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Everything posted by Glow
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Yo, anyone up for <<Breaking the Unbreakable>> ?
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Alrighty! When I've got time today I'll set up a thread.
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http://www.sao-rpg.com/topic/9947-pp-f2-punching-a-rock-breaking-the-unbreakable/ poof
Rock punching time
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I'll reply when I get home
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Ok, another boring question from the newbie. Is the Evasion cap of 3 per item, or overall? As in, could you get 6 evasion through Trinket + Armor?
Because that seems kind of strong.
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Was thinking about +3EVA on the armor, +3ACC on the Trinket and +3KEEN on the weapon, maybe swapping out damage for some bits.
And doesn't MIT only give you +3 per slot? Thought that'd make it a little weaker than EVA.
Oh yea; doesn't having a shield just... make you better than two-handed people through enhancements? I mean... is there any advantage not having one? It's extra stats you can gain by equipping an extra item, so you have four instead of three, and one-handed weapons aren't too far behind the two-handed in terms of sword skills and energy usage. Or am I missing something obvious?
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You can load your character with 3 pieces of equipment, not four. Most of the time shield give the extra mitigation boost, but thats only if you plan on becoming a tank class character or maybe even a healer/support.
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Oh, ok. So they can't have a trinket. Makes sense; thanks!
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Hey, is the loot die capped at 20 for the perma roller? If so, how come there's loot drops for up to 25 in the tutorial section? Am I just derpin' out?
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...I'm glad I wasn't rolling for battle for this roll.
Battle: 1
MOB: 10
wince
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No...I don't think so
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Critical failures can never become hits, no matter how much Accuracy / other bonuses you may have. Same with critical successes--can't become misses.
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Ohh. Ok.