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Bahr

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Posts posted by Bahr

  1.  

    Spoiler

    STATS
    LEVEL - 77
    HP - 1570
    EN - 169
    DMG - 20
    MIT - 79
    ACC - 3
    EVA - 4
    FALLEN - 12
    HOLY - 6
    LD - 5
    STEALTH DETECTION - 5
    HOLY BLESSING - 24
    BATTLE HEALING - 72
    PHASE

    HOME BUFFS
    » WELL RESTED
          -1 EN FOR THE FIRST THREE TURNS OF COMBAT
    » RELAXED
          +15 TO OUT OF COMBAT HP REGENERATION
          FULL ENERGY REGENERATION AFTER TWO POSTS OUT OF COMBAT
    » SQUEAKY CLEAN
          REDUCE INCOMING DOT DAMAGE BY 25% FOR FIRST INCOMING DOT INFLICTED IN THREAD
    » FILLING
          INCREASE EFFECTIVENESS OF A SINGLE CONSUMED FOOD ITEM IN A THREAD BY +1 T1 SLOT
    » ITEM STASH
          +1 BATTLE-READY INVENTORY SLOT
    » DELICIOUS
          COMBINE 3 IDENTICAL FOOD ITEMS INTO A FEAST ONCE PER THREAD
    » SKYLIGHT SEARCHING
          SEARCHING EXPERTISE INCREASED BY 1
    » ANGLER
          +1 MATERIAL GAINED WHILE FISHING
    » MULTIPURPOSE
          GAIN +1 TO LD, STEALTH RATING, STEALTH DETECTION, OR PROSPERITY TO ONE POST IN A THREAD
          CAN BE APPLIED AFTER THE ROLL
    » DECOR: <<SPOOKY AMENITY>>
          REDUCE INCOMING DOT DAMAGE BY 5% FOR FIRST INCOMING DOT INFLICTED IN THREAD
    » KAMATETSU STATUE
          +1 DMG

    SKILLS

    NON-COMBAT SKILLS
    » EXTENDED MOD LIMIT R3 
         
     PASSIVE
          ALLOWS FOR THE USE OF ONE 3 ADDITIONAL MODS
    » 
    SEARCHING R4 >>> R5 WITH SKYLIGHT BUFF
         
     PASSIVE
          +5 LD
          +5 STEALTH DETECTION

    COMBAT SKILLS
    » PARRY
         
     POST ACTION
          REDUCE FINAL DAMAGE OF NEXT ATTACK AGAINST YOU BY 50% (ROUNDED DOWN) AND NEGATES STUN/PARALYSIS EFFECT OF THAT ATTACK
               COOLDOWN: 2 TURNS
    » BATTLE HEALING R5
         
     PASSIVE
          WHILE IN COMBAT, USER HEALS FOR 5% (77 HP) OF THEIRMAX HP EACH TURN
    » 
    ENERGIZE
         
     POST ACTION
          RESTORE 8 ENERGY TO TARGET PARTY MEMBER. CANNOT TARGET USER.
    » 
    ENERGIST
         
     PASSIVE
          +15 EN

    EXTRA SKILLS
    » DISGUISE
         
     FREE ACTION
          +1 EVA UNTIL START OF YOUR NEXT TURN
               COOLDOWN: 3 TURNS

    WEAPON SKILLS
    » TWO-HANDED STRAIGHT SWORD R5
         
     +7 DMG WHEN TWO-HANDED WEAPON IS EQUIPPED

    ARMOR SKILLS
    » LIGHT ARMOR R5
         
     +25 MIT

    MODS
    » LIGHT ARMOR MOD: ATHLETICS
         
     PASSIVE
          +1 DMG WHEN WEARING LIGHT ARMOR
          +30 HP WHEN WEARING LIGHT ARMOR
    »
     LIGHT ARMOR MOD: SPRINT & ACROBATICS
         
     PASSIVE
          +1 EVA WHEN WEARING LIGHT ARMOR
    » PARRY MOD: JUSTIFIED RIPOSTE
         ➥ POST ACTION: COMBINE WITH PARRY

          SUCCESSFUL PARRY STUNS OPPONENT
              ➥ COOLDOWN: 3 TURNS
    »
     WEAPON MOD: PRECISION
         
     PASSIVE
          +1 ACC
    »
     WEAPON MOD: TWO-HANDED STRAIGHT SWORD FEROCITY
         
     PASSIVE
         ➥ +1 DMG WHEN USING 2HSS SWORD ARTS
    » WEAPON MOD: TWO-HANDED STRAIGHT SWORD FINESSE R3
         
     PASSIVE
          REDUCES THE EN COST OF TWO-HANDED STRAIGHT SWORD SWORD ARTS BY 3
    » BATTLE HEALING MOD: EMERGENCY RECOVERY
         
     PASSIVE
          WHEN PLAYER WOULD SUFFER NON-LETHAL DAMAGE THAT PUTS THEM BELOW 25% HP, HEAL 10% HP (155 HPAFTER THE ATTACK RESOLVES
          CAN ONLY OCCUR ONCE PER THREAD
    »
     ENERGIZE MOD: HYPERACTIVE
         
     POST ACTION
          INCREASE PASSIVE ENERGY RECOVERY OF PARTY MEMBER BY 3 FOR 3 TURNS. CAN TARGET USER.
    »
     SEARCHING MOD: NIGHT VISION
         
     POST ACTION
          NEGATES PENALTIES FROM LOW LIGHT OR DARKNESS

    » SEARCHING MOD: REVEAL
         
     PASSIVE
          +2 LD WHEN SEARCHING FOR SUB-DUNGEONS OR LABYRINTHS
          USER CAN SEARCH FOR SUB-DUNGEON ONCE EVERY 15 POSTS
          USER CAN SEARCH FOR LABYRINTH ONCE EVERY 3 POSTS

    » SEARCHING MOD: DETECT
         
     PASSIVE
          +2 STEALTH DETECTION
          +1 LD WHEN SEARCHING FOR SUB-DUNGEONS OR LABYRINTHS


    EQUIPMENT

    WEAPON
    » [EQUIPPED] "DAWN'S DEMISE" - TWO-HANDED STRAIGHT SWORD (T3 - DEMONIC)
         ➥ FALLEN 2
               +12 TO BASE DAMAGE ON NATURAL ROLLS OF 6-8
         ➥ HOLY
               +6 TO BASE DAMAGE ON NATURAL ROLLS OF 9 OR HIGHER
         ➥ PHASE
               IGNORES 50% OF MIT ON NATURAL ROLLS OF 9 OR HIGHER

    ARMOR
    » [EQUIPPED] "BLOODSTAINED COAT" - LIGHT ARMOR (T3 - DEMONIC)
          +54 MIT
          +1 EVA
          HOLY BLESSING
               AFTER TAKING DAMAGE, USER HEALS 24 HP AT THE BEGINNING OF THE FOLLOWING TURN

    TRINKET
    » [EQUIPPED] "EAGLE'S EYE" - TRINKET (T1 - DEMONIC)
          +2 EVA
          +2 ACC

    FAMILIAR
    » [EQUIPPED] SWINE BAJESUS R3
         ➥ +9 DMG


    BATTLE-READY INVENTORY

    » TELEPORT CRYSTAL (5)
         ➥ ALLOWS USER TO BYPASS ROLL DURING FLEE
    » HYPNOSIS 2 INSTANT CRYSTAL (3)
         ➥ -2 ACC TO SINGLE TARGET
    » INSTANT HEAL CRYSTALS (5) 
         ➥ INSTANT
         ➥
     HEAL 90 HP AS A FREE ACTION (AFFECTS ALL MEMBERS OF PARTY)

    » SELF HEAL RECOVERY ELIXIR COMPOUND (5)
         ➥ HEAL 180 HP
    » "DUSK'S DEMISE" - TWO-HANDED STRAIGHT SWORD (T3 - PERFECT)
         ➥ VAMPIRIC OFFENSIVE
               HEAL 147 HP ON NATURAL ROLLS OF 9 OR HIGHER
         ➥ +1 ACC
         ➥ TAUNT
               +1 HATE GENERATED FROM HOWL, FOCUSED HOWL, AND SUCCESSFUL ATTACKS

    Bahr consumes Artisan Carrot Cake (+2 ACC)
    Bahr consumes Roasted Provence Chicken (+2 EVA)
    Bahr consumes Ultra Lucky Hot Dog (+3 LD)
    Bahr consumes Liquor of Light (+3 DMG)

     

    Spoiler

    Bahr: HP: 1570/1570 | EN: 169/169 | DMG: 23 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE

    "Afraid this is all I've got," Bahr admitted as he approached the group, revealing the feeble buffs that he still had available after his recent rounds against the dungeons of the twenty second floor. "You could say that I... figgity-fucked up. Whatever that means. Anyways, it's all I was able to bring on such short notice. Anybody else got some buffs to fill in the blanks?"

    He looked around, recognizing each and every face in the group. Some he had adventured with more than others, but it was a relief to see that those in attendance were among Aincrad's best. Even if he couldn't load up on every buff imaginable, their combined efforts would be more than enough to thwart the pathetic bosses present in this dungeon. Gimmicks could only get a mob so far.

    "It's cool if not. I can make due." Surely he'd faced worse than this with less. He had, after all, preached to his friends about not filling up on a million buffs for every outing. Should he not practice what he preached?

  2. There, that was one more down. Considering that the room had started out with six of them, and it was now down to two, it had to become easier to dodge their attacks. Right?

    Wrong. They were still pelting him with their pitiful little magic spitballs. Again and again and again. Revolting. Bahr's poor jacket was covered in the gooey concoctions by now, and it wasn't exactly like there was a dry cleaners in Aincrad. The closest thing to it was a tailor, which Bahr was. But the thing is, he knew the technique necessary to get things like this out. It wasn't pleasant. It was time consuming, and boring, and regrettable. And now he needed to do it when he got home.

    The nymph colony would pay for this transgression. If it was the last thing he did, Bahr would dismantle their disgusting hive and scatter their contents to the wind.
     

    Spoiler

    Bahr: HP: 1324/1665 | EN: 91/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x12 AoE] Calamity Disaster-9 EN

    Omega Nymph 1: HP: 0/770 | DMG: 264 | ID: 176406 | BD: 7, Kill | -2 EN
    Omega Nymph 5: HP: 458/770 | DMG: 264 | ID: 176407 | BD: 4, Hit for 312 DMG | MD: 9, Hit for 2
    64-79=185 DMG | -2 EN
    Omega Nymph 6: HP: 374/770 | DMG: 264 | ID: 176408 | BD: 9, Hit for 396 DMG | MD: 7, Miss | -2 EN
    -15 EN TOTAL


    Looting
    Omega Nymph 1
    ID: 176409
    LD: 12+8=20 | CD: 1
    6160 + 5% = 6468 col
    (2) T3 Materials
    (1) T3 Perfect Consumable [ID: 176409A]
    (1) T3 Rare Trinket [ID: 176409B]

     

  3. Yeah, these ones were definitely more ornery. If Bahr was counting right, they had managed to hit him at least once for every attack he dished back. It still wasn't getting dicey, but even with his speed he was finding it difficult to avoid the incoming damage. But Bahr's philosophy had always been that if you have so many enemies surrounding you that you can't possibly go on without getting hit, the best course of action was to brute force your way through them and sheer off some of their numbers to give yourself a better shot. So, that's exactly what he did.

    Two more down.

    His most recent attack had caught the attention of one particularly slow nymph that had been hovering in the corner, apparently having not been drawn into Bahr's aggro despite being in plain sight. Fun MMO logic. Either way, it seemed to be the last one in the chamber, so once he killed the remaining three he would be on his way to the next challenge.
     

    Spoiler

    Bahr: HP: 1402/1665 | EN: 105/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x12 AoE] Calamity Disaster-9 EN

    Omega Nymph 1: HP: 146/770 | DMG: 264 | ID: 176389 | BD: 2, Hit for 312 DMG | MD: 10, Hit for 264-79=185 DMG | -2 EN
    Omega Nymph 2: HP: 0/770 | DMG: 264 | ID: 176390 | BD: 9, Kill | -2 EN
    Omega Nymph 3: HP: 0/770 | DMG: 264 | ID: 176391 | BD: 4, Kill | -2 EN
    Omega Nymph 5: HP: 770/770 | DMG: 264 | ID: 176392 | BD: 1, Miss | MD: 3, Miss
    -15 EN TOTAL


    Looting
    Omega Nymph 2
    ID: 176393
    LD: 3+8=11 | CD: 7
    4620 + 5% = 4851 col
    (4) T3 Materials
    (1) T3 Rare Weapon [ID: 176393A]
    (1) T3 Uncommon Consumable [ID: 176393B]

    Omega Nymph 3

    ID: 176394
    LD: 8+8=16 | CD: 12
    10010 + 5% = 10510 col

    (1) T3 Rare Trinket [ID: 176394]

     

  4. At any rate, it did seem as though these nymphs were a lot more capable than the ones that Bahr usually slayed when he was outside. Not really that surprising, but he seemed to recall going through an entire village of the things only a couple of days ago and not taking a single hit in the process. Like shooting fish in a barrel, he likened it to. These nymphs were far more organized and tenacious, and had already landed their second hit on Bahr. He wasn't particularly annoyed by this - quite the opposite, really. At least ne knew that, by the time he was done, he'd feel as though he'd accomplished something. Or... something like that.

    Their attack didn't go without punishment, though. Bahr unleashed an unholy counter attack that killed one, mortally wounded two others, and finally hit the one that had eluded his first attack. Damn, how low were the ones he almost killed? He couldn't even see the remaining red sliver.
     

    Spoiler

    Bahr: HP: 1480/1665 | EN: 119/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x12 AoE] Calamity Disaster-9 EN

    Omega Nymph 1: HP: 458/770 | DMG: 264 | ID: 176381 | BD: 4, Hit for 312 DMG | MD: 9, Hit for 264-79=185 DMG | -2 EN
    Omega Nymph 2: HP: 2/770 | DMG: 264 | ID: 176382 | BD: 6, Hit for 456 DMG | MD: STUNNED | -2 EN
    Omega Nymph 3: HP: 2/770 | DMG: 264 | ID: 176383 | BD: 6, Hit for 456 DMG | MD: 1, Miss | -2 EN
    Omega Nymph 4: HP: 0/770 | DMG: 264 | ID: 176384 | BD: 10, Hit for 408 DMG | Omega Nymph 4 defeated | -2 EN
    -17 EN TOTAL


    Looting
    Omega Nymph 4
    ID: 176385
    LD: 12+8=20 | CD: 1
    6160 + 5% = 6468 col
    (2) T3 Materials
    (1) T3 Perfect Consumable [ID: 176385A]
    (1) T3 Rare Trinket [ID: 176385B]

     

  5. Upon walking into the dungeon, Bahr realized that he recognized the scent - or, rather, stench - that emanated from within. As he rounded the first corner and came face to face with the first wave of monster defending the grounds, his suspicions were proven correct. It turned out that the nymphs did indeed have it out for him - so much, in fact, that they had gone as far as to create a dungeon with even more powerful nymphs inside and lure him to it. Dastardly, really. But, also, smarter than Bahr had given them credit for.

    That is, if this wasn't all just a fluke. Could be. But the first scenario was more entertaining, so Bahr was running with it.

    He attacked them. They attacked him. In the end, the trade favored Bahr, with them having lost significant portions of their health, and he having lost only a minuscule amount in comparison. Sad for them, really.
     

    Spoiler

    Bahr: HP: 1572/1665 | EN: 135/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3 | PARRY ACTIVE

    Bahr used [x12 AoE] Calamity Disaster-9 EN

    Omega Nymph 1: HP: 770/770 | DMG: 264 | ID: 176373 | BD: 1, Miss | MD: 2, Miss
    Omega Nymph 2: HP: 458/770 | DMG: 264 | ID: 176374 | BD: 5, Hit for 312 DMG | MD: 9, Hit for 264-79=185/2=93 DMG | -2 EN
    Omega Nymph 3: HP: 458/770 | DMG: 264 | ID: 176375 | BD: 3, Hit for 312 DMG | MD: 4, Miss | -2 EN
    Omega Nymph 4: HP: 362/770 | DMG: 264 | ID: 176376 | BD: 10, Hit for 408 DMG | MD: 2, Miss | -2 EN
    -15 EN TOTAL

     

  6. And as luck would have it, the floor seemed particularly peaceful and docile that day. It didn't seem as though he would need to worry about bumping into any unwanted mobs on his way to the dungeon entrance. Still, he kept a wary eye out for any potential nymph ambushes. Lord knew those bastards had it in for him after his multiple clearings of their villages - provided they had any sort of inclination or sense as to the fate of their ancestors. Probably not, but it was always worth staying on his toes when in hostile territory. Didn't want any vermin catching him with his pants down.

    Once he'd located the entrance, he took the time to reconfigure his mods a bit. Reveal no longer served any purpose, and he had a feeling that Hyperactive had the potential to come in handy in there if he ended up running low on energy against the main boss.

    Searching Mod: Reveal deactivated.
    Energize Mod: Hyperactive activated.
    Energy fully restored.

  7. With his work on the twenty fourth floor complete, there wasn't much left to do other than head directly to the twenty second floor to attend the dungeon he'd been planning to tackle since the beginning of the day. So he headed to the teleportation plaza, shouted his command at the gate, and was whisked away in a grandiose ribbon of light.

    FLOOR 22

    One discombobulating journey later, and Bahr's frame was pieced together on the twenty second floor. He had a dungeon map in his position and ready to go. Parry was still active. All of the pieces were in place -  the only thing that remained was to make the trek out to the fabled site. So he opened the map and began to follow the line it traced outside of the settlement and into the wild plains beyond. In just a short while, he would be doing what he actually wanted to do with his time. Things were, for the first time that day, actually looking up.

    [F22] Intermediate Dungeon Map [ID: 176040] used.

  8. It seemed that, in this case, rage would be the ticket to dispatching Bahr's target. Unlike the two bodyguards before him, Uso-Tsuki was basically a gigantic pushover. Without even realizing it at first, Bahr had delivered the finishing blow to the man before he could get in so much as a single counter attack. It wasn't until he saw the pixelated mist that he understood he'd defeated the man.

    With his quest apparently finished, Bahr returned to the settlement and brought proof of Uso-Tsuki's death to the Chief. As promised, Bahr was rewarded with Skill Points, col, and a unique weapon. Something that Bahr previously wouldn't have thought twice about, he now saw as a near perfect weapon. Absolute Accuracy? Something he could definitely stand to use when it came to foes like the goons he'd slain earlier. Had he had Absolute Accuracy at the time, he was certain he would have had a much easier time dispatching them.
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 64/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x13] Galaxy Destroyer-10 EN
    ID: 176328 | BD: 10, Crit for 442-13=429 DMG

    Uso-Tsuki: HP: 0/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Uso-Tsuki defeated

     

  9. Uso-Tsuki didn't seem to be following along very well. It was actually a little strange that he'd sat through the whole rant. How was an entity like Uso motherfucking Tsuki supposed to get it? He was a part of the problem.

    "If you want to make a game hard," Bahr continued as he ripped Dawn's Demise across Uso-Tsuki's chest. "Make hard enemies. It isn't that difficult. I've fought plenty of them. You want to know something kind of fucked up, actually? Killing you and your little goons gives me more skill points than killing the Forgotten Time King. The hardest quest boss in all the land. You give me more than him! And why? Because you're super fucking annoying to kill? I mean, give me a break."

    Uso-Tsuki, understandably, was horrified. Bahr, also understandably, at least to himself, was furious. The dichotomy was fierce. On the one hand, a rube that was a single good attack away from death. On the other, a slightly less rube-y rube, who felt the need to shout out game design flaws in the middle of quests.
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 73/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x13] Galaxy Destroyer-10 EN
    ID: 176302 | BD: 9, Crit for 429-13=416 DMG

    Uso-Tsuki: HP: 368/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Master's Eye negates Bahr's ACC | Uso-Tsuki attacks Bahr
    ID: 176303 | BD: 2, Miss

     

  10. Sensing that his next attack wouldn't find its mark anyway, Bahr simply placed a hand against his hip and continued with his monologue as Uso-Tsuki stared owl-eyed at him.

    "The thing about it is that it isn't difficult, it's just annoying. That's bad game design. Artificially inflating the perception of difficulty by extending the length of time a task takes has been a problem in the gaming industry for decades. Decades! But do we learn from our mistakes? No. Time after time after time, people write missions or quests or what have you with artificial time extenders, then actually think to themselves, 'Huh, guess that looks good.' It doesn't look good. And what's worse is that jackasses fall for it every time. 'Oh man, that New Final Fantasy game was so hard, bro.' Not it fucking wasn't, 'bro.' It just took you a thousand hours to complete it, so you've conflated the difficulty of sitting still and remaining interested in a singular thing for that long with actual difficulty."
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 82/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x13] Galaxy Destroyer-2 EN FOR MISS
    ID: 176300 | BD: 3, Miss

    Uso-Tsuki: HP: 784/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Master's Eye negates Bahr's ACC | Uso-Tsuki attacks Bahr
    ID: 176301 | BD: 8, Miss

     

  11. In what can only be described as a monumental display of big dick energy, Bahr located the infidel near instantly and tackled him out of the bushes, sitting on his face as he drove the tip of Dawn's Demise deep into the man's stomach.

    "Do you have any idea how annoying that was!?" Bahr questioned incredulously. "What the hell was that!? They sucked! How the hell did they avoid death for so long? Tell me. Tell me!" Uso-Tsuki's shouts and screams as Bahr twisted the blade in his abdomen were muffled through the fabric hugging Bahr's ass. As though suddenly remembering that the dude couldn't talk with a face full of booty, Bahr finally stood and retrieved his place from the man's intenstines.

    "I mean, seriously. I get that they're bodyguards and all of that, but that was starting to get to a point where it didn't make any sense narratively. I mean, come on. Taking one damage at a time any time they hit me? What kind of a story is that? There was literally no way to make it compelling."
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 83/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used [x13] Galaxy Destroyer-10 EN
    ID: 176284 | BD: 9, Crit for 429-13=416 DMG

    Uso-Tsuki: HP: 784/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Master's Eye negates Bahr's ACC | Uso-Tsuki attacks Bahr
    ID: 176285 | BD: 2, Miss

     

  12. He didn't have any time to lose. How long had he been fighting those guys? An hour? Two? Three years? Any were possible. The fact that he hadn't grown a beard while waiting for them to bite the dust was nothing short of a Christmas miracle - and it wasn't even Halloween yet. This confirmed Bahr's suspicions that he had indeed been a good boy that year. Papa Fat Red Man was looking down from him on high. Lord knows Wuotan wasn't. Fucking prick.

    Dawn's Demise flashed with a golden light as he activated Parry and set off down the trail. It was almost futile to run, but he was doing it anyways. The bastard could have ran off in any number of directions by now. He could be halfway to the Halloween Dungeon by now. Hell, he could be done with the Halloween Dungeon by now. Knowing Bahr's luck, he'd run into the guy after having just gleaned a fresh demonic from the cave of wonders only moments prior.
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 92/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr used Parry: Justified Riposte-5 EN

     

  13. Since Bahr's proverbial 'rage mode' had decided to activate, he realized that there was actually very little that these feeble pawns could do before the might of his equipment and stats. In a blink he was behind them, gouging their spines out with the slightly hooked tip on Dawn's Demise in a single mighty swoop. As their skeletal systems snapped from their innards to their outards, they both simultaneously evaporated into clouds of polygonal azure fractals that flittered and fluttered all the way to Fuck Yousville, the oblivion that Bahr sent the particularly annoying mobs to. 

    May they rest in peace with the god of annoying mobs himself, Swine Jesus.

    With them out of the way, Bahr was finally cleared to fulfill his destiny and take down one more annoying doofus. Just one more. That, according to the quest info, ignored accuracy. Oh. Fucking. Joy. How fun. This couldn't possible go wrong in any conceivable way.
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 96/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-9 EN

    VS Difendā | ID: 176275 | BD: 3, Hit for 312-75=237 DMG | -2 EN
    VS Purotekutā | ID: 176276 | BD: 5, Hit for 312-25=287 DMG | -2 EN
    -13 EN TOTAL


    Difendā: HP: 0/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 

    Purotekutā: HP: 0/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 

    HAHA FUCK YOU BODYGUARDS YOU'RE FINALLY FUCKIN' DEEEEEEAAAAAAAADDDDDD
    getpoopedon
    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  14. Apparently, the fact that Bahr had managed to strike both of them at the same moment was a stroke of pure luck, despite his best efforts to enact it based on his own skill. It was the only instance where he'd actually managed to strike them both. Especially considering that he was buffed to the teeth at the moment, he was hard pressed to find a reason to believe they should still be alive. It was almost as though Cardinal had decided to fuck him in the ass with a sandpaper dildo. Another miss? Really? How was that even possible with an accuracy rating of five? Who the hell knew. All Bahr was certain of was that, at this point, he was pissed.

    "This is literally going nowhere for the two of you," he hissed. "Submit and either stand down, or die like the dogs you are. I quite honestly do not have the time to put up with either of you any longer. I need to be on my way."
     

    Spoiler

    Bahr: HP: 1664/1665 | EN: 108/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-9 EN

    VS Difendā | ID: 176257 | BD: 1, Miss
    VS Purotekutā | ID: 176258 | BD: 4, Hit for 312-25=287 DMG | -2 EN
    -11 EN TOTAL


    Difendā: HP: 123/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Difendā attacks Bahr
    ID: 176259 | BD: 3, Miss

    Purotekutā: HP: 282/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Purotekutā attacks Bahr
    ID: 176260 | BD: 9, 76-79=1 DMG

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  15. This time, when Bahr lurched forward and brought Dawn's Demise against the goods standing before him, he was actually focused. A boot stamped forward and anchored his position as he carefully glided the blade the exact trajectory he needed to land a clean hit. It slithered around their weapons as they attempted to stop it, unable to accommodate Bahr's new strategy. He'd seen how they reacted, and studied their AI in these last bouts. This time, he predicted how they would react - and managed to get it right the first try.

    Still, neither had died. But it was now clear that Bahr was making some actual progress as opposed to spinning his wheels. A couple more good hits like that, and he'd be rid of these fools for good. Then it was just one more man, then onto the dungeon. That was all provided there wouldn't be any additional unforeseen obstacles placed in Bahr's path on his way there.
     

    Spoiler

    Bahr: HP: 1664/1665 | EN: 118/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-9 EN

    VS Difendā | ID: 176252 | BD: 4, Hit for 312-75=237 DMG | -2 EN
    VS Purotekutā | ID: 176253 | BD: 7, Hit for 456-25=431 DMG | -2 EN
    -13 EN TOTAL


    Difendā: HP: 123/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Wild Charge procs | Difendā attacks Bahr
    ID: 176255 | BD: 3, Miss

    Purotekutā: HP: 569/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Purotekutā attacks Bahr
    ID: 176256 | BD: 10, 77-79=1 DMG

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  16. Earlier, at the beginning of the skirmish, Purotekutā had done something interesting. He had Parried one of Bahr's strikes with enough efficiency to block all of the damage from Bahr's attack. Well, it seemed that that ability was on a timer of some sort, because he had just managed to do it a second time. His blade caught Bahr's, negating even a Fallen boosted strike, and sent Bahr skittering backward. No progress had been made, and yet again Bahr was struck with the feeling that he was wasting an enormous amount of time on these goons. They weren't particularly strong, but they were just annoying enough that Bahr was struggling to put them down so he could pursue the main prize. It seemed that they were fairly adequate at their jobs as bodyguards.

    Annoyed, but filled with subtle admiration, Bahr straightened his back and wound up his arm. He needed to end this little spat before they deployed another special parry and delayed things even further. 

    Spoiler

    Bahr: HP: 1663/1665 | EN: 130/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x1] Basic Attack against Purotekutā, -1 EN

    ID: 176232 | BD: 8, Hit for 38 DMG WARNING: Purotekutā Parries 50% of the damage back! | 19-79=1 DMG to Bahr

    Difendā: HP: 360/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Difendā attacks Bahr
    ID: 176233 | BD: 9, Crit for 26-75=1 DMG

    Purotekutā: HP: 1000/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Well-Trained procs | Purotekutā attacks Bahr
    ID: 176234 | BD: 6, Miss

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  17. If anything was for certain, it was that Bahr was running out of ideas for how to occupy his mind amid the fight. His enemies were elusive, sure, but he didn't feel threatened by either of them in the slightest. Even though one of them had managed to get a hit against him again, it felt like little more than a child lightly poking him with a stick. There was no sense of danger - only a sense of "artificial difficulty" in the sense that it was actually hard, it was just going to take a long time to complete.

    There were worse things. But it certainly could have been better. As it stood now, Bahr was wasting colossal quantities of time on this fight. Were they to simply sit still for a moment and accept their fate at the end of Dawn's Demise, this whole thing could have been over several attempted attacks ago. Instead, one of them had two thirds of its health stripped away, and the other hadn't so much as suffered a scratch. In summary, the fight was annoying, and Bahr wanted it to be over so he could move on to the main bad guy, then to the twenty second floor for his dungeon run.
     

    Spoiler

    Bahr: HP: 1664/1665 | EN: 130/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-2 EN FOR TOTAL MISS

    VS Difendā | ID: 176224 | BD: 1, Miss 
    VS Purotekutā | ID: 176225 | BD: 1, Miss

    Difendā: HP: 360/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Difendā attacks Bahr
    ID: 176226 | BD: 10, Crit for 27-75=1 DMG

    Purotekutā: HP: 1000/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Purotekutā attacks Bahr
    ID: 176227 | BD: 6, Miss

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  18. As it seemed they had made up their minds, Bahr decided that the time for talk was over. If they were to live by silence, they could die in silence. It was only fitting.

    Which got him to thinking - were they actually mutes? There was a chance that they simply weren't able to actually talk to him, and that he was basically just being a dick about the whole thing. A possibility, but unlikely. What were the chances that Uso-Tsuki could get his hands on not one, but two mutes, have them both expertly trained, and loyal as dogs? Just seemed unlikely.

    Bahr had set his sights on Difendā at this point, seeing him as the weaker of the two. Not in terms of physical strength - just in regards to how much health he had already lost. And, before any of them knew it, he was losing more. Chopped down to a mere third of his original health, in an instant.

    Spoiler

    Bahr: HP: 1665/1665 | EN: 131/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-9 EN 

    VS Difendā | ID: 176219 | BD: 10, Crit for 408-38=370 DMG | -2 EN
    VS Purotekutā | ID: 176221 | BD: 1, Miss
    -10 EN TOTAL ("Well Rested" House Buff reduces EN expenditure by 1.)

    Difendā: HP: 360/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | 
    Wild Charge procs | Difendā attacks Bahr
    ID: 176222 | BD: 7, Miss

    Purotekutā: HP: 1000/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Purotekutā attacks Bahr
    ID: 176223 | BD: 5, Miss

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  19. When one of those leaves inevitably snapped from its parent branch and touched the earth below, the opposing forces sprung into action. This time, it was Difendā who moved in to take the brunt of Bahr's wrath - and he wasn't holding back anymore. It was now the full brunt of what he could manage, leveled against the bodyguard with no remorse. As Dawn's Demise settled into the pit of the man's stomach, he did not hesitate. He instead took advantage of the closeness to attempt a counterattack, plunging his blade toward Bahr's face.

    But Bahr caught the sword with a single index finger. It did little more than leave a papercut in its wake.

    "Yours isn't the body I want. You don't need to die for him," Bahr remarked quietly, pushing the blade away from his face and retrieving Dawn's Demise from the abdomen of his opponent. All he got was silence in response.

    Spoiler

    Bahr: HP: 1664/1665 | EN: 140/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-9 EN 

    VS Difendā | ID: 176215 | BD: 10, Crit for 408-38=370 DMG | -2 EN
    VS Purotekutā | ID: 176216 | BD: 2, Miss
    -10 EN TOTAL ("Well Rested" House Buff reduces EN expenditure by 1.)

    Difendā: HP: 730/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Difendā attacks Bahr
    ID: 176217 | BD: 10, Crit for 27-75=1 DMG

    Purotekutā: HP: 1000/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Purotekutā attacks Bahr
    ID: 176218 | BD: 3, Miss

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  20. Bahr's eyes narrowed as he took in the sight. Uso-Tsuki's bodyguards weren't only fiercely loyal - they were well trained. They silently gazed back as Uso-Tsuki turned and retreated back down the path from whence he came. That left only Bahr with the two bodyguards, and the thick blanket of quiet that seemed to smother the lot of them. Bahr felt like asking them about their inclination to support an assassin like Uso-Tsuki, but realized it would be an exercise in futility. He had his reasons, and so did they. Talking would only ruin the moment.

    Instead, he assumed his stance, at the ready to cut them into ribbons the moment they made a move. Likewise, they simultaneously bent slightly at the knees and rose their blades, taking in their mark and waiting for the perfect opportunity to strike. At this point the only words spoken were those of the trees - whispers as the wind caressed their leaves. 
     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 149/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x12 AoE] Calamity-1 EN FOR TOTAL MISS ("Well Rested" House Buff reduces EN expenditure by 1.)

    VS Difendā | ID: 176210 | BD: 1, Miss
    VS Purotekutā | ID: 176211 | BD: 1 Miss

    Difendā: HP: 1100/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Difendā attacks Bahr
    ID: 176212 | BD: 1, Miss

    Purotekutā: HP: 1000/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Purotekutā attacks Bahr
    ID: 176213 | BD: 3, Miss

    - - - - - - - - - - - - - - - - - - - - - - - - - -

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Isolated from combat.

     

  21. Spoiler

    Encounter.

    <<Difendā>> is a respawning field boss with the following statistics.

    HP: 1,100
    DMG: 25
    MIT: 75
    ACC: 2
    EVA: -1

    Abilities:

    Defender: Difendā does what his name implies. He will defend Uso-Tsuki from any oncoming attacks. If you try to attack Uso-Tsuki, Difendā will take the damage instead

    Wild Charge: Every 3 Rounds (Starting with his first turn),  Difendā will wildly charge the attacking the player, losing his accuracy, but gaining 25 damage and stunning the opponent.

    <<Purotekutā>> is a respawning field boss with the following statistics.

    HP: 1,000
    DMG: 75
    MIT: 25
    ACC: 1
    EVA: 2

    Abilities:

    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you

    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming successful attack, blocking all of the damage and dealing half of it back to the player. Purotekutā will not reflect any status effects that may incur on a critical attack.

    <<Uso-Tsuki>> is a respawning field boss with the following statistics.

    HP: 1,200
    DMG: 100
    MIT:  25
    ACC: 2
    EVA: 2

    Abilities:

    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.

    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].

    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn

    Almost as though on cue, a trio materialized from the brush further along the path. Bahr turned to face them and drew Dawn's Demise, prompting the party to stop upon taking note of him. "That'll be far enough, thanks," Bahr suggested. "Was wondering when you'd show. You were almost late. Afraid I'll make it difficult to keep time, too."

    Bahr first strike was a light one - meant more to gauge their reaction than anything else. Though it wasn't his typical flavor of visceral brutality, Bahr still managed to close the distance from where he'd been standing to the party in near the blink of an eye. Despite this blistering approach, they were ready. Difendā folded out in front of Uso-Tsuki, and then Purotekutā folded out in front of him, catching Bahr's blade with his own and forcing the Kingslayer back.

    The silence of the entire exchange felt louder than it was. No words spoken, no unflattering grunts. Just the clashing of blades and the skitter of feet across the dirt road.

    Spoiler

    Bahr: HP: 1664/1665 | EN: 149/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3

    Bahr uses [x1] Basic Attack against Purotekutā, -1 EN

    ID: 176205 | BD: 9, 33 DMG - WARNING: Purotekutā Parries 75% of the damage back! | 25-79=1 DMG to Bahr

    Difendā: HP: 1100/1100 | DMG: 25 | MIT: 75 | ACC: 2 | EVA: -1 | Wild Charge procs | Difendā attacks Bahr
    ID: 176206 | BD: 7, Miss

    Purotekutā: HP: 1000/1000 | DMG: 75 | MIT: 25 | ACC: 1 | EVA: 2 | Eagle-Eye procs | Well-Trained procs | Purotekutā attacks Bahr
    ID: 176207 | BD: 6, Miss

    Uso-Tsuki: HP: 1200/1200 | DMG: 100 | MIT: 25 | ACC: 2 | EVA: 2 | Uso-Tsuki flees!

     

  22. Spoiler

    STATS
    LEVEL - 75
    HP - 1530
    EN - 150
    DMG - 20
    MIT - 79
    ACC - 3
    EVA - 4
    FALLEN - 12
    HOLY - 6
    LD - 5
    STEALTH DETECTION - 5
    HOLY BLESSING - 24
    BATTLE HEALING - 72
    PHASE

    HOME BUFFS
    » WELL RESTED
          -1 EN FOR THE FIRST THREE TURNS OF COMBAT
    » RELAXED
          +15 TO OUT OF COMBAT HP REGENERATION
          FULL ENERGY REGENERATION AFTER TWO POSTS OUT OF COMBAT
    » SQUEAKY CLEAN
          REDUCE INCOMING DOT DAMAGE BY 25% FOR FIRST INCOMING DOT INFLICTED IN THREAD
    » FILLING
          INCREASE EFFECTIVENESS OF A SINGLE CONSUMED FOOD ITEM IN A THREAD BY +1 T1 SLOT
    » ITEM STASH
          +1 BATTLE-READY INVENTORY SLOT
    » DELICIOUS
          COMBINE 3 IDENTICAL FOOD ITEMS INTO A FEAST ONCE PER THREAD
    » SKYLIGHT SEARCHING
          SEARCHING EXPERTISE INCREASED BY 1
    » ANGLER
          +1 MATERIAL GAINED WHILE FISHING
    » MULTIPURPOSE
          GAIN +1 TO LD, STEALTH RATING, STEALTH DETECTION, OR PROSPERITY TO ONE POST IN A THREAD
          CAN BE APPLIED AFTER THE ROLL
    » DECOR: <<SPOOKY AMENITY>>
          REDUCE INCOMING DOT DAMAGE BY 5% FOR FIRST INCOMING DOT INFLICTED IN THREAD
    » KAMATETSU STATUE
          +1 DMG

    SKILLS

    NON-COMBAT SKILLS
    » EXTENDED MOD LIMIT R3 
         
     PASSIVE
          ALLOWS FOR THE USE OF ONE 3 ADDITIONAL MODS
    » 
    SEARCHING R4 >>> R5 WITH SKYLIGHT BUFF
         
     PASSIVE
          +5 LD
          +5 STEALTH DETECTION

    COMBAT SKILLS
    » PARRY
         
     POST ACTION
          REDUCE FINAL DAMAGE OF NEXT ATTACK AGAINST YOU BY 50% (ROUNDED DOWN) AND NEGATES STUN/PARALYSIS EFFECT OF THAT ATTACK
               COOLDOWN: 2 TURNS
    » BATTLE HEALING R5
         
     PASSIVE
          WHILE IN COMBAT, USER HEALS FOR 5% (73 HP) OF THEIRMAX HP EACH TURN
    » 
    ENERGIZE
         
     POST ACTION
          RESTORE 8 ENERGY TO TARGET PARTY MEMBER. CANNOT TARGET USER.
    » 
    CHARGE R4
         
     POST ACTION
          +4 BASE DAMAGE TO A SINGLE ATTACK
          -1 ACC DURING ATTACK

    EXTRA SKILLS
    » DISGUISE
         
     FREE ACTION
          +1 EVA UNTIL START OF YOUR NEXT TURN
               COOLDOWN: 3 TURNS
    » 
    MEDITATION
         
     POST ACTION
          RECOVER AN ADDITIONAL 15 ENERGY - GETTING HIT BY AN ATTACK BEFORE YOUR NEXT TURN REDUCES ADDITIONAL ENERGY RECOVERY TO 9
               COOLDOWN: 3 TURNS

    WEAPON SKILLS
    » TWO-HANDED STRAIGHT SWORD R5
         
     +7 DMG WHEN TWO-HANDED WEAPON IS EQUIPPED

    ARMOR SKILLS
    » LIGHT ARMOR R5
         
     +25 MIT

    MODS
    » LIGHT ARMOR MOD: ATHLETICS
         
     PASSIVE
          +1 DMG WHEN WEARING LIGHT ARMOR
          +30 HP WHEN WEARING LIGHT ARMOR
    »
     LIGHT ARMOR MOD: SPRINT & ACROBATICS
         
     PASSIVE
          +1 EVA WHEN WEARING LIGHT ARMOR
    »
     PARRY MOD: JUSTIFIED RIPOSTE
         
     POST ACTION: COMBINE WITH PARRY
          SUCCESSFUL PARRY STUNS OPPONENT
               COOLDOWN: 3 TURNS
    »
     WEAPON MOD: PRECISION
         
     PASSIVE
          +1 ACC
    »
     WEAPON MOD: TWO-HANDED STRAIGHT SWORD FEROCITY
         
     PASSIVE
         ➥ +1 DMG WHEN USING 2HSS SWORD ARTS
    » WEAPON MOD: TWO-HANDED STRAIGHT SWORD FINESSE R3
         
     PASSIVE
          REDUCES THE EN COST OF TWO-HANDED STRAIGHT SWORD SWORD ARTS BY 3
    » BATTLE HEALING MOD: EMERGENCY RECOVERY
         
     PASSIVE
          WHEN PLAYER WOULD SUFFER NON-LETHAL DAMAGE THAT PUTS THEM BELOW 25% HP, HEAL 10% HP (147 HPAFTER THE ATTACK RESOLVES
          CAN ONLY OCCUR ONCE PER THREAD
    »
     ENERGIZE MOD: HYPERACTIVE
         
     POST ACTION
          INCREASE PASSIVE ENERGY RECOVERY OF PARTY MEMBER BY 3 FOR 3 TURNS. CAN TARGET USER.

    » SEARCHING MOD: REVEAL
         
     PASSIVE
          +2 LD WHEN SEARCHING FOR SUB-DUNGEONS OR LABYRINTHS
          USER CAN SEARCH FOR SUB-DUNGEON ONCE EVERY 15 POSTS
          USER CAN SEARCH FOR LABYRINTH ONCE EVERY 3 POSTS
    » SEARCHING MOD: DETECT
         
     PASSIVE
          +2 STEALTH DETECTION
          +1 LD WHEN SEARCHING FOR SUB-DUNGEONS OR LABYRINTHS


    EQUIPMENT

    WEAPON
    » [EQUIPPED] "DAWN'S DEMISE" - TWO-HANDED STRAIGHT SWORD (T3 - DEMONIC)
         ➥ FALLEN 2
               +12 TO BASE DAMAGE ON NATURAL ROLLS OF 6-8
         ➥ HOLY
               +6 TO BASE DAMAGE ON NATURAL ROLLS OF 9 OR HIGHER
         ➥ PHASE
               IGNORES 50% OF MIT ON NATURAL ROLLS OF 9 OR HIGHER

    ARMOR
    » [EQUIPPED] "BLOODSTAINED COAT" - LIGHT ARMOR (T3 - DEMONIC)
          +54 MIT
          +1 EVA
          HOLY BLESSING
               AFTER TAKING DAMAGE, USER HEALS 24 HP AT THE BEGINNING OF THE FOLLOWING TURN

    TRINKET
    » [EQUIPPED] "EAGLE'S EYE" - TRINKET (T1 - DEMONIC)
          +2 EVA
          +2 ACC

    FAMILIAR
    » [EQUIPPED] SWINE BAJESUS R3
         ➥ +9 DMG


    BATTLE-READY INVENTORY

    » TELEPORT CRYSTAL (5)
         ➥ ALLOWS USER TO BYPASS ROLL DURING FLEE
    » HYPNOSIS 2 INSTANT CRYSTAL (3)
         ➥ -2 ACC TO SINGLE TARGET
    » LULLABY 2 INSTANT CRYSTAL (1)
         ➥ -2 EVA TO SINGLE TARGET
    » FLASH OF REJUVENATION COMPOUND (3)
         ➥ INSTANT
         ➥
     HEAL 90 HP AS A FREE ACTION (AFFECTS ALL MEMBERS OF PARTY)

    » SELF HEAL RECOVERY ELIXIR COMPOUND (5)
         ➥ HEAL 180 HP
    » "DUSK'S DEMISE" - TWO-HANDED STRAIGHT SWORD (T3 - PERFECT)
         ➥ VAMPIRIC OFFENSIVE
               HEAL 147 HP ON NATURAL ROLLS OF 9 OR HIGHER
         ➥ +1 ACC
         ➥ TAUNT
               +1 HATE GENERATED FROM HOWL, FOCUSED HOWL, AND SUCCESSFUL ATTACKS

    Bahr consumes Artisan Carrot Cake (+2 ACC)
    Bahr consumes Roasted Provence Chicken (+2 EVA)
    Bahr consumes Golden Dog (+3 Prosperity)
    Bahr consumes Ultra Lucky Hot Dog (+3 LD)
    Bahr consumes Diamond-Infused Hot Dog (+45 MIT)
    Bahr consumes Imagine if Azrael Was a Hot Dog (+2 Protein >>> +3 Protein with "Filling" House Buff)
    Bahr consumes Big Boy Dog (+135 Overhealth)
    Bahr consumes Titan's Strength (+3 DMG)

     

    Spoiler

    Bahr: HP: 1665/1665 | EN: 150/150 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 83 | PHASE | PROSPERITY 3 

    Just as Bahr had promised the Chief, he arrived outside the western perimeter of the settlement the following day an hour before noon. Uso Tsuki would be arriving soon - no doubt with guards - and apparently it was up to Bahr to take them down before they infiltrated the city and committed the unthinkable. Bahr always felt just a little squeamish heading into fights against humanlike mobs. He knew that they weren't real people, and that they would simply respawn, but it still sank into his stomach like a stone. That being said, he was sure that once he got swept into the tempo of combat, his inhibitions would fall away.

    His aim was to finish them off as quickly as possible so that he could get onto the main course of the day, which was a sub-dungeon on the twenty second floor. Whether or not he would actually have the time was still up in the air, but it wasn't going to stop him from trying. The more SP he amassed for the big showdown over the weekend, the better.

  23. When he finally got home, he didn't even bother to check the loot that he had gathered throughout the day. He was positive that it was an adequate amount, and that he needn't worry about whether or not it had been worth his time. The following day he would spend a couple of hours sifting through everything, distinguishing the good from the bad, and then taking it all to a Merchant for proper identification. With any luck, he could get something worthwhile that would have made it all worth it. Then, when he felt ready to go back, he had a few dungeon maps that he could take advantage of to make the experience ever more lucrative.

    He had no interest in doing any of that now, though. It was time to get some well deserved shut eye. Despite having not been threatened all day, he still felt exhausted. It was bound to happen, swinging around that sword. Even if the targets were weak, he had cleared out two nymph villages and slaughtered a dragon. He needed his beauty sleep after a day like that. (okay i'm ending the thread now)

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

    QUEST COMPLETE

    Thread net gains:
    3 SP
    <<Ghidora's Opal>>
    164420 col
    (60) T3 Materials

    Loot Log:

    Spoiler

    Forest Nymph 1
    ID: 176021
    LD: 13+8=21 | CD: 5
    3744 col
    (4) T3 Materials
    (1) T3 Perfect Armor/Shield [ID: 176021A]
    (2) T3 Perfect Consumables [IDs: 176021B, 176021C]

    Forest Nymph 2
    ID: 176022
    LD: 13+8=21 | CD: 7
    3744 col
    (4) T3 Materials
    (1) T3 Perfect Armor/Shield [ID: 176022A]
    (2) T3 Perfect Consumables [IDs: 176022B, 176022C]

    Forest Nymph 4
    ID: 176023
    LD: 6+8=14 | CD: 10
    7488 col
    (1) T3 Rare Armor/Shield [ID: 176023]

    Forest Nymph 3
    ID: 176028
    LD: 12+8=20 | CD: 4
    6240 col
    (1) Perfect Consumable [ID: 176028A]
    (1) Rare Trinket [ID: 176028B]

    Forest Nymph 5
    ID: 176033
    LD: 9+8=17 | CD: 7
    3744 col
    (4) T3 Materials
    (1) T3 Rare Consumable [ID: 176033A]
    (1) T3 Rare Armor/Shield [ID: 176033B]

    Forest Nymph 6
    ID: 176034
    LD: 14+8=22 | CD: 2
    6240 col
    (1) T3 Perfect Armor/Shield [ID: 176034A]
    (1) T3 Perfect Weapon [ID: 176034B]

    Forest Nymph 7
    ID: 176035
    LD: 15+8=23 | CD: 10
    8736 col
    (2) T3 Materials
    (1) Perfect Consumable [ID: 176035]

    Forest Nymph 8
    ID: 176040
    LD: 17+8=25 | CD: 9
    3744 col
    (4) T3 Materials
    [F22] Intermediate Dungeon Map [ID: 176040]

    Forest Nymph 9
    ID: 176045
    LD: 8+8=16 | CD: 2
    6240 col
    (1) T3 Rare Consumable [ID: 176045A]
    (1) T3 Rare Weapon [ID: 176045B]

    Forest Nymph 10
    ID: 176046
    LD: 15+8=23 | CD: 12
    8736 col
    (2) T3 Materials
    (1) T3 Perfect Consumable [ID: 176046]

    Forest Nymph 11
    ID: 176047
    LD: 9+8=17 | CD: 5
    3744 col
    (4) T3 Materials
    (1) Rare Consumable [ID: 176047A]
    (1) Rare Armor/Shield [ID: 176047B]

    Forest Nymph 12
    ID: 176053
    LD: 11+8=19 | CD: 10
    7488 col
    (2) T3 Materials
    (1) T3 Perfect Weapon [ID: 176053]

    Forest Nymph 13
    ID: 176057
    LD: 19+8=27 | CD: 11
    3744 col
    (4) T3 Materials
    [F22] Intermediate Dungeon Map [ID: 176057]

    Forest Nymph 14
    ID: 176058
    LD: 15+8=23 | CD: 7
    3744 col
    (4) T3 Materials
    (1) T3 Perfect Armor/Shield [ID: 176058A]
    (2) T3 Perfect Weapons [IDs: 176058B, 176058C]

    Forest Nymph 15
    ID: 176059
    LD: 1+8=9 | CD: 6
    5616 col
    (2) T3 Materials
    (1) T3 Rare Trinket [ID: 176059]

    Forest Nymph 16
    ID: 176075
    LD: 5+8=13 | CD: 1
    3744 col
    (4) T3 Materials
    (1) T3 Rare Trinket [ID: 176075]

    Forest Nymph 17
    ID: 176076
    LD: 8+8=16 | CD: 1
    4992 col
    (2) T3 Materials
    (1) T3 Rare Consumable [ID: 176076A]
    (1) T3 Rare Weapon [ID: 176076B]

    Forest Nymph 18
    ID: 176077
    LD: 9+8=17 | CD: 6
    4992 col
    (2) T3 Materials
    (1) T3 Rare Consumable [ID: 176077A]
    (1) T3 Rare Armor/Shield [ID: 176077B]

    Forest Nymph 19
    ID: 176078
    LD: 8+8=16 | CD: 2
    6240 col
    (1) T3 Rare Consumable [ID: 176078A]
    (1) T3 Rare Weapon [ID: 176078B]

    Forest Nymph 20
    ID: 176087
    LD: 19+8=27 | CD: 12
    4992 col
    (2) T3 Materials
    [F22] Intermediate Dungeon Map [ID: 176087]

    Forest Nymph 21
    ID: 176088
    LD: 2+8=10 | CD: 6
    6864 col
    (1) T3 Rare Trinket [ID: 176088]

    Forest Nymph 22
    ID: 176089
    LD: 10+8=18 | CD: 5
    4992 col
    (2) T3 Materials
    (1) T3 Rare Consumable [ID: 176089A]
    (1) T3 Rare Armor/Shield [ID: 176089B]

    Forest Nymph 23
    ID: 176090
    LD: 17+8=25 | CD: 7
    8112 col
    (4) T3 Materials
    (3) T3 Perfect Weapons [IDs: 176090A, 176090B, 176090C]

    Forest Nymph 24
    ID: 176099
    LD: 14+8=22 | CD: 11
    8112 col
    (2) T3 Materials
    (1) T3 Perfect Trinket [ID: 176099]

    Forest Nymph 25
    ID: 176100
    LD: 11+8=19 | CD: 11
    6240 col
    (4) T3 Materials
    (1) T3 Perfect Weapon [ID: 176100]

    Forest Nymph 26
    ID: 176101
    LD: 16+8=24 | CD: 4
    6240 col
    (1) T3 Perfect Trinket [ID: 176101A]
    (1) T3 Perfect Weapon [ID: 176101B]

    Forest Nymph 27
    ID: 176102
    LD: 2+8=10 | CD: 11
    5616 col
    (1) T3 Rare Trinket [ID: 176102]

     

  24. And just like that, the tiny clearing was completely empty and quiet again. For the first time since he started using this spot to hunt, Bahr actually felt a little bit like a monster. They hadn't fought back even once, and he still killed all of them indiscriminately. Though, perhaps that was their aim. To make him feel horrible, so that he would leave the spot alone in the future when he felt the itch to go hunting.

    He wouldn't, of course. This spot was primo. He'd have to be a total rube to give it up just because the AI went straight stupid.

    That being said, it was probably all for the best that the clearing was empty again, because it was starting to gradually get dimmer and dimmer. Now was a good time to call it a rest, starting heading back to the teleport plaza, and make it home in time to go to bed at a reasonable hour.
     

    Spoiler

    Bahr: HP: 1625/1625 | EN: 49/146 | DMG: 26 | MIT: 79 | ACC: 5 | EVA: 4 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 81 | PHASE | PROSPERITY 3

    Bahr used [x12 AoE] Calamity Disaster-9 EN

    Forest Nymph 24: HP: 0/624 | DMG: 219 | ID: 176095 | BD: 5, Kill | -2 EN
    Forest Nymph 25: HP: 0/624 | DMG: 219 | ID: 176096 | BD: 4, Kill | -2 EN
    Forest Nymph 26: HP: 0/624 | DMG: 219 | ID: 176097 | BD: 8, Kill | -2 EN
    Forest Nymph 27: HP: 0/624 | DMG: 219 | ID: 176098 | BD: 8, Kill | -2 EN
    -17 EN TOTAL

    Looting

    Forest Nymph 24
    ID: 176099
    LD: 14+8=22 | CD: 11
    8112 col
    (2) T3 Materials
    (1) T3 Perfect Trinket [ID: 176099]

    Forest Nymph 25

    ID: 176100
    LD: 11+8=19 | CD: 11
    6240 col
    (4) T3 Materials
    (1) T3 Perfect Weapon [ID: 176100]

    Forest Nymph 26

    ID: 176101
    LD: 16+8=24 | CD: 4
    6240 col
    (1) T3 Perfect Trinket [ID: 176101A]
    (1) T3 Perfect Weapon [ID: 176101B]

    Forest Nymph 27

    ID: 176102
    LD: 2+8=10 | CD: 11
    5616 col
    (1) T3 Rare Trinket [ID: 176102]

     

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