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Firm Anima
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258373 | LD: 39 (15, +24) | CD: 10 (2, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258374 | LD: 39 (15, +24) | CD: 9 (1, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258375 | LD: 27 (3, +24) | CD: 13 (5, +8) | 5
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258369 | LD: 25 (1, +24) | CD: 13 (5, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258370 | LD: 44 (20, +24) | CD: 18 (10, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258371 | LD: 38 (14, +24) | CD: 18 (10, +8)
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258365 | LD: 36 (12, +24) | CD: 16 (8, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258366 | LD: 38 (14, +24) | CD: 9 (1, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258367 | LD: 40 (16, +24) | CD: 12 (4, +8) |
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258361 | LD: 32 (8, +24) | CD: 9 (1, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258362 | LD: 25 (1, +24) | CD: 19 (11, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258363 | LD: 35 (11, +24) | CD: 14 (6, +8) | 6
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258357 | LD: 42 (18, +24) | CD: 12 (4, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258358 | LD: 30 (6, +24) | CD: 18 (10, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258359 | LD: 40 (16, +24) | CD: 16 (8, +8) |
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258353 | LD: 36 (12, +24) | CD: 11 (3, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258354 | LD: 39 (15, +24) | CD: 15 (7, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258355 | LD: 31 (7, +24) | CD: 9 (1, +8) | 5
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258349 | LD: 41 (17, +24) | CD: 12 (4, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258350 | LD: 34 (10, +24) | CD: 9 (1, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258351 | LD: 42 (18, +24) | CD: 17 (9, +8) |
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258345 | LD: 36 (12, +24) | CD: 12 (4, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258346 | LD: 43 (19, +24) | CD: 11 (3, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258347 | LD: 44 (20, +24) | CD: 14 (6, +8) | 7140col,
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PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258341 | LD: 36 (12, +24) | CD: 11 (3, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258342 | LD: 40 (16, +24) | CD: 20 (12, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258343 | LD: 32 (8, +24) | CD: 17 (9, +8) | 6300col, Ma
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[F30-PT-PP] Sugar Rush pt.3 <<Diplomatic Drives>>
Sam replied to Ruri's topic in Intermediate Floors
Standard Recovery +4 EN, Inspiring {Shiina} +4 EN, Recovery | 257320, CD: 2 (No Proc) One of the creatures would run up to her and head butt her shin, Sam would rebuke with a swift arrow to the face watching it explode right then and there. Quickly glancing around she would only see a few more, pulling that string back again, waiting for the pulse before a sudden release would find three beams instead of just one. It would piece through the dude going right through and hitting the one behind him as well causing both of them to shatter. Twisting her head trying to figure out what the fuck -
[F30-PT-PP] Sugar Rush pt.3 <<Diplomatic Drives>>
Sam replied to Ruri's topic in Intermediate Floors
Standard Recovery +4 EN, Inspiring {Shiina} +4 EN, Recovery | 257297, CD: 10 (+8 EN) The moment she would see the few explode, she would keep the constant wave of brutality going. Aiming at the ground this time right in front of the creatures that were not able to move still. Pulling the string back, waiting for the pulse before a sudden release. The beam would speed toward the ground and explode in a bright white light that would see most of the remaining critters shatter. From what she could tell all that would remain was the boss. That would be left for the bluenette that was somewh -
BanG Dream! - Rei Wakana - Sam
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Sam changed their profile photo
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[F30-PT-PP] Sugar Rush pt.3 <<Diplomatic Drives>>
Sam replied to Ruri's topic in Intermediate Floors
Seeing everything spawn back in and being nearly dead once more. This really was a shit show gone horribly horribly wrong for the things that were attempting and failing to attack them. Even if they did get a few attacks in, the damage would not be significant enough to matter. There was also the little fact that they had Shiina with them which meant that she would trump any real pain caused by the creatures. Pulling up her bow, string between her fingers being pulled toward her shoulder. Upon releasing, the arrow darts high into the sky and shatters into a million different white beamed light -
[F30-PT-PP] Sugar Rush pt.3 <<Diplomatic Drives>>
Sam replied to Ruri's topic in Intermediate Floors
In the back inventory of the Odyssey, a very eventful conversation had with Simmone. She was so glad that they were okay now. As promised Sam was helping the girls organize the items on the shelves to make more room so that the twins did not have to keep going out to the separate storage building to store stuff. Standing back and looking at what she had accomplished in a three hour time span, she would smile seeing the four empty shelves. She would start to contemplate a break for food reasons as she skipped breakfast, that is when her HUD would ping. With a twist of her head reading a new que -
It was her turn to fully empty the glass, taking it and drinking the rest of the liquid. It would be refilled damn near instantly. Simmone knew all this time, she knew and said nothing. She understood why, the woman was trying to move on like he wanted. "Gabriel" repeating the name with a very small smile on the corner of her lips. "He seemed nice." This conversation did not go how Sam expected it to. It would all make sense now, why Simmone was so nice and willing to take Sam under her wing. Through her eyes it was a completely random circumstance but for Simmone with the pure notion that she
