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[F29-PP-PT] Slot Machine (Natures Treasure)


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A bit bored the man lingers in the guild hall for quite a while after his daily delivery. The 'kids' were currently being overlooked by the larger smith who was already babysitting four other familiars. The backyard of the guild had turned into a regular dog park, the term used loosely given it was more of a menagerie of pets. The dragoon sighs as he starts to flip through papers on the top of the table, finding all the bean counting to be uninteresting. The doors swing open to reveal a pair of NPC twins that he was somewhat familiar with due to the delivery schedule. They race past with boxes far too big for them to carry, up the stairs and through the vault. Behind them the raven haired woman with her overflowing yukata. "Morning..." Gaius grumbles dropping his head onto the table, thinking it was going to be more interesting.


<<Assist System Engaged>>
Level: 34
Paragon: 51
Tier: 4
True Tier: 9

Final Exp Reward: +0%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Deployed:
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [0/6]


Event:
Removed (Temp) | Energist, Fighting Spirit, Battle Healing R5, Leadership R2, First Aid R3, Hyperactive, Energize, Rally, Polearm - Stamina, Charge, Polearm R5, Combat Shift: ST, Polearm - Ferocity
SP available: 167

Taken | Inspiring (8)


Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2

Spoiler

Name: Gaius, The Sweeping Typhoon
True Tier: 9
Level: 34
Paragon Level: 47
HP: 966/966
EN: 124/124

Stats:
Damage: 29
Mitigation: 127
Evasion: 2
Battle Healing: 48
Stealth Rating: -5
PARA-IM REC: 8
HM: 8
HLY: 16 BLD: 48 
ENV-O: 32
TROLLS-B

Equipped Gear:
Weapon/Armor/Trinket: 
  - Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket: 
  - Dragoon's Metallic Hide - Zeal [T4/Demonic/Heavy Armor] | HM 2, REC 1, PARA-IM
Shield/Armor/Trinket: 
  - Dragoon's Guise - Passions [T4/Demonic/Heavy Armor] | MIT 3, REC 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Polearm R5

Extra Skills:
  - First Aid R3
  - Disguise
  - Leadership R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Hyperactive
  - Iron Skin
  - Stamina

Mods:
  - Energize
  - Impetus
  - Rally

Inactive Mods:

Battle Ready Inventory:
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166403a] [166403b] [166403c] [166403d] x1
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166651c] [166651d] [166651e] x5
  - Crystal of Divine Light [201986a] x3
  - Crystal of Divine Light [201986f] x1
  - Rhino’s Horn | [224901b] x1
  - Epitome of War - Brionac [T4/Demonic/Polearm] | HLY 2, BLD 1, ENV-O 1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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Traveling through the forest of memories with her caravan of NPC leading the charge, carrying large boxes filled with all manner of odd wears she'd procured. The things she'd gathered from all manner of NPC and Player general stores, materials traded for using some of the massive currency the guild harvested on the regular. To be used and divided later to in need settlements. Through the guild hall doors as the NPC burst inside and race up the stairs, like on a mission. Simmone offers a somber yawn and is greeted by Gaius. "Good morning. Slow day?" She'd return the greeting and continue the conversation. As the man drops his head on the table, her answer provided through physical gesture then words. "Maybe you need some fresh air, and a change of pace. Was thinking the same, maybe something simple." The woman comments pressing an index into her chin, digging into her thoughts for options. "My store is getting a little empty, was debating filling it back up."


<<Assist System Engaged>>
Level: 34
Paragon: 51
Tier: 4
True Tier: 9

Final Exp Reward: +5%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Deliberate | +1 CD for one thread
Milky Way Blueprint [Freya] | + 1 CD for one thread
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [1/6]
Damage +3 {Potion}: 245350-1
Accuracy +2 {Food}: 184300
Prosperity +3 {Food}: 175454
Loot Dice +3 {Food}: 186761-3 {Filled}
Shore's Treasure - 226586e


Brought for Raidou:
Milky Way Blueprint (1) [Kasumi] | + 1 CD for one thread
Deliberate | +1 CD for one thread
Damage +3: 245350-2
Accuracy +2: 186764
Prosperity +3: 175454-1
Loot Dice +3: 186762
Shore's Treasure - 226586f


Brought for Sam:
Shore's Treasure - 233469a


Event:
Removed (Temp) | Lock Picking R3, Charge, Energist, Energize, Rapier - Focus, Hyperactive, Dismantling, First Aid R3, Familiar: Profession
SP available: 100

Taken | Discerning (4), Keen Sight (5), Rapier - Ferocity


Simmoné | HP: 880/880 | EN: 106/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8

Spoiler

Name: Simmoné, The Black Lotus
True Tier: 9
Level: 34
Paragon Level: 51
HP: 1012/1012
EN: 126/126

Stats:
Damage: 27
Mitigation: 20
Accuracy: 6
Evasion: 3
Loot Die: 9
AA
REC: 8
QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Lady Luck's Hand - Atropos [Tierless/Demonic/Rapier] AA, ACC 3
Armor/Trinket: 
  - Eloquent Black Serpent - Oshun [T4/Demonic/Cloth] LD 2, REC 2
Shield/Armor/Trinket: 
  - The Black Lotus - Jurojin [Tierless/Demonic/Trinket] QTY 2, LD 1, PROSP 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Profession Familiar

Custom Skill:
  - 

Skills:
  - Charge
  - Cloth Armor R5
  - Energist
  - Lock Picking R3
  - Rapier R5
  - Searching R5

Extra Skills:
  - First Aid R3
  - 
Concentration
Inactive Extra Skills:

Addons:
  - Dismantling
  - Focus
  - Hyperactive
  - Nimble
  - Precision

Mods:
  - Athletics
  - Energize

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246a] x1
  - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200851][200851-1][200851-2][200870][200871] x4
  - Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [186601][186605][186607][186610] x5
  - Rhino’s Horn | [224901b] x5
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [163578][163582][163583][163743][164301] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Appraising[20000exp] R5
Gathering Profession:

 

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An early morning is met with sullied hands, rough skin under fingerless gloves. The nomad appeared through a flash of blue light, a linen sack draped over his left shoulder. The neck clutched in his left hand, as the other pushes on his nose. "Morning." He remarks in that same stoic calm, as adamant as it was peaceful. The man almost sleeping on the guild hall table catches his attention, finding the loafing about to be rather lazy. "Something I can help you with?" Raidou comments as he'd wander up the stairs, pushing the raw materials into a space on the vast sectional shelving. Back down with a few plucked pieces, neither of them had moved. Aloof, aimless, without purpose. They were bored, and it stunk up the place. "Come with me." Raidou remarks to the gaggle of players, moving to the ledger and beginning to trace his index down the page. "There, looks like Nemo is having some issues. You've just been volunteered." The red wanderer pays with a smile, as if a joke but clearly wasn't. 

Quest Objective | Speak with Nemo about a special dungeon near the edge of the floor.


<<Assist System Engaged>>
Level: 34
Paragon: 51
Tier: 4
True Tier: 15

Final Exp Reward: +10%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward
CS | Ill Omen in Red
CSA | [x1] Grand Mass Parry


Consumed:
Deliberate | +1 CD for one thread
Milky Way Blueprint [Kasumi] | + 1 CD for one thread
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [2/6]
Damage +3 {Potion}: 245350-2
Accuracy +2 {Food}: 186764 {Filled}
Prosperity +3 {Food}: 175454-1
Loot Dice +3 {Food}: 186762
Shore's Treasure - 226586f


Event:
Removed (Temp) | Shift: TECH, Battle Healing R5, Howl, Fighting Spirit, Energist, Charge, Quick Change
SP available: 112 (75 used)

Taken | Discerning (4), Keen Sight (5), Shift: AOE


Raidou | HP: 880/880 | EN: 106/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8

Spoiler

Name: Raidou, The Red Wanderer
True Tier: 15
Level: 34
Paragon Level: 51
HP: 880/880
EN: 106/106

Stats:
Damage: 28
Mitigation: 52
Accuracy: 4
Evasion: 4
Loot Die: 13
AA
REC: 8
QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1
Shield/Armor/Trinket: 
  - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2

Combat Mastery:
  - Combat Mastery: Mitigation R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Cloth Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
PhotosynthesizeBrawlerFrozen Hide
Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Yamata no Orochi
Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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Coming through the guild halls main doors, just getting back from Griswold's place. He had needed some things to be put into the vault. He thought it would be easier to message her for some reason instead of going himself with five familiars at his side. Something about a glorified sitter. She didn't really look to much into it. Seeing the others, "Oh hey guys" saying as she walks past the large red table to the vault. Hearing Rai's back end joke as she comes back around, she chuckles. "Nemo is the issue. I'm coming too. Hope you all don't mind. The amount of stuff needed still is ridiculous." Pulling out her bow as a white quiver with a gold trim appears on her back. She wanted to have something better that just a plain old holder for arrows that where made of light. The seemed more deserving than that. "Well if you all are ready, lets get the heck outta here" saying as she makes her way back out to head to the Garden of Little Eden.

Objective: Roleplay travelling to Little Eden (minimum of four posts) with Nemo [1/4]


<<Assist System Engaged>>
Level: 34
Paragon: 51
Tier: 4
True Tier: 10

Final Exp Reward: +15%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast (1/6)
Damage +3 {Potion}: 245921 
Prosperity +3 {Food}: 186766 (Filled)
Loot Dice +3 {Food}: 186772
Shore's Treasure - 233469a


Event:
Removed (Temp) | Quick Change, Vanish, Surprise Attack Trickster, Hiding R5
SP available: 95 (90 used)

Taken | Discerning (6), Keen Sight (6)


Sam | HP: 880/880 | EN: 126/126 | DMG: 28 | MIT:-20 | ACC:6 | AA  | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Spoiler

Sam, The Raven
True Tier: 10
Level: 31
Paragon Level: 54
HP: 880/880
EN: 126/126

Stats:
Damage: 28
Mitigation: -20
Accuracy: 6
Evasion: 1
Loot Die: 26
Stealth Rating: 5
AA 
PHASE
REC: 8
PROSP:10
QTY: 8

Equipped Gear:
Weapon/Armor/Trinket: 
  - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase
Armor/Trinket: 
  - Raven's Fickle Fortune - Solera:Loot Dice 2, Recovery 2 
Shield/Armor/Trinket: 
  - Anathema's Merit:Quality 2, Loot Dice 1, Prosperity 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Cloth Armor R5
  - Energist
  - Projectile Weaponry R5
  - Quick Change
  - Searching R5

Extra Skills:
  - Hiding R5
  - Concentration

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surprise Attack: Trickster
  - Tracking
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2 x1
  - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom 1, Bleed 1, Frostbite 1, Static 1 x
  - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2  x

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Fishing Pond: +2 Fishing EXP per fishing attempt
  - Herbalist Hut: +2 Gathering EXP per gathering attempt
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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A mild bit of irritation having just been dragged into some quest or whatever after laying around for what amounted to 20 minutes, Gaius pushes himself up out of his seat. "I guess." The man drops sarcastically, pulling his weapon out of the dimensional pocket. Taking the lead after being handed a piece of paper, Gaius reluctantly looks it over, his eyes squinting and jumping from it to his minimap. This clearly wasn't his strong suit, and after a short trip they'd arrived in the craziest local. The dim and dingy docks of the crazy looney toon floor. A bright summer day drowned by an endless night, the smell of fresh cut grass evolved to stagnant murky water. What a nice way to spend an afternoon.

Gaius looks to the paper, wandering back and forth the wrong way until Simmone gets him turned the right one. After a bit the man finally seems to be moving along the path, holding tight the notice as if it were a golden ticket and a light to see. Him and that map were inseparable. 

Post Action | MAP
Quest Objective: Roleplay travelling to Little Eden (minimum of four posts) with Nemo [2/4]


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 106/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 106/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 126/126 | DMG: 28 | MIT:-20 | ACC:6 | AA  | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #1 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #2 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #3 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #4 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Quest Objective: Roleplay travelling to Little Eden (minimum of four posts) with Nemo [3/4]
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
ID: 253225 | 10 + 6 = 16, CD: 7 {ST-B Unavailable} | Hit vs. Snapdragon #1 Dealing 420 Damage
ID: 253226 | 8 + 6 = 14, Hit vs. Snapdragon #2 Dealing 420 Damage
ID: 253227 | 8 + 6 = 14, Hit vs. Snapdragon #3 Dealing 420 Damage
ID: 253228 | 1 + 6 = 7, Hit vs. Snapdragon #4 Dealing 420 Damage


Loot Roll:
ID: 253229 | LD: 29 (5, +24) | CD: 12 (4, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253230 | LD: 26 (2, +24) | CD: 13 (5, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253231 | LD: 39 (15, +24) | CD: 14 (6, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253232 | LD: 39 (15, +24) | CD: 18 (10, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 106/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 126/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #1 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #2 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #3 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #4 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Quest Objective: Roleplay travelling to Little Eden (minimum of four posts) with Nemo [4/4] -> Arrived
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
ID: 253233 | 4 + 6 = 10, CD: 8 {ST-B Unavailable} | Hit vs.
Snapdragon #6 Dealing 420 Damage
ID: 253234 | 10 + 6 = 16, Hit vs.
Snapdragon #7 Dealing 420 Damage
ID: 253235 | 5 + 6 = 11, Hit vs.
Snapdragon #8 Dealing 420 Damage
ID: 253236 | 9 + 6 = 15, Hit vs.
Snapdragon #9 Dealing 420 Damage


Loot Rolls:
ID: 253237 | LD: 43 (19, +24) | CD: 11 (3, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253238 | LD: 41 (17, +24) | CD: 11 (3, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253239 | LD: 32 (8, +24) | CD: 16 (8, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253240 | LD: 27 (3, +24) | CD: 9 (1, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 126/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #5 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #6 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #7 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #8 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action | 
ID: 253241 | 6 + 6 = 12, CD: 11 {ST-B Unlocked} | Hit vs. Snapdragon #9 Dealing 420 Damage
ID: 253242 | 3 + 6 = 9, Hit vs. Snapdragon #10 Dealing 420 Damage
ID: 253243 | 7 + 6 = 13, Hit vs. Snapdragon #11 Dealing 420 Damage
ID: 253244 | 7 + 6 = 13, Hit vs. Snapdragon #12 Dealing 420 Damage


Loot Rolls:
ID: 253245 | LD: 38 (12, +26) | CD: 18 (10, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253246 | LD: 41 (15, +26) | CD: 9 (1, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253247 | LD: 46 (20, +26) | CD: 13 (5, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253248 | LD: 35 (9, +26) | CD: 14 (6, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #9 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #10 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #11 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #12 | HP: 420/420 | DMG: 136 | Phase (MD)

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*Gaius has earned his stripes {3 posts}, is bored and will forgo his turns from this point forward. he will remain in combat as a target but is skipped. New Round
Standard Recovery +4 EN, Inspiring {Gaius} +16 EN

PH

Post Action | How do you read this thing? *turns upside down*


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #13 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #14 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #15 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #16 | HP: 420/420 | DMG: 136 | Phase (MD)

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Standard Recovery +4 EN, Inspiring {Gaius} +16 EN

PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Roll:
ID: 253249 | LD: 41 (17, +24) | CD: 12 (4, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253250 | LD: 37 (13, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253251 | LD: 29 (5, +24) | CD: 11 (3, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253252 | LD: 40 (16, +24) | CD: 15 (7, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #13 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #14 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #15 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #16 | HP: 420/420 | DMG: 136 | Phase (MD)

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Standard Recovery +4 EN, Inspiring {Gaius} +16 EN

PH

Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Roll:
ID: 253253 | LD: 41 (17, +24) | CD: 13 (5, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253254 | LD: 44 (20, +24) | CD: 9 (1, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253255 | LD: 41 (17, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253256 | LD: 36 (12, +24) | CD: 11 (3, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #17 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #18 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #19 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #20 | HP: 420/420 | DMG: 136 | Phase (MD)

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Standard Recovery +4 EN, Inspiring {Gaius} +16 EN

PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Roll:
ID: 253257 | LD: 45 (19, +26) | CD: 17 (9, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253258 | LD: 40 (14, +26) | CD: 12 (4, +8) | 7140col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253259 | LD: 43 (17, +26) | CD: 20 (12, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 253260 | LD: 41 (15, +26) | CD: 17 (9, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #21 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #22 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #23 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #24 | HP: 420/420 | DMG: 136 | Phase (MD)

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