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[F13-PP] The short reason why <<Cleansing the Corruption>>>


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Looking towards the group of enemies and seeing Sey miss i than blink as an idea pops into my head that i didn't even think of till just now when we're over halfway through the mission and thus having wasted a good amount of time. 'Oh come on hest keep it together you're meant to be on top of what your build can do.' i  think to myself in disappointment as i quickly rush forward towards the four enemies and cuts quickly through them all with my blade. Only one missing my attack by a mile but each having missed me as well with only the singular last one having managed to get a lucky hit. Though with how much i healed due to battle healing it's as if the attack never landed to begin with in terms of my hp. I seemingly forgot that Butterfly illusion gets more hate towards me as well from the fact i have fighting spirit as well. I say with a chuckle.

Action: Butterfly illusion+concentration+charge

#115718 BD:9  184 DMG MD:1
#115719 BD:10 192 DMG  MD:3+1=4
#115721 BD:1 MD:2+1=3
#115722 BD:5+1=6 176 DMG  MD:10

107-80=27

[2/5/4/4] Sey: 1330/1330 | EN: 110/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[6/6/3/5] Hestia: 1527/1810  Energy: 160/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 508/860 HP | 258 DMG
Diseased One: 434/860 HP | 258 DMG
Diseased One: 626/860 HP | 258 DMG
Diseased One: 450/860 HP | 258 DMG 

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It seems they finally found an opening, Hestia was capable of inflicting damage instead of just roaring her way through this, resulting in a much easier time for the both of them. All Sey had to do was continue and suddenly... A wave of light would crash through, a stunning and magnificant wave so strong and so devastating that the health bar of the monsters would almost completely disappear, each one of them being nuked down towards the red. Sey's eyes would open at the beautiful sight, they were going to do this! "Yes! Good job, Miraak! We can finish off these fools now!" Sey declared, placing his fists up into the air yet again and looking to obtain another hit with his leg. Success would be found at the end of it, all of them taking the hits and being lowered even further, fresh for a certain Hestia to take down and delete.

http://prntscr.com/njb4zl

Sey: Tornado Kick
Miraak: NUKE FOR 300, WOOOOOOOOO!

[5/7/6/6] Sey: 1330/1330 | EN: 110/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[6/6/3/5] Hestia: 1527/1810  Energy: 160/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 86/860 HP | 258 DMG
Diseased One: 20/860 HP | 258 DMG
Diseased One: 212/860 HP | 258 DMG
Diseased One: 36/860 HP | 258 DMG 

Edited by Sey
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Looking over the mobs i grin seeing the opportunity as i quickly rush forward with sword and shield in hand as i slice through the first three mobs before they could have a chance to react. A explosion of red hexagons surround me as i quickly hit the fourth and raise my shield to meet its attack as the final explosion of hexagons rocks the area as i grin to myself since it means that i just beat that group. Bingo. I say with a smile across my face as i hold sword and shield ready to fight the next group that'll appear to take us on. Now knowing that i can attack with Sey meaning that things can go by much more smoothly and allow for double the speed in eliminating the mobs to make room towards the Horseman of the Apocalypse. Seems like i can still be combat efficient with buffs Sey! i say towards him with a grin across my face. This tank can still do damage.

Action: Butterfly illusion 

@Sey

Spoiler

 

#115733 BD:7
#115734 BD:6
#115735 BD:9   MD:7
#115736 BD:8  CD:7 (+3 ENG)

107-80=27

loot roll

#115737 LD:4+5=9 CD:1 2580, 4 T2 mats, 1 uncommon unidentified consumable
#115738 LD;12+5=17 CD:3  4 T2 mats, 1 rare unidentified T2 weapon, 1 rare unidentified T2 consumable, 2580
#115739 LD:7+5=12 CD3  2580, 1720, 2 T2 mats, 1 rare unidentified T2 trinket
#115740 LD:20+5=25 CD:12  Intermediate dungeon map F13, 2580, 2 T2 mats, 1720

 

[5/7/6/6] Sey: 1330/1330 | EN: 110/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[6/6/3/5] Hestia: 1500/1810  Energy: 150/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 86/860 HP | 258 DMG
Diseased One: 20/860 HP | 258 DMG
Diseased One: 212/860 HP | 258 DMG
Diseased One: 36/860 HP | 258 DMG 

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And it looks like they were able to wipe out that first squad of enemies, the energy still mostly intact. One more set and they would have cleared the contents of this path, right? Hopefully so. "A considerable amount of damage as well, the pace of this has heightened. If you can keep that up, these dust mobs will be nothing for us to handle." With that, it was just a simple rinse and repeat cycle. The priest made himself somewhat useful and provided the both of them a quick heal, helping out Hestia so that they can brace for what was soon to come after the mobs. Sey made himself productive by wearing out his leg again, another gust of wind was formed from the movement and a swift kick would be delivered to all of the enemies. Seven more of those and they would be defeated, time-consuming on his own, but he wasn't on his own.

http://prntscr.com/njict4

Sey: Tornado Kick
Miraak: Heals party for 100

[2/2/2/2] Sey: 1330/1330 | EN: 84/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[0/0/0/0] Hestia: 1500/1810  Energy: 150/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 746/860 HP | 258 DMG
Diseased One: 746/860 HP | 258 DMG
Diseased One: 746/860 HP | 258 DMG
Diseased One: 746/860 HP | 258 DMG

Edited by Sey
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Rushing forward to meet the horde i manage to cut through three of them, but sadly the last gets by me meaning keeping up with hate values for that one is practically impossible unless in the end we'd want to waste energy trying to come back from this. The three mobs surrounding me just staring at me as i raise my shield and only blocks one hit. The other two quickly and rather swiftly tear into the other open spots in my guard since i managed to put myself in a rather bad position. I watch my health deplete but thankfully have Miraak to heal me back up if need be to make sure that nothing too horrible occurs. 'Man a nuke in this fight would be amazing already.' I think idly ot myself already wanting and needing that holy light nuke thing that he does to purge away these mobs to make them be in easy kill shot range.

Action: Butterfly illusion+charge

#115772 BD:8 22x8=176  MD:9
#115773 BD:6  176  MD:9
#115774 BD:1  MD:7-2=5
#115775 BD:8  MD:4+4=8     (260 DMG total to monster)

321

[2/2/2/2] Sey: 1330/1330 | EN: 84/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[2/2/0/2] Hestia: 1179/1810  Energy: 150/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 570/860 HP | 258 DMG
Diseased One: 570/860 HP | 258 DMG
Diseased One: 746/860 HP | 258 DMG
Diseased One: 486/860 HP | 258 DMG

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But was it going to be a nuke? With hope gleaming in his eyes, Sey would hope for the best before receiving a disappointment in exchange. To think that Miraak may have changed his ways, but he would just bring out another useless skill that didn't even have a confirmed ability. It was like this man was begging for another beatdown. But it was okay, Sey could at least stall for a little bit more before the nuke eventually came in to assist them. All they had to do was continue trying. And so Sey would return back up and sliced his leg towards the side. A result of this would be most of the enemies being launched back with the exception of one, one that was swift enough to avoid the punishment. They were almost halfway there, one of the enemies seemed to stay strong despite their best attempts to make that the opposite. Miraak could piss off if he didn't bring another wave of light.

http://prntscr.com/njn7l7

Sey: Tornado Kick
Miraak: [No Effect]

[4/4/4/2] Sey: 1330/1330 | EN: 84/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[2/2/0/2] Hestia: 1179/1810  Energy: 150/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 456/860 HP | 258 DMG
Diseased One: 456/860 HP | 258 DMG
Diseased One: 632/860 HP | 258 DMG
Diseased One: 486/860 HP | 258 DMG

Edited by Sey
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I activate the sword art once more as i rush forward to strike at the diseased creatures as my blade quickly cuts through each of them this tiem around as i smile at that rather happily since it means that i can get away with knocking their HP down a lot faster. Checking their HP as i raise my shield and block only one attack with the other two getting past my defense. After that i look towards Sey with a grin upon my face as i look at their HP bars. So Sey think you can knock them down to kill range? I ask the man with a grin as i keep my sword and shield ready and hoping i get a shot of healing from the quest NPC, or if i can get even more lucky just another nuke to just kill off these mobs since apparently their might be a greed creature around or some supposed hoard of treasure located in teh area.

#115782 BD:9 18x8=156  MD:10
#115783 BD:8  MD:8
#115784 BD:4+4=8 MD:5-2=3
#115785 BD:4+4=8  MD:9

321-80=241

[4/4/4/2] Sey: 1330/1330 | EN: 84/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[5/4/2/4] Hestia: 831/1810  Energy: 137/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 300/860 HP | 258 DMG
Diseased One: 236/860 HP | 258 DMG
Diseased One: 412/860 HP | 258 DMG
Diseased One: 350/860 HP | 258 DMG

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Were Hestia's words a negative form of magic on him? The instant he tried to run up to the monsters and end them, he would find himself springing up and missing all but one of them. The rest swiftly scattered, running so swiftly and out of range. An evasive mode!? Come on now, how was he supposed to hit all four of them at once! It somewhat made everything even considering the fact that the one he did hit was at a higher level of health before, opening a moment for them to just charge through all of them at once. "Funny you should mention that, they're all getting the hell away!" Sey stamped his foot against the ground, the buff on his body making it no better, but it was an elongated buff that would make them quite tough for the enemies to deal with. If they were ready to continue, Hestia would have to brace for them yet again.

http://prntscr.com/njnmmd

Miraak: +4 Dmg for 4 turns to party
Sey: Tornado Kick

[4/4/6/2] Sey: 1330/1330 | EN: 77/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[5/4/2/4] Hestia: 831/1810  Energy: 137/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 300/860 HP | 258 DMG
Diseased One: 236/860 HP | 258 DMG
Diseased One: 274/860 HP | 258 DMG
Diseased One: 350/860 HP | 258 DMG

Edited by Sey
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I look towards the mobs and once more tries my best to hit them only to fail just as miserable as i get hit along with Sey as i just take the attacks and brushes them off with some ease as i quickly back away from the group of four. Only two hit being hit as i look towards Sey with a apologetic lok. Okay so...maybe i jinxed us. I say towards Sey with a nervous chuckle as i focus back upon the fight ignoring the fact that i've dropped into the red almost in terms of HP as i just stay calm despite all of that.  Having been in a lot worse of a scenario for myself as i look towards the creatures as i just prepare myself for the worst case scenario. I glance towards Miraak then back towards the mobs in front of me taking a calming breathe. 'Just wait on that heal hest. Just wait on that heal.'

Action: Butterfly illusion+concentration

#115792   BD:5+4=9  21x8= 168  MD:6 
#115793 BD:1 MD:10
#115794 BD:1 MD:10
#115795 BD:8  MD:7    (168+54=222)

321-80=241

[4/4/6/2] Sey: 1330/1330 | EN: 77/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[7/4/2/6] Hestia: 590/1810  Energy: 128/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 78/860 HP | 258 DMG
Diseased One: 236/860 HP | 258 DMG
Diseased One: 274/860 HP | 258 DMG
Diseased One: 128/860 HP | 258 DMG

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Two of them looked weak enough to perish, but he was not the one with the buff that would make their loot better, and they were not in the biggest rush to finish this fight if they could get some loot that was better than what he could currently obtain. Okay, all he had to do was aim a swift tornado kick through the others that needed a little push towards their death and they would be good for Hestia to pick off. All the Sey needed was for Miraak to not use his typical nuking move at this point and they would be fine. And he didn't, though Hestia might curse him out for not going for the heal. In fact, he merely decided to heal the status effects that did not even exist in the first place, resulting in this unfortunate scenario of Hestia being so low in health. If there was any time for a heal, it would have been now. Sey could only hope she lived to breathe another breath when defeating the enemies.

http://prntscr.com/njnwk4

Sey: Tornado Kick
Miraak: [No effect]

[4/4/6/2] Sey: 1330/1330 | EN: 62/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[7/4/2/6] Hestia: 590/1810  Energy: 128/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 78/860 HP | 258 DMG
Diseased One: 98/860 HP | 258 DMG
Diseased One: 136/860 HP | 258 DMG
Diseased One: 128/860 HP | 258 DMG

 

Edited by Sey
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Quickly charging forward i cut into the last of the mobs bursting them all into hexagonal red patterns as i then put away my curved sword as i look back towards Sey with a grin across my face as i see that we managed to finish off the mobs which is met with a quick reply from Mirrak. "I think we've spent enough time walking about it's time to face off against whatever corrupted individual awaits us." he says in a grave tone of voice before making his way towards the center of the town as i just look towards Sey and shrugs my shoulders. Glancing about i do spot the sight of something as i pick up the weapon in question with a curious look in my eyes. The weapon seeming like some weird thing that is a mix of whatever horseman awaits us mixed with it's original design before it had come into contact with whatever.

Action: Butterfly

#115823 BD:8
#115824 BD:6
#115825 BD:9
#115826 BD:4+3=7

Loot mob roll

#115827 LD:12+5=17  CD:8  2 T2 mats, 1720, 2580, 1 rare unidentified T2 consumable, 1 rare unidentified T2 armor
#115828 LD:19+5=24 CD:5   1720, 2580, 2 T2 mats, 1 perfect unidentified trinket T2, 1 perfect unidentified T2 weapon
#115829 LD:17+5=22 CD:4 1720, 1720, 2580  1 pefect unidentified T2 weapon, 1 perfect unidentified T2 light armor
#115830 LD:19+5=24 CD:2  1720, 1720, 2580, 1 perfect unidentified T2 light armor, , 2 perfect unidentified T2 weapons

(Future Note: don't forget to add this to the total)

Long route roll
#115831  BD:10 CD:12 (CD:11-12, BD:10 ~ x1 T2 Weapon of Choice - Corrupted Justice - 2 DMG, 1 Fallen)

4/4/6/2] Sey: 1330/1330 | EN: 62/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[7/4/2/6] Hestia: 590/1810  Energy: 128/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

Diseased One: 78/860 HP | 258 DMG
Diseased One: 98/860 HP | 258 DMG
Diseased One: 136/860 HP | 258 DMG
Diseased One: 128/860 HP | 258 DMG

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Miraak: Damage Buff

ID# 115832 results:

Craft: 8

It seems like no one was getting a heal today, Miraak was too busy faffing about with little care in the world, applying yet another damage buff. But the problem was the current one being much better and already being active, doing absolutely nothing for the people. Poor Hestia might be suffering throughout this next battle to come. And they got such a sexy weapon on top of it, one that was fallen! Unfortunately for him, it was in the second tier, something less than desirable for him to enjoy for the moment. "We got a freakin' unique, love! Wow... Well, looks like we will be arming up our guild quite soon~." Sey would explain with a confident smile, since there were bound to be aspiring players, and he had doubts that such a player like Hestia would like to have a weapon of this tier. Or maybe she did, but he knew too little of her interests in builds.

Edited by Sey
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I press a hand against my chest as a green aura surrounds me but as soon as it touches the sword a black energy shoots out from the blade rejecting the rejuvenative properties of the field medic mod as a green aura recovers most of my health though. I just pick up the rapier and feel this sense of dread from it as i quickly put it away and than nods towards Sey as i make my way to follow where MIraak is. When we reach the center standing at the middle of the townsquare is a hulking figure. The game having dead monsters and NPCs laying about as they all burst into red hexagons at the sametime once we're both in the town square area. The creature turn towards us as it forces a two handed sword from the ground where he stood the name <<War>> appears above its form. The armor being steel with a dark grey color towards it. It's helmet featureless. Around the hulking man is withered trees as if touched by the coldest of winters, the water of what was a fountain a sickly green in color.

Action: Field medic

+456 HP total

[0] Sey: 1330/1330 | EN: 62/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[0] Hestia: 1046/1810  Energy: 113/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

#115838 LD:6 WAR

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Hopefully Hestia did not have any intentions of resting for too long, for it looks like a battle was soon to arrive. There seemed to be a mighty force approaching if sensory of the players were anything to go by. But it wouldn't take long for the enemy to reveal themselves, a mighty foe for sure, but one that was bound to go down soon. They probably did the best under single target pressure, resulting in a massive titan soon to fall. Miraak would take the first chance to heal them both, Hestia's HP looking past the yellow zone and giving her the much needed help. Sey would look towards War, but stepped back in turn, for he knew that the enemy was prepared. A flinch was caused on Sey, making him unable to actually execute any orders, what the hell was this being!? Turning to Hestia, he would await her actions to see what she was going to do.

http://prntscr.com/njqkn3

Sey: All Might
Miraak: Heals Party for 200 HP

[1] Sey: 1330/1330 | EN: 61/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[0] Hestia: 1246/1810  Energy: 113/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction

War: HP: 2000/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10. 

Edited by Sey
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I look towards the large figure as i quickly activate my own sword art and charge towards the larger being and quickly tries to cleave against his armor with my curved sword. However, when i get into range i get this feeling of dread wash over me as if i had become Atlas with the entire world upon my shoulders as i drop to my knees as i start breathing heavily as my eyes widen at this sensation. A deep amused laugh comes from the being in front of us. "This is what befell Artamiel...or should i say assisted? Death spared you once, but i am here to end your endless fighting. Feel the end of your life is near. Permanently this time." The dark voice says as the great sword slams into my chest knocking me backwards only to see too late as another swinging strike throws the blade downward slamming me into the ground. My vision blocked for only a moment by death as you would more so see death's swings slam into me and black waves get sent outwards that Miraak quickly dodged out of th way for. The priest quickly going through his bible once more as a prayer is being muttered underneath his breathe.

Action: Legion Destroyer (charge and concentration used up)

#115841 BD:1 Legion destroyer missed
#115842 MD:3+4=7  CD:11
#115843 MD:3+4=7

300-151=149 DMG to Hestsx2= 298DMG total   Thorns: 108

1] Sey: 1330/1330 | EN: 61/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[1] Hestia: 948/1810  Energy: 112/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction
Miraak: 800/800  MIT:50  EVA: 2

War: HP: 1892/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10. 

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Wait a second, did War just attempt to attack Hestia twice!? Oh nooooo, the damage also translated roughly towards him and Miraak as well. The threat was much bigger now, for there was a chance of the priest dying. If the priest dying was a thing, they could kiss the chances of obtaining this goodbye. Even Miraak took the hit as well, and he was the first one to comment on the matter. "L-Lady Hestia, we are under fire as well!" And it was true, for those hits were going to be annoying for Sey to handle, but Miraak was having it far worse. It was time to act! Miraak was quick to handle  Hestia's health the best he could, for she was the one taking the worst of the attacks while they were just taking the leftovers in the back. Sey could shut War's arrogant mouth, a swift palm towards the leg of the enemy successfully to knock a jester back to humility.

http://prntscr.com/njqqsy

Sey: All Might
Miraak: Heals Hestia for 200 HP

[3] Sey: 1307/1330 | EN: 45/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[1] Hestia: 1148/1810  Energy: 112/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction
Miraak: 701/800  MIT:50  EVA: 2

War: HP: 1682/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10. 

Edited by Sey
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Looking towards the figure of war i feel my legs streghen as i hear what Sey says as instinct takes over and i quickly slice into the creature known as War to capitalize on the opening Sey gave me. I may have died, but i am alive now and nothing can murder me remember the name Hestia! I say with an aggressive tone as a dark chuckle escapes the creature who looks down at me and slams the pommel of his blade against my head in one swift motion before throwing a wave of darkness slamming into both Sey and Miraak. Myself only able to hear the pained cries as i try to get back up onto my feet as i look towards the thing known as War as he gazes down towards me. "Always winning because of allies none of your own strength. Fighting endless battles never resting. Never having any actual friends behind that tough facade do you? You're just a blood thirsty monster like the rest of us. Always angry when you know you'll kill somebody" The dark chuckling form of War says.

#115846 BD:9  18x11= 198-75= 122 DMG  CD:2
#115847 MD:10
400-151=249DMG to hestia.  
350 to Miraa
400-126=274 to Sey

[3] Sey: 1056/1330 | EN: 61/124 | DMG: 19 [23] | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[4] Hestia: 1148/1810  Energy: 102/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction
Miraak: 450/800  MIT:50  EVA: 2

War: HP: 1560/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10. 

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In comes the mighty fall of a sword, swinging down mercilessly onto the whole entire party and wiping out a dangerous level of health in return. Hestia retaliated the best she could, but this was the sort of progression the party did not need. Fortunately, there only seemed to be one swing going along with this, but it still was a devastating blow regardless. Miraak took a massive strike from the impact in return for the attack. "Hang on! We will have this taken care of, just keep trying to heal us through this or something!" It was tough to be encouraging in a dangerous time like this, but it was all he had as well. Regardless, Sey's fists went up yet again, ready to continue this little charade. They attacked hard enough to get about a quarter of the health bar down. Miraak would not waste any time to try and keep the tank alive, forgetting to help himself in the process. All Sey could do was hope that his energy would last long enough to survive this fight. And so he would just give War another punch.

http://prntscr.com/njr0vl

Sey: All Might (+4 Charge)
Miraak: Heals Hestia for 200

[5] Sey: 1251/1330 | EN: 45/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[4] Hestia: 1348/1810  Energy: 102/172 DMG:17   MIT:151  Thorns: 54 ACC:1 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction
Miraak: 626/800  MIT:50  EVA: 2

War: HP: 1290/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10. 

Edited by Sey
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Looking towards the figure i try once more to get a singular good hit against this War only for my blade to be knocked away by the large creature having checked Miraak's health and seen him in rather good health in all honestly. However, moments later the same could not be said for certain as another swing of the blade slams into my shield at least this time not falling onto the ground. But getting knocked back quite a bit as a black wave comes off of me and slams into both you and Miraak once more dealing damage to the two of you. The once more ever present dark voice rings across the battlefield again. "You've fought a little war, your friend has seen War also. Mr white over their is always waging a war inside him as well you know? Why do you all fight your basic instincts to slaughter!? Give in already you already see yourselves as failures!" The dark booming voice roars across the battlefield as i just grit my teeth as my right hand tightens along the cruved sword's handle.

Action: Legion Destroyer

#115850 BD:2+3=5-1=4
#115851 MD:8

300-126=174 DMG
250 to Miraak

[5] Sey: 777/1330 | EN: 45/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[5] Hestia: 999/1810  Energy: 102/172 DMG:17   MIT:151  Thorns: 54 ACC:3 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction
Miraak: 376/800  MIT:50  EVA: 2

War: HP: 1236/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10.  

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War spoke of nothing that made Sey any less bothered by the situation, talking down onto the three of them like they had nothing going on. But to speak so loosely on his situation while Sey was perfectly fine and dandy was a mistake. His health was threatened, no doubt about that. But there was a reason he was able to still stand up against worse threats than pitiful things like this. "I-I need to heal, my apologies!" Miraak declared, opening a skill that would soon bring his health back up over the yellow zone. As for Sey, his health healing would give him a slight bit of an assist, pushing him further away from the yellow zone. "Oh, piss off! As if you can tell me what does and doesn't control my life! Take a bloody knee!" And a swift sword art-filled gale strike to the leg would inflict damage to threaten War's health into the yellow. This was an endurance contest, but Sey knew to keep himself sharp and try to end this as soon as possible. "Come on, Hestia! If you take the knee, we're all going to fall! We're almost halfway through this!"

Miraak: Heals himself for 200 HP
Sey: All Might

[7] Sey: 842/1330 | EN: 29/124 | DMG: 19 | MIT: 126 | ACC: 3 | EVA: 2 | BH: 65 | -25% DoT Damage
[5] Hestia: 999/1810  Energy: 102/172 DMG:17   MIT:151  Thorns: 54 ACC:3 Eva: -1  BH: 80 Rec: 3  Stonewall: 25% DoT reduction
Miraak: 576/800  MIT:50  EVA: 2

War: HP: 1026/2000 | MIT: 75 | DMG:300 | ACC:3 | EVA:1
War (Passive) -  On a CD:10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive) - Will always deal at least 100 DMG after MIT. 
Cleave(Passive) - Hits main target for normal damage and every other player and Miraak for half of that damage. Attacks not against main target don't receive additional ACC. Each part of Cleave uses the same MD determined from main attack.
Devils Smite - Will deal an extra 100 DMG on MD:9-10.  

Edited by Sey
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