, a one-girl army that could Clutch against high level teams. She had gone against the odds before and wiped them out in a one-sided slug fest. Who said that she could do that again? “…You’re right, you did. I…I can’t bring them back, and I can’t ever see my friends again. I can’t forget them, but I can’t stop. I have to…do something”
  4. <PP-01> Shattered mind

    He was right, the boy whose arms were around her was right in many ways. How was she so stupid, so blind? Jinx wiped her eyes as she just held onto Hydra, the truth slowly setting in to a degree. She was alone, the others…gone. Not here, but even with them gone, they would want her to finish. Want her to finish what they had all started together, want her to find some form of happiness in this world. They’d always wanted the best for her, throughout it all, they had been loyal. Unlike her, who had ran away from her problems the moment the erupted around her. She opened her mouth, but had no idea what to say. What could she say here, were there any words that would make sense, not just for him, but for her? “T-they’re gone from here, but they’re still with me…In me, they live on…” she muttered softly before looking up at Hydra “Hy…Peter, i…I’m sorry” she said softly. She hated showing weakness, and she had done it for far too long…
  5. The girl put her focus on the wolf, at least, was, until her menu had an odd noise. Frowning, the girl opened it and found a…request? A friend request. Out of nothing more than instinct, she closed the menu. Then she paused, and reopened it, actually reading the name. Stryder. The same as the boy. She accepted the request, and looked up at him. “I…thank you Stryder. I, appreciate it” the words sounded, odd, but he was right. She did like the idea of a companion, even if it was an npc, to have something like this wolf, Silver, to be with her. She adored animals, to spend her time with them was a blessing. She cuddled up to the Wolfess tightly, before looking up, despite her face being placed on the wolfs back “So…why did you come to the first floor? Something tells me it wasn’t to find me”
  6. <PP-01> Shattered mind

    Jinx, in her mind, was the reason everyone else had died. She had wanted to explore the game, the others had said yes. Then, they were following another player then they vanished, then the wolves arrived. Werewolves, an entire pack of them. She ran instantly, she couldn’t explain it, even now, but she ran. She had turned around to watch her friends, one by one, by cut down. Each of them screaming for help, before exploding. Every. Single. One. Of. Them. It was an image she found herself seeing too often. She listened to Hydra, before frowning and touching her face. She was…crying? Why? She let out a sniffle as she wiped away her tears as she felt, pain, in her chest. She looked over at him, and she found herself moving, almost leaping and grasping onto him, disrupting the before peaceful water as she held Hydra tight in her hands, crying. Was it…how her friends would be? Would they forgive her, for surviving? For being the one to watch as they all died? “I left them…Oh divines I left them behind…How could they want me to be happy, I’m the reason…I left them” she forced the words out, forced herself to confront her own nightmare that plagued her at every waking moment.
  7. Even if this person, Stryder, validated her being human and pro as separate issues, she couldn’t. The life on stage constantly made sure you didn’t have such basic luxuries as privacy and a personal life. It was constantly on display for another to look at, to judge. Don’t win an event because you just got outplayed, and there was a 4 paragraph message explaining why you’re the worst player to ever play the game. For the girl, the split was a blur. Still, at the promise of being able to find a familiar, Jinx smiled slightly. She laughed at the wolfs licking, partly because it was tickling her face and she petted the wolf some more “I’d…like that a lot, to have someone with me…Because you’re right, since this whole start. I’ve…I’ve been..alone” The word hurt, a lot. She wasn’t even sure why, she knew it, but facing the truth, just cut open her heart too much.
  8. <PP-01> Shattered mind

    The girl shook her head, why would she heard of some quest line? But she held her tongue and listened to him explain his choices that led him to be where he was. He had picked to kill an NPC, for money. Well, that didn’t seem too bad. He seemed cut up about it, and in her head, an angry voice spoke, and she made no attempt to stop it. “Does it matter then? It’s an NPC, a dime-a-dozen created character” She said rather harshly “It wasn’t human, it was a piece of software” As someone who had played professionally, her detactment to NPC’s was logical and real, in her mind at least “Be greatful…” She cut herself off and shuddered. Why did she care, she didn’t care! “If you were to kill a player…would you ever forget them?” She asked as she closed her eyes, slowly drifting away “Would you ever forget the faces of those you had killed, or put into a position to be killed?”
  9. Her own…familiar? Jinx frowned, what was a familiar? And why was it, despite the name, such an unfamiliar word? Companion, however, made a lot more sense, and she hugged the wolf softly as she looked up at Stryder. Was this, really, her first steps? God it was terrifying to do them alone… “Y-you’d…help me get me own, pet?” She asks softly, still refusing to move or part with his familiar, it still serving as a comfort. She had seemed to perk up a little, and rubbed her eyes “Divine, this has gotta look sad huh? Some professional I am, sitting here crying…” Despite that, she didn’t make any attempt to move. Was this who she was now? She wasn’t sure who she was anymore, but then…maybe she would have to learn? After all, her friends were…dead. The word still made the girl visible flinch, but she knew it was somewhat progress. She was no longer in denial? “I presume that, finding a familiar, takes time…?” She asked, looking up at Stryder once again. There was a lot about htis world she did, and didn't understand. Some aspects translated well game to game, others, less so.
  10. Jinx was slowly falling in love with this wolf, its affectionate nature was just adored by her and she smiled as it laid into her lap. The girls hand was careful, ensuring not to injure the wolf as she pet it. It was a precious creature in her mind, a return to normalty for her. It allowed her to forget, if for a bit, that Sword Art Online hadn’t stolen something precious from her. Anything, she wanted from him? She looked at Silver, and let out a breath. Did it matter? Whatever he wanted from her, it didn’t honestly matter. She was pointless, she was alone. Her friends gone,…dead. Not gone, dead. She shuddered physically even thinking the word, god it was just a horrible thought to even have. “I doubt it” she said before glancing down “Because I doubt you’ll let me keep Silver…” there was a pang of pain in her voice. In such a short time, she was in love with the animal. Her friends used to make fun of her for it, how quickly she would see an animal and just utterly fall in love with it, but it was in her nature. Despite it all, at least that hadn’t changed in her life.
  11. <PP-01> Shattered mind

    The girl didn’t move from her spot, even as water was splashed onto her. Was all of this in her mind? She honestly couldn’t tell anymore. Some aspects of Peter, this, Hydra. Seemed too real to be fake, too real to be an imaged created by her mind. Yet, surely, there was no such thing as a player killer who didn’t kill. Right? “I…I’ll be fine” she muttered as she watched him. Was he, real? She couldn’t tell anymore, where was her mind? It was once her greatest tool, she knew that much. Yet not, it was a weapon against her. There was so much, yet so little, in there. Was it purely all due to her friends? They were around, she knew that much. They were…somewhere. “Who did you kill?” She ask suddenly “You’re a player killer…who were they? Do you remember them?” There was more than just a random question. It was about her friends, for them. After all, she had missed them, a lot. It pained her with any knowledge they were were missing, not gone..never gone. Just, not here.
  12. Silver. The wolfs name was Silver. Jinx smiled, it was a perfect name for the wolf. It’s coat was a beautiful colour, she couldn’t help but run her fingers through it gently, lovingly. If there was ever a way into the girls heart, it was animals. They had always made her happy, partly for they always seemed to trust her and cuddled and played. She heard the voice speak properly. It didn’t…know her professional career? A breath escaped her, relief. She liked that this person, who she was certain was real, didn’t know her, nor seem to care that her, a former professional, was so bad. “She’s so pretty” she said calmly as she frowned. This was the calmest she’d been all day. Why? Why was that? She turned to face Stryder, a hesitation in the girls eyes as if this was the first time she had ever seen him, or more correctly, first time she had seen him as a person and not a figment of her imagination. “What do you want from me Stryder?” she asked softly, refusing to let the wolf go. Serving as a comfort for the blonde girl.
  13. Jinx cuddled up to the wolf, slowly wrapping her body around it as they placed themselves in her lap. It was comforting, to feel a living, breathing animal in her arms again. All the others just bite at her, it was nice to see, trapped in a game, they still liked her. Hearing the person, the wolfs owner, speak. She let out a sigh, she knew she could tell him. Who cared who she was. Because she was a professional! And here she was, just…weak and useless. People would just move on, or would they judge her? “Jinx…” she said to the wolf in her arms and lap “I go by Jinx, I was…a professional…before I got trapped and…” she cut herself off. She had accept the truth, but thinking about it left an ache in her chest. A whole that was left by the cutting of ten people, ten people she trusted. She missed so much it still, months after, kept her up at night. “What’s your name wolfy?” she asked, knowing Stryder would reply, but she felt more comfortable speaking to the familiar. After all, animals didn’t judge her.
  14. <PP-01> Shattered mind

    His real name was Peter. Part of her felt…wait, why? This was fake, a vision. Why did she care? Why! She looked at her hand, and took another sip of water. “Its….ok” she said softly as she cuddled her legs, once again before laughing, slightly madly “W-why does it matter? You’re in here” she said, tapping her head “Who cares what I say…It’s not like you don’t know the truth about me” She shook her head sadly as her mind latched onto the idea. Despite it all, that Hydra was simply an illusion in her mind. “You know my full name is Larissa ‘Jinx’ Lagoon, that I am…was, a professional FPS player” She felt the words, they sounded wrong. Was that…really who she was? She wasn’t sure anymore, so many nights lost. Could she really have been a pro? Yet, if she wasn’t, why did the words sound so…natural. Surely that was her? Right? Or was it someone she knew?
  15. <PP-10> Frog of the Morning to you~

    The cold feeling slowly ate away at the girls body, as if nothing else mattered. This weird girl, Tsu, and her friends...Was this real? Was this how her life was now, trapped within a video game? Oh the irony of it all. She looked at Tsu, even with the tongue explained, it seemed to alien to her. Was this, really a person? Really a player? Part of her couldn't honestly tell "B-but...you ribbit...like, like a frog..." Her mind wasn't sure what to focus on as her hand was grabbed, but offered no resistance as she was lead through the cave. Walking herself, well, it felt wrong. But being lead, at least for now, had some level of comfort. "M-my namee...? I-i guess....Jinx..." She glanced at the ground, praying the girl wouldn't know her. After all, she was somewhat 'popular' in the real world, and if someone knew her as one of the best fps gamers, how would they react seeing her like this? Mockery. They'd mock her and laugh at her and it would never, ever, end...