• Announcements

    • Shark

      Donations and Recognition!   12/23/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Azrael Baldur Corvo Dominion Ignavus_veneficus Kaya Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Teion

      [Updated] Summer Events!   06/29/2017

        <<Summer Beach Party>>
          Location: Floor 16 - West of Oceanus
      Event Begins: July 1 | Event Ends: August 31
      Setting: Daytime (July 1 - July 31) | Sunset (August 1 - August 31)   A small guild calling themselves the Gladiolus Alliance have suddenly started putting up posters and making announcements about a beach party they are hosting on the sixteenth floor. Players may wear any equipment they like, but casual clothing and swimwear are highly encouraged. Weapons are prohibited from being equipped while in the vicinity. Food, drink, beach towels/umbrellas, and a volleyball court have all been provided and set-up by the guild for everyone's enjoyment.   Event Thread Rewards: Finished thread awards 1 SP per completed page. Participants receive 1 SP per (3) posts, up to the number of completed pages. Posts must meet the 150 minimum word count to be counted towards SP rewards.
          <<Mid-Summer Fireworks Festival>>
      Location: Floor 1 - Town of Beginnings
      Event Begins: July 12 | Event Ends: August 31
      Fireworks display begins August 12
      Orange players may safely enter the Town of Beginnings to participate in the event. A fireworks festival has appeared in the main plaza of the Town of Beginnings. The festivities run all night long with a variety of games, prizes, and food for players to enjoy. Halfway through the festival, when darkness has fallen over the city, a fireworks show will begin to light up the night sky. General Rules: Orange players are permitted to attend, and will not be attacked by guards if they enter the city for the event. Normal safe zone rules still apply. When spending col to participate in games, buy items, or enter the lottery, be sure to keep track of the col you have available. Final spending/winning totals will be posted by a staff member in the closing post of the event, which can be used to link to your Col logs. If a player had spent more col than they had available, prizes won as a result may be voided. Traditional festival attire (yukata) or casual clothing is encouraged, but not required. Event Thread Rewards: Finished thread awards 1 SP per completed page. Participants receive 1 SP per (3) posts, up to the number of completed pages. Posts must meet the 150 minimum word count to be counted towards SP rewards.
    • Cardinal

      July 2017 Patch Notes   07/08/2017

      <<July 2017 Patch Notes>>
      Profession Guide Updates: Blacksmith and Tailor guides have been rewritten. Blacksmiths and Tailors can no longer craft tools. The Merchant guide has been rewritten: Identifying now costs col, not materials. Shields can now be identified. Junk sale prices have been adjusted. Experience gain and number of identifications per day has been adjusted
      Loot Guide Update: The type of an unidentified item dropped by monsters and found in treasure chests are now declared by the looting player. Shields can now drop from monsters and be found in treasure chests.
      Sub-Dungeon Update: The Sub-Dungeon guide has been rewritten. Sub-Dungeon monster stats have been revamped. Sub-Dungeon rewards have been revamped and now scale with Floor Tier and Player Tier. Sub-Dungeon map rules have been added.
        Rebirth System Update: The Rebirth System has been rewritten. The 30-day restriction has been removed. Starting SP for Rebirth characters has been increased to 50%. New rules and procedures have been implemented for players creating a Rebirth character.

Hate Reduction Skills

6 posts in this topic

In a raid, managing your aggro can be pretty tricky. Even with tank skills for threat gain and taunting, there's always those times when DPS can run away with itself and get a little too fast and hard for one guy to keep up with.

So, most MMO games allot for those players to have an "oh crap" option, just in case. 

These skills don't necessarily reduce hate to zero, but they deflate it by a significant enough degree that it becomes manageable. To achieve this, there is an added cost (it takes an action, and expends some form of energy or currency to perform). 

There are players who will utilize this as a strategy to go all out with damage and then reduce mid combat, and there are the more conservative types who use it for it's intended purpose. Either way, it has it's trade offs, and remains balanced. (There's also a cool down in place to ensure people aren't just spamming it.)

Just an idea, of course, but I thought you guys might enjoy tinkering with it.

Share this post

Link to post
Share on other sites

I like it! I'm familiar with those types of skills in other games, and I can definitely see some options here.

The switch skill is in a uhh...weird place at the moment :P Just to share my personal thoughts, I think it should be adjusted as an open game mechanic rather than a skill, since that was basically how it functioned in canon. But besides making improvements to Switch, I've got two ideas off the top of my head for skills:

1. Use a post action to reduce your total Hate by half (rounded down).
2. Use a post action to transfer the Hate generated by your next 2 posts to a target party member.

My only concern for the second option is how that can create more opportunities for monster-PKing. While the PvP/PK system is getting some changes of its own, I don't want to accidentally make it easy for players to get shafted by others. Perhaps the target of the ability may cancel the effect as a free action, or something similar.

But now I'm just thinking out loud xD If anyone has any other ideas to throw out there, go for it! I'd appreciate an @ tag to make sure I catch it :3

Share this post

Link to post
Share on other sites


Building on the second idea

On 7/31/2017 at 4:59 PM, Teion said:

2. Use a post action to transfer the Hate generated by your next 2 posts to a target party member.

A potential caveat of it could be a cooldown of 3 - 4 rounds. and instead of 2 posts perhaps just the one?

Share this post

Link to post
Share on other sites

@Teion If you're going to go with the transfer to target one, make it contingent on that player being actively in your party/raid group. That way, the system would just denote anyone not meeting that criteria as an "invalid target," and it couldn't be abused to pawn off hate on newbies, etc.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now