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[F29-PP-PT] Slot Machine (Natures Treasure)


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PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:

+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #57 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #58 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #59 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #60 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258293 | LD: 36 (12, +24) | CD: 10 (2, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258294 | LD: 27 (3, +24) | CD: 14 (6, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258295 | LD: 29 (5, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258296 | LD: 44 (20, +24) | CD: 12 (4, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #61 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #62 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #63 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #64 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258297 | LD: 30 (6, +24) | CD: 19 (11, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258298 | LD: 37 (13, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258299 | LD: 38 (14, +24) | CD: 11 (3, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258300 | LD: 34 (10, +24) | CD: 18 (10, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #65 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #66 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #67 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #68 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
   
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #69 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #70 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #71 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #72 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258301 | LD: 42 (18, +24) | CD: 9 (1, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258302 | LD: 43 (19, +24) | CD: 16 (8, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258303 | LD: 36 (12, +24) | CD: 12 (4, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258304 | LD: 28 (4, +24) | CD: 11 (3, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #73 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #74 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #75 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #76 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258305 | LD: 36 (12, +24) | CD: 18 (10, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258306 | LD: 42 (18, +24) | CD: 18 (10, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258307 | LD: 29 (5, +24) | CD: 14 (6, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258308 | LD: 30 (6, +24) | CD: 17 (9, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #77 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #78 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #79 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #80 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:

+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #81 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #82 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #83 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #84 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258309 | LD: 25 (1, +24) | CD: 17 (9, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258310 | LD: 33 (9, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258311 | LD: 44 (20, +24) | CD: 11 (3, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258312 | LD: 31 (7, +24) | CD: 11 (3, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #85 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #86 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #87 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #88 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258313 | LD: 28 (4, +24) | CD: 9 (1, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258314 | LD: 27 (3, +24) | CD: 18 (10, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258315 | LD: 44 (20, +24) | CD: 14 (6, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258316 | LD: 26 (2, +24) | CD: 12 (4, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #89 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #90 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #91 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #92 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:

+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #93 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #94 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #95 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #96 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258317 | LD: 41 (17, +24) | CD: 9 (1, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258318 | LD: 37 (13, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258319 | LD: 38 (14, +24) | CD: 9 (1, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258320 | LD: 34 (10, +24) | CD: 19 (11, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #97 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #98 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #99 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #100 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258321 | LD: 37 (13, +24) | CD: 16 (8, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258322 | LD: 35 (11, +24) | CD: 16 (8, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258323 | LD: 25 (1, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258324 | LD: 27 (3, +24) | CD: 19 (11, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #101 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #102 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #103 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #104 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:

+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #105 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #106 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #107 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #108 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258325 | LD: 32 (8, +24) | CD: 19 (11, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258326 | LD: 35 (11, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258327 | LD: 37 (13, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258328 | LD: 44 (20, +24) | CD: 16 (8, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #109 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #110 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #111 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #112 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:
ID: 258329 | LD: 37 (13, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258330 | LD: 29 (5, +24) | CD: 9 (1, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258331 | LD: 44 (20, +24) | CD: 10 (2, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
ID: 258332 | LD: 30 (6, +24) | CD: 14 (6, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)    
+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #113 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #114 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #115 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #116 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:

+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #117 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #118 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #119 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #120 | HP: 420/420 | DMG: 136 | Phase (MD)

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PH

Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (97 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance.


Loot Rolls:

+ [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus)


Players:
Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2
Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8
Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8
Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8

Enemies:
[0/0/0/0] Snapdragon #121 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #122 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #123 | HP: 420/420 | DMG: 136 | Phase (MD)
[0/0/0/0] Snapdragon #124 | HP: 420/420 | DMG: 136 | Phase (MD)

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