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[BR-F28] Into the Woods [Labyrinth Boss]


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In the heart of the woods, where the sunlight couldn't permeated the canopy, darkness reigned. A dense layer of fog hung over the damp foliage, the scent of wet leaves thick and rotten. The air also held a strange chill, far cooler than one might expect, even in the shadows. Silence, as heavy as the fog, hovered in the forest. No birds chirped, no squirrels chittered, and no rustle of underbrush betrayed the location of other woodland creatures. For a Floor with such warmth and beauty, this transition into eerie cold was unmistakable. Something lurked here, and whatever it was, it wasn't wholly natural.

A sharp snort echoed like a gunblast.


Overview

  • The Labyrinth Guardian battle will begin when all four players have posted an introductory post, including their stats/equipment.
  • The scouting party may contact outside help, and swap out for a different Player.
  • Once all four participants have posted, the boss stats will be edited into this post, and the fight will begin.
  • Players will control the boss.
    • It will have its own rolls, but does not necessarily need its own posts.
    • Questions concerning the boss (stats, abilities, etc.) should be directed to staff.
  • Stats from the scouting thread (buffs, equipment swaps, etc.) may be carried over to this thread.
    • Equipment changes can still be made, and consumables taken, during the introductory round as well.
  • Once the boss has been beaten, another post will be made to end the fight and give the victorious party any pertinent details.

 

 


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Owij’be The Indomitable
HP: 4000/4000 | DMG: 200 | MIT: 125 | ACC: 2 | Battle Healing: 220

Bloodied but Unbowed: For each source of damage dealt to Owij’be (Including DoT Effects), its mitigation is increased by 25. This fades at the start of Owij’be’s turn.

Unstoppable Force [AoE]: Every 3 turns, Owij’be will begin to rush through the arena. The blistering winds of The Cave will follow in its wake. Owij’be gains +2 accuracy and makes an attack against all targets, Dealing 300 damage on a success and inflicting [Bitter Chill] unless the target has [Antifreeze].

Titanic Bulwark [Equip]: Every 5th turn, Owij’be will gather nearby trees into its antlers and brandish them as a weapon. For as long as Owij’be has a branch in its antlers, it gains +50 Base Damage, +1 Accuracy on all of its attacks. This debris can be attacked like a normal creature to end this effect.

  • Titanic Bulwark | HP: 500/500

[Bitter Chill]: Target loses -2 evasion until removed, any further refreshes of this effect instead deal 100 unmitigated damage to the target. Purify will remove this debuff.

Demolish [AoE]: At any point a Titanic Bulwark loses more than half of its HP and is not destroyed or 4 turns have passed since its creation, Owij’be will use Demolish. This attack is an autohit dealing 300 unmitigated damage on all targets and inflicts [Bitter Chill].

Burned Hide | Owij’be loses -55 of its battle healing while burned.
Immovable Object | If Owji’be strikes a target who is under the effects of Rampart, it concusses itself and cannot act the following turn.
Dizzied | Delay pushes all of its turn based effects back a single turn.
Shocking | Stun (Familiar/Player) & Paralyze do not disable the boss, but instead remove/negate a single stack of Bloodied but Unbowed.
Frost Resistant | Cold Effects (Freeze & Frostbite) will not disable the boss, but will reduce its damage by 25 until the start of its next turn.

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  • Lessa pinned this topic

Spewed forth from a harrowing dive through the thin veils and shades cast by the Magistrate's throne, Freyd had escaped a solo fight with a boss he felt might otherwise have been much beyond his own abilities.  Suppressive effects of the gossamer webs spanning the treetops about her lair prevented complete success and shunted him sideways into never-never land.  In this case, that meant emerging from a crook between two butt-cheeks of a particularly gnarled oak on the outskirts of the Fire Forest, darker, nastier cousin.  The Flaming Heebie-Jeebies Forest?

Farted out the ass of the tree, Freyd gracelessly tumbled the extra two dozen feet to the ground, thoughtfully snagging every single branch along the way.  So nice of them to try to break my fa...OUCH. A minor mushroom cloud formed from displaced fallen leaves marked the Whisper's unceremonious point of impact, feet and hands sticking out like he'd been drowned in a giant bowl of pretzels with his head and torso buried beneath the pile.

"Uuuuuughhhhh..."

It was a long and exhausted groan, the type that often carried a story or twelve in its backstory, not that he had anyone yet available for the telling.  So, instead, he just flopped back and let his cowl rest upon the pillow provided by these ever-thoughtful trees and let the last of the lattice of razor-sharp cuts lacing his battered form heal while he took a much-needed moment for himself. And then a hand grabbed his and yanked him out of this cushy repose, because fuck if the universe can every grant a man even a fraction of a moment's rest.

"Oh, for the love of..."

The sword art already building in his other injured hand fizzled the moment he recognized the figure staring him in the face - or at least her chest was from this angle.

"Booba?!"  It was familiar.  "Wait. Mina?"  Something thumped him in the forehead as his rescuer dumped him back into the pile for his candor, sending up another crunchy puff of tree dandruff.  Yup.  Definitely Mina.

"What the fuck are you doing here?  Alone?!  ARE YOU NUTS?"  Scrambling awkwardly back to his feet, she could see that he was ripped and shredded, like he'd lost a fight against a swarm of bees, if bees were actually flying Ginsu knives.  It was rare to catch Freyd off guard.  It was even rarer - nay, unfathomable - to actually find him worried to any degree matching his present state.  And what could possibly have dealt him this kind of damage? His head snapped around to look up at the canopy, limned with the same familiar red-streaked gossamer drifting lazily in decay-scented breeze.

"Shit, Mina.  We can't be here.  Do you have any idea where you are?"

***

Sharing remaining portions of Gugnir’s Shard (Untradeable/Unique/Reusable Consumable): Crème Brûlée Tray | ACC 2 | Feast (5/6)

Notes:
1. Mega Slime Farm activated (+10% EXP for thread)
2. CS is inactive for this thread
3. 
Stats retained from scouting thread: here.
4. Freyd also consumes Terra Firma scale from: here.
5. Changing totem from 
Yamata no Orochi to Tanos
6. Consumes Mega-Duper Anti-Everything Sauce (Salve) | Antidote 3 | 197145
7. Consumes Flavoured Yogurt Shot (snack) | T4 Perfect Snack | Probiotics 3 | 217008

Freyd | HP: 1311/1311 | EN: 152/152 | DMG: 24 | MIT: 123 | EVA: 5 | ACC: 5 | BH: 72 | LD: 12 | PROSP: 3 | FLN: 16 | HLY: 16 | TXV: 32 | TRLBLD | PARA IMMUNE | REC: 8 | V.D.: 144 | Dote: 3/3 | Prob: 36

Full Stats:

Spoiler

Freyd, The Whisper in Shadow
Level: 33
Paragon Level: 124
HP: 1140/1140+171
EN: 152/152

Stats:
Damage: 21+3
Mitigation: 20+60(+18)
Evasion: 4+2
Accuracy: 3+2
Battle Healing: 62
Loot Dice: 7+3+1+1+1 
FLN: 16
HLY: 16
PARA IMMUNE
REC: 8
V.D.: 125

Equipped Gear:
Weapon: Samael's Pride | T4 MA | FLN 2 | HLY 2
Armor: Black Cowled Traveling Garb | T4 CA | VD 2 | REC 2
Misc: Fight O'er Flight (ACC 2 | EVA 2)

Combat Mastery: Damage R3
Combat Shift: AOE
Familiar Skill: Grappling Familiar
Custom Skill: [not applicable]


Skills:
Martial Arts R5
Battle Healing R5
Cloth Armor R5
Searching R4
Charge
Energist
Quick Change
Extended Mod Limit
Extended Weight Limit
Fighting Spirit
Howl

Active Mods:
Night Vision
Tracking
Athletics
Emergency Recovery
Untraceable
Detect

Inactive Mods:

Addons:
Focus
Precision
Nimble
Reveal
Stamina
Focused Howl

Active Extra Skills:
Survival
Meditation
Forgotten King’s Authority
Brawler

Inactive Extra Skills:
Frozen Hide
Disguise
Photosynthesize
Hiding R2

Battle Ready Inventory:
Teleport Crystals x7
Mass HP Rec [Inst] (+10% HP) x7
T4 Vitality (+16 EN) x7
Crystal of Divine Light (Reusable) x1
Rhino's Horn (Reusable) x1
Hmr.Pk:  Hope's Covenant - Resolve +4 (T4 Demonic Weapon (MA) - AA, Phase, Frostbite, VO)  x1
EWL:  The Thing Behind All Lies (T4 Demonic MA, AA, Blight, Static, Para.Ven (Off))    x1
EWL: Shadowed Rose (ACC 3 | Para.Imm.) x1

Housing Buffs:
Rested: -1 energy cost for the first two expenditures of each combat
Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
Item Stash: +1 Battle Ready Inventory Slot
Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Skylight (Searching): +1 Rank to the Searching skill.
Angler: +2 Fishing EXP per attempt
Practiced Angler: +2 Fishing EXP per attempt, addition +1 LD/CD to fishing attempts
Advanced Training: +10% Exp to a thread. Limit one use per month [1/1] - ACTIVATED
Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
Decor [Potted Tanabata Bamboo Tree]: This buff affects the player and their choice of up to two party members.

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild:
Yamata no Orochi Statue: +1 Loot Dice for a thread

Wedding Ring: n/a

Fishing: Level 4 | 461XP

 

 

 

Edited by Freyd
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"God damn- why is it always you!" Violet let out a frustrated sigh, sheathing her blade as she looked at Freyd. "I thought you were Hirru and Ariel..! I got separated from them earlier, and I haven't been able to find them since." Violet had lost her cloak, leaving her with just her breast plate and what clothing she was wearing underneath. Her mask was pulled to the side, her dark red eyes filled with worry as she looked her friend over. The deep scratches, and ragged clothes were making her concerned. "Freyd, are you ok..? What the hell happened!"

At his question at how she'd ended up down here alone, she let out a growl. "I was walking through a trap with the two of them, and we were going to open up a chest." she sighed, folding her arms over her chest, eyes narrowing slightly. "I saw something off in the distance looking like it was stalking us, so I went after it. I ended up getting snared by something, and the next thing I know I was getting yanked down here." she moved her hand, drawing open her menu. "I'm gonna try and see if I can't send an SOS ping to those two, this is probably gonna be a little rough."

her other hand moved to Lament, readying herself on the off chance that they were about to get Ambushed.

Yoinking a portion of Freyd's Gugnir Shard :D
Stats are retained from Labby search [LINK HERE]
Using Mega Slime Farm (+10% Exp for Thread!)

Tricolor_Mina | HP: 760/760 | EN: 110/110 | DMG: 21 | MIT: 138 | ACC: 7 | LD: 4 | BLGT: 32 | BRN: 56 | FRSTB: 40 | V.D.: 76

Full stats below :>

Spoiler

Tricolor_Mina, The Guiding Light
Level: 33
Paragon Level: 17
HP: 760/760
EN: 110/110

Stats:
Damage: 21
Mitigation: 138
Accuracy: 7
Loot Dice: 4
BLGT: 32
BRN: 56
FRSTB: 40
V.D.: 76

Equipped Gear:
Weapon: Jack's Burned Lament
Armor: Mask of Rose
Misc: Queen's Gambit

Custom Skill:


Skills:
Saber R5
Light Armor R5
Charge
Energist
Quick Change
Searching R1

Active Mods:
Meticulous
Purify

Inactive Mods:

Addons:
Focus
Resolve
Precision
Field Medic

Active Extra Skills:
First Aid R5
Parry
Assault Mode

Inactive Extra Skills:

Battle Ready Inventory:

Housing Buffs:
Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
Item Stash: +1 Battle Ready Inventory Slot
Skylight (Searching): +1 Rank to the Searching skill.
Angler: +1 material gained when fishing
Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]  USED

Guild Hall Buffs:

Scents of the Wild:

Wedding Ring:

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The two players were long from finding anyone particular, as the winding maze of bark and crimson passed on before them.  There were signs of storms in the distance, but nothing had reached them yet.  Could it have been whatever the players call, as sound effect?  The hunter could only ponder as his eyes were aglow a bright green.  Search was constantly on now, as their search for the labyrinth entrance had come to an unexpected halt.  Instead of continuing to find salvation, the two decided that it would be better to find their lost companions.

Hacking through some rough undergrowth and plowing through piles of dead leaves, the two scouts would trudge ahead.  The foliage would not hinder them in their search, as the green haired warrior kept his eyes on the prize: a set of footprints that would hopefully be one of their friends.  If only there were a better way to do this, as the menu's maps didn't seem to be showing friendly units in the area.  Probably something to do with this forest.  Due to that, he decided to take on some enhancement food.  Mainly just some rations and switched out his luck bracelet for his main armor.  The albino black bears and the mimic already showed that this place was ambush in nature, so it was better to be safe than sorry.

"We're almost there.  The tracks are getting fresher, I think."

The hunter spoke up to his current partner, Ariel.  One of the Chaos Sisters that the hunter could not still understand.  There were things that he wanted to speak to her about, but those things could wait.  He was not going to bring that up in the middle of a combat zone.  

Suddenly, he was starting to get something from his sonar like search pings.  He would get them regularly from creatures around the area, so they could avoid combat as much as possible.  This was not mob sized, though.  humanoid shapes.  He couldn't tell the exact dimensions, since he took off the bracelet, but they could not think this anyone else.  This was definitely Mina.

"I see something..  a figure at roughly.. mid right.. 2 o clock.. slightly down.  I haven't seen humanoid mobs in the area, so it may be Mina!  Let's go and investigaAAAA!"

He would call out as he pushed through some brush, finding himself realizing why they were below them a bit.  The brush had hidden a quick drop, to which the heavy armor of the hunter could not but give in to gravities pull.  Rolling along the steep drop, his armor clanging and buffeting him in unholy sounds.  Finally, noise would stop as he fell into something.  The feeling was soft, but crunchy.  A large pile of leaves had stopped his fall, but slapped him out of his Search skill.  To anyone that could see him, it would look like a fern had popped out of the red and brown leaves.

"Ooh ah.. I should stop using that setting.."

His vision would come back slowly as his awareness of the situation came back to him.  In front of him, were two figures of very familiar stature.  One was the missing partner for this scouting venture, and the one that he was probably following.  He would have said something to her in protest when he saw another player with her.  It was odd, he couldn't remember not seeing another figure.  This was not Bahr, that he had figured, but someone much more familiar to his eyes.  Someone that he would then understand why he couldn't sense him.

"Mina!  What the... Freyd?  How the.."

Hirru Stats

Spoiler

Hirru | HP: 1113/1113 | EN: 108/108 | DMG: 1 | MIT: 182 | LD: 8~11 | BH: 55 | HLY BLS: 44 | MENDING: 2 | REC: 8 | THRNS: 36

Hirru Lvl 33 (PL 62)

1113 HP
108 Energy
1 Base Damage
182 Mitigation
8~11 Luck Die (8 normal / 11 lab search)
5% Battle Healing
4% Holy Blessing
8 Recovery
32 Thorns
20% Life Mend

Equipment

Paladin's Oath ..................... // +4% Holy Blessing / +20% Life Mending
Light's Embrace .................... // +8 Recovery / 32 Thorns
Bulwark ............................ // +72 Mitigation
Blades Cloak ....................... // Vanity
Lun'Rael's Insignia ................ // Unique Vanity |
Fates Armament (Shield) ............ // Unique Vanity | 
Dimensional Backpack ............... // +1 B.R.I Slot

Battle Ready Inventory

<Teleportation Crystal> x5 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
<Favor of the Golden Dragon> ....... // +3 Loot Die
<Shelob's Fang> .................... // +1 Accuracy / +1 Paralyze / +32 Envenom Off
<Mass HP Recovery Crystal> x5 ...... // +10% AOE Heal
<Dear My Friend (Mass)> x5 ......... // +15% AOE Heal
<Dear My Friend (Instant)> x5 ...... // +15% ST Heal

Skills

Heavy Armor ........................ // Rank 5: +35 MIT
Battle Healing ..................... // Rank 5: +5% HP each turn
Search ............................. // Rank 5: +5 Loot Die / +5 Stealth Detection
Quick Change ....................... // Rank 0: Change items in B.R.I to equipment (Free Act)

Extra Skills (Max 4)

First Aid .......................... // Rank 5: +20% ST-H / -15 EN
Leadership ......................... // Rank 5: Command the Front w/ Buffs

Skill Mods / Addons (Max 5 Mods)

Iron Skin (Add on) ................. // +15 Mit / +60 HP
Field Medic (Add on) ............... // +25% AOE-H / -15 EN / 3 turn Cooldown
Hyperactive (Add on) ............... // +3 EN Regen for 3 turns / -5 EN / 3 turn Cooldown

Reveal (Add on)..................... // +2 to Dungeon, Labyrinth searches / Post 10 searches / 2 turn Labyrinth Cooldown

Barrier ............................ // -15% Dmg shield AOE / -15 EN / 2 turn Cooldown
Energize ........................... // +8 EN ST / -10 EN
Rally .............................. // +1 ACC AOE, -1 ACC self / -6 EN / 3 turn Cooldown
Press The Attack ................... // +(Target Tier) Dmg, -(Cumulative)Dmg / -10 En / 5 turn Cooldown

Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect

Housing / Buffs

Rested ............................. // -1 EN for 2 uses
Relaxed ............................ // OOC HP regen 5*tier Rec EN after 2 turns
Filling ............................ // Increase food by +1 T1 slot
Multipurpose ....................... // +1 LD, Stealth, Dection, or Prosperity to 1 post
Ambition Scales .................... // +1 EXP per crafting attempt (Appraiser)
Practiced Angler ................... // +2 EXP & +1 LD & CD to fishing attempts
Amphitrite's Net ................... // +1 CD to fishing attempts

 

Edited by Hirru
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As Ariel trudged alongside her companion, the dense foliage of the forest seemed to stretch endlessly before them. Despite the lush greenery and the gentle rustle of leaves in the wind, there was an eerie silence that hung heavy in the air, a stark reminder of their particular circumstances. Pushing through the undergrowth, Ariel kept her eyes peeled for any signs of their friends. Every rustle of leaves, every broken branch, could be a clue leading them closer to their goal. That is why, while Hirru was taking point she would follow up behind, keeping watching behind and on their flank with her search skill focused on detection rather than tracking.

Her hand remained outreached as she would only react to the names of their missing party members, her hand remaining outstretched as she watched Hirru loudly tumble down. She would then try to catch up, but her safe jumps were slower than the barrel rolling down the hill, that was her support. As she got close to the crash site, she would see the figures mentioned earlier but one of them didn't match the one in her memory.

"So you snuck away to have a make out session with your BF?" she asked @tricolor_mina with a sour mood, trying to deliver it as a joke. The 'sensei' in her wanted to chew Mina's ear out about disappearing without a warning during a mission, potentially putting herself and the rest of them in danger. But she took a deep breath and a long exhale with her eyes closed, them looked at Freyd's wounds: "I could've use that ferocity in the last fight..." she added, completing the joke but also hinting to her true thoughts.


  • Latest stats pulled from Scouting thread link
  • Using Mega Slime Farm (+10% Exp for Thread!)

Ariel | HP: 1035/1035 | EN: 108/108 | DMG: 29 | MIT: 20 | EVA: 3 | ACC: 5 | FLN: 16 | RSKY: 8 | BH: 56 | HLY BLS: 45 | PHASE | TXV [24/3] | AA | REC: 3 | LD: 8/11(+1 loot) | PROSP. 3

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Violet felt a wave of relief wash over her as she saw Hirru and Ariel approaching, a gentle smile crossing her face. "Thank god, I was starting to get worried about you two!" Much like herself and Freyd, they had taken a decent tumble thanks to the drop that was hidden by the foliage surrounding the area. "I got lost trying to track down Bahr, and I ended up running into Freyd instead! At least there's four of us again, right?"

Ariel's comment rubbed her the wrong way, her eyes darkening slightly as she looked at the blonde woman. "I didn't disappear on purpose, I got thrown down here with him." Violet folded her arms across her chest, tilting her head in freyd's direction. "Now isn't the time to be petty, we have to focus. Besides, I don't make a habit out of smooching taken men. Freyd already has a pretty lady waiting for him."

Thud...!

Violet stiffened as a loud series of thumps slowly started to make its way in their direction, growing in intensity and speed as it drew closer. "What the fuck..?" she murmured, eyes widening as she drew a hand to Lament in concern. "You guys hear that, right? I'm not imagining it?" A sharp snort was the only warning that she got as a particularly massive Moose charged from the woods, a loud bellow ripping from its chest. Violet felt herself moving without thinking, her actions automatic as she charged up a sword art. "Everyone, MOVE!!"

She lept onto Owij'be, releasing the sword art in a flurry of blows that had the Labyrinth boss roaring at everyone. As Lament bit into its virtual flesh, she noticed its skin starting to harden, making it much more difficult for her to cut. "Shit, it's got something that boosts its defense!"

Post action - AoE-I Vs Owij'be The Indomitable

Spoiler

Roll ID#: 223020, BD: 7 (7+7 = 14, HIT! 15*21 = 315 - 125 = 190 DMG to Owij'be The Indomitable! Bloodied but Unbowed Procs!
- 13 EN to Mina!

H: 0|0|1|0| Owij’be The Indomitable | HP: 3810/4000 | DMG: 200 | MIT: 125 150| ACC: 2 | Battle Healing: 220 [Bloodied But Unbowed Stacks: 1]

Bloodied but Unbowed: For each source of damage dealt to Owij’be (Including DoT Effects), its mitigation is increased by 25. This fades at the start of Owij’be’s turn.

Unstoppable Force [AoE]: Every 3 turns, Owij’be will begin to rush through the arena. The blistering winds of The Cave will follow in its wake. Owij’be gains +2 accuracy and makes an attack against all targets, Dealing 300 damage on a success and inflicting [Bitter Chill] unless the target has [Antifreeze].

Titanic Bulwark [Equip]: Every 5th turn, Owij’be will gather nearby trees into its antlers and brandish them as a weapon. For as long as Owij’be has a branch in its antlers, it gains +50 Base Damage, +1 Accuracy on all of its attacks. This debris can be attacked like a normal creature to end this effect.

  • Titanic Bulwark | HP: 500/500

[Bitter Chill]: Target loses -2 evasion until removed, any further refreshes of this effect instead deal 100 unmitigated damage to the target. Purify will remove this debuff.

Demolish [AoE]: At any point a Titanic Bulwark loses more than half of its HP and is not destroyed or 4 turns have passed since its creation, Owij’be will use Demolish. This attack is an autohit dealing 300 unmitigated damage on all targets and inflicts [Bitter Chill].

Burned Hide | Owij’be loses -55 of its battle healing while burned.
Immovable Object | If Owji’be strikes a target who is under the effects of Rampart, it concusses itself and cannot act the following turn.
Dizzied | Delay pushes all of its turn based effects back a single turn.
Shocking | Stun (Familiar/Player) & Paralyze do not disable the boss, but instead remove/negate a single stack of Bloodied but Unbowed.
Frost Resistant | Cold Effects (Freeze & Frostbite) will not disable the boss, but will reduce its damage by 25 until the start of its next turn.

----

Freyd | HP: 1311/1311 | EN: 152/152 | DMG: 24 | MIT: 123 | EVA: 5 | ACC: 5 | BH: 72 | LD: 12 | PROSP: 3 | FLN: 16 | HLY: 16 | TXV: 32 | TRLBLD | PARA IMMUNE | REC: 8 | V.D.: 144 | Dote: 3/3 | Prob: 36
Ariel | 
HP: 1035/1035 | EN: 108/108 | DMG: 29 | MIT: 20 | EVA: 3 | ACC: 5 | FLN: 16 | RSKY: 8 | BH: 56 | HLY BLS: 45 | PHASE | TXV [24/3] | AA | REC: 3 | LD: 8/11(+1 loot) | PROSP. 3
Tricolor_Mina | HP: 760/760 | EN: 97/110 | DMG: 21 | MIT: 138 | ACC: 7 | LD: 4 | BLGT: 32 | BRN: 56 | FRSTB: 40 | V.D.: 76
Hirru | HP: 1113/1113 | EN: 108/108 | DMG: 1 | MIT: 182 | LD: 8~11 | BH: 55 | HLY BLS: 44 | MENDING: 2 | REC: 8 | THRNS: 36

Edited by tricolor_mina
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#

Spoiler

Post Action | TECH-D (x16, 16 EN): 16 - (Well Rested (3/3); Stamina) = 13 EN

ID223149 | bd5+6+1 = 12 | cd8 | DMG: 28*16 = 448-155 = 293 -> Owij'be The Indomitable

Freyd | HP: 1311/1311 | EN: 152/152 | DMG: 24 | MIT: 123 | EVA: 5 | ACC: 5 | BH: 72 | LD: 12 | PROSP: 3 | FLN: 16 | HLY: 16 | TXV: 32 | TRLBLD | PARA IMMUNE | REC: 8 | V.D.: 144 | Dote: 3/3 | Prob: 36
Tricolor_MinaHP: 760/760 | EN: 97/110 | DMG: 21 | MIT: 138 | ACC: 7 | LD: 4 | BLGT: 32 | BRN: 56 | FRSTB: 40 | V.D.: 76
HirruHP: 1113/1113 | EN: 108/108 | DMG: 1 | MIT: 182 | LD: 8~11 | BH: 55 | HLY BLS: 44 | MENDING: 2 | REC: 8 | THRNS: 36

Morningstar | HP: 851/851 | EN: 112/112 | DMG: 28 | MIT: 60 | EVA: 4 | ACC: 6 | BH: 39 | LD: 5 (6) | REC: 4 | FLN: 16 | AA | PAR VEN

(0,1,0,1) Owij’be The Indomitable | HP: 3517/4000 | DMG: 200 | MIT: 125 155| ACC: 2 | Battle Healing: 220 | Shatter: -20 MIT (1/3) | [Bloodied But Unbowed Stacks: 2]

  • Bloodied but Unbowed: For each source of damage dealt to Owij’be (Including DoT Effects), its mitigation is increased by 25. This fades at the start of Owij’be’s turn.
  • Unstoppable Force [AoE]: Every 3 turns, Owij’be will begin to rush through the arena. The blistering winds of The Cave will follow in its wake. Owij’be gains +2 accuracy and makes an attack against all targets, Dealing 300 damage on a success and inflicting [Bitter Chill] unless the target has [Antifreeze].
  • Titanic Bulwark [Equip]: Every 5th turn, Owij’be will gather nearby trees into its antlers and brandish them as a weapon. For as long as Owij’be has a branch in its antlers, it gains +50 Base Damage, +1 Accuracy on all of its attacks. This debris can be attacked like a normal creature to end this effect.
    • Titanic Bulwark | HP: 500/500
  • [Bitter Chill]: Target loses -2 evasion until removed, any further refreshes of this effect instead deal 100 unmitigated damage to the target. Purify will remove this debuff.
  • Demolish [AoE]: At any point a Titanic Bulwark loses more than half of its HP and is not destroyed or 4 turns have passed since its creation, Owij’be will use Demolish. This attack is an autohit dealing 300 unmitigated damage on all targets and inflicts [Bitter Chill].
  • Burned Hide | Owij’be loses -55 of its battle healing while burned.
  • Immovable Object | If Owji’be strikes a target who is under the effects of Rampart, it concusses itself and cannot act the following turn.
  • Dizzied | Delay pushes all of its turn based effects back a single turn.
  • Shocking | Stun (Familiar/Player) & Paralyze do not disable the boss, but instead remove/negate a single stack of Bloodied but Unbowed.
  • Frost Resistant | Cold Effects (Freeze & Frostbite) will not disable the boss, but will reduce its damage by 25 until the start of its next turn.
ayawfa7.png | MORNINGSTAR
 | Lv. 55 >> P. 22, Lv. 33
 | Status: [ lfg ]

 Notes:
 replacing ariel and jumping right into combat

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Morningstar | HP: 851/851 | EN: 112/112 | DMG: 28 | MIT: 60 | EVA: 4 | ACC: 6 | BH: 39 | LD: 5 (6) | REC: 4 | FLN: 16 | AA | PAR VEN


equipped

  • Dying Sun
    FLN II, AA, PAR VEN
  • Red Longcoat
    EVA II, REC I
  • Sapphire
    ACC III, EVA I

battle-ready inventory

  • Magdalyn's Cuckoo
  • teleport crystal x5
  • popcorn x10 | VIT II
  • dewdrop salve | HP III

skills

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mod count: 3/5

  • 2HSS | RANK 5/5
    • precision, stamina, ferocity
    • shift: tech
  • CLOTH ARMOR | RANK 5/5
    • athletics, nimble
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 4/5 (5)
    • night vision, detect
  • BATTLE HEALING | RANK 5/5
  • ENERGIST
  • CHARGE

extra

  1. SURVIVAL
  2. FORGOTTEN KING'S AUTHORITY
  3. LADY LUCK
  4. DISGUISE
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buffs

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consumables

  1. Gugnir's Shard | ACC II
  2. Imperial Quarter Blend | DMG III
  3. Mortal Instants | MIT III
  4. Shadows Withal | OH III
  5. Breakfast Fry | PROTEIN II

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.
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sword arts

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en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x11 -> x14
  • TECH-A | x16 | STUN | 13EN
  • TECH-B | x16 | DELAY
  • TECH-D | x16 | SHATTER
  • TECH-F | x12 | AOE STUN
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misc/housing buffs

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  • Dimensional Backpack | +2 Battle-Ready Inventory Slots.
  • Well Rested | -1 energy cost for the first three expenditures of each combat.
  • Squeaky Clean | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down).
  • Filling | Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  • Tasty | Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  • Relaxed | Increases out-of-combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  • Multipurpose | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll.
  • Skylight (Searching) | +1 Expertise to declared utility skill. 
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