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Bistro

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Posts posted by Bistro

  1. [11/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage

    ID: 147644 | CD: 5 | LD: 24 (19+5) | Salvage (Success)
    ID: 147643 | CD: 9 | LD: 15 | Success! (Rare) | Yield: 2
    ID: 147642 | CD: 12 | LD: 8 | Success! (Perfect)
    ID: 147641 | CD: 7 | LD: 17 | Success! (Uncommon) | Yield: 2
    ID: 147640 | CD: 1 | LD: 20 | Fail
    ID: 147639 | CD: 9 | LD: 2 | Success! (Rare)
    ID: 147638 | CD: 12 | LD: 19 | Success! (Perfect) | Yield: 3
    ID: 147637 | CD: 12 | LD: 4 | Success! (Perfect)
    >>- Rank 7 -->
    ID: 147645 | CD: 2 | LD: 21 (16+5) | Salvage (Success)

    CRAFTER'S RESPITE | Bottled Chilling Breeze | Resets daily crafting attempts | [139806] | Funny how I'm chugging respites just to churn out more of them...

    ID: 147654 | CD: 1 | LD: 19 | Fail
    ID: 147653 | CD: 8 | LD: 19 | Success! (Uncommon) | Yield: 3
    ID: 147652 | CD: 10 | LD: 3 | Success! (Rare)
    ID: 147651 | CD: 9 | LD: 17 | Success! (Rare) | Yield: 2
    ID: 147650 | CD: 7 | LD: 20 | Success! (Uncommon) | Yield: 3
    ID: 147649 | CD: 9 | LD: 3 | Success! (Rare)
    ID: 147648 | CD: 5 | LD: 22 (17+5) | Salvage (Success)
    ID: 147647 | CD: 3 | LD: 15 (10+5) | Salvage (Success)
    ID: 147646 | CD: 9 | LD: 3 | Success! (Rare)

    Result: +163XP (73, +18+36+36), -14 Tier 1 Materials, Uncommon Crafted Potion (8), Rare Crafted Potion (8), Perfect Crafted Potion (5)

  2. Spoiler
    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 6
    Roll ID: 147421
    Roll Result: CD: 12 | LD: 3
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's wakefulness and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [10/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 6
    Roll ID: 147422
    Roll Result: CD: 12 | LD: 3
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's wakefulness and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [10/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 6
    Roll ID: 147637
    Roll Result: CD: 12 | LD: 4
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [11/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 6
    Roll ID: 147642
    Roll Result: CD: 12 | LD: 8
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [11/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 7
    Roll ID: 148237, 148237-1
    Roll Result: CD: 12 | LD: 17
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's wakefulness and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [13/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 7
    Roll ID: 148240
    Roll Result: CD: 12 | LD: 1
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's wakefulness and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [13/5/20]
    Spoiler
    Item Name: Liquor of Light
    Profession: Alchemist
    Rank: 6
    Roll ID: 147638, 147638-1, 147638-2
    Roll Result: CD: 12 | LD:19
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Damage III
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [11/5/20]

    - - - - -

    Item Name: Liquor of Light
    Profession: Alchemist
    Rank: 7
    Roll ID: 148238, 148238-1, 148238-2
    Roll Result: CD: 12 | LD: 20
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Damage III
    Description: A signature concoction of the Cintamani. The vial seems to glow a warm yellow, filled to the brim with translucent liquid sunshine. It tastes sweet when downed, reminiscent of maple syrup, though its flavour is diluted. Flows as easily as water.
    Post Link: [13/5/20]

     

    Spoiler
    Item Name: The Stars Collide
    Profession: Alchemist
    Rank: 7
    Roll ID: 147978
    Roll Result: CD: 12 | LD: 12
    Item Type: Salve
    Tier: 1
    Quality: Perfect
    Enhancements: Phermones
    Description: A small glass bottle of balm divided in half, one side jet black, the other a translucent white. Both of them are littered with tiny glitters of yellow. The paste fades away after a moment past application, but the stars remain to catch the intrigue of small creatures upon sight.
    Post Link: [12/5/20]

    - - - - -

    Item Name: The Stars Collide
    Profession: Alchemist
    Rank: 7
    Roll ID: 147980
    Roll Result: CD: 12 | LD: 2
    Item Type: Salve
    Tier: 1
    Quality: Perfect
    Enhancements: Phermones
    Description: A small glass bottle of balm divided in half, one side jet black, the other a translucent white. Both of them are littered with tiny glitters of yellow. The paste fades away after a moment past application, but the stars remain to catch the intrigue of small creatures upon sight.
    Post Link: [12/5/20]

    - - - - -

    Item Name: The Stars Collide
    Profession: Alchemist
    Rank: 7
    Roll ID: 147985
    Roll Result: CD: 12 | LD: 12
    Item Type: Salve
    Tier: 1
    Quality: Perfect
    Enhancements: Phermones
    Description: A small glass bottle of balm divided in half, one side jet black, the other a translucent white. Both of them are littered with tiny glitters of yellow. The paste fades away after a moment past application, but the stars remain to catch the intrigue of small creatures upon sight.
    Post Link: [12/5/20]
    Spoiler
    Item Name: One Beast's Defiance
    Profession: Alchemist
    Rank: 7
    Roll ID: 148248
    Roll Result: CD: 12 | LD: 11
    Item Type: Salve
    Tier: 1
    Quality: Perfect
    Enhancements: Antidote III
    Description: "--But the earth refused to die." A translucent wax best applied to armor rather than skin. Red sparkles glitter in its fading wake, leaving behind shimmers of blue and white once its effects wear off. Washes off easy under running water.
    Post Link: [13/5/20]
    Spoiler
    Item Name: ... Is Another Beast's Folly
    Profession: Alchemist
    Rank: 7
    Roll ID: 148244
    Roll Result: CD: 9 | LD: 11
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: Antidote II
    Description: "--But the earth refused to die." A translucent wax best applied to armor rather than skin. Red sparkles glitter in its fading wake, leaving behind shimmers of blue and white once its effects wear off. Washes off easy under running water. Not as effective as its perfect counterpart.
    Post Link: [13/5/20]

     

  3. [10/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage

    ID: 147432 | CD: 1 | LD: 2 | Fail
    ID: 147431 | CD: 5 | LD: 7 (2+5) | Salvage (Fail)
    ID: 147430 | CD: 3 | LD: 21 (16+5) | Salvage (Success)
    ID: 147429 | CD: 10 | LD: 3 | Success! (Rare)
    ID: 147428 | CD: 2 | LD: 23 (18+5) | Salvage (Success)
    ID: 147427 | CD: 5 | LD: 10 (5+5) | Salvage (Fail)
    ID: 147426 | CD: 10 | LD: 5 | Success! (Rare)
    ID: 147425 | CD: 7 | LD: 18 | Success! (Uncommon) | Yield: 3

    CRAFTER'S RESPITE | Bottled Chilling Breeze | Resets daily crafting attempts | [139814] | ...? This tastes familiar. I could get used to this.

    ID: 147424 | CD: 11 | LD: 19 | Success! (Rare) | Yield: 3
    ID: 147423 | CD: 8 | LD: 12 | Success! (Uncommon)
    ID: 147422 | CD: 12 | LD: 3 | Success! (Perfect)
    ID: 147421 | CD: 12 | LD: 3 | Success! (Perfect)
    ID: 147420 | CD: 3 | LD: 22 (17+5) | Salvage (Success)
    ID: 147419 | CD: 6 | LD: 7 | Success! (Uncommon)
    ID: 147418 | CD: 6 | LD: 12 | Success! (Uncommon)
    ID: 147417 | CD: 7 | LD: 14 | Success! (Uncommon) | Yield: 2

    Result: +137XP (57, +16+32+32), -13 Tier 1 Materials, Uncommon Crafted Potion (8), Rare Crafted Potion (5), Perfect Crafted Potion (2)

  4. [9/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage

    ID: 147198 | CD: 7 | LD: 6 | Success! (Uncommon)
    ID: 147197 | CD: 1 | LD: 6 | Fail
    ID: 147196 | CD: 6 | LD: 2 | Success! (Uncommon)
    ID: 147195 | CD: 2 | LD: 1 | Fail

    >>- Rank 6 -->

    ID: 147202 | CD: 4 | LD: 15 (10+5) | Salvage (Success)
    ID: 147201 | CD: 8 | LD: 15 | Success! (Uncommon) | Yield: 2
    ID: 147200 | CD: 10 | LD: 1 | Success! (Rare)
    ID: 147199 | CD: 3 | LD: 22 (17+5) | Salvage (Success)

    CRAFTER'S RESPITE | Dragon's Breath | Resets daily crafting attempts | [146679]

    ID: 147210 | CD: 12 | LD: 8 | Success! (Perfect)
    ID: 147209 | CD: 5 | LD: 15 (10+5) | Salvage (Success)
    ID: 147208 | CD: 10 | LD: 13 | Success! (Rare) | Yield: 2
    ID: 147207 | CD: 10 | LD: 15 | Success! (Rare) | Yield: 2
    ID: 147206 | CD: 10 | LD: 20 | Success! (Rare) | Yield: 3
    ID: 147205 | CD: 10 | LD: 11 | Success! (Rare)
    ID: 147204 | CD: 3 | LD: 16 (11+5) | Salvage (Success)
    ID: 147203 | CD: 7 | LD: 3 | Success! (Uncommon)

    Result: +136XP (56, +16+32+32), -12 Tier 1 Materials, Uncommon Crafted Potion (5), Rare Crafted Potion (9), Perfect Crafted Potion (1)

  5. Spoiler
    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 5
    Roll ID: 147028
    Roll Result: CD: 12 | LD: 7
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [8/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 5
    Roll ID: 147030
    Roll Result: CD: 12 | LD: 11
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [8/5/20]

    - - - - -

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 6
    Roll ID: 147210
    Roll Result: CD: 12 | LD: 8
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: A signature concoction of the Cintamani. There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse.
    Post Link: [9/5/20]

     

  6. merging crafting posts for shop space.


    [5/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage.

    ID: 146432 | CD: 11 | LD: 11 | Success! (Rare)
    ID: 146431 | CD: 6 | LD: 12 (7+5) | Salvage (Success)
    ID: 146430 | CD: 10 | LD: 4 | Success! (Uncommon)
    >>- Rank 2 -->
    ID: 146435 | CD: 10 | LD: 5 | Success! (Uncommon)

    Result: +33XP (13, +4+8+8), -3 Tier 1 Materials, Uncommon Crafted Salve (2), Rare Crafted Salve (1)

    [6/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage

    ID: 146474 | CD: 6 | LD: 19 (14+5) | Salvage (Success)
    >>- Rank 3 -->
    ID: 146478 | CD: 2 | LD: 3 | Fail
    ID: 146477 | CD: 5 | LD: 22 (17+5) | Salvage (Success)
    ID: 146476 | CD: 6 | LD: 12 (7+5) | Salvage (Success)
    ID: 146475 | CD: 6 | LD: 16 (11+5) | Salvage (Success)

    Result: +41XP (11, +6+12+12), -1 Tier 1 Materials

    [7/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage

    ID: 146676 | CD: 12 | LD: 14 | Success! (Perfect)
    >>- Rank 4 -->>
    ID: 146681 | CD: 8 | LD: 6 | Success! (Uncommon)
    ID: 146680 | CD: 10 | LD: 3 | Success! (Rare)
    ID: 146679 | CD: 12 | LD: 20 | Success! (Perfect) | Yield: 2
    ID: 146678 | CD: 9 | LD: 4 | Success! (Uncommon)
    ID: 146677 | CD: 5 | LD: 8 (3+5) | Salvage (Fail)

    Result: +59XP (29, +6+12+12), -6 Tier 1 Materials, Uncommon Crafted Potion (2), Rare Crafted Potion (1), Perfect Crafted Potion (3)

    CRAFTER'S RESPITE | Dragon's Breath | Resets daily crafting attempts | [146676]

    ID: 146837 | CD: 6 | LD: 19 (14+5) | Salvage (Success)
    ID: 146836 | CD: 7 | LD: 5 | Success! (Uncommon)
    ID: 146835 | CD: 11 | LD: 9 | Success! (Rare)
    ID: 146834 | CD: 8 | LD: 2 | Success! (Uncommon)

    >> - Rank 5 -->>

    ID: 146840 | CD: 2 | LD: 7 | Fail
    ID: 146839 | CD: 3 | LD: 1 | Fail
    ID: 146838 | CD: 11 | LD: 19 | Success! (Rare) | Yield: 2

    Result: +55XP (20, +7+14+14), -6 Tier 1 Materials, Uncommon Crafted Potion (2), Rare Crafted Potion (3)

    [8/5/20]

    Spoiler

    AMBITION | Seasoning Bottle | +1XP/Craft
    HARDWORKING | Extended Workshop | +2XP/Craft, +1 attempt/day
    LUCRATIVE | ATP Guild Bonus | +2XP/Craft, +5LD/Salvage

    ID: 147030 | CD: 12 | LD: 11 | Success! (Perfect)
    ID: 147029 | CD: 6 | LD: 20 | Success! (Uncommon) | Yield: 3
    ID: 147028 | CD: 12 | LD: 7 | Success! (Perfect)
    ID: 147027 | CD: 11 | LD: 17 | Success! (Rare) | Yield: 2
    ID: 147026 | CD: 2 | LD: 5 | Fail
    ID: 147025 | CD: 1 | LD: 10 | Fail

    CRAFTER'S RESPITE | Dragon's Breath | Resets daily crafting attempts | [146679-1]

    ID: 147024 | CD: 6 | LD: 17 | Success! (Uncommon) | Yield: 2
    ID: 147023 | CD: 9 | LD: 11 | Success! (Uncommon)
    ID: 147022 | CD: 10 | LD: 13 | Success! (Rare)
    ID: 147021 | CD: 5 | LD: 19 (14+5) | Salvage (Success)
    ID: 147020 | CD: 1 | LD: 5 | Fail
    ID: 147019 | CD: 11 | LD: 3 | Success! (Rare)

    Result: +105XP (45, +12+24+24), -11 Tier 1 Materials, Uncommon Crafted Potion (6), Rare Crafted Potion (4), Perfect Crafted Potion (2)

  7. Spoiler
    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 3
    Roll ID: 146676
    Roll Result: CD: 12 | LD: 14
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse. A signature concoction of the Cintamani.
    Post Link: [7/5/20]

     

    Item Name: Dragon's Breath
    Profession: Alchemist
    Rank: 4
    Roll ID: 146679 | 146679-1
    Roll Result: CD: 12 | LD: 20
    Item Type: Potion
    Tier: 1
    Quality: Perfect
    Enhancements: Crafter's Respite
    Description: There are no signs of liquid in this vial, only a swirl of periwinkle smoke seems to sit at the flask's center. When taken, however, it tastes of cool air, revitalizing the drinker's dexterity and urges them to continue crafting; an alluring call from a foreign muse. A signature concoction of the Cintamani.
    Post Link: [7/5/20]
  8. TEMPLATE

    Spoiler

    Item Name: Item Name
    Profession: Alchemist
    Rank: 
    Roll ID: 
    Roll Result: 

    Item Type: 
    Tier: 
    Quality: 
    Enhancements: 
    Description: 
    Post Link: 

    ENHANCEMENT REFERENCE

    Spoiler

    ► Damage
    Cost: 1 Slot
    Cap: 3 Slots
    Effect: Gain +1 base damage per slot. Effect lasts for one thread.
    Applicable to: Potions, Crystals

    ► Mitigation
    Cost: 1 Slot
    Cap: 3 Slots
    Effect: Prevent (5 per slot * Tier) damage from successful attacks against you. Effect lasts for one thread.
    Applicable to: Potions, Crystals

    ► Crafter’s Respite
    Cost: 3 Slots
    Cap: 1 Slot
    Effect: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
    Applicable to: Potions

    ► Over-Health
    Cost: 1 Slot
    Cap: 3 Slots
    Effect: Adds +(15 per slot * Tier) to your maximum HP. Effect lasts for one thread.
    Applicable to: Crystals

     HP Recovery
    Cost: 1 Slot
    Cap: 3 Slots
    Effect: Heals a single target for (20 per slot * Tier) HP.
    Applicable to: Salves, Potions

    ► Mass HP Recovery
    Cost: 3 Slots
    Cap: 1 Slots
    Effect: Heals you and each member of your party for (30 * Target's Tier) HP.
    Applicable to: Crystals

    ► Teleport
    Cost: 3 Slots
    Cap: 1 Slots
    Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
    Applicable to: Crystals

    ► Antidote
    Cost: 1 Slot
    Cap: 3 Slots
    Effect: When applied, grants immunity to negative status effects (Paralyze, Bleed, etc.) for a total number of turns they would affect you equal to the slots used. Effect lasts for one thread.
    Applicable to: Salves

    ► Toxic Venom
    Cost: 3 Slots
    Cap: 1 Slot
    Effect: Natural critical attack rolls of 9-10 deal (8 * Tier) unmitigatable poison damage on each enemy turn for 3 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed.
    Applicable to: Salves

    ► Pheromones
    Cost: 3 Slots
    Cap: 1 Slot
    Effect: When used during the <<Feeding your Enemy>> quest, gain +1 CD when attempting to tame a familiar. Effect lasts for one thread.
    Applicable to: Salve

  9. backroom.

    Spoiler

    rank: 10    | daily crafting attempts: 11+1+2     | cd tool: dionysus' decanter.


    • #js | junskale.
    • #e | to evaluate.
    • #p | to pay materials for.
    • #l/o | leftover. r as rare, u as uncommon.

    Wall Bubble Terrarium | TIER 1 SCULPTURE | LD III
    [desc.]: attachable to walls, this furniture piece serves as a brilliant mossy decor, and a well-designed farm to grow tiny herbs in. most of it is made of glass, so handle it with care.

    Seasoning Bottle | TIER 1 TRINKET | AMBITION
    [desc.]: a tiny glass bottle, made in the shape of an octagon. it’s small enough to store crushed herbs and seeds into it. on the underside of its cap, a small portioner is available to gauge pinches from dashes.

     

  10. • ORDER


    Spoiler

    pricing.

    • Payment is accepted in either col or materials.
    • Costs are doubled for Crystal production.
       
    Tier 1 2 3 4 -
      Col Mats
    Uncommon 250 400 550 700 2
    Rare 400 550 700 850 3
    Perfect 550 850 1150 1450 6

     

    enhancements. [>>]
    custom orders will only allow the following enhancements to be commissioned:

    • Non-scaling
      • Damage | Over-Health | HP Recovery 
      • Teleport | Mass HP Recovery | Antidote
    • Scaling
      • Mitigation | Toxic Venom

     

    commission form.
    if you're uncertain of what the item should be or want to leave creation direction
    to the crafter, please say so somewhere in the form below.

    • Item Name: [ Please fill. ]
    • Item Type: [ Select: Potion | Salve | Crystal ]
    • Item Tier: [ Select: 1 | 2 | 3 | 4 ]
    • Item Quality: [ Select: Uncommon | Rare | Perfect ]
    • Enhancements: [ Please fill. ] 
    • Description: [ Please fill. ]
  11. • WARES | last updated: 26/08/23 | [tracker]


    purchasing instructions.

    • Payment is accepted in either col or materials.
    • Please contact the store owner if specific IDs are needed.

    FOR: FEEDING YOUR ENEMY

    Spoiler

    The Stars Collide | TIER 1 PERFECT SALVE | PHERMONES
    A small glass bottle of balm divided in half, one side jet black, the other a translucent white. Both of them are littered with tiny glitters of yellow. The paste fades away after a moment past application, but the stars remain to catch the intrigue of small creatures upon sight.

     | price: 500col / 2 materials. | in stock: 5

    DAMAGE III, MASS HEALING CRYSTALS

    Spoiler

    liquor of light. | TIERLESS POTION | DAMAGE III
    flows like water. tastes like sunlight. rolls off the tongue like fog on a drowsy morning.

     | price: 800col / 3 materials. | in stock: 123

     

    imugi's inspiration. | TIERLESS CRYSTAL | MASS HEALING
    glass orb filled with glittering, illuminated liquid. break to heal allies.

     | price: 3,000col / 5 materials. | in stock: 70

    MITIGATION III, OVERHEALTH III

    Spoiler

    mortal instants | TIER 4 PERFECT POTION | MITIGATION III
    flows like water. tastes like ash. feels like fire in the mouth.

     | price: 3,000col / 5 materials. | in stock: 56

     

    shadows withal | TIERLESS PERFECT POTION | OVERHEALTH III
    flows like air. tastes like smoke. feels like a haunting.

     | price: 800col / 3 materials. | in stock: 55

    ANTIDOTE III, TOXIC VENOM

    Spoiler

    tiger's balm | TIERLESS PERFECT SALVE | ANTIDOTE III
    spread of clear resin. heats up the skin lightly after use. cools off quickly.

     | price: 800col / 3 materials | in stock: 45

     

    kintsugi. | TIER 4 PERFECT SALVE | TOXIC VENOM
    gold venom. coats weapons in translucency. leaves cracks in the enemy's form.

     | price: 3,000col / 5 materials. | in stock: 66


    // items here still on sale, but subject to clean up.

    Spoiler

    Divinity's Protection | 500col / 3 materials | OVERHEALTH III
    "... And I won't be the victim..." A bottle of translucent liquid. When it catches the light, it shimmers of gold. The concoction has a sweet and refreshing taste, flowing easily like water. Its effects can be seen kicking in on ones interface immediately after taking it in.

    • [11/07/20] | ( 4) | [158619-1] [158621-1] [158621-2] [158621-3]

     

    One Beast's Defiance | 500col / 3 materials | ANTIDOTE II
    "--But the earth refused to die." A translucent wax best applied to armor rather than skin. Red sparkles glitter in its fading wake, leaving behind shimmers of blue and white once its effects wear off. Washes off easy under running water.

    Spoiler

    Divinity's Wait | Price varies / 3 materials | MITIGATION III
    "You see right through me." A bottle of white translucent liquid. It tastes like milk, though it flows like water. Its effects are unnoticable until pain kicks in, numbing the sensation even further than the system had originally intended.

    -> Tier 1: 500col | Tier 2: 750col | Tier 3: 1,000col | Tier 4: 1,500col

     

    Viperion | Price varies / 3 materials | TOXIC VENOM
    A bundle of toxin shaped into a block, wrapped around in a white paper. Instructions are paired with each purchase of this item: "After unveiling the purple paste, immediately apply it to the tip of a weapon, using its packaging to maneuver where best to apply the poison to its best point of contact against foes. Do not be surprised when the substance fades away in colour after a time. Handle with great care."

    -> Tier 1: 500col | Tier 2: 750col | Tier 3: 1,000col | Tier 4: 1,500col

    • [22/06/20] | TIER 1 | ( 2)
    • [27/05/20] | TIER 1 | ( 1) | [151348-1]
    • [22/06/20] | TIER 1 | ( 3) | [154595-1] [154595-2] [154594-1]
    • [14/07/20] | TIER 2 | ( 1) | [158945-1]
    • [20/11/20] | TIER 3 | ( 2) | [178249-1] [178249-2]
    • [21/11/20] | TIER 3 | ( 6) | [178347-1] [178347-2] [178354-1] [178359-1] [178369-1] [178369-2]
    • [22/11/20] | TIER 3 | ( 4) | [178464-1] [178474-1] [178474-2] [178479-1]

     

     

     

  12. clGGklV.png
    cintaman. | Rank: 10
    | Attempts: [14x2]
    | Salves, Potions, Crystals
    It has been unclear how long this space had been taken up for, 
    down one of the major streets of the Town of Beginnings. Some of the 
    stores there could be kept closed for an eternity, if their squatters 
    let it. Instead, through the large glass exteriors of this little 
    workshop's front, it has been observed that the desolate room has had 
    an occupant living in it for the longest time. The only questions left 
    for any passersby would be who the shop truly belonged to, and if 
    their wares would ever serve the public.
    
    In the days following the store receiving its name, its doors finally 
    opened, inviting customers into its hold for the first time in forever.
    Spoiler

    [♫]

    Welcome to Cintamani.

    Two small steps greet each player as they enter past the glass door, the room drowned in dark oak furniture, coupled with an unmistakable aroma of brewed coffee and old books. By the door, there is a small lounge area, cushioned seats by the walls and a low wooden table at its center, placed upon a rug. It rests under a large set of windows, often flooding its interior with natural light. Flora can be found aplenty in wall planters here, various herbs grown locally in small glass bubbles for the brewster's use.

    A few bar stools are set in opposition, saddled against a wooden counter that frames the right side of the room in an L shape. Bookshelves and cupboards sit on its borders in a corner of the room, contents too sensitive to keep open and exposed. Two open doorways lie exposed -- one, behind the counter, leads to the store's backroom. The other serves as an extra seating area. The space there is vibrant, washed in orange and white, as though it'd been meant for a café in the heart of a metropolis than befitting an alchemist's lab.

    One more closed door appears to exist in the back, though it is under strict lock and key. Personal quarters.

    Bistro, the workshop's host, can usually be spotted enjoying a cup of coffee behind a counter, working on a new set of documents for the day. If the player isn't present, a quick ding of the service bell in the corner would be enough to call her attention.

    There is a note for all who enter her shop, written on small wooden signage in cursive; its words inked black, kept obvious on the turn of her counter.

    "Please be careful not to spill anything on the papers."

  13. Thread Summary

    Quote

    [Total]
    + 3SP
    + 400col
    + Tier 1 Materials (14)
    + Low-quality Recovery Salve | [146168]
    + Profession: <<Alchemist>>
    + Profession Workshop: <<Alchemist>>

    Spoiler

    [Quest Reward]
    + 1SP
    + Low-quality Recovery Salve | [146168]
    + Profession: <<Alchemist>>
    + Profession Workshop: <<Alchemist>>
    + Tier 1 Materials (5)

    [Gathering Spoils]
    + Tier 1 Materials (9) | (10, -1)
    [144542] |  [144544] [144546] [144548] [144550] [145618] [145754] [145755] [146127] [146130]

    [Thread Progression]
    + 1SP
    + 400col

    [Misc]
    Quarantine SP Bonus!
    + 1SP

  14. It'd taken them two more tries, during which Bistro had to stifle her laughter, as Aesop shot her some scowls. Come time to leave the shop, the skies were starting to pick up layers of red, with the evening star barely peeking above the city skyline.

    "Thanks for the tutoring, 'Bis.'"

    The trio shuffled out the workshop, Aesop taking his leave first. As Grimms waddled down the steps, Bistro made sure to close the door to the store behind them. "No problem. Happy to help."

    "When're you gonna cash in on your favours, anyway?"

    "Beats me." Two hands stuffed back into her pockets, the alchemist finally finding her footing back onto familiar concrete. "I was just thinking about it too. How many have I racked up by now...? Across a few players... Eh, I'll hold onto them. There's always something cool on the horizon."

    Now standing side by side, Grimms was easily a foot shorter than her male counterpart, and Aesop set a hand to the top of her hood draped over her head just to prove it. It earned him a grunt of annoyance, as the boy casually turned, picking their direction to trek in. "Got it. You let us know if you need anything, yeah?"

    "Easily." Bistro waved them off with a smile. "See ya! Stay safe!"

    "Buh-bye~"

    When they'd finally faded away in the distance, Bistro shrugged and followed in their footsteps. She was headed down that path anyway, though it didn't seem right to walk beside the duo at the same time.

    First stop: the Takoyaki place. She'd been craving some ever since the last salve-making try. As she popped one into her mouth, on her stroll back towards home, she hummed in satisfaction at the thought that there would be many, many more days like these ahead of her.

    All was well, as things should've been.

    ... Except for this Takoyaki-- oof, ow ouch-- hot---!

  15. "Aesop," Bistro began, reusing the half-shaven block of wax from earlier during the preparation of their next craft. "Why, exactly, aren't you helping your girlfriend out?"

    It was Grimms who faltered instead, halfway through filtering the new bottle of infusion. Aesop merely leaned back in his stool, grinning back at Bistro, who'd peeped over her shoulder to check if she'd stirred a rise out of the boy. "She's not my girlfriend."

    "We're not--"

    A quick objection, and a successful one at that, had the trying alchemist not let out a yelp, noticing some of the liquid spilling onto to the table. Bistro shook her head, with an added whistle. "Careful there."

    Noises of frustration from the girl, as she left the workbench to search for a cloth. Aesop watched her go, before his sights went back to the mentor, raising a brow. "We're not dating is what she meant to say."

    "I know," Bistro replied, depleting the last of the chip in her hands. "I'm just teasing you two."

    "Save it for later, when we're finally out of here..."

    "Alright, alright."

  16. Fingers locked, Bistro stretched her arms and her back over the crafting table. In full frontal of the sun pouring through a window, framing their stage, she glanced over to ensure that Grimms, sat beside her, was watching closely at how the act was meant to be done. Aesop had lined himself up in the back, pleasantly enjoying his companions silhouettes shift in the light, a hand over his knee, legs crossed tightly, expectant.

    "So, let's start with the easiest thing --" the veteran began, picking up a block of beeswax from the back of the desk. Gesturing for her apprentice to hold out her hands, she pressed the ingredient into Grimm's hands. "Salves. Take this, grate it."

    The girl followed, her lecturer taking a bottle of prepared infusion from the side, hollering over to the instructor for a trade -- one of her gathered materials for the component. An acceptable deal, one that Bistro was thankful for, knowing how much time went into letting the reagent stew.

    "And with that, we can get to filtering."

    One glass jar, taken from the cabinets near their working area. Grimms passed the woman her cheesecloths as she'd instructed ("Only two? There's no more?"), the latter placing them on top of a funnel she'd set at the lip of the fresh container. Bistro yanked the cork on her infusion with her teeth, before tilting her wrist, pouring the mixture onto the cloth and watching the solids separate from the liquid in earnest.

    "Grimms, is the wax done?" A shake of her head, the girl in mentioning setting aside a smaller slab of wax, a show of proof of her work. "... Oh -- no, it's fine. We can work with that."

    No stoves, only an open flame from a makeshift Bunsen burner in the corner. Bistro let the moment pass, delegating her filtering task over to her assistant as she waited for the wax, now held in a metal pot, to melt. When the infusion bottle had been depleted, it shattered, and Bistro signaling Grimms over to her side, removing the filter and allowing the girl to pour the infusion into her pot.

    "It's always burst before this."

    "The trick is to use more cheesecloths." Bistro was only half joking when she'd mentioned it, but proper straining felt essential to her. "It'd be better if we made these from scratch, but time is of the essence with the beginner's quest. You'll have more freedom to experiment with different oils later on."

    Swirling the pot only got them so far -- with some luck, they'd fished out a spoon stowed away in one of the many drawers of the alchemist's workshop. Aesop was of no help, only chuckling when Grimms shot him a somewhat pleading look, and then shifting his pose, returning to keeping quiet. A few quick tosses of the mixture, and Bistro conceded, pulling over one of the few smaller, containers that the novice had gathered earlier and pouring her liquid into it. Enough for only one.

    Bistro frowned, setting aside her pot, making a mental note to clean it later. "Disappointing. Most of the time I'd see a little bit more than that."

    "It's still liquid," Grimms pointed out. The alchemist nodded, picking up the bottle and setting it aside.

    "Just needs to cool is all. In the meantime, I can help you with your attempt now. Care to try?"

    Spoiler

    ID: 146168 | CD: 10 | Success! (Uncommon)

    Item Name: Low-quality Recovery Salve
    Profession: Alchemist
    Rank: 0
    Roll ID: 146168 
    Roll Result: 10

    Item Type: Salve
    Tier: 1
    Quality: Uncommon
    Enhancements: HP Recovery I
    Description: It's not the best kind of work, but this would do well in a pinch, right?
    Post Link: You're looking at it... But here's the link, just in case.

  17. "No," Aesop began, leaning forward. The player was dressed in formal, a black vest and pants, paired with a white buttoned shirt. Pastel green locks in a pixie cut, fringe uneven and short. The boy flashed his teeth as he shot Bistro a smile. "Just surprised at your entrance. Never seen you outside of your shop before."

    "Oh, come now. Even NPCs have daily routines."

    The alchemist dragged her sights over to the other player in the room. It was a prompt -- she knew Grimms wouldn't speak up on most other occasions unless she was personally addressed. A dark-red figure, bundled up in a cloak, its hood down, revealing its wearer's morbid face, pink hair in a bob to match. "Welcome," came her hollow, plain voice, as she fidgeted with a stone cup of warm tea, vapor still dancing visibly against the shadows of her robe. Hesitantly, she brought the drink to her lips, and Bistro watched the girl tiredly, shaking her head.

    'Just get to work,' huh...?

  18. Picking up a profession was a standard for most players. Whether or not they acted on them at all didn't matter so much; the quest was beginner friendly and free for all, so it seemed reasonable that some adventurers might pick it up just for the experience it gave them.

    What was more of a surprise was seeing someone fail 10 times in a row, given that the odds of crafting an item from the beginning was a 1/4 chance. All things considered, it was more likely to succeed twice within those 10 tries than to fail all of them in one go. To that, knowing the alternative had occurred, Bistro whistled a congratulations as she entered the beginner's workshop, opening the door with a hand and pinning it to the wall.

    The two other players in the store turned to look at her, both of them seated on wooden stools. "What," Bistro chimed in, releasing the door from her grasp. "Cat got your tongues?"

  19. No sooner after she'd stepped into the safe zone did she receive a notification in her messages. It was lovely, being right on time. Looks like her services were needed, after all.

    Two flicks and a shuffle to the side of the street. Bistro leaned against a building wall before beginning to respond.

    Aesop
    Hey~
    You've got time, right?

    Bistro 
    Take your shot.

    Aesop
    Cool
    Grimms' trying to become an alchemist.
    Come show up?

    Bistro 
    Oh, congratulations.
    Why would you need my presence?

    Aesop 
    Show her how it's done?
    Look
    It's been 9 tries since we've started

    Bistro
    Ouch.

    Aesop 
    Make it 10
    Grimms has no faith in the crafting table anymore.
    Her luck’s tragic rofl

    Bistro
    And you do?
    Bear in mind I can’t complete the quest for her :/

    Aesop 
    I'll believe in you, which is a better investment in my opinion
    Just make something here
    Show her the table isn’t bugged or whatever
    Please?
    I'll owe you
    Again (lol)

    Bistro
    Tempting.
    Don't need to, o
    n my way.

  20. Surely, in the ruins left behind in the wake of their escape, there was something still to be retrieved from the rubble.

    Yeah, like if Estienne doesn't show up before the end of the game, I'll have to go hunting for her remains somewhere...

    Bistro huffed, deciding to stop finding shapes in the sky, pushing down her other arm behind her back as she gave the grass ahead of her another scan. She'd nearly given up on finding the last material to round off her count for the day, when by her foot she'd brushed upon a sharp pebble. Looking downwards, the alchemist had finally found the last member of her party.

    A gentle pluck, this plant a tiny, multi-branched affair that required some delicacy, especially when it came to its leaves. It vanished in a set of sparkles, its discoverer content, humming to a familiar tune as she approached the gates of town.

    Spoiler

    ID: 146130 | LD: 16 (8, +8) | Material Count: 10 (9, +1)

  21. Turn on her heels, leave the brilliant day behind. No, there was still sunlight left ahead of her; all she was doing was making a quick return home. Hopefully this time she'd remember to pick up some food to enjoy on the way back.

    There was a certain satisfaction in allowing herself to take a backseat on the journey to safety. Bistro stretched, an arm reaching down her back as her hand pressed gently on her elbow, pushing it lightly. Her head was raised, barely noticing the vast garden ahead of her, entranced by the scattered fading clusters of white up above, a lazy lacing of yellow breaching the blue on the horizon.

    Maybe she should visit an artist one of these days. And then track one down in real life, if their skills managed to transfer over. It would suck to have sights like these go to waste.

    The same could be said for her own work, though. What were the chances of salvaging what media they'd all forged during their time trapped in here?

    Spoiler

    ID: 146129 | LD: 9 (1, +8) | Material Count: 9

  22. Maybe it wouldn't be so much of a gripe for the woman if she could make food. Her handle was supposed to imply cooking abilities, after all. So why hadn't she gone ahead with it?

    Easy. If, perhaps, she'd ended up in Aincrad alone, she might've taken the opportunity to do so. Brush up on her cooking skills, run a cafe. But that was overdone by this point, she felt. Plus, she might need to put aside her records if she was invested in managing an eatery of her own.

    There were things that had to be done. So she would take on those burdens, so that someone else might not.

    One quick scan of the vicinity, but Bistro hadn't noticed anything out of the ordinary. Maybe it was about time to take that hike back? Nine materials was adequate, she felt. Not the best, but enough to replenish her stocks for potion crafting for the day.

    Spoiler

    ID: 146128 | LD: 14 (6, +8) | Material Count: 9

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