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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Yuni

  • Birthday June 29

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  1. (Place Holder) Loot ID98712 Results = LD 4 (Fail)
  2. Now back out under the dark night sky, Yuni considered going home and turning in for the night. She figured it would be a bad idea to continue searching as she could barely see in the dark. She wondered if anyone else in Aincrad was outside working on clearing the game or, leveling up. Yuni looked up, her gaze shifted to the bottom of the next floor. She told herself " I will get up there, soon I'll get all the way up to the frontlines and, I'll help. Just like I promised myself." She continued walking. Looking around her, she saw what looked like a material a few meters away. She walked towards it, before catching her foot on a rock and falling face first. She groaned and picked herself up, and picked up the material. She silently celebrated, excited that it was possible to find the materials in the dark, despite the lack of light. Roll ID# 98687 results: LD 13 (Success; +1 quest material; 4/5 quest material)
  3. Soon enough the sun dipped below the horizon and night was upon Aincrad. As the sky went dark, Yuni cussed under her breath, as she still hadn't found any materials. Am I just really unlucky or, is material hunting just really hard in this game? Thought Yuni. Slightly annoyed by her luck Yuni manipulated her menu and, opened her inventory window, " Two more? I'm about ready for this quest to be over," She complained to no one. She wondered if she could find someone to help her complete the quest. After pondering for a few seconds, she decided it would be too hard to find someone and, it probably would be best to finish the quest by herself. Walking out of the forest she had stumbled into, she decided to continue her search in the open fields where it would be brighter and easier to see materials if she did happen to pass any. ID # 98630 results: LD 3 (Fail)
  4. Deciding the best option would be to look for materials on her way to the spot where she was searching before she headed in the direction where she remembered, the other materials to be. It was dusk in the digital world and deep shades of crimson and purple painted the sky. As Yuni walked towards the small patch of flowers she found earlier, her eyes gazed at the ever so pretty sunset. She realized she wouldn't get back before night time, but it was worth it to her to be able to see the sunset. Shaking herself out of the trance she was in she picked up her pace. She didn't want to get back to late.As she neared in on the patch of flowers she saw earlier she smiled, happy to be back in the fields, despite her fear. She didn't know why it just felt so nice to be back in a place so pretty. She smiled, probably for the first time since this horrid death game started, and she laughed. Who knew something so horrid could be so pretty. Roll id #98603 - LD 2 (fail)
  5. Looking at the clock in the corner of her display, she decided to head out again, in hopes to do everything before nightfall. Getting up she walked out into the alleyway. There wasn't near as many people walking by as there had been earlier that morning, Yuni noticed this and some of the tension in her shoulders relaxed. She walked down various alleyways to figure out where she was previously searching. After walking down a particularly wide street, Yuni gave up and decided to just go down a straight path until she ran into the edge of the safe zone. After thirty minutes of walking Yuni made her way out of the town of beginnings and, once again began her search. "This time I will only need to find the remaining two materials so it shouldn't take as long," Yuni thought aloud. She took in a deep breath and started her second search of the day. Roll 98523 Results - LD 1 (Fail)
  6. After some more searching and, finding nothing, Yuni decided it was time for a break. She decided to head back to the town and rest up a bit. Lying back in her bad at an inn Yuni's mind continued to wonder as it usually did. How long has it been, Yuni thought, by now my friends have probably moved on. They know I'm not strong enough to clear this game. Did they even ever have hope for me? She wished she could just have 5 minutes with them. To tell them to wait for her. They were all she had and, she would tell them almost anything, she had only felt that way about three people and, even then it took years for them to gain that trust.She sighed and thought about her previous thoughts. Would she ever trust anyone, like she trusted them, during the course of this horrid game? ID# 98471 - LD: 2 (Fail ; 3 quest materials )
  7. Excitedly Yuni continued her search, and with her search, she continued her thoughts on the front lines and on the possibility of partying up with someone. How would she even meet up with someone? Maybe she could ask around the town of beginnings. Yuni let out a sigh, it had been months since she had a full conversation with someone, how was she expected to just pick up a random conversation, let alone persuade someone to party up with her. Frustrated with herself she kicked the nearest stone on the ground. "Why did Kayaba tear me away from my life" Yuni muttered under her breath. Walking towards the rock she had kicked she again found a material. Releasing some of the tension in her shoulders; from frustration; Yuni picked up the material. At least luck was working out in her favor she figured. Looking in her inventory she smiled, "Just two more" She told herself. ID# 98467= LD 11 ( Success! +1 Quest material ; 3 quest materials)
  8. Yuni filled with energy once again began to search. She decided it would be best to search the same area as she had found one of the plants needed there so, she might be able to find another there. Taking a deep breath in Yuni continued her search. She looked around, it didn't look like many monsters spawned here, good she thought, she was already scared enough going outside the safe zone as it was, the last thing she needed was combat. Somehow her thoughts managed to wander back to the front lines. She had never even seen a clearer, how could she ever dream to be one. Yuni knew she couldn't do it alone and, it terrorized her, the thought of having to talk to someone and possibly even make a friend. The idea sent shivers down her back, as much as she would enjoy having someone to talk to, she didn't want to screw something up or put herself in a position where she might embarrass herself. Her mind distracted, Yuni tripped on a small stone. Dazed she looked around confused what she tripped on. Looking around, she spotted another material. She immediately hopped up to pick it up excitedly. Roll id 98366 - LD = 14 ( Success; +1 quest material ; 2 quest materiasl total)
  9. After searching for a while Yuni gave up and decided to search another area. Keeping note of where she was she made her way out farther into the fields. Along the way, she saw lots of players grinding and monsters fighting them. She thought to herself " How can they possibly risk their life like that? Don't they have something they want to get back to? " As she continued to walk she gave her previous statement some thought, she realized if no one fought on the front lines they wouldn't be freed. The people fighting have to fight for everyone. She wondered to herself if she could ever make it to the front lines. Would she have the courage? Would she have the strength? She decides to renew her promise to herself, that she would do all she could to help end this horrid game. She refused to sit around in a game and do nothing, while her friends were on the other side of the tunnel, waiting for her. As she continued to walk she spotted a plant growing to the side of where she was walking. It looked like it might work as a material so she picked it up. ID# 98267 Loot die: 11 (success +1 quest material )
  10. After struggling to find her way out of the Town of Beginnings for about an hour, Yuni finally stepped out of the safe zone onto the fields. She was amazed how pretty the vast fields were. Yuni spent a few minutes staring at the virtual fields before her, never realizing how pretty the virtual world could be. Finally, she shook herself out of it and started searching for materials. She had to take a few minutes to think of what type of materials she would need. Yuni tried to remember if she had overheard anything about material gathering from other players but, she couldn't recall anything. She spent a few minutes wandering around, looking for materials. She considered asking another player she saw in the fields what would work as a material but, he looked busy and she didn't want to embarrass herself so, she kept to herself. ID# 98266 results: Loot die: 10 (fail)
  11. Yuni stepped into the crowded street, tense as groups of people walked by talking and laughing. Silently she slipped through the crowds to where she had heard of the NPC. Sure enough, after 10 minutes of searching the plaza, she saw a little shop in the corner. She let out a breath of relief as she entered the shop which had only one other person in it. She readied herself and stepped up to the NPC stationed behind the counter of the shop. "H-hi, are you Zackariah?" " I am Zackariah, what do you seek?" The NPC responded in a calm tone. Hesitantly Yuni answered, " I-i heard you had a quest for beginners, I'd like to take that quest." The NPC seemed to freeze for a second before responding again in the same calm tone, "Ah, yes. In that case, may you bring me 5 tier one materials?" Not less than a second after, a quest window appeared in front of Yuni. Her finger hovered over the <<Accept quest>> button for a second. She thought of all the people who had died, did she really need to join them? She quickly erased those thoughts from her mind, thinking no, I've stayed inside scared too long I have to at least try. She tapped the accept quest button and started to head out into the fields.
  12. Yuni woke up, or rather she decided to give up on sleeping, after yet another sleepless night. She stared at the planks of the ceiling above her. Tears formed in the corners of her eyes. “ N-no” Yuni muttered to herself “I can’t do this every morning. I’ll see my friends again, even if I almost die in the process.” With this said she stood up, remembering her promise to herself. Preparing herself to finally leave the safety of the inn and to do something she equipped the only equipment she had, a small dagger. She had overheard rumors of an NPC who had a quest to help new players out. When she heard these rumors she decided she would finally stop staying in the safety of the inn and, she would do all she could to clear the game. Recounting the conversation she had overheard she headed out, in search of “Zackariah.”
  13. Yuni's Journal

    Profile Username: Yuni Real name:Yuni Matsuo Age: 15 Gender: Female Height: 158.7 cm General Summary: Yuni was born into a pretty average family.It was just her, her mother and father. There was never any fights in her family. The evenings were normally quit and life was good. Despite her wonder family and her relatively comfortable life, Yuni wasn’t usually happy. Yuni despite being well liked always struggled to make friends. Despite this she often times tried to socialize but, found herself failing yet and yet again. It was usually due to her nervous nature. At around the age of 15, she stopped talking to people almost entirely. She sat in the corner by herself watching other’s pondering, trying to figure out what made it so easy for them to just talk to others, while she was just a nervous mess. Yuni was also very sensitive in nature and took things to seriously. After a years of dealing with her sensitivity she learned to conceal her feelings. This was around the time when Yuni discovered the world of video games. She didn’t know why she first chose to play that free mmorpg on her 14th birthday but, she did. Yuni was amazed with the world the vast digital worlds and, more importantly she actually made friends. To her it was as if she was an entirely different person in game. Her sensitivity and her fear of talking to others was greatly diminished. She was able to go out and have fun, without worrying about the judgement of others or, whether or whether not someone liked her. A year had passed since her 14th birthday, she was now 15. Her social awkwardness and sensitivity were still obvious and apparent but, now she had made a few close friends. Her friend circle was small but, tight. She finally felt that she had people she could depend on and be herself with. Other’s saw her as the weird girl that sat in the corner but, her friends saw her for who she really was, an enthusiastic and caring person. When she was herself, she was probably the most enthusiastic out of the group, always trying to make her friends smile. She was energetic, caring, funny and most of all happy. With the help of her friends, she opened herself up more. After six months, she still struggled with social interaction but, with some nervousness she could talk to a stranger or a classmate without breaking down or scaring them away. Though she had only gotten a taste of what it was like to have friends, she wanted more. She wanted to be able to talk to people just like anyone else could and to be happy. When she first heard of the nerve gear and sao, she thought it could be her chance. To be in a world completely like her own but, she wouldn’t have to be scared. She thought that if she could be confident there, she could be confident in real life and she could become happy. After saving as much as she could and standing in line with her friends for a week she finally purchased sao. Though her friends waited with her they couldn’t afford the game. They waited simply because they cared about Yuni and wanted to see her succeed with her goals and be happy. After she had her nerve gear and was it was all over with she plugged in. That’s when the death game started. As soon as she learned the true motives of Kayaba, she knew she had to fight, for her friends and to the hope of one day seeing her dreams of happiness become reality. In sao although still plagued by her real life fears, she has improved greatly. She is now able to somewhat join in casual conversation and, keep a little self confidence. Virtues: Enthusiastic- Even though Yuna is usually silent, when she is around people she trusts and likes, she is very enthusiastic. This makes her great at keeping others spirits up. This also makes her very likeable when she opens herself up to others. Fierce- When necessary and with proper motivation, Yuna can be a very fearsome fighter. If you give her a good reason to fight or even worse put a friends in danger, you better get out of the way. When she fights she will always put her full effort n and nothing less. Although nervous, she will not hesitate to fight when her friends are ni danger. Patient- Yuni is very patient, she doesn’t get angry very easily and, when she does she calms down quickly. Yuni is also patient when it comes to mistakes, tending to forgive and forget. This does not make her easy to take advantage of, she knows the difference between a screw up and just being manipulative. Flaws: Dependant- Yuni relies on all hear close friends for her happiness. When they aren’t around she is usually silent and prefers to be alone. She has been improving in this aspect but, she still depends on her friends to be happy for elongated periods of times, and she hates to be seperated from them. She is very unlikely to try to strike up a conversation without a close friend around or, if she isn’t with people she trusts. Sensitive- Yuni is very sensitive and tends to get upset easily. This often leads to her getting upset when someone just joking,or was just trying to give advice or criticism. When her close friends are around as previously mentioned she becomes a lot less sensitive. Her sensitivity can make her misunderstand many situations. Withdrawn- Yuni isn’t very sociable when not around her friends, and struggles to befriend people. This leads to many problems when recruiting or talking to others. As previously mentioned she has been improving on this. Profession: N/a Skills Used SP: 5 Unused SP: 0 Non-combat: » Passive: » Combat: » Weapon skills: » Dagger Rank 1 - novice Inventory (Starter set B) Weapons/Tools: » [Rare] Dagger Enhancements: Damage Paralyze »Cloth armor (vanity) »(3) Starter Healing Potions (Heals 50 HP) »2,500 Col »(10) Tier 1 materials Roleplays Transactions: Relationships None