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NIGHT

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Posts posted by NIGHT

  1. #

    Spoiler

    ID220959 | bd2+5-3+1-1 = 4 | -> Lilith

    -2-8+4 = -4 EN

    LM | +2 ACC

    ID220960 | md8+2-5 = 5 | -> NIGHT

    [0] Koga | HP: 880/880 | EN: 110/122 | DMG: 23 | EVA: 3 | MIT: 30 | ACC: 5 | LD: 3 | BRN: 56 | HOLY: 16 | VD: 96 | B.HEALING: 48/96
    [2] NIGHT | HP: 1000/1000 | EN: 116/138 | DMG: 28 | ACC: 5+2 | EVA: 5 | LM: 2 | HLY/FLN: 16 | LD: 5 | BH: 55 | [CONCENTRATION: 1/5] [CHARGE: 1/4]

    Lilith | HP: 1120/2000 | DMG: 275 | MIT: 50 | ACC: 2 | EVA: 3 | Bleed: 48 (3 Turns on BD 8-10)

    Undead | The Holy enhancement is twice as effective against this mob. Vampiric (Offensive and Defensive) enhancements are only half as effective in combat with this mob.
    Vampire | Suffers triple damage from Burn, Flame Aura, and Flame Thorns. Restores own health by 25% of final damage dealt to opponents or 50% against targets suffering from Bleed.
    Vampire Spawn | Lilith always begins combat with two <<Vampire Spawn>> in tow. When rolling for Lilith's attack, on an LD of 18+, two more Vampire Spawn will be added to the fight. 
    Bloodbath | On MD rolls of 9-10, Lilith's attack becomes an AoE that automatically strikes all players, dealing 75 unmitigable damage to them and preventing Battle Healing from activating for two turns. This replaces her normal attack.

     

  2. r10 artisan | x12 daily crafting attempts | cd tool

    [from here.] 

    laurel earcuffs. | TIER 1 JEWELRY | LD III
    [desc.]: brass earcuffs fashioned with the imagery of leaves and vines.
    [ids.]: 220904, 220905, 220921, 220923

    basalt. | TIER 1 JEWELRY | ACC III
    [desc.]: unshapened but polished black rings carved from stone. it's lined with smooth polished gold within.
    [ids.]: 220914, 220915, 220916, 220941-1

    wolf pendant. | TIER 1 JEWELRY | ACC III
    [desc.]: a wolf's head carved out of blackwood, with imperfections highlighted in gold. polished and strung up on dark cotton rope."
    [ids.]: 220941-2, 220941-3, 220941-4, 220941-5

  3. | 28/03/24

    Spoiler

    HARDWORKING | Extended Workshop | +2XP/Craft, +1 crafting attempt/day.
    ATHENA'S LENS | Challenge of Olympus | +1 CD
    CRAFTER'S RESPITE | Dragon's Breath 12/79 | [x]
    > Total Crafting Attempts: 24

    Spoiler

    "ID: 220900 | CD: 3 (2+1) | LD: 7 | Salvage (Fail)
    ID: 220901 | CD: 4 (3+1) | Success! (Uncommon)
    ID: 220902 | CD: 4 (3+1) | Success! (Uncommon)
    ID: 220903 | CD: 9 (8+1) | Success! (Rare)
    ID: 220904 | CD: 12 (11+1) | Success! (Perfect)
    ID: 220905 | CD: 13 (12+1) | Success! (Perfect)
    ID: 220906 | CD: 9 (8+1) | Success! (Rare)
    ID: 220907 | CD: 4 (3+1) | Success! (Uncommon)
    ID: 220909 | CD: 7 (6+1) | Success! (Rare)
    ID: 220910 | CD: 4 (3+1) | Success! (Uncommon)
    ID: 220911 | CD: 10 (9+1) | Success! (Rare)
    ID: 220912 | CD: 4 (3+1) | Success! (Uncommon)
    ID: 220913 | CD: 5 (4+1) | Success! (Uncommon)
    ID: 220914 | CD: 12 (11+1) | Success! (Perfect)
    ID: 220915 | CD: 13 (12+1) | Success! (Perfect)
    ID: 220916 | CD: 12 (11+1) | Success! (Perfect)
    ID: 220917 | CD: 5 (4+1) | Success! (Uncommon)
    ID: 220918 | CD: 6 (5+1) | Success! (Uncommon)
    ID: 220919 | CD: 5 (4+1) | Success! (Uncommon)
    ID: 220920 | CD: 5 (4+1) | Success! (Uncommon)
    ID: 220921 | CD: 11 (10+1) | Success! (Perfect)
    ID: 220922 | CD: 6 (5+1) | Success! (Uncommon)
    ID: 220923 | CD: 13 (12+1) | Success! (Perfect)
    ID: 220924 | CD: 4 (3+1) | Success! (Uncommon)"

    Initial Result: +162XP (114, +48), -24 Materials, Uncommon Jewelry (12), Rare Jewelry (4), Perfect Jewelry (7)

    Performing Item Fusion.
    | Uncommon: 12 | -> | Rare: 6
    | Rare: 10 | -> | Perfect: 5

    Result: +162XP (114, +48), -24 Materials, Perfect Jewelry (12)

     

  4. 4 hours ago, Wulfrin said:

    Fusion

    2 T1 Uncommon Martial Arts Weapons [220826]+[220827] -> T1 Rare Martial Arts Weapon
    2 T1 Rare Martial Arts Weapons [220896] + [Above Fusion] -> T1 Perfect Martial Arts Weapon

    Result:

    Battle Rabbit Heels | T1 Perfect Martial Arts Weapon | DMG III | Fusion ID [220903]
    Item Description: A pair of reinforced-steel heels that could easily be mistaken for a pair of thigh-high greaves fit for a small woman. These are made specifically to reduce the strain on Tokki’s legs while kicking down her opponents. The steel make also makes it less pleasant to be punted by. Each strap is held together by a clasp bearing the phoenix symbol of Sentinel Armaments.

    All costs paid during crafting process of components

    * * *

    New Item Crafts

    Armor | T2 Perfect Heavy Armor | MIT III | ID [220599]
    Item Description: Standard-issue beginner's armor. A small stamp of the phoenix signet of Sentinel Armaments can be found near the center of the chest piece near the neck.

    Rabten Halberd | T2 Perfect Spear | ACC III | ID [220897]
    Item Description: A simple halberd with a blade made from the metals of Mount Rabten. The phoenix signet of Sentinel Armaments can be found at the center of the weapon's head at the point of connection with the shaft.

    All costs paid during Crafting Process

    approved.

  5. 2 hours ago, Kingsley said:

    Crafting Attempt #4
    ID220908 CD: 8 LD: 1 (Uncommon Item)

    Name: Lemon Ginger Herbal Tea
    Profession: R3 Alchemist
    Item IDs: 220908
    Item Type: Tierless Uncommon Salve
    Enhancements:  Antidote I
    Description: A soothing, feel-better tisane with refreshing lemon, ginger and mint.
    Post Link: URL

    approved.

  6. 7 hours ago, Kingsley said:

    27/3/2024 .

    Crafting Attempt #1
    ID220818 CD: 11 LD: 15 (Rare Item)

    Name: White Chai
    Profession: R2 Alchemist
    Item IDs: 220818
    Item Type: Tierless Rare Salve
    Enhancements:  Antidote II
    Description: Delicate white tea spiced with classic chai aromatics.
    Post Link: URL

    Crafting Attempt #2
    ID220819 CD: 11 LD: 8 (Rare Item)

    Name: White Chai
    Profession: R2 Alchemist
    Item IDs: 220819
    Item Type: Tierless Rare Salve
    Enhancements:  Antidote II
    Description: Delicate white tea spiced with classic chai aromatics.
    Post Link: URL

    Crafting Attempt #3
    ID220820 CD: 10 LD: 19 (2x Uncommon Items)

    Name: Lemon Ginger Herbal Tea
    Profession: R2 Alchemist
    Item IDs: 220820
    Item Type: Tierless Uncommon Salve
    Enhancements:  Antidote I
    Description: A soothing, feel-better tisane with refreshing lemon, ginger and mint.
    Post Link: URL

    Name: Lemon Ginger Herbal Tea

    Profession: R2 Alchemist
    Item IDs: 220820-1
    Item Type: Tierless Uncommon Salve
    Enhancements:  Antidote I
    Description: A soothing, feel-better tisane with refreshing lemon, ginger and mint.
    Post Link: URL

    approved.

  7. one violent swing -- despite the reach of her blade, it wouldn't come into contact with bleeding giant's surface. merely, like the wave of a wand, the sword skimmed the dog's back and swept away the colors of killjoy from the world. when it shriveled, its figure glowed white before bursting into fragments of light.

    night sighed at the same time she heard the faint noise of a second exit portal breaking open behind her. its white light spilled over their forms, and she offered a hand to star. for a split second, she thought of home. "it really didn't like you, huh? and you were so friendly to it earlier. does that happen to you for all dogs...?"

    how strange. and here she thought she'd offended the dog, somewhat. was it because star got the killing blow on the witch...?

    whatever the case, she gestured to the portal before looking back to star. "unless you've got something else to do here."

    Spoiler

    POST ACTION | AOE-II

    ID220852 | bd2+7-3 = 6 | -> Killjoy

    18+2-2-4 = 14 EN

    26 x 18 = 468 DMG
    468 - 120 = 348 DMG

    DOTs | 40 + 48 = 88 DMG | -> Killjoy

    [2,7] Killjoy, the Anti-Social Dog | HP: -4/2000 | DMG: 360 | MIT: 160 120 | ACC: 3 2 | EVA: 3 | SHATTER (2/3) | FROSTBITE: 40 (1/2) | BLEED: 48 (1/3) | MD9: 400 DMG / 240 AoE DMG | MD10: 440 DMG / 340 AoE DMG

    Morningstar | HP: 828/828 | EN: 45/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 44/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

    LOOT | ID: 220855 | LD: 26 (17, +9) | CD: 1 (1, +0) | 4,410col, Tier 4 Materials (4), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor (2)

    DUNGEON ID220856 | ld17 | Tier 4 Perfect Trinket with one guaranteed Unique Enhancement.

     

  8. tight spaces should've been a little easier for night -- small size and all that. but her fighting style had always kept the use of greatswords in mind, and so came the woman's defensiveness as star took the lead in the strike afterwards. night slipped back to make room, once it became apparent that the dog was gunning towards the player who'd freed it from its cage.

    damn, hadn't it heard of not biting the hand that feeds it?

    (maybe it got hungry being stuck in there for so long.)

    the mutt's single-mindedness meant it had a blind spot, and night was banking on exploiting this as she pounced on its side with a crash. the yelp she squeezed out the wolf sounded apt for a pup, but the snarls afterwards, alongside the frenzied turn framed it for the monster it was. furiously sweeping its tail, what small ornaments littered around the room were breaking on the cold, stone floor.

    night simply batted the sword in her hand, testing killjoy for a challenge.

    Spoiler

    POST ACTION | AoE-I

    ID220814 | bd10 | -> Killjoy

    15+2-2 -4 = 11 EN

    (26+16+3) * 15 = 675 DMG
    675 - 140 = 535 DMG

     

    ID220815 | md1 | -> NIGHT

     

    [1,5] Killjoy, the Anti-Social Dog | HP: 849/2000 | DMG: 360 | MIT: 160 140 | ACC: 3 2 | EVA: 3 | SHATTER (1/3) | FROSTBITE: 40 (0/2) | BLEED: 48 (0/3) | MD9: 400 DMG / 240 AoE DMG | MD10: 440 DMG / 340 AoE DMG

    Morningstar | HP: 828/828 | EN: 53/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 58/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

  9. "So you've come," boomed an unfamiliar voice through the keep.

    "oh," night muttered. "goddammit."

    down the hall was a large room in disarray. was it used for functions in the past? given the decor, it seemed that it should be so, but the throne ahead highlighted a kind of irregularity that night couldn't place reason to.

    "Monologue incoming," koga had said.

    "i'd already tuned out," night replied, quiet.

    "--Why, how dare you? Have you no manners?"

    to be honest, it wasn't like their enemies had any manners, either. only courteous to introduce oneself during a first meeting or some such, yet when some other man walked in on their crossing paths, he spoke without an introduction. and neither did the apparent queen give them a name -- she'd only been able to guess from the man's brief mention of it in instruction.

    so when she finally comprehended the interactions between (the vampires...?) the attention she was suddenly given from the newcomer had been uncomfortable. somehow, night was just as irritated that he decided to take the throne too, but in the way that the scene reminded her of something familiar. maybe... if the man's suit was in blue...?

    "Uh, of course Master. Right, where was I? Oh, yes, suffer!"

    'master?' oh yeah, night was suffering alright.

    she shrugged alongside koga. they had come in without a plan, and so their battle henceforth would commence also without a plan, since that had worked so well for them so far. their priorities seemed to differ as they entered combat, because while koga was cornering the vampire spawns, night decided to chase lilith herself.

    an aerial enemy was no problem. with her blade fixed across her torso, tip pointed towards the mistress, she let the system take her soaring far upwards, night cutting through her foe. then, to even the playing field, a recovery swing forced lilith to the ground, the monster slamming right into koga -- but more importantly, force shattering the trapped minions from the impact. night landed on the ground with a simple stabilizing hop, readying her blade for the next move from the boss.

    Spoiler

    POST ACTION | AoE-I

    ID220804 | bd9 | -> Lilith
    ID220805 | bd7+5 = 12 | -> Vampire Spawn #1
    ID220806 | bd5+5 = 10 | -> Vampire Spawn #2

    15+(2x3)-2-1 = 18 EN 

    (28+2+(16x2)) x 15 = 930 DMG
    930 - 50 = 880 DMG

    (28+16) x 15 = 660 DMG
    660 - 25 = 635 DMG

    28 x 15 = 420 DMG
    420 - 25 = 395 DMG

     

    ID220807 | md4+2-5 = 1 | ld16 | -> NIGHT

     

    Lilith | HP: 1120/2000 | DMG: 275 | MIT: 50 | ACC: 2 | EVA: 3 | Bleed: 48 (3 Turns on BD 8-10)

    Undead | The Holy enhancement is twice as effective against this mob. Vampiric (Offensive and Defensive) enhancements are only half as effective in combat with this mob.
    Vampire | Suffers triple damage from Burn, Flame Aura, and Flame Thorns. Restores own health by 25% of final damage dealt to opponents or 50% against targets suffering from Bleed.
    Vampire Spawn | Lilith always begins combat with two <<Vampire Spawn>> in tow. When rolling for Lilith's attack, on an LD of 18+, two more Vampire Spawn will be added to the fight. 
    Bloodbath | On MD rolls of 9-10, Lilith's attack becomes an AoE that automatically strikes all players, dealing 75 unmitigable damage to them and preventing Battle Healing from activating for two turns. This replaces her normal attack.

    Vampire Spawn 1 | HP: 341/500 (500 -159) | DMG: 125 | MIT: 25 | ACC: 2 | Bleed 48 (2 turns, on MD 9-10) | Bloodclot
    [STUNNED]
    Vampire Spawn 2 | HP: 341/500 (500 -159) | DMG: 125 | MIT: 25 | ACC: 2 | Bleed 48 (2 turns, on MD 9-10) | Bloodclot
    [STUNNED]

    Koga | HP: 880/880 | EN: 110/122 (122 -12) | DMG: 23 | EVA: 3 | MIT: 30 | ACC: 5 | LD: 3 | BRN: 56 | HOLY: 16 | VD: 96 | B.HEALING: 48/96
    NIGHT | HP: 1000/1000 | EN: 120/138 | DMG: 28 | ACC: 5 | EVA: 5 | LM: 2 | HLY/FLN: 16 | LD: 5 | BH: 55

     

  10. "... no way just 'a little'."

    sure, maybe star wasn't cast to do specific numbers that put his character on center stage, to sing. but it was hard for night to believe he was anything but great at what he had to do, opportunity offered to his talent or otherwise. she might've winced at his question back. "i don't think i can compare to 'mister broadway' here. karaoke doesn't really count..."

    when they broke into the bedroom, night wasn't too certain if star had guessed its inhabitant to be dorothy or the witch. either way, whilst she was inspecting the decor along the walls, her companion had already let loose toto from its cage.

    “aww, isn’t he cute?”

    "he sure is." night hadn't given it any thought.

    but she should've, just as the growth of the pup had taken star by surprise. in a flash, her oath was drawn, and her hasty single-handed swing met its lunge the split second it attacked. a flash of white, and they were caught in that brief lock; night forced her weight against their struggle, holding her ground.

    and it worked. repelled, the wolf skid backwards, creating distance between itself and the players. night huffed, placing another hand on the hilt of her sword.

    "what, did i not sound enthusiastic enough? i'm more a cat person myself... you don't need to hold a grudge."

    Spoiler

    POST ACTION | AoE-II

    ID220780 | bd4+7-3 = 8 | -> Killjoy

    26 x 18 = 468 DMG
    468 - 160 = 308 DMG

     

    ID220781 | md7+3-7 = 3 | -> NIGHT

     

    [0,2] Killjoy, the Anti-Social Dog | HP: 1692/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3 | MD9: 400 DMG / 240 AoE DMG | MD10: 440 DMG / 340 AoE DMG

    Morningstar | HP: 828/828 | EN: 61/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 69/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

  11. #

    Spoiler

    ID220771 | bd4+7-4-1 = 6 | -> Terra Firma

    15+2-2 +4 = 11 EN

    27 x 15 = 405 DMG
    405 - 150 = 255 DMG

    Terra-Firma | HP: 185/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [13] NIGHT | HP: 803/1080 | EN: 112/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  12. #

    Spoiler

    ID220769 | bd2 | -> Terra-Firma | o+< bruh

    ID220770 | md6+1-6 = 1 | -> NIGHT

    Terra-Firma | HP: 185/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [13] NIGHT | HP: 695/1080 | EN: 123/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  13. so night did, nonchalantly, piercing through the heart of the last winged monkey. she stepped through the rising ashes of its corpse once she'd jiggled her sword's tip from the floor.

    "too bad," she commented, unsure of how to follow up from there. that status -- child star (was she familiar with it...?) -- made it difficult for night to ask questions without possibly feeling like an insensitive idiot, she realized. but also, beyond pure curiosity, an ignorance was matched in turn. could she imagine what that kind of lifestyle must've been like? she barely even knew how people outside of her country were living like. vague notions were all she had and could remember.

    night strode past him, half wanting to peer over star's shoulder at the book he as examining. she fought the urge. "did they train you to sing specifically?" was all she could muster. it wasn't so much of a legitimate question than to signal the fact that she was done and ready to move on, standing by the steps that took them further upwards.

    Spoiler

    POST ACTION | AOE-I

    ID220751 | bd10 | -> Winged Monkey Captain, Frank

    15+2-2 -4 = 11 EN

    (26+16+3) * 15 = 675 DMG
    675 - 120 = 555 DMG

     

    [1,2]Winged Monkey Captain, Frank | HP: 112/700 | DMG: 280 | MIT: 120 | ACC: 2 1 | EVA: 1 0 | Frostbite: 40 (0/2) | Bleed: 48 (0/3) | Stunned | StunImm[P] (0/3)

    Morningstar | HP: 828/828 | EN: 66/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 69/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

    ID: 220752 | LD: 27 (18, +9) | CD: 1 (1, +0) | 5,880col, Tier 4 Materials (2), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor (2)

    TOTAL COL: 5,880
    MATERIALS: 2

    Tier 4 Perfect Armor (2) | [220752a] | [220752b]
    Tier 4 Perfect Consumable (2) | [220752a] | [220752b]

     

  14. "i'd take a list," night shot back. despite her personal ratings of the places he'd mentioned, it was still worth noting what the active adventurers of aincrad were doing, keeping track of their whereabouts just in case there needed to be some sort of gathering again. like with floor boss fights, bistro would've reasoned. i wouldn't want to go losing anymore friends, night thought instead.

    they continued with the theatre talk. "so you had to sing, too? did your cast mates ever take you to one of those bars for a gathering? the ones where performers volunteer on a scheduled night out drinking..."

    night's voice faded, but only because the woman was searching her memories for a more concrete name. 42 street? didn't seem right. she only snaped out of it once star had moved into the next room with a dash.

    he hit nothing but air.

    well, that's what backup was for. her oath gave one of the monkeys an extra kick on star's behalf.

    Spoiler

    POST ACTION | AOE-II

    ID220716 | bd5+7-1 = 11 | -> Winged Monkey Captain, Lyman
    ID220717 | bd7+7-1 = 13 | -> Winged Monkey Captain, Frank

    18+4 -2-4 = 16 EN

    (26+16) * 18 = 756 DMG
    756 - 120 = 636 DMG

    26 * 18 = 468 DMG
    468 - 120 = 348 DMG

     

    ID220718 | md7 +2-6 = 3 | -> NIGHT 
    ID220719 | md4 +2-6 = 0 | -> NIGHT

     

    [0,2]Winged Monkey Captain, Frank | HP: 352/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0,2]Winged Monkey Captain, Lyman | HP: 64/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1

    Morningstar | HP: 828/828 | EN: 74/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 80/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

  15. #

    Spoiler

    ID220767 | bd8+8-4-1 = 11 | -> Terra-Firma

    15+2-2 -4 = 11 EN

    (27+16+1) x 15 = 660 DMG
    660 - 150 = 510 DMG

    ID220758 | md9 | -> NIGHT


    Terra-Firma | HP: 185/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [12] NIGHT | HP: 587/1080 | EN: 121/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  16. #

    Spoiler

    ID220755 | bd1 | -> Terra-Firma

    ID220758 | md9 | -> NIGHT


    Terra-Firma | HP: 695/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [9] NIGHT | HP: 779/1080 | EN: 132/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  17. "oh yeah?" it wasn't as though she was disinterested, even if she sounded to be as such. rather, small talk like this wasn't exactly comfortable for night to handle, and behind that calmness was a mind constantly active, hard at work. most would've followed the statement up immediately with a better response, but there was a long pause before she added, "where've you been?"

    lackluster. night tried not to look at star when she said that, nor her accidental offense towards him. big oopsies. she only shrugged. "you're going to have to tell me more about this wizard of oz on broadway, fiyero. was it a musical or a play? doesn't the scarecrow get more screentime than the wizard, or am i getting that the other way around?"

    there wasn't time for them to get complacent, even though night had already sunk into that mentality. munchkins? no, she wasn't sure of who'd they encountered. but when the party drew their attention, it wasn't fair not to be hostile against them. they started it first, night reasoned, dissatisfied about ending them without negotiations.

    Spoiler

    POST ACTION | AOE-I

    ID220695 | bd5+7-1= 11 | -> Winkie #1
    ID220696 | bd8+7-1= 12 | -> Winkie #2
    ID220697 | bd5+7-1= 11 | -> Winkie #3
    ID220698 | bd2+7-1 = 8 | -> Winkie #4

    15 + (2*4) -2-4 = 17 EN

    26 * 15 = 390 DMG
    390 - 60 = 330 DMG

     

    [1,0]Bewitched Winkie 1 | HP: 124/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [1,0]Bewitched Winkie 2 | HP: 124/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [1,0]Bewitched Winkie 3 | HP: 124/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [1,0]Bewitched Winkie 4 | HP: 124/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1

    Morningstar | HP: 828/828 | EN: 86/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 96/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

    ID: 220702 | LD: 13 (4, +9) | CD: 7 (7, +0) | 3,360col, Tier 4 Materials (2), Tier 4 Rare Weapon (1), Tier 4 Uncommon Consumable (1)
    ID: 220701 | LD: 19 (10, +9) | CD: 8 (8, +0) | 4,200col, Tier 4 Perfect Armor (1), Tier 4 Perfect Trinket (1)
    ID: 220700 | LD: 28 (19, +9) | CD: 3 (3, +0) | 2,520col, Tier 4 Materials (4), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor (2)
    ID: 220699 | LD: 21 (12, +9) | CD: 12 (12, +0) | 6,300col, Tier 4 Perfect Trinket (1)

    TOTAL COL: 16,380
    MATERIALS: 6

    Tier 4 Perfect Armor (3) | [220701] | [220700a] | [220700b]
    Tier 4 Perfect Consumable (2) | [220700a] | [220700b]
    Tier 4 Perfect Trinket (2) | [220701] | [220699]
    Tier 4 Rare Weapon (1) | [220702]
    Tier 4 Uncommon Consumable (1) | [220702]

     

  18. #

    Spoiler

    POST ACTION | AOE-I

    ID220753 | bd5+7-4-1 = 7 | -> Terra-Firma

    27 * 15 = 405 DMG
    405 - 150 = 255 DMG


    ID220754 | md1 | -> NIGHT


    Terra-Firma | HP: 695/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [8] NIGHT | HP: 1080/1080 | EN: 130/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  19. the terra firma charged forth. like every song and dance ever, night supposed. but partway through its run did the creature pick up speed -- which was odd. night was used to it switching to it deliberately at the start of its movement before attacking rather than as part of. she watched the beast roll towards her at high speeds, and if night felt safe about this sight, it was due to the fact that she could redirect it away from sorun.

    so she ducked, sword sliding against the unarmored flesh of the terra firma where it had coiled up loose, but remained exposed. instead of coming to a halt once it reached the edge of the arena, however, the pangolin but stayed, turning faster, almost as though to pick up speed even if it never went anywhere.

    what? was it stuck? night watched it a little longer, confused, blade in hand to her side.

    Spoiler

    ID220685 | bd3+7-4-1 = 5 | -> Terra-Firma 


    ID220686 | md4+1-6 = -1 | -> NIGHT


    Terra-Firma | HP: 950/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [6] NIGHT | HP: 1080/1080 | EN: 145/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  20. night hummed, surprised, and stumbled back once the witch had fallen. nothing but ashes -- just like the books. but given that star hadn't moved through the portal home yet, she steeled herself to pay attention: her companion was directing her upstairs.

    they never did explore the rest of the castle, so surely it begged the question of what it must've been for.

    "i never took you to be interested in exploration," she replied, arms folded. "but then again, i never took anyone else to be interested in doing more work than what was necessary, either." still, she strolled forward, taking the lead on their ascension upwards.

    in the original tale, there were a lot more enemies the witch had sent out against the tinman, scarecrow and lion. for elphaba, she recalled, there wasn't anyone else she was sure was kept captive on purpose. experiments from the wizard at best, but no more.

    "they put you as the scarecrow anyway." night spoke aloud, almost to beat back the fear of being in the dark while going through the stairwell. "out of pity, you figure?"

    Spoiler

    consuming the following and updating stats:

    • liquor of light | dmg iii
    • breakfast fry | protein ii
    • smores | eva ii
    • berry crumb bars | ld iii
    • mousse | prosp iii

    NIGHT | HP: 1080/1080 | EN: 146/146 | DMG: 26 | ACC: 7 | EVA: 6 | LD: 12 | BH+HB: 108 | FLN/HLY: 16 | PROSP: 3

     

  21. an answer she wasn't capable of refuting, so she sent him the invite with her own reply. "night. nice to meet you, sorun."

    it wasn't a while longer that they'd reached the edge of the dustbowl. terra firma's habitat was almost like an arena, with slippery sand slopes that lead any unlucky fauna down to its heart, where they might be subjected to the beast himself... though night had always suspected the creature to be an herbivore in its ecology.

    "it'll move fast," she started, crouching down in preparation to slide down the dunes at the bowl's edge. "see if you can find a rocky ledge to ascend back up after we get down there. that'll busy you while you wait. it shouldn't be long for me to take care of that thing."

    then, without further warning, she dove in with a roll, one foot ahead of her to cut through the sand almost as though it was fluid. she got to the bottom steady, sword drawn and waved around as though it was a baton.

    time to get the creature's attention.

    "hey, asshole!" she hollered, unserious. "i'm going to build a bureaucracy on your land if you don't come fight me right now!"

    Spoiler

    POST ACTION | Focused Howl (-4+1 EN)


    ID220684 | md6 - 6 = 0 | -> NIGHT


    Terra-Firma | HP: 950/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4

    Move Swiftly | [Concentration] banned. -1 ACC to all players.
    Hard-Scaled | PARA-IMMUNE, Freeze Immunity.
    Deaf | Debuff songs banned.
    Weak Spots | Player BD9+: Gain Phase on that attack.
    Assault Mode | Activates after a Weak Spots proc. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    [5] NIGHT | HP: 1080/1080 | EN: 143/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | FS
    [0] Sorun | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT: 6 | ACC: 2 | EVA: 2

     

  22. "you'll be a statistic by not being careful," was the last she stated on the subject, still intentless, before starting off with the man behind her. as she talked, her hands were fiddling with the quest interface; hasty through practice, yet relaxed in performance. 

    "so here's what we'll do: you try getting a hit on it if you can. the beast is tricky, but it'll lock you in combat even if your blow doesn't connect. let me take the bulk of its attention; just defend yourself against the storm if possible. i won't be liable for what happens if you suffer from environmental damage, so get ready those beginner potions if you have any."

    and it was only halfway through their journey that she remembered something important, the field of the party invite blank on the interface ahead of her.

    night's head swiveled to turn to her companion, and she squinted, studying his face. familiar? she wasn't sure. "sorry. have we met before? or do you just hang around the town of beginnings often? -- i haven't gotten a name."

  23. the witch had definitely changed as far as her memory was concerned.

    it wasn't elphaba any longer -- no green skin, and no visible broomstick-staff. the same sort of cackle, however, and goth-looking attire; placed in any modern-day street, night would've assumed it a random middle-aged goth and paid her no more attention.

    so when star decided to get to work, so too did night into the fray.

    "If you're Dorothy, does that make me the dog?"

    she clambered up the stairs by the side, away from the bulk of the fireballs. star's assault was her distraction -- night took advantage of the witch's blind spot to strike her through with a lunge.

    "whatever made you say that?"

    atop the stairs was a safe place to be; the stage was even, flat. maybe the carpet, however rugged would pose a possible environmental threat, but night felt unlikely to lose her footing on the cloth. she stepped back at the comment, sword at the ready. "i'm not dorothy," she stated, "but between you and me, do you just like being inhuman for a bit? first the scarecrow, now the dog..."

    Spoiler

    POST ACTION | AoE-II

    ID220679 | bd2 +6+1-1 = 8 | -> Witch of the West

    18+2-2+5 -4-1 = 18 EN

    (21+3) x 18 = 432 DMG
    432 - 75 = 357 DMG


    ID220680 | md5 | -> NIGHT
    oh lol she's stunned mb


    [1, 2] Witch of the West | HP: 470/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75 | ACC: 0 -1 | Frostbite: 40 (0/2) | Bleed: 48 (0/3) | Stunned | StunImm[P]: 0/3

    Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns.
    Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn.  The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns.
    Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight.

    Morningstar | HP: 828/828 | EN: 90/110 | DMG: 28 | MIT: 60 | EVA: 6 | ACC: 6 | BH: 39 | LD: 8 (9) | BLD: 48 | FB: 40 | REC: 4 | Pros: 3 | Probio: 36
    NIGHT | HP: 1080/1080 | EN: 112/146 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 44 | LD: 9 | BH+HB: 108 | FLN/HLY: 16 | Stealth Rating: 6 | DOTE: 3/3

     

  24. never mind. the only thing that was stopping her from assuming this conversation was part of the quest was the fact that the person in front of her was a player himself.

    "... are you really going to be okay in that...?" she'd started to ask. but the man continued on with a monologue, and painted a really strange picture of a novice trying his best to do anything... except he came to the fifth floor. almost five levels too early in most people's opinions, including night's own.

    so she blinked twice. how was her tolerance for sociability doing? somehow, despite the trial from earlier, the player was no abdullah at the very least, so night gambled and figured she could do with a little more.

    "are you really that impatient?" she first started. cold and blunt, yet lacking the hostilities of a proper insult. but then she gestured to the desert bowl ahead with the nod of her head, turning to face it slow. "i'll be headed that way if you need that boost. and if that doesn't work out too well for you, i'll walk you back to town, too. just don't act too recklessly again in the future if you want to keep your head on your shoulders..."

  25. was there a second part to her sentence? night only heard the first bit, and wasn't sure why nari started laughing, standing in place. then again, it wasn't as though night had the headspace to come up with a response -- but it wasn't as though she knew what to add onto that, either.

    "er, you know... like the sport...?" she weakly added, watching lilith slither and circle the arena. when the figure lunged towards the players, night rolled and went into a counter hit with an uppercut swing. she listened to nari then, watching the boss try to get up without stumbling, especially in its decrepit state.

    "it's no problem," night returned, almost in a whisper. the player had her doubts about the quest right then -- between lilith's inability to strike hard and fast despite the blessings from earlier and the mystery of the quest-given sword. surely, she wondered, there had to be a catch that they were both missing.

    and speaking of catches, she wasn't going to forget --

    "living is definitely preferrable."

    Spoiler

    > POST ACTION | AoE-I

    ID220678 | bd4+7-4 = 7 | -> Lilith

    15+2-2-4 = 13 EN

    27 x 15 = 405 DMG
    405 - 100 = 305 DMG

    Taking BLEED Damage. (-30 HP) / (Lilith: +30 HP)


    [11,3] Lilith the Undying | HP: 838/3,500 | DMG: 350 | MIT: 100 | ACC: 3 | EVA: 4 | Bloodclot

    Undead | x2 DMG from Holy, x0.5 effectiveness from Vampiric enhancements
    Vampire | x3 DMG from Burn, Flame Aura, and Flame Thorns.
    Blood Frenzy | Permanent T4 Bleed.
    Bloodbath | MD9+: 125 DMG AoE, [Battle Healing Disabled] (2). Restorative Strike proc.
    Crazed | Stun, Paralysis, Freeze immune; they instead reduce Lilith's EVA by 2 for 2 turns, down to 0. 
    Undying | Cannot be reduced below 1 HP, except by a blow dealt using the <<Sanctified Sword>>. 
    Restorative Strike | Whenever any player suffers Bleed damage from Lilith's attacks and abilities, Lilith regains an equal number of HP

    NIGHT | HP: 1212/1242 | EN: 85/146 | DMG: 27 | ACC: 7 | EVA: 6 | LD: 4 | BH: 68 | HB: 54 | FLN/HLY: 16 | PRB: -18 DoT | [BLEED: 48 DMG]
    Nari-Lanreth | HP: 812/860 | EN: 91/100 | ACC: 2 | DMG: 20 | EVA: 3 | MIT: 30 | B.Healing [+47] | L.Momentum: 1 | LD: 5 | Holy [+8] | Burn [56] | +4 EN -13 EN | Counter [-25% DMG] | [BLEED: 48 DMG]

     

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