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Morningstar

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Posts posted by Morningstar

  1. ph

    ---

    +4 EN
    241248 CD5 | Recovery failed

    MAIN ACTION | Rest
    SWIFT ACTION  | Quick Change (Dying Sun -> Yellow Dragon, Red Tiger)

    Vigilon HP: 29/200 | EN: 38/53 | DMG: 11 | MIT: 35(-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | Shatter I 0/3

    Oscar HP: 30/200 | EN: 38/58 | DMG: 11 | MIT: 52 | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | Charge CD: 1/3 | QC Active | 

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Morningstar HP: 205/205 | EN: 14/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | HLY: 4 | FRZ | SUSHI 0/1 | Hype 2/3

    Hirru HP: 58/200 | EN: 8/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | Hype CD 2/3 | Stun Immune 1/3

  2. #

    ---

    +4 EN
    241245 CD10 | Recovery +2 EN

    MAIN ACTION | TECH-D vs Oscar
    SWIFT ACTION | n/a

    241246 BD2+5=7 | 10*8-37 = 43 DMG

    Vigilon HP: 30/200 | EN: 41/53 | DMG: 11 | MIT: 40 | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 |

    Oscar HP: 0/200 [-43] | EN: 38/58 | DMG: 11 | MIT: 37 (-15) | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | Charge CD: 1/3 | QC Active | HrtBrkn 2/3 | Shatter III 1/3 | ENV 8 1/4 | BURNED: 14 (1/2) 

    ---------------------------------------------------------------------------------------------------------------------------------------------------------

    Morningstar HP: 205/205 | EN: 0/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 | Hype 2/3

    Hirru HP: 44/200 | EN: 19/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | Hype CD 1/3 | {Stunned}

  3. why does recovery not proc grr

    Spoiler

    Cooldowns: Charge [3/3]

    +4 EN
    241233 CD1 | Recovery Failed 

    MAIN ACTION | Tech-G -> Oscar
    SWIFT ACTION | n/a
    241234 BD10 | (10+2)*8-47 = 49 DMG
    EN: -8

    Burn + Paralyze applied to Oscar

    Vigilon | HP: 0/200 | EN: 49/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -10 (3/3) | Prepared Fix 0/1

    Oscar | HP: 57/200 [-49] | EN: 38/58 | DMG: 11 | MIT: 42 (-10) | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | Charge CD: 1/3 | QC Active | HrtBrkn 2/3 | Shatter II 1/3 | ENV 8 0/4 | BURNED: 14 (0/2) | PARALYZED

    Morningstar | HP: 205/205 | EN: 2/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 | Hype 0/3

    Hirru | HP: 106/200 | EN: 8/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 1/1 | Hype CD 0/3

     

  4. Kirk is the most relatable character on Gilmore Girls. | by genie hawk |  Medium

    Spoiler

    Cooldowns: Charge [2/3]

    +1 EN
    241224 CD9 | Recovery +2 EN

    MAIN ACTION | Tech-D -> Oscar
    SWIFT ACTION | n/a
    241223 BD2+5 = 7 | 10*8-47 = 33 DMG
    EN: -8

    Shatter applied to Oscar

    Vigilon | HP: 0/200 | EN: 49/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -10 (3/3) | Prepared Fix 0/1

    Oscar | HP: 104/200 [-33] | EN: 38/58 | DMG: 11 | MIT: 52 | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | Charge CD: 1/3 | QC Active | HrtBrkn 0/3 | Burned: 14 (1/2)

    Morningstar | HP: 205/205 | EN: 6/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 |

    Hirru | HP: 100/200 | EN: 21/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 2(+1)| BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1 | Hype 2/3 CD 2/3

     

  5. #

    Spoiler

    Cooldowns: Disguise [5/5], Charge [1/3]

    +1 EN
    241218 CD1 | Recovery Failed

    MAIN ACTION | Charge + Tech-G -> Oscar
    SWIFT ACTION | n/a
    241219 BD4+5-1 = 8 | (10+3)*8-52 = 52 DMG
    EN: -10

    Burn applied to Oscar

    Vigilon | HP: 0/200 | EN: 49/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -10 (3/3) | Prepared Fix 0/1

    Oscar | HP: 148/200 | EN: 40/58 | DMG: 11 | MIT: 52 | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | Charge CD: 3/3 | QC Active | HrtBrkn 0/3 | Burned: 14 (0/2)

    -----

    Morningstar | HP: 205/205 | EN: 11/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 |

    Hirru | HP: 94/200 | EN: 19/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 2(+1)| BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1 | Hype 1/3 CD 1/3

     

  6. Things were looking good. The lesser bandits were falling without putting up much of a fight, the party's energy reserves were high, and Morningstar was finally getting into a rhythm. Without exerting himself, he deflected the attack of a spear-wielding bandit and poked him full of sword-shaped holes. On the other side of the camp, Acanthus had just finished off her group of mobs as well. Star took his eyes away for only a moment while he parried the remaining bandit on his end. A fierce kick to the stomach put him in his place, and a sword art finished the job.

    "Shit."

    The thud of Teion's axe drew Morningstar's attention. Wild-eyed, he raced to her aid, locking blades with the Bandit Boss. Sparks danced off the tips of their weapons with every clash, the sound reverberating in the air. Morningstar weaved in a sucker punch, dazing the boss, and stabbed him through the gut. "Shush, you."

    The stun would last long enough for the trio to regain their poise. Teion's wound was no where near lethal. Still, he reached out to check on her anyway. "Feeling okay?"

    Spoiler

    +4 EN to MS
    241215 CD 1 | Recovery Failed

    Post Action | TECH-A
    Free Action | Lady Luck

    241216 | LD 15 | Lady Luck: PARA-V -> DMG
    241217 | BD 5 | 28*16-155 = 293 DMG -> Bandit Boss

    EN: -18

    Teion HP: 613/760 | EN: 70/90 | DMG: 23 | MIT:78 | ACC:4 | BH:42 | REC: 8 | LD:3
    Acanthus HP: 820/820 | EN: 80/96 | DMG: 23 | MIT:54 | ACC:5 | AA  | EVA:2 | BH:24 | VAMP-D: 41 | REC: 8 | LD:5
    Morningstar HP: 840/840 | EN: 78/120 | DMG: 27 | EVA: 4 | ACC: 5 | BH: 46 | LD: 6 | REC: 8 | FLN: 16 | AA | PARA-V

    Bandit Boss HP: 1007/1300 | DMG: 225 | MIT: 100 80(+75) | ACC: 3 | EVA: 2 | Shatter: -20 (1/3)

    • High Value Target | Defeating this boss adds an additional 5000 col and 500 EXP to the quest rewards.
    • Brawler | This boss gains 75 mitigation when attacked by a Rank 5 Sword Art until the end of the rotation. Damage calculation for the attack will take place after the buff is issued. This effect can stack.

     

  7. ph

    ---

    Cooldowns: Disguise [4/5]

    +1 EN
    241212 CD8 | Recovery +2 EN

    MAIN ACTION | Tech-A -> Oscar
    SWIFT ACTION | n/a
    241211 BD4+5 = 9 | 10*8-52 = 28 DMG
    EN: -8

    Stun breaks Oscar's Sushi

    Vigilon | HP: 0/200 | EN: 49/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -10 (3/3) | Prepared Fix 0/1

    Oscar | HP: 172/200 | EN: 41/58 | DMG: 11 | MIT: 52 | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8

    -------------------------------

    Morningstar | HP: 205/205 | EN: 20/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 |

    Hirru | HP: 88/200 | EN: 19/38 | DMG: 2 | MIT: 82(+30) | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1 |

  8. #

    ---

    Cooldowns: Disguise [3/5]

    +4 EN
    241209 CD4 | Recovery Failed

    MAIN ACTION | Tech-D -> Vigilon
    SWIFT ACTION | n/a
    241208 BD6+5-2 = 9 | (10+4)*8-30 = 82 DMG
    EN: -8

    Vigilon HP: 0/200 | EN: 49/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -10 (3/3) | Prepared Fix 0/1

    Oscar HP: 200/200 | EN: 41/58 | DMG: 11 | MIT: 52 | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | California Roll Debuff Shield 0/1

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Morningstar HP: 205/205 | EN: 25/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 | Hype 3/3

    Hirru HP: 74/200 | EN: 28/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1 |  Hype CD 2/3

  9. ph

    ---

    Cooldowns: Charge [3/3], Disguise [2/5]

    +4 EN
    241202 CD4 | Recovery Failed

    MAIN ACTION | Tech-D -> Vigilon
    SWIFT ACTION | n/a
    241204 BD1+5-2 = 4 | Miss
    EN: -2

    Vigilon HP: 58/200 | EN: 53/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -5 (1/3) | BURNED: 14 (1/2) | PARALYZED

    Oscar HP: 200/200 | EN: 50/58 | DMG: 11 | MIT: 52 | ACC: 0 | PHASE | EVA: 0 | HB: 8 | BH:6 | V. DEF: 20 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | California Roll Debuff Shield 0/1

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Morningstar HP: 205/205 | EN: 29/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 | Hype 2/3

    Hirru HP: 200/200 | EN: 31/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1 |  Hype CD 2/3

  10. She admitted her gap in knowledge of the upper floors.

    "Yeah. I guess I do. It's not as scary up there as it might seem."

    He hurled himself at the pair of knights like a wrecking ball and slipped past the shielder's sturdy defense. Quickness was his skillset; he wasn't going to knock down an iron gate, but he could sure as hell dive under. The shielder stammered, surprised by the ineffectiveness of his positioning. Morningstar squeezed an attack out before the duo could reconvene and struck with a flurry of well-placed attacks.

    Star cursed. A sliver of health remained where it shouldn't have. Twelve measly points. The shielder backlashed, swinging his enormous hunk of metal to no avail. Morningstar backed away, regrouping with Ty. The lancer stood still, frozen in the dark of the cave. "Think you can finish him off?" He asked the novice, more to offer her the last hit than anything else.

    Spoiler

    POST ACTION | TECH-A vs Dragon Knight Lancer

    +4 EN
    ID241198 | CD9 | Recovery +8 EN
    ID241196 | BD7 | (27+16)*16-50 = 638 DMG -> Dragon Knight Lancer
    ID241197 | CD1 | Pawn Failed

    EN: -13

    MorningstarHP: 966/966 | EN: 89/120 | DMG: 27 | EVA: 4 | ACC: 5 | BH: 43 | LD: 6 | REC: 8 | FLN: 16 | AA | PARA-V
    TyphoonflameHP: 400/400 | EN: 56/56 | DMG: 14 | MIT:54 | ACC:5 | EVA:1 | PARA 2       

    [1,0] Dragon Knight Lancer | HP: 12/650 | DMG: 175 | MIT: 50 | ACC: 2 | EVA: -1 | STUNNED
    [0,0] Dragon Knight Shielder | HP: 650/650 | DMG: 125 | MIT: 125 | ACC: 2 | EVA: -1

    Abilities:

    • Formation | Dragon Knights oft work in teams, and must be spawned in groups of two or more. Their party will consist of every member being a Shielder save for one of them, who will assume the role of Lancer.
    • Lancer | All Dragon Knights seen on patrol are lance users by nature of training. Only one Dragon Knight in battle will assume a lance weapon, gaining a 50 DMG buff and attacking on its turn. If a Lancer falls in battle with other Dragon Knights in its party, the healthiest Dragon Knight will assume the new role of Lancer.
    • Critical Eye | A roll of 8 on their designated monster die will be considered a critical attack.
    • Long Reach | The length of their weapons alongside the broad and swift movements of a trained warrior results in some of their attacks capable of cleaving through several players at once. On a critical attack against the primary threat target, roll for attacks against every other member in the player’s party.
    • Shielder | If there are multiple Dragon Knights in combat, every other Dragon Knight except for one designated Lancer will carry a tower shield instead, incapable of attacking. Their MIT will increase by 75 whilst they are defending; they lose this bonus when they swap to a Lancer. 
    • Pawn | On any attack against the Lancer, the player must make a separate roll to determine Pawn’s activation. Should that roll’s CD be 6+, the damage taken by the Lancer would instead be taken by the healthiest Dragon Knight in the enemy party.

     

  11. 2 hours ago, Rencesvals said:

    Source: https://www.sao-rpg.com/topic/39174-f21-r8-blacksmith-the-knight-shift-open/?do=findComment&comment=693748

    Note: Cannot change item names via fusion.  Confirmed with client to keep as noted below.

    Heavy Coat | T4 Perfect Light Armor | 236444d | Antifreeze | Evasion | Recovery
    A coat made of heavy animal hide. What it lacks in mitigation, it makes up in cold resistance and flexibility.

    Resilient Thistle | T4 Demonic Light Armor | 234598 | Mitigation | Regen | Fireproof | Vamp-D
    This simple breastplate features delicate engravings and patterns of the eponymous wildflower, accentuated by soft hues of green and violet. It bestows the thistle’s qualities upon the wearer. When worn, the user hears whispers that they will never leave Aincrad.

    Fuse into:

    Resilient Thistle | T4 Demonic Light Armor | Fusion ID 241187 | Antifreeze | Fireproof | Vamp-D | Mitigation
    This simple breastplate features delicate engravings and patterns of the eponymous wildflower, accentuated by soft hues of green and violet. It bestows the thistle’s qualities upon the wearer. When worn, the user hears whispers that they will never leave Aincrad.

    Cost: 1 demonic shard, 1 gleaming scale.

    approved

  12. “Just don’t hit me or I’ll fold,” Morningstar half-joked. The truth was that a solid hit from Oscar would probably incapacitate him. He darted by, dodging Oscar’s quick swings, and kept on battering Vigilon.

    If they could keep one down at all times, Morningstar figured they had a chance. Leveling out the playing field was his top priority. If his team had one DPS, it was only fair that the other team did as well.

    Burn and paralytic venom activated at once, locking Vig into an unending streak of disables and DoTs. Another hit and Star was pretty sure he’d be out of the match altogether. 

    Morningstar almost felt bad. They were forcing Oscar to play alone, which must have been awkward to maneuver in a two-versus-two match. Still, the sentiment had little place in a tournament setting. It was win or lose, and Hirru and Morningstar were gunning for victory. If that meant Vig had to be stunned for a while, so be it.

    ---

    Cooldowns: Charge [2/3], Disguise [1/5]

    +4 EN
    241192 CD1 | Recovery Failed

    MAIN ACTION | Tech-G -> Vigilon
    SWIFT ACTION | Disguise (+1 EVA)
    241193 BD10 | (10+2)*8-35 = 61 (BURN + PARA-V)
    EN: -9

    Vigilon is burned and paralyzed.

    Vigilon HP: 42/200 | EN: 52/53 | DMG: 11 | MIT: 35 (-5) | ACC: 1 | EVA: 2 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | SHATTER: -5 (1/3) | BURNED: 14 (0/2) | PARALYZED

    Oscar HP: 200/200 | EN: 53/58 | DMG: 11 | MIT: 52 | ACC:2 | PHASE | EVA:1 | BH:6 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | California Roll Debuff Shield 0/1

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Morningstar HP: 205/205 | EN: 27/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 5 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1 | Hype 0/3

    Hirru HP: 200/200 | EN: 30/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1 |  Hype CD 1/3

  13. The arrangement of Morningstar's week two team was difficult. The rest of the competitors were matched with players of similar damage output, making for even and relatively predictable fights. Star, however, was placed in unique circumstances--he was the sole DPS of his party. His partner was a healer, which came with a very particular set of challenges.

    Morningstar's main concern was that they could only deal half as much damage as their opponents. While other teams had the option to isolate their duels, Morningstar had to balance his time between both of the opponents. This worried him, mostly because of Oscar's sustain.

    Star's first fight was scheduled toward the end of the day, giving him the chance to study the other competitors' playstyles, habits and such. From his fight with Lessa, Morningstar had picked up that Oscar was a menace. He was bulky, smart, and capable of conjuring up outrageous amounts of damage at the snap of his fingers. Of all the players in the tournament, Star was sure that Oscar would be his worst matchup. Unfortunately, there was a second thorn in his side, splitting his attention.

    Morningstar watched Vigilon through bites of spaghetti. He was curious to see what tricks the man had up his sleeve. At the sound of the whistle, Vigilon was the first to move. He broke into a sprint, and Morningstar was his target.

    Star side-eyed Hirru. "By the way, no kissing please. I'm engaged."

    Then, before he could get a response, Vigilon was already in his face. Morningstar slurped up his last noodle mid-dodge, nearly choking as he lunged out of the way. His tin to-go container shattered against the ground.

    Out came Dying Sun. He flourished it exaggeratedly and stuck it in Vigilon's back.

    By the time it exited the wound, paralysis had already taken effect. Vigilon's limp body dropped to the ground, just in time for Oscar's chair to come whizzing by, barely missing the both of them. Star could only stare, astonished.

    ---

    Cooldowns: Charge [1/3]

    MAIN ACTION | Charge + Tech-A -> Vigilon
    241188 BD8-3+5 = 10 | (10+3+4)*8-40 = 96 (STUN + FALLEN + PARA-V)
    EN: -11

    Assorted Sushi Plate dispels stun. Vigilon is paralyzed.

    Vigilon HP: 104/200 | EN: 51/53 | DMG: 11 | MIT: 40 | ACC: 1 | EVA: 2 0 | FLN: 4 | BLI: 8/-5 | BRN: 14 | LD:4 | PARALYZED (0/1)

    Oscar HP: 200/200 | EN: 56/58 | DMG: 11 | MIT: 52 | ACC:2 | PHASE | EVA:1 | BH:6 | REC: 1 | HLY: 4 | BLI: 8/-5 | LD: 8 | California Roll Debuff Shield 0/1

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Morningstar HP: 205/205 | EN: 32/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | SUSHI 0/1

    Hirru HP: 200/200 | EN: 36/38 | DMG: 2 | MIT: 52 | ACC: 3 | EVA: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | EN-O: 8 | LD: 3 | SUSHI 0/1

  14. When he returned to the arena, Morningstar was still grappling with the previous week's loss. He double and triple-checked his opponents. He was pretty sure neither of them had freeze on-hand, which was uplifting. And date night with Aincrad's greatest healer? Score.

    The spaghetti and sushi combination was an odd, yet satisfying choice. Eating within the arena was even stranger. He twirled up a fork-full of noodles and stuffed his face. "Gotta carb up pre-fight, right?"

    Waltzing up towards the center, a near-empty dish in hand, Morningstar acknowledged his opponents and their host. He raised his fork, substituting a wave, and let out a sort of grunt that probably would have sounded like "hello" if his mouth wasn't full of food. He continued as if there wasn't an arena full of players watching them. Gluttony was surely a different side to the actor than what the spectators were used to.

    ---

    Initiative: 241173 LD 1 (oh ok)

    consuming the following:

    • <<Spaghetti and Meatballs>> +1 DMG, 10 MIT to team Your team will enter this week’s combat with an additional 1 Base Damage, and 10 Mitigation.
    • <<Assorted Sushi Plate>> Each member of your team ignores the first negative status ailment that afflicts them.

    MorningstarHP: 205/205 | EN: 43/43 | DMG: 10 | ACC: 4 | AA | MIT: 10 | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V

    Spoiler

    equipped

    • Dying Sun
      FLN 2, AA, PARA-V
    • Inner Focus
      EVA 2, REC 2
    • Sapphire
      ACC 3, EVA

    battle-ready inventory

    • Yellow Dragon, Red Tiger
      HLY 2, AA, FRZ
    • Antidote Crystal
    • Amp Crystal
    • Prepared Fix

    skills

    • STRAIGHT SWORD | RANK 3
    • MARTIAL ARTS | RANK 3
    • COMBAT MASTERY: DMG | RANK 3
    • SEARCHING | RANK 3
      • night vision, detect
    • QUICK CHANGE
    • UNHINDERED
    • ENERGIST
    • CHARGE

    extra (active)

    1. FORGOTTEN KING'S AUTHORITY
    2. LADY LUCK
    3. DISGUISE

    spreadsheet link (unhindered isn't actually in here + it doesn't work well with 2 weapon skills)

     

  15. 1 hour ago, Wulfrin said:

     

    ---

    Fusion

    Dark Seraphim | [#225898-2] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING, VAMPIRIC (D), MITIGATION
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    +

    Heavy Armor | [#225697-1] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING, MITIGATION 2
    [desc.]: A generic set of heavy armor.

    =

    Dark Seraphim | [#225898-2] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING 2, VAMPIRIC (D)
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    +

    Heavy Armor | [#224680] | TIER 4 PERFECT HEAVY ARMOR | VAMPIRIC (D), THORNS 2
    [desc.]: A generic set of heavy armor.

    =

    Dark Seraphim | [#225898-2] | TIER 4 DEMONIC HEAVY ARMOR | HOLY BLESSING 2, VAMPIRIC (D) 2
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    -1 DEMONIC SHARD, -2 GLEAMING SCALES

    yes 

  16. Morningstar traded over three unique sets of heavy armor and allowed Wulfrin a moment to fuse them together. He leaned against the counter, munching on a cookie. It was chocolate chip, which was fine by his standards. The oats in it made it slightly more refined. They added character; they made it a little less boring. For the record, he was much more a fan of shortbread, and of muffins, but a chocolate chip cookie would do. On his third bite, he realized there were no more chocolate chips left in the crumbly treat. He scowled, annoyed by the plainness of it. Then, he scarfed down the rest of it in one mouthful and wiped the crumbs from his mouth.

    ---

    Fusion

    Dark Seraphim | [#225898-2] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING, VAMPIRIC (D), MITIGATION
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    +

    Heavy Armor | [#225697-1] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING, MITIGATION 2
    [desc.]: A generic set of heavy armor.

    =

    Dark Seraphim | [#225898-2] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING 2, VAMPIRIC (D)
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    +

    Heavy Armor | [#224680] | TIER 4 PERFECT HEAVY ARMOR | VAMPIRIC (D), THORNS 2
    [desc.]: A generic set of heavy armor.

    =

    Dark Seraphim | [#225898-2] | TIER 4 DEMONIC HEAVY ARMOR | HOLY BLESSING 2, VAMPIRIC (D) 2
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    -1 DEMONIC SHARD, -2 GLEAMING SCALES

  17. 12 hours ago, NIGHT said:

    item re-evaluation.

    oathkeeper | [#207461] | TIER 4 DEMONIC STRAIGHT SWORD | FLN II, HLY II
    [desc.]:
    | —the wash of starlight, the old paradox.
    | it's you. i swear i'd find you in the dark.
    [state:] crafted/+4
    [links:] [x] [x] [x]

    ->

    oathkeeper | [#207461] | TIER 4 DEMONIC STRAIGHT SWORD | HLY II, PHASE, AA
    [desc.]:
    | —the wash of starlight, the old paradox.
    | it's you. i swear i'd find you in the dark.
    [state:] crafted/+4

    approved

  18. On 2/11/2025 at 4:52 PM, 3ulogy said:

    Link to 2/9 appraisals

    Items Kept:

    Heavy Coat | Light Armor | 236444d | Antifreeze | Evasion | Recovery
    A coat made of heavy animal hide. What it lacks in mitigation, it makes up in cold resistance and flexibility.

    Cedar Pauldrons | Light Armor | 236451d | Life Mending | Mitigation | Recovery
    Shoulder Guards made from the tall trees of Glyndbourne. It possesses unique healing properties.

    Approved

  19.  summary.

    | col: 91,200 (id) - 45,600 (junk sale) = 45,600


    | 02/15/2025 total: -45,600 | [link]


    rolls.

    Spoiler

    2. [224680] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241003 | LD: 12 | THORNS / H.M
    | ID: 241004 | LD: 3 | REG / REC
    | ID: 241005 | BD: 10 CD: 10 LD: 9 | VAMP-D / ENV-D
    | ID: 241006 | LD: 11 | THORNS / H.M

    3. [224715] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241007 | LD: 14 | MIT / TAUNT
    | ID: 241008 | BD: 10 CD: 9 LD: 6 | BCLOT / PARA-IMM
    | ID: 241009 | LD: 16 | MIT / TAUNT
    | ID: 241010 | LD: 17 | MIT / TAUNT

    converting to mystic essence 224715

    21. [225675] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241079 | BD: 10 CD: 9 LD: 10 | VAMP-D / ENV-D
    | ID: 241080 | LD: 3 | REG / REC
    | ID: 241081 | LD: 5 | REG / REC
    | ID: 241082 | LD: 14 | MIT / TAUNT

    converting to mystic essence 225675

    24. [225697-1] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241091 | LD: 14 | MIT / TAUNT
    | ID: 241092 | LD: 5 | REG / REC
    | ID: 241093 | BD: 10 CD: 9 LD: 14 | HB / MEND
    | ID: 241094 | LD:9 | MIT / TAUNT

    25. [225697-2] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241095 | LD: 5 | REG / REC
    | ID: 241096 | BD: 10 CD: 9 LD: 19 | FL-AURA / FR-AURA
    | ID: 241097 | LD: 2 | REG / REC
    | ID: 241098 | LD: 8 | THORNS / HM

    converting to mystic essence 225697-2

    30. [225898-2] | TIER 4 PERFECT HEAVY ARMOR
    Using Mystic Essence 225697-2, 224715, 220856a = 1 slot of HB
    | ID: 241096 | BD: 10 CD: 8 LD: 9 | VAMP-D / ENV-D
    | ID: 241097 | LD: 9 | THORNS / HM
    | ID: 241098 | LD: 17 | MIT / TAUNT

    items.

    Spoiler

    Dark Seraphim | [#225898-2] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING, VAMPIRIC (D), MITIGATION
    [desc.]: A chain-lined white long coat. The dark lining of the interior seems to shimmer like stars in the night sky. Light and darkness made one, granting peerless restorative ability to the wearer.

    Heavy Armor | [#225697-1] | TIER 4 PERFECT HEAVY ARMOR | HOLY BLESSING, MITIGATION 2
    [desc.]: A generic set of heavy armor.

    Heavy Armor | [#224680] | TIER 4 PERFECT HEAVY ARMOR | VAMPIRIC (D), THORNS 2
    [desc.]: A generic set of heavy armor.

     

  20. 2.15.2025

    • crafter's respite: 231831-2 | resets crafts
    • Trading Hall III active - 1 free reroll per unid

    ids

    Spoiler

    1. [224645] | TIER 4 PERFECT HEAVY ARMOR
    junk

    2. [224680] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241003 | LD: 12 | THORNS / H.M
    | ID: 241004 | LD: 3 | REG / REC
    | ID: 241005 | BD: 10 CD: 10 LD: 9 | VAMP-D / ENV-D
    | ID: 241006 | LD: 11 | THORNS / H.M

    3. [224715] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241007 | LD: 14 | MIT / TAUNT
    | ID: 241008 | BD: 10 CD: 9 LD: 6 | BCLOT / PARA-IMM
    | ID: 241009 | LD: 16 | MIT / TAUNT
    | ID: 241010 | LD: 17 | MIT / TAUNT

    mystic essence 224715

    4. [224727] | TIER 4 PERFECT HEAVY ARMOR
    junk

    5. [225501] | TIER 4 PERFECT HEAVY ARMOR
    junk

    6. [225506-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    7. [225506-2] | TIER 4 PERFECT HEAVY ARMOR
    junk

    8. [225507-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    9. [225507-2] | TIER 4 PERFECT HEAVY ARMOR
    junk

    10. [225549] | TIER 4 PERFECT HEAVY ARMOR
    junk

    11. [225556-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    12. [225558-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    13. [225558-2] | TIER 4 PERFECT HEAVY ARMOR
    junk

    14. [225582] | TIER 4 PERFECT HEAVY ARMOR
    junk

    15. [225591-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    16. [225591-2] | TIER 4 PERFECT HEAVY ARMOR
    junk

    17. [225605] | TIER 4 PERFECT HEAVY ARMOR
    junk

    18. [225606] | TIER 4 PERFECT HEAVY ARMOR
    junk

    19. [225649-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    20. [225649-2] | TIER 4 PERFECT HEAVY ARMOR
    junk

    21. [225675] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241079 | BD: 10 CD: 9 LD: 10 | VAMP-D / ENV-D
    | ID: 241080 | LD: 3 | REG / REC
    | ID: 241081 | LD: 5 | REG / REC
    | ID: 241082 | LD: 14 | MIT / TAUNT

    mystic essence 225675

    22. [225695] | TIER 4 PERFECT HEAVY ARMOR
    junk

    23. [225696] | TIER 4 PERFECT HEAVY ARMOR
    junk

    24. [225697-1] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241091 | LD: 14 | MIT / TAUNT
    | ID: 241092 | LD: 5 | REG / REC
    | ID: 241093 | BD: 10 CD: 9 LD: 14 | HB / MEND
    | ID: 241094 | LD:9 | MIT / TAUNT

    25. [225697-2] | TIER 4 PERFECT HEAVY ARMOR
    | ID: 241095 | LD: 5 | REG / REC
    | ID: 241096 | BD: 10 CD: 9 LD: 19 | FL-AURA / FR-AURA
    | ID: 241097 | LD: 2 | REG / REC
    | ID: 241098 | LD: 8 | THORNS / HM

    mystic essence 225697-2

    26. [225720] | TIER 4 PERFECT HEAVY ARMOR
    junk

    27. [225885] | TIER 4 PERFECT HEAVY ARMOR
    junk

    28. [225890] | TIER 4 PERFECT HEAVY ARMOR
    junk

    29. [225898-1] | TIER 4 PERFECT HEAVY ARMOR
    junk

    30. [225898-2] | TIER 4 PERFECT HEAVY ARMOR
    Using Mystic Essence 225697-2, 224715, 220856a = 1 slot of HB
    | ID: 241096 | BD: 10 CD: 8 LD: 9 | VAMP-D / ENV-D
    | ID: 241097 | LD: 9 | THORNS / HM
    | ID: 241098 | LD: 17 | MIT / TAUNT

    Cost: 91,200 col
    Junk Sale: 45,600 col
    Total: 45,600 col

     

  21. The barbarians that spawned in behind Nymoria had the physiques of ogres and unfittingly impressive tattoos. She acted quickly, wisely unleashing a stun on the two and retreating to a safer distance. Morningstar noticed them shortly after the last of his group finished dematerializing. He gave them a wide-eyed acknowledgement and rushed Nymoria's side. "Wow. They grew."

    Using their immobility to his advantage, Morningstar attacked. He started with the left Spirit Barbarian. He charged up a sword art and briefly stuck his blade into the mob's gut. Then, using the momentum he had built up from the first strike, he bounced to the right Spirit Barbarian, slicing straight through its wrist.

    His movements were a demonstration of his experience; clean, efficient. He repositioned while they were stunned. Rather than stand directly nearby Nymoria, he moved off to the side, where he could more easily evade their follow-up attacks, and hoped that they wouldn't pay any attention to Nym when they unfroze.

    ---

    +4 EN to Morningstar

    Morningstar | HP: 897/897 | EN: 83/116 | DMG: 26 | EVA: 5 | ACC: 6 | BH: 48 | LD: 6 | REC: 8 | FLN: 16 | AA | PAR VEN
    Nymoria | HP [460/460] | EN [54/64] | ACC [4] | DMG [14] | MIT [36] | BH [+14] | Bleed [36] | Keen [+2 BD] | Recovery [6] | -10 EN
    [2,2] Phoenix Spirit Barbarian | HP: 45/525 | DMG: 210 | MIT: 90 | ACC: 2 | EVA: 1 | Bleed [36 | 1/2] | Stunned | -414 HP
    [2,2] Salamander Spirit Barbarian | HP: 37/525 | DMG: 210 | MIT: 90 | ACC: 2 | EVA: 1 | Bleed [36 | 1/2] | Stunned | -414 HP

    ID240839 | BD: 10 | <<AOE-II vs. Phoenix Spirit Barbarian>> | Major Critical Hit: [(26+2)x18-90] = 414 damage | Paralyzed
    ID240840 | BD: 10 | <<AOE-II vs. Salamander Spirit Barbarian>> | Major Critical Hit: [(26+2)x18-90] = 414 damage | Paralyzed

    Barbarians take 36 DMG from Bleed

  22. 11 minutes ago, Kindling said:

    Current Level: 33
    Current SP: 112
    Link to SP Tracking: [link]
    Item Upgrades:

     
      Hide contents

     

    2.6 | PRE-CONVERSION 3.0 | UPGRADED

    ITEM #1

    Item Name: Hand of the Mountain
    Item ID: Rebirth Package
    Item Tier: 2
    Item Type: Weapon/2H Spear
    Item Rarity: Perfect
    Item Enhancements:  2 Bleed 1 Paralysis
    Description: A three-pointed Lance built in the Three-Kingdoms China cultural style, with a long, smooth black handle, and set of short, red ropes hanging from the other end. 

     

    Item Name: Hand of the Mountain
    Item Tier: 2
    Item Type: Weapon/2H Spear
    Item Enhancements: 2 Damage, 1 Bleed
    Description: A three-pointed Lance built in the Three-Kingdoms China cultural style, with a long, smooth black handle, and set of short, red ropes hanging from the other end. 

    ITEM #2

    Item Name: Messenger Of The Earth
    Item ID: Rebirth Package
    Item Tier: 2
    Item Type: Trinket/Armor
    Item Rarity: Rare
    Item Enhancements: 2 Evasion 
    Description: A set of light weight boots with lines drawn close to the heel in while chalk to resemble that of wings. Capped at the toes with black padding, and the arch built in to give some credit for speed.

     

    Item Name: Mercury's Curiosity
    Item Tier: 2
    Item Type: Trinket/Armor
    Item Enhancements: 2 Evasion
    Description: A set of light weight boots with lines drawn close to the heel in while chalk to resemble that of wings. Capped at the toes with black padding, and the arch built in to give some credit for speed.

    ITEM #3

    N/A

     

    N/A

    Notes:
    This rebirth was approved by Lessa to be the 50%, without the hassle of digging up tons of threads that got lost in the site transfers, various mergers, and other technical problems of the older days. I hope that remains true, but I understand if not. Let me know if that is any trouble, or if there is anything I can do. Thank you.

     

     

     

    KINDLING | Approved.

    • Total EXP: 44,400
    • Total SP160
    • Current Level: 33
    • Paragon Level: 0
    • Notes: 
      • Items pre-date IDs. The follow IDs will be added to these items:
        • Hand of the Mountain | 240837
        • Mercury's Curiosity | 240838
      • Upgrading items from T2 -> T4.
      • 4,000 col and 5 materials added to your account as per your journal logs.
  23. On 2/9/2025 at 1:13 PM, Rencesvals said:

    Name: Reticent
    Crafting ID: 240680
    Item Type: Weapon (Rapier)
    Tier: 4
    Quality: Perfect
    Enhancements:  ACC II | BLD I
    Description: A simple thin sword with a basic hilt wrapped in a soft pink leather. A single sentence runs along the blade; forgotten, but not gone.
    Post Link: https://www.sao-rpg.com/topic/39174-f21-r8-blacksmith-the-knight-shift-open/?do=findComment&comment=693409

    Approved

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