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Rencesvals

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Everything posted by Rencesvals

  1. Item #1 for Iris Item #2 - for TsukiUsagi
  2. Crafting rolls: R7 Blacksmith (9 crafts/day - 8 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 215640 | CD 11+1=12 | T4 Perfect Heavy Armor (+11 EXP) ID 215641 | CD 1+1=2 | Failure (+4 EXP) ID 215642 | CD 1+1=2 | Failure (+4 EXP) ID 215643 | CD 2+1=3 | Salvage | LD 6 - lose mat (+5 EXP) ID 215644 | CD 6+1=7 | T4 Uncommon Heavy Armor (+6 EXP) ID 215645 | CD 8+1=9 | T4 Rare Heavy Armor (+8 EXP) ID 215646 | CD 2+1=3 | Salvage | LD 20 - keep mat (+5 EXP) ID 215647 | CD 8+1=9
  3. Carefully wrapping the finished product, Ren took extreme care not to come into contact with the actual blade, lest he fall prey to his own workmanship. He could hardly complain about the volume of business Freyd had been sending his way. The neighbours were either thrilled or jealous, depending on whether they got any spill-off purchasing. Reading over the man's instructions one last time, he sent the requested message. To: @Morningstar From: Rencesvals Freyd has requested that I contact you directly to request you pick up an item he
  4. Source: https://www.sao-rpg.com/topic/39174-f21-r7-blacksmith-the-knight-shift-open/?do=findComment&comment=674355 Fusion #1: Fusion #2:
  5. Crafting rolls: R7 Blacksmith (9 crafts/day - 8 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 214413 | CD 2+1=3 | Salvage (LD 18 | keep mat) (+5 EXP) ID 214414 | CD 5+1=6 | T1 Uncommon Heavy Armor (+6 EXP) ID 214415 | CD 2+1=3 | Salvage (LD 18 | keep mat) (+5 EXP) ID 214416 | CD 9+1=10 | T1 Rare Heavy Armor (+8 EXP) ID 214417 | CD 1+1=2 | Failure (+4 EXP) ID 214418 | CD 1+1=2 | Failure (+4 EXP) ID 214419 | CD 8+1=9 | T1 Rare Heavy Armor (+8 EXP) ID 214420 | CD 12+1=13 |
  6. It was an unusually long night, but Ren relished being in the throes of his craft. His hammer sang when all others in Tomoika has long since surrendered to slumber, and to good effect. By morning his works were complete and packages ready for delivery. That two were tooled to particular specifications for new customers warmed his prospects of finding others that might be in the same level range as himself To: @Faerie From: Rencesvals Your order is ready for pickup at your convenience. Thank you again for your business. It was a plea
  7. Crafting rolls: R7 Blacksmith (9 crafts/day - 8 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 214264 | CD 6+1=7 | T1 Uncommon Shield (+6 EXP) ID 214265 | CD 11+1=12 | T1 Perfect Shield (+11 EXP) ID 214266 | CD 4+1=5 | T1 Uncommon Heavy Armor (+6 EXP) ID 214267 | CD 3+1=4 | Salvage (LD 17 | keep mat) (+5 EXP) ID 214268 | CD 12+1=13 | T1 Perfect Heavy Armor (+11 EXP) ID 214269 | CD 3+1=4 | Salvage (LD 14 | keep mat) (+5 EXP) ID 214270 | CD 1+1=2 | Failure (+4 EXP) ID 2142
  8. Items for Van: Item for Faerie: Fusion for Freyd:
  9. "North. Right." Ren turned and made ready to walk off in the wrong direction. "Left, actually," replied Mary, hesitant to correct those who so gallantly offered to help. A casual sweep her hand redirected the wayward knight towards the large print sign reading: 'Dagan this way.' He just sighed, resigned to the fact that his sense of direction inevitably failed at the least opportune moments. "Of course," he corrected, humility pivoting him on the spot and leading them to the carriage yard where dozens of carts and drivers sat waiting to convey people towards the distant City of Vesh.
  10. Ren stared, smirking at the orange beacon that floated just above the piled white fluff, a pair of badly frayed epaulets and sailor's boots being the only other evidence of Nobody's presence. He swore he heard snoring too. "Come on, friend," he offered, tapping the side of a boot and tugging the narcoleptic pirate awake. "We can't just leave you here, this thing will eventually respawn." Scruffy-looking and momentarily confused that everything they'd just experienced was somehow not a dream, Nobody pried himself from the landscaped grip with the paladin's help. They were a unique pa
  11. Packages ready and bundled for receipt, Ren immediately notified his customers for pickup. To: @Enzo From: Rencesvals Your weapon and armor are ready to be collected at your convenience. Please swing by the shop whenever you have a moment. I trust that they will suit your needs. As is our custom at The Knight Shift, there is no charge for equipment provided to new adventurers. P.S. Please also let me know if you have need of assistance on any quests. I've been told that I make an adequately sturdy meat shield.
  12. Crafting rolls: R7 Blacksmith (9 crafts/day - 8 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213983 | CD 3+1=4 | Salvage (LD 16 | keep mat) (+5 EXP) ID 213984 | CD 5+1=6 | T1 Uncommon 1HSS (+6 EXP) ID 213985 | CD 10+1=11 | T1 Rare 1HSS (+8 EXP) ID 213986 | CD 5+1=6 | T1 Uncommon 1HSS (+6 EXP) ID 213987 | CD 7+1=8 | T1 Uncommon 1HSS (+6 EXP) ID 213988 | CD 10+1=11 | T1 Rare 1HSS (+8 EXP) ID 213989 | CD 5+1=6 | T1 Uncommon 1HSS (+6 EXP) ID 213990 | CD 12+1=13 | T1 Perfect
  13. Item #1: Name: Defense Mechanism Crafting ID: 213911 Roll: CD12 Item Type: Light Armor Tier: 4 Quality: Perfect Enhancements: MIT 2, REC 1 Description: An armored set of obsidian-colored greaves, gauntlets, and breastplate. The smooth outer rims of each curvaceous segment are purposely interrupted by decorative spikes. Comparable to the thorns of a rose, they seem to suggest a level of care is to be taken before approaching its wearer. Post Link: https://www.sao-rpg.com/topic/39174-f21-r7-blacksmith-the-knight-shift-open/?do=findComment&comment=673760 Upgraded to Demonic
  14. A pleasant, friendly smile, seemingly permanently affixed to his features, Ren thanked @Katokafor the order and immediately pulled a broad assortment of materials from all around the shop. Each was quickly added to the rest and within a matter of minutes the order was already complete. Though it had barely been a matter of weeks since The Knight Shift opened, its proprietor had been working relentlessly to perfect his trade. "Here you go miss. Thank you for your business and send my compliments to our common friend. He's... an unusual fellow." Ren's golden eyes smiled as he laughed
  15. Name: Oni Haori ID: 213906 Roll: CD12 Item Type: Light Armor Tier: 4 Quality: Perfect Enhancements: MIT 2, REC 1 Description: "An exquisitely crafted traditional Japanese haori. The cloth is silky soft the to touch, yet will not rip or tear easy. The fabric itself was blessed by a priest while the inks used to dye the patterns on the outside were made using the blood of high ranking Oni Warlords on the upper floors." Post Link: https://www.sao-rpg.com/topic/39174-f21r6-blacksmith-the-knight-shift-open/?do=findComment&comment=673760 Upgraded to Demonic quality at a cost of 1 de
  16. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213905 | CD 3+1=4 | Salvage (LD 6 | lose mat) (+5 EXP) ID 213906 | CD 11+1=12 | T4 Perfect Light Armor (+11 EXP) ID 213907 | CD 11+1=12 | T4 Perfect Light Armor (+11 EXP) ID 213908 | CD 2+1=3 | Salvage (LD 6 | lose mat) (+5 EXP) ID 213909 | CD 9+1=10 | T4 Rare Light Armor (+8 EXP) ID 213910 | CD 10+1=11 | T4 Rare Light Armor (+8 EXP) ID 213911 | CD 12+1=13 | T4 Perfect Light Armo
  17. This one he could hit, or at least hardly possibly miss. That was good enough for Ren, especially after his previous poor showing. Standing forward as their vanguard, he clipped the ice beast in the shins, slicing a deep cut just below the knee. The orange glare was especially sharp when surrounded by nothing other than white and blue, threatening to make him look like his hair had swallowed his head, along with the rest of him. "Aim for the mark," Ren bellowed, hoping his companions could see it through the haze. Quip was busily hacking at the other leg nearby, her saber breaking off
  18. Dodging out the way to avoid getting barrel rolled by Quip himself, Ren raced to catch up and take part of the battle himself. Surfing the sand to slide by the stunned creature, he swung and clipped it mightily, and did almost nothing. His ego likely took a better bruising from the experience than the mob, given how he didn't even see its health bar dip in the slightest. Mortified, Ren turned to Freyd seeking an explanation. The Whisper just smiled. "It's not always about raw damage," he offered, eyes suggesting that Ren should look upon the fray through a different lense. "Quip has
  19. Ren hesitated, struggling against his own impulse to charge into the fray and stand by his leader's side. Shades of Austerlitz floated through his mind, keeping him locked in place and following the orders given. Freyd knew his stuff and choosing to disregard his instructions would not only show a lack of respect for that prowess, but likely also get them all killed. Unlike the other two, who seemed to be somewhere between terrified and disinterested, depending on the candidate, Ren was eager for a moment to join. The armored bullette, now known to him as Terra Firma, raced madly aroun
  20. "This is who you wanted it for?" Ren looked genuinely surprised. The order left by Freyd, as he'd finally come to know him, had been highly unusual. Now it made more sense. Their disheveled companion wasn't exactly much to look at, though the orange crystal spinning over his head went a long way towards explaining why he had to come meet them here on Floor 5. "How long did it take you to get here," he wondered aloud, recognizing that passage through the portal network would require access to town. "Don't asked," Freyd grumbled, reminding himself never to lose his green cursor, if onl
  21. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213805 | CD 5+1=6 | T4 Uncommon Light Armor (+6 EXP) ID 213806 | CD 10+1=11 | T4 Rare Light Armor (+8 EXP) ID 213807 | CD 8+1=9 | T4 Uncommon Light Armor (+6 EXP) ID 213808 | CD 6+1=7 | T4 Uncommon Light Armor (+6 EXP) ID 213809 | CD 8+1=9 | T4 Uncommon Light Armor (+6 EXP) ID 213810 | CD 7+1=8 | T4 Uncommon Light Armor (+6 EXP) ID 213811 | CD 1+1=2 | Failure (+4 EXP) Cost: 7
  22. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213572 | CD 8+1=9 | T1 Uncommon Light Armor (+6 EXP) ID 213573 | CD 6+1=7 | T1 Uncommon Light Armor (+6 EXP) ID 213574 | CD 7+1=8 | T1 Uncommon Light Armor (+6 EXP) ID 213575 | CD 4+1=5 | Salvage (LD 4 | lose mat) (+5 EXP) ID 213576 | CD 4+1=5 | Salvage (LD 17 | keep mat) (+5 EXP) ID 213577 | CD 7+1=8 | T1 Uncommon Light Armor (+6 EXP) ID 213578 | CD 11+1=12 | T1 Perfect 1HSS (+11
  23. Name: Something Pointy ID: 213494 (Crafted) Roll: CD12 Item Type: Dagger Tier: 2 Quality: Perfect Enhancements: Bleed 2 | Para Description: An improvised shiv made from a sharpened screwdriver .
  24. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213485 | CD 2+1=3 | Salvage (LD 16 | keep mat) (+5 EXP) ID 213487 | CD 4+1=5 | Salvage (LD 19 | keep mat) (+5 EXP) ID 213490 | CD 1+1=2 | Failure (+4 EXP) ID 213491 | CD 6+1=7 | T2 Uncommon Dagger (+6 EXP) ID 213492 | CD 5+1=6 | T2 Uncommon Dagger (+6 EXP) ID 213493 | CD 8+1=9 | T2 Uncommon Dagger (+6 EXP) ID 213494 | CD 11+1=12 | T2 Perfect Dagger (+11 EXP) Cost: 5 materia
  25. Crafting rolls: R6 Blacksmith (8 crafts/day - 7 from rank +1 from extended workshop) Ambition Tool (+1 EXP per attempt) Extended Workshop (+2 EXP per attempt) Hephaestus' Hammer (+1 CD) ID 213409 | CD 6+1=7 | T1 Uncommon Claws (+6 EXP) ID 213410 | CD 7+1=8 | T1 Uncommon Claws (+6 EXP) ID 213411 | CD 8+1=9 | T1 Uncommon Claws (+6 EXP) ID 213412 | CD 7+1=8 | T1 Uncommon Claws (+6 EXP) ID 213413 | CD 6+1=7 | T1 Uncommon Claws (+6 EXP) ID 213414 | CD 4+1=5 | Salvage (LD 11 | keep mat) (+5 EXP) ID 213415 | CD 7+1=8 | T1 Uncommon Claws (+6 EXP) Cost: 6 materials
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